S
Soulserenity20
Guest
Original poster
OKAY: This is just an idea so bear with me. It won't take me long to flesh it out should I receive a good level of interest.
First, I'd like to tell you all a little about me as a GM because I feel that's important.
I'm Soul, I have ONE long-running roleplay which I've developed immensely to create a beautiful, rich, and full world for my players. I specialize in fantasy world development. I put a LOT of work in my roleplays and I am a dedicated GM that will make this the most amazing experience for you IF you put in the effort and show dedication.
I run long-term roleplays because my plays put tons of effort into their characters, so why shouldn't I put tons of effort into the plot?
Now. Before I rant more about myself, let me introduce the idea. And keep in mind, it's a rough one.
"A group of individuals wake up in a magic forest. Most would be human, a few would be local beings. The locals don't even know where they are but they know they're in a specific forest that even they can't navigate/aren't familiar with. Nobody knows how or why they got there, but they're all lost and the forest is filled with dangerous magical beings. As the plot progresses, the characters will be visited by higher entities and it will become known that they were summoned there. There's a purpose but I won't go into the plot details because I don't like sharing secrets and I don't know all the details.
So the players would basically start with trying to survive in this world and figure out how the land works. There's magic all around that they would learn about, I have a special surprise for the players right at the beginning to help them on their magical adventure. And what thye characters would assume to be actual Gods, would be the guiding force for the plot. They would appear once in a while to push them forward to new places to collect things and do things and yada yada."
(THEATRICAL INTRO BELOW.)
You wake up dazed and confused, your surroundings unfamiliar. The blue sky above breaks through the thick canopy of what you now see to be a vast forest, the trees ancient and colossal. As you sit up, you start noticing others around you, most appear to be human but then... some do not. A sound distracts you from behind and you turn to see a large bird, bright and colorful, but nothing like anything you've ever seen before. The plants that dapple the floors are unusual and foreign, almost alien. What is this place? You ask yourself. Pulling yourself up, you feel a dull headache set in, faint but painful nonetheless.
As the others around you begin to wake up, you quickly pull together, knowing your chances of survival are greatest as a group. Some take the surprise more lightly than others, but when one of the unfamiliar folk approach you and explain that you are in a magical forest in their native land, one so perilous and misleading that even their greatest travelers couldn't navigate it, you stagger back, struggling to accept that this is not a dream.
You don't know why you're here, but you know there is danger when the sound of a deep, grumbling snarl sounds out through the woods. The locals look to you, a stern tone on their voices and tell you you must come with them to try and find shelter. What calls in the darkness is no ally of theirs.
You and your party must struggle to survive and adapt to this beautiful, magical world. But all the beauty that surrounds you is paired with danger and threats that may well leave you clinging to your life. As you and your group set up a makeshift camp, high in the trees, a voice enters into your mind and the minds of all those around you.
"Do not perish, for you are needed. Learn the land and learn to survive by it, you have a fate that anchors you here 'till your duty is done..." The deep voice escapes into the wind and several of you wonder who entered your mind. The locals dip into low, religious bows at the deep tones and it is soon explained to you that the voice must have been one of the gods.
Why are you here? Where is here? What is this duty you've been told of?
There's only one way to find out: survive, and press forward.
(There. Theatrical intro. :3)
I don't have all the details sorted out, the races most likely will be classic dwarves and elves, etc. Most of you should be humans so I'll have to think of a system for deciding who gets the local race spot. I'm going to set the limit at two characters each. No more than 6 players.
First, I'd like to tell you all a little about me as a GM because I feel that's important.
I'm Soul, I have ONE long-running roleplay which I've developed immensely to create a beautiful, rich, and full world for my players. I specialize in fantasy world development. I put a LOT of work in my roleplays and I am a dedicated GM that will make this the most amazing experience for you IF you put in the effort and show dedication.
I run long-term roleplays because my plays put tons of effort into their characters, so why shouldn't I put tons of effort into the plot?
Now. Before I rant more about myself, let me introduce the idea. And keep in mind, it's a rough one.
+The Idea+
(Taken from random brainstorming on skype. The actual RP intro will be much more.. theatrical.)
(Taken from random brainstorming on skype. The actual RP intro will be much more.. theatrical.)
"A group of individuals wake up in a magic forest. Most would be human, a few would be local beings. The locals don't even know where they are but they know they're in a specific forest that even they can't navigate/aren't familiar with. Nobody knows how or why they got there, but they're all lost and the forest is filled with dangerous magical beings. As the plot progresses, the characters will be visited by higher entities and it will become known that they were summoned there. There's a purpose but I won't go into the plot details because I don't like sharing secrets and I don't know all the details.
So the players would basically start with trying to survive in this world and figure out how the land works. There's magic all around that they would learn about, I have a special surprise for the players right at the beginning to help them on their magical adventure. And what thye characters would assume to be actual Gods, would be the guiding force for the plot. They would appear once in a while to push them forward to new places to collect things and do things and yada yada."
(THEATRICAL INTRO BELOW.)
You wake up dazed and confused, your surroundings unfamiliar. The blue sky above breaks through the thick canopy of what you now see to be a vast forest, the trees ancient and colossal. As you sit up, you start noticing others around you, most appear to be human but then... some do not. A sound distracts you from behind and you turn to see a large bird, bright and colorful, but nothing like anything you've ever seen before. The plants that dapple the floors are unusual and foreign, almost alien. What is this place? You ask yourself. Pulling yourself up, you feel a dull headache set in, faint but painful nonetheless.
As the others around you begin to wake up, you quickly pull together, knowing your chances of survival are greatest as a group. Some take the surprise more lightly than others, but when one of the unfamiliar folk approach you and explain that you are in a magical forest in their native land, one so perilous and misleading that even their greatest travelers couldn't navigate it, you stagger back, struggling to accept that this is not a dream.
You don't know why you're here, but you know there is danger when the sound of a deep, grumbling snarl sounds out through the woods. The locals look to you, a stern tone on their voices and tell you you must come with them to try and find shelter. What calls in the darkness is no ally of theirs.
You and your party must struggle to survive and adapt to this beautiful, magical world. But all the beauty that surrounds you is paired with danger and threats that may well leave you clinging to your life. As you and your group set up a makeshift camp, high in the trees, a voice enters into your mind and the minds of all those around you.
"Do not perish, for you are needed. Learn the land and learn to survive by it, you have a fate that anchors you here 'till your duty is done..." The deep voice escapes into the wind and several of you wonder who entered your mind. The locals dip into low, religious bows at the deep tones and it is soon explained to you that the voice must have been one of the gods.
Why are you here? Where is here? What is this duty you've been told of?
There's only one way to find out: survive, and press forward.
(There. Theatrical intro. :3)
I don't have all the details sorted out, the races most likely will be classic dwarves and elves, etc. Most of you should be humans so I'll have to think of a system for deciding who gets the local race spot. I'm going to set the limit at two characters each. No more than 6 players.
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