OPEN SIGNUPS H O M E [LORE]

Jinx

A Stupid Hopeless Romantic ♡
Original poster
Invitation Status
,
Posting Speed
Multiple posts per day, 1-3 posts per day, One post per day
Writing Levels
Intermediate, Adept, Advanced, Prestige, Adaptable
Preferred Character Gender
Female
Genres
Romance, Fantasy, SciFi, Modern, Horror.
H O M E - L O R E

  • It is the year 2030, for those who still keep track of the passing days.

    Most have completely forgotten how the world used to be, if they had even been alive when the world made sense. Neighbor turned against neighbor as the basic instinct of kill or be killed began to set in. Supplies were hoarded and fought over, dwindling till every store contained only empty shelves and those unlucky enough to cross the wrong person while looking for food. Once the initial chaos of the apocalypse had ended, survivors began to band together to create places where they could watch out for one another.

    As territories were established, some communities began to trade supplies. Others began to take supplies. Tensions rise, bandit encampments begin to pop up, and fights over territories begin as some began to realize that humans may be a bigger threat than the zombies. Between rivaled communities at war, Abductors grabbing those suspected of being immune to the zombification disease, and the dead growing in numbers, survival has never been more difficult.

    In the small community of Graceland, around 100 survivors have made their home. There is an easy peace with the local communities and Eden, with whom they often trade with. When a member of the community is taken by an Abductor, the race begins to bring him home before they reach the labs in Nevada. They’ll have to survive both the dead and the living if they hope to make it back alive.

  • GM - Jinx Jinx
    CoGM - @Applo
    Coder - @Lillian Gray

    Can I be immune? : For the time being only one immune player is being allowed. Due to the expressed interest, this will be dealt with on a case by case basis and decided by the GM.

    How many characters are being accepted? : For now, we are limiting the selections to 6 characters.

    Can I have multiple characters? : Yes! You can have a maximum of two characters. We would like to first make sure that initially we accept one character per person, however.

    How do I know I've been accepted? : We will approve all CSs that are submitted. That means it is important for you to remember it is not first come first serve. If you are worried you will not have time to finish, please let us know!

  • Rules and Requirements
    • Adept writing skill
    • One post per week, with multiple paragraphs
    • Respect the GMs
    • Respect other players
    • Do not control other players' characters
    • Please be involved, and contribute to ideas and posts
    • Of course, please follow Iwaku's basic rules and requirements


THE STATE

  • After years of neglect and deterioration, the majority of the United States has reverted back to a more natural state. Where towering skyscrapers once stood are now empty husks that are overgrown with vines and moss, a hazard to anyone who dares enter. Forests are thick and stretch into what used to be small towns while farmland becomes fertile with an odd mixture of produce. What used to be state highways are now cracked and cluttered with burnt-out rusted cars, making travel difficult unless it is one of the frequently used paths used for trade between large and small communities.

    It didn’t take long for tensions to grow once communities were established. One of the most notable disputes was between Charcity and Eden when claim over trade with the smaller groups became an issue. Charcity claimed that they needed more trade with communities to the east despite their vast trading routes to the west. The farthest it got was when Charcity sabotaged the system of electric fences that keep them safe from the dead, to which Eden responded by closing all trade with the larger civilization and withholding supplies from any community that traded with Charcity. To this day, tension run high between the two civilizations.

    After fifteen years, the country has become functioning for the most part. Travel routes have been established, some littered with bandits waiting to rob whatever poor traveler happens to be transporting goods. While cars are difficult to come by since gas and parts are limited, but a few civilizations are lucky enough to have access to them. Travel, otherwise, is done by horses and carts.
      • It wasn’t until 3 years after the first signs of the virus spreading that Graceland was unofficially founded by the residents of Richmond, VA. Those who had survived had the idea to bunker down in the abandoned military base just south of the city, at the Fort Lee Military Reservation. It drove a wedge between the large mass of survivors, those who thought the mission crazy and those who thought it was the last bastion of hope. The military base was infested with the infected soldiers who had once lived there, but they had remained safely locked inside the impenetrable walls of the fort. Should they breach those walls and prove successful, the survivors only had all the better odds to keep the fort safe for themselves.

        It was a suicide mission, but without much of a choice, many joined in.

        After a massacre on both sides, the survivors proved victorious and spent the next few days clearing out the base of anything infectious. The fort walls were an invaluable asset, and with some minor fortifications hardly anything slipped past them unnoticed. It was poorly won, and many lives were lost, but it was a victory all the same, and this was their home now.

        Fort Lee used to house hundreds of soldiers, now it houses the dozens or so of rag tag survivors who happen to stumble upon the location. The track and field turf has been converted into a thriving garden off of which the residents can proudly support themselves. Anyone who happens upon the small paradise must prove themselves before being offered a place inside the community, after all, they fought tooth and nail for it. Once inside they’re given a barrack to themselves and a duty within the community. Their little community functions well enough, for now.
      • Duties and Job Designations:
        After the dust settled during the original foundation, the most critical roles were sought after. That meant finding those with medical skills, combat skills, and a basic understanding of hunting or farming. Keeping the population healthy, well fed, and well defended, were always among the top priorities. After that, those with any kind of background in mechanical repair or education were then asked to come forward. Unfortunately due to the mass casualties around the globe certain skills soon became obsolete. Technologies around the world ceased to function, and related occupations were no longer useful.

        For those who aged into the apocalypse or were born during it, duties are chosen or assigned at the age of sixteen. Some of the basic designations include farming, trading, and combat. However there are those who decide to take on more rigorous education to garner the proper medical or farming experience.

        Currently, Graceland is fortunate enough to have a former farmer, chef, teacher, and both several members with military backgrounds and nurses from one of the nearby hospitals. This may be part of the reason as to why the small settlement has held its own for so long.

        Education:
        Among the survivors, one kind soul has offered to keep education her top priority. Gracie Scofield, Robert and Joyce’s daughter, teachers all those from ages 5 to 16 once they decide on some kind of trade. Education is a bit different now that there is no need for the complexities of calculus or Shakespeare.

        She teaches the basics, math, history, art and english. Each child is brought up to understand what has happened to the world, being careful to warn them of the dangers outside the walls of the Fort. While Gracie doesn’t handle combat herself, every child is taught self defense with the basics of hand to hand combat and pistol training.

        At the age of sixteen, they are then free to decide what they would like to do. If there happens to be a particular need for one duty, there may be more emphasis on that occupation for choosing it. There is far more important placed on medical, military, and farming experience.

        Expeditions:
        There’s been a bit of back and forth on how expeditions were to be handled. They were both necessary and a dangerous part of living in the apocalyptic landscape the virus hand carved into the world. With threats lurking in old towns, no one could go out on their own, but every other bull headed idiot with a gun wanted to storm back into the city and put a bullet into something’s head.

        One such idiot, then self proclaimed brave soul, was Zachariah Mulligan. He offered to lead the first expedition into the city to gather much needed supplies and has been leading runs ever since. On his watch, casualties have been few and far in between. They are now scheduled events and are handled on a volunteer first basis. There are strict rules about going out, and very clear goals. Everyone needs to come home safe above all else.

        Any time someone leaves the walls of Graceland it is taken very seriously. Be it traders, an actual expedition team, or an individual looking to set off on their own, it is strongly encouraged that anyone who leaves add their name to the ‘board’. So what is the board? Located in the mess hall, the board is a large rectangular cork board where a list of all those beyond the walls is informally maintained. What started as a means of notifying the community of who is out turned into a bit of a memorial, and the surrounding wall is now covered with pictures of lost loved ones. In this way, the community is always together.

        Food Supply:
        Unsurprisingly, one of the top priorities is making sure there is enough food to go around and stockpile for each winter, when temperatures stagnate. Although historically the near coastal city has seen less than a foot of snow annually, that doesn’t mean they don’t see it. Crops can’t be grown. Anything that can be canned or dried for storage is kept in the basements of the barracks. Food is stored beneath the barracks and is carefully rationed by Joyce Scofield herself with help from Michael Lee.

        When Abigail Ashwood came to town, she brought with her what livestock she could fit in her minivan. Graceland has a small population of hens, and one cow. The chickens seem to thrive on what little they have, and provide a small bit of protein from their eggs. The cow doesn’t provide much beyond a bit of help with the plows.

        Michael Lee oversees the planning of the harvest, and is allowed whatever sparse land he requires. There isn’t much he can plant, but he manages. He’s been able to cultivate seeds year after year now, and has good luck with corn and potatoes. In other years they’ve gotten tomatoes, beans, and other vegetables to crow. Berries are considered a bit of a treat, since transplanting an actual bush would take some work and getting a tree to grow takes time.

        Leadership and Governance:
        Robert and Joyce Scofield currently sit at the top of what might be considered the governmental hierarchy at Graceland. Much of the decision making comes from the top, but because of the relatively low population there are town hall meetings in which residents are allowed to vote on matters. Therefore, the overall governance within the community is considered to be that of a Democracy.

        Robert and Joyce oversee the broad scope of the community. Who comes and goes, what supplies need to be stockpiled, what jobs need to be put in place, anything considered ‘big picture’ falls under their capacity. They hold ‘Town Hall’ meetings once a month which last the entirety of the day should the need arise. Town Hall allows any member of the community to voice a concern or address an important issue. Before anything is discussed however, they give a brief declaration of the state of Graceland.

        They delegate certain duties to other people within the community. Five men and women help to oversee Graceland in the areas of Combat, Expeditions, Trade, Farming, and Health and Family. Respectively, these positions are held by Robert Scofield, Zachariah Mulligan, Morgan Holt, Michael Lee, and Barbara Moody.

        Residency:
        Currently, there are 98 residents who live within the walls of Graceland. Of those, the vast majority are over the age of 25. There are still a handful of those who are considered to be children, and there have even been two births! Due to the overall stability of the settlement, residents are allowed to do as they please so long as their duties are fulfilled. Those assigned to the watch are to remain on guard, but otherwise the rest are able to come and go as they please.

        It’s a laid back lifestyle within the walls. It helps when there is a subtle relaxation from not staring down death on a day to day basis.

      • Charcity used to be Austin, Texas, but has transformed into a military-like state where everything is strictly monitored. Everything from medicine to reproduction is kept tracked of and limited based off of the needs of the people. The leader, Joshua Leighbourn, believes that every decision should be made for the greater good. There are exactly 15,000 occupants in Charcity. Once someone dies, a couple is permitted to have a child or someone is allowed to enter the city. Their sources of power is more limited than any of the other Big Three, so they typically rely on torches for light and keep what little energy they do have focused on keeping produce and meats fresh.
      • Eden is a relatively small farming community in what used to be Georgia. Due to a nearby hyrdo-dam, this community has a consistent source of power that fuels their electric fences. They use a system of strict patrols and defenses to keep their wide territory safe. Since they rely so much on their crops, which they use to both eat and trade with local communities, their farming is their main priority. They have roughly 5000 occupants and typically have enough food to maintain new people. More members mean more hands to work the fields and tend the livestock. There are three leaders of this community, Anna Fieldhouse who is the Agriculture Chair, Elena Thompson who is the Defense Chair, and Albrecht Johnson who is the Medical Chair.
      • St. Micheals used to be a private prep school for the academically gifted. Now it is a fortified campus that houses around 7,500 survivors. This community is a democracy, who is currently lead by Josef Smith, and uses a combination of solar panels and a nearby windfarm for energy. It focuses on fortification and keeping unwanted visitors out due to the high number of bandit camps and government agencies in the area. St. Micheals is located in Northern California and is mostly sustained by its nearby fishing communities and a handful of farms that it travels to trade with.
      • When the apocalypse hit, Los Angeles became the playground of those whose morals were drastically skewed before the apocalypse and now have a chance to test their skills. It’s a lawless state and a deathtrap for those who aren’t willing to fight for their lives.
      • While the government closed its doors as soon as the apocalypse started, the work to find a cure never stopped. Here, those who are immune to the disease turning people into zombies are taken and tested on to see if a cure can be made from their mutated DNA. So far, none have been successful.
      • What used to be the Mall of America is now a trade center where countless communities go to trade for food, weapons, medicine...pretty much whatever a civilization could need. It is a neutral zone that is defended by members of each of the Big Three. Most travel for months to trade with them and the journey back home is always perilous.
      • The White House is an impenetrable fortress where someone is still calling the shots.
      • Some let the bitterness of the apocalypse get to them to a point where they actively began to hunt zombies. The Florida marshes house a majority of these hunters and those working can be consigned to protect communities and to hunt down bandits.


  • In the year 2015, an explosion occurred in a lab in the outskirts of Las Vegas. Unbeknownst to the residents, an airborne toxin was released and they became carriers of a deadly disease. Symptoms didn’t begin to show in victims until two weeks after the toxin was ingested, allowing the infected to be scattered across the world. Symptoms such as vomiting, lethargy, and high fever began to set in after two weeks, and a week after, the first death related to the disease occurred. As doctors declared the man dead, they were not prepared for the corpse to spring up and sink its teeth into the neck of one of them.

    Those infected died and came back to life, attacking anyone and anything that came across their path. The first few months were filled with panic and chaos as government after government began to fall, uninfected countries scrambling to close their borders. What everyone hoped was a temporary disaster turned into a lifestyle of looting and fighting to survive. Important government officials lock themselves away, promising a cure that never comes.

    Soon enough, the world adapts to the best of its ability. A large majority of the population has fallen, whether it be due to the initial disease or the zombification that follows. Those who remain form their own societies, gathering strength in numbers while others choose to remain on their own. Whatever the case, the world begins to restart and heal as much as it can.


ZOMBIES
  • Causes
    • Neurotoxin that infects stems cells

    Spreading the Disease
    • Fluids
    • Blood, saliva, etc.
    • Must enter the bloodstream

    How Long Does It Take to Turn
    • 1-3 Days
    • Depends on body mass

    Possible Cures
    • Cutting off infected limb within an hour of infection
    • Random mutation

    Cases of Mutation
    • Extremely rare
    • Survivors are often taken for experimental testing
    • No vaccines or results have come from this testing at this point
    • Pretty much a death sentence

    Killing Zombies
    • Destroying the Brain
    • Fire

    • These are recently turned zombies that are at their strongest and are able to move quickly towards potential prey. They have the easiest time finding sustenance and are the most dangerous class of zombie. This phase can last up to a full year before they begin to slow down and transition into lurkers.
    • Newborns have full usage of their senses when hunting for prey.

    • Lurkers are the next stage of zombies that are slower, but physically stronger than newborns. They tend to stumble and stagger around, but has a very strong grapple that is difficult to break. This phase can last to the higher point of ten years before they no longer have the sustenance to move and turn into forsaken.
    • Lurkers rely mainly on sound to locate their prey.

    • Forsaken have begun to deteriorate due to a lack of food sources, and have fallen without the ability to get up again. At most, they can trip unfortunate people who walk out but don’t often have the strength to break skin with their bites. They remain where they’ve fallen until they lose brain function and rot away.
    • Forsaken are both blind and deaf.


CHARACTERS

    • Almira "Alley" Renton
      Immune | 28 | Scrounger
      Name:

      Almira Renton

      Nickname:

      Alley

      Race:

      Black

      Age:

      28

      Home Territory:

      “Graceland. Sure, I came here only six years ago, but where I came before that doesn't matter.”

      Profession:

      Scrounger

      Description:

      An ebony haired, olive-skinned woman with moderate height and lean build. Wiry muscles lie hidden beneath baggy, green wool commando sweaters and a sweeping spring dress that is thread-bare thin. Almira claims that its weak enough to tear quite easily and can be used as impromptu bandages. Beneath that, is a tough pair of cargo pants. While Almira only makes the effort to cut her hair once a year, she keeps it tied up and tight in a small bun. The effect of which makes her look rather plain. Black eyes, a strong jaw are the few features that make her face stick out while the constant presence of her hiking backpack marks her presence across the Eden compound.

      However, beneath her sweater, her body tells a different tale. Old breaks that haphazardly healed left their marks across her body. Not to mention the distinct scarring of bite marks on her left shoulder, right side of her rib cage, and upon her right forearm.

      Personality:

      Almira is deceptively cheerful. She cracks jokes, laughs openly, and seems to be just a lass trying to make the best of the apocalypse. Certainly, this is true, yet lying beneath these surface emotions is the incredible isolation that she feels from everyone. The knowledge that, no matter how widespread and how terrible the infection is and becomes, she will survive. That, after the las corpse has risen, Almira will still be alive. So, she doesn’t let others in, unable to shake the feeling that it will all be temporary. That everyone will, someday, die around her. In direct contrasting harmony is Almira’s belief that the disease will, one day, fail completely. After all, she stands as living proof that there are those immune in the world. Some will always survive, somehow, and humanity will learn to carry on. This “apocalypse” is not their end. It’s a belief Almira clings to, calling upon her Christian faith and reserves of determination to make it so. So she seeks to help people, putting to use her gift of immunity to enter into dangerous and infected wrecks of human civilization and find survivors, scrap, and other useful supplies for the rebuilding of civilization. Even still, she wonders if that’s the best use of her abilities.

      Bio:

      On January 30, twenty-eight years ago, Almira “Alley” Renton was born into this world. A second generation of Egyptian migrants, Almira inherited her mother’s looks in full force and minimal of her father’s. Denver, Colorado’s Winter was windy and frozen that year. And gave her taste of the suffering she’d undergo while at home. Naturally, as a baby, she couldn’t remember the fights, the missed feedings, and near misses of being shaken.

      But with age came memory. And within memory lay tales of punches and belts, broken bones and locked closets. So, as soon as she was able, Almira found her way outside. Repeatedly running away from home and taking shelter with the homeless. Sleeping with them in the alleys and under the highways of the city. Fortune sided with her in the community she took refuge with wasn’t one that forced drugs upon her. Soon, a cyclic process came into effect. Almira would run away. Her parents would call the police. After a some hours, or days, they’d find her. She’d be brought home. A series of abuse would commence. Then the girl would run away again. Her time with the homeless wouldn’t exactly be called healthy, but it was at least caring. She began to learn skills that served her well in the coming apocalypse. Fire making, meals in foil, the ability to sleep anywhere and on most anything, how to make simple shelters.

      It had to be one of the greater ironies as to how little her life changed when the apocalypse came to her household. Almira was in her room in the family’s apartment. Waiting for night to fall so she could crawl out the window and down the side of the brick building to rejoin her second family. A typical evening in the cycle. When her mother came in. Almira stood and turned to face her. The thirteen-year-old’s face was blank, waiting for the shouting, sobbing, or whatever her mother would do to start. It didn’t. Instead, the woman staggered over, Almira assumed she was drunk, and clamped her jaws down upon her left shoulder. Teeth dug into and through the cheap blouse and into her shoulder. Strong as vice her mother bore permanent scars and damaged her shoulder's ability to function forever. However, one step behind her mother, was her father who hammered a cast iron pot into the woman’s head. He himself was already half turned and going deranged. He gave Almira one order: run. It was the most fatherly thing he had ever done for her. An action that Almira still doesn’t understand to this day. She did run, screaming and weeping in agony, out the room, out the front door, down the stairs and into the deteriorating state of the city. Through the mad looting, the girl found her way to her homeless friends.

      There, upon seeing her injury and as the infection was not as understood as it was, they poured looted alcohol across her shoulder as a few of them pinned the writhing child down and bandaged it up. Like many of her childhood injuries, it never healed properly. The homeless squad rode out the initial wave of infection as they had survived for ages, by simply being invisible and out of the way. Certainly, there was the need for barricades and hidden locations to hide from the hordes, but by-the-by, the largest change to Almira’s life was the fact that the police no longer brought her home. For five years her life was this way, living upon scavenged scraps, until, finally, Denver became barren enough that the group was forced to leave.

      However, success was not to be theirs. In the exit of the city, a horde came staggering on their heels that drove them to DIA, where another horde intercepted them. The homeless group that had been her family bit them down to a man. While some, including Almira, escaped, all had sustained bites. Almira’s upon her chest. Within a few days, all but her had turned, and she fled continually East with the scavenged food from the corpses of her family. Aimlessly, the 18-year-old wandered, wondering why the horrid disease could not claim her body.

      It was in the plains that the wondering band under one Old-Man Todd found her. Todd was three steps past weird, but four steps ahead in common sense and old faith wisdom. And he didn’t give up on the deadened teen. Every step of the way, he pushed her to live. To survive in this new reality. Forcing her to learn how to make a camp, scrounge off the wilderness, sling a stone, and set snares. Always with what she once found to be an infernal positivity about it all. “Not to worry,” he’d always say in the face of her frustrations, “the good Lord has a plan. Horror defies none of His power and good Saint Christopher will see some of us make it through.”

      At these times, he’d pull out the necklace with Saint Christopher on it and show it to her with a toothy grin. Almira would eventually have no words for this, namely because his calm, strong belief denied all argument. And slowly, very slowly, she came round. His stead fast determination and the continued proofs of life in both herself and other, changed her tune and, on her 20th birthday, she was given a hatchet and Todd’s own necklace. In turn, she told Todd about her immunity. It was a blessing her called it, and she finally began to believe him.

      Of course, as all things, it didn’t last. A horde swept upon Todd’s group in the night and plowed into them. Almira was bit upon the arm just before she drove her hatchet into its skull. Eventually, she and a scatting of others were able to pull free, including Todd. But he was bitten and no immunity would manifest itself in him. He gave Almira the necklace after forcing her to promise she would never allow herself to sink so low again, before leaving to die, out in the Midwest as the rest of the survivors succumbed to the illness.

      Despite her promise, the young woman almost fell into deep depression again. She went further East, following growing rumor and story that there were some friendly settlements along the east coast regions. Along the way, while cutting through Indianapolis, IN, she came across a small family in hiding. Stunned that the woman had survived on her own, she told a tall-tale about a raider attack breaking up the group she was with. The family had fled their group after it began to twist towards such tendencies and were going to the settlement of Graceland. Taking pity upon them, Almira helped lead them out of the dangerous city and further East. Sleeping in quickly fortified allies and up in trees. The young daughter of the couple took to calling her “Alley Cat,” without a single ounce of offense for her like of these ruined spaces and a seemingly soft nature.

      Often, the parents would struggle with despair, not used to being out without the support of a large group of individuals. In the face of such despair, she’d often make light jokes or say, “Not to worry the good Lord has a plan. Horror defies none of His power and good Saint Christopher will see some of us make it through.” At these times, he’d pull out the necklace with Saint Christopher on it and show it to them with a grin. And, to her own amazement, they made it. Entering into the Graceland community when Almira was 22. And, due in part to the child’s insistence, Almira stayed and began to carve out a living for herself. Utilizing her gift of immunity to go on solo expeditions into infested territory to find useful materials to bring back home. Being in a community restored much of the woman’s pepper. She took to easy laughter in the face of the continued disease, a quick smile, and simple jokes. However, being the sole survivor twice over has taken its toll and she can’t help but wonder when the next tragedy will ruin this home she’s built and Almira will be forced to wander across the states again, looking for the next place to call home.

      Pack:

      Almira’s pack is a veteran scavenger’s pack. Meaning if it weren’t ready for most anything, it would be considered a failure. Belted to her waist is a sharp hatchet that rests on one side while on the other holds a simple contraption of cloth, a sling. In her pack, the woman stores rations for three of eating, and those are her last resort for food. Preferring to devour the surrounding wildlife in case she has to hole up somewhere for awhile while waiting for a horde or raiders to pass. Furthermore, she keeps a basic Boy Scout book of survival for its knots and list of simple, edible wildlife. Within the various pouches, she also stores a hand-crank flashlight, whetstone, matches, heavy leather working gloves, buck knife, flint, bandages, tin foil, water resistant-winter coat, road maps of most everywhere east of the Rockies, 100ish ft of twine, and a portable water filtration kit, and a solid fifty feet of paracord. Dotting around the outside of the pack are a set of pitons on a chain of caribeaners, a few of which clip a mummy bag to the outside straps.

      Prized above it all is a small silver necklace with the worn image of Saint Christopher of travelers that she carries.

      Skills:

      • Advanced Wilderness Survival: “Who wants to set up the lean-to for those without tents and who wants to join me in looking for edible bugs, roots, and berries!”
      • Jury Rigger: “Tie this here. Prop the board like this. Load all that and hey presto! A brick rain trap!”
      • Excellent Listener.

      Strengths:

      • Long years of wandering, abuse, and scrounging has toughened Almira’s body with the gift of endurance.
      • ”I’ve got two eyes for something.”: Living on the streets and scavenging taught Almira to keep a sharp eye for useful material, good sleeping places, and perceiving others in the area, not to mention changes in her companions.
      • Slinger: “No matter what falls to ruin, there will always be another rock."

      Weaknesses:

      • Stubborn: “After I’ve set my mind, I dare you to break it.”
      • Risktaker: “Hey, I bet I can find, or create, a safe way through that infected-infested town than just walking around it.”
      • Damaged Left Shoulder: “Yah, some crazed idiot brought a spiked club down on it one day and it just never healed right. Not to worry, it never slows me down." Which certainly is a lie.

      Romanceable:

      “I’ve got issues, like everyone. But I don’t feel like discussing them naked.” That's a negative on love.

      Art:
      Sadly, I couldn't find who did the lovely piece.

    • Dr. Benjamin Crane
      Sniper | 46 | Medic
      “I’ll love you forever, I’ll like you for always, as long as I’m living my baby you’ll be.”
      - Love You Forever by Robert Munsch

      Name:

      Dr. Benjamin Augustus Crane, MD

      Nicknames:

      Ben, Benji, Doc, 'Hey You'

      Race:

      Non-Immune Human

      Age:

      46; DOB August 28th

      Home Territory:

      Graceland

      Profession:

      Doctor

      Description:

      Benjamin stands at an uneven six foot, or perhaps a near five foot eleven, it's hard to tell with the shoddy prosthetic leg he's kept cobbled together over the last fifteen years. He lost his left leg as a child in a car accident and without any surviving companies creating new parts to keep it in balance, the inch of leeway would have to do. As a result he walks with a limp, and on the days the rain is a bit too much, he can be seen using his rifle as a cane. It's hard for most people to look past the prosthetic to notice his tired facial features. Benjamin has peppered black hair and a short beard which he lazily trims when permitted the luxury. A long scar cuts across his right eye, which has caused him to lose a good portion of his vision. His eyes are a steely blue and there is little life left in the two dark orbs.

      Usually, the good doctor can be seen in the same rugged pair of charcoal cargo pants tucked into a pair of shin high cargo boots-- at least on the one side. It's easy to see which leg is missing a bit of meat on the bone, but he still dons both shoes every morning. Benjamin has long since lost his precious white medical coat, not as if he'd wear it anyhow, the only item he has kept over the years is his stethoscope. It hangs around his neck like a badge of honor and a clear indication of his practice.

      Personality:

      The good doctor appears outwardly genuine, with compassion and care his first priorities when treating patients within the Graceland compound he's come to call home. He has few worldly possessions, not that anyone else has much to claim for themselves either, and most of what he finds he gives to others to put to good use. Benjamin already has everything he needs and puts his focus into keeping his community healthy and thriving. This is the face that the residents of Graceland are accustomed to, the smiling doctor who greets each day with a subtle smile and a wave before going about his business with a quiet sort of concentration.

      Inwardly, Benjamin is rather reclusive and prefers to be left alone to his self destructive thoughts. He turns to booze for comfort and is struggling to keep the façade of a happy life up as his chronic pains grow worse each day, his leg getting more and more tired the longer he goes without a proper fitting prosthetic. The only people who know about the more depressive side of Benjamin are those he would call his closest friends, though the list isn't very long.

      If he had to be honest, putting on a brave face and curing the world one scrape at a time suited him just fine, even if he did miss home. At least there was a purpose in that.

      Bio:

      Before the shit show of a virus spread across the country, Ben spent most of his young adult life studying and preparing himself for a life of fatherhood and residency. Like all problems in life, he approached them in the same manner. Through the arduous memorization and study of books and reference material, Ben set forth to excel in every challenge presented to him without any room for failure. He was determined to clear a path for his happy little family.

      He met Joanna in his first year of college. She was a student in her second year, studying business without a passion for her studies. It was an instant attraction. Within a few more years, Joanna had graduated and began a decent job as a secretary for a small printing company in the DC area. Barely a month later, Joanna found out she was pregnant. That winter she gave birth to twins, Hannah and Grace. All the while she always encouraged Benjamin to continue to his dreams of becoming a doctor. Despite the difficulties the two had shared with the both of them attending school, Joanna being pregnant, and the overwhelming amount of debt looming over their heads, they had so much joy within their little family. After the girls were born, at the young age of 21, Benjamin proposed. It was a whirlwind time in Benjamin's life but he never regretted choosing Joanna and his girls.

      Finally, at the age of 25 he got the notification that he had been accepted at Inova Fairfax Hospital in Annandale, Virginia for a residency program. Now that he'd completed both his bachelor's and four long years of medical school, he was ready to tackle the next phase of his education. He was over the moon. They celebrated by finally tying the knot, and Joanna and Benjamin officially married that afternoon at the courthouse. Everything was perfect. Joanna was doing well in her position, Benjamin had a residency at a highly respected hospital, and their two girls were due to start school in the fall. He felt like he was on top of the world and all the pieces were falling exactly into the right places. Once his residency was up, Benjamin was offered a position as a surgeon and was officially a part of the hospital staff, working towards specializing in cardiology.

      How many times could he say it was perfect? Not enough.

      And then, one day, his perfect world began to crumble apart. It started with an unknown disease. He saw it in patients. A strange illness they couldn't treat as one by one, patients had to be quarantined and staff sent home. Schools shut down due to the spread of some unknown virus. At first, Benjamin couldn't believe it. Zombies? The apocalypse? It wasn't real. This was the kind of stuff straight out of a horror flick, not a real disease. Yet he saw it day by day in the patients at the hospital. Much to his dread, he finally saw it in his own wife. It started as a cold and quickly turned into something much worse. From his wife, to his daughters, and from there, Benjamin knew that everything he had worked so hard to build, this perfect little world he treasured, had finally been broken.

      He travelled between compounds for a time, offering his services as a doctor to those who needed it, before settling in Graceland permanently. Five years after the chaotic affair of the beginning of the end of the world, Benjamin met someone. A boy. That kid changed his life for the better.

      Pack:

      Inside of Benjamin's pack are primarily stockpiles of bandages, ointments, and a mix of medications and whatever other supplies he can get his hands on. He even had the fortune of finding two Epi-pens on an expedition. He hoards medical supplies at his own personal expense and doesn't carry much else beyond a canteen and a few spare rifle bullets. He has a dull knife, half a roll of duct tape, and some gum he's pretty sure is expired. Benjamin has a pistol, but the ammo comes and goes as easily as the liquor he sometimes carries.

      His most prized possession is tucked away against the back of his pack. There's something there, a flat object wrapped and tied securely inside of a red plaid kitchen towel. It stays there.

      Skills:

      • Medical knowledge; licensed surgeon in the state of Maryland
      • Hunting knowledge; as a child, hunted with his grandfather for sport
      • Steady hands; practice through hunting and medicine has given Benjamin steady hands for healing and hunting

      Strengths:

      • Level headed; thinks rationally instead of emotionally
      • Soothing; a calming presence to anyone acting anxious
      • Loyal; once an ally, always an ally

      Weaknesses:

      • Impaired vision; right eye scar
      • Impaired mobility; limp in left leg
      • Alcoholic; in a depressive mood, his addictive tendencies to liquor can get the better of him

      Romanceable:

      Absolutely, I guess?

      Art:
      Credit to UNKNOWN

    • Cerys Victoria Owens
      Soldier | Thirty-Two | Welsh
      Name:

      Cerys Victoria Owens

      Nickname:

      Tor, The Dragon of Graceland

      Race:

      Caucasian (Welsh)

      Age:

      Thirty-Two

      Home Territory:

      Graceland

      Profession:

      Sentinel

      Description:

      Cerys is no easy to miss waif of a being. Clocking in at five foot and nine inches tall, her frame is bulked out by the sort of well defined muscles that are only achieved through buckets of sweat and decorated with a slew of piercings and long, swirling, lilac tattoos that travel up from her wrists on onto her back. This striking look is completed by the shock of dark red hair, most of which is tied back in long, thick braids while the rest has been shaved almost to the scalp.

      When it comes to clothes, Cerys values practicality and freedom of movement over other considerations like protection from the elements; there isn’t much in the way of bad weather that can phase this girl from Brecon anyway. When traveling Cerys prefers a small pack over something large and cumbersome and makes up for the lack of space with various pouches strapped to her belt. The only slight concession to personal style this welsh transplant makes comes in the form of dog tag necklace; only one of the tags remains but either side of it hang two gold rings.​

      Personality:

      In years gone by, Cerys was known, possibly even renowned for her breathtaking anger. People who crossed her would at the very least receive both barrels of a vicious bilingual assault. Others lost limbs. Since she returned from her long stay in Eden however Cerys is significantly more measured in temperament; Whether the anger the used to drive her has been extinguished or just buried it is impossible to tell but she is more like a stern school mistress than a fire breathing dragon. Taciturn would perhaps be the best word to describe her now. She’ll never use twenty words to say something if ten will do and she very much doesn't wear her heart on her sleeve. That is not to say that Cerys is shy. She will give her opinion on something just as readily if she hasn’t been asked as if she has. Either way it will be delivered in a blunt and to the point fashion. She will open up more to those she has shared plenty of history with, but even then she still gives off a guarded vibe, as if she doesn't want to get too close to people.​

      Bio:

      Cerys was seventeen when the world collapsed. On holiday in the United States celebrating passing basic training to join the Royal Marines, she wasn’t able to get out of the country before the borders were closed. Stuck in a world where society was disintegrating more and more every day she did what everyone else did. She joined the biggest group of survivors she could find and tried her best to stick with them.

      The group Cerys had joined, like so many others at the time, was semi-nomadic, wondering till they found somewhere to settle and staying there until a lack of supplies, the dead or other survivors forced them to move on. This pattern repeated itself over and over for the next three years.. Over time, human stupidity, ego, greed and wroth whittled down the number of survivors till perhaps only one in five of the original group members remained. The zombies and disease played a part too.

      As the number of survivors dwindled, Cerys slowly became an increasingly important figure. At first her youthfulness and foreign accent meant that she wasn’t taken seriously when she said she had military experience. As the ranks began to thin however, the leaders of Cery’s group became more willing to accept the foreign girl's claims. Her gun, was literally prized from a dead man’s hands and she was promoted into their position.

      Those first three years for many were the worst part of the end of the world. For Cerys, they were largely the best. The pressure cooker atmosphere of the apocalypse made romances burned hotter as everyone looked for someone to share the horror and pain with and the lost welsh girl found Heather. The thirty year old New Mexico native was a balm to a painful world and Cerys fell head over heels for the woman. For two and a half years, the pair were all but inseparable, guiding each other through the nightmare of a zombie apocalypse. And then the bandit raid happened. The feeling of Heather’s blood seeping through her hands still haunts Cery’s dreams. The ever pervasive feeling that she failed to protect the person she loved still haunts her days.

      By the time Graceland was formed, Cerys wasn’t ready to settle down. There were too many feelings she wanted to runaway from. At the same time however, the thought of not knowing anyone who had known Heather was too much to bear. Instead she spent the next seven years guarding the settlement’s trading expeditions. There was a sort of peace in traveling. She took particular pleasure in dealing with any bandits that tried to rob the settlements good. Disturbing and reckless pleasure. Eventually though this recklessness caught up with her and she ended up with a bullet in her right thigh and a knife in her back before she lost consciousness. Cerys survived due to the fact the bandit attack took place less than an hours frantic horse ride from Eden and blind dumb luck.

      It was a year before Cerys was strong enough to even think about making the journey back Graceland. It was another eight months before the leadership of Eden where satisfied that she had paid back enough to community that had saved her to let her go. When she finally returned to Graceland, people noticed something was different about Cerys. That anger at the world and desire not to be still to long seemed to have gone. She still wasn’t easy to get along with and seemed somewhat distant, but now she seemed to have a desire to be in Graceland, to keep it safe.

      Pack:

      Traveling light is the name of the game and apart from the bare essentials of a couple of days worth of water, some food, a small first aid kit and a change of underwear and perhaps a warm top, not much else goes into Cery’s pack or pouches. There is an old plastic sheet big enough to form a small shelter, a spool of navigation line, as much spare ammunition as she has at any one time and carefully folded, a very old and much repaired Welsh flag. In addition to this she also keeps a baseball bat with a circular saw blade embedded and bolted into the end strapped to her pack, a metal, spring powered realistic looking BB gun and knife on her belt and almost most importantly of all a repeating rifle slung across her shoulder. Cery’s most truly treasured possession however is the necklace on which hang two gold rings and a single, battered military dog tag.​

      Skills:

      • Military Survival training.
      • Battlefield first aid trained.
      • A remarkably better than average shot with most guns.

      Strengths:

      • Natural navigator.
      • In near prime physical condition.
      • Has traveled many of the major trade routes multiple times.

      Weaknesses:

      • Suffers from hayfever.
      • Reduced hearing and tinnitus in her right ear.
      • Her right legs both pains and slows her down.

      Romanceable:

      Theoretically.

      Art:
      Credit to Karla Ortiz


    • Cordelia Armethea Nelus de Yourne
      "...but please, call me Candy"
      Name:

      Cordelia Armethea Nelus de Yourne

      Nickname:

      Candy | Lia | Del

      Race:

      French-American

      Age:

      40

      Home Territory:

      Eden

      Profession:

      Entertainer/Hunter

      Description:

      Candy stands at roughly 170 cm (5'7") and weighs 125 lbs (57 kg). She has wavy black hair that she likes to keep at mid back length that often gets disheveled or messy looking, which sometimes gives the impression that she can't be bothered to comb her hair. Her eyes, a mixture of chocolate and amber, doesn't reflect so much light that makes her eyes look deeper if not hypnotizing. She has dark skin marked with imperfections: small scars littered her body while her face has a few acne scars.

      Personality:

      The entirety of Candy's character is hard to distinguish. When entertaining, she's considered as a femme fatale: capable of convincingly portraying friendly and flirtatious, yet deadly and fierce. She can also be timid, vulnerable, and scared. For the most part, she is a level-headed and strong-willed woman. She tries to maintain a controlled, almost emotionless persona to keep whatever she is thinking a secret unless she is around people she trusts.

      Bio:

      Candy's childhood wasn't easy. Her mother was a hooker while she grew up not knowing who her father was.

      She grew up at the crime-ridden streets half of her life, trying to survive. Her mother made sure Candy rakes in the big bucks for their family by selling her for a night to the rich people to do favors at the ripe age of fourteen.

      Life was hard for the poor girl though thanks to her mother and her work, she met people from all walks of life. She learned how to social climb; use her charm to get what she wants. This went on for a couple of years until when she met Joshua, a young man who owns a bar and became a regular client. He was the one who taught her how to live her life. He even taught her to read and write. Long story short, they fell in love and decided to be together. Her mother was fine with it after being paid a large sum of money.

      Since then Candy had a comfortable life. She stopped selling her body and began singing at the bar Joshua owns. Everything was perfect. She got her happily ever after! That is until the zombie apocalypse happened.

      She was twenty five and twelve weeks pregnant when all hell broke loose.

      They were driving down to Georgia to visit Joshua's family when a man popped out in the middle of the road. Naturally, Joshua swerved the car to avoid him only to crash against another car. Candy couldn't clearly remember what happened after that although when she woke up, learned that Joshua was missing and she had a miscarriage.

      Candy joined and wandered with the people who helped her in hopes to find Joshua. For years she searched, refusing to believe that he's dead or turned. She promised herself that either he was dead or a zombie, she needed to see it through her own eyes. The group she was with the thought she went crazy when in truth, she just can't bear the thought of losing someone again. But years of looking for him took a toll on her. She grew tired and weary.

      Thus, she decided to settle down at Eden for a few years, reach to her connections and ask for help. Every time she heard the news that Joshua was alive and he was seen somewhere, Candy would travel and search for him. It was a vicious cycle of disappointment but Candy never gave up. She strongly believes that Joshua was alive; and that he wasn't turned yet.

      Years passed and her search came into fruition. She followed a lead that Joshua was seen near Wrecks. It took her weeks scouring the woods but it was worth it. She finally saw him, surrounded by zombies and trying to fend off himself. Although tired and exhausted from tracking him down, Candy helped out and did whatever she could to save him.

      She soon found herself in some makeshift camp with Joshua sitting right beside her. There are other people there as well although that wasn't her concern since at that time, her main focus was her long lost lover. She thought it would be a reunion. A day full of love. Oh how she thought wrong! Joshua drugged her and quickly shot her expectations down by telling her that they couldn't continue their relationship. At least, for now.

      While she was in and out of her consciousness because of the drug, Candy could hear snippets of words. Something about a kid and a bounty. She also heard the words "forced" and "owed".

      Candy didn't know how long she was out but when the drug wore off, she realized the makeshift camp was gone and she was back in Eden. Residents told her that they found her right outside the gates.

      Feeling lost and betrayed, Candy vowed to find Joshua no matter what. She then made her way to Graceland just in time to hear the news that someone abducted a child! Although she refused to believe that Joshua would do such heinous crime, the whispers she heard from the residents of Graceland are enough.

      Now she's on the search for him and the child. She vowed that this would be her last trip of finding him for she wanted to clear things out between them once and for all.

      Pack:

      Candy's bag only contains necessary items: a set of clothes, a blanket, food, and water that can last her for two days, a hunting knife, catgut, fire starter kit, and a medkit. Her most prized possession is not in the pack but on her neck. Its a .68 carat square-cut pink diamond pendant that was given to her as a birthday gift by her beloved. She changed its silver chain to catgut and made it longer so the pendant can be tucked between her bosom.

      Skills:

      • Network. Candy knows quite a handful of people that used to be her clients and can simply ask in favors from them. That is if they're not dead yet.
      • Wilderness survival. Candy has advance knowledge of how to survive in the wilderness. She can hunt animals and forage for tubers or berries.
      • Hand to hand combat. Candy has enough knowledge to protect herself in short-range combat.
      • Excellent Tracker.Years of trying to find her lover, Candy developed her skills in tracking. She can track a person or an animal based on its trail. Thus, if the trail has been there for hours or days, she'll start having difficulty.

      Strengths:

      • Candy can easily get along with people. That means she's charismatic and charming enough to manipulate. She can even get them to spill their dirty little secrets.
      • She is rational even when under pressure. She doesn't show her true emotions so easily and she sees that as an advantage.
      • Although she lost her baby, Candy's motherly instinct hasn't left her. She can easily comfort kids and can take care of them as if they were her own.

      Weaknesses:

      • Candy can fend for herself but that doesn't mean she's strong. She lacks the muscle power to lift half a sack of potatoes.
      • She struggles to be honest with herself and others. This may lead to mistrust and miscommunication.
      • Candy gets easily impatient. For her, time is precious and it shouldn't be wasted over trivial things.
      • Topics of loss, death of a child, or her lover triggers her emotions.

      Romanceable:

      Possibly once she finished chasing her boyfriend

      Art:
      Credit to Aleksei Vinogradov

    • Dennis Haufman
      Sigh. "I'll fix it."
      Name:

      Dennis Haufman

      Nickname:

      Go on, if you're feeling creative, give it a shot. He'll accept most nicknames.

      Age:

      35

      Home Territory:

      Graceland

      Profession:

      Mechanic

      Description:

      Scruffy and tired would be the best two words to describe Dennis’ appearance. His full height is 6’2”, though a slouch keeps him from reaching such most of the time. Dark brown hair that lays fairly shaggy, as well as an unkempt beard. Dennis stopped putting effort into his appearance long ago. His hands are fairly weathered, covered in small little scars, but beneath the mess is a pair of somewhat striking grey green eyes, often hidden by locks of hair. He most often wears anything that he finds in comfortable and good condition. The only constant item he keeps on his person is a tool belt. He wears it very often, but if not, it is stored safely in his bag.

      Personality:

      Many can say they’ve developed a hardened shell to survive the apocalypse, but Dennis likes to claim he had it long before. Gruff and sluggish, Dennis feigns a lot of disinterest when meeting new people. He can often be viewed as somewhat rude or uninvolved, but actually, it’s usually the opposite. Dennis is observant, though quietly so. He tends to stick to the back and save his energy for the dire moments and pressing situations, then whipping out his knowledge in an unexpected moment. He’s not very sensitive to people’s feelings, but he often has their best intentions at heart, even if it may not come across like it. When he's in the mood, he can also be quite a bit of a jokester and can sometimes find joy in pushing people's buttons, a rare glimpse of the childishness that lingered from before the apocalypse.

      At the root of it all, cliche-y enough, Dennis is a softie. He cares about those he bonds with and is found making the most rash decisions when another person’s safety is in question. A lot of his actions are weighed down with a deep regret for the people he couldn’t save or find, and the will to survive is slowly beginning to dim after fifteen years struggling alone. Dennis is very much a pessimist, but a small, squashed part of him is waiting for a reason to shed that title.

      Bio:

      Born and raised in Annapolis, Maryland to two middle class office worker parents, Dennis had a rather boring start. He struggled to pay attention to school, and found quite quickly that his interests lay in places outside the academic realm. His first years of schooling made him feel somewhat inadequate, but once he realized it wasn’t his priority, life got a lot easier. His parents were clueless, and if anything, a little intimidated by the blunt attitude Dennis carried early on, but they loved him nonetheless. This affinity for the more brutish and hands-on hobbies didn’t quite come from them, but his grandfather on his mother’s side.

      Dennis adored his grandfather, who was a veteran in the Korean war. A tough, hardened, clever old man who knew just about every survival skill there was to know, and Dennis was there to soak up knowledge like a sponge. He also had a love of cars and boxing, two interests Dennis took to immediately. He begged his parents to sign him up, and after getting quite into it, they discovered it did help to get out some aggression and improved his mood in school. Not exactly his grades, but he was no longer picking petty fights. Most of his childhood was spent at his grandfather’s house, watching wrestling matches together, or poking his nose into whatever work his grandad was doing on his old truck.

      His teenhood had a lot of the same with a few more risky activities mixed in; some girls, some parties, some illegal substances… every stupid thing a teen could get their hands on, Dennis probably tried. He’s not the proudest of it. He did have a girlfriend for the later part of highschool, but she moved away before senior years’ end. He and his grandfather also fixed up an old motorcycle together, Dennis’ eighteenth birthday gift. Dennis cherished it more than anything else.

      But he passed a few weeks before Dennis graduated highschool. Though he didn’t get to see his grandson graduate, he’d left his mark on the young man, and Dennis quickly became a certified mechanic and started work in Baltimore. Life was good for two years; he had roommates, decent pay, independence.

      Dennis was twenty years old when the end of the world came around and stole away the sense of normalcy he had grown so used too. Despite the chaos that engulfed the world rather quickly, but Dennis was no idiot. He didn’t have a nuclear fallout shelter or a stack of supplies, but he had skills and his wits. He vacated Baltimore quickly, with nothing but his motorcycle and his most essential and treasured items.

      He went back to Annapolis first, to his parents' home. It was ransacked. There was blood, but no bodies. The mailbox was untouched, and in it Dennis discovered a letter addressed to him.

      It was from his highschool girlfriend, who had moved away. She had a son. His son, who was nearly two years old then. She had wanted him to come, regretting having never told him that she was pregnant. Maybe if the apocalypse hadn’t happened, he’d be a loving father in a happy family. His parents would be alive and his problems would be the damn motor on a client’s car that just wouldn’t work. But of course, things don’t work like that. They never do.

      Dennis spent the most part of the last fifteen years on his own. He searched long and hard for his parents, for his son and his mother, but he never found them. Their apartment was empty; there was no sign of where they’d gone.

      Anyone who Dennis traveled with, he never stayed long. He avoided interactions if possible, and kept mobile most of the time. Fairly early on he ditched his motorcycle, even though it pained him greatly, though he still kept the keys.

      Eventually he joined a wandering group heading from St. Michael’s. Losing sense of purpose, Dennis stayed in this group longer than any other, all the way until it met its bitter end due to a horde of zombies. Only he and one other woman survived, Momo. Now he’s found himself somewhat attached to her, and reluctantly agreed to pause in Graceland for a little while. Two months have passed as Dennis and Momo attempted to gather their bearings and find a new plan, and now Dennis finds himself roped into a rescue mission courtesy of the kindness of his traveling companion.

      Pack:

      Prized Possessions: Of personal value - A hand-written letter with a photo inside, yellowed with age. The keys to his motorcycle, which he left behind.
      Of utility - A toolbelt and a set of tools given to him by his father. The tool belt itself is what Dennis values more in terms of personal attachment, but some (not all) of the tools within it were also part of the original gift. It includes:
      • A medium sized hammer, his favored zombie skull-crushing tool (always at arm’s length)
      • A set of screwdrivers
      • A set of wrenches
      • Pliers
      • Heavy duty mechanical gloves
      • Wire terminal crimper
      • Torque wrench
        Other tools not in his toolbelt but that he does carry in his pack include:
      • Wrecking bar
      • Jumper cables
      • Electrical tape
      • Scavenged ratchets and sockets (not exactly a complete set)

        Non tool related items:
      • A roll of bandaging
      • Water canteen
      • Small package of matches
      • Swiss army knife (His grandfather’s)
      • Change of clothing
      • Blanket

      Skills:

      • Experience with machinery, specifically automobiles, which has transformed into a fairly seasoned ability to jerry rig certain items and things together to help him out.
      • Fighting. Dennis had a deep love for boxing as a kid and has used these valued skills throughout the apocalypse. He is an excellent hand to hand combatant.
      • Agile. Even though Dennis is a fairly hefty guy, he's surprisingly quick and has a high amount of finesse that can often come as a shock to someone on his tail, especially those pesky zombies. He has kept physically fit throughout his lifetime.

      Strengths:

      • Quick Thinking (while keeping cool, most of the time)
      • Clever. Dennis is able to solve problems creatively and make use of his skill set.
      • Observant. He's always on high alert and taking mental notes of surroundings and people.

      Weaknesses:

      • Enjoys pushing buttons, and lacks sensitivity with people at times in pursuit of a larger goal.
      • Stubborn as hell. He's hard headed and must be thoroughly persuaded on certain matters.
      • Dyslexia - it was a large factor in his struggles in school but he was never formally diagnosed. Therefore, he isn’t the most academically skilled and generally tries to avoid reading or anything similar.

      Romanceable:

      Indeed, if you’re willing to brave the thick layer of stubborn. (Bi but female leaning)

      Art:
      Fc: Michiel Huisman

    • "Lettum' burn."
      Name:
      Kent 'Arson' Murphy
      Arson was the name given to him by his group in Beggars End.

      Race:
      Irish-American
      Age:
      Thirty Nine
      Home Territory:
      Beggars End
      Profession:
      Ex-Bandit ~ Scavenger
      Description:
      Sitting atop his 5-foot/10 inches self is a generally messy head of ginger hair with a beard to match. A slightly crooked nose from falling down after a night of drinking is one of two abnormalities on his face. The other being a small scar just above his right eye. His eyes are a blue-green mix that tend to always be tired and scornful. The only hint of happiness manages to shine through when he gets his rough, burnt hands on a bottle of liquor. His body is strong and slightly defined, though lack of a proper diet does leave him more on the skinnier side than he'd like. His arms are covered in burn marks; some old and some new. On his left shoulder is a bullet scar.
      All of this is normally covered by his modified fire-suit. Though it has seen better days, he tries to keep it in good condition by patching up any holes or replacing pieces whenever he finds something in decent condition while scavenging. When he finds a safe place to relax, he tends to wear a pair of denim jeans and a tank top or a hoodie in cooler weather. Despite the season, he also tends to wear a beanie.

      "Why fire? Maybe it reminds me of a simpler time, where I put out fires instead of started'em. Or maybe it just kills shit and keeps me warm."

      Personality:
      Brash and stand-offish is the best way to describe Kent. While he isn't necessarily charismatic, he doesn't have a problem talking to those he doesn't know. It's hard for him to actually like people, but if you can prove capable you can get on his good side quickly. He sees value in people who are strong and can hold their own in a fight. The worst kind of people in his mind are those that need to be "babysat". He doesn't talk much about his time in Beggars End, and can get rude if pressed on the matter.
      Once you manage to gain his trust he is loyal and enjoy joking around. He is looking for a place to call home where he doesn't have to sleep with one eye open, and though he may deny it, friends to live along side with. Those that share a drink with him might find his personality is completely reversed once drunk and is a kind man who likes to listen to stories, sing songs and reminisce about simpler times.


      Bio:
      Pre-Apocalypse

      A firefighter for the Lancaster Fire Department, Kent was set to marry Samantha Gelt the summer of 2015. When the virus broke out and chaos erupted around the world, fire came with it. In a particularly nasty riot in Los Angeles, the Lancaster FD was called in to help control a fire that had broke out in the city due to a car crashing into a gas tanker truck on the edge of the city. Turned out, the man driving the car had been infected with the virus. When they arrived on the scene, several people had already been bitten.
      Months later and life as Kent knew it was a distant dream. He'd been at a government aid center in the city when a riot began. The riot ended when soldiers turned their guns on the looters, and in the cross fire Samantha was among those dead.
      Most people left the city after that, giving up on the government and sticking it out by themselves.

      Postapocalypse
      Kent was among the few who stayed. Something in him snapped seeing his fiance killed by other survivors rather than the dead. Joining up with an anti-government group, he stuck with them for the coming years. They stole from other survivors and rival bandit groups to survive. They killed when they needed to, which turned out to be often enough in Beggars End. It wasn't until they needlessly killed a surrendering family of four that brought Kent back to his senses. Gathering his things and heading out the following night. At first he went north to St. Michael, but he was recognized as a bandit and was denied entry.
      He's been on the move ever since, traveling East. He caught rides with traders, stolen a horse from a small farming community but lost it a week later too a group of lurkers but eventually he made it to the Atlantic Ocean. He still isn't sure where he's going or what he's looking for, but when he stumbled upon the community of Graceland he decided to stick around.
      He hasn't been around long, but decided to make himself useful when he heard about a child being abducted. Maybe it'd be a way to atone for his past.


      Pack:
      He keeps all his things in a tan travel bag, though his ax and flame thrower tend to sit on his shoulders via straps. His Glock 22 pistol is kept in its holster on his waist.
      Clothing: He keeps two spare shirts, one being a tanktop. Two pairs of jeans, socks and boxers. He regularly trades for fresh clothing every so often, or manages to scavenge some.
      Tools: A can opener for food, a box of matches to conserve fuel, crowbar, folding knife, sharpening stone, canteen for water, burn ointment, bandages and water purification tablets.
      Miscellaneous: A half-drank bottle of rum and two rags. One spare gas tank for his flame thrower and two spare magazines for his pistol, though one is empty.

      Prized Possession: Almost always worn on his person is a bracelet that reads "K + S" and a heart. It was a gift he gave Samantha before things went to hell.

      Skills:
      Bandit Connections: Even though they're out East, he does have several connections from his years as a troublemaker.
      Fire-Starting: Be it molotov or a match, he has plenty of ways to start fires. Alternately, he can also has knowledge to putting them out.
      Fractured Humanity: He has done messed up things in the past and would do it again if needed. This can be useful when convincing someone is out of the question and it helps with the hesitation before killing another person.

      Strengths:
      Fighting: Particularity close range, as he is strong and has quick reflexes.
      Building and Woodworking: A natural at building, be it defenses like a fence or something smaller like a makeshift weapon.
      Woodcutting: Be it for campfires or building, he can cut a tree down.

      Weaknesses:
      Shooting: The opposite of a crack shot, he isn't too good with a gun. Luckily with a flame thrower you don't have to aim.
      Diplomacy: He tends to speak his mind despite the situation. This doesn't tend to be the best for talking with other groups or making friends.
      Afraid of Spiders: He always has been. It's probably the eyes.


      Romanceable:
      Sure! (Hetrosexual)


      Art:
      Face Claim: Aaron Griffin-Here
      Fire-Suit: Daniel Comerci-Here

    • Maricela O. Lee
      Certified Bitch | Baseball Bat Enthusiast
      Name:

      Maricela O. Lee

      Nickname:

      Mari

      Race:

      African American

      Age:

      31

      Home Territory:

      Eden

      Profession:

      Trade Supervisor

      Description:

      Mari had always been tall for her age. When she was younger, her limbs were lanky and got in the way of even walking. As the years stretched on, she grew into her body and now stands at just under six feet tall. Dark grey eyes peer out from her dark brow, keen and watchful. Her springy curls fall just to her shoulder, often tied back with a bandanna or tamed underneath of her favorite baseball cap. A single white scar cuts across her collarbone, the only visible mark that the apocalypse has left on her. It's often hidden behind her thick overcoats or leather jackets, a precaution she always takes if she's going outside of the town limits.

      Personality:

      Mari has been told on numerous occasions that she has a resting bitch face, making her seem unapproachable and distant. Which is accurate. She much prefers the company of Graceland's horses and a few quiet individuals to any large gatherings of people. Whenever Graceland has a dance or celebration, she tends to be standing awkwardly on the outskirts. One part due to the fact that she doesn't like socialization and mainly due to the fact that she can't dance to save her life. While distant, she is anything but quiet. She has her opinions and isn't afraid to voice them without sugarcoating her words. The only thing that can break her hardened, described by some as bitchy, exterior, is unwarranted affection. She doesn't typically do 'feelings' and keeps her flings private and short.

      Bio:

      Mari had the perfect life. Well, at age ten, she thought that it was perfect. She had a younger brother to play video games with and a baby brother to coo over. When she wasn't at the shabby little school that the city of Savannah Georgia couldn't bother to give proper funding, she was playing her Gameboy while her mother tended to the garden. While it was old and out-of-date, it was the best that they could afford and she loved leaning over it for hours on end. They didn't have an abundance of wealthy, but they had enough to put food on the table and a roof over their head. It didn't matter that it was a shabby roof, especially when they'd decorate it with small arts and crafts. When her father would come home from a long day at work, they'd spend hours playing a makeshift game of baseball in the backyard with bags of sand as their bases and a glove that she and her brother shared. She still has memories of long evenings when they'd sit on the porch and watch the sun set, the buzz of the radio in the background and the smell of her mother's cooking in the air. It was perfect.

      Until it wasn't.

      It was hurricane season and the report had told them to evacuate multiple times. Their father, while a kind-hearted man, was set in his ways. He believed that the storm would miss their town and everything would be fine. They didn't have the funds to travel anyway, so the best option was to wait it out. Unfortunately, he was wrong. The storm hit the coast at full force and their whole town was submerged within hours. The storm tore the house apart, flooding the single-level home and forcing them onto the roof. The night was a blur, a nightmare that she couldn't wake up from. She only remembered clutching her baby brother, Mihn, to her chest as the waves splashed onto their roof. By some miracle, rescue services came during a lull in the storm and got Mari and her brothers off of the roof. However, as rescue services went back for their parents, they only found a collapsed roof.

      The siblings were put in the foster system, any other family unwilling or unable to take them in.

      Mari was used to taking care of her brothers, even before they were place in an orphanage. As the oldest in the bunch, she learned quickly how to toughen up even as she tried to process the passing of her parents. She did her best to be there for her brothers when they needed to talk about it, but never fully processed the incident herself. The foster home that they were eventually sent to was overcrowded, under-furnished, and under-funded. The two foster parents did their best to provide for the children, but there was only so much that they could do. Once Mari, Mika, and Mihn entered the system, they were soon lost in the wave of paperwork with no hope of being adopted together. She still found time to play her Gameboy, often finding herself reluctantly sharing it when she brought it out.

      She supposed it was a blessing in disguise that nobody wanted to adopt them, as they refused to be separated. When the apocalypse started, Mari didn't have parents to lose, adopted or otherwise. All she had were a six-year-old and a fourteen-year-old brother to take care of.

      Their foster mother, Eliza, managed to get them and two other children out of the city and into the countryside after her husband was lost to a horde of zombies. They settled with a small group that would eventually form Eden. It took nearly two years before the community was finally formed. Two years of scrounging for food, learning how to kill zombies, and trying to make sure that Mihn had a relatively normal childhood. Thankfully, Eliza was around to make sure that he was properly fed and taken care of while Mari and Mika went out with a small group of survivors to try and find whatever supplies that they could. One particular expedition was cut short by bandits that tried to kill them and take their things. Losing two members and gaining a thin white scar across her collarbone, this became Mari's first lesson in the shifted moralities of the world.

      As most things for the Lee family, the semblance peace and stability didn't last. While Eden formed on the outskirts of her old home town and began to trade across the nation, tensions began to rise between the growing farming community and Charcity. Eliza and Mihn had been working in one of the fields when the electric fence was sabotaged, allowing a group of zombies to break through and attack them. Mari arrived just in time to pry a zombie off of Mihn while Eliza was lost in the pack of undead. To her horror, his shoulder was bloody from a deep bite.

      She snuck him back to their tiny barracks and kept the bite covered and sewed it up to the best of her ability. She and Mika agreed to keep it a secret until he actually turned, as neither of them could bring themselves to actually kill their little brother. But to their confusion, he never turned. The thirteen year old boy didn't understand why Mari was so serious as she told him that nobody could ever know. There were horror stories of those rare survivors who were immune being carted off to a lab, and she did her best to instill that fear in him.

      Afraid that the community would discover it and sell him out for supplies, she and her brothers packed up their things and left.

      Eventually they settled in Graceland where Mari found herself creating unwanted bonds with a few of the community members. Mika and Mihn were more than happy to make new friends, but Mari found her own circle limited to a handful of people. It wasn't that she didn't trust them, it was mainly because she was a bitch. At times, she still found herself taking out her Gameboy that had long since broken and thinking about how the world used to be. She often questioned if the world was actually better before the apocalypse, as she found herself smiling much more in Graceland as she ever did at the orphanage or the foster home.

      But Graceland seemed okay to have her bitchy nature as she made sure traders got to and from other communities safely. For eight years, she was content. But as previously stated, nothing stayed like that for long.
      Now Mihn is missing and it's her mission to bring him home.

      Pack:

      Mari typically keeps only the essentials in her bag. This includes a few packages of dried meat and fruits, a full canteen of water, matches, a small sewing kit, two knives, a change of underclothes, and a revolver that only has three bullets. If it's a longer journey, she'll stuff a thin blanket in as well. The only non-essential item that she carries is her Gameboy which has become a token of good luck for her.

      Strapped to the outside of her bag is her weapon of choice, which is a wooden baseball bat with two shivs jammed into the top. She's gone through about three of these since she figured out that she liked to fight with it, but typically is able to get her hands on another one or ask someone whose good at woodworking to make her another one.

      Skills:

      • Close-Ranged Combat
      • Horse Handling
      • Sewing

      Strengths:

      • Leadership
      • Physical Strength
      • Analytical Thinking

      Weaknesses:

      • Diplomacy
      • Ranged Combat
      • Teamwork

      Romanceable:

      Yes [Homosexual]

      Art:
      Credit to ARTIST


    • Mona Jablonski
      "I refuse to waste words on you."
      Name:

      Mona Illian Jablonski

      Nickname:

      Momo

      Race:

      Polish/German Descent | Caucasian American

      Age:

      28

      Home Territory:

      St. Michaels

      Profession:

      Farmer

      Description:

      Momo stands at a height of 6'0" and sports a lanky build. Whatever muscle she's managed to gather while roaming the country, it's still not much to begin with. Her complexion was once ghostly pale, but now holds a healthier, sun-withered tan with blotches of dirt that she can't wash off--no matter how hard she tries. And yes, she tries everyday. Finally, Momo's blond mane is cut short and choppy, which she allows to lay on her head in any direction it pleases, and her eyes are a striking shade of blue.

      Personality:

      Socializing is far from Momo's strong suit. Meeting new people stirs a rare anxiety in her gut, so she does her best to avoid doing so altogether. This includes refusing to utter a word to a stranger and pinning them down with a calculative, piercing stare. Nothing malicious, but quite invasive. However, she is far more vocal around those she is familiar with and can easily chat off her poor victims' ears about the wonders of flora and her favorite literary philosophers. In the rare case of anyone being able to get under her skin, Momo tries to meditate (roughly 5-10 minutes) and reel her emotions in. Composure is key, after all.


      Bio:

      Before catastrophe seized the country, Momo lived a sheltered and highly pampered life. The Joblanskis were a prestigious and well-revered name, especially so in the academic world. Her father often toured the nation to present lectures, feeding young minds his ground-shaking concepts on historical literature and philosophy, while her mother remained in California as a Botany professor. Momo's studies were strictly monitored the moment she was born, thus leading to plenty of private tutors and a heavy focus on Botany, thanks to her mother's... nudging. Influence. Interference. The words were always interchangeable. Whenever Momo wasn't shoving her face into a book about plants, it was in another about literature and philosophy, of her own will. She'd grown a love for the subject just as passionate as her father's.

      Then came the epidemic.

      She was thirteen years old when it all began. And she was thirteen years old when her father stopped answering their calls. To this day, Momo is unsure of his fate but has long since accepted the reality that he's either dead or turned. She was left to look after her mother and they were lucky enough to have been family friends with a professor at St. Michaels, who leaked information to them about the possibility of a safe haven in the making. It was there that Momo found a niche for herself and developed her skills further as a resident farmer. When she wasn't contributing there, she was also assisting her mother with monitoring the campus greenhouses, hiding away in the library (that she fought tooth and nail to preserve), and participating in trades with farms located outside of community borders. Of course, she never ventured out alone.

      Her life took an unfortunate turn (as if a zombie apocalypse wasn't unfortunate enough) when one trip in particular lead her group to being ambushed by bandits. All members except for her managed to fend for themselves and she found herself taken by force, her fate unknown. She didn't know if they planned to kill her, trade her in as a hostage, or something else entirely. She didn't manage to escape until days under their watch, having slipped Wolf's Bane (Aconite) into their meals. Fleeing back home, she was then delivered even worse news: Her mother had left St. Michaels alone in search of her and they haven't heard from her since.

      Refusing to lose anyone else, Momo packed everything she could and also left St. Michael's. In her travels and desperate search, she eventually joined a wandering group of survivors. Hopping from place to place. Hope after hope. Disappointment after disappointment. After crossing over from west coast to east coast of the country, her group was wiped out by a horde of ravenous Newborns. Only Momo and one man named Dennis survived the ordeal. They decided to band together and traveled further before making a home in Graceland, no matter how fickle that status may be at the moment. A reprieve from the trauma was in order for Momo and she refused to go elsewhere until then. As of now, she and Dennis have been in Graceland for a little under two months, trying to figure out their next move.


      Pack:

      In Momo's bag is a set of tools responsible for plant gathering and crop production, such as pruners, empty pill bottles to contain seeds, ziplock bags for holding specified vegetation/flora, sturdy work gloves, and so on and so forth. There is also a bowl and small strainer available. These tools lean heavily towards the instance of finding edible, medicinal, or potentially harmful plants. The specified plants that she prioritizes and currently have in possession will be listed below:

      - Tule Mint (Mentha arvensis): For upset stomach, indigestion, and chewing (somewhat like candy)
      - California Wild Roses (Rosa californica): Another source of food and easy to gather in the California area
      - California Sagebrush (Artemisia californica): Crushed leaves in a container, mainly used as a repellent against insects
      - Yarrow (Achillea millefolium): Highly useful for medicinal purposes, used to soothe boils/sores, contains anti-inflammatory compounds, speeds up blood clotting, and can be applied to wounds
      - Yerba Santa (Eriodictyon californicum): Another medicinal herb, though this strain of Yerba focuses on relieving sore throats, sore limbs, colds, asthma, rheumatism, etc

      As far as sentimental items go, Momo has one thing and one thing only--a limited edition golden pages copy of Moby Dick. The margins are filled with little notes scribbled in pen and each one holds a memory dear to her.


      Skills:

      • Advanced Memory: Some would consider it a blessing, others a curse. Momo deems the skill as both. Her memory is nearly perfect, which definitely appealed to her fascination and love for academics. Thus, it's unlikely for her to become lost while out foraging, unless the path had changed somehow and even then, it would have to be by drastic measures.
      • Medicine (Herbal): Momo utilizes her in depth knowledge of Botany and basic medical aid to heal others of their ailments, though they can only go so far. Her specialty lies in the realm of digestive discomfort, fever, sores, and epidermal injuries. Significant injuries such as bullet wounds and missing chunks of flesh are beyond her.
      • Farming: Of course, she gathers far more than just flowers. If it can be grown by Mother Earth, then Momo more than likely knows where, when, and how to find it. She's also very adept at determining which crops are safe to consume, considering the possibility of zombie virus infection. Her preferred methodology is using a combination of water finding paste (she could thank Dennis for that one) and HP testing strips. It's the most reliable system she has at the moment, but is definitely in the process of improving it.

      Strengths:

      • Intelligent: Momo was provided elite education from private tutors since the moment she could walk. Of course, her hobbies tend to veer her closer to the studies of literature and philosophy, but that never stopped her mind from greedily speeding through every book she could lay her hands on.
      • Level Headed: This skill was one that Momo had to adopt over time. Through years of sheer will power, scheduled seclusion, and frequent meditation, she's managed to put a cap on her temper and anxiety. Most of the time, the calculative composure works well for her.
      • Observant: Momo is always watching her surroundings. No matter what. It could very well be a product of paranoia or the fact that her brain refuses to take a break. Likely a mixture of both. Either way, Momo does well to spot things that others miss, whether it be an item or a completely convoluted idea that could pose as the solution to their problem.

      Weaknesses:

      • Physically Weak: Momo is quite tall, but all her growth spurt succeeding in doing was spreading out what little muscle she has. All those years spent farming and wandering across the country with her group didn't do her body much justice, and it shows through whenever she tries to throw a punch. It's a pathetic sight to behold.
      • Judgmental: Understanding others is a challenge for Momo. She can maintain civil conversation, but when someone attempts to formulate a deeper relationship with her, her lack of experience with other people rears its ugly head. She hates not knowing and because of this, she has a tendency to clam up and assume too quickly. Combing assumptions with distrust just leads to unfair judgement on her part.
      • Reserved / Antisocial: Branching off from her previous weakness, Momo's inadequate social skills are apparent. No--palpable. In order to avoid any awkwardness, she deviates from talking, which can prove to be detrimental in a team setting.

      Romanceable:

      Yes | Demisexual, heavy female leaning

      Face Claim:
      Elizabeth Debicki

    • Ren
      Caretaker | 16
      Name:

      Ren

      Nickname:

      Kid, Son

      Race:

      Asian-American

      Age:

      16

      Home Territory:

      Graceland

      Profession:

      Hired Hand

      Description:


      Saddled with a mediocre height of 5 ft 8 in, the young man does not strike anyone as an immediate physical threat. Much like his avian namesake, Ren is thin and delicately formed, a few pounds shy of a healthy weight. There is a softness to his overall appearance that belies a sharp mind. His eyes, almond in shape, black in color, are rimmed with lashes, brilliantly filled with life as they look out upon the world. In more ways than one, he has his mother's face, misleadingly feminine save for a squared jaw. He is more pretty than handsome, and it irks him. There was a time when he used to wear his hair long, but in a recent period of self-awareness, Ren has gone to clipping his hair to just below the ears.

      There is no shortage to the clothes Ren can wear. It is a novelty to have clothes that actually fit; in the meantime, Ren has done well with whatever clothes he manages to squirrel away. A needle and thread have done wonders for many a worn pair of jeans or shirt, and he is not bothered in the least if they hang off his small frame like rags on a scarecrow. Shoes are the only thing the teen is particular about. They must fit.

      Personality:


      There is an intrinsic friendliness to Ren’s overall person that makes him quite likeable by others. Aside from his youthful optimism, he draws on his own troubled beginnings to treat community members with kindness and empathy, notably compassionate for one so young. It is easy for him to become invested in other’s lives; though he would not personally consider himself nosy, he does try his best to help out, even if his efforts are ultimately rebuffed by the recipient. Curiosity spurs most of his actions; he is inquisitive, to a degree that has gotten him into trouble once or twice. He is drawn to knowledge of the old world like a moth to the flame. A few times his wings have become singed, and he’s retreated, only to return some time later, ever incorrigible.

      His age reflects poorly on him in other aspects. Though not as gullible as a younger child, Ren struggles to discern truth from fiction and as such often takes things said at face value. While he does not appear to be, he is sensitive in more ways than he would like to the thoughts and opinions of others. As he grapples to find a sense of identity, his mood can be volatile at times, an unfortunate after effect of his own self-reckoning. It does not help that Ren continues to internalize this ongoing battle. This is one battle he believes he must face alone.

      Bio:


      For Ren, there are no memories of a world before the undead. He was only one year old when society collapsed, and his mother, barely 20, was determined to fight tooth and nail to keep them alive. Even if it meant isolating them from other survivors. His early childhood was a large muddling of constant travel, cold meals, and a pervading silence as he was often urged to remain quiet for reasons unknown to his young mind. He did not see much of the decaying landscape. Much of the brutality surrounding him escaped his view, as his mother tried her hardest to preserve his innocence. To this day, he can not fully remember her face. He can only picture her smile: fleeting, wan, something that came and went in the few moments they shared as a family.

      Their life alone was not meant to last. It ultimately came to an end when, while exploring an abandoned farmhouse, a Newborn zombie set upon his mother. As it just so happened, there were two bullets left in his mother’s gun. The first bullet was used to dispatch the Newborn as it drove its teeth into her arm. A minute and a half passed, his mother locked in rigid contemplation. The second bullet then followed, blowing out the back of his mother’s head. The blood and bits splattered distinctly against the wall, like a colorized Rorschach test. Ren was only six years old.

      He does not remember much of what happened next. Ten or so days later he recalls sifting through trash on the road for food when a man emerged from the gloom, a warm disposition about him. The man saved him from certain death; Ren would later come to know him as Benjamin Crane, a kind doctor who took the boy with him back to Graceland. From then on, the two were inseparable, Ren laying claim to one who quickly became a beloved father figure to him. Where the good doctor went, Ren went. In time, the boy flourished under the man’s care, the traumas of his past ebbing away as he embraced his new life. Opportunities to better himself came as he began to branch out to other members of the community. Many of the older members taught him rudimentary skills in various practices. As such, he was able to keep busy, splitting his time between assisting the doctor and performing random odd-jobs throughout town.

      Life was as peaceful as it could possibly be...up until the tragic abduction of Minh Lee. Now Ren is on a mission to help find him, and he will do whatever it takes to bring his friend back home.

      Pack:


      By survivalist standards, Ren is a hoarder. His black hiking backpack is large, and he makes full use of it on his travels, cramming it to the point of bursting with knick knacks and useless oddities he'd like to bring home to Graceland. At present, after emptying most of his junk at home, most of the space is filled with bare necessities. That is not to say that a few frivolous items have not stuck their way in. His supply list is as follows:
      • Two collapsible water canteens
      • 1 Liter Portable water filter
      • Slingshot
      • Pouch with 12 smooth pebbles
      • Rain poncho
      • Space blanket
      • Hand-powered flashlight
      • Small, red tent for two
      • 3 needles and 6 ft of thread
      • A half bottle of gorilla glue
      • Swiss army knife
      • Small compass with cracked screen
      • Over-sized red scarf
      • One set of spare clothes
      • Five days rations of food
      • Two sticks of beef jerky
      Useless items that he keeps solely for selfish reasons are: a rubber bouncy ball, a small sketchbook and pencil, a small palm-sized mirror, a set of playing cards, and a water damaged copy of YA novel The Hunger Games. In the front pocket of his pack rests an intricately designed flower hair clip, the red bloom of the metal petals having turned a faint brown. He never wears it.

      Skills:

      • Scout - Ren is the ideal person to send ahead to scope out an area. His triple threat qualities - small, quick, and silent - allow him to move about virtually unseen through abandoned homes and unexplored territories.
      • Sharpshooter - He learned how to shoot at the age of 12 and is keen to practice whenever the opportunity arises. His more obnoxious mode of target practice is with his trusty slingshot. Unfortunately, the boy is prone to take aim at whatever comes his way, including more than a few hats off unsuspecting passerby.
      • Caretaker - A nurturing soul, much like his guardian, Ren is built to take care of other's needs. He can manage to cook most anything, as well as bandage and clean wounds, take vital signs, and tend to the physical state of ailing ones.

      Strengths:

      • Whippersnapper - Youth is on his side. He has a young, sturdy body with all the energy, stamina, and endurance that comes along with it. He also has a sharp mind and does not easily forget things.
      • Runner - The teen is incredibly fast, quick and nimble in a way most zombies - or people, for that matter - can't keep up with, lest they tire themselves out.
      • Malleable - Ren is adaptive. He is both eager to learn and make needed adjustments along the way. He picks up skills more quickly than some of his older contemporaries.

      Weaknesses:

      • Mother Nature - He is currently in the throes of puberty, and it is not doing wonders for his emotions. That, combined with his continued repression of childhood memories, leaves him particularly sensitive.
      • Young, Dumb & Broke - Relatively sheltered and young, Ren does not have the insight and sound judgement of others around him. His naivete puts him in a vulnerable position.
      • Paci-fist - No hand to hand combat skills whatsoever. He is utterly useless in a brawl.

      Romanceable:

      Wait right there, I'm calling the police.

      Art:
      Credit to enilehtnorevol
    • Name: Set Lichtenfeld

      Nickname: "Lichti"

      Race: American

      Age: 48

      Home Territory: Mal O 'Ica, with close ties to Graceland

      Profession: Travelling Merchant, Scholar

      Description:
      Cutting an imposing figure at 6'5", Set often finds himself compared to a lanky scarecrow due to his height and wiry frame. Wearing his hair long, he holds to the traditions of his upbringing and maintains his *payot* sideburns in the long, twisted Yemeni form. In-keeping with Hasidic practices he maintains a long beard, only occasionally trimming it to keep it from being a magnet for clutching undead hands.

      His adherence to tradition continues on to his sense of dress. Set still maintains his battered old rikel overcoat and sticks to Hasidic dress whenever he can (though he is willing to concede to practicality when the occasion demands). As such, his dress standards are modest and simple even by the standards of the apocalypse, though he is given to wearing a waterproof military jacket over his rikel to help ward off the weather. At all points he can be seen wearing the traditional wide-brimmed black hat that was once a common sight amongst his community and a pair of thick-rimmed glasses.

      Personality:
      Soft-spoken and possessing the air of an academic, Set nonetheless has a dry, down-to-earth sense of humour that makes him well-liked amongst the merchants of Mall O 'Ica and the community of Graceland. His relaxed attitude and propensity to acts of kindness does not mean that he is an easy target: Set is a shrewd businessman and careful negotiator who knows how to get his own way in a deal. His contemporaries have deemed him a clever, if slightly eccentric, merchant and are usually happy to do business with him.

      A quietly devout man, Set prays regularly and does his best to find beauty and joy even in the wake of civilisation's end. He holds to the tenets of Hasidic doctrine where he can, though he's willing to make workarounds where necessary given the circumstances he finds himself in. His faith is often taken as another sign of his eccentricity by fellow merchants, but most are happy to tolerate it (at least he doesn't proselytise like some of the cults that have sprung up in the last 15 years). He considers the act of putting down the undead to be part of the traditions of the Chevra Kadisha, Jewish societies that prepared the dead for burial and watched over them until their funerals. When he can, he will consecrate and burn the bodies of the dead he finds. Small acts of kindness and respect, especially to those no longer able to thank him, bring him closer to the aspects of God within the world. Once again this is seen as an eccentricity, but at least its good for hygiene and disease control.

      A keen researcher even before the apocalypse hit, Set has not allowed the end of the world to stunt his curiosity. He is, in his own words, "a businessman by training and a scholar by vocation". He works to collect books and other pre-collapse artifacts, regardless of origin, aiming to preserve human knowledge where he can. Though he trades with St Michaels on occasion, he also keeps plenty of books within his own collection.

      Bio:
      "You're wanting my life story? Feh, you must be really running out of entertainment. Your funeral if you die of boredom.

      "I was born into a niche within a niche, you might say, the subset of an already small subsection of the world's population. A particularly enthusiastic dynasty of a group of people who could trace their origins back to the tribes of Canaan. You know the ones I mean, with the funny hats and the strange hair and more black clothes than those goth kinderlach you used to see loitering about the place. Brooklyn was my home, and what a city it was. A melting pot, so much so that even my community wasn't all that curious compared to our fellow residents. Mine was a good upbringing, quiet and pious but loving all the same. I had plenty of friends, even outside my brothers and sisters: the son of the local butcher is a well-connected boy.

      "I was the middle child, not expected to inherit the family business but still expected to make some of himself. A scion of the Boyan dynasty cannot merely sit with his thumb up his tuches all his days, after all. So it was that I found myself at Hebrew University, half a world away from the Brooklyn neighbourhoods I had grown up in, studying history and the classics. So it was that I first began to dabble in ancient texts and esoteric works, learning to love the smell of old books and parchment: the scent of knowledge itself. So it was that I met a beautiful young mathematics student by the name of Shoshanna, who would later make the horrible mistake of agreeing to marry me and move back to New York City once we had both graduated.

      "My mother always asked me what a man could really do with degrees in history and literature. She should have known that I was my father's son, at the end of the day, for I did what my people have been doing since time immemorial: I went into business for myself. Specialist book selling, focusing on rare academic and occult texts. My primary source of income was Kabbalic works, but I had a roaring trade from other aspects of the occult. You wouldn't believe what people used to pay for a first edition copy of that dreck Le Vay was churning out in the 60s. Shoshanna and I made a home together. A family. For a time, life was good.

      "And as it was for many people, the end of civilisation had to go and ruin it.

      "We'll skip over the immediate aftermath, if you don't mind. Some memories it does not do to dwell upon. Suffice it to say, Shoshanna is no longer with me. Nor are my eldest sons and my youngest daughter. Their loss damn near finished what the undead started, but I had my remaining children to care for. There was little time for grief, in those days. I utilised what I knew best to ensure that we had a place to sleep, food to eat, comrades to watch over us as we slept. I harnessed my skills to do the same for others where and when I could, build friendships and connections. Before I knew it, I was a businessman again. 'Lichti & Sons', they jokingly began calling us. Wasn't long before the name stuck. At the former Mall of America, where my family and I eventually came to reside, I found myself at the centre of a burgeoning community of traders and merchants. We carved a place for ourselves there that remains to this day, one of the oldest merchant enterprises still operating. My younger children handle acquisitions, trading for new imports and handling stock at the Mall O 'Ica, as it came to be known.

      "My eldest son and I handle distribution.

      "Over the last decade I have become a veteran of the post-collapse landscapes, a seasoned traveller of the lands once known as America. Which is a fancy way of saying I shlep up and down the country on horseback, avoiding bandits and walking corpses. Met plenty of good people along the way, from Eden to those isolationists out in St Michaels. Even managed to talk my way into Charcity one time, though I can't say I recommend the experience. But if there's one place I always find myself drawn to, its the people out here in Graceland. This is the first place that I can truly say reminds me of home, of Brooklyn, of a community formed by choice rather than necessity. I stop in whenever I can, for as long as I can.

      "And yes, I hear things on the road. It's the nature of a trader. I have heard the stories of people who are immune to the virus that destroyed our country. I've heard the rumours of them disappearing, too.

      "Which is to say, I've heard about young Mihn vanishing recently. Why else do you think I'm here? I can't have some schmucks going around kidnapping my customers. It's bad for business."

      Pack:
      Set carries a well-used but rugged backpack that he managed to acquire from a former soldier many years back, and which has served him well ever since. Durable and airtight, as well as containing numerous different compartments and pockets to hold his gear, it's easily the most important piece of equipment that he travels with. It commonly contains the following:
      - Multi-tool
      - Water filtration system, w/ collection bladder
      - Paracord, 100 ft
      - Small tent
      - Sleeping bag
      - Mini shovel
      - Knife
      - Crowbar
      - Hatchet
      - Duct tape
      - Compass
      - Small mirror
      - Flashlight, w/ spare batteries
      - Headlamp
      - Matches
      - Spare bolts (limited)
      - Cold weather gloves
      - Waterproof jacket
      - Spare clothes, one set
      - Goggles
      - Spare glasses
      - Hand warmers
      - Chem lights
      - First-aid kit
      - Rations, one week's worth
      - Three large water bottles

      Set's primary choice of armament is his crossbow, a nasty jury-rigged number that looks like something out of a pre-collapse movie but which can cope with life on the road well. As a fallback he also wields a spear that he had crafted by a weapons trader at Mall O 'Ica, which works well from horseback and as a means of keeping the dead at a distance whilst he's dispatching them. In addition, Set carries two items that he would be truly heartbroken to lose. The first is his battered, worn copy of the Torah, which he carries with him wherever he travels. The second is his journal, which he uses as a repository of knowledge, travel routes and contacts all throughout the post-collapse world.

      Skills:
      • Travelling Merchant: A life on the road, roaming from place to place, has allowed Set to gain a greater understanding of the brave new world than most who live in it. He has learned the best routes to take, which regions to evade, and how to find supplies when needed. He's been able to pick up essential survival skills, and over the years he's learned how to ride a horse like the best of them. A veteran negotiator, he can drive a hard bargain and ensure that he gets what he needs for his goods. When it comes to roaming the apocalypse, few know how to do it better.
      • Veteran of the Apocalypse: No-one makes it this far without knowing how to defend themselves. The wastes of America are home to all manner of threats, be it bandits and other rogue survivors or be it the undead. Though he's no soldier, Set has nonetheless learned how to hold his own when it comes to self-defence. His primary means of defence is his crossbow, and years of experience have honed his eye with it, but he also possesses a crude but durable spear that is good at dispatching the walking dead from a respectable distance.

      Strengths:
      • Wandering Scholar: Set is an intellectual at heart, a man at his happiest when he's solving a problem or delving into a difficult subject. Years of study and practical experience have honed him into a highly knowledgeable and adaptable thinker. He can communicate in several different languages, hold forth on academic matters, and come up with crafty solutions to problems as and when its required.
      • Hardened Survivor: You don't survive 15 years of the apocalypse without being something of a survivalist. Set can take a beating, weather a storm and keep himself alive when others have fallen. He may be getting older, but a life of travel and expedition has turned him into a wiry, lean figure who can take what life might throw at him.

      Weaknesses:
      • Getting Old: At nearly 50, Set is far from the spritely young man he once was. Though physically capable and able to hold his own when required, he doesn't have the stamina of a younger man. In a physical confrontation, he will quickly be out-matched.
      • Wears Glasses: "Honestly, you have no idea how much of a pain in the tuches it is to find the right prescription when the last ophthalmologist in the country started eating people two decades ago."

      Romanceable: "You don't look like my wife."

      Art: Javier Charro

    • Abigail Ashwood
      62 | Cook
      Name:

      Abigail Ashwood

      Nickname:

      Abby

      Age:

      62

      Home Territory:

      Graceland

      Profession:

      Cook

      Personality:

      Abby in a no-nonsense person. Food is a very important part of the community of Graceland, so she runs the kitchen with an iron fist. Unless you’re a cute little kid who can do magnificent puppy-dog eyes, you’ll be leaving the kitchen without anything extra. She’s passionate about what she does and isn’t afraid to talk back to whoever, superior or not, dares question her methodology.

      Bio:

      Abby owned a small Bed and Breakfast with her husband after working at a commercial restaurant for fifteen years. She and Edgar were content to serve travelers with warm smiles and open arms until one of the guests sunk his teeth into Edgar one day. The apocalypse began with Abby sitting at her husband’s side in the local hospital, watching as he slowly grew worse before finally passing away. When he didn’t stay dead, it became obvious that something in the world was wrong. Luckily she was back at the Bed and Breakfast when she got the call that he had come back to life, a call that was cut short by the screams of doctors.

      Armed with a rolling pin and her loyal golden retriever, Gus, she fought her way downtown to the hospital to find it overrun with zombies. Unable to find Edgar in the horde, she goes off on her own for a few weeks before meeting up with a few people that had stayed at her Bed and Breakfast before the apocalypse began. They wandered for a few years, watching each other’s back and staying away from populated areas, until their van broke down near the eventual formation of Graceland.

      Art:
      Credit to ARTIST

    • Barbara Moody
      57 | Nurse
      Name:

      Barbara Moody

      Nickname:

      Mama Moody

      Age:

      57

      Home Territory:

      Graceland

      Profession:

      Nurse; Oversees Health and Education

      Personality:

      Sweet as pie and mother to many, Barbara Moody doesn’t have an ounce of upset in her bones even if she tried to shake them up herself. Although she has no children of her own, the residents have taken to calling her Mama Moody for her motherly care over all those within the walls, from young to old. She is generous to a fault, and is always giving what meager rations and supplies she has.

      Bio:

      Barbara Moody was born Barbara Gonzales in Mexico. Her family immigrated to the United States when she was very young, and she only remembers the struggle of living paycheck to paycheck in their cramped apartment with her three siblings. She was the first to graduate high school, and the only one of the four children to go on to pursue a college education. Barbara wanted to be a guidance counselor for struggling students, to teach Spanish, to help those in need. Barbara wanted to do everything! She didn’t know where to start. But, she did know one thing. The first thing she did was work towards purchasing a home for herself and her parents to live in. Eventually she met a nice man, and they were married. They became foster parents to over a dozen different children.

      Once the virus began to spread, Barbara was separated from her family in the ensuing panic. She has been unable to make contact with them, or even confirm they are alive. For now, she can only pray that they are safe. She finds peace in knowing the is providing for her new family.

      Art:
      Credit to ARTIST

    • Gracie Scofield
      24 | Teacher
      Name:

      Gracie Scofield

      Nickname:

      Ace

      Age:

      24

      Home Territory:

      Graceland

      Profession:

      Teacher

      Personality:

      Gracie is a curious mind with a great passion for learning. It doesn’t matter if the subject is from before the apocalypse or from after, she is excited and willing to devote hours upon hours of study. Soon, only studying the material wasn’t enough. She was eager to teach whatever young minds managed to make it through the apocalypse and begins each day with the same reserved enthusiasm that she has had since her first day of teaching. While she sometimes finds herself becoming discouraged at the state of the world, she does her best to instill hope in those she comes across.

      Bio:

      Gracie was a young child when the zombies came, old enough to remember all the horrors of the apocalypse clearly but too young to really understand what was going on. It has taken her years to get over what she saw in those three years that the Graceland survivors wandered the wastes. Since Graceland was settled she has rarely left the safety of its confines, preferring to stay deep within its labyrinth of corridors reading whatever she could get her hands on or taking care of the younger children.

      Her move into the role of teacher was an organic one, at some point her parents realized that she was effectively performing the role already and suggested it be formalized. Although she never finished her own education, Gracie’s enthusiasm for learning lead her to teach herself large amounts of what she had missed out on from books, the same books she now uses to teach the next generation of survivors.

      Art:
      Credit to ARTIST

    • Joyce Scofield
      48 | Founder
      Name:

      Joyce Scofield

      Nickname:

      Joy

      Age:

      48

      Home Territory:

      Graceland

      Profession:

      Founder; Head of Graceland

      Personality:

      Joy is the definition of tough love. Her hard exterior is necessary when it comes to running a community, especially in the apocalypse. She cares not for what people call her behind her back, as she’d rather be a hardass than be running a corrupt community. Despite her tough nature, she is compassionate and loving of all under her care and would go to great lengths to protect them. Her intelligence and sharp wit made her a viable candidate for leader once the time came for one to be chosen.

      Bio:

      Before the apocalypse, Joyce was something of a soccer mom. With long days to fill she discovered the joy of video games, logging thousands of hours doing what most people considered a waste of time. As it turned out they were wrong. When the apocalypse happened, Joyce started to see more and more situations that seemed familiar somehow. It took her a few months to realize she had seen them in video games. Slowly she started to suggest solutions to problems the group faced based on her extensive virtual experience. When they worked people started to see the woman as a font of wisdom and her rise through the non existent ranks began. After a year she was no longer Robbie's wife, he was her husband.

      As it turned out, leadership was a mantle Joyce had been born to wear and with her husband at her side she soon took over leadership of their group of survivors by general consent. It was Joyce first floated the idea of claiming the fort and despite fearful opposition, got enough people on her side to launch a successful assault against the undead horde occupying it. Since then she has remained the official head of Graceland, although she recognizes the desire for personal agency and often lets the community make decisions on issues through town hall style meeting.

      Art:
      Credit to ARTIST

    • Michael A. Lee
      29 | Farmer
      Name:

      Michael A. Lee

      Nickname:

      Mika

      Age:

      29

      Home Territory:

      Graceland

      Profession:

      Farmer; Oversees Food and Rations

      Personality:

      While Mika has the same sense of responsibility to Mihn as his older sister Mari has, he is much more laid-back. His high-stress job of farming drives him to find relaxation in the company of whoever would listen to his charming words and promise of breakfast rations.While Mari became the guardian of their family, he took it upon himself to become a positive influence on their younger brother. Somehow he maintained a sunny disposition through the entirety of the apocalypse, keeping a young Mihn entertained while also prying a smile out of Mari every now and again. No matter what the situation, Mika seems to have a joke or song to life the spirits of his friends.

      Bio:

      Tragedy after tragedy seemed to befall Mika and his siblings, but he kept a smile on his face through it all. After their parents died, it became difficult to keep that smile for a long time until he realized that his attitude directly affected Mihn. So from that moment on, while Mari tried to be strong for them, he would be happy for them. This cycle continued even after the apocalypse began. Mari would go out to scavenge for supplies with their group while he would sometimes stay back with Mihn and their caretaker Eliza. He learned how to farm once Eden was formed, as they were all required to work to earn their place, and found that it was both stressful and relaxing. On one hand, there was a lot of pressure to produce good yields while on the other, he found peace in the fields with nothing but his thoughts to entertain him.

      After Mihn was bit and they discovered that he was immune, keeping that secret became his top priority. Whatever excuse was needed for explaining Mihn’s scar, Mika would smoothly generate with a charming smile. Moving to Graceland alleviated that stress considerably, but Mika always remained on guard. He found friendships and a few too many romances in Graceland, bringing his knowledge of farming from Eden to contribute. For years, he was content to live his life out in Graceland...that is, until Mihn was taken.

      Art:
      Credit to ARTIST

    • Mihn J. Lee
      21 | Trader
      Name:

      Mihn J. Lee

      Nickname:

      Mini

      Age:

      21

      Home Territory:

      Graceland

      Profession:

      Trader

      Personality:

      Mihn took after his brother Mika and became an unabashedly social being. While still young, he would eagerly follow after anyone who would tolerate his millions of questions about different jobs and duties in Eden. Curious and wide-eyed about the world outside of the fences of Eden, Mihn often found himself riding along with traders to nearby communities. This gave him the opportunity to meet new people and talk their ear off about anything from the weather to the history of their community. His chatty nature didn’t dissolve after he was bitten, and, in fact, he found himself creating stronger bonds than ever. The fact that they had moved to Graceland had certainly helped. Friendly, helpful, and always looking to learn something new, Mihn is ready to handle whatever life throws his way.

      Bio:

      Mihn doesn’t remember much before the apocalypse. He certainly doesn’t remember his parents, as he was just a baby when they died. What he does remember is Mari beating up a boy who had stolen his lunch and Mika telling him a ridiculous story about a rabbit and a fox to distract him that night in their too-small room. His older siblings were always there for him, making sure that he was fed, healthy, and entertained, even if they had to give up their own food and time. After the apocalypse, their concern only grew. He was often left with their caretaker Eliza while Mari went out to find supplies and Mika began to take up agriculture. This allowed him to shadow a handful of different professions, even as a young boy.

      After Eliza died, Mihn became more withdrawn. It was the first time that someone very close to him had died. Mari and Mika had been able to move on quickly, as they’d experienced this kind of loss before, but Mihn was stuck with feelings of guilt and melancholy. It had helped when they left Eden and he was able to make more meaningful relationships, and soon enough, he was once again talking off the ears of whoever would listen. Life was good. He could travel with the traders and help negotiate prices while also spending time with old and new family.
      It was perfect until he didn’t make it home.

      Art:
      Credit to ARTIST

    • Morgan Holt
      43 | Trader
      Name:

      Morgan Holt

      Nickname:

      Miss Holt

      Age:

      43

      Home Territory:

      Graceland

      Profession:

      Oversees Trading

      Personality:

      She’s curt, she’s tired, and she doesn’t have time to chit chat. Morgan has spent far too long trying to survive to care whether or not you’re getting a good deal, because honey, everyone is trying to get a good deal. It’s her ass she cares about, and that’s the final word. So it’s a good thing she’s the Graceland trader. Morgan isn’t one for idle banter and is very matter of fact. If you want to get to know anything about her, you’re better off buying something from her first.

      Bio:

      Morgan had grown up a bit of a social recluse, but she had a way with numbers unlike many of her peers. She enjoyed the theories behind the math and excelled in her courses. However, she had no aspirations for anything bigger. She disliked most topics in engineering and didn’t really have a knack for the lifestyle of a statistician. So when she couldn’t find work there, she opted to get a teaching license and return to the very same school she attended as a teen and teach AP studies to the less than eager minds of the next generation.

      The cliques didn’t change, and the drama never left. Soon, she found herself remembering why she hated high school so much in the first place. Her attitude shifted and she became short and curt, known as being one of ‘those’ teachers for her difficult tests and harsh grading system. Her love of math remained.

      When the virus broke out she finally snapped. She took on a no nonsense attitude and pointed both middle fingers to the principal as she stormed her way out of the school. No order in the unknown, and no rules when the only thing standing between you and the next day is your own capabilities. Morgan was present during the original fight for Fort Lee. Some describe her as a terror, a fighter like no other. All that pent up aggression finally was let free. She now operates the channels which move in and around the area or even on longer excursions to other well known outposts.

      Art:
      Credit to ARTIST

    • Robert Scofield
      49 | Founder
      Name:

      Robert Scofield

      Nickname:

      Robbie

      Age:

      49

      Home Territory:

      Graceland

      Profession:

      Founder; Oversees Combat

      Personality:

      Robert is a man who always has a plan in any given situation. He’s quick on his feet and is indescribably loyal towards his wife and those he trusts. The occupation of sheriff never left his soul, as he still holds himself to a standard of morals and ethics that were taught to him at the academy and expects those who work under him to comply by the same rules. While he can be strict with those running security, he can sometimes be found in the classroom with his daughter Grace more or less distracting the kids instead of helping teach them.

      Bio:

      Robert was a small county Sheriff when the zombies first appeared. Despite his best efforts, his small department fell apart before the end of the second day. Robbie had always been loyal to the badge but he was smart enough to know a lost cause when he saw it and that staying would only lead to doom for him and his family. Stocking up on supplies he loaded his family into his jeep and set off for what he had heard was a safe area. When they ran out of fuel they walked, slowly falling in with other survivors.

      The rumored safe zone proved to be anything but and the band of survivors were forced to keep walking. As a man with law enforcement experience and his easy, approachable attitude, Robbie more or less fell into a position of influence; people clinging to a dream of the old world still saw a sheriff as a figure worthy of respect.

      His wife’s near meteoric rise to power may have caused problems in their marriage if it hadn’t actually made Robbie quite pleased to see the woman he loved finding a new role for themselves. He was her most loyal adviser and closest confidant. When she proposed the taking of Fort Lee he supported her to the point of leading a scouting expedition into the infested base and heading up the assault to clear it.

      In the years since, Robbie has almost fallen into the role he used to have. As the head of security he is responsible both for keeping the dead at bay and the living in line for the good of the community.

      Art:
      Credit to ARTIST

    • SCOOTER
      GOOD BOY | 4 | CORGI
      Name:

      SCOOTER

      Nickname:

      SCOOTS, SCOOTY, BOY

      Race:

      CORGI

      Age:

      4

      Home Territory:

      HOME IS WHERE THE MASTER IS

      Profession:

      I GUARD THE BACKPACK

      Description:

      I LIKE TO WEAR A GREEN BANDANA MY MASTER GAVE ME. IT SMELLS LIKE MEDICINE.

      Personality:

      A GOOD BOY

      Bio:

      ONE DAY I HAD SIBLINGS. THERE WERE GROWLY PEOPLE. MY MAMA BIT THEM. I GOT SCARED AND HID UNDER A CAR. THEN MY MASTER FOUND US. NOW WE ARE SAFE.

      Pack:

      WHAT IS A PACK?

      Skills:

      • DIGGING
      • ALERTING
      • FETCHING

      Strengths:

      • COMFORTING
      • FINDING
      • MAKING FRIENDS

      Weaknesses:

      • MY LEGS ARE SHORT
      • I LOVE TOO MUCH
      • I AM SMALL

      Romanceable:

      I AM A DOG BUT YOU MAY LOVE ME

      Art:
      Credit to Anneke van Waard

    • Zachariah Mulligan
      32 | Expeditions
      Name:

      Zachariah Mulligan

      Nickname:

      Second Shot, Mulligan

      Age:

      32

      Home Territory:

      Graceland

      Profession:

      Oversees Expeditions

      Personality:

      My country tis of thee, Zachariah has more pride in his left knee than most people do in their entire bodies. His only goal is to reclaim the country that the virus took from him, which is a tall enough order for a lifetime. He is loud but not obnoxious or idiotic. Zachariah is still intelligent, though his more boisterous mannerisms tend to get in the way of his subtle smarts. The man would do anything for his fellow soldier, and prides himself on being a part of the well running community known as Graceland.

      Bio:

      Born and raised in the outer limits of Washington D.C. to two career politicians, Zachariah was born with the natural urge to rebel against the man. However, being so close to the central pride of his country only brought out the patriot in him, and soon the young teen was engaging in debates at school and becoming more engaged in his parent’s work. A shame he really only began to show interest when the world was starting to end.

      Zachariah was a junior in high school, his mind more focused on midterms and college than survival and zombies. He had his heart set on studying politics and his parents had put a divide on where he should go to college after he graduated. The virus solved all his problems, and brought out a kind of comraderie with his fellow neighbors. Frustrated by the events, the young teen rallied his neighborhood in an all out effort to escape their populated D.C. neighborhood as soon as possible. It was a decent plan, and many survived. Call it dumb luck, or some sort of political speech gone rogue, Zachariah wasn’t able to pull off any sort of motivational spirit again once he saw the real world, not for many years.

      He volunteered to lead the first expeditions at Graceland and has been leading them ever since. It’s brought out some of his fighting spirit, and he’s learned to become quite an effective leader.

      Art:
      Credit to ARTIST
  • You may use either the blank CS provided or the coded one, so long as you fill it out completely. If you are unsure about something regarding your character’s history or the CS in general, please feel free to message Jinx Jinx on either Discord or Iwaku.

    Code:
    Name:
    
    Nickname:
    
    Age:
    
    Home Territory:
    
    Profession:
    
    Description:
    (minimum of one paragraph)
    
    Personality:
    (minimum of one paragraph)
    
    Bio:
    (minimum of one paragraph - be sure to mention any family if they are living)
    
    Pack:
    Text (minimum of one paragraph - describe the contents of your characters bug out bag, and list THEIR MOST PRIZED POSSESSION that is inside of either utility or personal value)
    
    Skills:
    
    Strengths:
    
    Weaknesses:
    
    Romanceable:
    
    Art: Credit to (if applicable)

    Please note, there are two links for the image so that when you click on it, it will open a new tab with that image.

    Code:
    [div=margin: 0 2%;
    border: 8px solid black;
    background: #9c3f33;
    padding: 20px 5%;
    font-family: Times New Roman;
    font-size: 15px;
    line-height: 19px;]
    [CENTER][div=background-color: #FBF7F4;
    border: 4px solid #4c4a54;
    margin: 0 auto 20px;
    color: #4c4a54;
    padding: 15px;
    display: inline-block;][SIZE=40px]NAME NAME[/SIZE]
    [SIZE=15px]DETAIL | DETAIL | DETAIL[/SIZE][/div][/CENTER]
    [div=background-color: #FBF7F4;
    border: 4px solid #4c4a54;
    margin: auto;
    color: #4c4a54;
    padding: 10px;][div=height: 500px;
    overflow: auto;
    padding-right: 3px;][URL='LINK'][icss="float: right; width: 250px; margin: 4px;"]LINK[/icss][/URL][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div]
    Text
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div]
    Text
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div]
    Text
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div]
    Text
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div]
    Text
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div]
    Text (minimum of one paragraph)
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div]
    Text (minimum of one paragraph)
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div]
    Text (minimum of one paragraph - be sure to mention any family if they are living)
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Pack:[/div]
    Text (minimum of one paragraph - describe the contents of your characters bug out bag, and list THEIR MOST PRIZED POSSESSION that is inside of either utility or personal value)
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div]
    [list][*]
    [*]
    [*]
    [/list]
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div]
    [list][*]
    [*]
    [*]
    [/list]
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div]
    [list][*]
    [*]
    [*]
    [/list]
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div]
    Preference
    
    [div=display: inline-block; font-weight: bold; color: #000000;]Art:[/div] Credit to [URL='LINK']ARTIST[/URL]
    [/div][/div][/div]
 
Last edited by a moderator: