L
Lycan Queen
Guest
Original poster
You know, I consider myself a fairly logical person. I often consider both sides of the argument and try to come up with a meaningful solution that will work for both parties involved. I like calmly thinking about things and deep consideration of complex issues.
However, there's another side of me, a feral side made of indignant fan-girlism and righteous fury. Today I would like to vent that, and bring out one particular part of the gaming community that annoys the fuck out of me. Feel free to disagree, but be warned that this is not logical. It is not calm. It is a rant in the purest sense, as I feel strong enough that this perspective hasn't been said enough.
Now I love games and video gaming. I love my fellow gamers, and I love how the gaming world is growing and evolving. But there's one thing I can't stand more than anything.
People who complain about textures.
I know it seems petty, but I HATE them with a burning passion. In my mind, they just come off as lifeless scum who just want to show off their e-peen with running games on high resolutions even though every other part of the game sucks. If it's not HD, it's ugly garbage to them, and I fucking HATE it.
To me, textures and graphics are at the very VERY bottom of what makes a game good. Story and gameplay are on the top, and then art design is right underneath it. There is a clear difference between design and graphics in my head, and it's something that I find so many gamers mix up. Art design is the sum of stylistic choices such as color, shading, character design, world, ect. It creates atmosphere and tone, and for that, it doesn't have to be photo-realistic high fucking resolution.
Cartoon graphics is an artistic design, not graphical.
Creating your world using blocks is a stylistic and game design, not fucking graphics.
I can't STAND most modern first person shooters because they have high graphics, but very poor art design. Red, brown and gray EVERYWHERE. I don't give two shits if the fucking gun looks exactly as it does in real life. I don't care if the textures take a second to pop in. Generic soldiers in generic arabic city shooting things, or another post-apocalyptic shooter with grey aliens (why grey? They're fucking ALIENS) should not be considered good games because they have 'good graphics'.
I have been swept away by the large, gorgeous landscapes of Minecraft. Whether I'm looking at a large mountainous region just as dawn hits the hills, or I'm standing atop the highest tree in the jungle, looking down at the vast world around me. I think that game is fucking gorgeous, and I'm sick and tired of people calling it ugly. I find that Minecraft, in all its blocky glory, is far more beautiful than your Call of Duty Clone HD any day.
Expand your mind, look at some art, and realize that if all you care about is 'getting the most out of you're computer's $500 graphics card', then you seriously need a life.
THERE. Man that felt good! So Iwaku, I'm prepared for the masses now. Tell me, just how wrong am I?
However, there's another side of me, a feral side made of indignant fan-girlism and righteous fury. Today I would like to vent that, and bring out one particular part of the gaming community that annoys the fuck out of me. Feel free to disagree, but be warned that this is not logical. It is not calm. It is a rant in the purest sense, as I feel strong enough that this perspective hasn't been said enough.
Now I love games and video gaming. I love my fellow gamers, and I love how the gaming world is growing and evolving. But there's one thing I can't stand more than anything.
People who complain about textures.
I know it seems petty, but I HATE them with a burning passion. In my mind, they just come off as lifeless scum who just want to show off their e-peen with running games on high resolutions even though every other part of the game sucks. If it's not HD, it's ugly garbage to them, and I fucking HATE it.
To me, textures and graphics are at the very VERY bottom of what makes a game good. Story and gameplay are on the top, and then art design is right underneath it. There is a clear difference between design and graphics in my head, and it's something that I find so many gamers mix up. Art design is the sum of stylistic choices such as color, shading, character design, world, ect. It creates atmosphere and tone, and for that, it doesn't have to be photo-realistic high fucking resolution.
Cartoon graphics is an artistic design, not graphical.
Creating your world using blocks is a stylistic and game design, not fucking graphics.
I can't STAND most modern first person shooters because they have high graphics, but very poor art design. Red, brown and gray EVERYWHERE. I don't give two shits if the fucking gun looks exactly as it does in real life. I don't care if the textures take a second to pop in. Generic soldiers in generic arabic city shooting things, or another post-apocalyptic shooter with grey aliens (why grey? They're fucking ALIENS) should not be considered good games because they have 'good graphics'.
I have been swept away by the large, gorgeous landscapes of Minecraft. Whether I'm looking at a large mountainous region just as dawn hits the hills, or I'm standing atop the highest tree in the jungle, looking down at the vast world around me. I think that game is fucking gorgeous, and I'm sick and tired of people calling it ugly. I find that Minecraft, in all its blocky glory, is far more beautiful than your Call of Duty Clone HD any day.
Expand your mind, look at some art, and realize that if all you care about is 'getting the most out of you're computer's $500 graphics card', then you seriously need a life.
THERE. Man that felt good! So Iwaku, I'm prepared for the masses now. Tell me, just how wrong am I?