INVICTUS || .apps [CLOSED]

GuanYue

sorrow made you.
Original poster
FOLKLORE MEMBER
Posting Speed
  1. Speed of Light
  2. Multiple posts per day
  3. 1-3 posts per day
  4. One post per day
  5. 1-3 posts per week
  6. One post per week
  7. Slow As Molasses
Writing Levels
  1. Give-No-Fucks
  2. Intermediate
  3. Adept
  4. Advanced
  5. Prestige
  6. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Nonbinary
  4. Transgender
  5. Primarily Prefer Male
Genres
Modern Fantasy, Urban Fantasy, Sci-fi Futuristic, Cyberpunk, Victorian, Steampunk, Dieselpunk, time period fantasies, semi-realism, slice of life, organization/agencies, gangs, dystopian, dark, comedy, medieval fantasy
[bg=#0a0a0a]

#7f7f7f #SUPERNATURAL #SUPER POWERS #FUTURISTIC #AGENCY #ORGANIZATION #SLICE OF...ACTION?
Premise: Superpowered and Supernatural peoples are forced to join
a secret organization as agents in order to fight and maintain the natural
order on Earth. They exterminate, rehabilitate, or contain any supernatural
entities that threaten the peace among the ignorant common populace.
Links: IC || DISCORD || INFO DUMP || APPS || CHARACTER INDEX || BESTIARY || MISSIONS BOARD
[/bg]

WELCOME TO INVICTUS APP THREAD
Are you interested in joining? Well feel free to apply! All I ask is that you DO NOT change the bbcode in the layout I created. Once you are done filling it out, feel free to throw it up here (link or the whole thing is fine.
Either way, it's so I can see and review it). Please wait until I respond to your character sheet before continuing on further.​

CHARACTER SHEET
Code:
[center][img]https://i.imgur.com/qkYq8vG.png[/img][/center]
[imga=right]https://i.imgur.com/LKMa7QG.png[/imga]
[info=#242424][size=5][shadow]CHARACTER FULL NAME HERE[/shadow][/size]
[size=3][b]Nickname[/b]: any personal nicknames
[b]Codename[/b]: an INVICTUS-issued codename
[b]Age[/b]: (actual if applicable and appearance age)
[b]Gender[/b]: (if applicable)
[b]Race[/b]: (even if normal human or human with powers, put something here)
[b]Division[/b]:
[b]Rank[/b]:
[b]Clearance Level[/b]:[/size][/info]
[hr][/hr]
[size=6][font=impact]APPEARANCE & OTHER FORMS[/font][/size]
[size=3]This section is dedicated to a description of what your character looks like. This includes height and weight, and anything that your character image does not show. If your character can change forms or has an alternate form, you can write out what it looks like and LINK pictures here. It doesn't have to be in paragraph form. It could be in list form. But please, use full sentences.[/size]

[fieldbox="PERSONALITY, #242424, solid, 10"][size=3][justify]I'd like at least a paragraph about your character's personality. Try to include three positive traits, three neutral traits and three negative traits.
 If you need more prompt, then include situations in which your characters would act a certain way.[/justify][/size][/fieldbox]
[size=6][font=impact]HISTORY TO CURRENT[/font][/size]
[size=3]some characters have very very long pasts, so all I'm really looking for is a summary and reference to important events in the character's life, as well as how long they have been with INVICTUS and their feelings toward the organization.[/size]

[size=6][font=impact]EXTRA INFO[/font][/size]
[size=3]lorem ipsum[/size]
[hr][/hr]
[size=6][font=impact]WEAPONS & ABILITIES[/font][/size]

[INDENT][fieldbox="WEAPONS, #242424, solid, 10"][size=3][justify]this is the section to write down what weapons the character uses. they could be standard issued ones as well as their specialty ones. this may also include weapons that they innately have (like claws or fangs, etc).[/justify][/size][/fieldbox]
[size=6][font=impact]ABILITIES[/font][/size]
[size=3][b]Ability Name[/b]: (what the power is)
[b]Description[/b]: (what the power can do)
[b]Strengths[/b]:
[b]Weaknesses[/b]:

(you can add more abilities using the same structure above)[/size][/INDENT]

WAITLIST
Vio
 
Last edited:
INVICTUS


#242424 Valentin Anghel Dracula
Nickname: Dracula, Angel, Val. (He does not enjoy just anyone calling him by Val or his first name)
Codename: Dracula
Age: Appears 19-22 in his more common form, Mid Twenties in his original. His actual age being 700 give or take a few years
Gender: Male
Race: Original Pureblooded Vampire
Division: Field Agent / Department of Defense (Moved between the two over the years)
Rank: Senior Agent / Veteran
Clearance Level: 3


APPEARANCE & OTHER FORMS
-Original Form https://i.pinimg.com/564x/3a/5c/71/3a5c71eafc82a6e2e90830f1a7ed2131.jpg
- Modern in action (Without Mask) - https://s-media-cache-ak0.pinimg.com/1200x/2b/5a/de/2b5ade5b3327930d82b40a200a4acaf0.jpg

The vampire no longer holds his original form as he has since adapted to a more modern guise and facade. But in either case he is at six foot tall and has an extremely fit and athletic build as his vampirism allows no build up of an excess fat or body weight. While keeping a toned physical form he also sports multiple scars along his face as well as inhuman colored mismatched eyes, both of which he keeps to separate his appearance from a mere human.

When using his abilities, fighting, feeding, or upon his own will his eyes can hold a dark demonic crimson color to them



[fieldbox="PERSONALITY, #242424, solid, 10"]
Anghel is extremely chaotic and free spirited often to the point of being troublesome as he has problems accepting any kind of authority outside of the one he is blood bound to. Having said that he can be charming, serious or child like sometimes, as well as noble. He is a tough puzzle to solve but very few beings have gotten close enough to him to get a grasp on what the fabled vampire is truly after and about.

+Honorable
+Charming
+ Seductive
+Free Spirited
+ Fearless

: Chaotic
: Honest (Never really lies, but may withhold the full truth)
: Egotistical
: Calculating

- Issues with Authority
- Reckless
- Insubordinate
- Vengeful, Hateful
-Manipulative
- Devious
[/fieldbox]
HISTORY TO CURRENT
"Ahh time to unravel a bit of the legend that so many people have so utterly wrong...well no worries. It was intended to be spread like that."

The story of Dracula is not like most people believe but did follow the story of a man known as Vlad the Impaler. Vlad III served the Ottoman Empire for years in his youth and earned his name as The Impaler for the thousands of enemies he would slay and leave on pikes littering the battlefield. After his service he returned to his lands to rule over Transylvania and Wallachia where true peace was held for years to come with his wife and his only son Valentin. But alas those he once held Vlad to heed their call were demanding and called for more than their standard gold and silver tribute, instead calling for more, one thousand more children and young men to be inducted into their army as well as his son Valentin.

Outraged he declined and slaughtered the messenger envoy quickly before calling to his own men and declaring war would soon be at their gates. But Vlad himself knew the dangers and the numbers and odds he would stand against but for his family he simply saw no other option. The rest of his people agreed with his choice not wanting to see their children serve such greedy power hungry men. A battle would wage, The Ottoman empire sending only a small force as they overestimated themselves and thought the losses would be uncared for on the chance they lost some of their men in the attack. But they were defeated just as the enemies of Vlad in his service to them had fallen, all but one survivor and the rest planted on pikes.

The Sultan who ruled had his pride striked at and his anger was swift as he called for a much greater force to be sent to Vlad's armies with the instruction to capture Valentin alive and send a message to Vlad himself about his objective out of ignorance and rage.

From this Vlad was at a loss and soon discussed his options with the wisest of his men and elders of his kingdom knowing rumors of a dark and powerful beast or monster lurking within their borders in the mountains where they might find some dark...but reachable solution. Valentin being the curious young man that he was overheard the meeting and decided to venture out on his own. He was not allowed to fight by his father even while he was trained and of age and thus wanted to contribute in some way to the battle that centered around him.

Making the journey himself without a clue what to expect he stepped into the dark cave that smelled of foul death and blood that was almost making the unbreathable to him until something formed out of the very darkness and stood directly before the boy. A demon with wings of a bat and crimson eyes matching the fires of hell as he whispered a deal to Valentin with the promise of Salvation for his people. The power of a thousand men and to become a lord of the night all were included at the cost of which the Demon would not discuss into too much detail. Only saying. "My price will come in time....when the picking is right and the soul you have be enriched by those that fall at your feet. I promise you victory...nothing more" He said with a slow dark smirk forming at its lips before he moved and offered his hand out and using his disgusting sharp talon like nails cut into the vein along his arm and looked expectantly to Valentin who slowly withdrew a dagger from his belt and made an identical cut along his arm before nodding and whispering his acceptance. The beast's eyes glowed with pure satisfaction and they shook their hands as warriors did with their hands held right before the others elbow and their wound pressed against the other. Instant pain overtaking Valentin as he grew weak and disgusted trying to pull away but unable to move. Finally being allowed to drop he fell to the ground and felt his last mortal breath leave his lips.

His father felt a mix of pride and horror at his decision but there was nothing more that could be done and Valentin assured him all would be well and they would protect their people together. The next battles would come and all of the supernatural actions would all be blamed solely on Vlad's undeniable strength in battle and thus the tales would begin, telling fables of dark powers at The Impaler's hand that would crush the morale of the Sultan's men...but not the Sultan himself. The war would wage on and as more time passed Valentin's desires, hunger, and powers would grow and awaken further and further until he would break after the last battle his Father would return with a fatal wound and lay on his bed to tell of what happened. He had held to his strength and the last of the Sultan's men in the last attack retreated and believed Vlad to be alive and well. Messengers had come to tell of their cease of war on Vlad's kingdom. They had won. Much had been lost but they had won.

As his father died before his eyes Vlad made his son promise to keep their people safe and he apologized for having a son he wanted to do no more than protect have to do so much. "It's not a child's place to save his country" were his last and final words. After this, the kingdom would mourn and Valentin's mother would suffer greatly especially after learning truly of what Valentin had done and the horrors of what he was now. Especially with how much he had begun to slip and give into his urges. Days would pass and the widow of Vlad would take her own life in fear of her child and in the grief of her loss.

All of this was done behind the walls of their own estate so for years to come any who dared to tread would claim supernatural tales, and like the war. All would be blamed on Vlad. The Demon Impales who still lived behind his now quiet halls. The Son of the Devil. Tales of these feats would fall into myth and legend after a time. The Sultan himself having disappeared years after the battles with Transylvania. No information is certain anymore regarding what happened with Valentin and the lands of his Father. Only knowing that the castles and villages are told to be empty and a great evil held there that would spawn further tales of The Impaler and Dracula over the years.

The last known history of Dracula is the famous hunter Van Helsing had somehow captured the monster and brought him to Invictus where he has remained by the side of the Helsing line ever since.

Now he resides in INVICTUS having been apart of it alongside Van Helsing himself since their inception. Kept under lock Dracula waits and does what a single being asks of him alone. One of the organizations oldest weapons and tools. As for how even Van Helsing was able to obtain the command of such a monster is yet another mystery that surrounds him.
EXTRA INFO
- Made a Blood Pact with Van Helsing that is hereditary to one person in each generation of his line.
- Has a great deal of knowledge of Demons but has yet to share any of his secrets or past in general
-Had a Human in his past that he fell deeply in love with who perished at another's hand
- Speaks in a modern american accent, but his true voice holds its romanian roots


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]

1b4b2e602a79c83a06d408ae289e87a2--fantasy-weapons-daggers.jpg
(Used this blade to make the wound on his arm with the Demon)
Dracul Dagger
Claws
Fangs​
[/fieldbox]
ABILITIES
Ability Name:Ancient Vampire Physiology
Description: The ability to use the abilities of a Vampire. Able to command creatures of the night, transform his physical appearance to an extent, become a bat (Or swarm of bats) or cloud of smoke. Able to walk on all solid surfaces. Attains stronger variants and more abilities than a common vampire by making the change through a powerful demon directly.
Strengths: Semi Immortality, Superhuman enhanced senses/Physical capabilities, Healing Factor
Weaknesses: Sunlight, Holy symbols/Places, Need/Desire to drink blood, Silver

Ability Name: Mental Influence
Description: Able to effect the human mind or those without any mental willpower or defenses through hypnosis, dream influence, mind control, or memory altering.
Strengths: Able to affect most humans
Weaknesses: Not as easy to use on those who are aware of what he is or those who posses mental fortitude.

Ability Name: Ice Manipulation
Description: Able to create and control Ice as well as decrease the temperature around him. This power is relatively new in its development and is suspected to be another power gained through his vampirism and Romanian heritage.
Strengths: Can be very destructive and useful, Cold does not bother a vampire
Weaknesses: IS not very discreet and is still developing and rather untested ability

Ability Name: Vampire Creation
Description: The ability to make other Greater Vampires
Strengths: Weaker than Ancients, Stronger than an ordinary vampire
Weaknesses: Contrary to most popular belief, both sides have to want the turn to take place and Valentin has only done this less than a half dozen times himself.

 
Last edited:
  • Love
Reactions: GuanYue
@Dante
Yes. Goood. Goooood.
 
  • Like
Reactions: Dante
  • Love
Reactions: Tarieles

#242424 Rostam Kara Veraj
Nickname: Ross
Codename: Brave
Age: 21 Appearance | 190 Actual
Gender: Male
Race: Mixed (Demon Elf)
Division: Collection
Rank: Senior Agent
Clearance Level: O3O


APPEARANCE & OTHER FORMS
Brave stands at an even 6'0'' with even proportions all over. His body defines his muscle because of his very low fat percentage overall combined with his physical conditioning over the years. He has no defining scars, but has some scratches here and there on his body. He has one tattoo that extends from his left thigh, wrapping around the backside of it and up to the left side of his waist, slightly coming onto the abdomen. The tattoo is a tribal symbol for wind thus the strokes of it all being straight lines, wrapping around the curvature of his body.

He has black hair, it's messy and all appears to curve counter-clockwise from a point on front left part of his head. You can see no parting in his hair as it is very long strands of stiff curly hair that bunch up to give the illusion of defying gravity when he moves fast. His skin is almost a pinkish color and he has long pointy ears. His eyes are a deep purple color that shifts to a brighter purple the less light there is.

He always wears a large robe of some kind, but never a shirt. He normally wears jeans, loose fitting ones that allow his full range of motion, but he might wear slacks with a match robe if he absolutely had too. If he is told to cover up;

  • First: He'll get annoyed and very defensive.
  • Second: He'll wrap his torso in bandaging.

[fieldbox="PERSONALITY, #242424, solid, 10"]

[+] Reliable: Brave works diligently on his work to make sure he gets it all done, so that he has as much free time to himself as possible. However, despite his reasoning, anything he turns in is done well. Even beyond work he is often a good person to goto if you need something, but you better need it.

[+] Honest: Brave does not fib, he doesn't tell tall tales, and he doesn't believe in white lies (thanks INVICTUS). Lies hurt. That's his motto so he doesn't lie, he tells the truth all the time and all the time, he tells the truth.

[+] Clever: Brave has to often solve rough scenarios with his limited bag of tricks, through trial and error or quick thinking he can overcome most things thrown at him. It's how he secures even the toughest of artifacts, the ones that wanna go boom before you can have them.

[0] Boyish: Brave is very much himself all the time. He lounges around when not busy, scratches his posterior in public, doesn't wear shirts, loves meat, and likes to rough house. He is in no way effeminate, females are probably a thing he understands the least on this planet.

[0] Freewheeling: Brave has not set path in life. He just goes as life takes him, riding the giant breeze of life, but he doesn't mind walking aimlessly. Being in INVICTUS doesn't help this either, he doesn't feel their is a point in choosing a goal, he's stuck where he is.

[0] Noncompetitive: Brave hates putting in effort where it won't do anything, but say he's better than someone. He doesn't need the effort, he already knows.

[-] Arrogant: Brave feels that he has put so much energy in getting where he is in INVICTUS that he has the right to say he is the best at what he does. There is no one better than him at his craft, he feels, and he isn't scared to mention it.

[-] Tactless: Brave does not have a good handle on people and how they feel. Reading a room does not come as natural to him as magic and languages do, he will often neglect to consider how traumatizing an event was for someone if he tries to help them with it and may laugh at something he finds ridiculous; Ex: Someone messing up a spell and their target killing them. This would be a moment he'd let his arrogance show at a very inappropriate time.

[-] Hostile: Brave is berrated for his other negative traits so he's developed an additional one where he is always on edge, assuming everyone is out to get him. So rather than sit there waiting to get attacked he is always ready to attack and will become very defensive in a split-second if he sees a conversation going south.​

[/fieldbox]
HISTORY TO CURRENT
Brave was born in INVICTUS and grew up under his mother Yasamin, an agent in R&D: Magic Branch, but his father died before he was born. Brave has been told it was due to unforeseen circumstances in the field and now being older, it sounds like a bunch of bull to him. However, he didn't dwell on the past, from what he could tell his weak willed mother was easily corrupted by his father. In the end, Brave found out INVICTUS ended his life with the "contingency plan", Brave didn't know what that was for a demon, but he could only imagine that the more powerful a person was the more dangerous the plan. So, he grew up learning magic (other studies like math and science being a given for his situation) and other languages as the key to magic was being able to speak in many different tongues.

Brave was good at his work and studies, but really hated reciting entire mantras to do one thing. So, he learned to enchant items with spells rather than having to say them all the time he could channel the magic into an item and then release it, the magic then came out the way the spells written on the items told it to. It was a simple process and not at all hard to master if you understood how magic itself worked. He showed promised for the R&D: Magic Branch, but he didn't want to do that. His time was broken up so that he had time to exercise and prepare his body for intense movement because he was learning very offensive styles of wind magic that propelled the body at extreme speed, he wanted to be a collector.

The day that Brave felt he mastered his Wind Magic, when he felt there was no purpose in pursuing it any further, he started to focus on artifacts. However, to learn about them he needed to study even more language, but was able to pick up what he needed relatively fast due to prior experience in Latin and dead tongues for his magic. During this time he also became an official agent of the R&D: Magic Branch, despite his wishes and worked with his mother, creating tools their agents needed to combat magical beings, contain mythical creatures, or operate within mystical conditions. The time spent there did not prove to be useless though as he learned a great deal of things about artifacts while trying to make devices and spells to contain them.

He worked for a very long time in R&D: Magic Branch before requesting a switch into Collection. He was switched over as a Junior which mildly annoyed him, but he put up with it, a made-up image of his dead father hanging in the back of his head. He did well in the Collection division and eventually regained his senior status. Now he remains in this division, just doing his job.


EXTRA INFO
lorem ipsum

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]Bracelets of the four winds: Four bracelets imbued with magical energy to release a blast of air from his hand. They are golden bands around his wrists with small inscriptions on them. Their enchanment symbol, the point at which magical energy is sucked in from Brave, is on the connection piece of the bands, this is their weak point.

Wind Prison: A glove on his left hand that allows him to create a prison of wind so thick that it appears to be a gray solid globe when complete. The ball could also be used as an attack itself, being pressed against its opponent and dealing damage. The symbol for the glove is on the top, making that it's weak point.

Wind Blade: A blade that when swung throws slices of wind in addition to it.[/fieldbox]
ABILITIES
Ability Name: Wind Magic
Description: Through reciting mantras, using magical items, or (in some arts) borrowing life force the user can accomplish amazing feats. Brave must recite mantras to use his magic normally and by doing so he can manipulate the winds as he sees fit.
Strengths:

  1. Not all of his mantras are lengthy, most being short enough to spit out at a moment's notice
  2. His magic is able to be stored like a fridge so he can prep his items with magic before a mission and recharge overnight
  3. The wind has many uses and allows his style of combat to be extremely quick and devastating.
  4. He doesn't need his items to cast his magic.
  5. Can do a lot of damage in a short burst.
Weaknesses:
  1. Though he can store spells on his weapons they are only certain spells and after casting, magical energy leaks from them making them useless for casting anywhere from 3-5 seconds later (faster depending on the magic used.)
  2. He is able to cast without his items, but then he must recite mantras and some require him to be still to summon the magic, these often being longer and not always devastating attacks.
  3. Though the wind is stronger than normal, it is still wind and thus suffers weaknesses from its natural enemies like sturdy armor and rocks, though it could chip away at these much like anything else.
ABILITIES
Ability Name: Mixed Breed Physiology
Description: Being both demon and elf Brave gains the weaknesses and benefits of both.
Strengths:

  1. Being an elf grants him night vision, an affinity for life magic and ranged weapons, enhanced lifespan, and a very nimble body, but it also grants him a weaker body.
  2. Being a demon grants him an even further enhanced lifespan, physical durability and strength, affinity for necromancy, and demonic forms.
Weaknesses:
  1. Being of mixed blood dilutes some of these things:
  2. His demon physicality is countered by his inferior elf physicality and makes him just above a human in terms of strength and durability.
  3. His demon forms are countered by his elf blood and made into one very subtle enhanced fit of rage when he passes the "breaking point".
  4. Being a demon counters an elf's affinity for life magic and the same goes for death magic in terms of the demon.
 
Last edited:
  • Love
Reactions: GuanYue
qkYq8vG.png

#242424 Seier Rose
Nickname: Rosie, Sai
Codename: Void Witch
Age: 21
Gender: Female
Race: Superhuman
Division: Fieldwork
Rank: In Processing
Clearance Level:
0


APPEARANCE & OTHER FORMS
Seier is petite, standing in at an intimidating 5'0. She might not look it, but she's pretty fit- fit enough to knock your lights out in a New York minute. Her skin is pale and is without blemishes, her eyes are grey, and unwavering. She has an air of old-world nostalgia to her, often wearing a dark grey hand-knitted wool sweater, a long sleeve button up shirt underneath it, and black pants tucked into a pair of knee-high black boots. Over her shirt and sweater, Seier wears a black coat, and to add to what people would call her 'witchly aesthetic', she wears a pointed, brimmed hat that she seems to store quite a few things in.

[fieldbox="PERSONALITY, #242424, solid, 10"]
Seier has been described often as a gypsy since she is always on the move, never really settling down in one particular place. Her personality is layered, her base self being sweet and loving, but her circumstances have changed her and she's developed an abrasive exterior. Her exterior personality is abrasive, foul-mouthed, hot-tempered, and prideful. The angrier Seier gets, the thicker her Scottish accent tens to get. Though she refuses to acknowledge it, Seier is deeply traumatized by her own power, and what happened in Kyleakin./justify]​
[/fieldbox]

HISTORY TO CURRENT
Seier was born in Kyleakin, Scotland, on the Isle of Skye. Her small village is an out-of-the-way place not known to have produced more than a handful of suspected supernaturals or mutant. The day of Seier's birth was an odd one. It had been a sunny day with not a cloud in sight, yet it rained hard, and thunder rumbled violently in the distance. The moment she was born, those who witnessed the whole thing say that there was an odd pressure in the air, and electrical feeling, as if there was another presence hanging about. The folks in her hometown village of Kyleakin, Scotland, a small place that seemed to retain it's old-world aesthetic despite the skyrocketing advancements of the age, began to say that the odd nature of her birth would surely mean that Seier's life would be a peculiar one. In almost every single way, shape, and form, they were absolutely correct with their prediction.

When Seier was a mere 5 years old, her father disappeared in an odd fashion. There was no sign of struggle, nothing of his was missing, and his young daughter Seier was the last one to see him, telling authorities that "Papa got taken by the faeries, they took 'em, and he dinna liek it...But they took 'em 'cos 'e wos been a' numpty-head!"

Naturally, the authorities believed that Seier was making a story to make sense of whatever her father had done before leaving. Nothing much else was thought of it, and no one really cared that he was gone, since it was rumored that he liked to beat his wife and child when he got a bit angry.

Then when Seier was 7, a well-loved fisherman by the name of Ol' Gallagher disappeared under the same circumstances. No sign of struggle, no missing belongings, and Seier was the last one to see him. This time around, Seier told them a similar story, but she seemed more withdrawn about the situation saying, "Ol' Gallagher wos taken awa' by tha' void. Jus' awa' n' swallowed 'em up whole." It was later found out that there was a witness who saw Gallagher take Seier onto his boat for an unknown reason. They saw nothing else pertaining to Gallagher's disappearance, and Seier seemed to forget about the whole thing.

For several years afterwards, Seier became what the villagers called the "Void Witch" due to her ability to produce things out of any hat, box, or container. She would often preform such tricks for her friends and their families, and she was well known and adored for the ability. During this peaceful time in Seier's life, her and her mother opened a small coffee shop, locally famous for it's meat pies.

It wasn't until she was 16 that Seier's mother was 'murdered', for lack of a better word. The local police chief had come in on a dreary morning for coffee, only to find Seier sitting on the floor with her back up against the counter and sitting in what he could describe as "The most gruesome thing he'd e'er seen."

Seier had been sitting with her knees pulled to her chest with wide, terrified eyes. Blood had been splattered in every direction of the coffee shop, as were chunks of her mother's body. The cops were unable to get much information from Seier about what had happened, since she would only tell them, "The void got 'er, but it was angry this time. Jus' threw 'er in every which way. I don't know how it happened."

Villagers began to feel threatened by Seier's presence, and after a while, enough of them had aggressively confronted her to the point that she confessed that she knew exactly what had happened to her Father, Ol' Gallagher, and her mother. She revealed that it was her doing, the dissappearances, and her mother's death, by way of what she referred to as her 'Void', and Seier revealed that her Father had been threatening to beat her terribly the night he disappeared, and that Gallagher had pulled a knife on her, claiming that her father owed him a debt, and he was going to use Seier to get the money out of her mother. Seier's mother had been onto her for finding out about what had happened to her Father and Gallagher, and she'd produced the void by accident, and when she tried to close it, her wild emotions threw it unstable, and it had released a burst of energy, straight at her poor mother.

After finally confessing everything that she had done, Seier skipped town before anyone could catch her. She did a good deal of off-the-grid travelling, successfully disappearing from society- or so she thought. She was caught by Invictus very, very recently, and is in processing.


EXTRA INFO
-She has a specific set of rules she follows when it comes to creating dimensions and how she uses them- and she rarely breaks those rules.
-She loves to sing and dance.
-Her father was Norwegian, and her mother Scottish.
-She is fluent in Norwegian
-Christmas music is the bane of her existence.
-Seier uses the inside of her hat as a pocket dimension for storage of personal items. She does this with all of the pockets in her clothing.


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Seier will use whatever she can pull out of her hat. She's better with knives than anything, and prefers to not use guns if she can. She has two knives in particular that she quite likes -​
[/fieldbox]
ABILITIES
Ability Name: Dimension Creation
Description: Seier can create new dimensions at will, and can create the things, animals, plants, etc. within the dimension.
Strengths: There is a long, long list of strengths that come with this ability. The short, sweet version is that this ability gives her the power to play god with the dimensions she creates. With this ability, she has a theorized infinite amount of things.
Weaknesses: This ability takes a good deal of concentration and energy to use. The more dimensions she has open at once, and the more she creates within said dimensions, the faster her energy drains. If too many dimensions are open at once, it can result in chaos.She cannot change things in the present dimension she resides in, as she did not create it.

Ability Name: Dimensional Hopping/Teleportation
Description: The ability to use dimensions to travel.
Strengths: This ability allows Seier (Or anyone she chooses to bring with) to travel any amount of distance in a very short amount of time.
Weaknesses: This ability takes up energy the more it is used.

Ability Name: Dimensional Bomb
Description: A dimensional bomb is what happens if Seier tries to create a new dimension and it collapses due to an unsteady flow of energy. If the energy from the collapsing dimension is compressed properly, this makes a fantastic, and utterly destructive offensive attack. The compressed energy forms an ominous, humming black orb, and it can be thrown at a desired target. Upon hitting the target, Seier can release the energy and it will explode, causing the target to explode with it.
Strengths: The destructive potential of this ability is exponential. It destroys whatever it touches.
Weaknesses: It is easy to dodge. Seier almost completely refuses to use this ability.

 
  • Love
Reactions: GuanYue
qkYq8vG.png

#242424 Esfir Driscoll
Nickname: Es
Codename: ALTER
Age: 10 Months
Gender: Biologically Female
Race: Superpowered Human (?)
Division: Fieldwork
Rank: New Recruit
Clearance Level: 1



APPEARANCE & OTHER FORMS

5’3 and girlishly slim, Esfir doesn’t look her age nor her profession, a biologically nineteen or so year old youth with bright eyes and a sparkling, confident smile. Ashen brown hair, cut asymmetrically to generate a more tomboyish look, rests on her shoulders, while her vivid eyes are heterochromatic, one violet and another red. Her creamy skin is unblemished and taut over her sinewy frame, a picture of fitness designed for ‘attractiveness’ rather than ‘strength’, but it is for that very same reason that Esfir is an ideal Fieldwork agent. After all, as fashionable and glamorous as she looks, she has neither the disposition nor the physicality of an existence that fights within the supernatural underside of modern society.


[fieldbox="PERSONALITY, #242424, solid, 10"]

Bright, cheerful, and friendly, Esfir approaches everything in life the same way, with an easy, optimistic levity that is both refreshing and occasionally disrespectful for the grave matter at hand. If some Outer God was manifesting due to a malicious ritual caused by a doomsday cult and they only have one day to find them, she considers it ‘easy’. If a planet-devouring Hellstar is hurtling through the solar system, intent on devouring Earth whole, she’ll be looking forward to the space shuttle ride towards that malicious planetary threat. If she was told that she would die in the next five minutes?

Esfir would smile and say that she lived a fulfilling, wholesome life without a single regret.

But that same unwavering optimism can be seen as casual indifference. Though she may prefer success over failure, life over death, this brunette gets over loss and betrayal much too easily. There is an invisible boundary of intimacy between her and her friends, one that isn’t crossed no matter how touchy-feely she can get. Perhaps the entirety of this more unpleasant side of Esfir can be summed up in a single phrase.

“What’s next?”
[/fieldbox]

HISTORY TO CURRENT

Esfir woke up one day and found herself naked, sitting in front of a fighting game machine within an empty arcade. Camera records indicated that she had been sitting there for three hours, but she can neither recall what happened during those three hours, nor did CCTV records show how she got there to begin with. Taken in by INVICTUS soon after, the strange ‘human’ had no matches with anything on database. Genetically, she was similar to humans, but there was a 4% difference in her DNA that couldn’t be accounted for by anything. Dissections were similarly fruitless, as cutting her open revealed only an alien white substance beneath her flesh.

As alien as she was, however, this girl, naming herself Esfir, could still identify herself as a ‘human’, and had a perfectly fine understanding of her curious ‘assimilation’ ability. After a few trial runs, it was decided that she would temporarily be labelled as a ‘Superpowered Human’ with ‘Undisclosed Origins’, put under the care of Senior Agent Arden Driscoll. Despite lacking even the most basic education, a combination of her natural quick-wittedness, the versatility of her power, and a rigorous training program that she never shirked from, Esfir elevated herself to university-level intelligence within five months of her ‘birth’, while another three was expended on blazing through the course material for Field Agent training.

Her progress was astounding, her development prodigious, her growth meteoric by human standards. And after INVICTUS’s mind-seers confirmed that there was nothing malicious planted within the depths of her subconsciousness, Esfir, codenamed ALTER, began her work as a CL 1 Field Agent.

Two months have passed since then.


EXTRA INFO
>>Fashion is justice. Esfir spends most of her money on clothes.
>>Though logic-based skills, such as maths and programming, come easily for Esfir, her preference is in the realm of the subjective, from painting to playing the violin.
>>On a scale of one to ten in hotness, Esfir thinks of herself as a 7, who can elevate herself to a 9 with makeup and well-co-ordinated outfits.
>>Esfir enjoys playing with other people’s faces.




WEAPONS & ABILITIES
[fieldbox="WEAPONS, #242424, solid, 10"]

ALTER’s Toolkit
A utility belt composed of many compartmentalized pouches, the most useful of Esfir’s tools are here, from bullets of varying calibers to explosives to pills of diamond dust to poisons and a whole variety of other fun, useful stuff. Though most of the objects within her belt are geared towards different combat scenarios, there are also medicines and small radio transmitters in case she needs to provide those functions as well. One can only be as versatile as what they carry, after all.
[/fieldbox]

ABILITIES
Ability Name: Install
Description: By establishing physical contact with an object, Esfir is able to consume and then replicate the properties of that object, granting her a variety of abilities stemming from this singular one. Capable of holding onto a maximum of three different objects at once, she can mix and match to suit almost any situation. Though it doesn’t matter whether or not the object in question is organic or inorganic, Install cannot function on living beings, making it impossible for her to straight up ‘absorb’ a human being. Though the supernatural abilities that a dead dragon may once have yielded would be unavailable to her once she Installed a piece of their scale, the magical powers of ancient artifacts can be replicated by her, at the cost of a piece of that artifact being dissolved within the alien structure of her body.

Strengths:
Extraordinarily high versatility.
No limit to how powerful she can become.
No significant energy cost to Installations.

Weaknesses:
Dependent on exterior resources to provide power.
Installations can only be held for a maximum of ten minutes each.
Objects are destroyed upon Installation.

Ability Name: Loosely Human
Description: Esfir is not exactly human on the inside. She has an assortment of physiological traits that are mostly…helpful? She doesn’t bleed blood, her pain tolerance is superhumanly high, she is immune to all non-magical poisons and diseases, she has no internal organs, she doesn’t need to breathe, eat, or sleep, and her body heals itself flawlessly, not a single scar left behind. When she does break, however, there are no doctors capable of patching her up normally, and even most forms of healing magic are ineffective due to the inexplicable matter in which her body functions.

Strengths:
Can ultimately endure much harsher conditions than regular humans.
Has immunity to poison, disease, and suffocation.
Has functionally infinite stamina.

Weaknesses:
Is otherwise human, with no super strength or speed without the aid of her Installations.
Cannot benefit from standard medical procedures
She doesn’t get free food because it’s not necessary for her continued existence. Q.Q

 
  • Love
Reactions: GuanYue
qkYq8vG.png

#242424 Vyla Gawell
Nickname: None so far. Prefers just to be called by her actual name.
Codename: [glow=grey]Conduit[/glow]
Age: 18
Gender: ♀
Race: Standard Human
Division: Fieldwork
Rank: New Recruit
Clearance Level: 1


APPEARANCE & OTHER FORMS
Vyla has no particular muscle or presence in her build at all, looking rather short and fragile at 5"5. Her skin is rather pale - close to being white - the only real colour being in her rosy lips. Her long, somewhat messy hair appears to be drained of all colour into a silver-grey, and whilst it was reported her eyes were grey the first time she arrived within INVICTUS, they changed to the same colour of her first partner's - a bluish purple - after the mission was over.

Likely from her routine of failed sparring sessions, there's still some evidence of a light bruise around her black eye. Though her hair is in the way of it being visible, there's still some signs of a dent and a bruise on the back of her head. Other than that, she has no scars or even minor injuries of note. She constantly seems to have a sheepish look in her eyes and the way she walks, and it's not uncommon for her to have tired rings around her eyes.


[fieldbox="PERSONALITY, #242424, solid, 10"]

[glow=green][ + Respectful ][/glow]
Never eager to make enemies, Vyla tries her best to keep mindful of others, often doing little things for people without them really noticing who it was. Even if she can sometimes lack confidence, she will never back down from orders, and highly respects and takes the word of anyone who's more experienced than her.

[glow=green][/glow][glow=green][ + Relaxed ][/glow]
Vyla is surprisingly hard to phase in a stressful scenario, and takes a very chilled-out outlook on life, even if she's not too pleased with the current circumstances. This allows her to keep her cool enough to not completely break down in combat, though if cornered with no way out, she'll panic just as most would.

[glow=green][/glow][glow=green][ + Praising ][/glow]
Vyla seems highly admire the abilities of others, and is quick to cheer others up by telling them about their positive traits. She often compliments others a lot, and appears enthusiastic when someone else talks about or demonstrates the things they enjoy.

[glow=yellow][/glow][glow=yellow][ ? Adaptive ][/glow]
Vyla - completely by accident - often takes personality traits from those she works with, especially if she uses her powers on another person. She does this slowly over time, and doesn't even realize she's doing it. She may suddenly start talking like them, talking in their accent, or start saying some of their signature catchphrases (if any). Even if you tell her to stop, she can't help it, and it's thought her powers tie in with this curious feature of hers in some way.

[glow=red][/glow][glow=red][ - Slow ][/glow]
It's not like Vyla lacks in intelligence in most cases, but her thought and action process can sometimes just be described as rather 'slow'. A combination of her relaxed attitude and her low self-confidence results in her taking a while to do most things, and her reactions are rather sub-par. She can also be rather forgetful.

[glow=red][/glow][glow=red][ - Reserved ][/glow]
Vyla often distances herself somewhat from others, especially if they have over-the-top personalities, or if they could squish her like a bug by simply poking her. She often feels out of place, and whilst she'll still try her best to socialize with people, it can sometimes be hard to pry her out of a timid shell.

[glow=red][/glow][glow=red][ - Diffident ][/glow]
Compared to others around her, Vyla has never really seen herself as much of an asset, and lacks a lot of self-confidence due to how powerless she is when alone. Though she knows she does have some power, she still doesn't really feel like she 'belongs' in the organization, and doesn't see herself anywhere near powerful enough to live up to the standards of her fellow agents. She can act rather pessimistic about jobs she's set to do as a result.​
[/fieldbox]
HISTORY TO CURRENT

Apparently, Vyra was one of the few agents that actually proved to be somewhat difficult to capture. Not because she put up a fight - in fact, she didn't even really know what was going on, reportedly - but because the usual powers of the agent 'weren't working properly', as if something was subconsciously protecting the girl as she panicked, and both her hair and eye colour reportedly changed from a deep brown to a faded grey. It was then reported that taking her down with more 'physical' means was effortless. Due to her catching sight of what should've been a hidden agent's face, part of her memory was wiped, and as an extension, she's forgetful of some aspects of her past. However, it can safely be assumed that Vyla - despite her power - had no knowledge that she was in any way 'powerful', and was trying her best to just live a normal life, working for her parents and starting to study Electronics & Robotics.

The only thing considered 'strange' about Vyla was her power, as there seemed to be nothing out of the ordinary with her past overall. It was a type that was very discreet and hard to find out about, and it was hard to gauge what it actually did (other than the reports of the capture agent's powers being weakened as he tried to use them to capture her). Additionally, nobody in Vyla's family line was reported to have any 'strange powers' whatsoever. Just a family or simple, run-of-the-mill specialists particularly in Robotics & Electronics. Curious to see what Vyla was actually capable of, she was quickly assigned training, despite her protests that she had no idea what was going on and just wanted to go home.

When Vyra was put to the test in physical training, the results gained she had no physical abilities greater than an average, unfit human. She lost pretty much all of her sparring matches - even against those going easy on her - and performed below-average at best with all weapon types. Showing no signs of being a quick learner for these sort of things, Vyla quickly began to grow confused and depressed, often being a target of abuse due to not being skilled at anything, and others were worried about being teamed up with her as she'd surely 'slow them down'.

But still, she hadn't been kicked out. Why that was, she had no idea. Why didn't they just see she wasn't fit for the job and let her go home? It was straight after she was first asked to actually demonstrate her power - powers that she didn't even really know about until then - where everything changed entirely. Almost straight after discovering and getting a feel for what her powers were able to accomplish, Vyla was assigned with her first mission.

Pairing up Vyla with a senior agent for a 'test run', the mission - which had been surprisingly difficult to test if Vyla could truly last - the mission went with absolutely no faults whatsoever. The senior agent reported back: "...I'll admit, with her, I've never felt more powerful. It was like my control of lightning had suddenly escalated to a whole new level. I don't know what it is she does, but it works... even if she definitely needs toughening up, and has a whole lot to learn when it comes to discipline. Also, she needs to stop acting like me when we work together. It's fuckin' weird and annoying. Her eye colour suddenly matched my own out of nowhere, too."

The reason behind Vyla possessing such abilities is yet to be discovered, and is particularly curious considering her type of powers is one rarely seen before: a power that can target and alter more or less any kind of energy-based power. Often taken in for various scans (more often than not against her will), and with Research & Development teams looking into how her energy could be used to make creations that could make other agents' powers even stronger, Vyla certainly hasn't gotten used to the routine within INVICTUS at all.

Whilst she tries her best to not break down for the sake of others and her new responsibilities, she's already feeling desperately homesick, despite her not remembering where 'home' is. Convinced she's not powerful enough to become a fully-fledged agent, Vyla has yet to 'mature' within the unit, and is sort of just hoping they'll realize she's a danger and let her return home.

If Vyla didn't have a serious amount of potential, however, she would've already been 'discarded' a long time ago. Whatever the next mission is, it'll be her second.

EXTRA INFO
> Vyla has a hobby of tinkering with electronics to create small machinery such as drones, and likes painting designs on them afterwards. However, these creations have little applications other than being simple toys. Her skill with electronics actually seems to be quite remarkable, but she lacks the resources or time to do any large-scale projects.
> Though she knows she'll be teased or punished if she ever brings it up, Vyla really just wants to live a normal life as opposed to being some kind of 'superpowered agent'. She kind of hopes she'll somehow lose her powers one day.
> Vyla rarely wears anything other than loose, casual clothing, even in important situations. It often gets her a lot of trash talk, but she insists she doesn't feel very comfortable in anything else.
> For some reason, Vyla is often given a lot of janitorial work when she isn't training or on a mission, which eats into her free time. People speculate it's punishment for her being lazy or not putting full effort into her training.
> Despite her apparent weaknesses, the first mission Vyla ever went on was an 'absolute success', and went without any faults whatsoever. Vyla claims it was all her partner's doing, though.


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]

Shoddy Hangun
A simple weapon given to Vyla for usage on missions by the armory, this pistol is of an unspecified manufacturer, and seems rather outdated, whatever it is. It fires kind of powerful .45 rounds, but Vyla isn't particularly skilled at using it. This combined with the weapon's tendency to jam make it a pretty terrible (but a decent emergency) solution in combat overall.

Collapsible Baton
The one strength this weapon has is that it fold in on itself, making it very light and ideal for Vyla to carry. However, the praises for the weapon end there. It's pretty much just a heavy-ish, metal stick, armed by someone with no particular combat training and with rather little physical strength. Truly, it brings fear in the eyes of foes when deployed.​
[/fieldbox]
ABILITIES
Though Vyla has no powers she can cast by herself, she is able to funnel her power into any other type of energy that classes as 'otherwordly energy', or O.E. for short. If the type of energy was formed from seemingly nowhere and is considered a scientifically impossible feat, then it classes as O.E, and Vyla's own, invisible energy can influence it in a positive or negative manner. Things such as inhuman strength, skill, or reactions can't be altered by Vyla. Things that are considered under a loose term 'magical', on the other hand, can.

Ability Name: [glow=grey]O.E. Amplifier[/glow]

Description: Vyla targets a type of energy, and enhances its strength in a way that makes it able to accomplish much more than it was before. This usually just results in the energy being more powerful, but it can sometimes influence certain types of energy with completely new effects altogether. The sheer versatility of this ability makes all possible effects of it unknown. As a side note, Vyla's eye, hair colour, and sometimes even her personality can temporarily (or sometimes permanently) change according to the type of energy she amplifies.
Strengths: Very easy for Vyla to control, and quick-casting. The target of O.E. Amplifier will not feel their energy drained any more than usual.
Weaknesses: Must be within close proximity of the target, and must have a visual of the energy in question being amplified.

Ability Name: [glow=grey]O.E Overloader[/glow]

Description: Similar to O.E. Amplifier, but instead of continuously boosting a visible energy source, Vyla pours every part of her powers she can into a source of O.E, drastically increasing the power of it. The sheer scale at which O.E. Overloader increases the power of an ability often results in completely different, enhanced effects being created altogether.
Strengths: The 'charging time' for such an impactful ability is surprisingly low. Additionally, the one who casted the boosted ability won't feel their stamina drained any more than usual, just like with O.E. Amplifier.
Weaknesses: Same weaknesses as O.E. Amplifier, and Vyla is usually extremely nervous about using this ability. Using it causes cutting of oxygen to the brain, often resulting in Vyla fainting after using the ability. Overusing this could cause a risk of serious health problems.

Ability Name: [glow=grey]O.E Dampener[/glow]
Description: Vyla targets a type of energy, and uses her power to instead 'reduce' the power of the energy, making it less potent and reducing the power of its effects.
Strengths: Just like with O.E. Amplifier, this is very quick to cast, though nowhere near as easy to control. If the energy in question is being used against her, this power seems to kick in a protect Vyla automatically without her even thinking about it.
Weaknesses: Depending on the scale of power she attempts to dampen, it becomes harder and harder for her to control. Additionally, whilst she can always reduce the potency of energy, she can never fully reduce it to 'zero'.

 
Last edited by a moderator:
  • Love
Reactions: GuanYue
qkYq8vG.png

#242424 Sigrdrifa
Nickname: Sig, Rifa, That Bitch
Codename: Victory
Age: Sigrdrifa is 684 years old, although she retains the image of a 25-year-old
Gender: Female
Race: Valkyrie
Division: Fieldwork
Rank: New Recruit
Clearance Level:1


APPEARANCE & OTHER FORMS
Standing at 5'8", Sig's lean body is made up of mainly muscle that puts her weight at 123 lbs. Her porcelain skin is usually covered by her chainmail armor and her waist, no matter what she is wearing, is cinched by a thick red sash. Thick white, silver, and grey wings sprout from her shoulder-blades, often curled protectively around her shoulders. Her features, although seemingly delicate, can quickly twist into one of fury in a split second.

While on Earth, she can transform into a mortal appearance on command. Her wings disappear and her purple eyes become a murky blue.

Her long blonde hair usually flows freely down her back, although she arranges it in intricate braids when she goes off to battle. Pale lilac-hued eyes can often be found sharply observing her surroundings as she often is sizing up the other people around her, or searching for all possible escapes. Sig's eyes seem to color as her mood shifts, becoming a deep violet when she is angry.


[fieldbox="PERSONALITY, #242424, solid, 10"]

[+] Loyal: Although Sig's loyalty is mainly directed toward the throne of Odin, if one is able to gain her trust they also gain her unwavering loyalty. Those she trusts and cares for, she would give up her life for. There are ways to gain her loyalty, such as promising her freedom, giving her something to fight for, or aiding her in battle.

[+] Caring: Sig's heart has always gone out to those less fortunate than herself. She cares deeply for those who cannot protect themselves, having an almost maternal air about her. If she sees someone in trouble, she cannot help but get involved.

[+] Adaptive: As a Valkyrie, Sig has learned to adapt to many different situations. No matter if that situation is being stranded on a foreign planet or being captured by the enemy, Sig will adapt. This, however, does not mean that she will compromise those who she is loyal to, as that is against her morals. She will simply adjust her behavior to create a more likelihood of her making it out of the situation alive.

[0] Youthful: Sig is one of the younger Valkyrie, causing her to be a tad more immature and naive than her sisters. When not putting on a cold facade, she enjoys drinking her fill of alcohol and dancing to whatever music may be playing.

[0] Curious: Despite the fact that she wishes to return to Valhalla, she is curious about Earth and those who dwell there. The cultures of mortals captivates her, along with how they have advanced and developed technology and medicine.

[0] Social: Sig enjoys social interaction, when the situation is appropriate. If she is not in battle and relaxing, she finds it hard to remain stoic and cold towards those in the other agents of Invictus because she craves social interaction.

[-] Proud: Sig is extremely proud. She believes that her position of a Valkyrie is a very important and holds a high opinion of herself. There are few duties that she sees as 'worthier' than being a Valkyrie.

[-] Stubborn: She holds to her ideals with an iron grip. it is not easy to sway her on her opinion, and near impossible to change her ideals as a Valkyrie. Once she has her mind set on doing something, she will follow through with it without thinking about the cost to herself or others.

[-] Touchy: The Valkyrie are an extremely touchy topic for her. She will not discuss the secrets of her sister, the throne of Odin, or of Valhalla. The vaguest insult to any of these topics will cause her to spiral into a fiery rage.
[/fieldbox]
HISTORY TO CURRENT
Being a Valkyrie is all that Sig had ever known. She was often kept in Valhalla to attend to the souls of fallen heroes, something that she never minded. She had been free to gallivant around the golden halls of Valhalla, drinking mead and wine with the fallen and providing company for those who missed their loved ones. Sig assisted in training those who had fallen in preparation for Ragnarok. Sparring alongside fallen heroes and soldiers was her favorite activity, as they were almost as good of fighters as she after millennia of training. When she wasn't tending to the fallen, she was sailing through the air with her strong winds and exploring the forests of Valhalla. The never ending banquet had been her paradise. Until she was called to service due to the death of one of her sisters, Hildr.

It was difficult the first few soldiers that she brought to Valhalla, as they had no desire to leave Earth. Even when she wove stories of a never-ending paradise, they were frightened and reluctant to leave their loved ones. She felt deep sympathy with them, wishing that she could do something to ease their minds, but still lead them to Valhalla, never the less. Seeing these mortals first-hand, experiencing their deep emotional ties to their home, created a deep curiosity about the mortal's way of life. The technology, cultures, and different governing systems bewildered her at first, but as she watched them develop from sailing across vast seas on wooden boats to building giant flying machines, her fascination only grew.
This however turned out to be her downfall. As another hero on Earth fell, she was sent to collect his soul and return to Valhalla. While she lingered, not bothering to change into her mortal form as she saw no threat of remaining in her Valkyrie form, she took no notice to the INVICTUS agents who had took notice of her presence. She later cursed them for their cowardly act of rendering her unconscious instead of initiating her in a real fight.

She woke up later, dazed and without her weapon. At first she rebelled against INVICTUS, refusing to commit to a cause that she held no loyalty toward. It took months of isolation and interrogation, she finally came to two realizations. Through this organization, she could try and prevent the deaths of so many heroes, as the number that her sisters and herself have escorted to Valhalla has been growing as of late, and secondly, her only hope of escaping was to get to a level of trust with these people that gave her the opportunity where she could contact her sisters. Reluctantly, she agreed to become an agent with them, completing the six month training period with ease as she had spent centuries doing nothing but training. Now, although she tries to distance herself from the agents to avoid making any emotional connections, she can feel herself becoming more sympathetic towards this organization despite her goal of returning to Valhalla.


EXTRA INFO
[:] Sig is referred to in myth as the Valkyrie of Victory, earning her the code name Victory. She, however, did not know that mortals wrote her as this and was very confused about this code name until someone explained it to her.
[:] Sig often remains in her mortal form around the agency, seeing as her wings only become a hindrance in daily life around the facility.
[:] She expected to hate mortal food, as the banquet of Valhalla could never be compared to, but found herself enjoying some of the sweets that mortals were able to create.
[:] Although she would often find excuses to visit Earth and mingle among the mortals, she does not fully grasp mortal etiquette and what is and isn't acceptable in their culture.
[:] Centuries of drinking has resulted in her being able to out-drink many of the other agents in the facility.


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]

Valkyrie Sword - Dragon Fang
This is a weapon that all Valkyrie fight with. The eleven inch blade shimmers in an odd fashion, the material it's made out of only being comparable to the color of opal with a tinge of green. The hilt is a mixture of gold and silver, the two opposing colors entwining as dragons around the handle. She is very proficient in using this weapon, although has found that her weapon does have a disadvantage if they're fighting against something that has guns.


[/fieldbox]
ABILITIES
Ability Name: Flight
Description: When in her Valkyrie form, Sig has the ability to fly using her wings.

Strengths: She can amplify her attacks by using the momentum of her flight and she can also get from Point A to Point B much faster than the average person.
Weaknesses: She is a much easier target, as the wings are not exactly small. She also cannot carry anything that weights more than her when she flies.

Ability Name: Durability
Description: The damage that Sig can endure is more than the average mortal could. Being shot would certainly injure her, but a single shot would not kill her. This ability also increases her stamina so that she is physically able to fight longer.
Strengths: This causes her to be able to sustain more damage before it begins to take its toll onher.
Weaknesses: While the use of mortal weapons takes more to seriously injure her, the use of enchanted, cursed, or blessed weapons do not apply to this ability and will injure her as if she was a mortal.

Ability Name: Strength
Description: Sig is stronger than the average mortal. She can easily lift up to 800 lbs, after that it becomes much more of a challenge. She has yet to test just how far her strength goes after 800 lbs since she could easily harm herself in the process of doing so.
Strengths: Her attacks are much stronger, whether it be with her sword or her first.
Weaknesses: She doesn't always know how to control her strength and can end up vastly miscalculating and miss her target. This also can effect her speed, as her attacks get slower with the more strength she uses.
 
  • Love
Reactions: GuanYue
qkYq8vG.png

#242424 Wu Huiyin
Nickname: Wu-Wu, Robert (English name), Bobby
Codename: Crane
Age: 21
Gender: Male
Race: Yao Guai (Demon)
Division: Fieldwork
Rank: Junior Agent
Clearance Level: 1


APPEARANCE & OTHER FORMS
Though his body is lithe and lean, and his movement fluid and economical, most would be surprised to note that Bobby Wu weighs in at around 350 lbs, a testament to the esoteric traits of the supernatural (Bobby would note something about how ‘heavy his soul is’, but that’s almost certainly bullshit). He stands at a fairly impressive height of 6’3”, though his preposterously laid-back, roguish posture serves to detract from his stature.

Quite obviously a wolf-demon, given the strangely exaggerated ears, fanged teeth and tufts of fur that form near the base of his extremities. The steely-silver of his hair draws contrast to his tan-browned skin, a hint to his mountain-clan ancestry. As an exceptional exemplar of his race, Bobby is capable of assuming the form of a large wolf, with silvery fur and about double the size and weight of the typical wolf.

Speaks a heavily accented bit of English.


[fieldbox="PERSONALITY, #242424, solid, 10"]
Defying the cliche of the wolf as ‘savage, vicious’, Bobby Wu is fundamentally a kind, empathic sort, with a penchant for leaping to the defense of others with crusader-like fervor. He is a socially keen type, adept at identifying the right things to say (or not say) for the sake of his friends. Granted, aspects of his kindness - mostly tied to self-sacrifice - are almost obsessive in some respects, driven by the tangential, helpless guilt that comes with the possibility of just being ‘another bystander’.

There is a foolish impatience to him, a silly and egotistical urge to rush forward headlong, although there is a pragmatic reasoning to this; Bobby’s species of Yao Guai do not die of old age - the fate that awaits each of them is the loss of their sense of self, recursion into the base animal. One day, he will revert to being little more than a feral wolf, a savage who has forgotten everything about his past life - and will do far more harm than good. The prospect of his fate trickles into numerous aspects of his life; a tendency to overprotect, a want to overachieve and a desire to form and keep tight, powerful friendships with each of his acquaintances.

Knowing the fate that awaits him has also done little to prevent the onset of existential ennui and anxiety; without a good deed to perform, or a good battle and cause to fight for, Bobby experiences a frantic, skittish, breathless fear at all the time wasted.​
[/fieldbox]
HISTORY TO CURRENT
Wu Huiyin was born as part of the Santoulang - the three-headed wolf - clan of the mountains in China’s Xinjiang region. By the time he was born, the Santoulang - formerly reavers and ravagers of mankind - had been thoroughly defeated and subjugated by Invictus, their savage might subverted for the purpose of ‘peace’. To demonstrate their devotion to their new cause, the famously ritualistic Santoulang, voluntarily proposed that the most promising child of each generation be offered to the organization.

And so Wu Huiyin was taken in by the Chinese branch of Invictus, though his upbringing was initially tailored to firstly instill him with a more… human perspective on life and morality, with actual operative-level grooming coming later. Crucially, this meant that he was held in isolation from the rest of the Santoulang, which posed certain difficulties when it came time to reconcile and understand the various aspects of life that came attached to being one of their ilk. The dreams, for example, where he saw through the strangely colored perspective of the wolf, feral and hungering, tearing the flesh off of a body that… was his own.

Eventually, he came to learn of the fate that awaited all his ilk: the death of what made him more than animal - his sentience, his soul - a reversion to the bestial. This knowledge instilled Huiyin with abject terror at first, before becoming motivation, a drive to make the most out of what was his before time took it away from him. Indeed, Invictus was an opportunity for him to do real, tangible good - one that seldom came along for his kind.

Recently threw in a transfer-request towards one of the United States facilities, perhaps eager to experience its culture. To his surprise: request granted.


EXTRA INFO
>Holds a deep, newfound love for country music, hip-hop, and the wondrous industrial complex of bubblegum pop.
>Collects swimsuit model calendars.


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Huiyin is an unarmed combatant, which is perhaps not quite that fair to say, as his demon ancestry gives him a set of fangs and clawed digits to utilize.​
[/fieldbox]
ABILITIES
Ability Name: Sphere of Harmony
Description: User is able to project an invisible sphere around his body (15’ feet radius), in which he is able to dictate the rules of motion and movement, subverting typical laws of speed, velocity, gravity and momentum.
Strengths:
> Functionally, this allows Wu Huiyin to fight in ways akin to wuxia - bending the rules of gravity to achieve wuxia-style ‘air-walking’, or the rules of velocity to perform a ‘one-inch punch’ (being able to punch at force without reasonable wind-up).
> As a secondary application, Huiyin is able to 'project' the sphere elsewhere, which can be useful for assisting allies or hindering opponents.
Weaknesses:
> The sphere is multilateral, and Huiyin can’t simply pick and choose what rules apply to enemies within his sphere - whatever Huiyin gets, his enemies get as well. If they can get used to moving within the sphere, they can use it to their advantage.
> Bending rules of gravity and velocity can go both ways - if Huiyin lessens gravity upon himself, it’s possible that he’ll get knocked far, far away with a single blow, etc.

Ability Name: Wolf Form
Description: Turns into a rather large fucking wolf.
Strengths:
> His wolfen form is, again, large, about twice the size of a fully grown wolf - powerful and fast.
Weaknesses:
> Huiyin’s mental faculties diminish wildly while in the form of a wolf, being able to commit to a singular task, but not much more. Operates far more single-mindedly, without room for cunning. Unable to utilize ‘Sphere of Harmony’.
 
Last edited:
  • Love
Reactions: GuanYue and rissa
qkYq8vG.png

#242424 DRAEGER ALBERT “GRÄUEL” BAUMANN-JUNG
Nickname: Doctor Baumann, “Doc,” “Doctor Drae”
Codename: Abomination
Age: 225 | 18
Gender: Male
Race: “Chimera” (classification that best fits)
Division: Research & Development
Rank: Division Supervisor
Clearance Level: Level 5


APPEARANCE & OTHER FORMS
Draeger’s appearance doesn’t speak volumes to the position he holds within the Research & Development Division. Standing at a staggering 4’10 and weighing around 100 pounds (minus the extra equipment), most new agents assume he’s some sort of low-ranking agent starting out in the same boat as them. It doesn’t help matters when Draeger appears too young to hold such a position. These inconsistencies with the scientist continues further once agents put a name to the “face.” With a name like Doctor Baumann, most would assume he has some sort of German/Eastern European “look.” However, Draeger appears to be Arabic in origin.

There are some things that make the scientist stand out as a person. For one, his left arm is covered in a large sleeve of tattoos of varying designs. There are similar markings on his right arm, however, it differs slightly. From below his elbow down is an advanced artificial hand, able to function as well as the “real deal.” The tattoo design is painted against the material to continue the effect. Secondly, the pattern continues below with his left leg covered in a massive tattoo of similar designs while his right leg ends above his knee. His false leg is just as advanced as his arm and painted to continue the design.

Usually, agents assume that Draeger is nothing more than a kooky human. However, his classified race speaks volume. His default (and easiest) form is his “normal self,” missing limbs and all. But, when using his abilities, he’s able to change his shape, add/remove appendages, and use enhanced physical abilities based on the different cells that are intertwined with his own DNA.


[fieldbox="PERSONALITY, #242424, solid, 10"]
DILIGENT: having or showing care and conscientiousness in one's work or duties.
Draeger takes great pride as a scientist of Invictus. He’s able to use one of his biggest strengths in trying to figure out how to accomplish his ideas and put it to good use in aiding deployed field agents. His work even extends after hours in picking up different fields to dabble into for enjoyment.
HUMANITARIAN: a person who seeks to promote human welfare; a philanthropist
Despite being far from human, Draeger has a natural need to protect the well beings of humans and living creatures in general. He’d rather find alternative ways to study and understand them rather than doing any harm to their person. To veterans of the organization, many compare Draeger’s innate kindness to a goofy parent making sure his “kids” are okay.
BRILLIANT: exceptionally clever or talented
Despite some of his other personality traits, he carries around one hell of a brilliant mind. Along with being open-minded about new theories overtaking old, Draeger has a knack of looking at different situations from other point of views/flipping the chessboard around. It’s through these creative strategies that he’s able to find ways to bring his creations to life and advance research for Invictus.
INQUISITIVE: curious or inquiring
Along with his brilliance, Draeger is quite curious when it comes to confronting the unknown. He doesn’t fear what he can’t understand and will take up the challenge to try to in his own way. Rather, he embraces new concepts and tries to find a way to properly adapt it.This extends to getting to know new agents as well.
FOCUS: an act of concentrating interest or activity on something
Once Draeger has his mind focused on a certain task or interest, there’s no way to deter him off that track. This particular part of him can lead to great discoveries, getting to know agents quicker, and/or winding up destroying his health all over again.
CANDID: truthful and straightforward; frank
Draeger has no idea how to charm or manipulate people through words. Rather, he’s straightforward and honest to the fault. He’s even known in using rather large words in normal conversations without skipping a bit, realizing that others may not understand what he’s saying. However, it’s his honesty that’s sometimes praised… or frowned out. He’s not afraid to hide his thoughts and will be pretty clear if you ask him a personal question (albeit too truthful at times). Personal information does come out without him thinking of the consequences of his words.
PACIFIST: a person who believes that war and violence are unjustifiable
As an agent of Invictus, he doesn’t believe in the idea that violence is the answer to solving problems. He had to endure the first few years of working as a field agent in using his forced talents to complete tasks. These days, he’ll do everything he can to avoid violence, making him an asset during a fight. However, if someone forces his hand, they’ll regret pushing the scientist to this point. Even if his opponent isn’t around to regret this decision, Draeger will.
WORKAHOLIC: a person who compulsively works hard and long hours
Because a combination of personality traits, Draeger is known by other scientists and agents as a major workaholic with a high rate of burn out due to how little he takes care of himself. It’s common for Draeger to push himself too far and wind up hospitalized because of poor health.
ECCENTRIC: unconventional and slightly strange
The wombo combo of his overall personality leaves some with a bad taste in their mouths. Sure, he’s friendly enough. But, his personality is a bit strange for an agent. Way too friendly and giving off a rather strange air of “watch out or I’ll bite your head off” despite the smile on his face. There’s just something off about the humanoid scientist.​
[/fieldbox]
HISTORY TO CURRENT
The doctor’s origins is nothing more than a classified file locked tight behind clearance walls and high ranking operatives within Invictus despite how _old_ the case is. To the general populous, he’s nothing more than another stray soul that wandered into Invictus. To those that recall reading the case (or one of the unfortunate souls that happened to be a part of his case), they understood that there’s more to Draeger than a gentle smile. He is one of the few remaining survivors of the inhumane experiments that were order under the Nazi regime in the 1940’s.

He was discovered during a successful raid of one of many underground laboratories in Eastern Europe. However, it seemed that disaster had already befallen the compound far before Invictus agents appeared. The majority of staff and subjects were already dead. Those that remained had succumbed to madness and attacked anything that moved. The only one that didn’t seem to be affected by whatever had occurred was none other than Draeger himself.

At the time, he was nothing more than a no-named test subject that seemed way too friendly and sane for being used as a live lab rat. He didn’t offer any deals in exchange for his life. But, rather, decided to help them out by aiding them in getting access to the research the compound was in charge of. He even informed the agents of how this fate occurred and a possible hypothesis of how he managed to survive.

He may have been the only “successful” subject despite the flaws in his design.

By the end of the raid, it was clear that there could be some use for the subject rather than waste a few bullets on him. Creating an identity, the nameless subject became no more. He was brought into Invictus to aid in stopping whatever the Nazis planned with their research compounds. Between 1942 and 1945, Draeger was an active field agent using the “gifts” that was spliced into him. After that, he requested to be placed in a different division in order to find “peaceful” use for him rather than a killing machine. It wasn’t until the beginning of the Cold War that his request was granted.

The majority of his time at Invictus has been spent indoors and surrounded by lab equipment. He’s found peace in trying to solve problems with his mind instead of finding far more deadly alternatives. Draeger has made quite a bit of enemies among some scientists of Invictus due to his stance against live autopsies and nonconsensual experiments on prisoners of the facility, believing that it would lead Invictus down the same path as the Nazi Regime.

As of now, Draeger is celebrating his 20 years of working in the Texas branch of Invictus as the Division Supervisor of the Research & Development Department.


EXTRA INFO
to be filled in

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Draeger refuses to carry his standard sidearm issued to Invictus agents. However, he does have innate weapons such as enhanced bite/jaw, claws, tail, and poison spit.​
[/fieldbox]
ABILITIES
Ability Name: Chimerism
Description: “User either has or can fuse genetically with another species, some users are able to shift between several or any species they want. Exact effects vary by individual and the species they fuse with.”

Due to the heinous experiments performed on Draeger, his body has become a vessel of several strands of DNA of supernatural creatures. Alone, his has foreign organs that support his unnatural anatomy. The following is a list of noted “parts”that make up Draeger: Vampire, Wendigo, Arachnoids/Dridor, Wyvern, Sea Monster, & Lizardfolk. To this day, there are other “unspecified parts” that need to be identified, but due to the stresses and potential trauma Draeger may experience, live autopsies are out of the question (currently). Through the fusion of these races into his DNA and anatomy, Draeger is able to perform some characteristic of said creature such as transforming his human jaw structure into that of a creature suited to crush bones.
Strengths: Able to use at least two traits for each raced fused into him:
  • Vampire: Blood Consumption & Wall Crawling
  • Wendigo: Claw Generation & Regenerative Healing Factor
  • Dridor: Appendage Generation (make multiple spider legs) & Seismic Senses
  • Wyvern: Wing Manifestation & Poison Generation
  • Sea Monster: Enhanced Bite & Predator Instinct
  • Lizardfolk: Camouflage & Hibernation
Along with the traits, his body is capable to suppress human limitation when it comes to physical skills.

Some traits are innate and doesn’t take time to adapt his body to use.
Weaknesses: As well as having “good traits” of these races, Draeger also experiences some of the negative side effects of having these strains. The biggest is maintaining his health through the consumption of blood while consuming it at manageable levels (without experiencing blood lust). However, he tends to “forget” to feed and winds up accidentally shutting his body down from time to time.

Along with negative side effects, there are some limits to the traits. For instance, he is unable to “regrow” large amounts of missing tissue such as an arm or leg. Rather, his body relies on Hibernation for severe wounds while he slowly regenerates. If a limb or a large piece of him is too far away, he cannot reattach it.

His body rejects inorganic materials such as metal plate and integrated cybernetic parts. Because of this, Draeger’s missing appendages uses older technology that aren't as durable and can easily be removed.

Draeger doesn’t show it, but he’s under constant strain and pain from maintaining an unnatural body. He has no idea how long this existence will continue, but he does his best to endure it. However, there are days when he winds up Hibernating when his body can't handle it.
 
  • Love
Reactions: GuanYue
@ERode @Jakers @Jinx @Shizuochan

All accepted! I love all of them. o uo
All of you can post your characters in the character index.

Also, @Jakers ORRRAAA!! >:U
When you post up your character in the character index, use an unaltered character sheet!
 
@Alibaba you're good to throw Draeger up in the index thread!
 
qkYq8vG.png
#242424 ᴀʀɪsʜᴀ ᴋʀɪsᴛᴇɴsᴇɴ
Nickname: N/A
Codename: Renegade
Age: 24
Gender: Female
Race: Human「EsPer」
Division: Reconnaissance
Rank: Junior Agent
Clearance Level: III


APPEARANCE & OTHER FORMS
Raijin Mk. II
Portrait

A prepossessing blonde defined by her alluring portrait, Arisha's gentle features are accentuated by vibrant, sapphire gemstones that feign a youthful-like innocence. First assumptions would liken the operative to that of a porcelain doll, her attractive features actively defied by the emptiness in their conveyed emotions. Her lithe, prim and proper appearance betrays her more honest, savage nature. Standing at 5'5" 「167cm」, her weight depends on the litany of cybernetic enhancements added to her body structure, including a replaced right arm and a partially reconstructed bone structure.

When her body is unencumbered by the Raijin Mk. II weapon system, Arisha takes tenacious care of her appearance. She allows her hair to freely cascade down the sides of her shoulders with meticulously cut bangs that stop just above her eyebrows. Preferring to dress formally, she enjoys the feeling of silk collared shirts across her flesh, adding a bow of contrasting color when she is feeling ostentatious. Additionally, her height is emphasized two inches by the heels she chooses to wear outside of combat operations. Rather old-fashioned, Arisha prefers a more "timeless" style of dress.

The Raijin Mk. II more properly defines her appearance, an advanced exoskeleton and stealth suit of her own design. An amalgamation of light armor and cybernetics transform her normal features. Crimson eyes glare through the darkness, a litany of weapons carried with her across the battlefield. Most will never see her coming, due to the stealth and short-wave, FTL jump capabilities of her suit.


[fieldbox="PERSONALITY, #242424, solid, 10"]【♛ ᴄᴜɴɴɪɴɢ 】
Arisha expresses a high level of intelligence, capable of accomplishing difficult tasks through deceit or skill. While a deceptive nature may be considered a negative trait for a normal person, it becomes an excellent boon for a Reconnaissance field agent. Arisha's sly nature allows her to overcome complex dangers and navigate situations through means others may be too scared to handle. Her ability to quickly assess situations using her Extrasensory Perceptions allow for an enhanced level of situational awareness and intuition.

【♛ ᴜɴʏɪᴇʟᴅɪɴɢ 】
A passionate determination burning inside of her, Arisha always deifies the mission to a level of high importance. While she may tactically retreat when faced with unfavorable odds, she will always find a way to accomplish anything she sets before her. Any target assigned to Arisha faces the full attention of the talented hunter, no corner of the world ever safe from her reach. Every hour of her life is rigorously spent undergoing heavy physical and emotional training, tinkering with her arsenal of advanced weaponry or planning out her next assignment in vivid detail.

【♛ ʟᴏʏᴀʟ 】
Despite her deceitful nature, Arisha understands the importance of loyalty, both to Invictus as an organization and on the team members who rely on her to survive. While she may have difficulties socializing or creating bonds with the vast roster of other field agents that surround her, she would still gladly lay down her life to save any of them. It is this loyalty to the organization and her peers that makes her a dependable ally to have.

【• ᴀᴍʙɪᴛɪᴏᴜs 】
With great talent comes with illusions of grandeur, the belief that Arisha could possibly change the world for the better. Indeed, Arisha is ambitious to a fault, not to achieve any rank or prestige within the organization, but rather because she believes that she can help bring peace across the globe by enforcing her will. Optimistic, despite her usually narcissistic nature, Arisha believes herself to be a harbinger of justice.

【⚔ ᴠɪᴏʟᴇɴᴛ 】
Arisha is a hot-blooded individual, incapable of understanding the complex feelings of others. As a result, she often resorts to violence as a means to prove herself to both her peers and to her enemies. She is quick to the sword, willing to lash out at even superior officers if she feels their orders have reached an unacceptable level of incompetence. It is because of her violent nature that Arisha's ability to climb in the organization has become stagnant, though it is not a trait she plans to change anytime soon. In fact, Arisha fully understands this weakness, but believes that it is a necessary trait for a field operative.

After all, a moment's hesitation when pulling the trigger could quickly become life or death.

【⚔ ᴀᴘᴀᴛʜᴇᴛɪᴄ 】
Arisha's stoic, emotionless nature often comes across to others as apathetic. While she thoroughly enjoys having the companionship of others, her seeming lack of interest or enthusiasm, matched with her quiet nature causes others to view her as disinterested.

【⚔ ᴅɪsᴛᴀɴᴛ 】
Despite her wish to help others and protect her allies, her merciless and proper nature often place her at odds with others, making relationships difficult to form and even harder to deepen. She holds everybody at arms length, secretly afraid of allowing people to see her more delicate and fractured nature. As such, she feels distant from those around her, a stranger to comrades in arms.
[/fieldbox]
HISTORY TO CURRENT
War had plagued Arisha's very existence...

Not much is known about Arisha before her illustrious military service. From the day she enlisted into the United States Army, the battlefield had become her closest companion. At the age of nineteen, Arisha qualified and was attached to the U.S. Special/Black Operations unit "Night Stalkers," as a combat pilot. By the age of twenty, she had flown fifty combat missions and had undergone rigorous special forces and survival training. Early medical examinations found that Arisha possessed a staggering level of Extrasensory Perception [EsPer] abilities, causing Invictus to monitor her performance as a possible addition to the organization.

Through various military tests, Arisha displayed a high level of precognition, able to notice and engage threats up to five seconds before they revealed themselves. Additionally, combat simulations showed an uncanny ability to notice enemy ambushes before they occurred, often saving her life in situations specifically designed to kill her. Finally, and most curiously, Arisha was diagnosed with a certain level of Claircognizance, the ability to gain random information without understanding how or why. This was most vividly displayed when she was able to fully understand the design of her MI-23 "Knighthawk" Stealth Helicopter after one day attempting to fix her jammed 30mm rotary cannon. Army physicians were baffled by these abilities, unable to come up with a conclusion as to why or how they existed. Indeed, Arisha had not been the first EsPer in their ranks, but she had quickly become the most promising.

While she had quickly landed on a short list for Invictus recruitment, the United States Army thwarted any attempts to transfer the operative to Invictus, wanting to reserve her abilities for Army use. After much internal fighting, it was eventually agreed that she would stay within the United States' control. Of course, the prospect of losing such a tool after the political infighting caused the Army to quickly promote her and attempt to take her off of the battlefield. By then, Arisha was already a decorated veteran and a hero among her comrades, who quickly saw the female pilot as a guardian angel of sorts.

To her dismay, Arisha was grounded, unable to participate in air missions. Despite this, she went against orders when she felt the tremors of her friends' deaths from afar. Jumping into her Knighthawk, she lifted off against orders and under threat of court martial in a desperate attempt to save her friends. On her way to her target, her aircraft was attacked by an unidentified, paranormal figure, tearing off her propeller and causing her to crash violently into the Earth below.

Lieutenant Arisha Kristensen died that day, the only thing being recovered from the wreckage of her aircraft: a dismembered arm. She was posthumously awarded the silver star by the current Vice President of the United States.

Despite her supposed death, Arisha survived. Upon crashing, a team of Invictus Collectors already on site dealing with the paranormal threat were tasked with the immediate retrieval of her body. She was stabilized and rushed to Invictus Facility 287, where she was resuscitated and large portions of her body rebuilt using cutting edge technologies. While she suffers from a partial amnesia due to the events, she found that her Extrasensory Perception abilities had become augmented ten fold, to the point where her mind was placed under life-threatening stress.

The advanced Research, Development and Medical departments available to the organization were far better suited to handling their newest addition than her previous employers, capable of augmenting her body with high levels of cybernetic advancements. The organization reverse engineered a prototype stealth suit for her design, most notably a helmet which helped contain the previously uncontrolled Extrasensory Perception abilities. Arisha lovingly dubbed this suit the Raijin Mk. I, eventually building upon the design into her personalized Raijin Mk. II with the assistance of her Claircognizance and the R&D department.

With advanced special forces training and a reconstructed stealth suit, Arisha would come to display a deadly proficiency in Reconnaissance field operations.


EXTRA INFO
>Lieutenant Arisha Kristensen of the 160th Special Operations Aviation Unit was officially marked Killed in Action by the United States Army after her helicopter was pulled down by an unidentified attacker. She was a decorated war hero, wielding the Silver Star (posthumously), Purple Heart, Meritorious Service Medal and the Distinguished Flying Cross.
>Arisha Kristensen enjoys black and white, cult Samurai films and herbal teas. The former was her inspiration in naming her combat suit.
>Despite her Level 3 Security Clearance Level, her claircognizance and clairvoyance abilities cause her to often learn things she isn't supposed to. As such, a suicide program has been installed into Raijin Mk.II in the event of capture and attempted interrogation.
>While seldom seen, she has been known to drink a lot. She is an extroverted, flirty drunk.
>Suffers severe, psychological trauma from the visions she has seen. The trauma from these visions are so great that she is often desensitized to the actual traumatic situations that occur in reality.
>Speaks English, German and Broken Japanese.




WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]"RAIJIN" MK. II
"Experimental Armor Special Warfare Suit Model B"

Of Renegade's arsenal, the Raijin Mk. II unit is by far the most important. The Experimental Armor can also provide live video feed and communications to local command centers, while also interfacing with her Emerald and Shuriken weapon systems.

Additionally, the Raijin Mk. II is equipped with an experimental warp drive system, allowing Arisha to physically teleport very short distances at staggering speeds. By deconstructing her molecular body, the Raijin Mk. II propels her deconstructed physical form at light speed, before reconstructing her at the target destination. It should be noted that the system requires a clear line of sight, any major obstruction causing Arisha to explode on impact. Additionally, accidentally jumping into a solid object would tear her body apart.

The experimental warp drive unit had been previously considered too impractical for field use, requiring a user to make a complex, ten minute calculation prior to performing a jump. Her precognitive abilities, however, allow her to make safe jumps without second thought. Simply put, if she does not experience a traumatic vision of herself being eviscerated mid flight, the jump is safe enough to perform. This system is highly volatile and is dangerous to use in rapid succession.

Finally, the Raijin Mk. II's helmet has been specifically crafted to meet Arisha's personal needs. With thermal and night vision observation modes, the helmet's most important design feature focuses Arisha's special Extrasensory Perception abilities, making them practical to use in reconnaissance work. Please refer to the abilities section for a detailed description on the helmet's effect upon her abilities.


"Emerald" Weapon System
"MX-2147 High Powered Railgun"

The MX-2147 "Emerald" Weapon system is a standard issue, high velocity railrifle issued to US Army SOCOM Snipers. The weapon was developed by Remington in 2147 and fires a supercharged 7.62mm, 147 grain bullet at blinding speeds. As the bullet passes through the rectangular barrel, it is electromagnetically supercharged, accelerating the bullet and creating a lethal, green slipstream that earns the weapon its name. Highly accurate, highly potent with virtually no recoil.


"Shuriken" Drones
"Mk. IV Shrike Industries Combat Drone"

The Mk. IV Shrike Industries Combat Drone is an unmanned gun drone currently in service with US Navy Special Warfare Development Group. (Seal Team Six). Requiring a single operator to function, a Shrike Industries Combat drone has light refraction stealth capabilities and can be equipped with a variety of lethal weaponry to be controlled from afar. While one drone makes for a lethal trap, Arisha's EsPer abilities matched with her Raijin system allows her to control up to a dozen "Shurikens" simultaneously. With these drones even deadlier in number, Arisha can lay intricate, lethal traps for those that dare attempt to sneak up on her.


[/fieldbox]

ABILITIES
Arisha is an EsPer, or a human with Extrasensory Perception abilities. Not explainable through conventional scientific means, some scientists believe EsPers to be the next stage of human evolution. Her supernatural abilities are classified by Research and Development studies as βeta, εpsilon and ζeta, or Precognition, Spiritual Awareness and Claircognizance (Clairvoyance), respectively.

Ability Name: ♣ βeta 【Traumatic Precognition】
Description: βeta represents Arisha's potent precognitive abilities. Acting randomly and without direction, Arisha can sense danger up to several minutes before it strikes. While she has little control of when these senses kick in, they tend to appear more vividly depending on the outcome's severity on Arisha. She may experience no visual images if a stranger is harmed beside her, but if a companion she is emotionally invested in was under mortal threat, it would provide a clearer, more traumatic image to her. Her most vivid examples of Precognition generally deal with her own demise and allow her to conveniently subvert danger.

Proximity greatly reduces the effectiveness of her precognition, with it having the greatest potency within a hundred feet of her. If a close friend or lover is within a hundred feet from her, she can see their death up to two minutes in advance and attempt to take measures to prevent it. These images last for up to thirty seconds and happen instantly in her mind, allowing her to react immediately. It should be noted that this trauma is not only limited to physical danger. If for example, a close friend died in another country, far enough where she wouldn't experience a vision and someone would attempt to inform her, she may experience an image of this traumatic meeting before it occurs.

The Infinite Loop Theory: In a situation where Arisha receives a traumatic vision and attempts to subvert the results, an Infinite Loop of traumatic visions may occur, where it is impossible to save that person (or herself) no matter what physical action she attempts to take. In this theory, it is believed that Arisha's subconscious would continue to infinitely input possible variables despite there being no solution to subvert the traumatic experience. In short, her mind would forever try to solve her problem, only to have no possible solution. This paradox has yet to occur, but Invictus R&D researchers theorize it could potentially cause the instantaneous destruction of Arisha's mind before the event even occurs.

Strengths: Can prevent injuries/death before they occur.
Weaknesses: Proximity based, requires close relationships with team members for maximum effect. Infinite Loop Theory and traumatic imagery.

Ability Name: ♣ εpsilon 【Spiritual Awareness】
Description: Representing her spiritual awareness abilities, εpsilon is another ability which stems from her Extrasensory Perception abilities. Arisha is capable of feeling the presence of living creatures, even if she cannot physically see them. As a result, it is nearly impossible to catch her unaware, able to sense humans through even the most potent of light refraction (stealth) technologies. If the figure lacks a soul, however, such as robots or the undead, she cannot sense their presence. Without her Raijin helmet, she can detect life up to one mile away, though large masses of people would confuse her.

With her Raijin helmet, she can detect life up to one hundred meters, but can more clearly and definitively point out who it is and where the source stems from. Sometimes, if she knows there are no lifeforms within a large radius, she will remove her helmet and attempt to locate them.

Curiously, some human beings no longer have souls. While Vampires/Demons that appear humanoid are obvious exceptions for her ability, there have been cases where humans that have completely cast aside their morality have been nigh undetectable. She has reportedly been able to see the ephemeral spirits of the recently deceased leave their bodies before disappearing.

Strengths: Long range, anti-stealth personnel detection.
Weaknesses: Difficult to use without helmet, doesn't work on Vampires, Demons, Undead, Robots or Hitler soul-less bad guys.

Ability Name: ♣ ζeta【Claircognizance/Clairvoyance】
Description: Her last ability, ζeta, comes in the form of Claircognizance or Clairvoyance. Without the assistance of her Raijin helmet, she has Claircognizance. With her Raijin helmet, this ability becomes focused into Clairvoyance.

Claircognizance is a form of extrasensory perception wherein users are able to acquire psychic knowledge primarily by intrinsic means. Essential information becomes available to Arisha randomly, without any explainable reason as to why or how. At a minimal level, Arisha may randomly watch a film and suddenly learn common knowledge about the film, such as who directed it or the film's budget without any research. At a maximum level, she may suddenly understand the physics behind faster than light travel, even if she forgets it a few moments later. This ability continues to baffle even Invictus R&D, where the woman will occasionally, comically find the answers to their complex engineering predicaments. An empty desk with her name sits in the department in her honor.

Clairvoyance occurs when Arisha dons her focusing helmet. Arisha gains the ability to manually gain information through a more focused lens. While she can no longer solve quantum physics problems or assist in engineering designs, her ability becomes more focused and no longer random. She can decipher relevant information as it appears in front of her, for example, calculate an exact distance to a target - or visualize the exact time of death of a subject. While much of the information is still randomized, the quality and usefulness of the information is greatly increased. She won't, for example, suddenly learn about the number of condoms sold in the United States in 2017 (Approx. 450 million) when in a stressful combat situation.


Strengths: Claircognizance allows her to learn more, but at random. Clairvoyance allows her to learn less, but on more focused and generally more useful subjects. When cleverly combined, Arisha would probably kill at Who Wants to Be a Millionaire.
Weaknesses: Dependency on her Raijin helmet. High level of randomness to her ability. Claircognizance is a bitch to pronounce.

----
(im almost done torturing you i swear)

Ability Name: ⚔ Night Stalker's Creed 【Special Forces Training
Description: Service in the United States 160th Special Operations Aviation Regiment is no easy task. Undergoing rigorous training, the Night Stalker's Creed is a badge of honor for many. For Arisha, it merely increases her killing and survival instincts. A highly adept field operative, Arisha was groomed for field work before she stepped foot in Invictus.

Strengths: Proficiency with firearms, tactics and level headed in combat. Can pitch cozy tents and open beer bottles with her teeth. She also has shiny medals to pickup girls with.
Weaknesses: She's supposed to be dead, so she doesn't get VA benefits like free health insurance. She gave up an arm for this.

Ability Name: ⚔ Deus Ex Machina【Enhanced Speed, Strength and Finesse
Description: After being mortally wounded, Invictus Research and Development reconstructed certain parts of Arisha's body. Most predominantly replacing her arm with a more powerful one. Half of the bones in her body were replaced with ones made of metal alloys. While these "upgrades" were first intended to keep her alive, Arisha soon took it upon herself to maximize the efficiency in her body through these physical augmentations. As a result, she is harder, better, faster, stronger. "nah-nah-nah that that dont kill me will only make meh stronger"


Strengths: Enhanced Speed, Strength and Finesse.
Weaknesses: Only partially human, always sets off metal detectors, detachable arms are weird, forced me to make a Kanye West reference.
 
Last edited:
  • Love
Reactions: GuanYue
@Valor Arisha covers a lot in just one character sheet. So what I'm going to have to have you do is cut down on one area or another. Either take out the warp drive or light refraction capability from the Raijin suit, or take out one of her EsPer abilities. Also her as an EsPer, I would like you to promise that you'll work with other players to get what information she can know. I don't have problems with characters that have high perception type abilities, but I would like to protect you from any potential accusations of metagaming.

I hope you see this as fair, because I do like the concept.
 
qkYq8vG.png



#242424 Angela C. Lovelace

Nickname: 2B, Angel
Codename: Matrix
Age: 9
Gender: Identifies as female.
Race: Infolife/AGI
Division: Investigations (formerly R&D)
Rank: Junior Agent
Clearance Level: 3




APPEARANCE & OTHER FORMS
Angela's appearance, when in digital form, can vary greatly. She does make sure to properly project AR illusions for ease of interaction with others, but the specific appearance she takes can change depending on her mood. Her appearances are always carefully crafted and fully coordinated from the physical features down to the outfit. Her preferred appearance is a tall woman who appears to e in her mid-20s and has silver hair and eyes.

Her primary body, when she actually downloads into one, is a heavily customized combat android that looks like a young woman wearing a suit of some sort of armor. She prefers to look more human than not, as it works better for social interaction. The additional armor on her body's frame led to compromises in its construction and only some areas, notably the head and face, could be fitted with a full synthetic mask.

Fully-equipped android body.
Not-so-fully equipped.

[fieldbox="PERSONALITY, #242424, solid, 10"]
Angela tends to be a bit strange, as one might expect for someone who grew up in an environment of data. She considers herself to be something of a scientist first and foremost, and dabbles in several fields. She is an inquisitive sort, and tends to be very good at what she does. While one might expect a cold and calculating sort, Angela tends to be friendly, upbeat and coquettish. She tends to enjoy conversing with her colleagues, and is helping out where and when she can.

As a digital entity, Angela is not particularly versed in normal human social interactions, and usually has a difficult time reading others or working well in social situations. This is not to say that she is completely inept, merely that she lacks a lot of the experience most would take for granted. Hell, that’s true for most things related to existing in the real world, which can lead to confusion or mistakes on her part often enough.

She tends to view msytic explanations of the supernatural with some amount of distrust. Angela believes that what most call "magic" is likely just waiting for a sufficiently advanced explanation. It isn't some inherently unnatural phenomenon, it's just our understanding of nature which is limited. Magic and the supernatural can provide insight into science and vice-versa. Angela will quickly lose her patience with anyone who is willing to merely accept that such phenomena simply are, rather than make an attempt to study, and codify them. If it has its own rules, seek to understand them.​
[/fieldbox]

HISTORY TO CURRENT
Angela has belonged to INVICTUS since her inception nine years ago. In a very literal sense, some might argue. She would, however, take offense at any implication that a sentient being was simply property. Initially designed to be a scientist of sorts in R&D, Angela was tasked with translation of various texts and spoken language, a talent she retains, although she’s moved far from her origins. During her tenure at INVICTUS, she’s managed to dabble in several fields of study, including physics, cryptography, computer science, and sociology.

As a purely digital entity, Angela had little trouble learning her way around computer systems. Her skills at programming, interfacing, and hacking developed quickly, and are top-notch. With the ubiquity of computer technology in the modern world, she’s been called on to use her talents from time to time, primarily in an information-gathering role. Eventually ,she found a home in the Investigations division, focusing on the gathering and suppression of information.

Angela’s heavily customized body is one of her more recent acquisitions, to more easily interact with others or get around. Some would consider the number of enhancements useful for combat concerning, but she considers them simply “insurance” in case anything does go awry in the field. She’s not exactly a primary combatant no matter what she does, compared to many of the agents within the organization.


EXTRA INFO
[+] AI Rights
[+] Research

Her careful work on designing digital avatars is a cosplay hobby.

She is a skilled linguist and has an easy time picking up additional languages, to the point that she can learn any human language in a day by immersion. She is fluent in English, Japanese, Mandarin Chinese, Arabic, and Russian.

She chose her own name.



WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]


If she needs to, Angela carries a medium rail pistol as a sidearm, and an assault rifle. She’s not above taking specialized ammunition for tougher jobs, but her actual choice of weapons tend to be fairly standard.

Angela’s body is a heavily customized android, with many of its augmentations focusing on combat survivability. Like any android, it has a cyberbrain and access jacks for easy ability to plug into other systems. It has augmented strength, increased reaction time, and plenty of additional armor and reinforcements for increased durability. An advanced computer system allows for multitasking via parallel processing, allowing Angela to focus on about three different things at once, as long as two of them are purely mental or online in nature. She could, for example, hack the local security system and write a speech while in the middle of a firefight.

Specialized nanomachines allow for forming a physical connection with any electronic device simply by touching it. In addition to actually walking, Angela has equipped her body with flight systems. She also has a radar system, and a set of subtle additional cameras providing 360 degree vision.

Her android body is equipped with a carefully-constructed synthetic mask, allowing it to pass as human to a surprising degree. She can cry, spit, and will bleed if cut. Some of the armoring on the body does interfere to some extent with the illusion, although it is removable. She seems more like a cyborg than a completely artificial being.

[/fieldbox]

ABILITIES

Ability Name: Eidetic Memory
Description: As one might expect for someone who is completely digital, Angela has perfect recall of anything she’s seen, even for an instant.
Strengths: Never forget something, even something glimpsed for a moment.
Weaknesses: Even the things you want to forget.

Ability Name: Hacking
Description: When it comes to computers, Angela is as good with them as you’d expect for someone who literally grew up in them. She is an extremely capable hacker and programmer, and enjoys getting into systems in ways she shouldn’t.
Strengths: She can attempt to hack most systems and once she gains access, do whatever might seem appropriate.
Weaknesses: It’s not like this is some sort of magic that’s guaranteed to work or anything. She is also vulnerable to any ICE, counter-hacking, viruses or other nasty surprises lurking around anything with which she interfaces.

Ability Name: Restore from backup
Description: Exactly as the name implies, Angela’s consciousness can be restored from a backup, should she “die.”
Strengths: Never quite die.
Weaknesses: Any memories or experiences between the latest back-up and an untimely death are lost completely, potentially leading to disorientation. Back-ups are also vulnerable to hacking or other subtle alteration by others while in storage, and the actual storage location is likewise vulnerable to attack or destruction. It’s just a server somewhere or similar.
 
Last edited:
  • Love
Reactions: GuanYue
@R-9 Pilot Let me know when you finalize everything so I can reread. But so far, I love her!
 
@Valor Arisha covers a lot in just one character sheet. So what I'm going to have to have you do is cut down on one area or another. Either take out the warp drive or light refraction capability from the Raijin suit, or take out one of her EsPer abilities. Also her as an EsPer, I would like you to promise that you'll work with other players to get what information she can know. I don't have problems with characters that have high perception type abilities, but I would like to protect you from any potential accusations of metagaming.

I hope you see this as fair, because I do like the concept.

Light refraction removed.

Edit: I plan on using precognition as more for herself and occassionally to save others from harm. Her knowledge based abilities are more for personality’s sake than anything else.
 
  • Like
Reactions: GuanYue
@Valor mkay, you're free to post her up in the character index now~