- Invitation Status
- Posting Speed
- 1-3 posts per day
- One post per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Primarily Prefer Female
- Genres
- Anime-esque, sci-fantasy, adventure, cyberpunk, high-fantasy, Victorian fantasy. comedic slice of life
I don't GM very often, and when I do, I usually don't do it because I love GM'ing so much, I just really wanna do a certain idea, and have to do it myself. But, I'd like to get better at it, still. So I'm hoping the more experienced peeps can offer me some advise.
Often times I feel like I'm not good at pacing the roleplay at all. I feel like when I set a scene, a lot of times people just kinda passively react to it, and I just NEED to let everyone get their single(!) reply in, then make another story post. But then, when I try to keep everything a little more fast-paced and tightly written, it seems people are unhappy with the lack of downtime.
I've seen (and been in) other roleplays, where the players seem more engaged with the pacing. They'll react to the GM's story post, but also drive each other to reply with one another. In my own roleplays, I often get the impression that everyone's just kinda looking at me to post, then posts once, and then that's it. And I feel really discouraged by that sort of development. Since I know this doesn't have to happen, I think I'm doing something wrong. Or a lot of things, maybe.
So, how do I pace my roleplays better, and in a way where people don't feel bored, but have enough freedom to mingle with each other, too.
Often times I feel like I'm not good at pacing the roleplay at all. I feel like when I set a scene, a lot of times people just kinda passively react to it, and I just NEED to let everyone get their single(!) reply in, then make another story post. But then, when I try to keep everything a little more fast-paced and tightly written, it seems people are unhappy with the lack of downtime.
I've seen (and been in) other roleplays, where the players seem more engaged with the pacing. They'll react to the GM's story post, but also drive each other to reply with one another. In my own roleplays, I often get the impression that everyone's just kinda looking at me to post, then posts once, and then that's it. And I feel really discouraged by that sort of development. Since I know this doesn't have to happen, I think I'm doing something wrong. Or a lot of things, maybe.
So, how do I pace my roleplays better, and in a way where people don't feel bored, but have enough freedom to mingle with each other, too.