M
Moonlit Blade
Guest
Original poster
Well, this is my first roleplay since joining here, haha. I've had this idea with me for a long time, and have been shaping it as I progressed with it. Hopefully it'll start off well, and keep on strong.
Little is known of the time before the Cataclysm. What little is known, is at that time, the world was at its peak in technology. Through new innovations and ideas, people prospered. Religion, once threatened to be known as an "old, outdated idea", became a powerful, righteous force.
It is said the Cataclysm was caused by the Scientists who wished to prove God existed through the marvels of logic and science.
The High Priests, eager to convert non-believers, stood side by side with the Scientists.
No one knows what happened; some say God got angry with the humans. Others say the experiment completely backfired. But what is sure, is that the devestation their experiment caused changed the face of their world forever. The High Priests blamed the Scientists for trying to prove the existence of a Holy Entity with the blasphemous sciences, while the Scientists accused the High Priests for worshipping the demonic being that caused the destruction of their world.
Had the two sides not warred, not fought, the world might well have recovered from the tragedy.
But it was not to be.
Knowledge and techology was lost, religions destroyed, and the world was torn further asunder by the war.
After the Cataclysm, a new power was dicovered. Magic, known to the religious as the Holy Power and the scientists as Energy, pulsed through the veins of every living being, and became a prominent power.
Using the Holy Power, the Paladins rose to power. Believing all sciences and technology to be evil, they strove for it all to be banished. They ruled their provinces with an iron fist, allowing the High Templars to do as they wished in the name of the All-God. Their Holy Power is raw, using it directly from the Source, and only for battle.
In opposition, the Technicians, the decendants of the Scientists, came into being. Claiming the Paladins to be fanatical and blind, they used Energy to power many types of machinery and weaponry. Technicians drew on the Energy and imbued their techology with spells, or simply using it as a substitute energy force, when not using steam or Clockwork.
Each city is clearly marked in terms of affiliation. Cities ruled by Paladins have a massive pillar in its center, with a statue of the All-God at the pinnacle. Cities ruled by Technicians, however, have a massive, four-sided clock tower in its center, with one face on each side. Each face faces either north, east, south, or west, and is marked respectively. Each side fights the other, in a hope of becoming the dominant, if not only, force in existence. Many commoners populate this world as well, and many side with one power or the other.
In this roleplay, we will be with the Techs, trying to restore humanity to what it once was. In this world, electricity is very limited, almost always used only for homes and machinery used to build. Oil is in abundance, but the knowledge needed to refine it into gas is lost.
~~Tech Magic~~
Enchantment~ Techs can enchant weapons and other things they make with Gears. Gears can be bought, sold, found, and, if skilled enough, made. They are, as the name implies, gears, each with its own symbol. There are many common gears, such as ones of Fire Enchanting, that eventually wear off and need to be replaced, but there are some that are incredibly rare, near legendary ones, that can possibly tear open rifts in the very air itself. Most gears need to be replaced after a while, but there are a few that need never be replaced.
Possession~ There are many pieces of Lost Technology, most made from before the Cataclysm. They are in a wide variety, from things as insignificant as toasters to things as powerful as a massive robot. Techs who are Possessors can use their Energy to reactivate these ancient machines and use them however they wish, even if they weren't meant to be used that way to begin with. A weak Possessor might only be able to possess a toaster, but the truly powerful can manipulate the ever rare robots and machines. Possessors are rare and so few exist.
Recognition~ An ability just as rare as Possession, a Recognizer can use his Energy to Recognize a piece of machinery and, whether or not it has been discovered before, instantly know how to use it. Strong Recognizers can Recognize machines that are larger, more complex, and older than weaker Recognizers.
The Tech's ranks are as follows, from lowest to highest~~~ Tinker-> Mechanic-> Technician. Technician is also a generic term used for the whole group.
So, here's the layout.
Name:
Age:
Rank:
Tech Type: (Recognition, Possession, or Enchantment)
Weapon: (It can be a melee weapon, a long ranged weapon, a small piece of Lost Tech, ect. So long as it works with either a Gear Enchantment, Possession, manual use, steam, or Clockwork (the use of actual gears working together)).
Personality:
Physical Appearance:
Past/Backstory:
Little is known of the time before the Cataclysm. What little is known, is at that time, the world was at its peak in technology. Through new innovations and ideas, people prospered. Religion, once threatened to be known as an "old, outdated idea", became a powerful, righteous force.
It is said the Cataclysm was caused by the Scientists who wished to prove God existed through the marvels of logic and science.
The High Priests, eager to convert non-believers, stood side by side with the Scientists.
No one knows what happened; some say God got angry with the humans. Others say the experiment completely backfired. But what is sure, is that the devestation their experiment caused changed the face of their world forever. The High Priests blamed the Scientists for trying to prove the existence of a Holy Entity with the blasphemous sciences, while the Scientists accused the High Priests for worshipping the demonic being that caused the destruction of their world.
Had the two sides not warred, not fought, the world might well have recovered from the tragedy.
But it was not to be.
Knowledge and techology was lost, religions destroyed, and the world was torn further asunder by the war.
After the Cataclysm, a new power was dicovered. Magic, known to the religious as the Holy Power and the scientists as Energy, pulsed through the veins of every living being, and became a prominent power.
Using the Holy Power, the Paladins rose to power. Believing all sciences and technology to be evil, they strove for it all to be banished. They ruled their provinces with an iron fist, allowing the High Templars to do as they wished in the name of the All-God. Their Holy Power is raw, using it directly from the Source, and only for battle.
In opposition, the Technicians, the decendants of the Scientists, came into being. Claiming the Paladins to be fanatical and blind, they used Energy to power many types of machinery and weaponry. Technicians drew on the Energy and imbued their techology with spells, or simply using it as a substitute energy force, when not using steam or Clockwork.
Each city is clearly marked in terms of affiliation. Cities ruled by Paladins have a massive pillar in its center, with a statue of the All-God at the pinnacle. Cities ruled by Technicians, however, have a massive, four-sided clock tower in its center, with one face on each side. Each face faces either north, east, south, or west, and is marked respectively. Each side fights the other, in a hope of becoming the dominant, if not only, force in existence. Many commoners populate this world as well, and many side with one power or the other.
In this roleplay, we will be with the Techs, trying to restore humanity to what it once was. In this world, electricity is very limited, almost always used only for homes and machinery used to build. Oil is in abundance, but the knowledge needed to refine it into gas is lost.
~~Tech Magic~~
Enchantment~ Techs can enchant weapons and other things they make with Gears. Gears can be bought, sold, found, and, if skilled enough, made. They are, as the name implies, gears, each with its own symbol. There are many common gears, such as ones of Fire Enchanting, that eventually wear off and need to be replaced, but there are some that are incredibly rare, near legendary ones, that can possibly tear open rifts in the very air itself. Most gears need to be replaced after a while, but there are a few that need never be replaced.
Possession~ There are many pieces of Lost Technology, most made from before the Cataclysm. They are in a wide variety, from things as insignificant as toasters to things as powerful as a massive robot. Techs who are Possessors can use their Energy to reactivate these ancient machines and use them however they wish, even if they weren't meant to be used that way to begin with. A weak Possessor might only be able to possess a toaster, but the truly powerful can manipulate the ever rare robots and machines. Possessors are rare and so few exist.
Recognition~ An ability just as rare as Possession, a Recognizer can use his Energy to Recognize a piece of machinery and, whether or not it has been discovered before, instantly know how to use it. Strong Recognizers can Recognize machines that are larger, more complex, and older than weaker Recognizers.
The Tech's ranks are as follows, from lowest to highest~~~ Tinker-> Mechanic-> Technician. Technician is also a generic term used for the whole group.
So, here's the layout.
Name:
Age:
Rank:
Tech Type: (Recognition, Possession, or Enchantment)
Weapon: (It can be a melee weapon, a long ranged weapon, a small piece of Lost Tech, ect. So long as it works with either a Gear Enchantment, Possession, manual use, steam, or Clockwork (the use of actual gears working together)).
Personality:
Physical Appearance:
Past/Backstory: