J
Jester
Guest
Original poster
•○• What is Your Faction? •○•
• World's involving magic and fighting often have Factions that players are able to join into to
take on quests and achievements. Roleplaying is no different. Maybe your RP revolves around a group of people who do something specific, and your job is to take on quests the whole game. Games that revolve around this kind of plot often don't have overarching storylines, but rather a cluster of smaller ones that string together to make stories.
• Your goal is to create your own Faction, and design it as a Master would. You are in charge, the people who join are your students, and you command multiple branches across your continent (if not the world.) Think of every detail you can, and flesh it out to the best of your ability. When you're done, you may be able to use the idea in a current RP, or you may get the inspiration to open up one of your own all brand new!
- Name of your Faction:
- Number of Branches:
- Magic/Melee/Other:
- Guild/Faction Slogan:
- Number of Members:
- Max Members Allowed:
- Initiations? Explain:
- Number of Mentors:
- Rules and Regulations (May Add More):
- /
- Punishment System: (May Add More):
- /
- Levels (How Do They Advance?):
- Names of Advancements:
•○• How to Make Quests! •○•
• Quests run from NPC to player. There are literally endless amounts of them you could create. When trying to decide how to build a quest for a specific faction, there are a few things you can use to keep as a guideline on how to be sure it won't fall through later.
- How many people are involved in the Quest?:
- Does it involve traveling around?:
- Do you have to report to a certain person?:
- What is the reward for completing said quest?:
- How many players can complete it at the same time?:
- Is there any kind of transportation?:
- Do you have to guide any followers anywhere unharmed?:
- Can authority figures interfere?:
- Is it possible to fail the quest at all?:
- What is the punishment if you do?:
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