E
Explicit Escritoire
Guest
Original poster
Pegasi, Unicorns and Earth Ponies have lived along side one another for an extended period of time. Trusts have been built, friendships have been forged and relationships have been bonded. For one particular set of the three, their connection means far more than trust, friendship or relationships. It means salvation.
One night, a dark void begins to loom over three separate locations, each completely random. Drawn from Equestria, Fatal Flight - the pegasus, Stellar Dawn - the unicorn, and Shining Bulwark - the earth pony - are thrown into a realm unlike any before seen. Within this realm are three nearly identical phases. Fatal has been placed in the Green Phase, Stellar has been placed into the Blue Phase and Shining is set loose upon the Red Phase.
The dungeon itself is identical in its looks for all three individual ponies, but its contents have been randomized for each individual phase. The three ponies must work together, finding key items in their phase which must be used in the other ponies phases to continue their progression in the Infinite Dungeon. Connecting the three of them is a bottomless bag, used to carry all of their items. An item placed into the bag from the blue phase may be accessed by the individuals within the green and red phases as well. To communicate between players, magical notes may be placed within the bag. Upon discovery of important information, a note containing said information will automatically be placed within the bag.
The three ponies will fight their way to their freedom, relying upon each other for their success. When one is successful, the others will be as well. (Just a note, but these characters are premades that I use for all of my Infinite Dungeon: Equestria roleplays. They are mine, and I'd appreciate it if you didn't go around wagging it in peoples face and showing them off as your own characters. I don't mind much, but I don't like having my ideas taken. Referenced is fine. Also, none of the characters have cutie marks. That develops farther down the road.)
The Characters:
The Dungeons
One night, a dark void begins to loom over three separate locations, each completely random. Drawn from Equestria, Fatal Flight - the pegasus, Stellar Dawn - the unicorn, and Shining Bulwark - the earth pony - are thrown into a realm unlike any before seen. Within this realm are three nearly identical phases. Fatal has been placed in the Green Phase, Stellar has been placed into the Blue Phase and Shining is set loose upon the Red Phase.
The dungeon itself is identical in its looks for all three individual ponies, but its contents have been randomized for each individual phase. The three ponies must work together, finding key items in their phase which must be used in the other ponies phases to continue their progression in the Infinite Dungeon. Connecting the three of them is a bottomless bag, used to carry all of their items. An item placed into the bag from the blue phase may be accessed by the individuals within the green and red phases as well. To communicate between players, magical notes may be placed within the bag. Upon discovery of important information, a note containing said information will automatically be placed within the bag.
The three ponies will fight their way to their freedom, relying upon each other for their success. When one is successful, the others will be as well. (Just a note, but these characters are premades that I use for all of my Infinite Dungeon: Equestria roleplays. They are mine, and I'd appreciate it if you didn't go around wagging it in peoples face and showing them off as your own characters. I don't mind much, but I don't like having my ideas taken. Referenced is fine. Also, none of the characters have cutie marks. That develops farther down the road.)
The Characters:
Fatal Flight, the Pegasus [Agility/Perception Based]
Fatal Flight (Light Eyes)
Fatal Flight (Dark Eyes)
Initial Stats [1 Additional Point Per Level Complete]
Str: 4
End: 3
Agi: 5
Per: 5
Int: 4
Spi: 3
Initial Abilities [Type (Active, Passive, Bonus) - Name - Effect - Distance]
A1.) Wing Buffet - Level x 4 Dmg - Ranged
P1.) Ensnare - 1d20 (21 - Level) Chance to Ground Enemy - Ranged
B1.) Reflexes - Redo an agility roll without Agi bonus - N/A
Stellar Dawn, the Unicorn [Intellect/Will Based]
Stellar Dawn (Her eyes don't open. She sees with magic.)
Initial Stats [1 Additional Point Per Level Complete]
Str: 4
End: 3
Agi: 3
Per: 4
Int: 5
Wil: 5
Initial Abilities [Type (Active, Passive, Bonus) - Name - Effect - Distance]
A1.) Arcane Bolt - Level x 5 Dmg - Ranged
P1.) Arcane Surge - 1d20 (21 - Level) Add Lvl Damage - N/A
B1.) Creative Magecraft - Use spells in any way you can imagine - N/A
Mighty Bulwark, the Earth Pony [Strength/Endurance Based]
Mighty Bulwark Skin Option 1
Mighty Bulwark Skin Option 2
Initial Stats [1 Additional Point Per Level Complete]
Str: 5
End: 5
Agi: 4
Per: 3
Int: 3
Wil: 4
Initial Abilities [Type (Active, Passive, Bonus) - Name - Effect - Distance]
A1.) Slam - Level x 4 Damage - Melee
P1.) Rough Impact - 1d20 (21 - Level) Disable random body part for [Lvl] turns - N/A
B1.) Bull Rush - Guaranteed success on destroying doors - N/A
Fatal Flight (Light Eyes)
Fatal Flight (Dark Eyes)
Str: 4
End: 3
Agi: 5
Per: 5
Int: 4
Spi: 3
Initial Abilities [Type (Active, Passive, Bonus) - Name - Effect - Distance]
A1.) Wing Buffet - Level x 4 Dmg - Ranged
P1.) Ensnare - 1d20 (21 - Level) Chance to Ground Enemy - Ranged
B1.) Reflexes - Redo an agility roll without Agi bonus - N/A
Stellar Dawn (Her eyes don't open. She sees with magic.)
Str: 4
End: 3
Agi: 3
Per: 4
Int: 5
Wil: 5
Initial Abilities [Type (Active, Passive, Bonus) - Name - Effect - Distance]
A1.) Arcane Bolt - Level x 5 Dmg - Ranged
P1.) Arcane Surge - 1d20 (21 - Level) Add Lvl Damage - N/A
B1.) Creative Magecraft - Use spells in any way you can imagine - N/A
Mighty Bulwark Skin Option 1
Mighty Bulwark Skin Option 2
Str: 5
End: 5
Agi: 4
Per: 3
Int: 3
Wil: 4
Initial Abilities [Type (Active, Passive, Bonus) - Name - Effect - Distance]
A1.) Slam - Level x 4 Damage - Melee
P1.) Rough Impact - 1d20 (21 - Level) Disable random body part for [Lvl] turns - N/A
B1.) Bull Rush - Guaranteed success on destroying doors - N/A
The Dungeons
(Active abilities are given on the third and seventh levels.)
(Passive abilities are given on the fifth level.)
(Bonus abilities are given on the tenth level.)
Halls of Symmetry
1-10
(Passive abilities are given on the fifth level.)
(Bonus abilities are given on the tenth level.)
Halls of Symmetry
1-10