I won't lie. I've been playing fighting games a lot lately with the release of Blazblue: Continuum Shift and it got me thinking about an old thread on the forum where we turned a character of ours, or even our mythos self, into a fighting game character and made movesets for them. Why is this important? Well with new members and time come new characters from members old an new. So I figured I'd give this its own gig since I actually had a blast thinking of moves last time. So let me break it down for you folks who might wanna try this but are fighting game illiterate. Basically most people follow a system where directional input is based on this setup and assuming the character is facing left... 789 456 ===Character facing this way===> 123 Light, Medium, Heavy, and Special attack buttons are typically addressed as A, B, C, and D. So say you want a move to use the basic quarter circle forward towards your opponent and an attack based on your characters special attack button. The input you'd put in would be... 236D. Make sense? Well if it doesn't watch the other fighting game junkies put it in, look at the number diagram, then it might make more sense. I'll have to do mine later when I'm not exhausted. Oh yeah, if you make a move set, don't forget to make an Ultimate Attack for that last round finisher. I guess make a nod to the mythos and call it a Cyclic Finish?