Horror RPs

Discussion in 'THREAD ARCHIVES' started by Grumpy, Jul 5, 2010.

  1. So we've had a string of horror-themed games starting up in Iwaku recently, something I'm really quite pleased about. Thumbs up to Alarice and Vay, plus all the others starting these kinda games.

    But my question's this, Iwaku.

    What do you guys look for in a horror game? Atmosphere? Pacing? Terrifying monsters and villains? What sort of settings do you enjoy? Are you into slow-building, atmospheric horrors, or do you like the games where your characters end up being chased, terrified, done dark corridors by unseen forces or some deranged slasher?
  2. the shit hits the fan for the characters, hard.

    if they're a bad-arsed gun toting combat machine, they run out of ammunition and get wounded.

    if they're normal, they shit themselves and face tremendous odds.

    shittons more fighting withdrawls/balls out running away screaming than hardend combat.
  3. Atmosphere.

    I see the point of horror is to be scary and atmosphere will do just that. If you don't know what your walking into, if you can't see the monster but hear it, if you misplaced you trusty torch... All of these things contribute to the atmosphere and are psychological factors that affect game play and user feeling. The jumpier someone is, the better you are doing your job.
  4. WMD, I've found the antithesis of the bad-assed gun-toting war machine of death, part of Why I don't GM games any more is because I can become VERY vindictive in the creation of my own atmosphere.
  5. Nellie King | Nellie's Room

    Interactions: Demi, Penelope, Helen & Cyrus @KatSea

    I catch Helen's voice through the mouthful of chips and lean forward, flashing a goofy and warn grin her way.

    "Love you too," I say, absolute victory swelling up in me like the tides beneath a full moon. Oh...how poetic of me! I should write that down later. Maybe even turn it into a sketch later? I haven't drawn in so long, it'd be nice to get back into it. I bite my bottom lip in excitement as I bust open a pack of Oatmeal Creme Pies (hey, if you don't like them, bite me while I bite this--win, win for everybody!). Gooooosh, I love these so much! As soon as I take a bite out of it and the heavens bless my tongue with sweet Nirvana, I can't stop myself from doing a quick little dance in my spot, humming happily.

    "Food always makes life better," I sigh happily before laying my head on Cy's shoulder. I cut a sneaky glance up at him, my face warming up a few degrees. "That and other stuff."

    "Nah," Demi pipes up while digging into a bag of potato chips. Huh. So she likes the plain ones--duly noted. "Just food for me, biatches."

    Pen shakes her head while fussing with a bag of fruit snacks. She seems to be struggling with it. "W-wow. So what are we then? Just ch-chopped liver?"

    "I was going for chopped spleen, genius," Demi mumbles before snatching the fruit snacks out of Pen's grasp.


    Demi holds up a finger and rolls her eyes. "Shush!" Without any effort, she pops open her fruit snacks and tosses them back. Pen just barely catches it in time, too surprised by the kind gesture to say anything. She just blinks a few times, gaze switching between her snack and Demi. She eventually mumbles out a thanks before popping a gummy into her mouth, her face a tad on the pink side.

    Well then...that was nice of her...?

    I put my attention back on Cy and chuckle. His awful Harrison Ford impersonation just now hits me, but I play along pretty easily and take out a Caprisun of my own, also examining with a close eye. I stick my tongue out to the side for extra measure. "A fine beaut she is...Wait a minute." I pretend to extract a magnifying class from my back pocket and study the pouch. "Remarkable," I whisper in awe, locking eyes with Cy again. I'm sure a boatload of mirth is shining in my eyes, but I refuse to break character. Not yet anyways. "We may have stumbled across a fine relic, Dr. Booker! The sleek yet simplified design. The cheap price! The scent of every snack imaginable staining its frame..." I hold my Caprisun up, as if I'm admiring an ancient gem. "We've stumbled upon something quite grand..."

    A pause.

    "Do you like...fucking rehearse this shit beforehand?"


    "What? I know you guys watched that weird shit too!" Demi huffs in defeat, focusing on her snacks once more.

  6. I look for a plot that keeps the players guessing...if I am forced to question what motives are and who is doing what, then I am likely having a much more engaging time.

    In a horror or thriller, I really want it to be scary. I want to feel like my character could die at any moment. I want there to be scary shit and people getting killed and stuff.

    That's what makes it fun. >:D the fear of horrible things happening and about to happen.
  8. I agree with Jack, everything should come into question, even, yes diana, "will I be alive in a second?"
  9. The atmosphere for me - the creepy setting gives me the jitters x_x
  10. I dig the emotionality of it all
  11. Gotta be psychologically based. It's like my horror movies, it's far scarier when it's subtle. Some bloke with a chainsaw doesn't really scare me.. ghosts do.. especially the japanese Horror thing, where it's heavily based on Psychology.

    Also, I think an enemy/monster that seems impossible to kill, ghosts are especially good for this, though i don't find indestructible humans fall into this category.

    Plus yes, threat of character death is definitely a contributor to a scary atmosphere.
  12. Worlds apart there are two beings so different, and yet made for each other. If only they could meet. WHen the unexpected happens however....two worlds will be forever different~ (Either our own girls, or tweaked version of existing worlds/characters like a female naruto meeting a female harry potter. Although that is just a example. I am not saying that is the worlds our girls will be from, and if they were, it would not be limited to the 'main' people)
  13. I do like it better when there's someone else out there playing the villain and the monsters. >:D I guess it's why I would rather join someone else's horror than my own. Cause it always ends up on teh GM to lay down the scary stuff. I know I can do some scary stuff, but it's not as scary for me when I'm doing it to myself. t___t
  14. Not knowing who will die and why.

    In most horror films, you can tell who's gonna die because you think on a role-basis, like "Oh, she's the blond who has too much sex, so she'll die because she's sinful." Or "He's the fat dude, so he's gotta die because he was mean to that kid in the last scene."

    A good horror will play with these expectations and not go for the obvious moral/entertainment choices. That's one of the reasons Alien worked, because Sigourney Weaver was one of the least known actors on the cast. And a particularly shocking death was when the heroine's wheelchair-bound brother gets killed in Texas Chainsaw Massacre - because you would'a thought he had two very good reasons to survive.

    If we can predict the conventions, then we reason our way out of fear. If something is expected, you're more likely to laugh than feel afraid (because you're laughing over-consciously about how the writer/director chose to kill that character - like in Final Destination) You need to keep a horror TRULY unknown in order for it to hit the mark. And above all, you have to be subtle, so that the audience don't just see the hand of the writer in the events, but are right there empathising with the character until the very end.