You have been chosen. To be selected as a member of the elite guard to the king is the highest honor that a warrior can achieve. Men and women alike are selected from the region for their prowess in the art of battle. They enter the guard as skilled warriors but the members themselves are of a class all their own. Their talents have led to rumors that they have been blessed. To become a member of the guard is a responsibility not taken lightly. It is the duty of every member to defend the king at any cost, even their own life. The king is the foundation upon which everyone stands, for it is he who keeps at bay the foul magicks surrounding Yndheim. Since the time of the king's ancestors five generations back, there have been foul magicks that weave through the world. The wicked beasts in barren tundras to the west, the capricious seas in the north with their uneasy waters, and the foreboding forests to the south all threaten the safety of the entire population. It is the king alone who wields the power to keep these foul magicks at bay. Keeping him safe will be no easy task. Background Pantheon King Seidall The Town of Yndheim Though the environment surrounding Yndheim is treacherous, there have been gifts bestowed upon the chosen of the gods since time before memory. The nature of the gift is determinate upon the god or goddess whose favor is bestowed, from enchanted equipment of legend to unbelievable skills. Mmemis (Move your mouse to reveal the content) Mmemis (open) Mmemis (close) The god of shadows and protection. Like the dark of night, he is both friend and foe. He is the most aloof of the gods and his favors tend to be seldom and subtlest. The invisible and the quiet are his favored. Heivald (Move your mouse to reveal the content) Heivald (open) Heivald (close) Said to be the king among gods, he is noble and valiant. Stalwart and unmovable, he is as the tundra mountains, looking down but never bending. He takes especial interest in warriors who are true of heart and steadfast in spirit. His favored are the defenders. Sinnon (Move your mouse to reveal the content) Sinnon (open) Sinnon (close) The lady of the waters, consort to Heivald. She is graceful and fluid, adaptable and enigmatic like the depths. She praises those who are creative and warriors who seek to create new solutions to old problems. The inventors and mediators often bear her mark. Brai' ari (Move your mouse to reveal the content) Brai' ari (open) Brai' ari (close) Brother of Sinnon and fond too of adaptability. Brai'ari is said to live in the clouds, spying on people from above to play tricks and bring rain when they are at work. He is lighthearted and chooses his favored for fleetness of foot and good humor. Virvaxi (Move your mouse to reveal the content) Virvaxi (open) Virvaxi (close) Child of Heivald, he and his sister are the youngest in the pantheon. Virvaxi is humble and dependable, the god of crops and growing things. His favored are those who seek to protect and create stability above all else. Veithi (Move your mouse to reveal the content) Veithi (open) Veithi (close) Youngest beside her twin brother, Veithi is the goddess of the forest. She thrives in the hunt and the thrill of the kill. The magic that seeps from her forest is the purest and she is said to have enchanted the pools within to converse with the others in the pantheon. She is the duality, favoring both hunters and those skilled in magick, as long as they possess her fiery spark. The current king of Yndheim. His forefathers have been kings, tasked with the protector of Yndheim and its surrounding villages, as well as with appeasement of the gods. The heir to the throne of Yndheim has a particular burden on their shoulders and must weather danger from every side. The few friends that a king can have must be dependable without equal, meaning that a king will often only truly let his guard down with his elite guard. He selects these guardians by hand, watching demonstrations of their prowess and carefully evaluating their character. Noble families: Weirin (Move your mouse to reveal the content) Weirin (open) Weirin (close) Established by Tolth Weirin, brother to the first king of Yndheim in legend. The oldest of the noble families, they cling to the traditional ways. They keep a robust staff and train many aspiring warriors. Strict on hierarchy and staunch allies. Currently headed by Lord Avsten Weirin. Lesyt (Move your mouse to reveal the content) Lesyt (open) Lesyt (close) The only noble house established by a woman, the warrior of legend known as Mercy. They focus primarily on charitable acts and their guard often doubles as child minders for orphans. They have a strong affinity for those with skills in magic. Currently headed by Lady Jeda Lesyt. Eidor (Move your mouse to reveal the content) Eidor (open) Eidor (close) Establish by Eidor, the mighty hunter who is said to have left his wife and children to live the remainder of his life a bear in the service of Veithi. His house still trains proud hunters and is also the head of the tanners. They are known to be the most aggressive of the houses, often challenging each other to fights to prove superiority. Currently headed by Lord Mymon Eidor. Camphari (Move your mouse to reveal the content) Camphari (open) Camphari (close) Said to have been established by a man from outside Yndheim who spoke of tundras with burning ice, the line has notably darker skin and features than the other houses and have guarded many family secrets for generations. They train warriors who reach true mastery in some of their ancient secrets. Currently headed by Lady Sanais Camphari. Taivo (Move your mouse to reveal the content) Taivo (open) Taivo (close) Adventurers and explorers who routinely send their men into the tundras for training in survival. They have given offerings at the foot of some of the precipices there, earning the house the early favor of Heivald. Currently led by: Unclear. The leader, Samit Taivo has been on an expedition two weeks longer than expected. Character Information Roleplay Information Character Sheet Cast List Roleplay IC Viking inspired medium fantasy! Human characters only. Magical characters possible, send me a message if interested. Expect low magic, though, nothing too conspicuous. Flexible writing styles but no one-liners, please! Name: Name your warrior Age: 18 - 60 Appearance: Detailed description or image. If you use an image, please have the face visible or include a second image for the face. The Outward: The way that your character presents themselves to others, how they are perceived, and their reputation amongst the people. The Inward: Your character's thoughts, phobias, obsessions, personality, secrets, etc. go here. Patron: A warrior who attains the level of skill to be included in the guard typically apprentices beneath warriors from one of the noble houses, who sponsor them, offer them some connection, pay for their training and equipment, etc. Deity's Favor: See Pantheon above Background: Character's upbringing, current life, and relationships as well as how they were selected for the guard, how long they've been a member, etc. here Signe Vitmurin, House Eidor, Veithi: Kitti Johan Solberg, House Weirin, Sinnon: Wolk Thorn Beowsson, House Camphari, Virvaxi: RiverNotch Nisi-Ha Pio-Ne Faya-Ig, House Taivo, Mmemis: Blighted_Agent Fiske Knuteson, House Lesyt, Sinnon: Skilletzorz Gunnar Gunnhildasson, House Eidor, Veithi: Seiji Hallbjorn Sorensen, House Weirin, Mmemis: XC CLOSED SIGNUPS - In the Shadows of Magick Chapter One: The Bear of the West : A quest to locate Samit Taivo commences.