- Invitation Status
- Posting Speed
- One post per day
- 1-3 posts per week
- Writing Levels
- Beginner
- Elementary
- Intermediate
- Adept
- Adaptable
- Preferred Character Gender
- Male
- Female
- Primarily Prefer Male
The players are a small team of Spartan IIs that work deep inside enemy lines, a top secret team unknown to the UNSC, ONI, and perhaps even Dr. Halsey. They have a ship with enough supplies and weapons for many years, as they are a deep-cover team. They themselves are unsure of their origins, if not their mission.
The events of this RP take place during the covenant war, both before and after the fall of Reach, although if the players hear of it is not a given.
The ship The Phantom, is the home base of the team, a smaller, quicker ship than most of the UNSC designs. In fact, it doesn't exist, just like Phantom Team.
It has a small crew of humans, including ODST equivalents. It also has an abundance of UNSC weapons and ammo. (From games 1-4 and reach)
The events of this RP take place during the covenant war, both before and after the fall of Reach, although if the players hear of it is not a given.
The ship The Phantom, is the home base of the team, a smaller, quicker ship than most of the UNSC designs. In fact, it doesn't exist, just like Phantom Team.
It has a small crew of humans, including ODST equivalents. It also has an abundance of UNSC weapons and ammo. (From games 1-4 and reach)
Combat Mechanics
During all direct combat scenarios and actions against the enemy will have overall structure from me but the details will be up to the players (i.e. I'll write something like "you can kill three guys, or two and strike at the mini boss" or the such, and allow the player to improvise how he kills them). If players would like to take some sort of direct action not offered, simply run it by me in I'll give you the possible results of that action.
Mooks (Untitled enemies) Are able to be killed to the number given. Titled enemies, {Elites ; Minibosses ; Bosses ;Megabosses} Are all enemies that you must post strikes for, rather than outright killing them. Your characters can also take wounds. Wounds will work with light, medium and heavy.
LIGHT- Doesn't really affect you. From minor paint scratches to shallow cuts and bullet grazes, stuff like that make a Light wound. You can take these in your combat post if you wish. May or may not make later wounds easier to take/more severe. When I give them to you, you must emote (write them out) them in your post, and they must fit the situation that gave you the wound
MEDIUM
- Affects your combat capabilities in some way. There are 3 terms I sometimes use. Given during my posts, and must be emoted in the same way as Lights.
Light-Medium
means that it isn't really bad. Perhaps crushed chest armor (makes chest more vulnerable)
Medium
is the base. From crushed armor to a severed limb, most anything goes. Middle of the road may be a cut leg muscle that makes you slower to move.
Medium-Heavy
Are bad. Severed limbs are the topmost example.
HEAVY-
Wounds that severely damage your character to the point that it hurts too much to move, or is just completely impossible. These are allocated and emoted by me, so you needn't worry about having to be fair with these.
Executions
can happen if you aren't rescued (either by all enemies around you getting killed or wrapped up in combat, someone dragging you to safety, or someone shielding you with their body.
Gambits
are high-risk, high-reward maneuvers that can turn the tide of battle if successful, or seriously hinder you is they don't work.
In addition, at the end of a combat post I ask that you write a results line, to expedite GM posts.
EXAMPLE: [5 Grunts Killed, Strike at Elite (Assault Rifle burst towards chest)
During all direct combat scenarios and actions against the enemy will have overall structure from me but the details will be up to the players (i.e. I'll write something like "you can kill three guys, or two and strike at the mini boss" or the such, and allow the player to improvise how he kills them). If players would like to take some sort of direct action not offered, simply run it by me in I'll give you the possible results of that action.
Mooks (Untitled enemies) Are able to be killed to the number given. Titled enemies, {Elites ; Minibosses ; Bosses ;Megabosses} Are all enemies that you must post strikes for, rather than outright killing them. Your characters can also take wounds. Wounds will work with light, medium and heavy.
LIGHT- Doesn't really affect you. From minor paint scratches to shallow cuts and bullet grazes, stuff like that make a Light wound. You can take these in your combat post if you wish. May or may not make later wounds easier to take/more severe. When I give them to you, you must emote (write them out) them in your post, and they must fit the situation that gave you the wound
MEDIUM
- Affects your combat capabilities in some way. There are 3 terms I sometimes use. Given during my posts, and must be emoted in the same way as Lights.
Light-Medium
means that it isn't really bad. Perhaps crushed chest armor (makes chest more vulnerable)
Medium
is the base. From crushed armor to a severed limb, most anything goes. Middle of the road may be a cut leg muscle that makes you slower to move.
Medium-Heavy
Are bad. Severed limbs are the topmost example.
HEAVY-
Wounds that severely damage your character to the point that it hurts too much to move, or is just completely impossible. These are allocated and emoted by me, so you needn't worry about having to be fair with these.
Executions
can happen if you aren't rescued (either by all enemies around you getting killed or wrapped up in combat, someone dragging you to safety, or someone shielding you with their body.
Gambits
are high-risk, high-reward maneuvers that can turn the tide of battle if successful, or seriously hinder you is they don't work.
In addition, at the end of a combat post I ask that you write a results line, to expedite GM posts.
EXAMPLE: [5 Grunts Killed, Strike at Elite (Assault Rifle burst towards chest)
Character Sheet
Name: (Terrace 743)
Gender: (Male)
Looks: (Under Armor)
Handle: (Longarm)
Role: (Sniper)
Personality:
Favored Loadout: (2 weapon limit)
Special Ability: (Speed, Strength, Vision, Etc.)
Role: AI
About: IRIS is a smart AI, but that is not all. She was created using experimental technology to slow rampancy by 1000%, giving her a 'life expectancy' of 700 years. Her core is stationed inside the Phantom, but each Phantom Squad Spartan has an AI chip that connects them to the core. She is incredibly gifted at all aspects of battle, from analyzation to tactics to hacking. Her voice is soft and caring, like that of a mother speaking to her children.
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@ShatteredSkies
Name: Michael-042
Gender: Male
Looks: Pale skin, short brown hair and dark blue eyes.
Armor: https://halo.bungie.net/stats/Halo3/PlayerModel.ashx?p1=0&p2=10&p3=5&p4=5&p5=4&p6=18&p7=1&p8=9
Handle: Reaper
Role: Team Leader?
Personality: Warm and friendly towards his fellow Spartans, but places the mission above his and their lives. Calculating and cold in combat, seeking to give no chance to the enemy. Non-Spartan personell find him heartless and machinelike
Favored Loadout: BR55 Battle Rifle, M6S Magnum.
Special Ability: Jump Pack
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@Crystallized_Light
Name: Light-161
Gender: Female
Looks: Originally had long blonde hair with blued tips all around, however now it is cut short for combat and often bears little resemblance to how she looked in the past. Her real name is unclear, history as well, and all can be said hidden behind crystal orbs of a bluer hue. She has pale skin and a feminine form, making her armor more uniquely shaped than most, but this does not determine a distinguishable identity on the battlefield, it's the painted arm however, that does.
Handle: HELIOSKRILL
Role: Agile canon.
Personality: Light-161 can be very brash and moreover filled with an abundance of life. Despite her shortcomings in more generalized wisdom or logical reasoning, she hopes to one day die a glorious death for the UNSC. This being said, she puts her all into things, giving more thought and effort than most others, she's spunky and loud when she's free to be, and serious and stern when the situation calls for it.
Favored Loadout: Battle Rifle, Shotgun
Special Ability: Agility
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@Spectre
Name: Adam-095
Gender: Male
Looks: He has a rectangular shaped head, thin, flat lips, a straight nose, and proportional down-turned brown eyes. He has the average height and athletic build of any other SPARTAN-II. Has buzzed black-brown hair that is slightly longer on top, and is clean shaven.
Handle: Breaker
Role: Stealth/ Mobile AT
Personality: Quick-witted, and a problem solver. Not overly emotional, but more technical and analytical. He is an extrovert by nature. He is a great mechanical engineer and is great at improvising in the field under duress. Has a low temper, and seems to not take anything seriously- always the hopeful optimist that 'everything will work out', and 'whatever happens was meant to be'.
Favored Loadout: M41 SSR MAV/AW and M7/Caseless SMG [detachable silencer]
Special Ability: Stealth
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@comedy
Name: Ghost-327
Gender: Male
Looks: Buzz cut black hair, square jaw with thin lips. Eye color is a greyish color, a straight nose. Everything else about his face is simple and clean, save for the numerous scars, the major eye catchers being one that goes through his left eyebrow and downwards to his the bottom of his cheek and one giant scar across his throat. Of which most has speculated was caused by a Energy sword or something sharp.
Spoiler
Handle: The Rookie
Role: Recon
Personality: Despite his inability to speak, Rookie does his best to cheer up everyone else when morale is down, or does his best to help them out. And while his Handle may be that of someone who has never done anything ever, his skill says otherwise, though it doesn't surpass anyone else on the team, it has helped it him outlive his opponents.
Favored Load out: Sniper Rifle System 99-Series 5 Anti-Matériel, a Designated Marksman Rifle [DMR].
Special Ability: Vision
The mission this time was simple, or so it seemed. on a deep forest world, they were to find an old human city and kill the brute chieftain that The Phantom had detected there.
The team had been VTOL inserted 5 kilometers from the city, and had just reached the outskirts. It was a rather large area, with many buildings that could hold supplies, ambushes, or perhaps even survivors.
[Please make your loadout clear in your first post]
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