O
Figured I'd test this swanky-ass new feature out.
Anyway, we're now officially underway for 'Guildmaker'. IC's up and everything, praise the gods and all that.
We're starting things off on a quieter note, with the five characters approaching Oleg's Trading Post. Feel free to have a jabber at each other in-character, do some relationship establishing and all that, then we can move things along to Oleg's.
Where trouble is afoot.
Just in case that wasn't obvious from the title.
GUYS.
YOU GUYS.
I GOT SOME BAD NEWS.
There isn't actually a tavern at Oleg's. Honestly, there isn't much of anything there really. It's a decrepit old fort that's been vaguely patched up and turned into a trading post/boarding house by Oleg and his wife Anna, and whilst I'm sure they'd be willing to sell you guys booze they don't have anything as organised as a tavern. Or customers. You guys are literally it.
I've stuck a map of the place up in the Maps section. Which is something I should have done at the start: muh bad, chums.
There's a couple of tables kinda in the middleish? That'd work right?Whelp. We'll have to make due! Place is a shit hole anyways, so anywhere that we can sit down to drink is going to be a tavern.
The perception check was actually to see what sort of things Ivan has on his person, but obvious and hidden.Place is completely deserted as far as Malkus can see, @Lucius Cypher. No people, but with that Perception roll he does notice a few hints at signs of life; empty plates stacked on one of the tables, the lingering food on them still fresh.
Ivan looks a lot more mischievous than "shady", as his race allows. He's wearing his bow on his back, his dagger on one hip and a sap tied to his belt. No concealed weaponry. He doesn't need to hide things right now. They're in the wilderness or going there, and it's disarmingly hard to convince a bear that you don't have a dagger on hand or getting it to care that you've hidden it.The perception check was actually to see what sort of things Ivan has on his person, but obvious and hidden.