GUILDMAKER: A PATHFINDER CHRONICLE

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You'll be alright, then. The plan is to divide people up into separate parties if we have a bunch of players, so the most you'll be dealing with is three or four other characters.
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Can't wait then :D
 
Neat. I'll tweak my character, then you can re-tweak it when I inevitably fuck it up.
 
I have no idea what Guildmaker is. =x=

Never mind, I didn't notice the tabs at the top. -Starts reading-
 
I'VE POSTED DETAILS FOR CHARACTER SHEETS.

GO READ THEM IN THE RULES SECTION.
 
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Sylvia's Character Sheet

NAME: Sylvia Feyborn
RACE: Human
CLASS: Oracle
LEVEL: 1

APPEARANCE: barbarian__s_wife_by_lappisch-d55id4b.jpg

OVERVIEW: There are multiple accounts taken of Sylvia's birth - who her parents were, who the midwife was, her town of origin - but few could be considered reliable or true. No one is really quite sure of her parentage, but it is well known that she was found in the surrounding forests of Restov as a toddler, lost and wild-looking. She was adopted by an Aldori swordlord and his wife, and raised in that life - training with a sword since she could hold it, and taught that physical strength and prowess was all that she really needed.

However, this changed at the age of 15. Sylvia awoke with clouded vision, unable to see anything except vague shapes up close. Her eyes were covered with a white film, and many, including her adoptive parents, thought that her ability to become an Aldori swordlord was forfeit. Still, Sylvia picked up a sword and dueled her father. She lost, but not before proving that her lost sight had been replaced with an incredible versatility and prowess in combat. The new power was quickly found to be divine in origin, and this news changed Sylvia's outlook on physical strength, and she quickly realized that her divine power combined with physical strength was what allowed her to fight at her best.

Sylvia, in an attempt to prove that she was capable of joining the swordlords and not just for the sake of her adopted father, decided to go on an expedition into the Stolen Lands. She is accompanied by a loyal guard dog named Elliot with the purpose of protection and leading her around obstacles that she may not notice.

_____

Elliot is a combat trained guard dog that uses regular dog statistics and as a result of his combat training knows the tricks defend, down, come, guard, attack, and heel.

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So whats everyone planning on playing? We have an oracle for sure. And I think I remember reading something about a gunslinger?

Also. are we restricted to races/classes on the overview page? Or?
 
The races/classes on the Overview page are lifted straight from Kingmaker's Player Guide, just to give people some ideas as to where to start. If you've got something else in mind, that should most likely be alright.
 
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Name: Ivan Medvyed
Race: Foxfolk (Kitsune)
Class: Rogue (Kitsune Trickster)
Level: 1

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History: To say that Ivan is a member of the Medvyed family would be an error - the "Ivan" that was born to the Medvyed family has long been gone. Born to kitsune parents who would rather not have bothered raising their child, they instead took after their fey ancestors, performing a changeling: exchanging the recently-born child of a noble with their own and abandoning the actual noble child in the woods. As a result, Ivan was raised as a human next to his "sister", Alisa. Though the fey-cautious Medvyed family had their suspicions, they could not prove it. In any case, the bright and curious Ivan proved to be a boon to the family, quick to learn and apply his knowledge.

It was in his early teen years that Ivan first transformed, learning about what he was alongside Alisa. Finding the need to keep this secret from his family, the two bonded as siblings over this shared subterfuge. Ivan's need to keep this secret sharpened a great deal of his skills - he learned to sneak and to lie. His race-given powers aided him in his family's politicking, enough to earn the praise of the Medvyed's patriarch.

A few months after his beloved sister's wedding, he made it known that he was going to leave the Medvyed's holdings to seek his fortunes elsewhere. It was then that he revealed his "true" self to them then, supported by Alisa's words. He could not in good conscience accept the Medvyed's inheritance and apologized for the deception. To his surprise, they revealed that they had long known what he was, and was proud of his morals and loyalty. Ivan now goes to tame the savage Stolen Lands in the name of his honored family.

Myth-Weavers Online Character Sheets
 
Roight, so we've got magical stabbins and thievery covered so far. Good stuff, chums.
 
NAME: Leila Vespera
RACE: Musetouched Aasimar
CLASS: Sorceress
LEVEL: 1

APPEARANCE:
Leila stands at about six feet in height with a subtle hour glass figure and a graceful build. Her skin is light, but not pale and always seems to have a healthy glow to it. There aren't many markings marring her flesh, one scar on her left knee from a particularly bad fall from a tree and a tattoo on her left should, about palm sized done in black ink. Down her spine is a line of small and thin scales in metallic silver. This is the only place scales appear on her flesh. Her face has always been considered pretty with nice coloration and fair features.

Perhaps some of the most noticeable of her physical features are her hair and eyes. Her hair falls in thick straight strands to the middle of her back and is black as dark as a starless night sky. However, amongst the darkness, there are streaks of metallic silver strands that always seem to catch the light. She most often wears her unique her in a way that keeps stray strands from her eyes. She also always seems to have two braids at the side of her face. Her eyes are captivating and of a color that is obviously not so human. They constant shift hues in a variety of colors: blue, pink, and purple. They're never quite one color alone, always shifting and moving in a chaotic swirl of the three. Every now and then, her pupils will elongate and take on a reptilian slit. But this only seems to happen when she's harnessing the power of the dragon lingering within her.

OVERVIEW:
Leila is a sorceress who lives like a bard. She loves music and she loves to adventure and see new things. She's quite charming and easy to smile or laugh. It's very rare to see her in a foul mood. When Leila heard about the expedition to the Stolen Lands, she signed up for the adventure of it and the thrill of being able to explore the territory.

Leila was born in what used to be Issia on a night of the full moon. Her mother wouldn't live to see the next day, leaving her father and his new babe to live in the world. It would become apparent almost immediately that the little girl wasn't quite human. When she opened her eyes, the orbs were ever shifting between hues of blue, purple and pink. Her naturally black hair already sprouts of silver in it and down her spine was a line of tiny, thin scales the colors of polished silver. This at first, scared the newly made father. But he would soon come to accept it.

Her father had always been a devout believe in Desna and when rearing her and making a living became too much, he and his newborn daughter would join a particular band of followers. Being in the clergy made things easier for the single parent, it was like joining a larger family. This was something he became grateful for. Leila aged slower than a human would. Something that became apparent as she was raised. As she grew, those around her noticed a few things. She was quite intelligent, or book smart at least, the girl had a smile that could charm even the grumpiest of souls, she took to the flute as if she'd been playing it for years, and she had an adventurous soul, even for a follower od Desna, that often landed her in trouble.

Leila would grow and be happy as the tribe traveled the roads from place to place. One day around 53rd​ birthday, Leila's dormant magic's would begin to spike. It wouldn't take long for the magical aspect of her nature to show through. After this initial discovery. The band made it a point to stop in places so that she could learn more about the magic within her. However this would one day change when her father became ill in his low eighties. The father and daughter finally came to a stop at one of the few temples. Here they would stay until the end of the following winter. After which, her father would pass onto the next plane of existence. Leila would grieve for a month at the temple before she picked herself up, packed her things, and would take to the road again as was her nature.

As she explored on her own, she would learn more and more how to be self-sufficient and how to use her charms to her advantage. She put more effort into her training, going so far as to even impress an elder sorcerer she came across in her travels.

While on the road, she would stop in a shady part of town. Somewhere called, "Old Prosperity" Here she lingered for three days before she'd be invited to watch the fights. An older gentleman, a slimeball really, invited her and because she'd never seen such a spectacle, she'd follow him into the place that smelled of blood and sounded like a war. As she watched, her eyes would train on each participant, judging silently. For the most part, these judgements weren't all that positive. Until an unlikely combatant gave her a different impression. He was a half-orc. Something that perhaps should have had her avoiding him. But there was something about the way he moved that fascinated the woman. So after the spectacle was over, she'd seek him out. It would take her another day to find the fighter, and when she did, it wasn't in the best of circumstances. He was outnumbered, and the crew around him looked motley. At first, Leila wanted to walk away, but something inside of her urged her to help him. And so she did. After the scuffle was over they found themselves in a bar, talking. There, again, she followed an urge. She began to try and talk him into leaving the slums behind and instead accompany her on her travels. It took some convincing. But after a while, he would agree. And so, for the first time since her father's passing, Leila had a traveling companion.

SHEET: Myth-Weavers Online Character Sheets
 
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NAME: Malkus The Sleeping Dog
RACE: Half-Orc
CLASS: Monk
LEVEL: 1

APPEARANCE: Malkus is a large man, befitting a large orc. Standing well over six feet and weighing over 200 pounds Malkus is an imposing presence. He bares the marks of battle: various scars and tattoos which identify him as a gladiatorial combatant. His arms in particular is either covered with a bloody red tattoo or calloused from weapon blows.

Some of his more notable features is his bestial appearance, namely the presence of his rather large tusks and small protruding horns. Despite his rough-appearance, he does also take time to keep his hair styled and his bread trimmed. He has an amulet carved from bone, decorated with his own teeth. The amulet itself is nothing more then a bone carved from the horn of some beast he fought in the pits. Despite it's mundane existence, Malkus is quite possessive of his amulet.

OVERVIEW: Malkus is a self-trained monk, a Master of Many Styles, who seeks to smite the evil within the lawless lands he calls home. Though fairly belligerent and and headstrong, nonetheless Malkus has a strong sense of justice and cannot let evil go unpunished, nor can he let the weak and innocent be preyed upon while he still holds breath. He accompanies a sorcerer as they journey into the Stolen Lands, where he hopes to find meaning in his otherwise unreasonable existence.

Malkus's story begins with his father, Malakaus "Iron Fang", an orcish pit fighter with minor notoriety in the underground of Brevoy. He was well known for his vicious maw, as well as serving under the banner of a former warlord who has long since been quelled. Malakaus retired from war but never avoided battle, seeking his fortune in the illegal fighting arenas around Brevoy. He took a fancy with an initiate of Calistria and entered the faith, if only for carnal pleasures. That was when Malkus was born.

However Malkus did not have the pleasure of a mother's embrace, as shortly after his birth his mother was slain by a drunken patron of the churches services. Malakaus, angered at the lost of his lover, slew the drunken reprobate as Calistia permits, however the drunkard was also the son of nobility. The clergy of Calistria allowed Malakaus and his son to escape, but would provide no further protection for them beyond that.

Since then Malkus knew very little aside from hardships. He lived most of his life in a neighborhood known as "Old Prosperity", a ghetto populated by the dredges of urban society. By the time he was at least half his father's size he was made to fight, or at least see combat. He killed his first man at the age of 10, albeit he slew the dying man by slitting his throat, as his father had ordered him to do. He was raised in the arena under his father's brutal training, and as often as he could he would leave to heal his wounds.

Malkus didn't see much reason in his life until he met with a traveling vagabond. This human wanderer took note of Malkus's wounds and offered to patch them up, and not really caring about the intentions of the human, Malkus allowed the human to heal him. As he was being doctored Malkus told the wanderer a little of his life and his dissatisfaction with it. The human had little to say, but did offer Malkus advice: That he needed to live and grow stronger. There was no way for him to escape his life now if he continued to resist and wound himself. He needed to embrace the combative life style and earn his freedom. Additionally, the wanderer wanted to know where the location of the current underground fighting arena was. Malkus led him there, and witnessed his true strength.

The wanderer was a martial artist of some sort, relying on no weapons to defeat his foes. After he won his initial bout Malkus asked to learn from the man. He hesitated at first, uncertain if he should take the young half-orc under his wing. But he made a promise: A promise that if he could become better then the scum of Old Prosperity, he would be willing to teach Malkus. What this meant, the young half-orc did not know. Such questions as "What is evil" and "What is good" never really occurred to him.

However that is not to say that Malkus never had a sense of justice. While he debated the morality of right and wrong, he knew he lived among criminals and villains as his neighbors. A necessary evil, he always figured, as he had no ways of stopping them. But after meeting with the wanderer, Malkus decided that inaction was not the answer. Whether he was capable or not, Malkus had to stop these villains from polluting his home. So when Malkus began to train himself and his body, preparing to fight for justice.

Years passed. Malkus met with the wanderer again, a grown man. He no longer lived with his father; his old man had turned to a thieves guild to make ends meet, selling women and children to feed his desires. Malkus personally arrested his father and turned him into authorities, which ended in his execution. Since then Malkus has chosen to fight for justice, even if he had to do so outside the law itself. But he lived a double life: During the day he was a warrior in the Old Prosperity fighting pits, using the moniker "The Sleeping Dog". But at night, he would roam the streets and crack down on crimes, whether he needs to put the fear of death into the interlopers, or a solid fist to their heads.


The wanderer was impressed with Malkus's growth, but he noted that he still lived in the slums of Old Prosperity. Malkus hoped that he could somehow change his home for the better, using his own two hands if he must. This disappointed the wanderer; he felt that Malkus was too attached to Old Prosperity. Malkus himself has not changed at all; he was still the same angry youth from before. Even if he had done his part to not make his neighborhood worse, he's doing nothing for him or his community by staying. Malkus was angry at the wanderer, accusing him of telling Malkus to abandon his home. But then the wanderer asked him a question: If he left, would things get better? Malkus wasn't certain how to answer. He wanted to think he was making a difference. But in truth he was just feeding the same cycle of violence Old Prosperity has always had.


Sometime later the wanderer left, and Malkus was at a lost at what to do. On one hand, he still felt he could change Old Prosperity. But on the other hand, what he wanted was to change himself. He knew deep down that Old Prosperity was just as it's namesake implied; whatever greatness it had was long gone. Malkus was fighting for the only thing he knew he had left. And he didn't have much anyways.

But a chance arrangement occurred one night. Malkus had just finished a bout in the fight pits when he was confronted by a gang of thugs. They were a mix of rivals from the fighting pits, criminals that he had put behind bars (And obviously escaped) and vengeful people who Malkus had wronged at some point. On his own Malkus is quite capable of taking care of himself, but he was too outnumbered. That was when a strange woman arrived to his aid. Originally he didn't want her involved in his troubles, but when the confrontation turned into a battle he fought alongside the woman, who revealed herself to be a sorcerer, and fended off his attackers. Later he met with the sorcerer in a tavern where she asked for his company. Malkus refused at first due to misunderstanding, but even after clarifying her intentions Malkus was hesitant. He's never really left Old Prosperity before, and he did not know what life was like outside of the slums. Certainly no less dangerous then life within it. But reflecting back on the words of the wanderer, perhaps Malkus needed to leave Old Prosperity behind if he really wanted to know how much of a difference he could be making.

Eventually Malkus conceded and agreed to join the woman. Without much in his possession aside from the weapons looted from his recently defeated foes, Malkus followed the sorcerer to explore the Stolen Lands.

 
Would it be easier if I move my character sheet to Myth-weavers, too?
 
Yyyyyyyyyyyeah, looks like we're doing Myth-Weavers. It's kind of a better sheet.
 
@Silver @Lucius Cypher

You guys... made a shared backstory... without me even needing to yell about it?

*Sniffs*

I'M SO PROUD.
Heh. It was planned from the beginning. Still, Silver is the one who who was willing to work with me on it. Without her I'd likely end up doing some sort of cliche lone-wolf badass, and no one likes that. Thanks to her I have a character with meaning instead of just a throw away concept.
 
Good thinking, the pair of you. Characters with established connections to one another are always fun.
 
Oh! Grumps, I chose Attached as a drawback and in the description it says that the GM gets to choose just what Leila is attached to.
 
MAKING THE GM DO GM WORK? DISGUSTING.

By which I mean I'll message you about it later today.

Also, I think we only need one more character and then we can get this show on the bloody road. The game will stay open after that, mind. There can always be more than one party exploring the Stolen Lands.
 
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NAME: Taicho Ebonfeather
RACE: Tengu
CLASS: Ranger
LEVEL: 1
OVERVIEW:
Taicho's life was never always in turmoil. His mother and father's occupations were servants to the Orlovsky family, and Taicho enjoyed the many days as a chick he spent wandering the many nooks, crannies, and endless secret hallways the house seemed to offer. However, fate was a cruel mistress and as a teen, Taicho was captured by a band of slavers working for the Shackles, who were looking for Tengu to sell off to the pirates, who believed Taicho's species to be 'Jinx Eaters'. He spent many teenage years, branded and chained to the Mercenary Cheiftain's tent, mind scarred and fractured as he was met with cruelty and derision from all he saw. However, one night by a stroke of luck, someone freed Taicho and with the grace and stealth of his species, he fled into the night, surviving for many years in the wilderness and learning it's ways, one day hoping to return to his noble family. But first, he would become a great and reputable hunter, and hopefully destroy any bandits in his way.

Taicho's Character Sheet
 
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