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Here be where we plot things!!!
NAERALE People:
Lir:
When the rise of the Warkings spelled the end of the prosperous era for the Naerale people, the Lir house were first to bend the knee, for this they were initially branded traitors, ridiculed and scorned for three generations before the spirit of all Naerale people was well and truly broken.
Due to their superior knowledge compared to a number of other houses, plus their willingness to serve, the Lir house was spared a great deal of losses suffered by other houses and many children of the Lir clan were granted easier positions within the court such as maid duties or stablehand duties, many other Naerale people were forced into dangerous and labour intensive slave work and working the fields. At first this caused bitterness between the few remaining Naerale houses but over time these hostilities have waned, the Naerale people, or whats left of them, band together rahter than linger on what happened during Crysters invasion.
Faw:
Before the war, the Faw House held a large area in the south-west of Naerale controlled region, they dominated the coast line and grew wealthy and prosperous however the militaristic family cared little for the care of crops and livestock or maintaining harbours and trade, therefore they gave up their lands to other houses who would better utilise the wealth of resources, moving this clan to live within the Naerale capital and defend the castle for generations, their claim to these lands was never refuted however, until Cryster took all Naerale lands, therefore the Faw family could reclaim their lands peacefully at any given time before the invasion. Despite their indomitable strength the family did not favour ruling and instead chose to serve the royal family unreservedly, which they done so for generations up until King Haimmon and the invasion of Cryster.
The family has the Wolverine for their sigil, due to their fearlessness and hunger for battle (much like a wolverine). The family wear wolverine pelts for decoration. The family motto is "Never Yield". Following the fall of the Naerale people the Faw family adopted the motto "Wounded, Never Conquered".
Roz:
WARKINGS:
Forthwind:
Theirs is the mastery of handicraft carved into stone, a frightening three-headed Giant, on his back a Mountain of rocks and stones that peer through a rift in the clouds where the olden gods convene. At the foot of the Mountain, abreast the Giant, lies Windstorm, weathered and old, but still aggressive and defiant – the Castle Never at Rest.
During the Wyvern siege, the Stone Giants pledged loyalty to the Warkings in the wake of defeat but rose to power once more during the reign of Ancel the Kind who wedded his daughter to Wilmont the Huge, Stone Lord of the North, and thus sealed the sworn oath in blood. In the known day, the Stone Giants are Giants no more, but excellent traders and mongers of precious stones. Their blazon is a grey giant caught in a spiraling hurricane on a sky blue background. The way of life they adhere to rings in the words of Isac the Wise –
Swann
A renowned royal family, they've always been close to whoever is in power, quickly trading off their daughters to Lords and Princes to climb the ladder. THey are a power hungry house and rather matriarchal which is unusual. They put on the appearance they want what is best for the realm but by in large they often want what serves them and their own best. Lady Arelia is a Swan, now married to Lord Bartelort.
--still editing--
Warborn
-still editing--
Poole
--still editing--
Lir:
A family rooted deeply in scholarship, religion and judicial fields. The Lir clan was once one of the highest houses of the Naerale people, often holding important places in court. Half of the family often assumed judiciary roles while the other half largely devoted themselves to studying, medicine, and the faith, they all lived comfortably. Their house words "Wisdom can rule the stars" has influenced generations of the Lir clan. The family was often wealthy and powerful although they never formally held any lands, rather, they were often granted lavish gifts and extreme hospitality due to their prestige and links to the royal family."Wisdom can rule the stars"
When the rise of the Warkings spelled the end of the prosperous era for the Naerale people, the Lir house were first to bend the knee, for this they were initially branded traitors, ridiculed and scorned for three generations before the spirit of all Naerale people was well and truly broken.
Due to their superior knowledge compared to a number of other houses, plus their willingness to serve, the Lir house was spared a great deal of losses suffered by other houses and many children of the Lir clan were granted easier positions within the court such as maid duties or stablehand duties, many other Naerale people were forced into dangerous and labour intensive slave work and working the fields. At first this caused bitterness between the few remaining Naerale houses but over time these hostilities have waned, the Naerale people, or whats left of them, band together rahter than linger on what happened during Crysters invasion.
Faw:
An incredibly proud and fearsome family, the Faw, in constrast to the Lir, were the last house to fall beneath the King Cryster the Conquerer, and even then, a significant portion of what remained of this great family fled to live in the wilds. Before the crushing war, the Faw family and their associates made up a majority of the Naerale military forces, a significant number of factions were led under Faw generals. As King Haimmon began to eat, drink and deprive the land, Faw and Lir family attempted to work together to save the crumbling kingdom but Cryster striked at just the right time to exploit this weakness and all of the Naerale Kingdom fell."Wounded, Never Conquered"
"Never Yield"
Before the war, the Faw House held a large area in the south-west of Naerale controlled region, they dominated the coast line and grew wealthy and prosperous however the militaristic family cared little for the care of crops and livestock or maintaining harbours and trade, therefore they gave up their lands to other houses who would better utilise the wealth of resources, moving this clan to live within the Naerale capital and defend the castle for generations, their claim to these lands was never refuted however, until Cryster took all Naerale lands, therefore the Faw family could reclaim their lands peacefully at any given time before the invasion. Despite their indomitable strength the family did not favour ruling and instead chose to serve the royal family unreservedly, which they done so for generations up until King Haimmon and the invasion of Cryster.
The family has the Wolverine for their sigil, due to their fearlessness and hunger for battle (much like a wolverine). The family wear wolverine pelts for decoration. The family motto is "Never Yield". Following the fall of the Naerale people the Faw family adopted the motto "Wounded, Never Conquered".
Roz:
One of the few houses that wasn't utterly devastated in the various uprisings, Roz bears the sigil of a flaming man, they are renowned archers, earning their nickname and motto from the manner in which they hunt and fight, by setting their arrows alight and striking in the heart. Great friends to the Faw family, many of their ancestors were brothers in arms."Fire of our hearts."
WARKINGS:
Forthwind:
The Forthwinds trace their descent from the infamous Stone Giants of the North, mineworkers who withstood the heavy beating of the Wind Gods since time immemorial and dug deep beneath the crust into the belly of the Stone Beast, cracking the core into a labyrinth."Any wind is the right wind"
Theirs is the mastery of handicraft carved into stone, a frightening three-headed Giant, on his back a Mountain of rocks and stones that peer through a rift in the clouds where the olden gods convene. At the foot of the Mountain, abreast the Giant, lies Windstorm, weathered and old, but still aggressive and defiant – the Castle Never at Rest.
During the Wyvern siege, the Stone Giants pledged loyalty to the Warkings in the wake of defeat but rose to power once more during the reign of Ancel the Kind who wedded his daughter to Wilmont the Huge, Stone Lord of the North, and thus sealed the sworn oath in blood. In the known day, the Stone Giants are Giants no more, but excellent traders and mongers of precious stones. Their blazon is a grey giant caught in a spiraling hurricane on a sky blue background. The way of life they adhere to rings in the words of Isac the Wise –
Swann
Sigil: a silver swan on a blue background."Honour, Grace & Beauty"
A renowned royal family, they've always been close to whoever is in power, quickly trading off their daughters to Lords and Princes to climb the ladder. THey are a power hungry house and rather matriarchal which is unusual. They put on the appearance they want what is best for the realm but by in large they often want what serves them and their own best. Lady Arelia is a Swan, now married to Lord Bartelort.
--still editing--
Warborn
The ruling house of the realm, they live true to the name and laid waste to the southern Naerale lands, and area no other house has properly conquered before. Their sigil is a war horse."Ride Strong, Reign Supreme"
-still editing--
Poole
Pirateering clan, they fell into good graces with King Cryster I when they supplied ships and gold to aid the invasion, in return the Poole family were granted great lands in the south, namely the harbour that formerly belonged to the Faw House. Their sigil is a ship on a green-blue background."Calm Seas Never Made Good Sailors"
--still editing--
The Ancient Warkings had ridden across the Great Deep to a new Land, and settled on one side of the Wyvern Mountain, the Heart of the perpetual Fires, while the Allover Land spread on the other. For centuries, the Warkings had been trying to disturb the peace the Naerale people had bestowed upon the land but alas, to no avail. They pillaged and raped, but fell too short to conquer until Cryster the Mighty rose to power on his huge, black destrier and slew the last Naerale King, Haimmon the Hungry whose desire for food, wine and women could never be satisfied. Haimmon the Hungry starved his people and weakened his grip on the land and its many tribes. Cryster the Mighty seized the given opportunity and declared himself the First Warking of the Allover Land. Alas, bloodshed did not end there. A fierce Naerale commander slew his heirs but failed to kill the new King. Thus began the age of Naerale Slavery – Cryster decreed all purple-eyed fiends be Lords of no Land, never ahorse, bastards in the eyes of their masters, weapon and mercy-deprived. Their villages were pillaged and destroyed, and new castles and watchtowers, a fierce commander in each, were erected instead.
Cryster's children and his childrens children assumed the throne and leadership of the entire realm for the decades that followed. An alliance with the powerful House Alart strengthened Cryster and his childrens hold over the realm and the Alart clan have faithfully served as advisors to the royal family ever since the invasion.
A Indigo Uprising occured during the third year of Cryster's son, Gyffard's, rule. The Naerale managed to claim back a tower named "The Spire" on the north side of the Wyvern mountain, the first time Naerale had ever held dominion north of the range, however following Gyffard's rule his heir claimed back the Spire in a brutal attack named "The Night of Purple Steel", every single Naerale person inside the tower had their neck slit open, three Naerale houses died out that night and that was the last of the Naerale uprising for a number of years.
Four generations along the line of succession, under the rule of King Cryster II - The Baby Killer, it was discovered that there was a bastard half-Naerale-Half-Warking child within the court. The baby was killed and Cryster II staged a mass witch hunt for any half-Naerale bastards, all were killed along with the Naerale men/women who fathered/birthed them.
200 years after Cyster's conquering of the south, the Naerale have gone relatively quiet, however an underground movement is gaining momentum in the royal capital.
--Who is ruling now? Who are the current kings advisors?--
Cryster's children and his childrens children assumed the throne and leadership of the entire realm for the decades that followed. An alliance with the powerful House Alart strengthened Cryster and his childrens hold over the realm and the Alart clan have faithfully served as advisors to the royal family ever since the invasion.
A Indigo Uprising occured during the third year of Cryster's son, Gyffard's, rule. The Naerale managed to claim back a tower named "The Spire" on the north side of the Wyvern mountain, the first time Naerale had ever held dominion north of the range, however following Gyffard's rule his heir claimed back the Spire in a brutal attack named "The Night of Purple Steel", every single Naerale person inside the tower had their neck slit open, three Naerale houses died out that night and that was the last of the Naerale uprising for a number of years.
Four generations along the line of succession, under the rule of King Cryster II - The Baby Killer, it was discovered that there was a bastard half-Naerale-Half-Warking child within the court. The baby was killed and Cryster II staged a mass witch hunt for any half-Naerale bastards, all were killed along with the Naerale men/women who fathered/birthed them.
200 years after Cyster's conquering of the south, the Naerale have gone relatively quiet, however an underground movement is gaining momentum in the royal capital.
--Who is ruling now? Who are the current kings advisors?--
Naerale - A race living south of the Wyvern Mountain Range. They are noted for their striking eyes which range from striking light blue, to indigo and deep purple shades. They are living in subservience to the ruling warkings and are oppressed.
Warkings - The race from north of the Wyvern Mountains, they have dominated the entire realm since Cryster the Conquerer.
Cryster I - Conquered the South several hundred years ago
Haimmon - Last king of the Naerale people, wasn't well liked as his hunger for food, wine and women deprived his people
Warkings - The race from north of the Wyvern Mountains, they have dominated the entire realm since Cryster the Conquerer.
Cryster I - Conquered the South several hundred years ago
Haimmon - Last king of the Naerale people, wasn't well liked as his hunger for food, wine and women deprived his people
[@CaptainObvious]-still tweaking-
Title: Faw wyr Kinard van Ardeyn
(House Faw, son of Kinard given the name Ardeyn)
House sigil: Wolverine
House motto:
Wounded, Never Conquered (following the fall of Naerale people).
Never Yield (ancient motto)
Age: 21
Appearance: Dark lilac eyes, sallow skin, long brown hair often features a small braid. He is a tall figure, muscled but lithe his physique resembles that of a panther or other wildcat, slim but powerful. He has a scar from the top left side of his neck, down across his collarbone to the right side of his chest.
Since he is Naerale, he fashions himself in the clothing/armour of the Naerale people. A wolverine pelt is a common accessory due to his family crest, anyone else in Naerale history who wore wolverine pelts outside of the Faw family were slain and their pelts claimed for the Faw family alone. It has been many centuries since a Naerale person has worn wolverine pelts outside of the Faw family, few exceptions include those introduced to the Faw family by marriage or occasionally when another family is gifted a pelt from the Faws. Anyone else is forbidden from wearing wolverine pelts.
Rank/Title: Prisoner/no rank/title
Likes: All things Naerale , horse riding under the full moon, hunting and a good meal (yum, food).
Dislikes: Warkings in general, being "stupid"/uneducated, his family being disgraced
Strengths/Abilities: Skilled warrior, he's proficient in ranged weapons (bows and throwing knives) and swordsmanship. He fights hard and fast.
Weaknesses/Fears: Light armour, he needs to strike fast and strike early or he runs the risk of being killed himself, particulary against larger heavily armed targets. Illiterate, cannot speak the common tongue. He has few fears, he does not fear death, he dislikes the thought of dying dishonourably but since the fall of the Naerale people hes rather disillusioned by the concept of honour.
Personality/Traits: Cold, arrogant, distant, slightly xenophobic and distrustful of non-Naerale people. Reluctant and stubborn, however once you win his trust he really will go above and beyond the call of duty to serve and protect an ally. He's clever but doubts in his own intellectual abilities, his family are warriors not scholars so he doesn't believe he is capable of learning things he is very much capable of actually learning. He's conflicted with his ancient family words "Deeds, not Words" which values brave courageous gestures and action rather than words, yet he believes in an age of diplomacy and politics, words can be more powerful than his ancestors gave credit. He wants to stay true to his familys words and fight his way to victory, yet he realises that in the "modern" world he lives in now, words are as powerful as the sword.
Bio: Coming from an old and powerful family, The Faw House took their fall from grace very badly and have always been rather rebellious, while many Naerale bent the knee to save themselves being slain, Faw was too proud a house and thus suffered devastating losses, the name almost dying out, lucky for Ardeyn, his family wasn't present in the Spire during the uprising and the bloodline managed to continue on.
Ardeyn's ancestors turned to nomadic means to survive rather than following other houses into lives of servitude.
Ardeyn was born out in the wilds and enjoyed a generally pleasant life unaware of the horrors of his peoples persecution, that is until the nomadic camp he was living in as a child was destroyed by Warkings. He was six years old and lost his parents in the chaos. He and his uncle escaped and the rest of Ardeyn's life was dedicated to hearing stories of his history and the war that destroyed his peoples former glorious lives and swearing vengeance for his people.
At age 14 he discovered the resistance and began to operate with them, living in underground rebel hideouts beneath the large cities ruled by the warkings.
The battle was largely uphill and fruitless, as the years passed, he became more influential among the rebels and also more conflicted as many of the rebels had different ideas on how/where/when to attack and what the end goals were. He was 21 when the rebels attempted a raid on one of the castles, a non-Naerale rebel sympathiser turned against them (was a double agent) and they were captured, Ardeyn included, he has since been imprisoned and even more distrustful of non-Naerale people.
The Prisoner
Name: Ardeyn FawTitle: Faw wyr Kinard van Ardeyn
(House Faw, son of Kinard given the name Ardeyn)
House sigil: Wolverine
House motto:
Wounded, Never Conquered (following the fall of Naerale people).
Never Yield (ancient motto)
Age: 21
Appearance: Dark lilac eyes, sallow skin, long brown hair often features a small braid. He is a tall figure, muscled but lithe his physique resembles that of a panther or other wildcat, slim but powerful. He has a scar from the top left side of his neck, down across his collarbone to the right side of his chest.
Since he is Naerale, he fashions himself in the clothing/armour of the Naerale people. A wolverine pelt is a common accessory due to his family crest, anyone else in Naerale history who wore wolverine pelts outside of the Faw family were slain and their pelts claimed for the Faw family alone. It has been many centuries since a Naerale person has worn wolverine pelts outside of the Faw family, few exceptions include those introduced to the Faw family by marriage or occasionally when another family is gifted a pelt from the Faws. Anyone else is forbidden from wearing wolverine pelts.
Rank/Title: Prisoner/no rank/title
Likes: All things Naerale , horse riding under the full moon, hunting and a good meal (yum, food).
Dislikes: Warkings in general, being "stupid"/uneducated, his family being disgraced
Strengths/Abilities: Skilled warrior, he's proficient in ranged weapons (bows and throwing knives) and swordsmanship. He fights hard and fast.
Weaknesses/Fears: Light armour, he needs to strike fast and strike early or he runs the risk of being killed himself, particulary against larger heavily armed targets. Illiterate, cannot speak the common tongue. He has few fears, he does not fear death, he dislikes the thought of dying dishonourably but since the fall of the Naerale people hes rather disillusioned by the concept of honour.
Personality/Traits: Cold, arrogant, distant, slightly xenophobic and distrustful of non-Naerale people. Reluctant and stubborn, however once you win his trust he really will go above and beyond the call of duty to serve and protect an ally. He's clever but doubts in his own intellectual abilities, his family are warriors not scholars so he doesn't believe he is capable of learning things he is very much capable of actually learning. He's conflicted with his ancient family words "Deeds, not Words" which values brave courageous gestures and action rather than words, yet he believes in an age of diplomacy and politics, words can be more powerful than his ancestors gave credit. He wants to stay true to his familys words and fight his way to victory, yet he realises that in the "modern" world he lives in now, words are as powerful as the sword.
Bio: Coming from an old and powerful family, The Faw House took their fall from grace very badly and have always been rather rebellious, while many Naerale bent the knee to save themselves being slain, Faw was too proud a house and thus suffered devastating losses, the name almost dying out, lucky for Ardeyn, his family wasn't present in the Spire during the uprising and the bloodline managed to continue on.
Ardeyn's ancestors turned to nomadic means to survive rather than following other houses into lives of servitude.
Ardeyn was born out in the wilds and enjoyed a generally pleasant life unaware of the horrors of his peoples persecution, that is until the nomadic camp he was living in as a child was destroyed by Warkings. He was six years old and lost his parents in the chaos. He and his uncle escaped and the rest of Ardeyn's life was dedicated to hearing stories of his history and the war that destroyed his peoples former glorious lives and swearing vengeance for his people.
At age 14 he discovered the resistance and began to operate with them, living in underground rebel hideouts beneath the large cities ruled by the warkings.
The battle was largely uphill and fruitless, as the years passed, he became more influential among the rebels and also more conflicted as many of the rebels had different ideas on how/where/when to attack and what the end goals were. He was 21 when the rebels attempted a raid on one of the castles, a non-Naerale rebel sympathiser turned against them (was a double agent) and they were captured, Ardeyn included, he has since been imprisoned and even more distrustful of non-Naerale people.
The Scribe
Name: Talika Lir
Title: Lir wyr Marchan fhan Talika
(House Lir, daughter of Marchan, Talika)
House Sigil: Star
House Motto: "Wisdom can rule the stars"
Age: 18
Appearance: Petite, lilac eyes, blonde-brown hair cut shorter in a way that resembles the non-Naerale ladies of the court so she looks more appropriate.
She wears court clothes as opposed to Naerale clothing to reflect her position and her families stance (they bent the knee to the Warkings).
Rank/Title: scribe and handmaiden, low born (due to being Naerale).
Likes: Reading, reading and more reading. Warm baths, sweet cakes.
Dislikes: her weakness/fatigue, blood, her peoples oppression (although shes a lot more passive than Ardeyn)
Strengths/Abilities: multi-lingual, well versed in various histories of the World. Diplomatic, clever. Sewing/stitiching, cooking and first aid are also skills she possesses.
Weaknesses/Fears: weakened from a poison, easily fatigued, no combat skills whatsoever. She also refrains from speaking her voice and giving an opinion
Personality/Traits: Shy, meek, obedient, very inteligent, subervient, weak. She has great love and respect for people she becomes close to, tends to give her trust more easily than Ardeyn and has a better judge of character.
History: Born to a maid in the royal castle she is the product of a Naerale maid and Naerale groomers romance, her birth was nothing exceptional or extraordinary. Incredibly bright as a child she listened to the nobles speaking while her mother cleaned. Her first words were actually in the common tongue rather than Naerale tongue and she,much to everyone's surprise got a decent education and became a scribe, prior to becoming a scribe she served as a hand maiden to one of the ladies.
She is fluent in Naerale and the common tongue. Her family trace a long history with the Faw family which Ardeyn hails from (more details revealed ic) and she pleads for his release when she learns he is imprisoned.
She is rather weak/sickly compared to other Naerale who tend to be hardy due to their role as slaves and their natural resistance to illness however as child one of the nobles children grew jealous of how the teacher praised her and poisoned Talika. The poison wasnt sufficient to kill her but it has left her rather weak many years later, she is prone to breathlessness and feeling faint, she can't run long distances. Her strength lies in her brain of course, as a scribe she knows a lot more about the goings on in the court than many other Naerale however she is very distant from the resistance and thus cannot feed this information to anyone who would actually use it.
Name: Talika Lir
Title: Lir wyr Marchan fhan Talika
(House Lir, daughter of Marchan, Talika)
House Sigil: Star
House Motto: "Wisdom can rule the stars"
Age: 18
Appearance: Petite, lilac eyes, blonde-brown hair cut shorter in a way that resembles the non-Naerale ladies of the court so she looks more appropriate.
She wears court clothes as opposed to Naerale clothing to reflect her position and her families stance (they bent the knee to the Warkings).
Rank/Title: scribe and handmaiden, low born (due to being Naerale).
Likes: Reading, reading and more reading. Warm baths, sweet cakes.
Dislikes: her weakness/fatigue, blood, her peoples oppression (although shes a lot more passive than Ardeyn)
Strengths/Abilities: multi-lingual, well versed in various histories of the World. Diplomatic, clever. Sewing/stitiching, cooking and first aid are also skills she possesses.
Weaknesses/Fears: weakened from a poison, easily fatigued, no combat skills whatsoever. She also refrains from speaking her voice and giving an opinion
Personality/Traits: Shy, meek, obedient, very inteligent, subervient, weak. She has great love and respect for people she becomes close to, tends to give her trust more easily than Ardeyn and has a better judge of character.
History: Born to a maid in the royal castle she is the product of a Naerale maid and Naerale groomers romance, her birth was nothing exceptional or extraordinary. Incredibly bright as a child she listened to the nobles speaking while her mother cleaned. Her first words were actually in the common tongue rather than Naerale tongue and she,much to everyone's surprise got a decent education and became a scribe, prior to becoming a scribe she served as a hand maiden to one of the ladies.
She is fluent in Naerale and the common tongue. Her family trace a long history with the Faw family which Ardeyn hails from (more details revealed ic) and she pleads for his release when she learns he is imprisoned.
She is rather weak/sickly compared to other Naerale who tend to be hardy due to their role as slaves and their natural resistance to illness however as child one of the nobles children grew jealous of how the teacher praised her and poisoned Talika. The poison wasnt sufficient to kill her but it has left her rather weak many years later, she is prone to breathlessness and feeling faint, she can't run long distances. Her strength lies in her brain of course, as a scribe she knows a lot more about the goings on in the court than many other Naerale however she is very distant from the resistance and thus cannot feed this information to anyone who would actually use it.
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