The journey of your life may not have gone where you wanted to. You were born as a special human with powers, called the Zero Variants, or ZV for short, but no one gave a shit. You were either looked at with jealousy, fear, admiration, or a strange mixture of all three compounded in one word—scareousal. After the GESTALT events, the ZVs' population almost went extinct. The only ones left were those under the age of sixteen. So, you grew up in a fairly normal world. It was only within the last five years that not only heroes started popping up, but villains did as well. The Alpha Squadron was always the main team that protected America after WW2.5, where a large part of west Asia, eastern Europe, and southern Russia sunk into Earth. The Hollow World theorists really ate that day. But the action was enough to calm global tensions, and in the place of autocratic warmongers, supervillains arose. You probably had a lunchbox with the Alpha Squadron on it and sold it to pay for college. Since, you know, they all died in the GESTALT.
Maybe you adored that lunch box, maybe your psychiatry degree didn't work out, you were almost arrested for vigilantism, or you really wanted to slap on tights and have the world marvel at your fine ██, but you found yourself receiving an invitation to join the Sigma Squad on your doorstep. The government cut off a small sliver of their ZV budget to pay for renovations and (some) equipment for this experimental division of the Alpha Squadron Initiative. They called it the "Sigma Squad Initiative," as it was supposed to be the accumulation of everything the ZVs have endured and persevered from. You aren't the best of the best; it's more like when you give the football to a ragtag team of misfits and hope that movie magic works for you. You're called the "amateur league" for a reason.
You're a new member of this Sigma Squad Initiative, called "The Sigmas" for short. You're tasked with handling B-Level threats and directing evacuation (and possibly traffic) when the Alpha Squadron asks you to. Yet, it isn't all fun and games. Many people believe that clustering the ZVs and having them use their abilities may cause another GESTALT, or even worse—to empower a secondary class of citizens. And even worse, something is killing ZVs in a way that no human or otherwise could achieve. So, it's a great time to dust off your nom de plume and show the world what you (or probably aren't) made of. I mean, besides blood, you'll definitely be showing them that.
Maybe you adored that lunch box, maybe your psychiatry degree didn't work out, you were almost arrested for vigilantism, or you really wanted to slap on tights and have the world marvel at your fine ██, but you found yourself receiving an invitation to join the Sigma Squad on your doorstep. The government cut off a small sliver of their ZV budget to pay for renovations and (some) equipment for this experimental division of the Alpha Squadron Initiative. They called it the "Sigma Squad Initiative," as it was supposed to be the accumulation of everything the ZVs have endured and persevered from. You aren't the best of the best; it's more like when you give the football to a ragtag team of misfits and hope that movie magic works for you. You're called the "amateur league" for a reason.
You're a new member of this Sigma Squad Initiative, called "The Sigmas" for short. You're tasked with handling B-Level threats and directing evacuation (and possibly traffic) when the Alpha Squadron asks you to. Yet, it isn't all fun and games. Many people believe that clustering the ZVs and having them use their abilities may cause another GESTALT, or even worse—to empower a secondary class of citizens. And even worse, something is killing ZVs in a way that no human or otherwise could achieve. So, it's a great time to dust off your nom de plume and show the world what you (or probably aren't) made of. I mean, besides blood, you'll definitely be showing them that.
In the early 19th century, a cosmic storm erupted over Earth, or at least that is what modern scientists hypothesize. No matter the reason behind it, the radiation passed into the atmosphere, which moved to the weather system, inevitably leading to cosmic dust-infused rain washing over the world. It took a few years, and honestly, it could have happened sooner as the number of exorcisms had spiked, but the first Zero Variant appeared. At that time, they were called Proto-Humans, which is funny because they were not the first. Maybe the scientists were thinking they would be first in a fight? It was a simple ability, enhanced strength, but it was visible enough for others to start coming to the forefront. Those daring Proto-Humans were rewarded by being forcibly drafted into WWI. Good job guys.
The war ended the same, as America (much to America's surprise) wasn't the only one with these Proto-Humans. Yet, technology would take weird and interesting leaps from there. We could talk about it, or we could move on. That technology is all outdated now. Not to mention, we have another World War to discuss. It was easy for fascists to lump Proto-Humans in with all the things that they were scared of. It was the first time the Proto-Humans were bathed in a negative light from such an overwhelming majority. And those feelings were surprisingly shared by the silent majority worldwide. Jealousy, fear, greed? Whatever it was, things went pear-shaped for them during WW2. Humans had managed not to build the nuclear bomb because they had something equally as terrifying. They bio-engineered a virus to overwhelm a Proto-Humans system and cause them to explode just from making contact with their skin—faster if it was a mucous membrane. One average Proto-Human could decimate an entire block, and while that doesn't seem like an extreme amount of stopping power, at that time, nearly a fifth of the population were Proto-Humans. So, the Allied forces sent planes over cities, sprinkling this virus over thousands of people. Some devastation was immediate, but a lot happened over a week. Entire cities were decimated, and when the survivors tried to scratch a life back out, another wave of explosions would happen. WW2 ended shortly after that. Due to the devastation of such a weapon and the overwhelming push of the Allied forces, the Axis surrendered. The compound, code-named "Pillars of Salt," was forfeited to the UN and to never be used again in a war. And, as we all know, a handshake isn't legally binding.
This brings us to the 1950s, a few years into the Cold War. It is believed that the recipe for the "Pillars of Salt" virus had been stolen, and a counterfeit version had been made and used on a Class X Proto-Human—the highest level—who commanded the earth. While it is believed to be the US who perpetrated the act, as the action happened in the USSR, no one ever came forward. Instead of this Proto-Human dying, a massive hole was created in the middle of the continent that sunk countless people and countries deep into the Earth. The Cold War ended immediately, and due to the travesty of it all, it was dubbed WW2.5 by the history books. Years later, it would be discovered that the landmass had sunk into the Earth, but most of the populations had survived and were working hard on finding a way to restore themselves to the surface.
By 1954, there was a spike in crime due to the absence of war and warmongers. Ever since the Proto-Human's arrival in the early 1900s, they hadn't known a time without conflict. So, in the absence of that and the uptick in crime, Proto-Humans tried their best to fill that weird empty spot in society (and maybe also their heart?) of the heroes and protectors. What started as a simple case of powered vigilantism turned into superheroes versus supervillains. The formation of the Alpha Squadron happened around that time, followed shortly by several criminal organizations with different names. Their clashes happened often, and they turned from trying to keep society functioning to a downright blood feud.
Twenty-one years later, in 1965, the worst event happened, which ended the age of the Proto-Human and the ideation of their existence.
It started in a city called Palisade Falls. The Alpha Squadron had brought all their force to bear on the organization TRITON as they tried to sink the seaside city. The squadron was led by one of the strongest Proto-Human families in existence, the Saint-Maines. Harold Saint-Maine was a powerful psychic. His wife, Charlotte Saint-Maine, was one of the first technokinetics, and her power was evolving as rapidly as the technology around them. Their two eldest sons, Theodore and Harry (Harold Jr.), had the abilities of power mimicry and focused force blasts, respectively. They were also joined by their youngest, whose name, gender, and power were left unpublished due to them being a minor. According to the papers at the time, they were wiping the floor with the members of TRITON when Harold Saint-Maine felt something ping against his senses. Unfortunately the reports get terribly graphic at this time, and we will be omitting that. But the psychic energy was enough to kill him. Then, the clouds parted in a perfect circle as if an intense gust of air had blown them away. There, in the middle of it, was a being that had a human-like build with massive wings on either side of it. Many called it an angel. Believing it was the reason for his father's death, Theodore flew up to the being with several other Proto-Humans who had flight. They were brought down immediately, several stories from even reaching it. Many of the Proto-Humans and humans alike started to flee. But before they could take a few steps, every Proto-human was eviscerated into unrecognizable remnants of who they had been before. Humans were unharmed in the attack, as were any Proto-Humans under the age of sixteen. It was then that the bodies of the killed Proto-Humans floated upwards and seemingly into the wings of this "angel" before the being blipped out of existence. This happened thousands of more times worldwide until no Proto-Humans above the age of sixteen were left. In a moment, the world had changed. The creature that had done this, and the event itself, was named GESTALT, as it was the summation of all the parts it had taken from the Proto-Humans, but it was actually smaller than it first appeared. A single being capable of removing nearly an entire population of people
In the years that followed, it was almost as if the world never had these people with powers. Things became almost mundane. At that time, scientists were able to discover the nature behind "Proto-Humans," and due to that discovery, their name was changed to Zero Variants. Yet, ten years after the incident, vigilantes reappeared when many of the ZVs had aged into adulthood. They almost did more harm than good, as the rigid system that had created the Alpha Squadron and other heroes wasn't in place to help them. Shortly thereafter, the American government passed a law prohibiting vigilantism and time in jail for breaking the new law. Yet, in 1984, a terrorist attack against the Crystal Dome in Titan City that left many injured and a few dead made the government rethink that decision. They decided to reform the Alpha Squadron, funded by the government, and set boundaries to stop them from overreaching. While they did accept nearly fifty members, they had nearly a thousand applicants.
An appeal was made by an anonymous member of the Senate to make a lesser-tiered group. One that could take in recruits and mold members into being like the superheroes from the 50s and 60s, powerful and self-reliant. There was quite a bit of debating before they decided to form another, smaller group called the Sigma Squad—Sigmas for short. They were supposed to represent the accumulation of knowledge, prowess, failures, and tight decision-making of the heroes before them. The process for their selection was through invitation only, as they wanted to make sure to get an interesting mix. Rehabilitated criminals, up-and-coming stars, star athletes, impoverished neighborhood heroes, powerful asylum seekers, and an everyman with abilities. It was very experimental and they didn't put much hope into the experiment being an outright success. However, if needed, the Sigmas could provide backup to the Alpha Squadron and be used as meat shields.
The current year is 1985. On the fifth page of the newspaper, a lone reporter, Shin Soo-jin, is chronicling a strange phenomenon of random ZVs ending up dead—chopped to bits. Many title this as the modus operandi of a serial killer, but the fear is not everywhere due to them only targeting low-class ZVs. Along with that, a speculation. When the GESTALT happened, everyone mourned the loss of the Alpha Squadron, but no one paid any mind to orphaned children of the villains. Especially their archenemies, Tempus Edax Rerum, led by the Astra family, a dark mirror to the Saint-Maines. Could they be behind these strange murders? There are signs that TER is back. And if they've made Bastion City their home turf, then the Sigmas will have to deal with them.
The war ended the same, as America (much to America's surprise) wasn't the only one with these Proto-Humans. Yet, technology would take weird and interesting leaps from there. We could talk about it, or we could move on. That technology is all outdated now. Not to mention, we have another World War to discuss. It was easy for fascists to lump Proto-Humans in with all the things that they were scared of. It was the first time the Proto-Humans were bathed in a negative light from such an overwhelming majority. And those feelings were surprisingly shared by the silent majority worldwide. Jealousy, fear, greed? Whatever it was, things went pear-shaped for them during WW2. Humans had managed not to build the nuclear bomb because they had something equally as terrifying. They bio-engineered a virus to overwhelm a Proto-Humans system and cause them to explode just from making contact with their skin—faster if it was a mucous membrane. One average Proto-Human could decimate an entire block, and while that doesn't seem like an extreme amount of stopping power, at that time, nearly a fifth of the population were Proto-Humans. So, the Allied forces sent planes over cities, sprinkling this virus over thousands of people. Some devastation was immediate, but a lot happened over a week. Entire cities were decimated, and when the survivors tried to scratch a life back out, another wave of explosions would happen. WW2 ended shortly after that. Due to the devastation of such a weapon and the overwhelming push of the Allied forces, the Axis surrendered. The compound, code-named "Pillars of Salt," was forfeited to the UN and to never be used again in a war. And, as we all know, a handshake isn't legally binding.
By 1954, there was a spike in crime due to the absence of war and warmongers. Ever since the Proto-Human's arrival in the early 1900s, they hadn't known a time without conflict. So, in the absence of that and the uptick in crime, Proto-Humans tried their best to fill that weird empty spot in society (and maybe also their heart?) of the heroes and protectors. What started as a simple case of powered vigilantism turned into superheroes versus supervillains. The formation of the Alpha Squadron happened around that time, followed shortly by several criminal organizations with different names. Their clashes happened often, and they turned from trying to keep society functioning to a downright blood feud.
Twenty-one years later, in 1965, the worst event happened, which ended the age of the Proto-Human and the ideation of their existence.
In the years that followed, it was almost as if the world never had these people with powers. Things became almost mundane. At that time, scientists were able to discover the nature behind "Proto-Humans," and due to that discovery, their name was changed to Zero Variants. Yet, ten years after the incident, vigilantes reappeared when many of the ZVs had aged into adulthood. They almost did more harm than good, as the rigid system that had created the Alpha Squadron and other heroes wasn't in place to help them. Shortly thereafter, the American government passed a law prohibiting vigilantism and time in jail for breaking the new law. Yet, in 1984, a terrorist attack against the Crystal Dome in Titan City that left many injured and a few dead made the government rethink that decision. They decided to reform the Alpha Squadron, funded by the government, and set boundaries to stop them from overreaching. While they did accept nearly fifty members, they had nearly a thousand applicants.
The current year is 1985. On the fifth page of the newspaper, a lone reporter, Shin Soo-jin, is chronicling a strange phenomenon of random ZVs ending up dead—chopped to bits. Many title this as the modus operandi of a serial killer, but the fear is not everywhere due to them only targeting low-class ZVs. Along with that, a speculation. When the GESTALT happened, everyone mourned the loss of the Alpha Squadron, but no one paid any mind to orphaned children of the villains. Especially their archenemies, Tempus Edax Rerum, led by the Astra family, a dark mirror to the Saint-Maines. Could they be behind these strange murders? There are signs that TER is back. And if they've made Bastion City their home turf, then the Sigmas will have to deal with them.
The name ZERO VARIANT comes from simplifying the genetic condition that causes these powers. It is when the centromere of the 0 chromosome is translocated with the loci 14q32. It was discovered shortly after 1965 that the "cosmic radiation" had mutated the fundamental DNA of humans. Another chromosome appeared, but this one was smaller than 21. They titled it 0 due to its size and the fact that it seemed to have no effect on humans. Yet, when it was translocated with the q arm of chromosome 14, it created a powerhouse (literally). 14q32 was always known as a gene that jump-started several conditions which ranged from developmental to fatal. Yet, this was the first time that it had a positive outcome when placed into a chromosome. t(0;14q32) is the reason that ZVs exist.
All humans, variant or not, are born with the zero chromosome. ZVs are born with the t(0;14q32) already present; it does not happen over time. That being said, bodies are as wild and varied as a sunset. While parents can have their children genetically tested, when they present their powers is an entirely different can of worms. It can be right after birth, in the developmental stages, pre-teen, teen, or young adult. The oldest known case was Benjamin Frattel, who was 21 when he presented with his abilities. He unfortunately passed right after that, as he was immolated by the explosion of his own pyrokinesis. It is believed that the longer that it takes for one's abilities to present, the more deadly they are—to the user, not to the others. Frattel Syndrome was named after Benjamin to note someone with the t(0;14q32) who hasn't presented their abilities. It's 100% fatal but only happens in .01% of ZVs.
When a ZV presents their ability, it is measured on a scale. These abilities remain the same type and power throughout one's life. No one's powers get stronger as they age. Instead, experience and talent can make them more than they were. The levels are rated from A (being the highest) to D (being the lowest). There are X Class, but the last known one died in the GESTALT. Another one hasn't been born since then. Below is a basic categorization of the abilities; there are always variants of each measured in (+) and (=), but these are the sorts that would land someone firmly in the middle of their classification.
All humans, variant or not, are born with the zero chromosome. ZVs are born with the t(0;14q32) already present; it does not happen over time. That being said, bodies are as wild and varied as a sunset. While parents can have their children genetically tested, when they present their powers is an entirely different can of worms. It can be right after birth, in the developmental stages, pre-teen, teen, or young adult. The oldest known case was Benjamin Frattel, who was 21 when he presented with his abilities. He unfortunately passed right after that, as he was immolated by the explosion of his own pyrokinesis. It is believed that the longer that it takes for one's abilities to present, the more deadly they are—to the user, not to the others. Frattel Syndrome was named after Benjamin to note someone with the t(0;14q32) who hasn't presented their abilities. It's 100% fatal but only happens in .01% of ZVs.
When a ZV presents their ability, it is measured on a scale. These abilities remain the same type and power throughout one's life. No one's powers get stronger as they age. Instead, experience and talent can make them more than they were. The levels are rated from A (being the highest) to D (being the lowest). There are X Class, but the last known one died in the GESTALT. Another one hasn't been born since then. Below is a basic categorization of the abilities; there are always variants of each measured in (+) and (=), but these are the sorts that would land someone firmly in the middle of their classification.
These powers mess with the fabric of reality and are powerful enough to prove dangerous to an entire country if use for a malevolent purpose. Immediately, they are brought into the fold of the government. Examples: time manipulation, space manipulation, black hole creation, immortality, instant death, mind control, forced transformation, pure energy manipulation, etc.
These powers are the sort that alter or control a specific molecular structure, sometimes permanently. These users are also very well trained in how to use their powers to their full capacity. People who hold these powers usually work as professional heroes or governmental assets. Examples: any elemental control, psychic powers that involve powerful telekinesis or telepathy, weather manipulation, gravity manipulation, super speed, instantaneous teleportation with spacial limits, power mimicry, invincibility, instantaneous regeneration, life draining, etc.
These powers are limited to affecting one's molecular structure and the immediate vicinity around them. While they can be as devastating as a Class A, their reach is significantly smaller. These powers not only take training to be considered superhero-level, but one must find ways to use them uniquely and have the physical abilities to do so. These members usually find themselves in specialized areas of mundane organizations or backups in a superhero team. Examples: delayed regeneration, kinetic blasts or infusions, super strength, enhanced speed, elasticity, short-range elemental manipulation, short-range teleportation, ability mimicry, flight, weapon creation, photokinesis, soundwave generation and manipulation, etc.
These powers only affect the user or the area around them in a temporary, non-destructive manner. Powers like these are only truly useful when paired with exceptional physical/mental capabilities. People who have them might achieve some level of importance in their career/life, but mostly, they are mundane. Examples: claw growth, empathy, prehensile tail, hovering, shapeshifting into one small creature, turning sand into glass and vice-versa, electrical discharge, touch-based teleportation (i.e. switching places with people), fireworks, reviving plants, etc.
These powers are minor, affect the person using them, and are usually only noticed if someone points them out. Class D is on the same level as normal humans and is given no special treatment. No amount of training will make them useful. Examples: changing the color of one's hair/eyes, making smells, jumping normally and falling back to the ground slowly, cleaning a cubic square area, turning lights on and off with a snap, low-level magnetism, etc.
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Bastion City was one of the newer cities that popped up after the ZVs arrived. It consumed the eastern coastline, attempting to parallel pretty much California in its entirety. It's known for its burgeoning technology, interestingly patterned traffic, and fully lit skyline. This has especially gotten only more egregious during the 80s, in which it has become a reflection of that aesthetic and vibe. Its biggest exports are crude oil, fish, manufacturing, tourism, and superheroes. Its biggest import is textiles and crime. Underneath the shiny veneer of a city is a full-blown assortment of crime syndications varying from street-sized gangs to ones with fingers in the government. In recent years, it's actually benefited from having ZV vigilantes. So, when the government was wondering where to place its new experimental "Sigma Squad," they decided to place them outside the city to watch over it. If they could survive that, then they could survive anything. Please note: you can make up whatever place you want in Bastion City for your character to have ties to, etc. Just as long as it would be a lawful establishment, I don't care. That's why this part is so vague. I want to ensure that I am not outlining everything so you guys can make things up, too.
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Bastion City was one of the newer cities that popped up after the ZVs arrived. It consumed the eastern coastline, attempting to parallel pretty much California in its entirety. It's known for its burgeoning technology, interestingly patterned traffic, and fully lit skyline. This has especially gotten only more egregious during the 80s, in which it has become a reflection of that aesthetic and vibe. Its biggest exports are crude oil, fish, manufacturing, tourism, and superheroes. Its biggest import is textiles and crime. Underneath the shiny veneer of a city is a full-blown assortment of crime syndications varying from street-sized gangs to ones with fingers in the government. In recent years, it's actually benefited from having ZV vigilantes. So, when the government was wondering where to place its new experimental "Sigma Squad," they decided to place them outside the city to watch over it. If they could survive that, then they could survive anything. Please note: you can make up whatever place you want in Bastion City for your character to have ties to, etc. Just as long as it would be a lawful establishment, I don't care. That's why this part is so vague. I want to ensure that I am not outlining everything so you guys can make things up, too.
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Saint-Maine Estate is called that because it was the home and headquarters of the Saint-Maines, the superhero family of the first Alpha Squadron. It is about 20 minutes outside of Bastion City, through the winding foothills of the Appalachians, before dropping off into a large swath of flat, treeless land. To say it looks out of place is a wild understatement. It's a large Queen Anne-style house that looks like it's either in a kid's show or a horror novel, depending on the angle. There's a rather large utility shed behind it that is nestled into the woods, which, while it looks a little plain, is filled to the brim with equipment. And a separate car garage with places for about five cars to be stowed inside and a few parked outside. There's a grandiose roundabout in front of the house and a defunct fountain that occasionally spurts water when it feels like it.
The place had been kept up, but it was no longer in the pristine condition it was. It had to be retrofitted with newer equipment and appliances, and the basement had to be tended. It looked as if it had been ransacked. While it is up-to-date technology-wise, it hasn't been updated to look anything less than a grandiose old house whose hallways may be too narrow and stairs too steep.
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The place had been kept up, but it was no longer in the pristine condition it was. It had to be retrofitted with newer equipment and appliances, and the basement had to be tended. It looked as if it had been ransacked. While it is up-to-date technology-wise, it hasn't been updated to look anything less than a grandiose old house whose hallways may be too narrow and stairs too steep.
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This RP is basically an original world take on the "X-Men," which I am sure is super obvious. It'll have the violence of "Invincible," the camaraderie of "The Umbrella Academy," and probably the humor of "Extraordinary." So, don't come into this RP thinking it's purely about saving the world and min/maxing your superhero. It will be about 60% drama, mystery, romance, etc., and 40% superhero-ing about. What can I say? I enjoy the interpersonal drama of heroes. Yes, I did miss my calling as a CW superhero show writer. How could you tell?
1. Iwaku Rules Apply
2. As the GM, I have the final say. You can talk to me about things; I welcome it. But if I say no, I mean no. Don't try to go around me.
3. While this is set in 1980s America, I will not allow any harmful or hurtful takes for the sake of "well, it was the time." You are to be as progressive in the IC as we are in the real world. I will not give you a moment to clarify; you will be gone. I'll allow complicated/negative feelings toward being ZV, but that's it.
4. Scenes will run from two weeks (transitions) to a month (missions and downtime). Within that time, you need to post at least once. I encourage collabs during downtime, but you don't have to. During the missions, we'll be doing collabs, so you don't have to try to write paragraphs for simple responses to actions going on around you. Unless previously stated, I will be controlling the enemies. For transition scenes, you'll write a post on your own. So, basically, the flow of the RP will be:
DOWNTIME ► TRANSITION ► MISSION ► TRANSITION ► DOWNTIME ► REPEAT
Downtime may include personal missions or "side quests" where your characters accidentally find themselves in trouble. If you want to do something like that, talk to me first. I'll either let you do whatever you want or play off of you to give you some unplanned drama. But you need my approval.
5. A disclaimer on AI Art: this RP will use AI art for its visuals. I'm against AI art being used to replace an actual artist. Especially in terms of payment, jobs, art literature, promotion, or even putting the spotlight on them and their talent. AI art should not be used to take away jobs from artists. I'll be using my own personal art in this RP (it's not good, but it's there). So, I'm all about artist representation. But this RP will not be showcasing artists or paying them. It's going to use AI to tell a story. And with the transient nature of RPs, paying someone to do the art would be costly. I can do some of it, but I'm a slow-ass amateur. You might need to mosey on out if you are against using AI art. No hard feelings; I totally understand. Also, let me know if you want me to work up some art for your character.
6. The Discord is mandatory, and you will need to join it and get your power approved before you post your character sheet here. Fail to do that, and I'll assume you didn't read the rules.
7. If you have any ideas and/or questions, feel free to ask me. I travel a lot for my job, and so I may not always be available. But make sure to tag me or send it to me in a PM, and I'll get back to you as soon as possible.
8. You better have fun, I swear to fucking god. If you don't, I will be VERY sad.
9. There is to be no explicit sexual content. Like I said, I enjoy some romance and don't shy away from things getting a little spicy. But put it this way, if this RP was a TV show and your grandmother walked in, what would you want her to see? Some kissing wouldn't set off alarm bells, but anything beyond that would have her writing you out of the will.
10. We respect everyone here, and we treat them with respect. ♡
These are any questions you have regarding what you should put in your character sheet. It's also to do some world-building I might have forgotten to mention above. Two birds with one stone. Let me know if I've left anything off.
0. Ctrl+F and type "INSERT", highlighting everywhere you need to type. You don't need to mess with anything beyond that.
0.5, PICTURES will be either photography or realistic artwork. No smooth anime people here, I say like a psycho. It takes away from some of the realism I am going for in this RP. If you need any help finding a face-claim or art, let me know. I don't have thousands of pictures saved on Pinterest for my health. I can also use the aforementioned AI to brew you up something if you have an exact idea. The only thing I ask is that you don't use faceclaims of famous people. It breaks my immersion if we're joined by Anna Kendrick on a mission.
1. When coming up with a HERO MONIKER, try to use something that isn't overused in media. I know there are A LOT of heroes out there, so finding something entirely unique will be hard. But avoid common names like Batman, Ironman, Captain Marvel (either of them), or Black Canary. I would like it to have vague ties to your character powers, but 'eh.' Rule of cool!
2. For your DOB, work backward from April 1st, 1985, as that's when the RP will start. The AGE for all Sigmas will range between 21-36. The latter end, because the GESTALT happened 20 years ago, and the oldest a ZV could be was 16, or they died. On the lower end, it's because the HQ will have alcohol, and the government doesn't want to promote underage drinking. Superpowered beating the shit out of people? Sure! Having a Jack and Coke when you're 20? Straight to jail.
3. I don't mind if your character is an immigrant from another country but let's keep them to a minimum. Not because I don't like seeing all cultures and ETHNICITIES, but because I'm going to be playing America VERY nationalist, and they probably would not allow many non-native Americans. Yes, capitalism is the bad guy. It always is.
4. For your POWER CLASS, the Sigmas are B. Now, they can range from C+ to B+, but they can only be on the low end if you really sell me that your character's power is not strong but versatile. On the higher end, your character must be older and have at least been in one superhero group or trained by a hero. B= and B are the safest bets for me not questioning it.
5. POSITION is basically what archetype you will play your character as. Choose from the following: Tank, DPS, Glass Cannon, Healer, Crowd Control, Support, Damage Prevention and/or Exploit, and Mobility. This is to make sure that we have a rounded cast. You can evolve over time, but this gives you an idea of where to go with your powers.
6. DANGER? None to Medium. No High Danger on the Sigmas.
7. As much as your FAMILY goes, it can go several ways. If your character's parents were both ZVs, then they would both be dead. So, yes, the norm here IS being an orphan. I got you now, edge lords. That said, one parent could have been human, or both parents could have been. Being a ZV has less to do with familial genetics and more with your personal genes. Having ZV parents raises your percentage by a lot, but it doesn't dictate whether or not you have powers. But someone raised you afterward, as you were a smol babeh (maybe), and be sure to include them on here even if they aren't blood-related. If your character went into the foster system, put the foster family they stayed with for the longest/permanently. You can't just be a street waif and have grown into someone that the government would be like, "Ah yes, that person." Make it make sense.
8. Only include NON-ZV TRAINING concerning being on the Sigma Squad. I don't want to hear about your character's years on the swim team if they are not a water-focused hero.
9. PRIMARY ABILITY is self-explanatory. Give me a gist as to what your character can do. SECONDARY ABILITY is where you can have a bit of fun. For instance, say you controlled heat, and you could use that to make yourself fly. How could your ability be used to give you a secondary "position" that's not as strong as the first? The previous example is definitely a DPS with a Mobility push. If you need any help with this, ask. Usually, you can find secondary uses for powers on superpower wikis.
10. STRENGTHS and WEAKNESSES are basically to put a finer pin on what your character can do. You have to have as many weaknesses as you do strengths, and they have to be of equal merit. 5 max, 1 min. Again, ask if you need to.
11. REASON FOR RECOMMENDATION: "What did you do to get their attention?" Did you try out for Alpha Squadron and not make it but impress one of the judges? Were you in a hero group before they were outlawed? Were you a vigilante who was caught, and this was the best way to get out of jail? Were you a special operative in a government branch? A shining star in an area of Emergency Services? A small-town hero? You have had to show off your powers one way or another in a way that would be viewed as both productive and useful. This means, your backstory better not include dead people... beyond your parents. Obviously.
12. WHO RECOMMENDED YOU is putting a face to the previous group. Who put your name to be considered for the Sigmas in that line of work? As you may remember, unlike the Alpha Squadron, there was no interviewing process. You guys are hand-picked
13. You can "redact" anything on the sheet you want to using: █████████. but you have to tell ME what is behind there. Just PM it to me when you submit your sheet.
14. Oh wow, you noticed a lack of BACKSTORY on here. Yes, that's on purpose. I get tired of writing them, especially when you want to fit into an RP and need them to be solid and malleable. All the questions are to make you think about the bones of your character, and they'll develop more as we RP. That being said, I require you send me a SECRET. Let me know something from your character's past that would come up in the RP. It doesn't have to be BAD, but something we could work on for your personal missions. Make sure to PM it to me and tell no one else.
15. When you're accepted, I'll ask that you also make a sheet for the Alpha Squadron. It's an abbreviated form of the Sigma one. That way, I'm not responsible for coming up with ALL the NPCs. I think it might be fun. They are A class, so you have much more freedom.
** "INSERT HERO MONIKER" **
NAME: INSERT
AGE & DOB: INSERT
GENDER & PRONOUNS: INSERT
HEIGHT & BUILD: INSERT
ETHNICITY: INSERT
NATIONALITY & HOMETOWN: INSERT Nationality
INSERT Hometown
RELIGION: INSERT
EDUCATION: INSERT
OCCUPATION: INSERT
AGE & DOB: INSERT
GENDER & PRONOUNS: INSERT
HEIGHT & BUILD: INSERT
ETHNICITY: INSERT
NATIONALITY & HOMETOWN: INSERT Nationality
INSERT Hometown
RELIGION: INSERT
EDUCATION: INSERT
OCCUPATION: INSERT
//////////-ZERO VARIANT-//////////
CLASS: INSERT
POWER: INSERT
POSITION: INSERT
DANGER: INSERT
FAMILY:
⤷ INSERT RELATION - INSERT NAME (INSERT AGE) INSERT CURRENT STATUS (Copy and paste as many times as needed.)
⤷ INSERT RELATION - INSERT NAME (INSERT AGE) INSERT CURRENT STATUS (Copy and paste as many times as needed.)
PHYSICAL PROFILE:
→ INSERT physical characteristics that would be of detriment or bonus to your character. Wounds, musculature, training bonuses/failures, and non-power-related ZV characteristics. In the third person from someone evaluating your character,.
PSYCHOLOGICAL PROFILE:
→ INSERT Personality basically. Also, insert any diagnoses that your character has. It's alright if they are neurotypical. I just know that in this line of work your character may have seen some things. In the third person from someone evaluating your character.
NON-ZV TRAINING:
INSERT name of training - INSERT years that you trained, i.e. (1978-1980) - INSERT who trained you
→ INSERT brief synopsis. Copy and paste as many times as needed.
INSERT name of training - INSERT years that you trained, i.e. (1978-1980) - INSERT who trained you
→ INSERT brief synopsis. Copy and paste as many times as needed.
⤷ INSERT RELATION - INSERT NAME (INSERT AGE) INSERT CURRENT STATUS (Copy and paste as many times as needed.)
⤷ INSERT RELATION - INSERT NAME (INSERT AGE) INSERT CURRENT STATUS (Copy and paste as many times as needed.)
PHYSICAL PROFILE:
→ INSERT physical characteristics that would be of detriment or bonus to your character. Wounds, musculature, training bonuses/failures, and non-power-related ZV characteristics. In the third person from someone evaluating your character,.
PSYCHOLOGICAL PROFILE:
→ INSERT Personality basically. Also, insert any diagnoses that your character has. It's alright if they are neurotypical. I just know that in this line of work your character may have seen some things. In the third person from someone evaluating your character.
NON-ZV TRAINING:
INSERT name of training - INSERT years that you trained, i.e. (1978-1980) - INSERT who trained you
→ INSERT brief synopsis. Copy and paste as many times as needed.
INSERT name of training - INSERT years that you trained, i.e. (1978-1980) - INSERT who trained you
→ INSERT brief synopsis. Copy and paste as many times as needed.
///// START //////////-ZERO VARIANT-////////// START /////
CLASS: INSERT
POWER: INSERT
PRIMARY USE:
→ INSERT the primary use of your power
SECONDARY USE:
→ INSERT the secondary use of your power
KNOWN STRENGTHS:
⤷ INSERT (MAX 5-MUST MATCH # IN WEAKNESSES)
KNOWN WEAKNESSES:
⤷ INSERT (MAX 5-MUST MATCH # IN STRENGTHS)
///// STOP //////////-ZERO VARIANT-////////// STOP /////
CIVILIAN CLOTHES & SIGMA HERO UNIFORM:
⤷ INSERT either images or a brief description. For the images, keep them on the smaller side so they can sit next to each other. For the description, go wild.
REASON FOR RECOMMENDATION:
→ INSERT
WHO RECOMMENDED THEM:
⤷ INSERT
Code:
[div=
margin-left: 25px;] [center][img]https://i.ibb.co/JqZP1wG/TopPage.png[/img][spoiler=INSERT HERO MONIKER][div=
width: 1000px;
margin: auto;
columns: 250px 2;][div=
height: 400px;
background: url(https://i.ibb.co/gmH0nfj/INSERT-Character-Portrait.png) 50% 50%/cover;][/div][div=
height: 400px;
background: url(https://i.ibb.co/c1cN056/background.png);
color: black;
padding: 20px;
font-family: Courier New;][center][b][I]** "INSERT HERO MONIKER" **[/i][/b][/center]
[left][u][b]NAME:[/b][/u] INSERT
[u][b]AGE & DOB:[/b][/u] INSERT
[u][b]GENDER & PRONOUNS:[/b][/u] INSERT
[u][b]HEIGHT & BUILD:[/b][/u] INSERT
[u][b]ETHNICITY:[/b][/u] INSERT
[u][b]NATIONALITY & HOMETOWN:[/b][/u] INSERT Nationality
INSERT Hometown
[u][b]RELIGION:[/b][/u] INSERT
[u][b]EDUCATION:[/b][/u] INSERT
[u][b]OCCUPATION:[/b][/u] INSERT
[/left][center]//////////-ZERO VARIANT-//////////[/center][left]
[u][b]CLASS:[/b][/u] INSERT
[u][b]POWER:[/b][/u] INSERT
[u][b]POSITION:[/b][/u] INSERT
[u][b]DANGER:[/b][/u] INSERT [/left][/div][/div][div=
width: 1000px;
height: 400px;
margin: auto;
background: url(https://i.ibb.co/c1cN056/background.png) 50% 50%/cover;
color: black;
padding: 20px;
overflow-y: scroll;
font-family: Courier New;][left][u][b]FAMILY:[/b][/u]
⤷ [b]INSERT RELATION - INSERT NAME[/b] [I](INSERT AGE)[/i] INSERT CURRENT STATUS (Copy and paste as many times as needed.)
⤷ [b]INSERT RELATION - INSERT NAME[/b] [I](INSERT AGE)[/i] INSERT CURRENT STATUS (Copy and paste as many times as needed.)
[u][b]PHYSICAL PROFILE:[/b][/u]
→ INSERT physical characteristics that would be of detriment or bonus to your character. Wounds, musculature, training bonuses/failures, and non-power-related ZV characteristics. In the third person from someone evaluating your character,.
[u][b]PSYCHOLOGICAL PROFILE:[/b][/u]
→ INSERT Personality basically. Also, insert any diagnoses that your character has. It's alright if they are neurotypical. I just know that in this line of work your character may have seen some things. In the third person from someone evaluating your character.
[u][b]NON-ZV TRAINING:[/b][/u]
[b]INSERT name of training[/b] - [I]INSERT years that you trained, i.e. (1978-1980)[/I] - INSERT who trained you
→ INSERT brief synopsis. Copy and paste as many times as needed.
[b]INSERT name of training[/b] - [I]INSERT years that you trained, i.e. (1978-1980)[/I] - INSERT who trained you
→ INSERT brief synopsis. Copy and paste as many times as needed.
[/left][center]///// START //////////-ZERO VARIANT-////////// START /////[/center][left]
[u][b]CLASS:[/b][/u] INSERT
[u][b]POWER:[/b][/u] INSERT
[u][b]PRIMARY USE:[/b][/u]
→ INSERT the primary use of your power
[u][b]SECONDARY USE:[/b][/u]
→ INSERT the secondary use of your power
[u][b]KNOWN STRENGTHS:[/b][/u]
⤷ INSERT (MAX 5-MUST MATCH # IN WEAKNESSES)
[u][b]KNOWN WEAKNESSES:[/b][/u]
⤷ INSERT (MAX 5-MUST MATCH # IN STRENGTHS)
[/left][center]///// STOP //////////-ZERO VARIANT-////////// STOP /////[/center][left]
[u][b]CIVILIAN CLOTHES & SIGMA HERO UNIFORM:[/b][/u]
⤷ INSERT either images or a brief description. For the images, keep them on the smaller side so they can sit next to each other. For the description, go wild.
[u][b]REASON FOR RECOMMENDATION:[/b][/u]
→ INSERT
[u][b]WHO RECOMMENDED THEM:[/b][/u]
⤷ INSERT
[/left][right][img]https://i.ibb.co/cwtvkby/Approved.png[/img][/right][/div][/spoiler][img]https://i.ibb.co/5hHKd8f/Bottom.png[/img][/center]
** "INSERT HERO MONIKER" **
NAME: INSERT
AGE & DOB: INSERT
GENDER & PRONOUNS: INSERT
HEIGHT & BUILD: INSERT
ETHNICITY: INSERT
NATIONALITY & HOMETOWN: INSERT Nationality
INSERT Hometown
RELIGION: INSERT
EDUCATION: INSERT
OCCUPATION: INSERT
AGE & DOB: INSERT
GENDER & PRONOUNS: INSERT
HEIGHT & BUILD: INSERT
ETHNICITY: INSERT
NATIONALITY & HOMETOWN: INSERT Nationality
INSERT Hometown
RELIGION: INSERT
EDUCATION: INSERT
OCCUPATION: INSERT
//////////-ZERO VARIANT-//////////
CLASS: INSERT
POWER: INSERT
POSITION: INSERT
DANGER: INSERT
Code:
[div=
margin-left: 0px;] [center][img]https://i.ibb.co/Cb4d24c/TA-copy.png[/img][spoiler=INSERT HERO MONIKER][div=
width: 1000px;
margin: auto;
columns: 250px 2;][div=
height: 400px;
background: url(https://i.ibb.co/RYrsYpJ/INSERT-Character-Portrait-Alpha.png) 50% 50%/cover;][/div][div=
height: 400px;
background: url(https://i.ibb.co/G7gD3qF/background-alpha.png);
color: black;
padding: 20px;
font-family: Courier New;][center][b][I]** "INSERT HERO MONIKER" **[/i][/b][/center]
[left][u][b]NAME:[/b][/u] INSERT
[u][b]AGE & DOB:[/b][/u] INSERT
[u][b]GENDER & PRONOUNS:[/b][/u] INSERT
[u][b]HEIGHT & BUILD:[/b][/u] INSERT
[u][b]ETHNICITY:[/b][/u] INSERT
[u][b]NATIONALITY & HOMETOWN:[/b][/u] INSERT Nationality
INSERT Hometown
[u][b]RELIGION:[/b][/u] INSERT
[u][b]EDUCATION:[/b][/u] INSERT
[u][b]OCCUPATION:[/b][/u] INSERT
[/left][center]//////////-ZERO VARIANT-//////////[/center][left]
[u][b]CLASS:[/b][/u] INSERT
[u][b]POWER:[/b][/u] INSERT
[u][b]POSITION:[/b][/u] INSERT
[u][b]DANGER:[/b][/u] INSERT
[/left][/div][/div][/spoiler][img]https://i.ibb.co/R4Qq41r/BA.png[/img][/center]
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