It seemed that everyone was quite willing to offer their services for Oleg and Anna. Fine with Malkus, he just wanted to make sure he was going to get paid. As Anna left, Malkus noticed something off with her hand. he didn't really register it at first, but he realized that she has a ring indention - without the ring. Malkus could guess what happened to it. Didn't matter to him... Though since it didn't, he didn't see why if, should he come across any rings, he would need to keep it. Putting that aside the half-orc listened to Oleg and what he had to say about these bandits. Kressle and Happs had at least 12 (a dozen) sword arms, with less coming to keep check. Made sense; sure you may take a big crew to cower individuals, but once you had them scared you don't need to bring out the big guns each time. The rest of their gang likely stays back at the base, or goes to shake down travelers. Of course, Malkus also wasn't certain if the gang as gotten bigger since than; they work for the Stag Lord, and assuming that isn't just a bluff to make themselves sound more threatening, taking down Kressle and Happs won't keep the trading post safe. Though it'll at least weaken their control over the area.
"What can you tell us about Happs? What's he look like? Human, elf, mage, what? He a dandy, or a tough guy? Also, do they watch the trading post too? If possible, I want to make sure they don't know we're here. It'll make it easier to get the drop on them. I'd also want to know if you remember Happs coming in with new guys each visit. If it was just Kressle and Happs, dealing with them would be small potatoes. But even if we wipe them out, whoever this Stag Lord is, if he isn't just a bluff, might just get pissed that we killed some of his officers. I'd also like a map of this area if you have one. If we have to track these guys down back to their camp, I want to make sure we won't get lost. Lastly, I'd like to know if you have any jars of oil around here. If we have to fight Happs and his lot here, we may as well try to gear up and prepare the best we can."
Malkus figured he or someone else could rig up a simple wire trap. A tout string or wire connected to a couple bottles of oil above the entrance; bad guys walk in, trip the wires, get hit but a couple bottles of oil. If they miss they'd still have to try not to slip, and those who did get hit are ripe for burning. That's when Malkus and the others would jump (Perhaps literally) onto them and give them a quick beat down. At least that's one plan, and frankly it's a plan he'd use back at Old Prosperity. Pretty good when you need to spread a bit of chaos among a group of guys; most would be too busy trying to put out the fire to fight you off, specially when they weren't looking for a fight in the first place.