WIP
Name: Maple Wildberry
Race: Fairy (of the nature variety)
Age: 36, appears to be in her early-mid twenties
Role: Average Tenant
Years: 12
Appearance: Small, 5 inches to be exact. Her figure is petite, and hourglass-like, and she is light enough to sit on a flower without making the stem bend. Her hair is a shade of light brown, and flows down past her waist. Her wings aren't your typical 'oo, pretty butterfly' wings, but rather they seem more practical, given how fast the wings flap. Her wings are varied shades of pink and red, but depending on the light, look clear. Her eyes are the same color as her hair, a shade of light brown. Her skin has a seemingly natural tan, not too dark, but she's certainly not pale.
Personality:
Maple isn't the most social of fairies, not that she'd shy away from conversations or people, she just doesn't much care for them. She would rather spend time alone with her plant's than around people or animals, and she often gets lost in her thoughts when caring for plants. Some might feel her to be great to talk to when they need advice, because she is as much a logical thinker as she emotional, so her advice tends to be somewhat rational(most of the time). It is to be noted that she is sensitive about her appearance, specifically her breasts, she's not vain, no far from it, she's simply sensitive about how people view her.
Mind - Maple is more of an introvert than an extrovert by a large margin, if given the choice between going to a social event, or sitting in a dark room by herself, she would choose the latter. However, she isn't so much of an introvert as to avoid people altogether, in fact, she doesn't mind company as long as it doesn't take the form of large groups.
Energy - Maple isn't entirely energetic, she plans ahead, and focuses on the task at hand. You aren't going to see her jumping from task to task unfinished very often. That isn't to say she is always focused, in fact distracting her is simple, if you're a plant. Maple often loses herself in thought when surrounded by nature.
Nature - Maple doesn't deal with emotions like most people do, they are usually more logical, or more emotional. Maple on the other hand, is neither, and both. There are times when she is in control of her emotions, and deals with them logically, and times when her emotions just run wild. On a usual day she will keep her emotions in check, however if she's been drinking, or is just having a bad day, her emotions are set loose upon those around her.
Tactics - Maple's work method is extremely methodical, she has a plan for everything she does and follows it to a tee. In her mind there is little room for improvisation, if something in the plan goes off course, then there needs to be a backup plan to compensate, if some part of the backup plan goes wrong, then there needs to be a backup plan for the backup plan. There is never a time Maple is without a plan, and she doesn't work well with people who are the polar opposite.
Identity - This is complicated, because much like with her nature, she is smack dab in the middle of both extremes. She isn't one to just let everything slide and go with the flow of things, but she also isn't the type to worry about things that have happened. If she feels like it would be more logical to go with the flow of things, she will, but if she feels it would be illogical to do so, she will fight it.
Weapons: N/A
Powers:
Flight - What? Did you honestly think her wings were for show? Sure, she can only fly about as fast as a human can run, but it's her main method of travel, as walking would take her ages to get anywhere.
Natures Grace - Simply put, she grows plant's. They are your average everyday plants. Except they aren't, her Venus Flytraps specifically can eat entire mice, and if she is by one, and something or someone tries to harm her, it will try to eat them. These plants can grow to sizes big enough to eat a person, and her room in the Mansion is more accurately described as a 'man-eating' greenhouse.
Nature's Voice - Maple can talk to animals, well, it's more or less she can feel what the animals are feeling, and communicate to them in that way, she can't literally talk to them, and her translations are rough at best. Put simply, she is an animal empath, though, technically humans are also animals, the ability doesn't work on them or other creatures, just wild animals.
Skills:
Gardening - As noted, her room is more like a greenhouse, and she doesn't need her fairy magic to make it so, as she has plenty of plants in her room that she grew without use of her magic. On top of that, she can identify most flowers, and tell you if they are poisonous or not.
Alchemy 101 - She's not a witch, nor does she use magic in the task, but Maple can craft many a different potion using the plant's she grown. She mostly uses this skill to create her own special scented baths, so she might smell like cotton candy one day, or lavender the next.
Brewery - Potions aren't the only thing this fairy knows how to cook up, as she is also quite the expert when it comes to making alcohol. The alcohol she brews tends to be rather odd, in that it can knock most sailors flat on their asses, but tastes like a fruity drink said sailors would make fun of.
Special Traits:
Nature's Boon - Maple is one of the shortest nature fairies, as they are usually around 7-9 inches. Though, this isn't without it's benefits, as her wings aren't the typical wings you would see on a nature fairy, her's are built for speed and maneuverability, versus that of the average 'butterfly style' fairy, and if she were bigger, her wings wouldn't work as good.
Negative Traits:
Cold Allergy - Maple is like a plant, the cold is bad. And not bad as in it weakens her, but bad as in it can and will kill her, rather quickly. During the winter months she tends to avoid the outdoors, as well as avoiding the freezer.(She almost got trapped in there once because she was drunk and not paying attention to where she was flying)
Feather - Maple is extremely light, and while this makes it easier for her to fly faster and maneuver, it's not as great as it sounds. A simple poke can knock her over, a flick can send her flying, and because of mass related sciency stuff, she's extremely weak.
Fun Sized - She's not just short, she's tiny. She can literally be stuffed into somebody's pocket, or even into a small jar. Oh, and her plant's food, is the same size as her, so, feeding her plants without getting eaten herself is somewhat of a challenge.
History and Lore:
Have you ever wondered why supernatural creatures needed a safe haven? You likely think that since they are superior to humans so they can just defend themselves. This isn't always the case, in fact history has proven this many times. You see, even the stronger of races are subjected to human cruelty. More oft than not the cruelty rests at the hand of scientists, they found out about the supernatural, they want to learn the secrets of the world, they want to make super soldiers.
Maple's story is different. There are plenty of sites on the web, go a bit further and you reach the deep web, there you will find many things, and if you know where to look you can find sites about supernatural things. Ares has one of these sites, an underground supernatural arena. However, fighting isn't all people wish to see when it comes to the supernatural. This is where Maple's story starts, on just such a site.
About nineteen years prior to today, two people started their very own site on the deep web. This site was called Starfall. The purpose of Starfall was similar to that of a 'Red Room', except instead of torturing people to satisfy sick fuck's fetishes, Starfall had supernatural creatures, and did whatever their patrons wanted to them.
The site was a huge success, and the founders of Starfall quickly became millionaires from the site, but they found it to grow tedious, trying to catch and contain werewolves, angels, and the other creatures that had made an appearance on the site. So they decided to look for smaller prey, and Maple just happened to fit the bill.
When Maple was abducted by Starfall, she was nineteen. Unfortunately for Maple they didn't want her to perish like others who had appeared on their site, so they also hired a druid, to keep her in 'good' health. She was put through many 'shows', tortured in various ways, for the amusement of some random person on the internet.
While knowing the specifics of every 'show' she was subjected to is unimportant, allow me to share with you at least one of her experiences. This show was rather cruel, as the druid under Starfall's payroll had told them that nature fairies couldn't stand the cold, so she was trapped underneath a jar and the temperature of the room was dropped enough to have an effect on her, without actually killing her. She was forced to endure the cold for what seemed like hours, before they finally ended the 'show' and allowed her to regain her warmth.
Maple suffered through things like that, sometimes even worse, for five years, and it would have been longer, had Starfall not decided to have a demon segment. The specific demon they had captured and tried to subject to their ways of torture went on a murderous rampage. Word got reached the asylum, and they sent a striker team to subdue it before it could do too much damage. The striker team just so happened to also find Maple, and she was taken to the asylum for recovery, and she decided to stay even after fully recovering.
Theme Song:
Race: TBA
Misc:
- Maple is an alcoholic, she will admit it, but cares not to change it
- Maple's favorite bath scent is cotton candy, and she smells of it more often than any other scent
- Maple is prone to forgetting she has to move her wings when she's been drinking, and often falls out of the air
- Maple hate's clothes, she say's it's a nature fairy thing, but it really isn't