- Invitation Status
- Not accepting invites at this time
- Posting Speed
- 1-3 posts per day
- One post per day
- 1-3 posts per week
- One post per week
- Online Availability
- Midday through very early morning
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Female
- Genres
- Fantasy Epic, Cyberpunk, (Para)Military, Zombie Survival, Dystopic
"It is not adversity that kills, but the impatience with which we bear adversity."
There is no evidence of magic in the world, for it has all been contained and plugged up. Beneath the Centre Pénitentiaire de Fresnes lies a hidden prison, where they throw the rejects, called "Harvesters," or "Harvest-Blooded". All of which have genetic knowledge of blades, melee, firearms, archery, stealth, and the lost art of magic. Some have shown their expertise through assassination and crime, some through accidental triggering, and some, simply because they showed signs of such expertise. France does not speak of them. They mustn't for fear of what sort of havoc they might unleash upon the world if the UN steps in and frees them. Only the government and the prisoners know what happens.
The basement is known as Le Deuxième Château d'If to the prisoners, as the innocent know of their innocence. They're angry. For very many years, they've been preparing. Some have been digging through the hard earth, as their expertise in Melee allows them the strength to punch through with their bare fists. Some have been attempting to pickpocket the keys of the occasional guard patrol, as their expertise in stealth gives them daft hands to make an attempt. Some try to get a gun and stick up the guards, as their expertise in firearms would allow them to get out alive. Some simply wish they could make a fireball hot enough to melt the bars of their cage, as their expertise in magic affords them many abilities such as this.
The prisoners are from all around the world, and most speak French by now, having spent fifteen years in the walls. Unborn children have been aborted just to keep the prisoners from reproducing, as they aren't separated by sex, so pregnancies happen, either by consent, or otherwise. They haven't left their cells in their incarceration time, and many have either attempted suicide, or otherwise just given up hope. The beds have no sheets. The rooms are flat and stone.
Unbeknownst to the guards and the government, many prisoners have come close to escaping than could be risked.
You are one of the prisoners who are either in cahoots with the those sharing your specialties, or just plain busting yourself out. This will be your story.
Character Sheet/Skeleton
Class Information
Choose three specialties, and they will define your class.
Blades: Dictates skill with swords, daggers, tomahawks, and thrown blades. Specialty allows you to wield and sharpen bladed weapons, including swords, daggers, tomahawks, thrown blades, axes, picks, arrows and polearms. Also makes a faster character with more precision when paired with stealth, firearms, or archery.
Melee: Dictates skill with axes, hammers, picks, polearms, clubs, bats, paddles, and fist-fighting. Specialty allows you to wield blunt and heavy weapons, such as axes, hammers, picks, polearms, clubs, bats, paddles, large swords, and knuckle mods, such as brass knuckles, and make effective makeshift weapons like maces, machetes, etc. Can use every weapon they can make, including weapons they aren't normally able to wield. Characters tend to be stronger and more durable, and can also punch things with bare knuckles without pain.
Firearms: Dictates skill with guns of all sorts, and can master the very useful crossbows if paired with archery. Specialty allows speedy target acquisition, and zone firing for accuracy. Can wield pistols, revolvers, SMGs, assault rifles, machine guns, sniper rifles, launchers, special weapons (IE, flamethrowers), and crossbows. Can make rounds out of scrap and salvage. Makes bullets with any metal and any gunpowder (yes, including wet gunpowder, they're special, okay?), and arrows and bolts with any metal, and either any wood, any alloy, or any plastic. Firearms experts are very accurate, and are very precise when paired with stealth, blades, or archery.
Archery: Dictates skill with all kinds of bows, and can master the very useful crossbows if paired with firearms. Specialty allows speedy target acquisition, and speedy loading/nocking. Can wield bows, sniper rifles, and crossbows. Can carve bows, gunstocks, and weapon handles out of any wood. Archery experts are even more precise than all the other classes, and are even moreso when paired with stealth, blades, or firearms.
Stealth: The ability to blend in with one's surroundings. Governs the ability to stay unnoticed in plain sight, or to steal someone's possessions. Specialists can pick locks, set traps, and cause misdirection. Specialists also can only make noise in metal equipment, or by trying, and are second in precision, only to archery. Very precise if paired with blades, firearms, or archery.
Magic: Dictates Elemental, White, and Dark magics. Elemental magics focus on attacking the enemy with fire, water, wind, ice, earth, etc, or enchanting allies weapons with elemental effects, and also encompasses telepathy and telekinesis. White magics focus on healing allies, or hindering opponents with molasses and confusion spells, and other benign hindrances more focused on helping the team than hurting the foe. White magic also, with the advent of technology, can be used for cybermancy, and can use this to perform direct attacks with White magic. Black magics focus on hiding themselves and their allies, while hindering or hurting the enemy with shadow blade, illusory camouflage, and toxic essence spells. Dark magic also allows necromancy, either causing enemies to turncoat, or raise the dead.
____
How to name your class
Pick three specialties and see below. Females use feminine forms (IE A female Armorer is still an Armorer, but a Female Druid is a Shaman)
Blades Specialty
Berserker (Blades, Melee, Firearms)
Tribesman/f. Tribeswoman (Blades, Melee, Archery)
Bandit (Blades, Melee, Stealth)
Warlord/f. Sage (Blades, Melee, Magic)
Armorer (Blades, Firearms, Archery)
Hitman/f. Hitwoman (Blades, Firearms, Stealth)
Cyber (Blades, Firearms, Magic)
Assassin (Blades, Archery, Stealth)
Warloc/f. Witch (Blades, Archery, Magic)
Swordsinger (Blades, Stealth, Magic)
Melee Specialty
Striker (Melee, Firearms, Archery)
Sylph (Melee, Firearms, Stealth)
Powerhouse (Melee, Firearms, Magic)
Lion/f. Lioness (Melee, Archery, Stealth)
Ancient (Melee, Archery, Magic)
Demon/f. Succubus (Melee, Stealth, Magic)
Firearms Specialty
Ranger (Firearms, Archery, Stealth)
Mortar (Firearms, Archery, Magic)
Pirate (Firearms, Stealth, Magic)
Archery Specialty
Druid/f. Shaman (Archery, Stealth, Magic)
Classes correspond to their three specialties and are organized in an easy to find manner.
I shall be playing as...
Name: Monica Young
Alias: Treble
Gender: Female
Nationality: Scottish
Age: 28
Years incarcerated: 12
Class: Swordsinger
Appearance:
Preferred Weapon: Rapier, Polescythe, Single-Edged Dagger
Pre-incarceration: Monica never knew her parents, but managed to do rather well off due to her theft, her aptitude resulting from her expertise in Stealth, which she hadn't known was a result of her blood. She took up Scottish Fencing at age 12 and seemed a natural to the instructors, still not knowing it was the result of her Harvest-Blood. When she was to be taken to Fresnes, she discovered her blood in resistance, throwing shadows at her foes, and raising them undead when she killed them. Horrified, she ran South. Finally, on October 7th, 2009, she was captured after she was caught off guard in England, and deported to France to be imprisoned for being a Harvester.
Prison experience:
Other information: Swiped 36 fake keys, threw 137 fireballs, made 7 shivs, 5 of which have been confiscated.
Rules
1. Iwaku rules apply
2. Colorful language is allowed, but don't fucking curse every fucking other fucking shitty word, fuck
3. While the RP does deal with rape, actually discussing it in depth in the RP is prohibited. You can give statistics, such as how many attempts, how many successes, and how many consensuals, but no detailing or describing.
4. I'll handle important NPCs, such as the French Prime Minister or the Warden, and the UN Council, etc etc.
5. This is actually a spoiler
6. Don't kill someone else's character without mine or the user's permission.7. Use common sense, and don't be an idiot. If I find you doing something you shouldn't just because it wasn't listed, I'll kill off your character and deny your future characters.
8. Punishments will involve either a request to delete the offending post and try again (which will result in harsher punishments if instruction not followed) or your character being killed off. And if you're REALLY bad, I'll make your character look like a total poon while killing him off. They'll cry and scream and bleed and whimper and beg for death. Yeah, bye-bye reputation.
If I approve it, you can play.
Accepted Players:
VerbalAbuse - Monica "Treble" Young - Swordsinger
VerbalAbuse - Rasp - Cyber
Psychedelic - Yamato Naganuma - Ancient
RedWinter - Stein Gescheit - Powerhouse
LaharlSama - Joshua "The Reaper" Gale - Warloc
ET4252 - Erin Glenn - Sage
Corigirll - Kaia Romanov - Shaman
Indecisive Squirrel - Eveline Bernard - Shaman
-Unknown
There is no evidence of magic in the world, for it has all been contained and plugged up. Beneath the Centre Pénitentiaire de Fresnes lies a hidden prison, where they throw the rejects, called "Harvesters," or "Harvest-Blooded". All of which have genetic knowledge of blades, melee, firearms, archery, stealth, and the lost art of magic. Some have shown their expertise through assassination and crime, some through accidental triggering, and some, simply because they showed signs of such expertise. France does not speak of them. They mustn't for fear of what sort of havoc they might unleash upon the world if the UN steps in and frees them. Only the government and the prisoners know what happens.
The basement is known as Le Deuxième Château d'If to the prisoners, as the innocent know of their innocence. They're angry. For very many years, they've been preparing. Some have been digging through the hard earth, as their expertise in Melee allows them the strength to punch through with their bare fists. Some have been attempting to pickpocket the keys of the occasional guard patrol, as their expertise in stealth gives them daft hands to make an attempt. Some try to get a gun and stick up the guards, as their expertise in firearms would allow them to get out alive. Some simply wish they could make a fireball hot enough to melt the bars of their cage, as their expertise in magic affords them many abilities such as this.
The prisoners are from all around the world, and most speak French by now, having spent fifteen years in the walls. Unborn children have been aborted just to keep the prisoners from reproducing, as they aren't separated by sex, so pregnancies happen, either by consent, or otherwise. They haven't left their cells in their incarceration time, and many have either attempted suicide, or otherwise just given up hope. The beds have no sheets. The rooms are flat and stone.
Unbeknownst to the guards and the government, many prisoners have come close to escaping than could be risked.
You are one of the prisoners who are either in cahoots with the those sharing your specialties, or just plain busting yourself out. This will be your story.
Character Sheet/Skeleton
Name: (If forgotten during incarceration, omit)
Alias: (If name is remembered and no aliases are known to the prisoner body, omit)
Gender: (Sex code)
Nationality: (Your character was a citizen of _____ before incarceration)
Age: (Maximum 120 for old wise men, Minimum 10 for children)
Years incarcerated: (Maximum 15, minimum 7)
Class: (See below)
Appearance: (Pictorial or Descript, your choice, Pictorial should be retrieved locally)
Preferred Weapon: (Professional weapon that can be used by their class, ie: Rapier, Broadsword, Warhammer, Shortsword and shield, Staff, Scythe, etc, may choose three)
Pre-incarceration: (Bio before incarceration, include occupation, power discovery, and days leading up to arrest)
Prison experience: (List of important occurrences, such as incarceration, rapes, assaults, murders, deals, guard beatings, etc. Women will likely be the victims of either rapes or attempted rapes in their time, while men are also likely to be offenders in these situations. Date of first incarceration is August 7th, 2002, date of last incarceration is February 27th, 2010, date of incarceration must be within this timeframe. It is March, 2017. Infractions should be listed as "[role] in case of [crime]", "[role] in multiple cases of [crime]", or a combination, citing a connection.)
Other information: (Fake keys swiped, yards dug, fireballs thrown, etc stupid things that need to be mentioned)
Alias: (If name is remembered and no aliases are known to the prisoner body, omit)
Gender: (Sex code)
Nationality: (Your character was a citizen of _____ before incarceration)
Age: (Maximum 120 for old wise men, Minimum 10 for children)
Years incarcerated: (Maximum 15, minimum 7)
Class: (See below)
Appearance: (Pictorial or Descript, your choice, Pictorial should be retrieved locally)
Preferred Weapon: (Professional weapon that can be used by their class, ie: Rapier, Broadsword, Warhammer, Shortsword and shield, Staff, Scythe, etc, may choose three)
Pre-incarceration: (Bio before incarceration, include occupation, power discovery, and days leading up to arrest)
Prison experience: (List of important occurrences, such as incarceration, rapes, assaults, murders, deals, guard beatings, etc. Women will likely be the victims of either rapes or attempted rapes in their time, while men are also likely to be offenders in these situations. Date of first incarceration is August 7th, 2002, date of last incarceration is February 27th, 2010, date of incarceration must be within this timeframe. It is March, 2017. Infractions should be listed as "[role] in case of [crime]", "[role] in multiple cases of [crime]", or a combination, citing a connection.)
Other information: (Fake keys swiped, yards dug, fireballs thrown, etc stupid things that need to be mentioned)
Class Information
Choose three specialties, and they will define your class.
Blades: Dictates skill with swords, daggers, tomahawks, and thrown blades. Specialty allows you to wield and sharpen bladed weapons, including swords, daggers, tomahawks, thrown blades, axes, picks, arrows and polearms. Also makes a faster character with more precision when paired with stealth, firearms, or archery.
Melee: Dictates skill with axes, hammers, picks, polearms, clubs, bats, paddles, and fist-fighting. Specialty allows you to wield blunt and heavy weapons, such as axes, hammers, picks, polearms, clubs, bats, paddles, large swords, and knuckle mods, such as brass knuckles, and make effective makeshift weapons like maces, machetes, etc. Can use every weapon they can make, including weapons they aren't normally able to wield. Characters tend to be stronger and more durable, and can also punch things with bare knuckles without pain.
Firearms: Dictates skill with guns of all sorts, and can master the very useful crossbows if paired with archery. Specialty allows speedy target acquisition, and zone firing for accuracy. Can wield pistols, revolvers, SMGs, assault rifles, machine guns, sniper rifles, launchers, special weapons (IE, flamethrowers), and crossbows. Can make rounds out of scrap and salvage. Makes bullets with any metal and any gunpowder (yes, including wet gunpowder, they're special, okay?), and arrows and bolts with any metal, and either any wood, any alloy, or any plastic. Firearms experts are very accurate, and are very precise when paired with stealth, blades, or archery.
Archery: Dictates skill with all kinds of bows, and can master the very useful crossbows if paired with firearms. Specialty allows speedy target acquisition, and speedy loading/nocking. Can wield bows, sniper rifles, and crossbows. Can carve bows, gunstocks, and weapon handles out of any wood. Archery experts are even more precise than all the other classes, and are even moreso when paired with stealth, blades, or firearms.
Stealth: The ability to blend in with one's surroundings. Governs the ability to stay unnoticed in plain sight, or to steal someone's possessions. Specialists can pick locks, set traps, and cause misdirection. Specialists also can only make noise in metal equipment, or by trying, and are second in precision, only to archery. Very precise if paired with blades, firearms, or archery.
Magic: Dictates Elemental, White, and Dark magics. Elemental magics focus on attacking the enemy with fire, water, wind, ice, earth, etc, or enchanting allies weapons with elemental effects, and also encompasses telepathy and telekinesis. White magics focus on healing allies, or hindering opponents with molasses and confusion spells, and other benign hindrances more focused on helping the team than hurting the foe. White magic also, with the advent of technology, can be used for cybermancy, and can use this to perform direct attacks with White magic. Black magics focus on hiding themselves and their allies, while hindering or hurting the enemy with shadow blade, illusory camouflage, and toxic essence spells. Dark magic also allows necromancy, either causing enemies to turncoat, or raise the dead.
____
How to name your class
Pick three specialties and see below. Females use feminine forms (IE A female Armorer is still an Armorer, but a Female Druid is a Shaman)
Blades Specialty
Berserker (Blades, Melee, Firearms)
Tribesman/f. Tribeswoman (Blades, Melee, Archery)
Bandit (Blades, Melee, Stealth)
Warlord/f. Sage (Blades, Melee, Magic)
Armorer (Blades, Firearms, Archery)
Hitman/f. Hitwoman (Blades, Firearms, Stealth)
Cyber (Blades, Firearms, Magic)
Assassin (Blades, Archery, Stealth)
Warloc/f. Witch (Blades, Archery, Magic)
Swordsinger (Blades, Stealth, Magic)
Melee Specialty
Striker (Melee, Firearms, Archery)
Sylph (Melee, Firearms, Stealth)
Powerhouse (Melee, Firearms, Magic)
Lion/f. Lioness (Melee, Archery, Stealth)
Ancient (Melee, Archery, Magic)
Demon/f. Succubus (Melee, Stealth, Magic)
Firearms Specialty
Ranger (Firearms, Archery, Stealth)
Mortar (Firearms, Archery, Magic)
Pirate (Firearms, Stealth, Magic)
Archery Specialty
Druid/f. Shaman (Archery, Stealth, Magic)
Classes correspond to their three specialties and are organized in an easy to find manner.
I shall be playing as...
Name: Monica Young
Alias: Treble
Gender: Female
Nationality: Scottish
Age: 28
Years incarcerated: 12
Class: Swordsinger
Appearance:
Preferred Weapon: Rapier, Polescythe, Single-Edged Dagger
Pre-incarceration: Monica never knew her parents, but managed to do rather well off due to her theft, her aptitude resulting from her expertise in Stealth, which she hadn't known was a result of her blood. She took up Scottish Fencing at age 12 and seemed a natural to the instructors, still not knowing it was the result of her Harvest-Blood. When she was to be taken to Fresnes, she discovered her blood in resistance, throwing shadows at her foes, and raising them undead when she killed them. Horrified, she ran South. Finally, on October 7th, 2009, she was captured after she was caught off guard in England, and deported to France to be imprisoned for being a Harvester.
Prison experience:
- October 9th, 2009: Incarcerated
- February 11th, 2010: Victim in case of Attempted Rape, Offender in case of Attempted Murder, cases tied
- June 16th, 2010: Conspiracy through Morse Code, corporal punishment issued
- October 9th, 2010: Heavy corporal punishment issued for anniversary, notes two offenses and an involvement
- December, 2012 through August 2015: Victim in Various cases of Attempted Rape, Offender in various cases of Murder, Attempted Murder, Assault, all cases tied
- September, 2014: Romantic relationship with unknown inmate formed
- February through July, 2016: Offender in multiple cases of Murder, Victims tied to Murder of unknown inmate
- October 9th, 2016: Victim in case of Attempted Rape, Offender in case if Assault on Guard, cases tied
- January 17th, 2017: Suspected of Conspiracy with other Inmates
Other information: Swiped 36 fake keys, threw 137 fireballs, made 7 shivs, 5 of which have been confiscated.
Rules
1. Iwaku rules apply
2. Colorful language is allowed, but don't fucking curse every fucking other fucking shitty word, fuck
3. While the RP does deal with rape, actually discussing it in depth in the RP is prohibited. You can give statistics, such as how many attempts, how many successes, and how many consensuals, but no detailing or describing.
4. I'll handle important NPCs, such as the French Prime Minister or the Warden, and the UN Council, etc etc.
5. This is actually a spoiler
Once we escape, the Prime Minister of France alerts the UN Council and they will find the escaped convicts to form a UN funded Mercenary group called Harvest Corps. Then, we move to Sci-Fi, as itis2017, and progression will put us in the 2020's in the next part.
8. Punishments will involve either a request to delete the offending post and try again (which will result in harsher punishments if instruction not followed) or your character being killed off. And if you're REALLY bad, I'll make your character look like a total poon while killing him off. They'll cry and scream and bleed and whimper and beg for death. Yeah, bye-bye reputation.
If I approve it, you can play.
Accepted Players:
VerbalAbuse - Monica "Treble" Young - Swordsinger
VerbalAbuse - Rasp - Cyber
Psychedelic - Yamato Naganuma - Ancient
RedWinter - Stein Gescheit - Powerhouse
LaharlSama - Joshua "The Reaper" Gale - Warloc
ET4252 - Erin Glenn - Sage
Corigirll - Kaia Romanov - Shaman
Indecisive Squirrel - Eveline Bernard - Shaman