"Time is the coin of your life, and only you may choose how it is spent." Doctor Sledge, 3143 A.D. Time travel. A thought that has been in the minds and dreams of men for centuries. The capability to move from one point to another on an ever changing timeline, the opportunity to witness monumental events and change the course of history. This dream was achieved by Dr. Sledge, a brilliant geneticist, but unnoticed by the world. His life was devoted to the process of proving his unorthodox theory: that there is somehow a link binding time and the genes of a human together. He believed that, through much work, this "link" can be manipulated, allowing certain individuals to pass through time itself. Years he spent in his lair, torturing countless human test subjects, desperately trying to prove his theory right. Many experiments failed; many subjects were put to death. And, at last, the Seekers were born. Dr. Sledge gazed proudly at his creations: the first time travelers. They were perfect creatures, void of any emotion or memory, meek slaves ready to bide to their master's command. Dr. Sledge was bursting with pride over his accomplishment, ready to show the world these new inventions of brilliance... But the Seekers had yet to finish their mutations. Their genes were in a constant state of change, and they didn't change in a good way. Slowly, they morphed into creatures much more beastly in appearance than human. Dark and twisted by the dark hearts of their former human form, these new monsters harbored malice and fury, rebelling against their creator. They saw themselves as a superior race, unfitting for their roles as slaves. Dr. Sledge quickly lost control. The Seekers, who renamed themselves "Primes," bound together in one unstoppable force and broke free from the Doctor's authority. They are now leaping through time with ease, causing a myriad of troubles throughout history and the future. It is because of this that Sledge created the Guardians. With the same time-traveling capabilities as the Primes, the Guardians are sworn to protect the humans from the dangers of both the past... and the future. Their mission? Destroy the Primes at all cost. The fate of man rests in their hands Character TemplateSections marked with "*" are required. Erase words not in bold upon posting. Age is not included, for they are all only a few days old, but appear to be in their mid-twenties. Primes are NPCs; you cannot be one. Name*: All Guardians' names are written in Latin dialect. Use Google translate (translate.google.com) to help you in choosing a name. The name reflects a character's personality. Example: Misericordia is Latin for Mercy, so this character would likely be kind and compassionate. Name Translation*: The English translation of your Latin name. Nickname: If your name is a mouthful, you may shorten it. Gender*: Male/Female. Appearance*: Picture, words, or both. Any clothes they have could be subject to change as they pass through various eras. At the story start, all characters have futuristic looking clothes (jumpsuits, spandex, ect.) Personality: All Guardians are truly pure at heart, but that does not prohibit a development of unique qualities. Mutations: These can be whatever you like, as long as they aren't gruesome or demonic. Powers: Besides that of time-travel. No limit on these, as long as you include one weakness for each in the "weaknesses" section below. Nothing dark, like demonic or blood-magic. Remember, the Guardians are pure. Weaknesses*: Only required if character possesses powers. Weapons: Please be realistic as to how many they have, and specify where each is stored (on the back, at the hip, ect.). Pictures of each weapon are allowed. Other: Fighting styles, likes, dislikes, ect. No pets or relationships at the moment: the Guardians were born a few days ago for Pete's sake. Approved CharactersAccount Name::Character Name (Translation)::Link to bio Sebby-Chan::Acutulus(Clever)::Bio Mio Ichigo::Glacialis(Icy)::Bio Loveless::Arden(Thrilled)::Bio Raiu::Fractus Animus(Broken Soul)::Bio Nightstalker::Iudica(Judge)::Bio Cyaninde::Gemma(Trinket)::Bio Bellsong::Silius Guadium(Silent Joy)::Bio Lawkheart::Angeli Daemones(Devil's Angel)::Bio Crona::Curiositas(Curiosity)::Bio OPEN Link to RoleplayEnter My Character(s) Name: Malacia Name Translation: Calm Nickname: None at the moment; she will allow her companions to decide this. Gender: Female Appearance: (Height is 5'8. A slit is inserted into the back of the suit for wings) Personality: Malacia's soothing words will turn a man full of rage into a placid, rational individual. Kind, compassionate, and meek, her words of wisdom are a gift to any who listens. She acts like a mother to the group, calming the frightened and scolding the fools. Mutations: (Tattoo spreads over back, tips curl around shoulders and waist. See "powers" for use) Powers: Flight ~ Malacia's seemingly normal tattoo springs to life. Colors swirl into the drawing, and the picture leaps from her back, morphing from flat ink to a pair of robotic, razor sharp wings: Light of Serenity ~ A bright, explosive orb of energy that is cast from her hands. Burns a Prime, but heals a Guardian. When fully charged, it can disperse up to three enemies in a silent, white explosion. Serenity's Protection ~ A form of the Serenity power. Malacia envelopes herself and/or allies in a sphere of white energy, forming a shield from the attacks of an enemy. The force field seems to pulse, with rings of a light blue rippling through the surface. Rage ~ A very dangerous power, one that only appears when Malacia is in deep distress. A tornado of white energy encompasses a target, whether enemy or ally, swirling in an uncontrolled fury. Weaknesses: All of Malacia's powers consume her energy, and she is usually weak and vulnerable after a strong attack. Flight ~ Malacia's wings aren't organic, but completely mechanical, and, like other devices, are susceptible to certain dangers. Water will cause the wings to short circuit, and threaten electrocution. The wings are not as flexible as organic wings, and are prone to shatter if hit with enough force. Serenity's Light ~ A bright, white orb of energy cast from her hands. Blinds and burns a Prime, but heals a Guardian. Its burns against a prime are minor to moderate, depending on how long she charges it. The same is considered when the light is used for healing: the longer she charges the orb, the more she will be able to heal. Serenity's Protection ~ Can only withstand a certain amount of damage. If the shield breaks, the entire force is felt only by her, keeping any allies inside the sphere safe. This puts her life in tremendous risk, however. Rage ~ This power is completely dependant on one emotion: anger; This is rarely seen in Malacia, but is still possible. Once activated, it is extremely hard to control, and endangers not only herself but also her allies. After using it, she is completely drained, and runs the risk of slipping into a coma if not dieing altogether. Weapons: Chakrams of Light ~ channels Serenity's Light, stored at each hip, used during ground attack. Photo: Other: Malacia doesn't enjoy fighting, but will do so to protect her companions. If a battle ensues, her fighting style is usually slow and calculated, and she prefers a surprise aerial assault rather than head-on collisions on foot.