- Invitation Status
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Intermediate
- Preferred Character Gender
- Primarily Prefer Female
- Genres
- It's Easier to just Look at Below
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Hisakawa Koukou - The Third
My High School Life is Despairingly Governed by the Cruelly Impartial RNG
In Character Thread Link
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Hisakawa Koukou - The Third
My High School Life is Despairingly Governed by the Cruelly Impartial RNG
- Format: Group RP
- RP Type: Modern, Japanese High School/Drama/Slice of Life/Near Future
- Expected Post Rate: 1-2 Per Week or More
- Character Limit: 1
- Co-GMs?: Send Me a Message for Further Details
- Accepting New Sign Ups: No (Will reopen when spots open up again)
In Character Thread Link
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[BCOLOR=#ff0000][WAIT! THINK OF THE IMPLICATIONS OF HITTING THAT REPLY BUTTON!][/BCOLOR]
Hi There! This thread here is the Sign Up Thread. Please note that this thread is meant to exclusively be for character sheets and character rolls only! Our actual OOC discussions go on in a private chat thread, which all participants in the RP get invited to. This is done to keep this thread looking clean!
If you have questions about the RP, please feel free to message me. Otherwise, I invite you to take a look at the overview that I slaved over to look nice and neat for your convenience!
-
Forward:
The overriding theme of the RP is about how we make due with the things that fate has given us. In Hisakawa Koukou, you take the shoes of a character of your creation. But, important things, such as the bonds they share between people and their 'Academic Prowess' are decided entirely by a random number generator.
You will be challenged to act out how your character reacts to all sorts of different people in the cast. People they like, people they love, people they hate. There will be circumstances where you'll be the 'hero' and other times where you'll be a victim, or maybe even a villain. All the participants in the RP have an opinion of you (In character) and vice versa.
The RP takes place in the near future, where Virtual Reality has matured to a level where interactive 3d environments can be projected onto the real world. At this school, a special system, called Virtu-Avas allows students to engage one another in (very simplistic) battles with their stats being based upon on their grades in various subjects.
Participate in this cooperative 'Light Novel' where the bonds between characters are as multi-faceted as they are malleable. Can you properly act out a character that can play the many tones that this RP asks them to sing?
Story:
Through everyone's lives, we make choices. Choices that can affect us far into the future. Choices the world made in the past lead to some good things, such as the advancement of Virtual Reality technology, and the elimination of social withdrawal in our Society. But for the students of Hisakawa Academy, the choices that matter to them are the ones that hit on a more personal level.
It's the middle of their second year in high school. The bonds between the students have been forged since the beginning of the year - and in many cases, since even before they even entered their first school. The choices that each student has made has potentially attracted and driven away people that they care about.
With adolescence coming to an end, and the specter of University entrance exams on the horizons, the students of Class 2-A only have a small amount of time to settle the unresolved mishaps of their youth, as well as having to deal with the 'incidents' that come up among each other in the day-to-day activities at school.
In a setting like Hisakawa, with it's now aging and horribly buggy Virtual Reality System causing trouble on an almost weekly basis, the 'end of adolescence' promises the possibility of some very vivid memories to look back upon years into their adulthood. Whether those memories be ones of Warm Nostalgia or Gloomy Melancholy, is something that they will have to decide for themselves.
But never forget...
...be true to who you really are.
Intro Theme Because Why Not?
Chapter Bookmarks:
Incidents and Attempts at Resolutions Route
Incident 1: The Melee Master and the Musical Maestro
Fujiyama Haruka & Yoroita Marcus
(Resolved)
Incident 2: I'll Prove It!
Between Leo Kane & Katsumi Yukimura
(Resolved)
Incident 3: Like or Like?
Between Yuri Nozomi & Shinji Kobe
(In Progress...)
How to Join:
Joining the RP can be summed up in 4 straightforward steps. Just note that you will have to make at least 1 post before actually posting your character sheet. This is due to you needing to get your 'randomly generated' character relations and grade stats.
IMPORTANT! Please Note that the OOC Thread here is Reserved For Character 'Rolls' and Character Sheets. In a nutshell, you're only going to post there once you've decided you really want to join. Please direct any questions about anything related to the RP to the Interest Check Thread or you can Message me.
- Step 1 : Post Basic Information to Sign Up Thread
-
1) Make a post in the OOC Thread. This information is used to help decide what relations your character may end up having with the others.
Name: (Your Character's Name) *note it's in Last Name, First Name Order
Gender: (Your Character's Gender)
In a Family: (Whether You want your character to be 'siblings' with another character. Y/N)
Same-Sex Relationship: (Whether you want your character to be / have been involved in a Same Sex Relationship. Y/N)
Potential Romantic Rolls: (How many potential romantic relationships you want your character to be / have been involved in. Give a Number #. The 'meaning' behind these numbers are detailed below.)
- 0 - Friendships Only
- 1 - Involved/Was Involved with only one person.
- 1+ - Involved/Was Involved in multiple relationships.
- Which could mean the character was with several different people.
- It could also mean that the character is actively 'cheating' at the start of the RP.
Roll A Dice!
Once you have made a post, you will have the option to roll a dice in that post. This roll decides how how many extra points you can spend on your character's 'Grades Stats' affecting their Virtu-Ava power in relation to the other students. Roll a Dice of 60 Faces. This means your character can have up to 60 points on top of the default 40 every character gets.
(Here's a handy Image Showing How it Works)
View attachment 87740
When you make this first post you will be invited to a Group Conversation. Please use this group conversation to ask questions or for discussions while the RP is still getting started, and to avoid getting the OOC messy at the start of the RP.
- Step 2 : Gm Gives Relations
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2) GM Confirms they accept their intention to sign up. GM Provides:
- The Randomly Generated Relationships with all of the involved players at this point.
- In their character sheet, they can detail out the relationship in their character's words.
- In the event that the character is REALLY new. Joining after the initial batch, the other characters won't be responsible for updating their own Relationship details for that new character. As all relationships are listed in a tab within the OOC thread. But it is encouraged, as the 'details in the character's own words' will not be copied over.
- In their character sheet, they can detail out the relationship in their character's words.
- GM Adds player's character entry as 'WIP' in the cast list.
- The Randomly Generated Relationships with all of the involved players at this point.
- Step 3 : Fill Out and Submit Character Sheet
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3) Player uses the information to fill out the rest of their
character sheet.
Try to think up of a character that contributes to the details of the world, rather than one that's just participating in it.
[fieldbox= Character Sheet, white, solid]
[Core Information Section]
[Insert your character's favorite quote here]
[Real (!anime) appearance of your character here, try downsizing really large pictures!]
Character Color Code: (INFO: A unique color number associated with your character. This is primarily so your character's dialogue can be highlighted with this color in posts. You can look up a color number in the rich text editor by opening the drop-down menu of 'text color' by 'font size,' and then pressing the word 'Custom...'. Please ensure the color will not make your text unreadable for at least the default black background. This will be readily be made available in the cast list section for players to quickly look up. Note that if a character is listed as 'inactive/dropped' you are allowed to take that character's color for your new character.)
Full Name: (Last Name, First Name - As According to the Japanese Format)
Age: (Students - 15 to 18)
Date of Birth: (Day, Month)
Place of Birth: (City, Country)
Sex: (Physical, biological gender)
Sexuality: (Your Character's 'Romantic Options')
Character Type At Start:
(INFO: Choose between Main Character or Side Character. A 'main character' is for a poster who expects to post regularly. That poster will be acknowledged in the 'posting rotation', will be eligible to be the center of an 'incident', and is expected to contribute to the story. A 'Side Character' is for someone who is along fore the ride. Picking a side character is for people who feel like they might hold up the story. You can change between the two as the RP progresses and your availability changes, as this information will be kept updated in the cast list. This will also effect how your character's entry is ordered in the cast list section.)
Likes: (Things that your character find themselves gravitating towards when it they see or hear of it)
Dislikes: (Things your character find apprehensive when it comes up.)
Hobbies: (Things Your Character Does in their Spare Time. Things that you can expect them to want to talk about if the topic is brought up.)
Fears: (Nothing is not a valid fear.)
Reputation:
(INFO: Your Character's Reputation is a description of how an average student would see your character as. Do consider trying to cover how they act around friends, enemies, and strangers for your own reference and for the reference of other participants. Peculiar things that people see this character do, or things they usually carry around can be mentioned here.)
Self Introduction:
(INFO: A self introduction in the character's words where they recall what they feel is the most important event to ever happen in their life. Something that defined who they are. Have fun with this, because it is from this 'monologue' that the baseline of who your character is as a person is drawn from. It is also an important thing for other players to gauge how they could act around you in general, especially people who are supposed be close to your character.)
Character Theme: (INFO: What is playing in the background when you're character is introducing themselves/When the scene is focused on them? This will be linked in the cast list.)
Character Battle Theme: (!Optional) (INFO: What is playing when you're writing your post, attacking or responding to an attack from this character? This will be linked in the cast list.)
Character Voice Actor: (!Optional) (INFO: Have a voice actor that is exactly what you want everyone to think your character sounds like? List them here! If you can find a video of that voice on youtube or something, EVEN BETTER!)
[Virtu-Ava Section]
(INFO: This section contains details about your character's Virtual Avatar used in the school. Such as the character's 'grade stats', appearance, and their library of techniques and skills for use in battle.)
[Virtu-Ava (!anime) Appearance of Character Here]
(INFO: The appearance of your Virtu-Ava. The image of the Virtu-Ava is superimposed over your own when you invoke it on school grounds, or other locations that has the same infrastructure as the school. You have the option of not having anything for this one, if the character is always in their normal appearance.)
Weapon:
(INFO: The weapon your Virtu-Ava carries in combat. Lots of students like to write long and detailed weapon biographies for this. Probably from their creative adventure stories. The default weapon is one's hands. You can also add in an image of it if you find one.)
Grades Stats:
(INFO: The 'power' of your Virtu-Ava based upon how well you did on various tests. Remember that all new characters have 40 points available at the start, as well as additional points that you should've rolled a die for up to 60 extra points on top of that.)
Dice
NumberSubject Character's
Grade
(Letter Grade) /(Points Used)1 Japanese [EXAMPLE]
A+ (14 Pts)2 English 3 World History 4 Mathematics 5 Home Economics 6 Physical Fitness 7 Nature Science 8 Computer Studies 9 Music 10 Calligraphy
Subject Grade Points Required A+ 14 A 13 A- 12 B+ 11 B 10 B- 9 C+ 8 C 7 C- 6 D+ 5 D 4 D- 3 F+ 2 F 1 F- None
[Battle Actions]
(INFO: These 'battle actions' are the skills or techniques that your character use in battle that they may or may not yell the attack name of whenever they use it. But at the end of the day, no matter how flashy they look, they will still be beaten by the default karate chop if the stat's are in the opponent's favor. There are two types of 'Battle Actions'. Offensive Attacks, typically used when you strike first, or Defensive Counters, which are used when reacting to the former. You can technically come up with an unlimited number of attacks and use Offensive Attack and Defensive Counters interchangeably, but the school usually encourages students to fill something like the template below just so that all bases are covered. Again, the default attack is a karate chop.)
Offensive Actions Requirements
- Need to clearly state how your character inflicts damage to your opponent.
- Must be properly of the Ranged (Arrows or Magic Spells) or Near Category (Sword Hits / Punching).
Defensive Counters Requirements
- Have to state how your character avoids getting damaged by an Opponent's attack.
- Additionally, this must be appropriate to the sort of Attack Category it's supposed negate. (Ranged or Near)
- Must state how your character inflicts damage to an opponent after the incoming attack is avoided / guarded against.
Please Avoid:
- Avoid stating that the skill has limited uses.
- Avoid skills that involve mind reading
- Avoid skill 'requirements' such as needing to be damaged by a certain element, or hit a certain number of times, etc.
Offensive Attacks
[Offensive Ranged Attack Name]
TYPE: Offensive Ranged
DESCRIPTION:
[Offensive Near Attack Name]
TYPE: Offensive Near
DESCRIPTION:
Defensive Counters
[Defensive Ranged Counter Name]
TYPE: Defensive Ranged
DESCRIPTION:
[Defensive Near Counter Name]
TYPE: Defensive Near
DESCRIPTION:
[Relationships Section]
(INFO: Relationships describe how your character is associated with the other characters in the RP. In this RP, all of your relationships are randomly generated, this time through the GM handling your character submission rather than the Iwaku Dice Roll. It is up to you to detail the details of each relationship given to you. It's encouraged that you try doing it by having your character explain it through their own words.)
[Copy Paste your Relationships the GM Gave you Here and Detail them Out]
[/fieldbox]
- Step 4 : GM Review, Acceptance, and Confirmation
-
4) GM checks sheet.
- If something is unacceptably wrong with the sheet, GM informs player about it and how to correct it.
- Once it is all clear, GM accepts the character
- Character Is updated to the cast list as being 'active'.
Code:[fieldbox= Character Sheet, white, solid] [Core Information Section] [Insert your character's favorite quote here] [Real (!anime) appearance of your character here, try downsizing really large pictures!] Character Color Code: (INFO: A unique color number associated with your character. This is primarily so your character's dialogue can be highlighted with this color in posts. You can look up a color number in the rich text editor by opening the drop-down menu of 'text color' by 'font size,' and then pressing the word 'Custom...'. Please ensure the color will not make your text unreadable for at least the default black background. This will be readily be made available in the cast list section for players to quickly look up.) Full Name: (Last Name, First Name - As According to the Japanese Format) Age: (Students - 15 to 18) Date of Birth: (Day, Month) Place of Birth: (City, Country) Sex: (Physical, biological gender) Sexuality: (Your Character's 'Romantic Options') Character Type At Start: (INFO: Choose between Main Character or Side Character. A 'main character' is for a poster who expects to post regularly. That poster will be acknowledged in the 'posting rotation', will be eligible to be the center of an 'incident', and is expected to contribute to the story. A 'Side Character' is for someone who is along fore the ride. Picking a side character is for people who feel like they might hold up the story. You can change between the two as the RP progresses and your availability changes, as this information will be kept updated in the cast list. This will also effect how your character's entry is ordered in the cast list section.) Likes: (Things that your character find themselves gravitating towards when it they see or hear of it) Dislikes: (Things your character find apprehensive when it comes up.) Hobbies: (Things Your Character Does in their Spare Time. Things that you can expect them to want to talk about if the topic is brought up.) Fears: (Nothing is not a valid fear.) Reputation: (INFO: Your Character's Reputation is a description of how an average student would see your character as. Do consider trying to cover how they act around friends, enemies, and strangers for your own reference and for the reference of other participants. Peculiar things that people see this character do, or things they usually carry around can be mentioned here.) Self Introduction: (INFO: A self introduction in the character's words where they recall what they feel is the most important event to ever happen in their life. Something that defined who they are. Have fun with this, because it is from this 'monologue' that the baseline of who your character is as a person is drawn from. It is also an important thing for other players to gauge how they could act around you in general, especially people who are supposed be close to your character.) Character Theme: (INFO: What is playing in the background when you're character is introducing themselves/When the scene is focused on them? This will be linked in the cast list.) Character Battle Theme: (!Optional) (INFO: What is playing when you're writing your post, attacking or responding to an attack from this character? This will be linked in the cast list.) Character Voice Actor: (!Optional) (INFO: Have a voice actor that is exactly what you want everyone to think your character sounds like? List them here! If you can find a video of that voice on youtube or something, EVEN BETTER!) [hr][/hr] [Virtu-Ava Section] (INFO: This section contains details about your character's Virtual Avatar used in the school. Such as the character's 'grade stats', appearance, and their library of techniques and skills for use in battle.) [Virtu-Ava (!anime) Appearance of Character Here] (INFO: The appearance of your Virtu-Ava. The image of the Virtu-Ava is superimposed over your own when you invoke it on school grounds, or other locations that has the same infrastructure as the school. You have the option of not having anything for this one, if the character is always in their normal appearance.) Weapon: (INFO: The weapon your Virtu-Ava carries in combat. Lots of students like to write long and detailed weapon biographies for this. Probably from their creative adventure stories. The default weapon is one's hands. You can also add in an image of it if you find one.) Grades Stats: (INFO: The 'power' of your Virtu-Ava based upon how well you did on various tests. Remember that all new characters have 40 points available at the start, as well as additional points that you should've rolled a die for up to 60 extra points on top of that.) [xtable=skin1|border-color:#ffffff|bcolor:#787878|269x236] {tbody} {tr} {td}Dice Number{/td} {td}Subject{/td} {td}Character's Grade{/td} {/tr} {tr} {td}1{/td} {td}Japanese{/td} {td} {/td} {/tr} {tr} {td}2{/td} {td}English{/td} {td} {/td} {/tr} {tr} {td}3{/td} {td}World History{/td} {td} {/td} {/tr} {tr} {td}4{/td} {td}Mathematics{/td} {td} {/td} {/tr} {tr} {td}5{/td} {td}Home Economics{/td} {td} {/td} {/tr} {tr} {td}6{/td} {td}Physical Fitness{/td} {td} {/td} {/tr} {tr} {td}7{/td} {td}Nature Science{/td} {td} {/td} {/tr} {tr} {td}8{/td} {td}Computer Studies{/td} {td} {/td} {/tr} {tr} {td}9{/td} {td}Music{/td} {td} {/td} {/tr} {tr} {td}10{/td} {td}Calligraphy{/td} {td} {/td} {/tr} {/tbody} [/xtable] [Battle Actions] (INFO: These 'battle actions' are the skills or techniques that your character use in battle that they may or may not yell the attack name of whenever they use it. But at the end of the day, no matter how flashy they look, they will still be beaten by the default karate chop if the stat's are in the opponent's favor. There are two types of 'Battle Actions'. Offensive Attacks, typically used when you strike first, or Defensive Counters, which are used when reacting to the former. You can technically come up with an unlimited number of attacks and use Offensive Attack and Defensive Counters interchangeably, but the school usually encourages students to fill something like the template below just so that all bases are covered. Again, the default attack is a karate chop.) Offensive Attacks [Offensive Ranged Attack Name] TYPE: Offensive Ranged DESCRIPTION: [Offensive Near Attack Name] TYPE: Offensive Near DESCRIPTION: Defensive Counters [Defensive Ranged Counter Name] TYPE: Defensive Ranged DESCRIPTION: [Defensive Near Counter Name] TYPE: Defensive Near DESCRIPTION: [hr][/hr] [Relationships Section] (INFO: Relationships describe how your character is associated with the other characters in the RP. In this RP, all of your relationships are randomly generated, this time through the GM handling your character submission rather than the Iwaku Dice Roll. It is up to you to detail the details of each relationship given to you. It's encouraged that you try doing it by having your character explain it through their own words.) [Copy Paste your Relationships the GM Gave you Here and Detail them Out] [/fieldbox]
'Lore' and Background Information
Understanding the world may be an important key to understanding where your character has placed them-self in it.
Details on Hisakawa Academy and the World at that Time
- Virtual Immersion
-
Virtual Reality has come a long way from wearing bulky googles on your head. Two major technologies are credited with founding today's modern field of Virtual Reality - known among experts are 'Virtual Immersion'. The two technologies credited for this are:
'Superimposed Active Render Field', which allows for a 3d environment to be displayed in the real world, and be interacted upon. The equipment to set up a field is slowly starting to become less expensive than it once was - and is seeing installation in public places such as Cafe's, Libraries, and even Schools across the country. This technology is based upon similar principles used in the US military's advanced stealth cloaking technology.
'Electropulsar Spinal Attatchment', An electronic device implanted onto a human's spinal cord. It interfaces with the Brain, allowing for sensations such as touch and feel to be simulated by directly inputting signals through the spinal cord. It was originally developed to force organ functions in the event that the brain dies so that the organs may be remain salvageable for hospitals.
All students in the RP can be expected to have the Electropulsar Spinal Attachment installed on them. Understandably, Adults and Elderly may or may not have this item equipped due to health concerns.
- Hisakawa Koukou
-
A Prestigious Japanese Academy that has 'embraced change' since it's founding over a hundred years ago.
Hisakwa was one of the first schools in Japan to embrace accepting international students. It has always encouraged an environment where students are taught to be free of any sort of prestigious, and to exercise independence and responsibility. It's longstanding tradition has made it a highly sought after school for students across the world. Many alumni have gone on to be very successful after graduating. The academy was also one of the first schools to adapt the Virtual Immersion system for it's entire campus. At the time, it was one of the biggest in the world, and most expensive. It implemented the Virtu-Ava system, which was adapted to other schools in Japan and across East Asia, as other schools began installing their own Virtual Immersion Systems.
But, only 6 or so years later, the system is now considered highly buggy and ancient compared to newer and more developed models. With the school still paying off it's debts from the old system, the students and staff at Hisakawa have to contend with the strange occurrences that the 'bugs' in the system cause on their daily school lives from time to time.
- Class 2-A
-
The class that everyone in the RP is assigned to by default. It's worth noting that, because we're under the Japanese School system, students stay with the same 'class' in all subjects.
Class 2-A is located on the second year floor of the school building. The only real notable feature about it is that it's conveniently located a door away from the bathroom on the floor. The teacher assigned to 2-A is the the somewhat detached but unexpectedly observant Mayu Yorihase. A shining example of the dip in the quality of teachers with the advent of electronic learning media. Teachers in this day in age only really exist to make sure students behave, and to give out assignments. Much of the 'teaching' is just done through a pre-recorded Virtual Immersion lesson made years ago.
- Social Morals Club
-
A club that exists solely to stamp out the formation of NEETS 'Not in Education, Employment, or Training' in Japanese Society as mandated by a government policy from decades ago.
the phenomenon of people withdrawing from society was observed at the start of the century. In the following decades, the government aggressively enacted social policies to discourage people from turning into NEETS across all levels. The problem is now considered more or less considered 'antiquated' but the national school system still requires students to participate in this club. Common Club activities include things as simple as 'take a friend somewhere' or 'help out the elderly in town'. Encouraging students to go out and be friendly and considerate citizens. Overall discouraging the development of any sort of phobias in regards to being in public.
Details on Hisakawa's Virtu-Ava System
- Bug
-
In a nutshell, a bug is when one's computer program behaves in unexpected ways, sometimes but not always causing trouble.
Within the context of the RP, any sort of anomaly in regards the the Virtual Immersion system in Hisakawa is considered a bug. Enterprising students may end up discovering Bugs that they can use to their advantage. For example, it's rumored that Students who defeat a teacher in a Virtu-Ava battle get unlimited access to any room in the school in the immediate weekend, for some reason. A smart student who puts together the right bugs may inevitably end up stumbling upon the secret of the world.
- The Virtu-Ava System
-
Pioneered by students at Tokyo University's Computing Department. It started out as a simple semester project to show how Virtual Immersion can be used to create an 'unparalleled role-play game experience'.
The simple code design, and one enterprising students' excellent presentation to the National School Board, saw this system be implemented in schools. With the 'stats' based upon student grades. It was argued that it inspired students to work harder in school, and to have a sort of competitive team spirit, a direct answer to Prime Minister Wakabe's 'Social Thought Shift' proposal from the previous decade. Virtu-Ava tournaments are also now considered a sport, with national and global leagues existing outside of the school system. These run on much move complex rules than what students at the 'Japan National Academic League' would be used to.
- Virtu-Ava : Avatar Design
-
The Virtu-Ava system within the Japanese Education System allows students to design their own '3d Avatar' that they can use to replace their own appearance in school - presumably for Virtu-Ava Matches. For safety reasons, each student is only allowed one 3d Avatar. Though other establishments allow users to have as many different 'models' to switch to and from as they like.
The students are also taught 3d animation techniques by being encouraged to design their own 'Special Techniques' that they use in battle.
The battles themselves are rather simple, though. Once a fight is initiated, a random subject is chosen. The students respective grades are taken from that Subject, and used to gauge each others respective powers. The person with the higher grade emerges as the victor.
- Virtu-Ava : Grade Stats and Battles
-
Grades for Virtu-Avas in the Hisawkawa System are decided by a unique test. Ideally, it was supposed be a test with questions in regards to things they were to learn within their respective year. However, due to a certain coding mishap, each test randomly draws from all High School Grade question banks as well as Tokyo university's Entrance Exam Test banks. This flaw was discovered early on during the development cycle, and despite many students' complaints over the years, this glaring bug remains in place. Thus, it can be said that the grades one gets for their Virtu-Ava is dependent almost entirely on a students' luck when taking the test.
Defeated students feel no pain. Rather just some minor to extreme fatigue upon defeat, simulated through proper signals from their spinal attachment. It is possible to simulate real pain, but that option is locked out in the school system for safety and ethical reasons.
For this reason, a Virtu-Ava battle can be used to stop someone on campus as a last resort.
Relationship Pool
This is the pool of potential relationships that your character may end up having. Note that you do have some power over what sort of relationships you end up getting. As your first post for rolling character stat points allows you to choose things such as whether they may end upl be in a same sex relationship, or possibly a part of a family with other players, etc.
Positive Relations
Family (Positive)
- Close Siblings - Your relationship with your sibling is warm. Talking to each other about each others problems and supporting each other is just the right thing to do for you two.
- Protective Siblings - Maybe you care a little too much. You keep a keen eye on what's going on with your sibling's life, making sure you can fly in and help whenever possible.
- Respectful Siblings - You view each other as separate people. You don't get into fights and get along just fine, but you two probably won't ever talk to each other again once you move out.
- Two Sides of a Coin - Fraternal twins that don't hate each other. May or may not look similar to one another. Some twins have some strange parallel abilities, such as being able to complete each others sentences. Maybe you have something like that too?
Friends (Positive)
- Childhood Friends - You two have been friends since before elementary school. You two knew each other, and have lots of endearing stories about one another. You know you can count on one another in anything.
- Best Friends - Much like a childhood friend, but you two became friends sometime in middle school. There was a time when both of you where involved in the same things and liked the same things. Though that may have changed, you two still share a strong bond.
- Friend - The simplest form of friend is someone who's more or less a part of your social circle. You met them last year, and you both are at least more comfortable to be around one another than strangers.
-
Rivals - You two don't really see things eye to eye all the time. But that difference is more of a source or respect, even if you two may belittle one another at every chance.
- 'Childhood Promise' Lovers - You were inseparable from childhood, and so in high school it seemed natural to start dating. The feelings you have with one another run very deep.
- 'From Middle School' Lovers - The first love letter came sometime during middle-school. Moving to high school couldn't tear you apart either.
- Cohabiting Lovers - You placed enough trust in that other person that you decided to live under the same roof. Remember we're not libertine folks so it's a platonic situation at home as far as the public IC goes!
- Mutual Fiance - Your relationship was a product of an arranged marriage between your parents but you both are okay with it, as well as one another.
- New Lovers - A couple that got together in high school, love letter and all. You guys haven't even had your one year anniversary yet.
-
Shoujo Romance Couple - Everyone thinks that you two are a couple...but you clearly aren't, despite the fact that you two know everything about each other, have tons of things in common, literally think the same thoughts, and blush furiously when nearby. Just gotta confess your love... but the 'possibility' of the other person not feeling that way has become a massive roadblock in that endeavor.
Negative Relations
Family (Negative)
- Estranged Siblings - You two don't like each other and tend to say it out loud to one another. Everything your sibling does just seems to senseless and infuriating!
- Drifting Siblings - You two used cling to one another, but have both decided that you both want to grow up. You both avoid one another, even refusing to acknowledge each others existence.
- Adopted Siblings - You two becoming siblings was a product of your parents getting married to one another. You two are now 'related' and are expected to act as family, but you just don't know one another like that.
-
Identity Crisis Twins - Twins always end up being compared to one another, and you two are sick of it! The only solution was to get as far away from each other as possible. Both of you ended up being convinced that you were better than the other.
- Broken Childhood Friend - You two abandoned your friendship when you two met a long time ago.
- Broken Middle School Friend - You two didn't see each other the same way once you got into middle school.
- Broken Friend - You two abandoned one another once the first year of high school got into full swing. That memory is still painfully fresh.
- Betrayed Friends - You both mutually did something really bad to one another in the past. Unlike the other 'broken friends' of this class, this is the one where you both broke your friendship yelling and screaming at one another. Metaphorically if not literally.
- Arbitrarily Friends - You two are only 'friends' more because other people see you as a part of the same social circle than you two actually being friends. In reality, you two find aspects of one another discomforting, but never say it aloud.
- Fierce Rivals - You two hate each others guts and everything the other one stands for.
Lovers (Negative)
- Deteriorating Lovers - For whatever reason, the relationship doesn't have the same spark it used have. After being with that person for a time, some of the things about them just, don't click right with you.
- 'Broken Up' Lovers - You two just broke up recently. It just didn't work out.
- 'Cheated' - You got caught! Then the other one got caught! You really don't want to be in the same room as this person anymore.
- Forced Fiance - Your parents decided that the two of you should marry. The two of you met and... well, if there is one thing you two agree on it's that you two are only 'together' so as not to anger your parents.
- Stalled Romance - Lovers, technically. You two also seem to have a hard time really opening up to one another. If you had to choose between saving your 'lover' or one of your best friends, you would possibly have a small bias towards that friend. Is it becoming apparent that you've gotten into an empty romance just for the sake of romance?
School Calendar
This school calendar gives you a relatively straightforward idea of what's going on outside of the character drama. Oftentimes, the events on the school calendar serve as as backdrop for character drama!
Note that in the RP, time doesn't go on a day-to-day basis. Rather, we skip 'downtime' and try to only touch on what can be considered (potentially) important moments. ie. don't expect to make a page of posts in regards to how you went home, watched tv, and went to sleep, we're avoiding that kind of stuff.
Based on HK's 2's School Calendar Karakui Made. If you have an idea for a school event, voice it out in the OOC conversation! The underlined day is the current day at the start of the current day.
Green - Term One
Yellow - Term Two
Orange - Term Three
Blue - Holidays separating terms
- April 2nd: "Day one" - All new first years arrive at school and so begins the first term of the new year.
- April 29th - May 5th: Golden week - essentially a week's holiday.
- April 20th: Toshi Hamasaki's Birthday
- May 19th - May 22nd: School trip to Kyoto for all second year students, paid for by the school.
- June 20th and 21st: Culture Festival. All clubs and classes are expected to prepare something for this. They all get June 19th free of lessons to set up. 20th is for students only, while 21st is open to the public, prioritizing family.
- July 1st: Sports festival. Participation is optional for all events.
[Current Incident : Like Or Like?]
- July 11th: Local Festival of the Sun, a highly dramatic fireworks festival honouring Amaterasu, the goddess of the Sun and the Universe. + Robert West's Birthday
- July 17th and 18th: End of term exams for all students. Those who fail will take 1 or 2 weeks of additional lessons over summer break.
- July 25th - September 3rd: Summer break. And that means swimsuit fanservice! Many students choose to timeskip through a considerable portion of this.
- July 22nd: Aoi Shimizu's Birthday
- August 1st: Johann Harisson's Birthday
- August 20th: Asakura Kyouko's Birthday
- August 31st: Fujibayashi Ren's Birthday
- September 20th and 21st: HisaToke War - an interschool contest between two rival academies - Hisakawa and Tokeue. This is not only a sports contest - other clubs are capable of competing against their Tokeue counterpart provided the two clubs can agree on the rules of victory.
- September 25th: Leo Kane's Birthday
- October 15: Katsumi Yukimura's Birthday, Moroita Nao's Birthday
- October 17th: Haruka Fujiyama's Birthday
- October 30th: Obligatory anime cliché test of courage.
- November 14th: Hibiki Kogishi's Birthday.
- December 14th and 15th: End of term exams for all students. Those who fail will get large amounts of catchup work to do over the break.
- December 21st - January 4th: Christmas and New Year's holiday. Christmas is on the 25th and New Year is on the 1st. Many students choose to attend the New Year's festival at the nearby shrine.
- December 24th: Yuri Nozomi's Birthday
- January 6th: Narina Hilda's Birthday
- Janurary 14th: Ishida Mizuki's Birthday
- January 24th: Markus Yoroita's Birthday
- February 15th - February 28th: Final exams for 3rd years. These are very important. During this time, 3rd year students do not need to attend lessons and may study at their own discretion. After these exams, 3rd years remain in the school and usually help out students in their studies for their own exams, although since it is technically a holiday for them, they are not obligated to do so.
- February 28th: Shinji Kobe's Birthday
- March 6th: Imada Chiyo's Birthday
- March 15th and 16th: Finals for 1st and 2nd year students. Students who fail these exams are usually given additional lessons in the subjects they failed during the following year. These lessons take place for an hour before school each day so most people study hard to avoid them.
- March 23rd: Graduation for applicable 3rd year students. Failing 3rd years are usually offered a chance to repeat the year, however, they cannot repeat the year twice and will be dismissed if they fail a second time.
- March 24th - April 1st: Spring Break - a week for students to relax a bit before the new year. Many go home for a few days.
- March 27th: Jae-won Gyo's Birthday
RP's Intended Story Outline
I usually plan out my RP's to have a definite ending from the start. So, to hopefully entice people to follow through, this is the general outline of the RP that doesn't really spoil anything.
- Common Route (Current)
-
Incidents and Attempts at Resolutions Route (hoping for 2-3 to be completed)
Introduces characters and tests their relations, getting the cast comfortable with each other and the world.
Side Arcs (occur in between Incident Chapters)
-
National Academy Gambit War Side Arc (2-3 planned)
- Adds a battle story tone. Adds elements to the battle system, features bosses.
-
Peculiar World Side Arc (3-4 planned)
- Reveals more about the world. Hijinks and school 'bugs' are revealed. Key to unlocking the next part of the story.
-
National Academy Gambit War Side Arc (2-3 planned)
- Endgame Route
-
Betting the Devil Route
(Requires: Peculiar World Side Arc complete)
Changes the story and relationship dynamic dramatically. Plays more plays a bit more linearly than previously, and ultimately leads to an ending.
-
Uncertain Waltz Ending
- 'Rp Died' Ending. If this is posted the RP is done.
-
Shuffle Loop Ending
- Revert to Start of Arc, certain start conditions are changed with the next 'loop'.
-
Certain Mind Ending
- 'True Ending'
-
Uncertain Waltz Ending
-
General Rules
Here are some simple rules and requirements
0. DO NOT USE THE OOC THREAD FOR
1. No godmodding, bunnying, metagaming and so forth
2. No playing another person's character without their permission or forcing another rper into allowing you to play their character
3. Make well-balanced and believable character aka no Mary Sues or Gary Stues
4. These types of RPs can become quite chaotic. If you notice that your conversation IC has begun to take up a considerable amount of space, please consider doing these things:
- slowing down
- taking the conversation to PM and posting it in bulk
- waiting for the posts of 2 characters who are not in that conversation before posting to that conversation.
5. So that it is easier for people to find posts relevant to them, please tag that person at the end of every IC post in which one of their characters is part of the conversation or is otherwise involved in the post. (Like this: @Karakui)
6. Be respectful of all characters - if you have an issue with a character's sexuality, hobbies or anything else, feel free to leave. This does not apply to characters though, provided it is within that character's nature to be intolerant of those things.
7. Be respectful of everyone - no fighting or insulting in the OOC thread. If you must do this, take it to PM. Do not take out your frustration on that person's character either, or you will get a stern telling off.
8. Things of a nature beyond that of PG-13 should be RP'd within PM only. This must still comply with iwaku's rules on libertine and neither I nor co-GM @Ehb is saying that doing Libertine with an underaged/overaged user is OK.
9. Now, to prove that you have read the rules (yeah, sorry, I just had to include this). In the relationship section, add an entry at the top for a character called 'The World'. In your character's words, describe the relation, using a derivative of 'I Accept My Life being Ruled by the RNG'. My own character sheet won't have it, but I'll write it here. It would look like:
The World
"My Life is Undeniably Governed by the RNG."
If I see people who just copy paste this relation word for word, then I'll tell them to read over the rules again to get their character accepted.
10. Follow the Suggested Posting Format when Posting In Character. See: Suggested Posting Format.
I Accept the RNG - Conflict Driven Changing Character Intentions Known as 'Incidents'
For much of the story, the conflict is driven mostly by the relations between characters being challenged.
Characters listed as Main characters will be eligible for being the focus of the RP. Conflicts will arise between them, challenging the established relationship that they currently hold. The name of the game in incidents is the 'changing of a character's intentions'. An intention change can be good, like two broken friend characters wanting to make up. Alternatively, it might be bad, such as two lover characters getting into a quarrel.
Yes, this does mean that I do basically point at your characters and say 'do something interesting' like some sort of director. Again do try to think of it as a challenge of me pushing you into a potentially unexplored and maybe uncomfortably conflictiouous(?) position. You may be a bad guy, or you may be a victim. It's all up to how the incident is handled.
When an incident is declared, I just make a post announcing a new 'chapter'. It gives two characters and their related incident. The story will immediately jump to 'after the fact' that the incident has happened, with exposition explaining what had happened in away that details can be filled in later by the incident characters if they wish. So, in a nutshell, the 'conflict introduction' is already put out of the way, and the characters are already in the middle of either making initial reactions or finding away to resolve it.
Once the 'incident' begins in the character threads. Everyone will have a certain amount of time to complete it. (Typically done by page counts). This generally gives you all an idea of whether to hurry up or take things more easily. Once the limit is passed, the incident ends, and relationships may end up being re-evaluated once it's over. As a general rule, the only relationships that change are those between the incident characters. This is done so we don't have too many 'tweests' happening all at once. Alternatively, incidents may be put on hold and revisited later if people disappear. As an incentive, a separate story arc covering another aspect of Hisakawa becomes eligible to run after an incident is successfully seen through.
There's also a pool of various incidents that I keep mentally. Though you can also suggest incidents for your characters in the OOC thread. Also note, that your same-sex preferences will also be respected for situation where your character develops a crush on another character (A valid kind of incident).
Please not that in order for tihs to work it does require the participants to be pretty driven! So please note that listing yourself as a 'Main Character' and being selected for being involved in an incident contributes directly to how well the RP does.
Communication is Important! - Please Keep the Discussions / Chatting in the Conversation Thread!
Please reserve the main OOC thread for:
- Character Sheets
- Sign Up Posts (such as the Character Roll Post)
- It's basically the character sheet / update thread.
A Separate Discussion Will Be Made for everyone in the RP. When you make your first post in the OOC thread you will immediately be invited. Please use that discussion for:
- General Chatting
- General Questions About Signups or the RP In General
- General Plot Discussion
- Everything Else.
Alternatively, you can make a post in the interest checking thread if that's more convenient.
Announcing Absences
I do understand that everyone has IRL stuff, and it is indeed much more important that pretending to Japanese High Schoolers. However, please show me and the other RP's common courtesy when you know you're going to be gone.
'I'm Busy'
If you're going to be more inactive or gone for a while, consider letting us know about it beforehand. You may get set to the ''Secondary Character' Type to show you're gone but not out. Saying when you're probably going to be back is also appreciated. You may also get set as a secondary character when you do not respond back to me.
You can switch back to being a 'Main Character' whenever you get back! Just announce it in the discussion.
'I Gotta Drop'
I am completely fine if you have to drop the RP. I am not okay if you drop, stop posting, and not say anything about it until I have to go sniffing you out myself.
Suggested Posting Format
For the sake of Coherency in the Character threads, we politely ask that you consider posting in this format in the Character Thread
[fieldbox= CHARACTER NAME, white, solid]
[CHARACTER REPRESENTATION - This Image Cutout Is Used To Make it Easier to identify your character for people not too good with names. If you want to utilize a Larger Image, Please Put it in a Spoiler. I will make one for you once your character is accepted, but if you want to do it yourself, note that the Eye Cutouts I use are 150 x 50 Pixels.]
[DATE / LOCATION : Ex. [Monday, April 1st / Class 1-A] We use this so people won't get lost as to what day it is or when our characters]
[POST CONTENT - At Least a Paragraph Ideally]
@SOMEUSER
[When you type in @Username you tag another user who will probably get a notification about it. Use this to explicitly state who your character is interacting with when applicable]
[/fieldbox]
The Code to make the 'fancy boxes' is as follows:
Code:[fieldbox= CHARACTER NAME, COLOUR, solid] [Insert your Image or Spoilered Image Up Here Date-stamp and Location Goes Here Post Content Goes Here [USER=XXXXX]@USERNAME[/USER]. //Note that if you type @ and then a Valid Username, you should see a drop-down menu show up of applicable Iwaku Users. Select the correct one and the Text Editor Will do all this nonsense automatically. [/fieldbox]
Having a Second Character
Due to my desire for everyone to faithfully portray their characters in the CI, my line of thought is that having a second character will detract to this endeavor. However, you may ask for my permission to create a second character after having your first one accepted, and also after demonstrated dedication to the RP. Which is basically as simple as having been around long enough and having a reliable posting rate.
Note, that due to the reason above, you will NOT be allowed to play both of your characters at the same time. They can only exist on a Chapter to Chapter (AKA incident to incident) basis. When you make your first post with a character at the start of an incident, it is expected that you stay with that character for the duration thereof.
If your character is selected as being one of the key characters involved in the incident, then the 'who to use' will be based on that.
Hisakawa Battle Help Part 1 - Random Stat Matchup Basics
Hisakawa Koukou Utilizes Iwaku's Dice Function as the primary decider of how battles between characters go. In the simplest sense, the Dice Roll Decides which Grade Stat is used to determine the character's relative powers. The character with the higher 'grade' in the selected stat is the one who wins the battle. In the spirit of the Tales nomenclature, this is known as the: "Random Stat Matchup" (RSM) Battle System.
In the base form of RSM limits battles to be one-on-one encounters. There is always an 'attacker' and a 'defender'. The attacker is the one who imitates the battle, and the defender is merely the attacker's target. Understanding if your character is an attacker or defender is important, as it decides the sort of skills they can use in a particular engagement.
Attackers Utilize Offensive Attacks from their Battle Actions.
Defenders (Attempt to) Utilize Defensive Counters from their Battle Actions.
Thus, it can be said that a 'battle' in RSM involves and Attacker Utilizing one of their Offensive Actions, while the Defender responds with one of their Defensive Counters. The character who has the higher 'Grade Stat' - chosen by the Dice Roll - is the one who wins.
In any battle, the most important information you'll need is in regards to your characters respective grade stats, as well as the Battle Actions Available to them. This information can easily be looked up in the Sign Up Thread's Cast List.
Additionally, the grade stats and their associated Dice Roll Numbvers are as follows:
Dice
NumberSubject 1 Japanese 2 English 3 World History 4 Mathematics 5 Home Economics 6 Physical Fitness 7 Nature Science 8 Computer Studies 9 Music 10 Calligraphy
The Skeleton Format - Basic Required Information for Virtu-Ava Fights
The basic required information for a virtu-ava battle are the appropriate [] statements. How detailed you get for everything else is entirely up to you, and how much you want to improvise. By this system, there is a chance that you'll win or lose, but please try to be earnest in accepting and rping either outcome.
In either case, it is the 'defender' who immediately acts out the result of the battle. Whether it be being vanquished, or successfully countering and defeating them. In the event that a 'cancel out' occurs between the attacks. The defender is allowed to conduct their own attack, becoming the attacker.
Remember that the base format, and the sole requirements for conducting Virtu-Ava Battles are the following:
Attacker's Post:
The Attacker is the one who engages another player's character.
Attacker Declares their Attack (Always the Same)
- [ATTACKER_NAME Challenges DEFENDER_NAME to a Battle!]
- [ATTACKER_NAME attacks DEFENDER_NAME with OFFENSIVE_ATTACK_NAME!]
- [Iwaku Dice Roll - Out of 10]
Defender's Post:
The Defender Checks to see which 'Grade Stat' was selected by the dice. They compare their character's and the attacker's stats to decide the outcome. The character with the higher grade stat wins.
if the Attack is Successful (Attacker Grade Stat > Defender Grade Stat):
- [ATTACKER_NAME Successfully Hits DEFENDER_NAME!]
- [ATTACKER_NAME is Victorious!]
If the Attack is Countered (Attacker Grade Stat < Defender Grade Stat):
- [ATTACKER_NAME'S OFFENSIVE_ATTACK_NAME Fails!]
- [DEFENDER_NAME Successfully Counters with DEFENSIVE_COUNTER_NAME!]
- [DEFENDER_NAME is Victorious!]
If the Attack 'Cancels Out' With the Defensive Counter (Attacker Grade Stat = Defender Grade Stat):
- [ATTACKER_NAME'S OFFENSIVE_ATTACK_NAME Cancels Out With DEFENDER_NAME'S DEFENSIVE_COUNTER_NAME!]
(From here the Defender Goes on to be the attacker in the next match, hopefully deciding the winner in the next run.)
Remember that Engaging in a Virtu-Ava Battle in universe carries about the same weight as actually fighting someone in person. Under this system you can attack someone who isn't necessarily willing, however, note that this is frowned upon In Character and Out of Character unless it's done correctly. Ie. don't make your character seem like an aggressive psychopath without good reason.
-
Ratio Type Male / Female All Characters Submitted
For All Character Sheets Submitted Thus Far10 Male / 9 Female All Characters Active
For Characters Still Active in the RP4 Male / 4 Female
Character Sheet Quick Jump + 'Front of Volume' Character Descriptions
[Class 2-A - Joined in Season 1]
-
Ehb as:
-
Yuri Nozomi
- Description: The Social Morals Officer of Class 3-A. Kind and considerate, Yuri is well regarded among staff and students for her work ethic. Though sometimes she cares so much for others she ends up risking her own well being from time to time.
-
Yuri Nozomi
-
Rithas as:
-
Leo Kane
- Description: An enigma within the class. It's usually hard to tell what sort of side Leo happens to be on, considering his opinions change based on whomever he's talking to. He was almost expelled from the school, but thanks to Chiyo's efforts, he's been given a second chance.
-
Leo Kane
-
RainDash as:
- Shinji Kobe
- Description: Shinji was the one who taught Yuri the ways of proper social morals back in middle school. Though he's noticeably a bit more critical of people when compared to Yuri's accommodating style of encouragement. He's struggled to figure out how to make a real friendship.
- Shinji Kobe
-
Raven Haruka as:
- Chiyo Imada
- Description: A bright and perky girl when around her friends. Chiyo is notable for being the most normal girl in the class. Nonethless, thanks to her conviction, she was able to save Kane from being Expelled. But now, she has to try to solve the 'problems' Kane supposedly caused for several other students.
- Chiyo Imada
-
Miya as:
- Ren Fujibayashi
- Description: A quaint and short stature-d member of the class. Ren is also an active member of the Social Morals Club.
- Ren Fujibayashi
-
Low Definition as:
- Kyoko Asakura
- Description: A competitive young woman who's always looking to prove herself. She views pretty much everyone as a Rival.
- Kyoko Asakura
-
Illin as:
- Hajime Sakurazaki
- Description: A removed realist whom is aimlessly biding their time through high school. He keeps himself disaffected to pretty much everything that goes on around him.
- Hajime Sakurazaki
[Class 2-B - Joined Season 2]
-
Shounen Sempai as:
- Totohaku Wakahisa
- Description: A particularly short boy in Class 2-B whose stature has caused people to both trouble and adore him. Totohaku values isolation and time to himself, and can be a bit sour towards those who try to disturb it.
- Totohaku Wakahisa
-
Ehb as:
- Umeko Hayata
- Description: The unwilling Social Morals Officer of class 2-B. Umeko is a profound social butterfly who guards her reputation at all costs. Her charmingly carefree demeanor wins over most people to her side.
- Umeko Hayata
-
Raindash as:
- Sakura Obkubo
- Description: WIP Character
- Sakura Obkubo
-
Meng as:
- Rose Nakahara
- Description: Convinced that her wealthy background doesn't make her any different from anyone else, Rose goes out of her way to show just how 'normal' she is to the other students.
- Rose Nakahara
-
Nano as:
- Ai Nishiyama
- Description: Despite her health holding her back sometimes, Ai keeps herself in high spirits, and strives to do her best in everything, and experience the world without limitations.
- Ai Nishiyama
-
Gremory as:
- Hiro Takayama
- Description: A young man who's lived a hard life. Hiro is rumored to have ties with that Yakuza. Despite these terrifying rumors that instill some fear in some students, he actually seems to be interested in normal things like everyone else.
- Hiro Takayama
-
xLarius as:
- Mika Tsubasa
- Description: A perpetually drowsy girl who some believe can sleep on command. Keeping behind the scenes, Tsubasa tends to be reguarded as a part of the background much of the time. Though to that she probably cares little for that fact.
- Mika Tsubasa
- Inactive Characters : Departed
-
-
ERode as:
-
Haruka Fujiyama
- Description: A physically active female who's always down for a brawl. She's been preoccupied with duties elsewhere, particularly at home.
-
Haruka Fujiyama
-
Zombehs as:
-
Markus Yoritaka
- Description: Secretly a musical prodigy. Markus ended up returning to his career as a musician instead of running away from it.
-
Markus Yoritaka
-
Cookie and Cream~ as:
-
Johann Harisson
- Description: A bona-fide ladies' man in Hiasakwa, as well as an officer of the Social Morals Club. Johann was called off to return to his homeland to tend to his ailing family there.
-
Johann Harisson
-
Lady Sandra as:
-
Hilda Narina
- Description: A sort of listless young member of the class, noted for having a beautiful singing voice. Thanks to Markus, she got a break in the industry.
-
Hilda Narina
-
Katsumi Y. as:
-
Katsumi Yukimura
- Description: A prim and proper girl at Hisakawa. Katsumi Yukimura tends to be straight to the point in what she does and says. She was called back to her original girl's school after a certain incident occurred there.
-
Katsumi Yukimura
-
Shattered♦Secrets™ as:
-
Toshi Hamasaki
- Description: A rambunctious young boy. Toshi tends to cause problems wherever he goes due to him being a slave to his own whims. After the school play, he made a break as an actor.
-
Toshi Hamasaki
-
growl as:
- Aoi Shimizu
- Description: A seemingly quiet lad who dislikes confrontation. Aoi transferred to another school for football, considering Hiasakwa doesn't have it's own actual field.
- Aoi Shimizu
-
Vengeful Peanut as:
- Ai Tsubaki
- Description: ???
- Ai Tsubaki
-
VengefulPeanut as:
- Robert West
- Description: It's widely accepted that Robert was the Drunkard who cheated on Katsumi back in middle school. The fallout from that event has left him a bit of a loner at this point in his high school life, and continues to eat away at him. He's managed to open up again just a little to thanks to Shinji.
- Robert West
-
XxDreamingxX as:
- Mizuki Ishida
- Description: Considered Yuri's direct opposite. Mizuki despises her adopted sister, and tends to jump in at any chance to prove Yuri wrong or incompetent. Which is probably the best way to explain her sometimes erratic behavior.
- Mizuki Ishida
-
ERode as:
- Inactive Characters : Hiatus
-
-
Alexstrasza as:
- Jae-won Gyo
- Description: A quirky and peculiar boy from Korea. Gyo has been absent from school for some time. Even Yuri hasn't been able to contact him.
- Jae-won Gyo
-
Legulus as:
- Nao Morita
- Description: A cold and calculating young man. He dislikes both Yuri and Katsumi, and tried to discredit both of them during the Culture Festival by assisting Kane. He seems to have been keeping to himself since then.
- Nao Morita
-
IceQueen as:
- Hibiki Kogishi
- Description: While rough around the edges, and sometimes partial to anger, Hibiki is regarded as a good sister and friend to those whom remain close to her.
- Hibiki Kogishi
-
Alexstrasza as:
How To Roll Dice in Your Posts
-
Ehb as:
-
About Achievements
Achievements are away to track the progress of the many story-lines and side-plots in the RP, as well as help players discover some new ones! In general, if you're just wondering what you can do in the IC, then look here!
Achievements are arranged in several categories: 'Current Story' achievements are points that should be hit in order to have the RP as a whole move forward. 'Side-Story' Achievements are possibly related to the various secrets or ongoing issues characters have among themselves. 'General' Achievements are general milestones you're encouraged to try undertaking!
You can add 'achievements' to this list by personally messaging the GM in a Private Conversation. This is done so that any story plotting won't get spoiled by having it being talked about in the Main OOC Conversation Thread. Be sure to include 'Achievement' somewhere in that conversation title so I'll know what I'll be getting into.
Current Story:
Objection! - Helped Umeko Hayata Reach a Conclusion about the Class Merge between class A and B.
Cultural Morals - Attended the Local Festival of the Sun with your classmates like you were supposed.
Beleaguered Birthday - Held Robert West's Surprise Party.
Side Story:
Dirty Little Secret - Found Out What Yuri Nozomi's Out-Of-School Job Was.
Diggin' Up Buried Memories - Found out about Umeko Hayata's and Leo Kane's past together in middle school.
A Fine Sister to the End - Found out the Reason Behind Umeko Hayata's Distance to Chiyo Imada.
Shinji Kobe's Virtu-Ava - Started a virtu-ava fight with Shinji Kobe and had him accept.
Sakura Okubo's Bruises - Found the real reason that Sakura Okubo never fights the bullies without a virtu-ava or why she gets bullied.
General:
You Know What You're Doing - Went through the Tutorial 'Arc'. Guess this story isn't going to be a 'flash in the pan'... right?
Glitch in the Matrix - Uncovered the first Glitch present in Hisakawa's Virtual Reality System. Exploits are love!
An Everyone was Virtual Figh-ting! - Had the First Virtu-Ava Battle Occur in the Rp. Was it worth it?
Bon Voyage - Had a Romance Successfully Develop in the RP. (Outside of the RNG Romances You Initially Rolled!)
Betting the Devil - Found out the Secret of the World.
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