How To Make A Believable Culture

  • Welcome back, Iwaku! While we are still working on the site to get it back into shape, we've come back online so you can get back to doing what you love. Check out this announcement for more details.

Status
Not open for further replies.

OlympusBlood

Offline When You Need Me 99% Guaranteed
Roleplay Invitations
Group Roleplays
Posting Speed
Speed of Light, Several Posts a Day, A Few Posts A Day, One Post a Day, A Few Posts a Week, One Post a Week, Slow As Molasses
Genders You Prefer Playing
Primarily Prefer Male
Playing Style- Passive or Aggressive
Passive, but every so often there'll be a random plot twist.
Favorite Genres
Slice of Life, Fantasy, Modern, Historical Fiction, Horror, Zombie Apocalypse, Futuristic, I'm pretty adaptable, I like stuff to do with family and friendship
Genre You DON'T Like
Well...the only thing I don't play is romantic. Because I've not fell in love yet so I can't describe it :).
#1
Fantasy worlds can be beautiful, or quite the opposite, similar to realistic worlds - and our own world. But even on Earth there are thousands of cultures in every continent.

A culture needs to be believable. For example:
Language - What is the language of your culture? There could be a few languages, like in Wales or Canada. This language could be fantasy or a real language.
Festivals - What kind of festivals does your culture have? Perhaps the people do not like these festivals. How do these festivals affect the culture? For example, Panem has The Hunger Games.
Religion - Religion can affect culture greatly. Jewish cultures will not work on the Sabbath day, Islamic cultures will go by the lunar calendar...ect.
Traditions - Does your culture have specific traditions? Perhaps all girls have to learn karate or rituals must take place when someone comes of age?
Poverty - How does the culture react against poverty? Do they look down on it? Try to help them? How do they feel about people who are different? Most cultures have opposite beliefs all by each other. Try to think of the majority, and explain how this affects the characters.
Jobs - What kind of jobs are used often? What are respected? Why?
Clothing - What kind of clothing do most people wear? Why is this? Is there a different time from the present that causes this?
Technology - How does technology affect this culture? If there is a lot of poverty, put this into account.
Military - What kind of military does your country have? Are certain people forced to join? Where are they based? Who is in charge? Is the culture more conquerer or defender?
Crime - How do people react to crime? What is the crime rate? How do they prevent crime?
Hobbies/Sports - What are popular things to do? What are big sports? Is there worldwide competitions like the Olympics? Are the sports dangerous? What can other people do for fun?
Arts/Music - What kind of music do people listen to? If it's set in 17th Century France, they'll be listening to classical music, but in modern times Pop-Rock is more of an option. Try to think about the arts as well - what kind of theatre performances? Who is a famous painter and what is his or her style? What genre of books are popular and why?

But you should also...
Use your surroundings - Don't forget that all these things merge into each other. If people are protesting about the deforestation, they care for the environment. If people are wearing tank tops, they probably don't live in the Antarctic. Maybe they are in the future and evolved, but this once again affects the culture. If there's different species, don't go straight to stereotypes. In fact, avoid stereotypes for every character (though one stereotype can be quite funny to work with).

And remember...
Norms refer most often to cultural values and traditions. They are rules that were developed by a group to specify how a person should, should not, may, and must act in society and situations within society.
For example: You must wear clothes. You must burn your dead.
The first one, Folkways have some wiggle room. There's no moral obligation to follow them within a culture. It's sort of the guidelines for 'how things ought to be done' according to a particular culture. Don't belch at the dinner table.
They tend to be the result of practice over time. A Folkway can become a More when it becomes an ethical principle.
Mores are considered to have more significance because they are steeped in morality. For example incest or murder would carry significant social consequences and the perpetrator may be ostracized or even put to death. Mores are coercive and are considered essential for the continuation of the society. Important to remember these are typically not written laws at all. Just the way things are. The perceived proper way of doing things within a society. It encompasses a lot of those little things that individuals do because reasons.

This will be updated when I think of more things.
 
Last edited:

The Ageless

Le Diable Blanc
Roleplay Invitations
Group Roleplays, One on One Roleplays
Posting Speed
A Few Posts A Day, One Post a Day
Writing Levels
Give-No-Fucks, Intermediate
Genders You Prefer Playing
Male, Androgynous, Primarily Prefer Male
Playing Style- Passive or Aggressive
Switch
Favorite Genres
Modern, Romance, Adventure, Fantasy
#2
Oh music and the arts are important. That shows how select types of subcultures express themselves. That's all I got
 

OlympusBlood

Offline When You Need Me 99% Guaranteed
Roleplay Invitations
Group Roleplays
Posting Speed
Speed of Light, Several Posts a Day, A Few Posts A Day, One Post a Day, A Few Posts a Week, One Post a Week, Slow As Molasses
Genders You Prefer Playing
Primarily Prefer Male
Playing Style- Passive or Aggressive
Passive, but every so often there'll be a random plot twist.
Favorite Genres
Slice of Life, Fantasy, Modern, Historical Fiction, Horror, Zombie Apocalypse, Futuristic, I'm pretty adaptable, I like stuff to do with family and friendship
Genre You DON'T Like
Well...the only thing I don't play is romantic. Because I've not fell in love yet so I can't describe it :).
#3
Thanks, I'll add that in!
 

The Creator Prime

Master Strategist
Roleplay Invitations
Group Roleplays, Not Taking RP Invites at this Time
Posting Speed
One Post a Week, Slow As Molasses
My Usual Online Time
It tends to be really irregular, sadly.
Writing Levels
Advanced, Prestige, Douche, Adaptable
Genders You Prefer Playing
Androgynous, Primarily Prefer Male
Playing Style- Passive or Aggressive
I could probably do either.
Favorite Genres
Fantasy, Grimdark, Modern, Supernatural, Horror(?), ...
Genre You DON'T Like
Furry, ...
#4
Military has always held an effect on cultures in both new and long old times, I think that's a worthy thing to add.
 

OlympusBlood

Offline When You Need Me 99% Guaranteed
Roleplay Invitations
Group Roleplays
Posting Speed
Speed of Light, Several Posts a Day, A Few Posts A Day, One Post a Day, A Few Posts a Week, One Post a Week, Slow As Molasses
Genders You Prefer Playing
Primarily Prefer Male
Playing Style- Passive or Aggressive
Passive, but every so often there'll be a random plot twist.
Favorite Genres
Slice of Life, Fantasy, Modern, Historical Fiction, Horror, Zombie Apocalypse, Futuristic, I'm pretty adaptable, I like stuff to do with family and friendship
Genre You DON'T Like
Well...the only thing I don't play is romantic. Because I've not fell in love yet so I can't describe it :).
#5
Thank you, adding!
 
K

Kaida

Guest
#6
Mythology (not just creation myths, but myths that explain why something looks how it does or works how it does).
Legends (to include heroic figures that the masses look up to and infamous villains that are despised).

These two things lend themselves to other aspects of culture, as well; language, rituals, rites of passage, religion, the arts, etc.

Also whether a caste system exists (as an extension of the poverty line of thinking).
 

Imbroglio

The Vainglorious
Roleplay Invitations
Group Roleplays
Posting Speed
One Post a Day, A Few Posts a Week, One Post a Week, Slow As Molasses
My Usual Online Time
Usually Wednesday-Saturday Anywhere between 11am-midnight pst
Writing Levels
Intermediate, Adept, Advanced, Prestige, Adaptable
Genders You Prefer Playing
No Preferences
Playing Style- Passive or Aggressive
I play both ways.
I usually try to anticipate what style of play will best serve the game in relation to the other players and their characters.
Favorite Genres
Fantasy, Scifi, Magical Realism, Modern Fantasy, Horror, Epic Fantasy, Soft Scifi, hard Scifi, Southern Gothic
Genre You DON'T Like
****PREFACE***
I'm really not picky, and honestly it's usually really oddly specific things I won't play. So below I have included explanations and exceptions.
_1:
Romance: in which the romance is the point of the game, if it happens in game, cool, but I won't play a game where the end-goal is for the characters to have sex or be 'shipped'. Fine if that happens while we play, but I don't want that to be the point.
_2:
All Furry: Nothing against the fandom, I just don't have characters that work in an 'all furry' game. If you want to play a mixed game where anthro type characters exist alongside others though, that sounds great!
#7
Social Norms, Folkways & Mores.
These are often unspoken rules found within a culture.

Norms refer most often to cultural values and traditions. They are rules that were developed by a group to specify how a person should, should not, may, and must act in society and situations within society.

For example: You must wear clothes. You must burn your dead.

The first one, Folkways have some wiggle room. There's no moral obligation to follow them within a culture. It's sort of the guidelines for 'how things ought to be done' according to a particular culture. Don't belch at the dinner table.
They tend to be the result of practice over time. A Folkway can become a More when it becomes an ethical principle.

Mores are considered to have more significance because they are steeped in morality. For example incest or murder would carry significant social consequences and the perpetrator may be ostracized or even put to death. Mores are coercive and are considered essential for the continuation of the society.

Important to remember these are typically not written laws at all. Just the way things are. The perceived proper way of doing things within a society. It encompasses a lot of those little things that individuals do because reasons.

Including some of what @Kaida mentioned above

These two things lend themselves to other aspects of culture, as well; language, rituals, rites of passage, religion, the arts, etc.

Also whether a caste system exists (as an extension of the poverty line of thinking).
I hope that was useful and not just super silly of me to mention!
But they do always help me in my world building when it comes time to create a culture for my fictional societies :)
 

OlympusBlood

Offline When You Need Me 99% Guaranteed
Roleplay Invitations
Group Roleplays
Posting Speed
Speed of Light, Several Posts a Day, A Few Posts A Day, One Post a Day, A Few Posts a Week, One Post a Week, Slow As Molasses
Genders You Prefer Playing
Primarily Prefer Male
Playing Style- Passive or Aggressive
Passive, but every so often there'll be a random plot twist.
Favorite Genres
Slice of Life, Fantasy, Modern, Historical Fiction, Horror, Zombie Apocalypse, Futuristic, I'm pretty adaptable, I like stuff to do with family and friendship
Genre You DON'T Like
Well...the only thing I don't play is romantic. Because I've not fell in love yet so I can't describe it :).
#8
Thank you. If you don't mind, I'm just going to copy and paste that into the first post since it's pretty specific.
 
Status
Not open for further replies.