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I have an idea for a human version of one of those man-made Cybertronians in Transformers Age of Extinction.
 
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Name
Senna

Age
Unknown, but she appears to be a teenager

Canon
Bleach: Memories of Nobody

Powers / Abilities / Equipment
Expert Swordsman: Senna is a highly proficient combatant with her Zanpakutō. She fights with swift and precise strikes, with constant shifting in her body stance, similar to a gymnast. Through this, she is able to keep up a continuous attack that leaves little time for countering.

Shunpo: Senna has some use in Shunpo. She uses it during a tightrope walking performance when she falls and seemingly disappears, reappearing behind Ichigo, who is a fine expert in Shunpo, surprising him greatly.

Enhanced Agility & Reflexes: Even in her Gigai, she is very agile, able to perform several backflips at once, as well as avoiding surprise attacks.

Gigai Separation: Unlike most Shinigami, Senna can freely separate her Shinigami form from her Gigai. When she separates from her Gigai, it turns into autumn leaves and disappears.

Blank Control: As the Shinenju, Senna has the power to control the Blanks. She has done this to prevent the Soul Society and the Human World from colliding, and restore their original positions. However, by doing this, she also uses up her own energy as well, causing her to fade away sometime afterwards.

High Spiritual Power: Senna has a high level of spirit energy. She is able to slay a large group of hostile Blanks with little effort on her part.

Personality
Senna likes the color red and high places. She's also very curious, constantly darting from place to place. Although she is haunted by brief, randomly-appearing memories of her "past", Senna generally exhibits an upbeat and carefree personality.

As stated by Ichigo, Senna is strong-willed, stubborn, and somewhat outspoken. She is also very loyal to her friends, as she is even willing to risk her life help Ichigo.

Short Bio
Senna's bio can be found here on her wiki page: Senna
 
Appearance:

Ada_Wong.png


Name: Ada Wong, although, this is an assumed alias.

Age: I want to say 30 as of around Resident Evil 4.

Canon: Resident Evil

Powers / Abilities / Equipment:

  • Intelligence: A trained cunning spy, Ada possessed great intelligence skill and is always ahead of Leon.
  • Weapons and Martial Arts Expertise: Being a highly trained assassin, Ada is immensely skilled in hand-to-hand combat and various forms of weaponry, ranging from modern firearms including handguns, sniper rifles and crossbows, to melee weapons such as knives. Despite her proficiencies, Ada seems to favor small arms weapons such as handguns and machine pistols, which she wields with deadly proficiency and precision, able to strike down targets from alarming distances.
  • Acrobatic & Athletic Skills: Ada is also superbly athletic. She's among the most, if not the most, agile of all the protagonists, featuring acrobatic capabilities, speed, and reflexes that far exceed many others, which enables her to perform a variety of flips, rolls, cartwheels, and parkour maneuvers with extreme precision and efficiency. She features body strength that is on par with or higher than most other characters in the series. She's able to perform muscle ups with little to no effort, and she possesses incredible leg strength which she utilizes in combat and environment traversal, such as the various flips, kicks, grapples, and submissions used when fighting enemies, or jumps, rolls, handsprings, and pull-ups when climbing or traversing.
  • Gadgets & Equipments: In Darkside Chronicles, Ada owns a spy gadget, disguised by a make-up compact. These gadgets also included a lipstick that shoots an explosive projectile, some healing medicine and sleeping drugs. She also have a similar make-up compact in Resident Evil 6 with her iconic butterfly on it, but it only holds evidence against Simmons's crime.
  • Strangely enough, only in Resident Evil 2 feature her wearing a pair of Chinese Kungfu shoes. In other depiction, she seems to employ various high heels as her preferred form of footwear. It doesn't affect her capabilities, as she's still able to perform all her flips, kicks, jumps, and parkour maneuvers while wearing them. She even uses them to stash items, as she brandished a knife from her left heel which she used to escape when she was captured by Svetlana.
  • Also, she has the exclusive Grappling Hook Gun called Ada's Hookshot that allows her to travel out of range areas inaccessible by other characters, which gives her a massive advantage when moving through environments by allowing her to bypass obstacles that others would ordinarily have to break down or move, and allows her to take many higher passages that can allow her to avoid combat situations entirely. She also uses it to her advantage during combat, by silently disabling two Ganados without alerting the remaining ones, quickly evading Bitores Mendes after firing upon him, breaking down a log to form a barricade when fighting Ubistvo, and using it to evade and distance herself from it, and later Simmons, and give her some distance.

Personality:

A key word to describe Ada would be duplicitous. No one really knows what side she is on, and when asked by Helena if she was trustworthy, Leon admitted that it was "not an easy question to answer." Ada possesses a sarcastic sense of humor, and constantly retains a cool, calm, and collected demeanor, being rarely startled or shaken by anything.

However, Ada is far from incapable of kindness or compassion. During the Lanshiang incident, she willingly put aside her current objectives to help Jake and Sherry fight off the Ubistvo, and stopped to help several innocent civilians and BSAA operatives fight off zombies while on her way to the Quad Tower. Furthermore, she shares a very complex relationship with Leon; she developed a romantic bond with him in Raccoon City, and since then she has often gone out of her way to protect him, even defying direct orders from her superiors to kill him, although she often uses him to help further her own goals. She also knows Leon would never hurt her and would sometimes take advantage of that. One example was during their brief fight Eastern Slav Republic where they had their weapons points at each other, but she later calmly pointed her grapple gun up to leave the scene without worrying Leon would open fire on her.

Ada is shown to have an ironic sense of humor. This was shown when she decided to secretly help Jake and Sherry while saying she should "return the kindness their parents showed to her" because Wesker never showed her any kindness, treated her like an expendable pawn, and almost left her to die in Raccoon City, whereas Annette nearly shot her and William knocked her unconscious. She also has a twisted sense of humor as well. This was shown when she joked to Krauser she had already reported him dead to Wesker and she would be punished with a lot of paperwork if he showed up alive when she planned to kill him all along.

Short Bio:
Ada's Backstory (Read up to 4)

Other Info: Uh, I think you all know what you'll need me to do. I got nothin' else here.
 

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"Do I need to make sure that everything isn't falling apart or whatnot? We don't need all of these problems, you know?"

-Name-
Blake Dormi
"Black Raven"

-Age-
20

-Canon-
Original Character

-Powers / Abilities / Equipment-
Projected Weapon Material (PWM)
A prototype weapon developed by Blake that appears as a metallic cube attached to his belt, where he would project weapons out of hardlight energy and be used as if the projected weapon was an actual weapon. Due to this being a first iteration of his signature weapon, the time he has to use a projected weapon from the PWM is only around five minutes to conserve power, and auto recharges for a few hours or so. Despite the limitations, Blake is able to pull off whatever he needs to do with this small amount of time. So far he has only implemented the ability to create a hardlight sword, shield, scythe, and a set of wings with the hardlight energy generated with the device he made.

Combat / Strategy Experience
Without his PWM, Blake is subpar with his hand-to-hand combat, and prefers to find a weapon to use instead of using his prototype weapon needlessly. Because of this, he is crafty with whatever he gets his hands on, but without anything to use to help himself out, he is practically helpless. His experience with coming up with strategies only helps himself, and is terrible with coordinating with any one else.

-Personality-
For someone with the background that he has, Blake is genuinely a man who doesn't appear to be serious in any given situation. Unlike his hot-headed sister Rinato, he is always finding a way to make someone laugh, and jokes about his current occupation as a hired killer. He honestly doesn't want to feel all down and depressed all of the time, which is why he prefers to keep an optimistic air around him.

-Short Bio-
Due to the harsh environment from overbearing and abusive parents, Blake attempted to run away one day, but was unable to grab his younger sisters, Rinato and Penelope, out of the household. Down the road, he gets surrounded by a small group of thugs, but manages to run his way back to home out of his desire to live and knowing that he wouldn't be able to take them on himself. A few years after that encounter, Blake is encountered by the same group of men that surrounded him before, but is invited to join their group with the promise that they'll keep his parents from doing so much harm to his sisters. He figured that he was sought out for his expertise in engineering, as he was getting into his studies of engineering at the time. From there, he took the alias of "Black Raven," and hoping that what he was doing was actually ensuring that his sisters wouldn't be put in any more harm from anyone else.

-Other Info-
Blake loves cupcakes, especially the ones with chocolate icing.​
 


  • UMdHABB.png


    Doremi the Meoletta and Jabber the Riolu


  • Appearance:

    EIHg3uB.png


    This is Doremi in her Aria form.

    G3HeZzs.jpg


    This is Doremi in her Pirouette form.

    Name:

    Doremi the Meoletta

    Age:

    Unknown

    Canon:

    Pokemon

    Powers / Abilities / Equipment:

    - Doremi has a very talented voice with graceful dancing that can control emotions with her songs. In this Murder Game, this is limited to a soothing voice that can calm others.
    - When Doremi sings her Relic Song, she is able to transform from her Aria form into her Pirouette form.

    - Doremi is Level 25.

    Moveset:
    1. Sing - is able to put enemies to sleep, but has a rather low accuracy to do so.
    2. Hyper Voice - (Only usable in Aria form) Doremi amplifies her voice to inflict damage to her opponent.
    3. Close Combat - (Only usable in Pirouette form) - Doremi fights all-out using her fists and legs in cost of her defense.
    4. Relic Song - A song that deals some damage, along with the power to potentially put the opponent to sleep. This move also enables Doremi to switch between her forms.

    Personality:

    Doremi is determined to help others, Pokemons and humans, live a peaceful life with her songs. Being carefree, Doremi likes many aspects of life and enjoys her time.

    Short Bio:

    As Doremi grew up, she had a natural talent at all things related to music. She had been recruited by a record agency and with her voice, they became a top hit. However, it is revealed that the agency was merely using Doremi to make money, and planned to sell her off since their hits quickly dwindled to a Pokemon Pop group that was on a rise. Eventually the agency's staff were all arrested and was shutdown as Doremi fled. Despite that incident, Doremi still intended to sing, as her dream is for the world to reunite once more, and so she travels around the world, holding concerts that quickly sells out in an eye's blink.

    Other Info:

    Doremi's most popular song:




  • Appearance:

    tumblr_oi2aviHfVq1s30o09o1_400.png


    Name:

    Jabber the Riolu

    Age:

    9

    Canon:

    Pokemon

    Powers / Abilities / Equipment:

    -Although Jabber is a Fighting-type, he is rather physically weak for one, and relies on his fast speed and endurance to take down his opponents quick.

    -As an Aura Pokemon, he is able to detect one's "aura" which has the ability to read minds, as well as being able to detect where the aura is. Jabber's aura can also be used to transmit his thoughts to another person. However, Jabber himself doesn't know of this power, and can only ultilize or detect aura when in grave danger.

    - Jabber is Level 15.

    Moveset:
    1. Bullet Punch - A very quick punch
    2. Foresight - This move lets Jabber anticipate his opponent's next move, letting him able to dodge or counter the next attack easier.
    3. Quick Attack - Tackles the opponent with fast speed.
    4. Feint - Allows Jabber to penetrate the opponent's defenses.

    Personality:

    Jabber feels lonely, most likely of what has happened in his past. He has great endurance from fighting many Pokemons which has caused him to be hostile. However, after seeing Doremi one time, his personality had shifted to one where he becomes more resolute to help Doremi, though characteristics of his old personality still show.

    Short Bio:

    Jabber was abandoned at birth, when his Trainer scanned Jabber's stats and concluded that "'it' wasn't good enough" for him. Since then, Jabber was roaming in the wild, being attacked by various wild Pokemon. At first, he thought that all to life was just conflict.
    However, upon hearing Doremi while accidentally stumbling into one of her concert, Jabber's vision of his world change to where the world was more wonderful then he thought was, in addition to having a crush on Doremi. After that day, Jabber secretly followed Doremi throughout her travels, taking down any adversaries while Doremi remains clueless about Jabber's intention of protecting her.

    Other Info:

    Jabber got his name from another human child, when the child saw that Jabber was practicing his attacks by punching a nearby tree in a town.

    Jabber's Theme song:


 
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Appearance:

299c3150aa43784414c4c777e3b144e5d09813107d544-dCfGWU_fw236


Name:

Jaffar (Nickname: Angel of Death)

Age:

Most likely mid twenties

Canon:

Fire Emblem: Rekka no Ken.


Powers / Abilities / Equipment:

Jaffar is simply put an assassin. His skill with swords is nearly unmatched by all the characters in Rekka no Ken. That being said his speed and skill help him greatly allowing him to almost always dodging the enemy and almost always crit. His strength and defense is solid. While his resistance is lacking he can usually dodge and close the distance before mages can even try to hit him.

as for equipment aside from his clothing Jaffar is carrying a Killing Edge sword (for dem crits : 3 )

Personality:

Jaffar is a ruthless killer, showing no remorse as he kills his targets. Cold and emotionless only one person in the entire game that can even draw some form of emotion out of him. He follows his orders and nothing else. That being said he prefers quick kills over making his target suffer as he is an assassin.

Short Bio:

Jaffar

Other Info:
He's a badass...

(Well a new interest in roleplaying has got me back in action...)​
 
"All this damn light gives me a headache. Just point me towards what needs blowing up!"

Appearance:
JPG6byb.png


Name:
Jinx

Age:
16

Canon:
League of Legends, AU version of character

Powers / Abilities / Equipment:
Flight
Energy Projection
Skilled with firearms and explosives
Her two bouncy familiars(Shiro and Kuro) accompany her at all times and when necessary, transform themselves into her Gatling gun/rocket launcher for combat purposes.

Personality:
She differs from the regular Jinx in that while the blue-haired criminal strikes out on the side of villainy, the crimson-haired teen serves as a cosmic force for good. Nominally. Still, in many ways she is still Jinx. A rebel who naturally distrusts authority figures, especially when they try to control her life. However, when push comes to shove she will defend her friends.

Short Bio:
A young schoolgirl, Jinx fits in as the rebellious punk type. Acerbic and more inclined to be alone and shirk off responsibility. One day however, she along with four others from her class were chosen to become Star Guardians to fend off great evil. Lux, Jinx, Janna, Lulu and Poppy. Collectively the five of them stand together as a unit. If Jinx was to accept the duties more seriously, potentially she would be the most powerful member of the Guardians.

Other Info:
Basically an anime magical girl
Has a ship teased for the first time, probably because she lacks some of that usual Jinx crazy/is more humanized​
 
>Duos must be from the same canon?

So, nothing can change that in this case? Alrighty, looks like I'm just bringing one.
 
Appearance:
3426d16163731d69f9ddfffa9ca356f9.jpg

Name: Jason Todd A.K.A. The Arkham Knight (Note: Preferably no one knows his true identity as Jason Todd unless he tells them IC)

Age: 24

Canon: Batman Arkhamverse

Powers / Abilities / Equipment:
Gadgets
  • Zip-Kick - Was similar to Robin's Zip Kick where Jason propelled himself toward the targeted foe.
  • Handguns - Jason was equipped with two dual action guns that he could use in predator combat.
  • Flashbang - Jason used Flashbang Grenades to stun enemies and escape from armed thugs. They could also be used to initiate a ranged beatdown.
  • Grapnel Gun - Jason also had a grapnel gun that similar to Batman, Azrael, the Bat family & Deathstroke. He uses this gadget as Arkham Knight, too.
  • Attributes
    • Weapon Master
    • Marksmanship
    • Tactical Analysis
    • Intimidation
    • Peak Human Conditioning
    • Stealth
    • Master Martial Artist
    • Violent
    • Fiery Temper
    • Master Escape Artist
    • Master Acrobat

Personality:
Jason Todd was the second incarnation as Robin. He cared for his mentor, Batman, and wanted to live up to his potential, to stop crime and protect Gotham City. However, Jason possessed an explosive temper with numerous incidents of him going too far in his actions as Robin despite his natural talents and aptitude under Batman's guidance, with hints in his behavior that he might one day kill instead of using restraint. After being tortured by Joker, his mental state started deteriorating, and he hoped that his partner would come in to rescue him. In time, (due to Joker showing him a photo of Batman with a new Robin); Jason lost hope and started to hate his mentor for leaving him to die. After he escaped, he became vengeful and wanted to kill Batman. As shown in the Arkham Knight's persona, he was ruthless, calculating, and appeared to be somewhat apathetic to the "weak" that Batman protected. Jason also was blinded by rage for Batman leaving him to die, as shown when he cost Scarecrow's toxin machine to be dismantled by Batman's Batmobile. Despite his hatred for Batman, he still showed genuine care for both Oracle and Alfred Pennyworth, and at one point asked the former how the latter was doing. He also deliberately avoided revealing Batman's true identity to Scarecrow.

Short Bio:
Jason Todd


"You always told me Bruce: focus on what I want to achieve, and it'll happen. Well you wanna know what I want now, huh? I want you dead!"
 
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Rather than making the world in 7 days, it's better to create a cute girl in 1~




latest

"Well, I'm Cagliostro of course~ teehee~ the World's cutest, smartest, most beautiful Alchemist~ Oh? Could it be that you've taken a liking to me?"

Name:
Cagliostro

Age:
Unknown

Canon:
logo.png


Height:
1.30 metres

Powers / Abilities / Equipment:
A fair deal of Cagliostro's in-game feats can be found here.

Active Skills:
9_1.png
Collapse - Creates a void in front of the enemy to deal 2.5 times the damage of a regular attack, resulting in a 10% defense drop in the target.

54_2.png
Phantasmagoria - Remove a single debuff(such as a poison, stun, sleep, burn, stat reduction and the like) from self. Also, heavily increase attack and regularly increase defense of self and allies.

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Reinforce - Heal all allies and self by a great deal.

Passive Skills:
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World's Cutest! - Increased resistance to debuffs
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Spare Body - This ability will 'malfunction' for the purpose of the roleplay and will not be usable. Under normal circumstances, she can transport her soul into an ethereal plane, create a new body, then transfer her soul into said body. The malfunctions cause her to misdirect her soul into the Game's afterlife, where it won't be able to return back freely, then recreate her body in said afterlife.


Aside from the above stuff, a good deal of her more powerful combat abilities involve the usage of her two giant serpentine beasts, collectively one being 'Ouroboros'. Ouroboros is described as her partner-in-crime and is likened to a familiar.

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Ars Magna - The usage of Ouroboros is most notable in her Ougi, Ars Magna, where she deals a great deal of damage to the opponent and temporarily grants her and her allies health-based regeneration. This attack must be charged before use, however, so it can't be used too many times in a row. It is essentially a sort of 'ultimate technique' in combat to barrage at the opponent.


Her other equipment includes books and vials of odd stuff. She seems to have a virtually unlimited supply of them, which is odd. These vials are used for her 'normal' attacks.

In addition to combat abilities, Cagliostro has a good deal of alchemic ability, such as the basic matter-changing abilities and summoning giant stalactites or constructs from the ground, though in the latter part, the only displayed evidence of such that I could find was her summoning a throne to sit on after acquiring victory and mock her fallen, possibly dead, opponent as the obligatory character victory cry. Within canon, other simple feats such as the creation of fire is displayed. Her skin is said to be tougher than an ordinary human's, and she is implied to have a small default healing factor that heals slowly, as well as an increased resistance to pain. Much faster healing is done using any above stated active skills. This is due to her having replaced her body numerous times by creating countless soulless homonculi for her soul to inhabit, each one with more enduring, resistant properties than the previous.

Some abilities that are 'malfunctioning' include soul transmutation.

Personality:
At first glance, Cagliostro comes off as a cute, sexy petite madamoiselle. She seems sweet and innocent yet a bit flirtatious at first, like a maiden trying to accomplish love at first sight. However, this seems to all be a front to get close to others. Cagliostro, underneath those ten coats of sugar, syrup, honey and waffles, is a profane, rude, possibly somewhat-insane cranky old coot who will scream and shout when she you make her snap. She is also described as sadistic, and enjoys seeing others writhe in pure pain, especially if they're foes. When you warm up to her, she retains the smug, narcissistic nature she has had ever since you first met her, but she appears to be more grateful and human than your first true impression of her.

Cagliostro is the personification of vanity, and it's rare to see her come to truly like someone that isn't herself. She dislikes it when others are thoughtless. Due to her high confidence and arrogance, she sees most of all others as incompetent buffoons, seeing her knowledge and power as those beyond gods. Her bottomless pride and unrelenting greed is relinquished only by the adoration of those she sees as inferior and the fruits of research and alchemy.

Short Bio:
(The damn Wiki page has pretty limited info.)
A long time ago, there was a person by the name Cagliostro. Cagliostro was a very anti-social person and didn't like company. Since he was often referred to as a man, we shall refer to him as 'he'.

Back in the day, Cagliostro was born weak in a village where doctors would not pass. He was told that he would not make it past adulthood. Such an occurence was common back then, so it was no big deal. In Cagliostro's eyes, the deal was very big.

Not much else is known about his past, but seeing that he has a canonically-established descendant, it's safe to assume that he did reproduce before getting sealed.

Cagliostro soon became the founding father of Alchemy. He invented Alchemy back in his world with the intention of replacing his weak, sickly body with a new one, and with a few touches, he discovered how to become immortal. Alchemy grew as he studied in his laboratory, and grew beyond his initial purpose as he started to hunger for knowledge and more possibilities of this art. He discovered the key to immortality. The key to great power. The key to becoming a great threat.

He had excelled at his own art - but at a price.

The Empire had to stop Cagliostro. Every time they killed Cagliostro, he kept coming back, stronger than ever. As Cagliostro couldn't be killed, they did the next best thing - seal Cagliostro away in a tomb for Mellenia.

Since then, no one has heard of Cagliostro beyond legends and books. Cagliostro was believed to have perished many eons ago, taking al his secrets with him.

... not like Cagliostro cares...

... and wait a second, wasn't Cagliostro a man? Why is he a woman here? Goddamnit first Atilla the Hun and now this?

Oh wait, this isn't Fate.

This is destiny.

Other Info:
Timeline-wise, Cagliostro is taken centuries before the start of Granblue Fantasy's main story, and as of the start of the RP, is still sealed in a tomb. Canonically, she has not been released from her eternal slumber yet.

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"Now, let me hear you scream, you worthless fools! You will regret the day you crossed Cagliostro! Ouroboros, devour them!"
 
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"You will never touch this world again. In Mother's name, I swear it!"

castlevsotnDeco4.gif


Name:
Adrian Fahrenheit Ţepeş
Alucard


Age:
500+


Canon:
320px-Castlevania_logo.png


Powers / Abilities / Equipment:
Although Alucard can more than hold his own physically, it is magically where he is truly dangerous. Like his father, Alucard can use many types of dark magic, it can be said that his powers is at least ½ of what Dracula's is, since Dracula trained him personally. Alucard mastered most of Dracula's own attacks, including stealing souls and the use of hellfire. He is also able to take the form of a bat, wolf or mist - all of which can be enhanced through the use of relics. Although he has a true form, he refuses to take shape, but it is speculated to be gargoyle-like.

He also happens to have several familiars to call for, the most common one a rather sassy fire-imp. Alucard is deft with a sword, and wields what he considers his family heirloom - his mother's sword.

Personality:
Alucard, at first glance, looks like a cool individual of few words and strong determination. However, he also endures great suffering because of his blood curse, a curse to roam the world forever fighting and he suffered deeply due to the death of his mother Lisa, by human hands in which made him feel cold and bitterness towards humans. Alucard is pessimistic, always has a plan for everything, leaves nothing to chance, and will do everything necessary to end Dracula regardless of the cost.

Alucard always seems to stay away from the people around him, given his vampiric condition. He decided to completely exile himself from the world under an eternal sleep. He did not awake from it until Symphony of the Night. It also seems that he forges camaraderie quickly in precarious situations, and also the assistance provided as a minor character in Dracula's Curse.

In Symphony of the Night, Alucard feels completely responsible for dealing with Dracula, whatever the consequences. Speaking to Maria, he is indifferent about Richter being under evil control. Alucard bids a cold goodbye to Richter and Maria at the end of Symphony. Though he forges little human attachment, it is notable that when the Succubus posed as his mother Lisa, Alucard's emotions flared. Alucard also does not withhold his feelings to fight once more against his father, who at the end of the battle quotes some sentences spoken by his mother.
Short Bio:
In 1797, due to an unexpected lack of a Belmont, Alucard had no choice but to awaken from his slumber to investigate the matter and infiltrate Castlevania. He was able to find out that Richter Belmont had been seduced by evil and was controlling the castle. With the help of Richter's sister-in-law, Maria Renard, they were able to find out the truth: the dark priest Shaft was controlling Richter and wanted to raise Dracula from his dark slumber. Having defeated Shaft, Alucard discovered that his efforts were in vain, as Shaft's plan had come to fruition regardless. He solely defeated his father in combat once more, and sent him back to the grave.
(This is Alucard before the events of Aria of Sorrow)
 
Bernard.png



Name
Bernard Lowe

Age
47

Canon
Westworld

Powers / Abilities / Equipment
Head of Westworld's Programming Division, Bernard Lowe demonstrates a remarkable talent for electronics, robotics, and computing. For what he lacks in the supernatural abilities to bend space and time he gains in both wisdom and age. Showing a remarkable sense of determination, curiously, and leadership, Bernard is but a simple man of the mind. However, he shows an unusual amount of strength, perhaps enhanced by whatever physical augmentations Delos Incorporated has created in the bowels of Westworld.

Personality
Bernard is a stern but fair man, an individual that is always striving to better not only the things around him but himself. He can show compassion and care for others and is no stranger to the concept of empathy. Still haunted by the death of his son, the chief uses his grief to push him forwards, reminding him of what mistakes could mean for others around him.

Short Bio
Bernard was hired by Delos Incorporated a̸̱̿ř̸̳o̶̪͗ů̶̦n̷͉̽d̶̮̃ ̴̲̆f̶̕͜ó̴͖r̸̗̐t̴͎̃y̵̦͑ ̵͍̾y̷͈̕e̷̛̼ã̵̫r̶̪̃s̸̬̎ ̷̝͛ä̸̡́ğ̴̪ǒ̴̢ near the amusement park's opening. What is known about the chief is that his son had died of a strange, unfortunate accident when visiting the park around this time. Away from the rest of his family, Bernard has become one with the park, dedicating his life to ensuring the advancement ̴̦͋o̷̦͛f̶̛̲ ̶̳̐t̴̨͑h̵̛͎e̴͙̕ ̴̠̍ả̸̩r̸̙̚t̶͚̕i̶̖͘f̸̻̂ì̵̟c̷̩̎i̶̬̇a̵̱̐l̶̲͠ ̷͇̈́ǐ̷̮n̷͎̿t̵̝͑e̵̞͌l̶̘̏l̸̈́ͅį̶͛g̶̱͌e̷̞̽n̴̍ͅc̵̹̆ė̶̱ ̸̮̌ṯ̵̍h̶̜̀ǎ̷͉ṯ̴͂ ̴͔̋ṛ̸̍e̴͖̓ṣ̴̑i̶̙͊d̷͎̽e̸͖̾s̸̛̝ ̷̗̌w̷͚̽ḭ̴̇ṱ̶͐h̷̘̃ī̵͈n̶̝̓.̸̤̏

Other
These violent delights have violent ends​
 
fierce_heart_netural__by_arch_of_war-datqihp.png

"I wear a white desert garb covered by armor protecting my torso, forearms(fully on my right arm), and calves."

Name: "I go by the alias 'Ali', but my title is Fierce-Heart. My true name begins with Ham, please don't punish me with ham jokes."

Age: "I guess you could say I'm ageless, but my immortality constantly switches between a baby face, middle age, or the wise old man. I am currently in the wise old man age so I appear like I'm in my early sixties."

Canon: "Fire Exchange, though I guess I am a OC since I'm a character by Archwar."
Powers / Abilities / Equipment][/B]
Immortality- "In short I cannot die(well, not permanently) whatsoever. I could have my atomic molecules ripped apart or my souls split, I'll come back. It even allows for regeneration regardless of attacks. However, I can still die through normal means and each death/injury takes longer to regenerate from if it happens witnin a certain time span. Typically it can take several minutes for me to fully recover, but it can go up to several years if done a lot."

Respawn- "That being said though, if I die too many times within a short span, I'll regenerate at a seemingly random location which can be good or bad. Who knows, things might heat up if I respawn in lava!"

Multi-Souled "Yes, I have many souls that are still conscious dwelling inside of me thus making it hard manipulate them and if you do manage to manipulate, there's a chance you might just pull out a mug or other inanimate object... yes things like brooms, rocks, etc. have a 'soul'."

Soul Tear-"And I am capable of eating souls! I'm soulful when I rip it out of a object or a organism though only the parts that give it power. I had to create weapons to minimize the soul loss."

Soul-Forged Weapons- "I have a total of six weapons(straight-sword, scimitar, and four flint-lock pistols) that are capable of regenerating(the process is similar to my own) and can tear a person's soul out even if they're supposedly soulless. I suspect it's their energy that I'm sucking out.

Summon-"I'm capable of summoning creatures or objects in a spirit form reducing all physical damage by 25%, but anything else will deal 25% more damage to them. Summoning is also random, relay on the roll of the dice. 1-5 will summon a inanimate object, 6-10 will summon a Lesser Soul, 11-15 will summon a Greater Soul, and 16-18 will summon a very powerful entity that will also incapacitate me until either I die or the threat has been eliminated. Oh, and they can all act independently so I if summon a murderous rabbit, it'll likely attempt to kill everything and the longer they stay out, the more energy they take out of me without any increase in stats."

Master Swordsman- "Self explanatory."

Dirty Fighter- "If grabbing your groin and squeezing it is a way to win, I'm gonna do it."

Weapons Knowledge-"I know a thing or two about bladed, blunted, and ranged weapons. However, if the weapon comes from another universe and it's far different from anything I'm used too(for example, a shapeshfiting high-velocity sniper-scythe hybrid), it's unlikely I'll be able to use it."

High Willpower- "Willpower determines resistance to magical, energy, and spiritual based attacks, reducing all damage by 25%. Just the fact that the more I get hit, the less damage it reduces and I have to relax in order for that to get back up."

High Magical Energy- "My spells use up energy and it can cause serious problems if I use it up too much, but over the years I have been able to absorb other people's souls to increase it to a point where it takes a very long time for me to run out. I can still be affected by Exhaustion though."

Advanced Elemental Spells

Increase/Decrease Stats- "Even though I'm at human level in terms of power, I can raise or lower aspects of my being such as hearing and speed."

Warp-"In short, a short-ranged teleport that I can use to get away from combat or dodge attacks. Yes, I can spam it, but doing so is going to gift me a headache I rather not deal with."

Immortal Aura- "It immobilizes me, but any physical attacks are rendered null and as long as I don't move, I can keep it up forever."

Creative Intelligence- "You see that cape I just summoned? I'm going to use it to choke you and then proceed to wrap you in order to make a cinnamon roll for the lolz."

Fourth Wall Awareness- "I'm not going to break it, but I am going to lean on it. Besides, it's not like I can do anything to stop my player from controlling me and ensuring I'm their bitch..."

"I also cannot feel pain unless it's extreme, set on fire, or acid. I would much rather not light up the night."

Personality:
"I'm a puntastic person to be around and a realist who has a low tolerance for bulltshit so keep your hypocritical, narcissistic attitudes to yourself. Also, I've lived for a long time so hearing that one's parents got killed isn't going to provoke much of a response.

I try to remain as cheerful as possible and try to see things from everyone's perspective. I also delve into philosophical stuff so if I start spewing out old sayings, feel free to walk away or plug your ears. Oh, and I may reference and point out certain things like a obviously cold-blooded killer whose job involves assassinating people.

I like to joke as well, but I often indulge in the darker side of humor so color me black."

Short Bio:
"I lived in a uncertain time which led to World War 3 and it ended with four people rising to power, the unification of the world, a new golden age for humanity, oppression of certain peoples, and terrorism of which I may or not have been involved in.

Then the nations nuked each other. The world government didn't collapse. It did collapse when the world thought "Hey, you guys want more chaos? Here's a super volcano!" After that, it was chaos and anarchy with some people obtaining immortality.

Over the years, the world changed and we 'Immortals' made a oath to guide and protect humanity which led to a conflict of how best to do it. By the end of the 'War of the Immortals', my group's way prevailed and most others accepted it. Since then, we've discovered quite a few things such as our Law of Physics breaking down allowing for magic, omnicidal manics, and other things that shouldn't happen.

And now I'm being shoved into a game where a villain is gathering a bunch of people to be murdered. Yay!"

Other Info:
I'm still working on the character and this is simply to test him as well as to shamelessly advertise my story.
 
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Immortality- "In short I cannot die(well, not permanently) whatsoever. I could have my atomic molecules ripped apart or my souls split, I'll come back. It even allows for regeneration regardless of attacks. However, I can still die through normal means and each death/injury takes longer to regenerate from if it happens witnin a certain time span. Typically it can take several minutes for me to fully recover, but it can go up to several years if done a lot."

Respawn- "That being said though, if I die too many times within a short span, I'll regenerate at a seemingly random location which can be good or bad. Who knows, things might heat up if I respawn in lava!"

Soul Tear-"And I am capable of eating souls! I'm soulful when I rip it out of a object or a organism though only the parts that give it power. I had to create weapons to minimize the soul loss."

Immortal Aura- "It immobilizes me, but any physical attacks are rendered null and as long as I don't move, I can keep it up forever."
These basically will have to be removed as part of the nerfing for what is probably obvious reasons, lol
Soul-Forged Weapons- "I have a total of six weapons(straight-sword, scimitar, and four flint-lock pistols) that are capable of regenerating(the process is similar to my own) and can tear a person's soul out even if they're supposedly soulless. I suspect it's their energy that I'm sucking out.
You can leave this for the most part, but I'm gonna say the ripping out souls power be removed.
Warp-"In short, a short-ranged teleport that I can use to get away from combat or dodge attacks. Yes, I can spam it, but doing so is going to gift me a headache I rather not deal with."

Fourth Wall Awareness- "I'm not going to break it, but I am going to lean on it. Besides, it's not like I can do anything to stop my player from controlling me and ensuring I'm their bitch..."

"I also cannot feel pain unless it's extreme, set on fire, or acid. I would much rather not light up the night."
You can keep these, though be careful not to abuse them.
 
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These basically will have to be removed as part of the nerfing for what is probably obvious reasons, lol

You can leave this for the most part, but I'm gonna say the ripping out souls power be removed.

You can keep these, though be careful not to abuse them.
Well damn, I wanted to keep those four bits. Could I rework them so Fierce-Heart can keep them or is that a no?

Alright, soul ripping is a no-no. And don't worry, I'm not going to abuse them because I don't feel like getting hit on the head by a hammer.
 
Well damn, I wanted to keep those four bits. Could I rework them so Fierce-Heart can keep them or is that a no?

Alright, soul ripping is a no-no. And don't worry, I'm not going to abuse them because I don't feel like getting hit on the head by a hammer.
I think I'm gonna have to say no. Basically, based on the fact that the characters have to be able to plausibly die and that the enemies they will be facing are not generally extremely powerful, such abilities will make things trivial.

To clarify, I don't mean you gotta change the character up, just plot-wise, the thing that has summoned the characters has basically inhibited his powers for the duration of the event.
 
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I think I'm gonna have to say no. Basically, based on the fact that the characters have to be able to plausibly die and that the enemies they will be facing are not generally extremely powerful, such abilities will make things trivial.

To clarify, I don't mean you gotta change the character up, just plot-wise, the thing that has summoned the characters has basically inhibited his powers for the duration of the event.
Oh, ok. So it is possible that he can get them back. Can he at least keep a very slow regen though?

And I'm sorta confused as to why the Immortal Aura is on the list. It only nulls physical attacks and he's unable to move at all. Anything else is fair game.
 
Oh, ok. So it is possible that he can get them back. Can he at least keep a very slow regen though?

And I'm sorta confused as to why the Immortal Aura is on the list. It only nulls physical attacks and he's unable to move at all. Anything else is fair game.
Sure... a slow regen. The aura can be left.
 
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