Goddess 6/Goddess Idol Sign-Ups (Original Magical Girl Story)

envogue

Rotten and Delicious
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
  1. Not accepting invites at this time
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
  4. 1-3 posts per week
  5. One post per week
Writing Levels
  1. Adept
  2. Advanced
  3. Prestige
Preferred Character Gender
  1. Female
  2. Nonbinary
  3. Primarily Prefer Female
Genres
Fantasy, Horror, Romance, Yaoi, Magical Girl, Supernatural, Victorian Goth, Steam Punk
Character Sheets pending approval go here!

Closes Friday 3/26 - Or until all roles have been filled.

Link to Interest Check HERE

tumblr_oh8kpibF6C1vknod5o1_400.gif



Appearance:
(Realistic style anime drawings/Anime style artwork)

Name:

Age:
(May be between the ages of 18-25.)

Occupation:

Nationality:

Height:

Weight:

Positive Traits:
(Five defining positive traits. No more than FIVE. )

Negative Traits:
(Three defining negative traits.)

Talents:
(May or may not be related to their occupation, but no more than THREE.)

Hobbies:

History/Bio:
(No more than three paragraphs. I want you to choose what’s important for us to know about your character, without giving it ALL away. The women should be exceptional in their own right, whether potential is realized or not.)

[Post Transformation Image]
(Remember those associated colors? They only extend to the outfit itself, hair is free game, but if I see no variety in hair/eye color I will ask you to pick something else. Giving everyone free reign of their character’s magical girl aesthetic, but will ask you to change if it I don’t think it fits.)

Hair Color:

Eye Color:

Goddess Idol Alias:

Goddess Theme:

Goddess Tier:
(G1 - for now)

Goddess Gift:
(Omg. I’m so cheesy haha. Basically, a weapon, or an item of some sort with magical abilities. No overlapping with others’ gifts. Your gift MUST be named, as well as your spells. It doesn’t need to have to a fancy name, but they should be named in relation to the theme/gift. The bow&arrow is unavailable.)

Minor Spells:
(Small projectile based attacks, usually. Anything that does a small amount of damage, or perhaps, utility type spells. No more than FIVE. Think the starting attacks in Sailor Moon. )

Medium Spells:
(Four spells capable of hitting enemies harder than usual, but WILL and should exhaust your newly awakened magical girls.)

Major Spells:
(TWO spells possibly capable of dealing large amounts of damage, or even a powerful barrier, if appropriate. Will always leave your character depleted of almost all their energy.)​
 

"Gross."

2s8gwlk.jpg

(Minus the heterochromia)

Name:
Ysabel Valentina Liliana Lucia


Age:
24


Occupation:
Owns and operates Ysabel's, a high-end fashion boutique with an emphasis on couture wedding fashion.


Nationality:
Spanish-British


Height:
5’4”


Weight:
127 lbs


Positive Traits:
Witty | Confident | Perceptive


Negative Traits:
Picky | Self-Righteous | Gullible | Perfectionist


Talents:
Mending/Sewing/Stitching
Harp
Acting


Hobbies:
Cosplay
Harp
Sewing
Modeling


History/Bio:
Ysabel comes from a family that values hard work over the frivolities of passion and love, and pushed their only child into a strict curriculum at a young age. The arts were regarded as a stepping stone to appearing more intelligent and cultured, and so she was taught piano and various other instruments, but none of them quite stuck with her like the harp. As a reward for her hard work, she was allowed to continue playing the instrument while maintaining nothing less than a A+ average.


By the time she was a young teen, her tastes had expanded and she had picked up other hobbies, such as sewing and fashion designing. Art had always been a large part of her life, but when Ysabel told her parents that she only wanted to design clothes and create her own line of fashion one day, they shunned her. They didn't seem to care so much that she had taken a fondness for women, but the thought of their daughter making a living off of selling clothes was preposterous. Ysabel had already made something of her name for herself in online fashion circles, and even sold a few pieces to friends, and so she rebelled. It was when she dropped out of college and secretly attended a prestigious fashion school in London, that her parents finally came to their senses. Not only did she graduate, but she used her connections to establish herself.

The Lucia's were more impressed than offended, and even regretted how they treated Ysabel. They gifted her a small loan, enough to purchase a humble little shop in London. While most of her sales are through the internet, there is plenty of buzz about the young designer launching her shop in London.


-uXTP5V3ACQXx_NNgOWzIdGgk1m0iaPDnfzE0yObfIaytSnXNhIDtT262vNalwUUIhBCuIvguO9vGxC4zRONlSBgIrfnNcWdmgFOmKgQpJMDw3AWiB4NgSUjoNkZqxvKc3JlE00R



Hair Color:
Peach


Eye Color:
Hazel


Goddess Idol Alias:
~ Guardian of Paradise ~
~Light Wing~


Goddess Theme:
Heaven


Goddess Tier:
G1


Goddess Gift:
Seraphina’s Light


“Step into the light; follow my gaze into paradise.”

A white gold halo, able to burn enemies with holy energy and capable of separating into a rope. As a halo, it will return to its wielder when thrown, dealing holy damage that will burn rather than cut, except against especially weak enemies.
When in its released state, Seraphina’s Light will be used to bind powerful enemies. May change appearance as Light Wing collects God Tears.


Minor Spells:
Seraphina’s Gaze


“Open your eyes, Seraphina! Show them the way!”
In ring, or ‘halo’ form, Seraphina’s light can be thrown to deal holy light energy against foes.


Angel Dust
A layout of mini feathers expands beneath the target, softening impact, or giving a lift.


Golden Plume
A medium sized golden light filled shield is summoned, and able to deflect small projectile attacks, or absorb one medium strength attack before dispersing into light. May cast up to three at a time, with maximum focus.


Goddess Flight:
A pair of angel wings appear on her shoes, granting temporary flight.


Light Path:
Glowing runic symbols appear over gaps or rough terrain at the desired elevation, creating a path for others to use to get to safety.


Medium Spells

Divine Punish: Gaze Form
Clasping her hands together in a prayer motion, a holy light figure appears on the battlefield wielding Seraphina's gaze, and attacks with a much larger version of that with the ability to cut and swipe, unlike Light Wing's version which generally bounces off of things, rather than cutting. May be extinguished with several medium strength attacks.


Ray of Light:
Clouds part and angels sing as holy light pillars descend from the sky, impaling the enemies with rods of light. Painful to the touch, and may cause burns if removed. Strong attacks may shatter the light.


Seraphina's Arc: Gaze Form
An arc of halo's appears, shooting forth one by one and latching onto an enemies wrists and ankles, lifting them up towards the heavens for several seconds and dealing holy damage over time.


Bliss
A burst of light and feathers expands across the battlefield, momentarily obscuring the field of view while the feathers cling to the target. May slow the enemy if too many feathers accumulate on the target.


Cherub Wish:
Cherubs appear on the battlefield, antagonizing their target by pulling on their skin, hair, and clothes and burning them with their holy magic touch. They will disperse if swatted or attacked, but will return multiple times before disappearing.


Major Spells:

Into the light:
A massive burst of light covers the battlefield, purifying afflicted friend and foe alike from ailments. However, NOT to be confused with a healing spell. This does nothing to restore the energy of enemies, and simply returns them to who they once were before. Those corrupted by evil or dark, will be purified by the light.


 
Last edited:
  • Like
Reactions: Mystical Fox
The
Wind
Will
Guide
You

MICHIKOARASHI
"Fear the chaos, not the storm..."
About:

Age: 24

Occupation: Caretaker - cleans and watches over houses for business workers or people going off for vacation.

Nationality: Japanese-Korean

Height: 5'9''

Weight: 125

Positive Traits:
+Responsible: Having grown up with stricter parents, Michiko learned from a young age to own up to her own mistakes and to take care of things that needed to be done.
+Honest: There's never a time when Michiko isn't honest, as she believes that lies only make situations worse than they need to be. Rip it off like a band-aid and get it over with.
+Compassionate: Being a hopeless romantic at heart, Michiko loves to help people in need. She wants to be that strong pillar for her friends and family so that they can become stronger.
+Strategic: Not being a complete people-person at a young age had taught Michiko how to play life strategically via books and personal notes.
+Observant: Michiko has grown a habit to watch and read people as well as situations; she can act on what she sees or feels might start to happen that way and get out of precarious situations.

Negative Traits:
-Secluded: Even though she has started to become more open as a person, Michiko often times also finds herself keeping her feelings and emotions to herself for fear of being 'unnecessary'.
-Inhibited: Michiko tends to almost always be on watch, or on edge, and never really find time to relax herself unless she's sure she's actually alone. (Usually tends to happen after hearing about crimes or after being involved in a dangerous situation)
-Insecure: Being a leader comes with the feeling of not being 'good' enough, and for Michiko, it's something that she knows she has to overcome, yet it still affects her.

Talents: Flexibility, playing piano, and creating fractal patterns

Hobbies: Reading, cooking, sight-seeing, and climbing trees

History/Bio:
Michiko Arashi is an interesting character, to say the least. She has many things she would rather keep inside and not bother anyone with, but she also tends to be a listening ear for those close to her. Growing up being an only child, and a girl, her parents were strict and toughened her up in order to take on the world with the mentality of a 'boy'. Be strong, be tough, and don't falter. This gave her the mentality that she can't relay her weaknesses to anyone, not even her closest friends.

However, because her parents had given her this tough childhood, Michiko had been told to 'play the part' of a boy in order to instill the previously stated virtues. This made her seemingly androgynous to many people around her, as many would think that she was not a girl. She had feminine features, but dressed and had the air of a boy. Of course, that image would disappear when she talked, as her voice was deep, but not manly, leading people to reassure themselves that she was, indeed, female. Michiko learned at an early age not to be bothered by this interaction, but she often finds herself wishing that her childhood could have been... different.

There is more to Michiko's past than just her controlling childhood, as well as memories she would rather keep hidden. However, once she reached adulthood, she learned to change her outlook on life and try to open her boundaries. She decided to take chances on life by discovering the side herself that had been told to be hidden... the woman that she is. While being perceived as a 'motherly' or 'older sister' type, Michiko's compassion for others increased the wiser she became, and though she still has time before completely breaking free of her shell, she tries her best to be someone to look up to. Someone that others wish to always have around.

[Post Transformation Look]
large.jpg


Goddess Outfit: Dark and Light Blue

Hair Color: Silvery white

Eye Color: Stormy grey

Goddess Idol Alias: Tempest Electra

Goddess Theme: Sky; wind, weather, and clouds

Goddess Tier: G1

Goddess Gift: Voltaic Enigma; a large half-moon scythe

Minor Spells:
~"Goddess Oya, lend me the light of the storm!" - Summons Oya's lightning that travels through both hands, attacking target
~Withering Squall - Send a blast of wind to unbalance target
~Hazey Anguish - Creates a blanket of fog to inhibit eyesight
~Wind's Banishment - Disperses small clouds of smoke using wind
~Khione's Frost- Sends icy air toward target, slowing their movement for limited time

Medium Spells:
~Sonic Thunder- Creates a large thunder strike used to severely stun targets
~Arctic Showers- Sends down heavy amounts of hail, size of hail depends on energy that is still contained
~Blinding Drought- (only available if there's access to dirt or sand) Creates a small sandstorm that severely blinds small group of targets
~Frostbite's Collide- Sudden onslaught of ice, snow, rocks, and wind that is sent straight into a single target

Major Spells:
~Acute Derecho - Summons a line of intense, wide-spreading, fast-moving windstorms; moves across far distances and is characterized by harsh damaging winds and thunder (does not include lightning).
~"Voltaic Enigma, release your strength!" - Strictly uses Voltaic Enigma to summon a large storm; uses electricity, ice, harsh winds, rain, and creates a large cyclone of those things. Darkens the sky with large dark clouds to deprive of sunlight as well.

 
Last edited by a moderator:
  • Thank You
Reactions: envogue
8DKaWq0Dh8E4LAcydWkTT0wQWJCATtO3BiJbcF0-Kg-m0d4AvruOr0cquAZQ2W3_omWLGFEhL-oE_lrZnF2pAQOQG0DkFak6refOq8i9b1tPpuiqOYDll_OQhWGpjECEwRMNEGLa


Name: Renn Faire

Age: 21

Occupation: Disc Jockey

Nationality: British-American

Height: 6'1"

Weight: 180

Positive Traits:
  • Lively
  • Strong-Willed
  • Protective
  • Faithful
  • Thankful
Negative Traits:
  • Violent
  • Arrogant
  • Fickle
  • Tactless
  • Materialistic
Talents:
  • Street fighting
  • Voice impersonations
  • Climbing things
Hobbies:
  • Anime (Shoujo)
  • Table Tennis & Basketball
  • Games
  • Singing
  • Smoking
History/Bio: Until recently, Renn was a notorious gang leader that often gotten into scuffles with the authorities and other gangs. Fights were a dime a dozen on her clock and there was something about the thrill of a fight that got her blood pumping, but one day enough was enough. Something happened, and she threw in the towel and has been trying to lay low ever since. Although she makes an effort to keep her past closed shut, her reckless tendencies keep coming back to remind her that she wasn’t a changed woman just yet.

[Post Transformation Image]

7JRgitqCZDgR5t480kXuSyYK5b-qNdTdEYTEMd6N40CHjKnSwBWCVFeUonGL5a8DOGhizhpzzHIKLrprLEkDWdtZuCCSDX-jNg9atYdNFU-6BWDYOU0fWg_RlCSxxtf_Vcn0zytY


(Imagine this but more aqua than blue)

Hair Color: Black

Eye Color: Violet

Goddess Idol Alias: Wild Wave

Goddess Theme: Ocean

Goddess Tier: G1

Goddess Gift:
  • Fenrir (Pendant): A magical crystal pendant that summons Fenrir in a time of great need, a massive ice wolf with frost breath. It can cast Deep Reflection (portal effect only) and summon up to two identical ice clones that have half its strength (no breath attack).
Minor Spells:
  1. Kraken Whip: Summons a watery tentacle that sweeps enemies aside or grapples them. If there is any sufficiently deep pool of water nearby, she is able to summon multiple tentacles from them depending on its volume.
    [Flash Freeze: Ice tentacle hurts a lot. Also much harder to break out of when it grips things.]
  2. Wild Bullet: Renn conjures a high pressure bolt of water that can instantly change trajectory mid-flight one time, capable of briefly stunning foes.
    [Flash Freeze: Ice bullets can't change direction but explode when they hit, freezing the area of impact.]
  3. Tidal Rush: At close range, multiple fists of water appear and barrage the enemy before dispersing.
    [Flash Freeze: Ice fists remain longer and float at her side, capable of both attacking and defending.]
  4. Rolling Ocean Crash: Propels a part of her body with a jet of water, typically to pummel things harder. Or she can just blast things with it.
    [Flash Freeze: Spell becomes similar to Fenrir's frost breath, but with physical force behind it.]
  5. Moon Mirage: Renn creates a water clone of herself or someone she is familiar with. It is unable to properly fight and will turn into a puddle if struck with sufficient force.
    [Flash Freeze: Ice clones can fight back and take more hits.]
Medium Spells:
  1. Living River: Renn calls forth a heavy stream of water she can use to slide around or smash foes with. It is a persistent force until dismissed and its movement is snake-like.
  2. Deep Reflection: Renn creates a large mirror of magical water that reflects attacks back at her enemy (attacks of medium level are not reflected and may even break through, higher level attacks cause it to instantly disperse). Additionally, she can use this mirror as a portal to emerge from other nearby bodies of water.
  3. Flash Freeze: Renn instantly freezes any source of water upon touch, up to a certain amount. This power can be used to turn her water spells into ice spells.
  4. Whale Dive: Summons a random species of whale from the sky. The creature is magical in nature, so no real animals are harmed by this spell. Because it is a slow spell due to its reliance on gravity, it often takes some setup to land properly.
Major Spells:
  1. Tidal Goddess Overflow: Renn summons a great wave of water that swirls around her and shapes itself into a large water elemental. When it is destroyed or its duration ends, it collapses into a powerful wave that sweeps things away.
  2. Diamond Eruption: Renn releases a snowflake from her palm, which spins rapidly and flash freezes around her.
 
Last edited by a moderator:
[Redacted]​
 
Last edited:

Aroura Ann Marie
Name: Aroura Ann Marie

Age: 22

Occupation: Ballet Dancer

Nationality: French/American

Height: 5'

Weight: 90 lbs

Positive Traits: 5
  • Friendly
  • Flirty
  • Hyper
  • Kind
  • Hopeless Romantic

Negative Traits: 3
  • Closed Off
  • Jumpy
  • Stubborn

Talents:
  • Dancing
  • Knitting
  • Cooking

Hobbies:
  • Running
  • Dancing mainly Ballet
  • Knitting
  • Helping people

History/Bio: From a rich heritage Aroura is the 3rd and final daughter in her family. As such she strived for the love of her parents who seemed to always be too busy for her. Still, her siblings gave her enough love to cover for there parents absence and it wasn't long before Aroura stopped striving to get her parents attention. All her life Aroura knew of only love and it wasn't until she was 10 when she felt her first heart break. After that she went on with life, more hesitant about showing her love than before.

Around the age of 18, Aroura had felt love's painful sting many times and became closed off in that sense. She became a flirt and hide behind that to protect herself. Deep down though Aroura still believes true love exists and longs for the day she finds it.

c18d1c393fc761159646bd19d6a69c22.png

Hair Color: Black

Eye Color: Amber

Goddess Idol Alias: Aphrodite

Goddess Theme: Love

Goddess Tier: G1

Goddess Gift: Glass Orb - Floats and can be manipulated with a wave of the hand
  • Name: Venus' Light
pink-glass-ball-d-sign-shadow-vector-illustration-isolated-white-background-pink-glass-ball-d-sign-shadow-117803193.jpg

Minor Spells:
  1. Enchantment: Target falls in love with the first thing they see, they will do anything for it and will become clingy, lasts for 20 seconds
  2. Loves Torn: Pink vines with thrones on them shoot out of the ground and can be manipulated at will, can be broken easily and will only last until the caster runs out of energy
  3. Loving Boost: Venus' Light will begin to glow and targets will get a boost in energy until the orb stops glowing and the caster runs out of energy
  4. Aphrodite's Rage: Targets glow a faint pink and there attacks become stronger for a period of time, can be casted on up to 2 people and strength depends on the energy the caster has

Medium Spells:
  1. Healing Kiss: The kiss has to be on the lips, but once kissed the target will glow a faint pink before there stamina is returned and there minor and a few major injuries are healed
  2. Lover's Bind: Pink chains shoot out of casters body and wraps around target(s) holding them in place, the target(s) go into a daze like trance and cannot move
  3. Broken Heart: Venus' Light will begin to glow a deep pink and cause the target to feel pain near or at there heart, similar to a heart attack, affects last for 20 seconds or until the target passes out
  4. "Fall for me": Target or targets will feel intense feeling of love for the caster and would do anything for them, affects will last for only 20 seconds and the target will not remember what happened, only that they were in a trance

Major Spells:
  1. Divine Healing: Think Naruto with this, hands glow a faint pink and when placed over an injury the injury will heal, the more sever the injury the harder and longer it takes to heal, can only heal one fatal injury or multiple major and minor injuries before the caster runs out of strength
  2. "Aphrodite, grant me your strength": Caster will begin to glow pink and take on a more goddess like appeal (longer hair and eyes will glow a faint pink), movements become faster and stronger, and with one look they can turn enemies into allies until the caster runs out of energy, can turn up to 3 enemies into allies, but the more she turns the more strength it takes
 
Last edited by a moderator:
large.jpg


Valerie Miller

Age: 20
Occupation: Keyboardist and Backup Singer for the "River of Styx" Band
Nationality: America
Height: 5'5
Weight: 135 lb

Positive Traits:

-Supportive
-Aspiring
-Playful
-Appreciative
-Optimistic

Negative Traits:

-Careless
-Messy
-Moody
-Petty

Talents:
-Playing the piano
-Singing
-Taking great photos

Hobbies:
-Reading Books
-Writing
-Browsing the internet

History/Bio:​

As an only child of the family, Valerie has been a bit of an spoiled child growing up, but due to her parent's crazy busy schedule, she never got to know her parents growing up. She never had many friends and was mostly ignored by the others, but the few friends she had were close friends to her. During her time at home, she would help clean up the house with her babysitter so that her parents would be able to relax without stressing them out too much. It was at the age of eleven that she discovered her love for music, a type of sound that touched her heart in many ways. She told her parents about buying an instrument and finding someone to teach her how to play one. After much debate between the two, the parents agreed and hired a mentor to teach her how to play a piano.

As she took up learning how to play the piano, she became more inspired to continue growing and her love for performing music increased. Though it took her two to three years of practicing and struggles, her ability to play the piano was so impressive that one day, while playing it in a school, four girls were touched by her song and asked her to become a part of the band once they graduated from high school. Realizing that this may be a potential to pursue her dream to touch the souls of many people with her song. She agreed and later formed the band, "River of Styx" with the others as the first milestone to achieving her dreams.

During one of their practice sessions, Valerie learns out that her mother had a stroke and was rushed to the hospital, she survived the ordeal, but her brain was damaged to where she had trouble performing basic needs and had to stay in the hospital. While she wasn't close to her mother, Valerie became disoriented to the point it disturbed her focus on playing and in music. Her band mates tried to cheer her up and promise to help her mother out as much as they can. With the encouragement, Valerie regained some of her composure and returned to what she enjoyed most, even though some lingering pain surrounded her heart. As the band finish up their new songs. They move to England and book their first gig in a small bar in London, where the first concert would be taking place.

Goddess Outfit:
99de1e4f7407a004e05c170e6e5cc6d6.jpg


Hair Color:
Purple

Eye Color:
Violet

Goddess Idol Alias:
Spiritus Mediator

Goddess Theme:
Spirit

Goddess Tier:
G1

Goddess Gift:
Charon's Orb (A small gem wrapped around Valerie's right hand)

Minor Spells:

Spirit Link
Shares a link with her target, every time Valerie or her linked target are hit, they both share half the damage together. Link is terminated when a certain damage threshold is hit or when Valerie disconnects her link to the target

Soul Detonation
Valerie harnesses the energy of the souls around her, giving out a small blue cone like explosion from her hand and injuring targets in front of her hand by a small amount.

Summon Spirit Sword
Valerie summons a spiritual sword that will act on her command. Takes two hits to destroy.

Banshee Wail
Incur the wrath of an Banshee, yelling loudly around Valerie and stunning anyone nearby who hears it for a few seconds. Those with a strong will can ignore its piercing scream.

Soothing Chant
Valerie touches a target and chants to them, Removing any small doubt or curses or weakening any large doubts or curses.

Medium Spells:

Soul Shatter
Attempts to shatter the soul of the target, causing them to take damage to their mind and emotions.

Spiritual Exchange
Valerie touches her target with her gem and transfers half of her energy to the target, restoring a exhausted target back to good shape while weakening Valerie.​

Sinner's Chain
Chains together either a target's legs or hands together with a spiritual chain, binding them very tightly. Chains will weaken every second and will be easily breakable between 5-10 seconds.​

Puppet Manipulation
Valerie attempts to manipulate a target by controlling their soul for a little bit. Turning them into her puppet and acting upon her commands with her hands.

Major Spells:

Reaper's Toll
Summons a Frightening Dark Purple Grim Reaper spirit to relentlessly slaughter anything in its way. Depending on Valerie's emotions and energy. It will either attempt to attack anything, ally and enemy included, or just her enemies. Duration is how much energy Valerie has left and drains Valerie's energy fast.

Realm of the Spirit Goddess
Sends Valerie and everyone around a 100 yard radius into a different realm. Those who are Valerie's ally will glow with a dark green aura and gain a boost in all their attributes while the enemies will glow with a dark red aura and be weakened of all their attributes. Duration is based on Valerie's energy and will drain her fast.​
 
Last edited by a moderator:
Webp.net-resizeimage_zpsh5aohwi3.png~original

Ahn Yoon-ah

Age:
18

Occupation:
Student

Nationality:
Korean

Height:
5'3"

Weight:
105 lbs

Positive Traits:
Observant
Courageous
Loyal
Tenacious
Reliable

Negative Traits:
Impulsive
Quick-Tempered
Pompous

Talents:
Flexibility
Photographic memory
Natural at Parkour


Hobbies:
Drawing
Picking fights
Playing video games
Cosplay


History/Bio:
Ahn lives in a single parent household with her twin brother. You would think with having a twin, the two would act alike while being their own selfs. This was not the case with Ahn and her brother. He was the perfect child to say the least, while Ahn was the opposite. Always getting in trouble. Which resulted in her getting kicked out of schools. Her troublesome behavior started as early as Elementary school. It wasn't like she was acting out, no. Countrary to popular speculation, she had a great home environment. Ahn enjoyed the adrenaline rush it always gave her to either fight or do pranks. You might as well say she just short of being a adrenaline junkie. But alas, this delinquent still had counselors and teachers claiming her actions were a cry for help.


x2mgcw.jpg

Hair Color:
Red with orange highlights

Eye Color:
Blue

Goddess Idol Alias:
Solaress

Goddess Theme:
Sun

Goddess Tier:
G1

Goddess Gift:
IMG-1477_zpsd7hqpsko.png~original


Minor Spells:
1. Phoenix Kiss - a feather appears in her hand and turns into flames. She then blows it out her hand into her intended target.

2. Sun kissed - hands held at 12 o'clock and 6 o'clock, rotates until the arms switched positions. Arms cross and 3 flaming feathers appears and shoot out.

3. Fire Bird - claps hands together, and when parted, a flame resembling a bird appears. At this point the bird follows any instructions that are whispered to it by its Goddess. When whispered to attack, this bird soars to its intended target and explodes. Also the bird can be used for recon missions.

Medium Spells:
1. Destruction of a Star - Elysian’s Spear appears to glow white hot and flares leap off the shaft. At the tip of the spear a tiny star near death forms. When the spear is thrown at a target the star explodes dealing damage in large radius from the point of impact.

2. Elysians Gate - a giant flaming golden gate appears. This gate serves as both a shield and a weapon. It counters and send a portion of a offensive spell back.

3. Flames' Arc - upon swinging her spear, flames leaps off of it, reminicisent of solar flares on the sun.

4. Flamikaze - flames embolden her body and form wings. With limited flight capabilitiy, she is able to use herself as a projectile.

Major Spells:
1. Solar Rejuvenation - self heals both minor and medium injuries.

2. Midnight Sun - snaps her fingers and a mini sun appears. And gets the size of a small ball. Solar flares leaping off of the ball and going back into the ball. (akin to a bomb)​
 
Last edited: