E
El Cartel
Guest
Original poster
For some [ if not all ] Harvest Moon may seem slightly childish, with it's cute graphics and adorable storylines but, what if you look past that ? A story of a shipwreck into a deserted island filled with natives ? Your only choice for survival and acceptance is for you to work for said island. And maybe, just maybe fall in love ? What I'm saying is that if you spice it up while adding a lot of slice of life and fantasy aspects to that 'game' you might get yourself something interesting... or perhaps weird; in a good way.
We could match up/ combine a lot of the aspects of the games in the HM series. For the fantasy factor we could add the sprites, the goddess and the king. But instead of only the main character seeing them, and they being a legend what if they were tyrants who ruled the island/town ? What if all the profits they made were sent to them, and the whole town/villagers where under some sort of spell and it was up to you to stop them ?
As for the farming/farm life elements that could be replaced or slightly adjusted, instead of them taking center stage it would be you trying to reverse/brake said curse by befriending all the villagers and finding out what makes them tic'.
The orginal game/story can hold many room for adjustments into making it pretty interesting. It can even be added elements of the Rune Factory series [ fighting monsters for items, and such ] So I'd like to see what the public thinks of this.
My motivation for this is of course the games and events. I'm interested in the response of the public as to if I would do it or not, instead of making it a normal roleplay this could also be adjusted to a 1 x 1 or small Group roleplay. So yeah.
Comments ?
We could match up/ combine a lot of the aspects of the games in the HM series. For the fantasy factor we could add the sprites, the goddess and the king. But instead of only the main character seeing them, and they being a legend what if they were tyrants who ruled the island/town ? What if all the profits they made were sent to them, and the whole town/villagers where under some sort of spell and it was up to you to stop them ?
As for the farming/farm life elements that could be replaced or slightly adjusted, instead of them taking center stage it would be you trying to reverse/brake said curse by befriending all the villagers and finding out what makes them tic'.
The orginal game/story can hold many room for adjustments into making it pretty interesting. It can even be added elements of the Rune Factory series [ fighting monsters for items, and such ] So I'd like to see what the public thinks of this.
My motivation for this is of course the games and events. I'm interested in the response of the public as to if I would do it or not, instead of making it a normal roleplay this could also be adjusted to a 1 x 1 or small Group roleplay. So yeah.
Comments ?