GB.'s Workshop

Old Tom Swift (Thomas Swifton). Town Wiseman. Studied and taught at the the nation's university for neigh four decades. Now retired to the solitude of rural life, and having been so for the past twelve years, Thomas spends his days answering the inscesant inqueries of the town's youth.
 
CREATION:

Creation is a VERY rules-light, GM-less game about collaboratively creating a rich world to import into other systems.

Step 1: Roll for turn order.

Step 2: Player 1 picks a genre.

Step 3: Player 1 now asks player 2 to somehow narrow down the setting. "Pick a sub-genre." or something similarly grand such a "Does magic exist?". Feel free to be somewhat expansive, but keep it reasonably short. Be thoughtful and creative(That's the whole idea!), but try not to take longer than a few minutes. The real beauty of this system is what happens when everyone plays of each other's ideas, so it's always better to keep it moving than to hog the limelight.

Step 4: Simply continue this process. As you go on, the questions will naturally become more and more focused, and your world will unfold before your eyes. Ask about gods. Ask about tech, ask about jewelry, spices, or combat tactics. Ask about civilizations. Ask about notable figures within them. Ask about flora and fauna. The world is yours to develop, and your friends are there to help you do it!

Only Rule: Be cooperative and good spirited. Try your best to adhere to what has been laid down in the answers of your fellow players. At the same time, don't seat it if someone messes up and forgets/contradicts some previously established detail. It's not so much about accuracy as it is overall representation. The idea isn't to obsess on that one particular concept or detail, but to is to walk away with a sense that this is a rich and unique world.
 
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Twenty three years ago, the world was blessed(or plagued, depending on who you ask) by a transformative event. All over the globe, people began to exhibit extra-normal aptitudes and attributes. All manner of "superpowers" manifested themselves within these people, and a new era of valor and chaos was born.

Out of the next three decades of turmoil, there would emerge five major players on the world stage, all with a core of superpowered operative at their disposal.

#1: Jackal Bones: Pay by Any Means
#2: H.I.S.R.U.L.E.(His Imperial Sovereign's Royal Upright Legion of Enmity): Authority, Order, Discipline, Law
#3: (Max Always) Forever There: Law & Order balanced with Compassion & Justice
#4: Best Squad: Pay, Charity & Accomplisment
#5: Sphere: Social Power/ Cultural Change
#6: No Power: Volitile Nheilism
#7: No Nonsense: Old Man
 
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There're some things you just can't do on your own. main''
 
Mission Statement:

Race/Ethnicity/Place of Origin:

Personality:
Openness:
Conscientiousness:
Extraversion:
Agreeableness:
Neuroticism:

IQ:
<70:
70-89:
90-110:
111-131:
132-143:
144-159:
160-175:
176-189:
190-200:
>200:

Life Shaping Event:

Philosophy, Religion, Ideology & Worldview:

Business/Occupation:

Class & Social-standing:

Family:

Contacts:

Holdings & Possessions:

Skills, Education, Training & Talent:

Group Relations:

Appearance:

Patron:
Who asked that you be in this group?
 
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Epic Fantasy:

Low Fantasy:

Alternate History Fantasy:

Space Opera:

Helsinki:
 
Anyone feel like helping me build an early modern fantasy setting? Ya? OK then! Let's do it!

So, I guess I'll start by providing a few prompts for you guys to use as jumping off points. Let's start with some of the prominent nations of this world. Each person pick a prompt below, answer it, and then we'll continue from there, asking more questions and giving more prompts until things are fleshed out to our liking, and we've created an awesome world!

1: This nation controls over 80% of the world's most precious trade resource, and 50% of it's second. Describe this nation and the valuable resources it trades. What are the resources? Why are they valuable? How did they come to control these resources? How do they maintain said control?

2: This nation is one of the smallest and oldest in the land, yet has maintained respectable power for over 1200 years. Describe this nation and how it has done this. Strong defenses? An unbeatable military? Guerrilla tactics? Defensive terrain? Diplomacy? Religion? Vassal/protectorate of a stronger nation?

3: This nation resides within an archipelago. How many islands does this archipelago hold? how large are they compared to one another? Does the nation control every island? Does each island have a distinct culture, or have they more or less assimilated?

4: This previously backwater nation boasts a recent technological advancement which it has not shared with other nations. This has given it a unique advantage on the world stage, so much so that it is now not only very rich, but also politically influential. Describe this nation and said technology.

5: This nation sports the most well trained and proficient antique military in the land, but has yet to adopt gunpowder. Describe this nation, and explain why it refuses/fails to utilize gunpowder weaponry. How does it still hold it's own on the battlefield despite this fact?

6: These people are the greatest nomadic tribe in the land. Describe them and their ways. Where and why do they migrate? How do they survive? Why do they live he way they do? Do they use mounts or beasts of burden? If so, what are they?


I'm purposefully leaving these prompts very loose so you guys can have a lot of freedom to be creative. Don't hesitate to tell us about things I didn't specifically ask about in the prompt. Feel free to explore whatever part of your nation that you may feel like exploring, including magic, fantastical beasts, and other fantasy tropes. Even feel free to use pictures to help color your descriptions and fuel your imagination. The only thing I ask is that we stick to a rough early modern vibe, and that we don't have any fantasy races: humans only. Also remember; we don't need or even want to get everything down in the first go. This first round of prompts and answers is just the beginning; don't try to cover everything all at once. We'll have ample time for that in the subsequent rounds.

Can't wait to see what you guys come up with!
 
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An-Cap/Main: M-age26 1 Average Build 5'11"
An-Trans: M-age32 0 Massive Build 7'8"
An-Pac: F-age25 1 Straight Build 5'8"
An-Com: F-age19 2 Hourglass Build 4'11"
Mutualist: F-age42 3 Top Hourglass 6'
An-Prim: M-age61 Well Built 5'10"
Agorist: M-age30 2 Stocky Build 6"2
An-Enviro: F-age32 4 Mild Hourglass 5'6"
An-Fem/Queer: T-age19 4
Egoism: F-age 23 0 Pear 6"1
 
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Vampire Powers: Increased Strength, Speed, Agility and Acuity. Night vision. Mammal blood empowerment. Light aversion/Darkness empowerment.

First Acquired Power: Earthquake inducement.
Second AP: Telepathy.
3AP: Intangibility.
4AP: Flight.
5AP: Telekinesis
6AP: Invisibility.
7AP: Steel like skin.
8AP: Hands can transform into blades.
 
Complexity:100
Self-Reliance:50
Orderliness:50
Emotionality:44
Warmth:94
Intellect:94
Emotional Stability:25
Assertiveness:56
Gregariousness:75
Dutifulness:38
Friendliness:56
Sensitivity:63
Distrust:44
Imagination:88
Reserve:31
Anxiety:81
Complexity:100
 
Synopsis: A busy mega city, built in and around the shattered remains of an ancient planet.
Theme & Tropes:
History:
Tech:
Population:
Governments:
Corporations:
Religions:
Other Influential Organizations:
 
Genre: Medium-Fantasy

Style: Elegant & Colorful High Excitement

Themes: Adventure, Intrigue, Oppression, Prosperity, Society, War, Varied Culture, Trial and Triumph

Elements: Limited Yet Powerful Magic, One World Pagan Church/College/Magician's Society/Science & Philosophy/Artist's Guild

Exclusions:

Synopsis:
 
Collapse and Coalescence: Sources of Inspiration

Music:
Scenes: "I'm getting back my men."
Television: Star Trek TNG, Battlestar Galactica, Babylon 5
Games: Mass Effect
Images:

Factions/Worlds:
Earth & Her Moon
Mars
Jarria
Welcome
Cepholagen
i
o
k

Tech:
Gek-Tek
Healchip
Ubiquitous Advanced High Strength Carbon Fiber(HSCF) Technology
Super-Phones
Cybernetics
Androids Run by Biological A.I.
Seabuild(Advanced Shell Knitting/Building Technology), and Seasculpt(freely mouldable materialw hich can be set to hold any shape.
Gauss and Rail Weaponry
Heat Lasers
Advanced Gunpowder
Advance Nuclear Power
Advanced Geothermal, Wind, Solar, Biodiesel and Tidal Power
Battlestar-like F.T.L. Travel
Cloaking
SEAgel/AEROgel
Universal Translators
Minor Genetic Enhancement
ExRubber
Exoplo(tm)Gear(Exoplanet Exploration Gear)
Petre Dish Meat
Grown Organs and Limbs
Sheer Thickening Armor
S.F.F. (Smart FerroFluid)
Vapor Screen Cube(A small cube which uses available water vapor in the air to project an interactive, touchable image/screen)
Advance VR Systems

Tech Exclusions:
Teleportation
Shielding/Force Fields

Social Conventions
Monopoly is a Casino Table Game
 
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Cowboys and Samurai

Flashbacks(Flashbacks are a mechanism to explore/expand the past, and subsequently the depth, of one's character

Tone(tragic,heart warming,mysterious,etc...)
People Around(Who was there at the time?)
Major Event(What happened, and how did it change your life and/or affect the story/world?

Character Creation:

Age: Extremely Young 1-9, Very Young 10-15, Young 16-27, Middle-Aged 28-38, Old 39-50, Very Old 50-68, Extremely Old 69+
Nick Name, Alias, Title or Honorific:(A nick name tells people who you are. It represents some special trait that separates you from the pack, and colors how people perceive you and your reputation.)
Occupation, Training and Experience:(What you do/have done for a profession, have been trained in, or otherwise know how to do.)

Alias________________ Age_________ Experience______________
 
Perils of Plenty
Homeworld Status
C&S(Cowboys & Samurai) Cinematic RPG
Confusion Blade(Superhero with an anime bent)
Shonen World
 
Orientation (intro/session zero):

Crew & Craft Creation:
Mission
feelings toward other cultures

Race & Home Planet
Religion, Philosophy, Ideology & Worldview
Expiremental Item
Special Training, Education, Skill, and/or Talent
Rank and Position
Lifeshaping Event
Personality & IQ
Family Standing & Upbringing
Personal Standing
Available Resoureses
Intercrew Relationships
Appearance