Bah, I am bad at picking up things halfway.
Entirely new Topic Go!
Alrighty in this Section I am going to be explaining a few things in order to give a good chunk of these characters some Context:
The plot, or plots, of this game all revolve mainly around a single event occurring on the Continent of (Placeholder). This Event is known as the Last Imperial Campaign. This name will not be revealed to the player for quite a while into the game however and it will be mostly referred to as a simple war for the first sections of the plot.
There will be Five plots available to the player. At game start only one will be unlocked however. This game will employ the long used and infuriating tactic of making the player complete the Campaign with a certain faction before allowing them to play any of the others.
The plots will unlock one at a time, as they are completed and will increase greatly in difficulty from plot to plot.
The First Plot will follow Samael (mentioned above) as he leads a ragtag mercenary corps that desperately tries (and fails) to remain neutral in the large scale conflict. This plot line will put the player in a more comfortable position than the other plots will. None of the powerful units from either faction will actively pursue the player as they go about their business and the enemies faced will be generally weaker than compared to the other plots. Mind you, the player will be required to play a political role early on. A misfired arrow could lead to some nasty repercussions from one of the factions.
Now, before we continue I would like to clarify something. There are three main factions in this game, and one super faction that plays more of a passive role in the majority of the plot.(Samael represents the third Faction, which is a neutral mercenary nation)
The plot of Samael will be labelled as Easy mode in the Menu select of the game.
The Second Plot will follow the actions of the brave knight Mikael as he desperately fights to save his falling nation. Mikael is leading a small and inexperienced unit that is designed to operate on easier scouting mission. When war suddenly breaks out however they are forced into a combat roll and it leaves the player with very little to work with. While this plot does not directly put the player in danger of the more powerful units of the enemy forces, it does significantly increase the difficulty of the campaign. This campaign will test the players ability to react to their surroundings and work with bare bones supplies. The character will be able to significantly slow the enemies advance to his/her capitol if they are smart in where they strike the opponent. They will need to be mindful however, word travels fast and if they gain enough villainy in the ranks of the enemy the big shots will come knocking. (the big shots are scary, they will one hit your army with a single blow, seriously there is an enemy commander who has the ability to do this. Round one gg) One thing is inevitable. You are fighting on the losing side of the war, the enemy will win, no matter what you do they will completely crush your home nation. This campaign's goal is too put the player in a hopeless situation and see how long they can hold out for. The longer you stave off abandoning your home the greater rewards you will gain and the better chance you will have at beating the second and third parts of the campaign.
Mikael Hales from the Nation of Serres and is the victim in this war. This campaign will be labelled as Normal Difficulty and will only be unlocked after completing at least 1/3 of Samael's Campaign.
The third plot will follow a Baron from the Aggressor nation (Kaeda) named James. James is a small time baron and has recently pissed off one of the big names in the political world of Kaeda. This has put him on the front lines of the conflict between Serres and Kaeda with Ill equipped troops and zero chance of supplies or reinforcements. This campaign puts the player in the most desperate of situations. Not only does your own nation want you to lose, but so does the enemy. You will be thrown into the fray with almost nothing at your disposal and your job is too win. The difference between this campaign and Mikael's is that you don't have the freedom of movement Mikael has. You are following orders. You will be tasked with eliminating certain enemy personnel and they will always be leagues above you in strength and arms. Not only are you time restricted in completing these missions (if you don't complete them in time you are branded a traitor by your own nation) but the enemy will always be geared against your force. Every possible counter to your strategy will be employed. Your commander is trying to get you dead, and your job is to live and eventually take his place. If you survive until the end of the war without being branded a traitor or falling to the spear your rewards will be insanely high and you will be granted such a huge and diverse force that you will have little clue what to do with it. (only to be turned to face even more powerful and deadly enemies). This Campaign is merciless and it puts the other two to shame in range of difficulty and test on the player.
Now, the other two campaigns (yes there are two more, and yes they are more difficult) are a little convoluted at the moment so I will refrain from releasing the details of their happenings until later in this little bile pile of creative goodness.
SoooOOOooOOOo,
The next few Character will be the characters that initially begin in Samael's Squad of Mercenaries(S). I will then move on to the knights of Mikael's force(M) and finish with the ragtag force given to James at the start of the war(J). I will then proceed on a seemingly endless list of recruit-able characters that may or may not be available in game(R). I will also be completing NPC/Non-recruitable/secret characters along the way.(N)
The letters will be used as prefixes to help readers identify the characters in a simple fashion.