- Posting Speed
- Speed of Light
- Multiple posts per day
- 1-3 posts per day
- One post per day
- Multiple posts per week
- 1-3 posts per week
- One post per week
- Online Availability
- Anytime after 5pm, my time, most days.
- Writing Levels
- Adept
- Advanced
- Preferred Character Gender
- Male
- Futanari
- Primarily Prefer Male
- Genres
- Medieval, Fantasy, Mechs, Magical Girls, Romance, Action, Fandoms, basically anything fantastic.
If you aren't me, (or some co-gm I approve) please do not post here. This page is meant for storage of world info for the Guild Wars RP. If you have any questions, please refer to the OOC thread, or simply DM me.
Timeline:
- 0001 - Humanity is in it's infancy. The world, or at least the continent of Urm, is in a barely habitable state, and has been for as long as humans have survived here. The climate in most of the country is ice cold, with the furthest reaches of the north being frozen under deep permafrost. Only the southern half of the continent is anywhere close to hospitable, and even then, dangerous monsters make survival and staying in one place to raise crops hard. Most of the lands are wastes due to being ravaged by Dragons.
Humanity knows how to fashion weapons and raise crops, as well as build ships and lodging… they lack the knowledge of metalworking, but their technology and civilization could be likened to that of Vikings, albeit, ones confined to the lands of Urm. - 0010 - The celestial being, Oa, arrives upon a shooting star. Whether her arrival upon the planet was intentional is unknown, as is her life before arrival on Entas (the planet). Humans, curious of the shooting star that fell to earth come to investigate, and find the slumbering dragon-like being. Her likeness to the beasts ravaging the wastes of Urm frightens them, and they flee. Oa slumbers for a long time after.
- 0070 - Oa awakens from her slumber to find humans have built a small encampment around her. Her body gave warmth from the cold and her aura caused the ground to flourish, as well as turned away monsters. The people living there are frightened once more when Oa wakes up, but she doesn't attack, instead studying the tiny creatures that have built their homes around her. After studying them, she uses her powers to mimic their forms, and learn their language by reading their minds.
Using these abilities, she becomes the first "beastman", a humanoid being with traits and powers of wild creatures. Having read the minds of humans, she understands their plight and takes pity upon them, deciding then to care for humans, who begin to worship her as a god. - 0500 - Oa has taken great strides in making the land habitable for humans. Using her seemingly god-like powers, her touch alone has turned dead soil into fertile lands, and through methods unknown to man, has turned the very weather and climate to those favorable to man. Most of the thick snow of the north has given way to fertile land, and her protection and guidance have led to the first long-term (hundreds of years) habitations by humans.
- 0850 - While the climate is more favorable to humans, Oa can not be in all places at once, and the human population is struggling to rise due to the population of beasts and monsters also rising, being a danger to man without the protection of Oa. So, to give humans the opportunity to defend themselves and learn with less of her guidance, Oa creates the Goetia. A tome of great magical power, containing a staggering amount of knowledge, from language and mathematics, to the arts of metalworking and craftsmanship, to how to unlock one's latent magical ability. With this, human civilization rocketed forward in it's advancements, fought back many of the dragons plaguing the land, and subjugated its beasts. Thus the chapter of human woe came to an end, and so began the age of human hubris.
- 1000 - Oa, having been worshiped by man for so long, was treated as a godly, motherly being, and a specific sect of humans who had originally been blessed with the Goetia saw themselves as the leaders of man. A religion using Oa as its idol to subjugate their fellow man. While Oa cares about humanity, their treatment of her has somewhat warped her perception of herself, and she finds it difficult to relate to the "children" she once cared for. So, she creates her own children, after the image she took upon her awakening. The race of "Beastmen" is born from the departed spirits of the beasts of this land, and Oa cares for them as her children.
- 1600 - Oa's attention to humans has somewhat waned. She spends ever more time looking after her flourishing race of children. Humanity began to grow jealous, and the religion that followed the "teachings of Oa" began to persecute the beastmen, slowly and steadily. Tensions begin to rise between the races, though Oa refuses to take sides, hoping that they can both reach an understanding.
- 2200 - The ever persistent persecution of Oa's children reach a boiling point. Oa has not visited humans in over 200 years, instead quietly living in a city of her children, which have rejected human contact for their treatment. The humans, in their anger and jealousy, wanting their god back, declare open conflict with the beast races, using the magic and weapons Oa's Goetia had granted them to destroy the beastfolk's city while Oa is away.
Enraged by this act, and feeling betrayal, but unwilling to openly strike out against the people she once called her children, Oa decides to create "the sacred land" for her people, a place where humans cannot do them harm. - 2400 - The beastfolk have scattered to secluded areas, but Oa completes her plan, creating the sacred land, a flying utopia humans may never reach, accessible by a gateway in the southeast of Urm, which she slowly guides her children to. It works, for a while.
- 2600 - Oa's most fervent followers follow her to the sacred land, determined to rid the place of beastfolk and bring their god back. This time, Oa cannot contain her anger. She fights back against the invaders personally, but the invaders use a secret weapon given to them in ages past… Goetia itself. They utter a devastating curse upon Oa, destroying a majority of the sacred land and sending it plummeting to the earth, killing most of the beastfolk, and the invaders as well. Goetia is lost somewhere on the surface, and Oa suffers severe injuries, disappearing after the battle to heal.
- 2800 - First contact with Hassoku, a small country/continent across the vast oceans to the west of Urm.
- 3000 - Time marches on. Oa slumbers somewhere, inaccessible to humans, and fully recovers from the effects of Goetia. Goetia is still lost, and humans continue to bicker amongst one another. The beast folk once again live in scattered seclusion, this era being the darkest one for them yet, until Oa awakens.
Eventually, she does, with a vengeance. Oa's rage knows no bounds. The once verdant jungles of the southeast (what would later be Illae) were reduced to naught but barren dunes as she unleashed her fury. Humanity was exterminated in the area, and Oa's wrath marched on. Towns and villages across the land were indiscriminately crushed, and humans fought back in vain. In under a year the human populace was systematically decimated, and it seemed all hope was lost. - 3001 - The hero king appears. After journeying to find the Goetia to create a weapon powerful enough to stop Oa, he succeeds, crafting the ultimate weapon, with which he laid low the mad goddess and saved the people.
The betrayer, a close friend of the hero who had followed him his whole journey, struck him from behind during the hero's most critical moment, nearly mortally wounding him in the process. The hero king, enraged and betrayed by his friend, cursed him with Goetia before banishing him, unable to strike him down in his injured state, and unable to finish off Oa, he sealed the goddess into the earth itself, using the power of Goetia. - 3001-3800 - The reconstruction era begins with the hero king at the helm. Having saved Urm from Oa, the hero of the people eventually takes on the title he would be known for, the hero-king. From the ashes of a ruined civilization, he led the people to prosper once more, uniting the land and creating Venicia, the country that is still known today. He lived an unnaturally long life, and in the end created the prophecy of the hero's return, to save Urm from a great evil.
- 4500 - Life goes on without the hero king, but without his leadership, men do what they naturally do, and begin to squabble among one another for things like land. Venicia, led from the north across the mountains, has difficulty keeping the southern regions in check, and eventually loses control. The Hero King is heralded as a religious figure whose bloodline flows in the royal family of Venicia, and Oa's following after her rampage in 3000 has nearly totally died out.
- 4634 - The region to the southwest, separated by the belt of mountains to the north and a large river to the east, becomes the kingdom of Dunn.
- 4642 - The region to the southeast, once called the "blasted lands" after Oa destroyed them, which the betrayer had been banished to, becomes the land of Illae, whose royalty mostly consists of the red-eyed "betrayers", resulting in tensions with the Venician people, who revere the hero king, and resent the betrayer for his actions.
- 4800 - A war begins between Venicia and Illae, with Dunn remaining neutral, but secretly supporting Illae. Fighting across the difficult terrain puts Illae at a significant defensive advantage, though Venicia doggedly continues to fight in at least some capacity for 60 years, before finally giving up and calling a truce.
- 4912 - The three-way peace treaty of Urm is signed. Over time, tensions begin to decrease, and while things are never perfectly OK between Venicia and Illae, Dunn acts as a good mediator to keep the peace in check, from it's strategic seat in South Gate.
- 5000 - The era of long peace begins. New inventions are crafted, and magic is relearned by the general populace, despite the loss of Goetia. New, neutral peacekeeping factions rise up in the form of "Guilds". Namely the Red Lions of Dunn, the Champion's Guild of Venicia, and the Wyrm's Tear in Illae. In the wake of the three-way peace treaty, Illae, Dunn, and Venicia have all demilitarized for the most part, and especially refuse to send soldiers across borders, making paying third parties like the Guilds to take care of defense populace, ridding the lands of nuisance monsters, and defending supply lines and villages from bandits and beasts a wise choice.
- 6200 - The Guilds have become a force all their own, and the kingdoms' overreliance on them has turned them into a possible threat to the kingdoms' leadership. The era of Guild Wars is soon to begin.
- 63XX - The Guild wars Begin.
- 64~6500 - The Guild wars draw to a close, with Wyrm's Tear being completely shut down, and the Champion's Guild being severely downscaled in power (along with The Red Lions to a lesser extent) Dunn's major cities were mostly reduced to ruins over the hundreds of years of disputes (mostly between Illae and Venicia, trying to vye for land in Dunn)
- 7000 - With the Guilds either dissolved for the most part, or not existing as a third party arm for Venecia and Illae to slap-fight with, and the terrain being so unfavorable, Urm is once more existing in an age of peace.
- 7500 - The Seal on Oa's grave has weakened considerably. Reports of increasing sightings of monsters, or more violent changes to wildlife are spotted, but nobody can pin down why. The Red Lions step up operations to cull back the monster population and protect the populace, mostly in the areas once occupied by Dunn, but they provide support to Venecia and Illae as well.
- 7800 - The lands of the Tobun marshes/swamps to the northeast have turned poisonous. The cause for this, too, is unknown, but the people of the Tobun region evacuate for the most part, as significant swathes of the land are simply too dangerous to be inhabitable. Monsters begin to take up residence there, and the Wind orb is seemingly lost.
- 7980 - Purn, the once capital of Dunn is decimated by a titanic beast that rises up from within the earth. After a long struggle with members of the Champion's and Red Lions Guilds, the beast is finally felled at a great cost to both Guilds, and the lands around what was once Purn. With the complete decimation of Purn, it seems the Earth Orb, too, had vanished.
- 8004 - The Hero King returns.
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