Ģરίɱɱ ώλરȘ (Lore)

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Broken But Never Forgotten
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Malden - Vale
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Starting several decades after the event of the Grimm attack upon Remnant, a new city located much further south from where the city of Vale once was, Malden is a newly formed city in construction with the assistance from both the survivors of the previous city of Vale along with the help from many others from other kingdoms who decided to come over or from neighboring villages. The protection and lifting of heavy large metal comes from Atlas. Though the new city of Malden houses a large majority of the new population of Vale, there are still many who fear the thought of large gatherings of people living together in the possibly that one day another attack of the Grimm would happen yet again even with the protection of Atlas military being all around.

Wakikata - Mistral
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Just like the new formed city in Vale, Wakikata is also a growing city that is located much further north of where the city of Mistral once stood. Though the difference may not be much to be noticed, Wakikata actually thrives much more compared to Malden due to the assistance from Atlas being much more present in the new city. This is due to the previous relations with the Kingdom of Mistral and Atlas being allies during the Great War that had been ages ago. Aside from that, even with Wakikata being in construction the Black Market still appears to be holding up quite strong with all the construction still buzzing around; due to that the hiring of hitmen and forming of gangs also calls forth the need for a stronger Atlas military presence to be in the area during the construction.

Zramore - Vacuo
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Unlike how Wakikata and Malden have what appears to be unending support in the construction of their newly formed city from Atlas; Zramore, a newly forming city south from the city of Vacuo is not receiving much to any help whatsoever from Atlas but rather is gaining the assistance from what is rumored to be ex-hunters if not Hunters that are going in hiding. Aside from them, there are many of those who survived the Grimm attacks in Vacuo who now even help however they can to build their new city. Though Zramore may not have large buildings in construction due to the lack of large machinery to hoist metal let alone have any supplier to give them constant materials to make or even have strong metal, the people who live in this city rely on one another and some of those who have semblances to help with building do the best they can to continue to build their new city. The protection they received to remain free of Grimm also is included in that of the Hunters and Ex-Hunters who live there as well.

Atlas
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Aside from Menagerie, Atlas is the safest place to be in Remnant due to how the main military of Atlas resides there. Though the Academy is completely restricted to anyone who attempts to enter or even get near it, Atlas is known to be populated nowadays with mainly only rich folk and military personnel along with their families. Just as to be expected, Hunters are not welcome here whatsoever; though unlike the other places where they are simply shunned or run out of towns, it is not uncommon to be heard of someone with plenty of wealth demanding that the Hunter who might be seen in Atlas to be killed on spot. though the people of Atlas may not wish to help those in need from the other Kingdoms, the Commanding General of the Atlas Military being apart of the Main Council of Remnant decides otherwise on such thoughts. The most people family known in Atlas is none other than the Schnee, due to how they are the sole owners of the Dust distributors throughout Remnant known as the Schnee Dust Company.

Menagerie
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Menagerie, known to be the next safest place in Remnant due to how it is a large island far separated from the mainland of any of the other kingdoms; Menagerie may not have much to any protection with the help from the Atlas Military due to how it consists of mainly Faunus, the people who live on the island are not completely defenseless. A well known group of Faunus have teamed together and formed what is now known throughout Remnant as the White Fang. The White Fang along with the Faunus people in general that live in Menagerie protect their land from all different sorts of danger whether it is mother nature or if it is even the Grimm.​
 
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Faunus --> (More Detail)Video Explanation [--x--]
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The Faunus people are nearly just like ordinary people. However, each Faunus possesses one animal trait that makes them completely different from the next and stands them out in a crowd of regular humans. These traits can differ is ways such as one having a monkey's tail, bull horns, cat ears, a lizard tail, or even wings. The Faunus have a history that appears to be that they have never been liked by humans due to how they are highly different yet after an incident regarding a Grimm attack upon a certain village, people have started to find that Faunus were much more useful with their traits of being part animal. Some were thrown to work labor jobs and forced to do all different types of work that could push their limits by using their animal traits to help them. It wasn't until after the Great War that humans had finally decided to consider Faunus 'equal' and give them the island of Menagerie. Still to this day, there are many who dislike the Faunus greatly yet there are still those who have come to accept them as well.

The White Fang
(Old Flag Symbol)
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(New Flag Symbol)
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The White Fang is a group founded long ago by the Faunus; the group was originally started to protest against humans in a peaceful manner so that all Faunus would be able to be treated with equality since many believed that the whole point of gaining the island of Menagerie was nothing more than a way to get the Faunus further away from humans in general. Sadly, no matter what the group did whether it was shouting out with signs in hands and getting people to sign petitions, nothing ever changed. Eventually several members of the White Fang started to find that because techniques weren't working while using peace, they started to resort to more violent options by starting raids upon Dust shipments, attacking innocent people, setting bombs, etc. While they may not have caused the Faunus to be considered 'equal' they have become a well known threat, even if it wasn't as bad as Grimm, they were still a threat to many people's safety and to this day still are.​
 
Huntsmen / Huntresses (More Detail) Video Explanation--> [--x--]
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Originally known to be the main defenders against Grimm, Hunstmen and Huntresses are men and women who have trained most of their lives in one of four different academies throughout Remnant; all of which are now nothing more than ruins. These men and women are all spirited individuals who have great power known as what is called 'Semblance' and had been the guardians against Grimm invasions for centuries. Each individual carries a single weapon with them that they are highly skilled at using and normally their weapons each have some sort of change that allows them to change them from both a melee to a ranged weapon at once. It wasn't until after the large increase in Grimm a few decades ago that Huntsmen and Huntresses have become a rarity to see around due to how many citizens all over Remnant believe that it was their fault that so many homes were destroyed and so many families killed by the Grimm when it was promised that they would be protected by Huntsmen and Huntresses. Nowadays, the old Huntsmen and Huntresses have either gone into hiding or have given up their lives of fighting Grimm to try and settle down for an 'ordinary' life, many others were killed on the day of the invasion of the Grimm including most but not all teachers of the academies as well as all of the headmasters and headmistresses.​
 
Dust (More Detail) Video Explanation [--x--]
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Being the real only actual ammunition that anyone uses nowadays, dust comes in multiple different forms as well as elements. It's raw form being crystals, dust can also be used in it's raw form if the wielder is skilled enough to control it's power yet it is extremely dangerous in doing so. It's most common usage is normally small capsules that each holds the a single element dust in each capsule before being placed into a weapon to give that particular weapon that element so that it can be used as a melee attack or shot like a bullet. Multiple elemental capsules are able to be combined together to create a different sort of element such as using fire and ice together to create it to water as well as many other combinations as well. For highly skilled users of Dust, they are even able to use it to form other things such as clothing and at times even weaponry.​
 
Aura & Semblance (More Detail) Video Explanation --> [--x--]
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Being something everyone has deep within them and differing between each individual in both the amount and color; aura is a defensive energy that surrounds a person so that when they are to take any kind of hit they are able to stand once more without taking any fatal injury. This not making anyone invincible due to if the amount of aura a person wields is depleted completely they will be left defenseless and will immediately take full on bodily damage if they are hit. Aura can be transferred from one person to another if another person has enough to spare and give, while it can still be recharged over time with rest.
Semblance, is the control of one's aura to be able to turn it into an actual power which once again differs on every individual. Some achieve super strength, speed, or durability, some are even able to gain a semblance of creating illusions of themselves, or even shoot fire from their hands. Not everyone is able to control their aura let alone even awaken their own semblance but yet Huntsmen and Huntresses have gone to academies all over Remnant to awaken these things as well as learn about them.​
 
Aura Grimm
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The Aura Grimm are a product of the renowned project known as 'Project Grimm' an experiment that was done far underground in a facility rumored to be near, if not in Atlas territory. The project was funded by the main council along with small help from the Atlas Military division all the while attempting to keep most of the details hidden from the public other than things that wasn't classified. Such information are things like how the individuals who were going to be selected were going to become supposedly super soldiers and were going to be new additions to the world's protection as well as how it wouldn't only be ordinary citizens but as well as Hunters and Military personnel. Other information such as how it was going to be torturous experimentations and how there was a low chance anyone would survive injections was kept completely in secret.

The idea of having people volunteering to become super soldiers through something called a project with the name Grimm in it was obvious to expect that no one would want to be a part of it. So, rather than having volunteers after about a month of no progress; staff of the project started to resort to capturing individuals from all over, making sure to leave only notes for families stating that they had wanted to join.

Project Grimm consisted of capturing all different types of Grimm and dissecting them to figure out how they worked without fully killing them. Once figuring out their nature of how they acted the next task was to take samples from their bodies into syringes and inject them into the test subjects. The immediate first reaction that was common and to be expected among all of those who were injected with the sample of different Grimm was immense amounts of pain throughout their entire bodies, highly aggressive natures, overwhelming body heat, irregularly fast heart beat, along with many other symptoms. The chances of survival was no more than a 30% while the rest would be just the Grimm sample rejecting the host and end up killing off the subject slowly and painfully in the end.

Subjects who survive the injections tend to experience side affects that include severe migraines, large appetites, constant flashbacks from any possible sound, sight or taste of anything that would remind them of times during their testing, along with other affects that are similar to being PTSD.
During combat, although it has yet to be seen and proven it is rumored that Aura Grimm are able to summon what appears to be a mask of sorts that appears to have the same appearance of the face of whichever Grimm they were injected it, allowing them high amounts of stat increases but all the while also causing the Grimm within them more and more control; including with this, due to if the main hosts were to die the Grimm within would also die as well; whenever the host is in battle and is losing too much energy, it is common to have the Grimm lend some of it's power to assist the host if they were losing in battle. Though, if the Grimm were to lend more strength, it increases the aggressive nature of the host more and more till the point that the user will tend to have a much more difficult time to differ between who is an ally and enemy.​
 
Grimm (More Detail) Video Explanation --> [--x--]
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The creatures of Grimm, a threat to mankind for as long as mankind has been walked the lands of Remnant. Differing in size and shape, Grimm are known to attack mainly only humans yet the reason behind it has never been figured as to why they do so. While when it comes to wildlife, the Grimm have no interest in attacking them other than when it comes to territory controlling. Grimm have also been known not to need to feed but yet they simply choose to do so. While younger Grimm are much more violent and charge into battle without thought whatsoever, much older Grimm are wiser and learn from the mistakes of their fallen comrades to be much more careful about their attacks rather than charge blindly. Aside from them wandering Remnant all around, Grimm are highly attracted to negative emotions making it so that after any battle with the Grimm in a village much more common for it to be attacked again due to the panic that spreads among it's citizens. Grimm are also known to fade away as soon as they are killed causing it to be nearly impossible to study them while capturing them has been known to be extremely dangerous.​
 
Revenant
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Unlike many other Grimm except for rare cases; Revenant are humanoid-like Grimm that tend to be much more agile as well as intelligent compared to other animal-like Grimm. Rather than take time to learn and adapt so that they can use different tatics in their next battles, Revenant possess the ability to learn and evolve during battle. The reasoning behind their appearance easily identifying them as human or Faunus Grimm is due to the Revenant being complete failed experiments of Project Grimm. They were originally kept in captivity within the facility rather than killed so that they could be used as further test subjects to use against other test subjects to see how they would do in battle against possible humans. Other tests consisted of seeing what would happen to the Revenant if they were contained for long periods of time, such as seeing if their bodily needs would still kill them off or not, eventually as times goes on however their bodies start to decay more and more until most of their skin turns completely black and a mask forms on their face that appears Grimm-like. Anything they can use as a weapon eventually fuses with their body allowing it to become one with them.

Revenant are at first able to speak in their early stages even if it is mostly gargled suffering voices, as time progresses on though their ability to speak any language eventually leaves them and only roars and growls are left. Revenant possess ridiculous amounts of strength, speed and durability however they lack in reflex and do not possess any sort of Aura. They do however each possess abilities such as stretching an extending limbs to nearly 10-15feet in front of them with ease.​
 
The Golden Skies Corporation

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A vastly rich and powerful company that mainly mines and sells dust, offers private defense forces for hire, and owns a large part of Remnant's communication infrastructure. Lead by CEO Hazim Shreik; a dangerous man who cares more about his personal gain than the lives of those who work for him. His Golden Skies Corporation is known to use Faunus has slave labour and keep them in work camps. Furthermore, they have a reputation for forcing land owners out of the their homes to buy the land at really low prices - through various means such as tampering with water supplies and cutting off entire towns from any trade by land, sea, or air. But still the company continues to go unprosecuted by any legal system.

Hazim Shreik himself is a ruthless man. One of the richest people in the world, he has legions of private soldiers at his command. But above them all is himself. Hazim is a highly trained fighter with his sword, Phrygian Grace, and his Aura, Pharaoh's Orders, able give him absolute control over his enemies in combat. Though no one fully understands how his weapon or Aura really work. It is just known that anyone who has fought him have executed themselves at his order...
 

Church Of Saint Tera
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Stories passed on from long ago speak of Gods, one of Darkness and one of Light who ruled over the word of man, but man had erred and angered the Gods who then left man, watching over them with the tools of salvation. Man was given Will, be they Faunus or Human. But Will is only useful when it is used.

Or so the Words of the Militant Order of Saint Tera would say. One of many religions of Remnant they are typically known as the Followers of Tera or simply the Order, is a curious faith given how close, unknowingly it is to the Truth of Remnant. In principle it's based upon the worship of two Brother Gods that gave their gifts and the light and dark to mankind. While a few other faiths fallow the tale of the Brother Gods the Temple of Tera is rather unique for it's militant approach, believing that "The Gods help those who help themselves."

A Branch off of another faith, the Order was given form by the teachings of Saint Tera lead to a Schism in the distant past, rather than pray to the Gods for Salvation, the Priestess took it upon herself to teach the way of the blade to her followers and of the plow, teaching them that one should look at the Grimm as a punishment from the Gods for the Sin of Man and only by overcoming them and standing before them would the Gods one day return to grant salvation, and if they did not then one should make use of the gifts left to us to not need them in this life. She would become a martyr to her faith in time with the teachings and organization she laid out sustaining the order for years.

Surviving numerous persecutions and various clampdowns over the years, the Militant Order has survived with it's principle followings being in the villages far from civilization. With the Advent of the Huntsmen the Order would further retreat into obscurity, primarily keeping it's own strongholds and monasteries it's hand could still be felt, more so in the weapons trade and it's missionary work improving the defenses and Agriculture of the locals. While greatly reduced it's force of Gralsritter would continue to survive into the modern era.
Which is where the Church suddenly came back to the forefront. With other faiths doing little and less and the Huntsmen being pushed back, often they were the last line of defense in a world growing darker by day. It's numbers grew and it's formations and dealings reaching a size to be deemed too troublesome to quell, more so when they were fighting the Grimm.

In effect the Militant Order tends to maintain three separate formations. First is the Deacons of Tera, one of the largest of the forces, they contain the weapons sellers, workers, missionaries and administrative personnel, the friendly face of the Order who runs the safe houses and weapons trade, who toil the fields and heal the sick.

Secondly is the Militant Crusade, this is the principle Army of the Order, weakened and non-existent for many decades, the recent troubles of Remnant have lead to a sudden and dramatic rise in the number of forces that the Order can call upon for it's Anti-Grimm Crusades, while conventional knowledge says a large formation will just attract more Grimm, that is in principle the point. The Crusaders have had some localized success in reclaiming land from the Grimm though at times at heavy losses, typically made of former Security forces and refugees it is a motley force given birth with the times and supplied by the toil of the Deacons.

Lastly is the Gralsritter, or the Grail's Knights. This is the Defacto Military power of the Militant Order, many of the Crusade's commanders are pulled from it's ranks. Formed among the more physically able of the Deacons, the Gralsritter is made up of those who pledge themselves to the cause of Saint Tera. What this means in practice is they are in many ways a more religiously indoctrinated form of the Huntsmen who answer only to the Holy Father or Holy Mother and Lord General of the Militant Order. With a knowledge of the local Septs and land these beings often work alone or with a partner to Exterminate the Grimm or to carry out missions of grave Importance to the Order. With the current changes in the world the Gralsritter do not try and hide who they are.