Incident

Ascendant Aegis

Guardian of the Spire
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Speed of Light
  2. Multiple posts per day
  3. 1-3 posts per day
  4. 1-3 posts per week
  5. Slow As Molasses
Online Availability
Usually from 6-7:00 AM PST to around 1-4 PM PST.
Writing Levels
  1. Adept
  2. Advanced
Preferred Character Gender
  1. Primarily Prefer Female
Genres
Military, Sci-fi, Modern, Horror?, Romance.
2147, Perseus Sector.

For the most part, it had gone the way we had wanted it to. The Big War was over, and now it was time to lick our wounds. Humanity was once again— well, for the most part, united. We had our heroes and legends; the crew of the ANV Mueller, the last stand of Sergeant Anderson and her men, the Fall of Olympus. We had gotten the baddies; the Bloc, the Insurrection, the Uprising. It was time to rest, to rebuild. Packing heat just to survive; overloading your torch-drive to outrun blockade ships? A thing of the past, unless you considered pirates a threat.

Space, as a prerequisite, tends to be dangerous. Thousands die in accidents, crashes, tragedies — that’s just the facts of life out on the rim. But for those that can be saved, the rather underfunded Bureau of Public Health and Safety Interstellar Aid Division provides rapid rescue and relief to countless individuals. While theoretically a paramilitary organization, it only remains so in the fact that the man calling the shots is called captain, and the woman on your ass all the time, sergeants, lead squads. You don’t need a gauss rifle or body armor to rescue stranded sailors.

Which made it all the more unusual that a routine search-and-rescue gig had been assigned a team of spooks from the Ministry of Defense Military Intelligence Agency, along with more than a few heavily-armed goons from the Internal Security Unit. Supposedly, it was all to protect from pirates. Supposedly, this was all just a normal job.

It started off as a usual one, anyhow. Kaida Industrial Solutions, system-wide leader in mining operations and suppressing unions, had put in a call: the KMV Midway, an aging cargo hauler-turned-mining crawler, had gone silent with all 347 hands onboard. It was assumed that they had suffered engine or comms relay issues, as they had not given any indication that anything had gone seriously wrong: no cryptic radio transmission or even a distress beacon. Corporate had gotten antsy about the whole thing, and as the Midway was stuck in a remote asteroid field in the middle of bumfuck no-and-where, had requested an IAD cutter diverted to investigate the issue. The closest one, the IADV Ophelia, based in the trade-colony New Arthur, was transmitted the last known location of the lost vessel, as well as any known relevant information. The rescue mission was delayed somewhat by the insistence of the Ministry of Defense that their spooks and goons be allowed join tag along.

After some mercifully quick bureaucratic nonsense, the Ophelia was ready to disembark with all-hands and the extra “passengers”. The journey to the site was relatively uneventful, with the usual mess hall fistfights and bar brawls that inevitably come with having two competing sister organizations on the same ship. The same old-same old, macho “crayon-eating jarhead” vs. “cowardly navy-but-worse” bullshit. It was all in good fun; hell, even the spooks seemed to be willing to take jokes at their expense.

It didn’t necessarily explain why they had come on a rescue mission, but it helped lessen the tension.

The ship exited full-torch speed around noon, Universal Planetary Time. Resting in the gravity well of a nearby planet, the asteroid field the Midway had supposedly been last seen was spotted. A crack team of first-responders, along with three marines for escort, were picked out and scrambled for immediate deployment.

Their mission objectives were simple: primary was to find, stabilize, and rescue any survivors, secondary was to recover the ship’s black box, and tertiary was to disable the ship’s onboard AI and navigation systems. Overall, a very standard set of instructions.

Or, so they thought.

—————————————

Title: Incident-1A
Genres: Horror, Mystery, Action, Scifi
Content Warnings: Heavy Gore, Heavy Violence, Depictions of Suicide, Depictions of Mental Disorders.
Needed: Five-Six Experienced Players

Description of Role:
Players will depict a small team of first-responders boarding a seemingly-abandoned mining vessel to rescue any potential survivors and to recover the ship’s blackbox, which stores data about the vessel. The PCs will typically be medical officers, damage-control technicians if playing as apart of the IAD team, or as a mere marine with the ISU.

The IAD members will mostly be civilian workers and volunteers, whilst the ISU have little-to-no combat experience, being essentially military police. You are not invincible supersoldiers, you are a group of normal, day-to-day professionals. Essentially, the space Coast Guard and the space gendarmerie.

I’ll fill the role of any NPC’s found during the course of this RP, as well as occasional DM.
I’ll fill the role of any NPC’s found during the course of this RP, as well as occasional DM.

Concept: A small team of individuals board a large vessel in order to rescue survivors and recover data. They may or may not face something onboard the ship, which they were not expecting. With communications cut off from the outside world and a labyrinthine ship to explore; players must survive encounters with things, work together, and slowly find out what happened. The only question is: can you really trust each other?

OOC Notes: Generally speaking, I enjoy the concepts of atmospheric horror, survival-horror (in which the PC(s) are vulnerable and must struggle to survive with limited resources), as well as story-driven experiences and the idea of paranoia — whether or not you can trust your team. Those are the primary intents from which I have created and written the scenario. Do be aware that I have made my intentions clear: this story likely will not have a happy ending, and your PC’s are very likely to die. But, hopefully, the story that is written together is well worth the trouble.

This of course, maintains a certain level of trust in the Players, themselves. For the scenario to be particularly effective, it’s important to realistically portray your character’s emotions and actions. For example: while I am not asking for exaggerated, hysterical screaming every time the party runs into a corpse; it’s also expected that the character isn’t entirely a stoic badass without emotion. That requires a certain vulnerability from the player, and that’s alright if it just isn’t your thing.

Regardless, I find it redundant to make a list of rules, as I’ve made my few expectations clear. Please feel to ask any questions or include any suggestions you may have! This is merely an interest check and plotting post, I’ll go into significantly more detail on the sign-up posts, if this goes anywhere.

apologies if I sound really pretentious or anything, I just tend to be very blunt; I don’t mean to sound like I’m being condescending or anything I swear ;;
 
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