**Note: historical inaccuracies aren't due to me not caring about the facts, this takes place in an alternate Earth timeline. The reasons for the Cold War are different in this RP as to match the backstory** August 6th, 1945. The world was forever changed after the United States dropped the first Atomic Bomb on Hiroshima, Japan. The immense power and devastating capabilities a weapon that the "Little Boy" possessed was immediately brought into the global consciousness. Nearly 146,000 Japanese Civilians were dead, 70% of the city lay in ruin and an additional 7% of Hiroshima was severely damaged by the detonation. Even though Germany had fallen and most countries thought the atrocities of the Second World War were behind them... The Manhattan Project was put on display for the world to see. Radiation scorched the streets, leaving behind the horrific silhouettes of terrified people screaming in fear as their world erupted under the pressure of the mighty Atom. When Japan refused to give up, the U.S. dropped another nuclear bomb on Nagasaki three days later: the "Fat Man". This time there were approximately 80,000 casualties, but the immense radiation would soon take the lives of more. Ultimately, Japan surrendered and the war was over. But the ramifications of utilizing the splitting of Atoms for advanced warfare still hung in the air. The world quickly realized how powerful nuclear energy could be if harnessed properly and they began to work on a way to properly control it. Over the course of the next century, the world began to study nuclear energy in an attempt to harness the power it possessed. By the year 1950, nuclear power was the primary source of energy throughout the world. It was a plutonium utopia, so to speak. The entire planet had unified to understand the potential of the atomic wonder they had stumbled across, focusing on furthering the human race through advanced technology and improved medicine. However, at the beginning of the 1980's, the relationship between the United States of America and the USSR became strained when it was discovered that the Russians had been secretly building a nuclear arsenal to rival that of America's. The fear of communism throughout the USA was not a secret, but even during the McCarthy Trials, the USSR had not acknowledged their frustration towards the Capitalist way of life. But, they had secretly been preparing an atomic arsenal during the 70's, fearing the potential of a full-out assault by American forces. The USSR secretly hid their spies in the corners of the United States, quietly invading the White House so information about potential American strikes could be instantly relayed back to Russia. However, an American FBI employee noticed a continuous pattern of undocumented communications from all across the country being sent to an unknown location. When he brought this information to his superiors, the communication lines were quickly traced back to Russia and the news went public. International spies leaking information to other countries were common during the time of war, but during a time of supposedly global peace, it was seen as an attack. Although the United Nations tried desperately to quell the increasing aggressions of the American people, who felt that Russia's actions further confirmed their irrational fears about the evils of Communism, they could only watch on in tense anticipation as both the USA and the USSR entered a 'Cold War'. Both countries began to devote their resources towards an extremely dangerous arsenal of atomic weaponry, building vehicles and handheld weapons capable of producing the same devastating effects of the Hydrogen bomb. Missiles with high-tech targeting systems were constructed and pointed directly towards the 'enemy', ready to launch at a moment's notice. But both countries were at a stalemate: their military forces were equal and neither would dare call for the first strike, fearing the repercussions of setting off a chain of atomic detonations. While the world hinged on a delicate thread, a third party had secretly entered the Cold War unbeknownst to anyone; Vietnam. Although the prominent countries across the planet had experienced a unified boom of shared knowledge and peace since the Second World War, Vietnam had been struggling through a horrific ordeal. Tensions between the North and South of Vietnam had been high since the South's refusal to sign the Geneva Convention in 1954, resulting in the formation of the "Republic of Vietnam" in an attempt to counter the communist government run by Báo Dai. While the rest of the world tried to stay out of the conflict (realizing that any interaction with one side might be seen as neo-colonization due to previous conflicts with the French), America offered both political and military support to South Vietnam, seeing the spread of communism ideals throughout the world as just as large a threat as it was on American soil (or so they thought). When South Vietnam lost the war in 1975 and became a part of the Socialist Republic of Vietnam, the country looked across the sea for one final act of independence. In a daring move, they would eliminate those who had tried to 'destroy the peace'; they would destroy The United States. Using the global distraction of the Cold War to their advantage, a task force of Vietnam soldiers snuck through the American border and made their way to a secret weapons testing bunker hidden in Southern Nevada; Area 51. Although the purpose of the base was unknown to the public, the U.S. Government had secretly been using it as a developmental institution for Atomic Weaponry and experimental military transportation. The USSR had stolen the information, but agents from Vietnam had managed to get their hands on it. With nearly enough weapons to level the entire country, Area 51 was extremely vulnerable should anyone discover it's true purpose. Unfortunately for America, and the world, the revenge-driven Vietnamese had learned of their weakness. The Vietnamese forces quickly invaded the base, gunning down any personnel they came across as they made their way to the storage bay. Once there, the team detonated the thousands of radioactive missiles on-site, obliterating the base within seconds. The shockwave from the multiple explosions quickly spread across the United States like wildfire, igniting the other warheads and creating an Armageddon level event. Within a week of the first detonation, America was swept clean off the map, eradicated by their own arsenal of nuclear weaponry. At first, Russia was blamed for the devastation, but the combined intelligence of the United Nations realized Vietnam was behind the literal 'death of a nation'. But as both the UN and the rest of the planet quickly realized, Vietnam's plan for revenge was heavily under calculated. The sheer force of each nuclear detonation combined was nearly impossible to determine, as the United States had kept most of that information to themselves. However, Russia brought forth some recent intelligence they had acquired, revealing that nearly a billion warheads were spread out across the United States. The combined force of each detonation was creating a nuclear blast that would soon cover the entire planet. What made things worse was that the blast would only increase as it engulfed nuclear power plants and generators, not to mention the atomic weaponry of the world's powerhouses (which had been built as a counter against the Russian and American weapons, should one strike before the other). In short; the blast would bring out the end of the world within a week of the initial detonation. Using the short time they had left, citizens of Planet Earth scrambled for supplies, built fallout shelters, and prepared for the end. Canada was hit by the blast first, followed by Mexico and all of South America. Then, the Great Mushroom Cloud (as it's now known) slowly spread to the Eastern hemisphere, obliterating anything in its path. Although the world governments had done their best to prepare the citizens for 'the end', it was not enough. Government commissioned fallout shelters built as a response to the Cold War (should any detonations take place) and privately owned shelters could not hold entire populations and many citizens across the world were left to die in the fallout of nuclear war. But as the explosions ceased and the dust settled, the level of radiation spread across the planet had far surpassed livable conditions. So, those within the shelters remained there until the year 2180, when radiation levels, although still higher then they had been prior to the creation of the Great Mushroom Cloud, had become safe enough for humanity to not be affected by their environment. At last, humanity could return to the world above. But rather then witness the towering structures and breathtaking landscapes their ancestors had spoken about, the people found themselves living in a wasteland, filled with the ruined monuments of days long since past. While the remnants of humanity worked to rebuild what was left of the world, eventually they began to create a new world order. Many groups began to emerge from the ashes of civilization; in America, the National Confederacy of Protection and Democracy (NCPD, created from the remnants of military forces who valued strength through militaristic values) quickly rose to prominence, but they were challenged by the Legion of Cusreus (a cultist-society who worshipped a their leader like a deity), the Associated Brotherhood for a Better Tomorrow (ABAT, a group of citizens who sought to preserve the ways of the past while inventing a new way of life), and various smaller groups of Raiders who sought to capitalize on the wealth of others and take what they wanted without remorse. Other prominent factions and groups began to form across the world (such as the Heiwa iji-gun in Japan, the Commonwealth of New Yorkshire in most of the United Kingdom & Ireland, and the various Casino Families of "New Vegas") as more and more people returned to the land above the Earth. Although the radioactivity had altered the landscape in the century since the bombs first went off, the wildlife and plant life had adapted to the drastic alterations to the environment. New mutated animals and plants were spread out across the world, but many species of animal had also survived the fallout thanks to being placed within various shelters (most of these animals were livestock and were only used for meat/materials, but some domesticated animals also survived). However, just like the species that came before, there were certain creatures which stood at the top of the food chain. As well, some of the humans who did not reside in a shelter (either due to a lack of room or not being able to reach one in time) were discovered to have suffered mutations of their own. The radioactivity rotted away their bodies, transforming them into feral ghouls with only one motive: to feed. While they were still technically alive, most people saw these 'Lurkers' as walking corpses. Just like in movies that proceeded the disaster of the Great Mushroom Cloud, the apocalypse now possessed the threat of 'zombies'. But just as it has in times of hardship, humanity continued to thrive. From the wreckage, they began to rebuild their homes, their society, and their lives. Some opted to remain in their shelters while their fellow men and women ascended to the scorched world above, while others were more curious to live in the world they had left behind. Eventually, mankind managed to re-establish contact with one another and as a result, various people from all across the world can communicate once more. Although many groups saw a connected planet as an opportunity to expand their territory, the errors of the past have not yet abandoned their minds. For now, the larger factions have been peaceful. But even then, the Wasteland is a dangerous place to live. The threat of Raiders, mutated creatures, and potentially larger factions are all present no matter where you go. Those who travel alone normally get picked apart until they're nothing but bones, so travelling in a group (typically as a 'caravan') is the preferred option. So, the only question is... Do you think you can survive the Wasteland? ------- Int. Check Info Rules Timeline of the Wasteland The Great White Character Roster Character Sheet My Sheet Alright, so obviously this is a post-apocalyptic RP inspired by popular works of fiction such as Fallout, Mad Max, and 28 Days Later (just to name a few). The main idea of this RP will centre around our characters, all of whom have formed a Caravan as to survive out in the Wasteland. The timeline of the setting is approximately 6 years after humanity first emerged from the fallout shelters, so the year is 2183. You can play as a Shelter Dweller, or a Wastelander (the difference being you would have been born either in a fallout shelter or in the Wasteland). Seeing as how each group member is going to be important to the story (and in real group dynamics, people have to rely on one another), we'll each be taking a 'job'. What I mean by this is that each character will have a specific set of skills which help fill one specific 'job' (or two, depending on the severity of the job at hand). We'll be starting with 8-9 people (10 maximum, including myself), so that means we'll have to fill a few jobs, which I'll list below. Keep in mind though; you can make multiple characters (2 maximum, 3 with some convincing), so you can take multiple jobs. Just remember to be fair to other players (don't take two jobs that put your characters at the top of the team without asking) and ask questions if you're not sure about something. I'm friendly ^^ -- Jobs -- (Each job is colour coded to show their priority.) "Survivor's Crew" *These are the important jobs. If nobody had any of these, we'd all be dead. We don't need to fill all of them, but it'd make sense to have most of them filled out. Can be doubled with a job from the lower two ranks, if you so wish.* • Caravan Leader (the quintessential 'team captain') • Advisor (2nd in command isn't so bad) • Doctor/Medic (dammit Jim, I'm a doctor not a Wastelander!) • Gunner/Mercenary (the muscle) "Wasteland Vagabonds" *These are job roles that are important, but not as important as the first row. These can be doubled-up with a job from the first row or taken by themselves.* • Cook (somebody burnt the bacon again) • Technician/Mechanic (pre-war tech can still be useful if it's working) • Scientist (did I hear somebody say 'laser rifle'?) • Trader (it's good to have someone who can make some cash) • Entertainer (from musicians to prostitutes, the skies the limit) • Salvager/Tinkerer (making something from nothing; the very definition of creativity) "The Tag-Alongs" *These are the lowest ranking jobs and essentially act as an 'other' option if you don't want to take on a massive role. These MUST be doubled with one of the "Wasteland Vagabonds" jobs, however.* • Wastelander/Shelter Dweller (you're just trying to survive in the world) • Farmer (home on the wastes, where the mutated cows roam and play) • Doctor's Assistant/Nurse (for helping the doctor fix life's boo-boos) • Other (feel free to throw ideas at me, I'm flexible!) **Additional jobs/multiples of the same job can be discussed later on, but let's try to fill the key roles right now.** 1. No GMing. We don't want any Mary-Sues or Gary-Sues 2. Maximum of 2 Active Characters per person. Any more needs approval by a GM 3. Characters can and probably WILL die, but please ASK somebody before you attempt to kill their character rather then just say "Your guy is dead." 4. Keep it PG-13!! Romance and Lovey-Dovey stuff is fine, as well as the occasional innuendo, but take smut scenes to PM, please. Also, violence is allowed, but please don't rip out a guys entrails and hold them above his head while he slowly dies. We're not monsters (although some of our characters may not be 'ideal citizens') 5. Some scenes will be time skipped if they drag on too long/get too boring, but most of the time we will RP things through. 6. Every player-character will be a member of the caravan at the start, but any additional characters/players who join later on will become members through IC interaction. 7. Your character cannot have any GM abilities. GM abilities include: Character Manipulation (mind control/puppetering), Insta-Killing other player's Characters, etc. We all know what these are so we should be good. If you do, however, have questions about what constitutes a 'GM ability', just let me know. 8. Post at least two paragraphs each time (more is fantastic). 9. GM posts will be announced (these include plot movers, special events or even the death/introduction of a new character). 10. If you got this far, here's a cookie *hands cookie*. Also, include "It's the End of the World (and I feel Fine)" in the "Other" section of your character sheet so I know who's read the rules. 11. Please make PvP combat fair. It really sucks when somebody stabs the other person's foot so they're stuck to the floor, then proceeds to just punch the crap out of their immobile opponent. In addition, GM moves will NOT be allowed inside PvP combat unless approved/announced in a GM event. (Ex. 1-Hit KO Headshots against Named NPC's) 12. Enjoy the RP to the best of your ability! • 1945 - Atomic Bombs are dropped on Hiroshima and Nagasaki. The world becomes fully aware of the power that nuclear energy possessed. • 1946 - The United Nations calls for a 'unification of mankind'; worldwide peace is achieved only a year after the Second World War. • 1948 - Geneva, Switzerland becomes the first 'Atomic-Powered City' in the world, followed by New York City only months later. • 1950 - The world's first 'Nuclear Autonomous Helper Robot' (NAHR) is built by "Ato-Mech Incoporated"; every home in America will have one within the year. • 1950 to 1962 - The Atomic Revolution; new medicines, advanced technologies, and the prosperity of mankind at an extremely rapid pace. Meanwhile, the Vietnam War begins. • 1964 - American Forces join the fight in Vietnam against the North, reinforcing the USA's dedication to 'crushing Communism worldwide'. Meanwhile, the USSR begins to amass a nuclear arsenal as a precaution against a potential U.S. attack. • 1973 - America begins pulling out of the Vietnam War after the Tet Offensive. In two years, the war will be over. • 1975 - The FBI discovers Russian spies spread out across America, followed almost immediately by the revelation of the USSR's arsenal. The Cold War begins. • 1975 to 1982 - While the UN tries to end the Cold War, the rest of the world prepares for the possibility of nuclear decimation. Ato-Mech Inc. begins building nuclear fallout shelters. Meanwhile, the Vietnamese Government plots their revenge against America for their part in the Vietnam War. • 1982 - Area 51 is compromised; the first atomic detonation leading to the creation of 'the Great Mushroom Cloud' goes off. The United States of America is destroyed within a week; only who managed to reach a shelter survive. • 1983 - The Great Mushroom Cloud sweeps across the planet, covering planet Earth in a thick layer of highly irradiated smoke. Civilization as it was, has ended. • 2177 - The radiation level of the surface has dropped significantly and now, humanity can return to the outside world. The first humans emerge from the shelters and quickly begin to repopulate the decimated world. • 2178 - "The Royal Canadian Mountain Police" returns; they become the first organization from before the war to reemerge in the Wasteland. • 2180 - "The National Confederacy of Protection and Democracy" is created; they quickly spread throughout the United Wastes, becoming one of the largest post-war organizations in the world. Other prominent organizations begin popping up all across the globe. • 2182 - "The Legion of Cusreus" is created and quickly swarm through the Mojave Wasteland betor expanding aggressively throughout the United Wastes. • 2183 - The NCPD arrives in the Great White. Our adventure begins... Ever since the 'Great Mushroom Cloud' ravaged the natural world, many countries were pieced together in an attempt to unify the individual continents from within. Canada, America and the state of Alaska became known as 'the Northern United Wastes', while South America, Mexico, and various islands surrounding the United Stated became 'the Tropical Wastes'. This trend of combining multiple countries and islands into one large continent continued throughout the world (the UK, Ireland and the countries in between Italy and Germany became "The Great Commonwealth", for example). As the new continents began to form, various members of their population began to band together and create small groups. Some of these citizens were Raiders, seeking only self-gratification and going out of their way to ensure 'ultimate survival' (which usually meant killing/kidnapping others and taking their possessions without remorse). Some groups, however, had bigger ideas. The "National Confederacy of Protection and Democracy" (NCPD) was created under the belief that society could not function without a system of unchallenged law, and as those who enforced 'law' (but some people call it oppression), the NCPD was able to spread out across the Northern Wastes and become one of the largest factions. Their original headquarters are located in the Memorial Capital (what used to be Washington, D.C.) and they have outposts in almost every state, but they have recently set their eyes on the previously unclaimed Great White (the remains of Canada). However, the Great White was not to be so readily taken. When the first NCPD division arrived in Kanadario (Ontario), they were greeted by the Royal Canadian Mountain Police (RCMP), a group of settlers who had since taken up the mantle of the legendary defenders from before the war. They believed that all men and women should be free to make their own decisions and that democracy was the best way to go about re-establishing a major government. They were strict with their enforcement of law, but they believed that anyone was innocent until proven guilty (as opposed to the NCPD, who'd just shoot you on sight). The RCMP wasn't about to give up their ancestral home to a bunch of post-American invaders, but they did not attack the NCPD. Instead, they proffered the idea of a mutual partnership. The Great White, although destroyed in the wake of the Great Mushroom Cloud, was still able to produce bountiful amounts of food and fresh water, both of which were relatively uncontaminated by the years of radiation (some of the rads still remain, but it's not enough to even cause permanent damage/radiation exposure). The NCPD had managed to claim a good portion of the United Wastes' resources and had been able to produce weapons and armour strong enough to survive in nearly any condition with minimal repair. So, the RCMP would provide the NCPD with supplies and food, while the NCPD provided the RCMP with the equipment they needed to protect themselves out in the Wasteland. This deal, however, has been in the negotiation stage for nearly a year and it is becoming apparent just how much the NCPD is growing frustrated with the attempt at peace (they just wish the RCMP would lay down and let them take control). However, a full out war between the two factions is only being kept at bay due to their common enemy still being at large; the Legion of Cusreus. Armond Cusreus, a seemingly innocent Shelter Dweller from the Mohave Desert, had become a rather dangerous man in the eyes of the general populace. At first, he had been involved with various Raider groups after venturing out from his underground home, but he soon found himself spiralling down the dark path into madness. He developed a superiority complex and after a series of successful hostile take-overs of NCPD camps residing around New Vegas, Armond was convinced that he was a God among men, capable of unifying even the most desolate and hopeless of men. Thus, his legion was born. He began to recruit various Raider groups into his new organization, introducing himself as a Messiah and promising them whatever they desired if they followed him as a Legionnaire. The Legion quickly spread through the Mohave like a rodent infestation, but it wasn't until they began to expand into the greater United Wastes that the issue was finally noticed by the NCPD and other prominent groups throughout the country. The NCPD has managed to put up quite the fight against the Legion, but despite their best efforts, the Legion of Cusreus has managed to stake their claim in almost every state. But just like the NCPD before them, the Legion recognized the bountiful resources belonging to the Great White and has begun a preliminary conquest to take the land from both the NCPD and the RCMP before a deal can be struck. Luckily for the citizens of the Great White, the NCPD and the RCMP have put up a considerable fight against the Legionnaires, forcing them to stay out of the Great White (for now). However, the war between the three factions is not the only thing that denizens of the Great White have to worry about. There are countless species of irradiated (and aggressive) animals roaming the landscape, ranging from the terrifying "Bloodmen" (humanoid bat monsters) to the mongrel "Coujo" (large mutated coyotes). Not to mention having to deal with potential attacks from any "Lurkers" wandering around (highly irradiated people who have become vicious, feral creatures that consume human flesh). Although many of these threats can be handled with a trusty pistol, most citizens of the Great White still live in fear. As for the actual landscape of the Great White, most of the country is covered by dusty plains with the occasional forest popping up across what remains of the Green Belt. Strewn across the earth are various remains of the old world, be it from decrepit buildings or destroyed roadways (such as the 'Longest Road', the remains of a highway that stretched across the whole of the Great White, from British Columbia to Newfoundland and Labrador, once known as the Trans-Canada Highway. Now it is used as the primary road for traders and travelling caravans, but many Raider groups have also set up camp around the former roadway). But despite how the landscape may seem outwardly desolate, many farmers have found that the radiation from the Great Mushroom Cloud has actually increased both the fertility of the soil and the rate at which crops can grow. As well, there is plenty of salvage to be discovered and a nearly untold amount of ores and minerals which can be acquired from various mining operations which have web established across the landscape. **NOTE** Although most of the Wasteland doesn't use any form of currency, relying instead on a bartering system or doing favours as a means of attaining items. However, Seeds, Cigarettes, and Alcohol are sought-out commodities and those who produce their own have established quite the life for themselves. We'll be accepting up to ten players. You may have up to two characters (if you can accept it that is). We may be allowing more people to join later on, but 10 is our starting cut-off number. 1.) Dr. Matthias "Matt" Smith - mr_pibbs 2.) 3.) 4.) 5.) 6.) 7.) 8.) 9.) 10.) ------- Waiting List: For those who wish to join, but all spots are taken at the time. 1.) 2.) 3.) 4.) 5.) 6.) 7.) 8.) 9.) 10.) **Note: If you chose to be a Shelter Dweller vs a Wastelander, that's fine. The option is more or less there to tell us who's been underground most of their life as opposed to who's lived out in the Great White for a while. Feel free to play around with that and other aspects of this However, since this takes place 3-5 years after humans began to populate the Wasteland above, anyone who chooses "Wastelander" must have been born in a shelter (presumably they left their shelter within the first year people began to leave).** Name: (First, Last. Middle name and Nicknames are optional) Wastelander or Shelter Dweller: (Where were you born/how long have you been walking around the Great White Wasteland?) Age: (16-48) Gender/Sex: (Male, Female, Trans, whatever you want to be! Just no mutants/in-human characters). Appearance: (Put any images of them here: the costume they wear, their face, etc. I’d prefer everyone use real images for their Faceclaim, but I’m fine with drawn/cosplay images of their outfit!) Background: (Info on your character’s life and maybe an explanation of how they came to join the Caravan. Should be three paragraphs minimum). Weapons: (Maximum of 2, but they cannot both be heavy weapons. Balance is key, I'll point out any issues I see.) Gear: (List any additional items they carry with them. These can correspond to their role within the Caravan, or they could just be things like sentimental trinkets. Things like ammo don't need to be included (unless they're large like rockets), nor does currency count. Really, you don't even need to fill all of these out, but it's here in case you want to give your character some extra stuff. Maximum of 10 items). Weaknesses/Tragic Flaw: (Every tortured soul living in a post apocalyptic world has a weakness. Tell us about the things that make your character vulnerable) Role Within the Caravan: (Leader, Doctor, Trader, Mercenary, etc.) Other: (include any additional information here) Writing Sample: (show how your character acts and what you're capable of in terms of posting! ^^) He also wears a worn, brown Stetson. Name: "Doctor" Matthias Sandusky Smith ("Matt" for short) Wastelander or Shelter Dweller: Wastelander (Originally a Shelter Dweller) Age: 23 (physically, but his actual age is closer to 200) Background: Born and raised in "Shelter 112" (just North of Kanadario), Matthias had a very modest upbringing. Although he appears to be only twenty-three years in age, he is actually much older. In all actuality Matthias was only six years old when the Great Mushroom Cloud consumed the planet. His parents had been one of the many civilians who managed to secure a spot within a high-tech shelter early on and moved in immediately before the nuclear fallout. While all the shelter's took various approaches to dealing with the predicted intense wave of radiation such as installing lead-based doors and walls and building the actual 'shelter' almost 10 feet underground, Shelter 112 was one of a select few that housed the 'Cryogenic Survivor Program' (the purpose of which was to further isolate Shelter-Dwellers until the radiation levels dropped to a safe enough level, fearing that due to the large sum of radiation, the interior of the shelters would be flooded with enough rads to cause harmful effects). In 2160, the automatic radiation detectors shut off the system and released the denizens of Shelter 112. From there, Matthias and his family tried to start their lives over again. Life in Shelter 112 was simple enough for Matt growing up. Everyone contributed to the small society and took up various roles around the shelter, ranging from doctors, to chefs, to school teachers, to maintenance crews. The only thing people had to worry about was a potential radiation leak, but luckily that only happened once or twice in the nine years Matthias spent in Shelter 112. Matt often spent his younger years playing with the other children and lent the rest of his spare time to helping the adults around the shelter with various tasks; cleaning the market, helping to preserve the food supplies, and various other odd jobs. If one thing was to be said about Matthias when he was a child, it was that he was extremely intelligent. As time wore on, Matthias found himself spending more and more time inside of Shelter 112's medical clinic. Eventually he learned all the ins and outs of practicing medicine and when he was 14, Matthias decided that he would become a doctor. He spent the next two years practicing medicine in the clinic and getting as much experience as he could. When he was 17, Matthias passed a series of exams led by Shelter 112's head doctor and managed to achieve his doctorate. (Note: in the Shelters, people didn't know how long society was going to hold out, so the education process essentially ended at a grade-school level and from there, Shelter-Dwellers would pick their profession of choice and essentially begin a crash-course year of 'college' to learn all that they could while working in the field.) By the time Matthias finally earned his medical license, the year 2177 had arrived. For the first time in nearly two-hundred years, the doors of the shelter opened, allowing those who decided to leave a chance to explore the old world. Although his parents professed their intent to stay behind years prior when the shelter scientists discovered the intense drop in radiation, Matthias managed to convince his family to return to the surface and start anew. Once they were above ground, the Smiths roamed through the wreckage and ruin that was once Ontario, eventually coming across the ruins of their ancestral farm still standing after all those years. So, his father returned to work, enlisting the help of Matthias and his older brother, Atticus (who was 6 years older then his little brother) in order to get their farm back up and running. Thankfully, they managed to procure some of the infant cattle and livestock, as well as some seeds, from Shelter 112 and quickly managed to grow enough crops to feed a small town. Ironically enough, many settlers had come to the farmstead with the Smiths and the town of "Hopesville" was erected. However, things were not always so simple in Hopesville. Although their apparent success with the farm managed to provide the family with a nearly unlimited supply of food, the lack of defences also made it a prime target for Raider groups. Even people within the community would often turn against one another, arguing over necessities such as food, clean water, personal properties/possessions, and various supplies such as ammunition and weaponry. Luckily though, many of the Hopesville residents had been housed in Shelter 112 and knew one another very well, so any arguments that would arise were quickly ended by other townspeople. For the next two years, Matthias would help his father around the farmstead while also operating out of a small clinic he had built within his home. Things were good in Hopesville and the town was thriving; supplies were coming in daily via various caravans, Raider attacks were far and few in-between (and easily dealt with), and Atticus even got married, producing a beautiful daughter with his wife. The resurrection of the RCMP brought a flicker of hope to the hearts of the settlers, believing that society could once again return to the way it was before the GMC. Although he was content to just live out the rest of his days in Hopesville, Matthias couldn't resist the temptation to travel through the Wasteland and help anyone he came across. So, after a tearful goodbye with his family, the young man set off on his own at 17 with no idea of where he was going. All he needed was his pipe pistol, a crank-radio, and the open road... Weapons: • A custom-made .45 round Pistol (patched up with salvage, lovingly referred to as "Old Faithful"). • a Twelve Gauge, Double barreled Remington Shotgun (lovingly referred to as his "Boomstick") Gear: • Cooking supplies (a pot, a pan, some salt/other spices, a few utensils and plates. Also includes items used for skinning animals/cutting meat and a pack of matches for lighting campfires). • A water skin/flask • Assorted Medical Supplies (Rubbing Alcohol, scalpels, tweezers, a bone-saw, bandages and wrappings, syringes, and disinfectant. He also carries around medicine that helps reduce/cure the affects of radiation poisoning). • A stainless steel harmonica (Pre-War, surprisingly clean) • A small photograph of himself, another man, a young boy, and a woman. They appear quite happy and the other man has his left arm slung around Matt's shoulder. • A Gas-Mask • A pair of binoculars • A Map of the "Great White" • A Crank-Radio (tuned to 'Kanadario Klassic Radio'). • A Crank-Flashlight/Lantern All of this is carried in a tanned leather satchel (think of what Indiana Jones wears). Weaknesses/Tragic Flaw: Matthias is a very emotional person and often makes his decisions based on how the situation makes him feel. Lurkers threatening some Wastelanders? Matt's there to kill some undead scum, shotgun in hand. NCPD extorting civilians for medical supplies? Matt's there to dole out some of his own stash to the sick and wounded. One of his caravan members is dying? Matt will work day and night to save them, believing that they cannot simply be replaced. This can, however, be his undoing. Because he acts on impulse and relies on his emotions to help make decisions, Matthias can also do some rather horrible things and potentially put himself or his companions at risk. Role Within the Caravan: Primary Doctor/Medic and Cook Other: • When he was 19, Matthias stumbled across a farmstead which was under attack by some Raiders. While the farmers in question were able to fight back, it was obvious that they required some assistance. After a bit of 'aggressive negotiations', Matthias managed to save not only the family, but also helped guide their pregnant family dog through the birth process. As a way of thanking him for his efforts, the farmers gave Matthias one of the pups, which he named "Maxwell". Ever since then, Matthias and Maxwell have been as thick as thieves, working together to stay alive in the Wasteland that is the Great White. (Pictured below; Maxwell, a 4 year old Border Collie). "It's the End of the World (and I feel Fine)" Sample Post: "Alright, sir. I just need you to relax. This might hurt a bit." explained Matthias, gently snapping a rubber glove on his right hand, wielding a large syringe filled with painkillers. Sitting on the examination table was a middle-aged man, approximately 54 years old. This wasn't the first time the man had come for an examination, as a matter of fact, he was one of Matthias' best clients. He often came to the clinic every two weeks for his regular shot of Rad-Away, trading the young doctor a can of spiced peaches in return for the check-up. Today, however, he had a more serious injury. The patient had recently gotten into a bit of trouble with a local mobster, Tobias "Fat Toby" Fantone, who operated out of Spire City (Toronto). When the man failed to provide the gangster with their agreed upon payment for his services (4 cases of Cigarettes), Fat Toby sent out one of his enforcers and brutally assaulted the older man. Unfortunately for him, most people in the Great White are only out for themselves, so he received no help from the people who witnessed the attack. Although Matthias would have tried to defend him, the young doctor had already encountered Fat Toby in the past and their relationship wasn't exactly 'good', seeing as how Matthias publicly humiliated the gangster and his crew. Occasionally one of Fat Toby's goons would walk through the door of his clinic to try and get retribution, but they'd always leave either missing one of their limbs or they wouldn't leave at all. Matthias may be out to help others, but he isn't going to let some overweight bastard in a pre-war getup try to terrorize him. If Fat Toby wanted to be taken seriously, he would've come by Matthias clinic long ago. But as the man waited for the painkillers, Matthias gently switched on the radio positioned on the counter behind him. He always worked with a bit of music. Matthias found that it helped to calm the patients, but it was also just pleasant to have something playing in the background. "Ooooh, wa Oooh Ooooh. Ooooh, wa Oooh Ooooh. Each time we have a quarrel, it almost breaks my heart. 'Cause I'm so afraid, that we will have to part." Smiling as "Teenager In Love" by Dion and the Belmonts came on, Matthias was suddenly filled with the sweet memories of his days back in Hopesville. It had been his mother's favourite song growing up and oftentimes, she and his father would dance under the stars while listening to it. But Matthias had little time to think about the past at the moment; he had other business to attend to. Crossing over to the old man, Matthias quickly injected him in the shoulder blade with the painkillers. He then set down the syringe and gently took hold of the man's right arm, which hung limply by his side. It hadn't been broken, thank God, but Fat Toby's goons had managed to pop it out of its socket pretty badly. It wasn't a pretty sight to behold, but thankfully Matthias had a "lead-lined stomach", as his patients referred to it as. Once he had a pretty firm grip on the man's arm, Matthias moved his left hand up to the patients shoulder and held it steady. By now, the painkillers had taken full effect. Good. What was to come next would have been extremely painful had they not worked. As he prepped himself for the procedure, Matthias quietly began to sing along with the radio. "Each night I ask, the stars up above~" SNAP! "Why must I be a teenager in love?"