Brief Plot Magic is hereditary and a status symbol. Those born with the power study it. To not do so is unheard of and a waste of natural talent. Even those with the least of talent can manipulate the arcane energies to start a campfire with wet wood. Those more talented and with not only the gift of magic, but the gift of quick study can learn to do much greater deeds ranging from flinging boulders, changing their shape, casting illusions, summoning creatures, or even teleportation and flying. The best join the Society of the Arcane, many of whom research further and deeper magics while others teach the younger generation. The best of the best and the wisest of wise form the Council of Archmages. This is the way life has been. But something strange has been happening. There are people who are born without the power who have suddenly began demonstrating clear signs of magical prowess. At the same time, some of the more advanced magics have become harder and harder to perform. Flights that used to be near second-nature have become fatiguing. Whipping a marble into a statue takes days where once it took only an active imagination and a moment of concentration. The world is changing. Will you fight it? Or will you embrace it? Mechanics Generally speaking, I'm looking to GM a different sort of RP. Instead of having my character(s) and your character(s) interacting, you would have a character, and I would provide the rest of the world -- the people and settings. Characters might interact, but mostly, players would have personal stories within the larger world. This could range from more GM-driven (sort of choose-your-own adventure) to more player-driven (exploration). Would people be interested in that sort of RPing? Someone (and I can't remember who right now) did something like this a while ago, and it was pretty awesome.