Apollyon

Previously Kross
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
  4. 1-3 posts per week
Online Availability
9 A.M to 12 P.M - 6 P.M to 1 A.M
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Adaptable
Preferred Character Gender
  1. Male
  2. Primarily Prefer Male
Genres
Fantasy, Scifi, Modern, Magical, Horror, Romance,


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This roleplay will take place between games Halo 3 and Halo 4. It will begin just after the end of Halo 3 where the Arbiter, Thel 'Vadam, agreed to a concord of relations with those under his command, and sympathetic to his cause--those of the Human U.N.S.C forces--the Brute-Covenant forces, and the virulent, parasitic disaster that was called 'The Flood' during the 'Great Schism' in 2553. The major civil conflict would go on to last 6 more years. The Spartan IV Initiative hadn't yet begun, so all able-bodied Spartan II's and Spartan III's as well as some lingering Spartan I's, were formed into battle groups with O.D.S.T's and Marines and other infantry. These groupings of legends and heroes were given but one task: Find the Halo Arrays, and stop them and any Covenant-Brute forces from firing it, at all costs. If just one were allowed to engage, it would mean the deaths of not just millions or billions of lives, but trillions.

With each Halo Array capable of destroying life within a 25,000 light year radius, by saturating an entire galaxy with lethal dosages of radiation, it became a definite threat that the U.N.S.C and the Separatist Fleet of Retribution led by the Arbiter and Rtas 'Vadum, couldn't choose to ignore. More troubling were the Halo rings its ability to be fine tuned so the pulse can also allow for the selective extermination of lifeforms with varying degrees of neural complexity. But, it was with great doubt that the Brutes or even the Sangheili that still remained with the remnants of the Covenant, could manage to pull off such an attempt with the advanced Forerunner technology without the help of the San'Shyuumrace, otherwise called 'Prophets'. The U.N.S.C, however, was not about to allow there to be even a slight chance. With seven rings in total in the Milky Way Galaxy, the activation of just one would be catastrophic.

You are under the command of Spartan 006 Matthew. Matthew was formerly a member of Gray Team but was selected to be the leader of a new team, due to his sheer experience: the Dark Pheonix Battlegroup. Highly accomplished and competent, Matthew was always able to make tough decisions, even if it led to the deaths of his brothers and sisters under his command. He's survived through two teams before your placement on his team. His peers call him "The Reaper" because those under his command don't have a long life expectancy. But, what most fail to notice, is the hard decisions he's had to make to save even more lives than he'd lost. Matthew carries the holotags of all eight of his former teammates. Matthew is a Spartan-III.

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Spartan II's- Received 8 years of special forces training from the ages of 6-14. They then underwent their augmentations procedure, the technology at the time was crude so the procedures killed 30 of the Spartans and crippled another 12. The survivors eventually grew into their augmentations and became incredibly effective soldiers, we don't know how many are left for certain but the ones we know of, show no sign of slowing down.
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Spartan III- SPARTAN-III's came next Project: Chrysanthemum: they weren't kidnapped and were all volunteers when they were recruited by ONI for the program; mostly orphaned children, they ranged in age from 4-6 on average. They were designed to be cheaper and better, depending on their company they received 6-8 years of improved Spartan-II training and then underwent their augmentations procedure. The technology had advanced to that point so the Spartan-III's augmentations produced the same results as the Spartan-II augmentations but with a 100% success rate and worked on a larger portion of the population. The downside to the Spartan-III program was its budget, most of the Spartan-III's were equipped with SPI(Semi-Powered Infiltration Armor) armor which, while incredibly advanced, couldn't compare to MJOLNIR that only a handful of each company received. There's probably 300+ Spartan-III's still around.

Though more advanced than the Orbital Drop Shock Troopers' body armor, it is far less advanced and less powerful than the Mjolnir Powered Assault Armor used by the SPARTAN-IIs. Its main benefit is that it is drastically cheaper to produce than the Mjolnir Armor. The SPI armor was designed with an emphasis on stealth rather than on raw power. It features special photo-reactive panels that mimic the surrounding textures, effectively being the UNSC equivalent to the Covenant's Active camouflage systems. It has been described as "part legionnaire mail, part tactical body armor, and part chameleon" by both Tom-B292 and Dr. Catherine Halsey.

The SPI Armor Mark II was a more advanced version of the SPI Mark I, first used by the drill instructors of Beta Company, and then by the SPARTANs of Beta Company. They had a new photo-reactive coating to boost their camouflaging properties. There were also numerous experimental refits to the ballistic gel layers, upgraded software suites, and other functions. Although the new photo-reactive coating could mimic a wide range of electromagnetic radiation, it was still sensitive to overload, so the wearer would still be vulnerable for several seconds after a flashbang or plasma hit while the panels reset.

Advantages

  • The armor is significantly cheaper and easier to mass-produce than Mjolnir Armor.
  • The system includes photo-reactive panels that act as an Active camouflage for the wearer.
  • The armor is easier to transport, because it is not as bulky or as heavy as the Mjolnir Armor.
  • The armor has an efficient cooling system and is significantly difficult to detect even with thermal scanners.
  • The faceplate has an automatic 5x zoom ability.
Disadvantages
  • It had no energy shielding system, unlike the SPARTAN-IIs' MJOLNIR Mark V and Mark VI models, making the user far more vulnerable to enemy fire and a major contributor to the high fatality rate of the SPARTAN-III's. The exception to this limitation could be found in the SPARTAN-III Headhunters: their experimental armor was known to be equipped with energy shields, due to their elite nature and value. However, power must be drawn from the energy shields to recharge the suit's Active camouflage module.
  • It does not grant the SPARTAN-IIIs enhanced strength, speed or agility, unlike MJOLNIR.
  • Since the photo-reactive plates take the time to recover after explosions such as a flashbang grenade and plasma hits, the SPARTAN-III are visible until the plates recover. With the exception of the Headhunters' suits, the SPI armor does not feature true Active camouflage systems.
  • It is made of a less durable, less dense alloy than Mjolnir Armor: Kelly-087 dented Holly-G003's chest plate with her fist when first encountering the SPARTAN-IIIs.
  • The SPI armor has an air supply that will last only seven minutes, while the MJOLNIR has an air supply which can sustain a wearer for ninety minutes.
  • The SPI armor cannot be used for long periods of time without the cooling, and the system failing.
  • It lacks the ability to support an onboard Artificial intelligence construct, unlike the Mark V, Mark VI, and all further MJOLNIR generations.
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*I've relegated Spartan I's and 1.1's to a much lower tier because I felt that they really didn't compare to Spartan II's and Spartan-III's, they are virtually O.D.S.T's and Marines that are more resilient and a little bit stronger.

Spartan-I- The members of the ORION program was augmented soldiers, using new training methods and the latest breakthroughs in biochemical developments. Augmentations to the ORION soldiers included muscular enhancement injections, pulmonary respiratory enhancements, retina-inversion injections and cochlear enhancement tuning.In addition, mental augmentations were performed to enhance brain functions including enhanced learning capabilities to allow a subject to learn at a faster and higher rate and enhanced motor skills to improve body movements.

The ORION training regime was very difficult and included many tests both mental and physical, including work done in the lab. All sixty-five initial volunteers made it through the training and augmentation procedures and were placed on active duty sometime after completing their training. After their initial deployment and success, funding for training the next group of SPARTAN-Is was approved, and within a few years, the ORION program had one-hundred-sixty-five active duty personnel.

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Spartan 1.1-"Spartan 1.1." is an unofficial designation given to the children of the Spartan-Is. While born ordinary, it is suspected that they are subjected to numerous augmentations at infancy.Although they were not as advanced as the cybernetically- and surgically-enhanced Spartan-IIs or Spartan-IIIs, or even their own chemically augmented parents, they were still physically superior to baseline humans.

Augmentations included a higher-than-average intelligence, increased speed, increased strength through enhanced muscle density, enhanced vision, immunity to most diseases, enhanced hearing, an increased lung capacity, a heightened sense of balance, an increased cell regeneration, faster than normal reflexes.

Spartan 1.1's had an inability to become intoxicated through alcohol, though they can get high through an unspecified illegal recreational drug, as well as by painkillers. They also required less sleep to perform their duties.

*All Spartans are immune to the Flood Virus due to their augmentations.

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O.D.S.T- Serving as the rapid reaction force of the UNSC Marine Corps, Orbital Drop Shock Troopers are distinguished by their unconventional method of deployment, known as "transorbital support interdiction", in which the troopers are dropped to the surface of a world aboard small, purpose-built deployment vehicles. This allows them to conduct a variety of missions against targets that more conventional forces cannot approach undetected.

O.D.S.Ts—trained for any kind of landing operation—expect to arrive at a world with hellish conditions, only to enter incredibly difficult combat zones. O.D.S.T deployment via S.O.E.I.Vs is often considered more effective than drop ship deployment, as it allows for a spacecraft to make a quick pass over a world and deploy hundreds of O.D.S.Ts in S.O.E.I.Vs in rapid succession. Additionally, since O.D.S.Ts are deployed separately, rather than together in one ship, the casualty rate of SOEIV deployment is lower than that of conventional dropship deployment.

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The Breakdown:

There will be 4 Spartans of the II and III variety; Matthew the leader, and three others whose profiles I will look over to decide will fit best for these roles. We will be starting on the Punic-Class Supercarrier, Winter's Silence, where we embark to Installation 01. When we arrive, however, the ship and its escorts will be caught off guard, by a splinter faction of Covenant forces that will destroy the escorts and force the Winter's Solace to crash land on the ring world. From there we stage ground battles to fight our way to the control room as well as to defend the grounded ship. Once the Ringworld has been permanently disabled, the Spartans, led by Matthew, will seek to take control of the Unrelenting Retribution as a means to get the surviving crew members of the Winter's Silence home.

Be warned. The main Spartan II's and Spartan III's will be killed off at intervals throughout the storyline, so please make a secondary character as well from Spartan I's, 1.1's and ODST's. Please post full profiles.
I think we should delegate between us three, what our specialty fields are; Close Quarters Combat, Sniping, Heavy Weapons, and Explosives.

Close Combat:(Matthew) Knives, Type-1 Energy Swords, M45D Tactical Shotgun, Suppressed SMG, Hand-to-hand, Gravity Hammer, Energy Dagger, Jiralhanae Combat Knife

Assault: Needler, Plasma Rifle, M7/Caseless Submachine Gun, MA%D Assault Rifle (only class to upgrade the MA5D), Plasma Pistol, Plasma Repeater

Sniper: (@Seishin Ryuu ) Sniper Rifle, Beam Rifle, Needle Rifle, M99 "Stanchion" Anti-material Rifle,

Heavy Weapons:(@Dipper) Spartan Laser, M247H Heavy Machine Gun (turret tore off emplacement), M247 General Purpose Machine Gun, M739 LMG, Flamethrower

Explosives:(@Rowdybull) M319 40mm Individual Grenade Launcher, Thermite Grenades, Napalm Grenade, M363 Remote Projectile Detonator, C-7 Foaming Explosives, M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon

*One character for each class. I'm gonna be CQC. All secondary weapons are either MA5D(Assault Rifle Halo 4) or the M6H handgun(Halo 4) by default. Think of these as Loadouts; you may pick up enemy weapons when necessary as all Spartan II's and Spartan III's can use these weapons. However, some have a natural affinity for certain types of weaponry.


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Physical Evaluation of Specimen

Name: (Last, First, Middle)
Loadout:
Weapon(s):
Spartan Code#:( E.g John 117--no one can use 117)

Age:
Sex:
Height(without armor):
Height(With Armor):
Weight(Without Armor:
Weight(With Armor):
Hair Color:
Eye Color:

Pictures: (Must be Spartan II or Spartan-III)
Armor Type: (Mark V, VI, or SPI)
General Appearance: (1 paragraph; 8 sentences. Describe any scars or unique or noticeable features like freckles, a strong chin, etc.)
Armor Abilities:(Can only have 1, can’t change out. All Permutations last 10 seconds before needing to recharge for 30. List includes: Armor Lock, Jet Pack, Camouflage, Hologram, Drop Shield, and Thruster Pack)
Armor Permutation: (What kinds of shoulder guards, knee guards, Helmets or extras does your armor have?)

*The armor by itself weighs 713 lbs or 323.411 Kg. John-117 weighs 287 lbs without armor, but with armor he weighs close to half a ton. So, add 713lbs to your characters base weight to get his weight with his armor on.

*John is six-foot-seven inches tall without his armor (2m). With it, he stands seven-feet (2.13m).


Psyche Eval

Likes:

Dislikes:

Quirks:

Hobbies:

Outlook: (Does your Spartan-II resent or feel satisfied with having been taken from their home and forcibly indoctrinated? Does your Spartan-III hold a long standing grudge against the Sangheili? Even the ones that are now considered allies?

Personality Markers: (These are ‘markers’ that stand out in your character’s personality. E.g Responsible, Skittish, Dominant, Arrogant. Use 3 ‘good’ markers, 2 ‘neutral’ markers, and 3 ‘bad’ markers. You don’t have to list which group they go in. Markers)

Personality: (What is your personality overall. 1 paragraph-8 full sentences.)


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Class:
Supercarrier

Role:
Ship-to-ship combat
Fighter deployment

Technical Specifications

Length:
Approx. 4,000 meters (13,000 ft)

Height:
Approx. 800 meters (2,600 ft)

Slipspace drive:
Equipped

Hull:
Titanium-A armor

Armament:
"Super" Magnetic Accelerator Cannons (2)
Port and Starboard mini-MACs
Deck Guns
50x Fighters
50x Bombers
4x Stalwart-Class Light Frigates


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Class:
Assault carrier

Role:
Ship-to-ship combat
Fighter/Interceptor deployment
Atmospheric fire support
Command and control

Technical Specifications

Length:
5,347 meters (17,540 ft)

Width:
2,118 meters (6,950 ft)

Height:
700 meters (2,300 ft)

Engine(s):
Repulsor engines

Slipspace drive:
Equipped

Navigation system(s):
Navigation computer

Hull:
Nanolaminate hull plating
Equipped with energy shields

Armament:
Pulse laser turrets
Energy projectors

Plasma turrets



⌜ABOUT⌟


● Name: Matthew 006
● Gender: Male
● Age: 43
● Place of birth: Arcadia
● Height: 6'10"
● Weight: 265lbs

● Appearance: Matthew stands out amongst his fellow brothers and sisters; while some have the dark, crew cut hair and even some have no hair at all, his hair is s white as freshly fallen snow and his eyes are piercing and cold. His skin is not the bronze it should be, but an ashen color. He's somewhat of an anomaly, amongst his peers, and at first, it often got him ostracized for not looking like one of 'them'. He was even expected to be decommissioned--that is until they witnessed his willpower, ferocity and fighting aptitude. After a few of the "others" were left beaten and bloody on the floor, it was clear he was going places.

Matthew wears a bluish-gray colored, Mark VII Powered Assault Armor, with a crimson colored visor. His right shoulder pauldron is in actuality, a Lekgolo helmet painted the same color. He is the only one with the new Mark VII suit with the Dark Pheonix Battlegroup

The Mark VII Mjolnir Powered Assault Armor was the seventh version of the Mjolnir Powered Assault Armor series and last variant of the armor envisioned. This armor was created by Dr. Catherine Halsey and produced as a replacement for the Mark VI, but was still in the prototype phase as of 2553; it is capable of passively upgrading itself while the user is in cryo-sleep or if the armor is on standby by using nanotechnology, and is presumably capable of exo-atmospheric insertion as intended by Dr. Catherine Halsey.

●Weapons
1.) M45D Tactical Shotgun
2.) M6H Magnum Sidearm
3.) 4x M9 HE-DP grenade
4.) Jiralhanae Combat Knife
5.) Type-1 Energy Blade "Bloodbane'
6.) BR85N Battle Rifle


⌜PERSONAL⌟

Personality: Matthew, much like his fellow Grays, is more of a lone wolf. Their advanced training doesn't so much make them believe they are 'better' than any other Spartan--at least, not in willpower. But in sheer tenacity, they feel anything less than another Spartan would simply slow them down. Matthew has shown himself to be quite reliable time and again and deviously adaptable. His threshold for pain seems almost inhuman even amongst Spartans of his caliber and bears many scars from such grueling torture as plasma burns and is pockmarked where crystalline shards of glass-like ammunition had exploded in his skin. Extremely intellectual, he is known to be casting his opinions from primarily a strategic and tactical standpoint--even amongst his commanders.

He isn't the tallest, the strongest, the fastest, or even the smartest. But, he is the one willing to make the hard choices and live with the consequences no matter how bad it might hurt in the end.

● History:

⌜ABILITIES⌟

●Armor Ability

Camoflauge Armor Permutation

● Skills:
Marksmanship
Stealth and Espionage
Hand-to-hand
Melee Expert
Survivalist

Tactician

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I know. It just seems it was posted a while back, and hadn't gotten much attention. Just wanted to be sure. I'll get a CS up soon.
 
Hold up on that; I'll have the CS guidelines up tomorrow.

@Seishin Ryuu
 
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Reactions: Nanashi