MiharuAya

Memento Mori
Original poster
Posting Speed
  1. 1-3 posts per week
  2. One post per week
Online Availability
My timezone is PST
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Futanari
Genres
Homosexual, Romance, Fantasy, Scifi, Magic, Vampire, Werewolf, Supernatural, Angels/Demons, Superhero, Zombies
FOR A BRIGHTER TOMORROW


The city that never sleeps, is also the city that never notices.

All over New York City, missing person flyers have become a common sight, faces with names and histories but who remain unknown. Though, as the months dragged on, and the local police’s investigations were at a standstill, the posters remained up. The people were still unaccounted for.

It isn’t until an attack on downtown Manhattan that people begin to whisper. One of those missing people, a young woman, appeared in a maddened state, destroying everything in her path. It took the Watchdogs putting her down for people to wonder if perhaps these “missing persons” weren’t actually missing at all.

With the gravity of the situation slowly starting to become clearer, the Watchdogs launched their own investigation. However, their only clue is a sigil of the world-ending snake from Norse mythology, a large S placed beneath the snake found on a piece of clothing the woman was wearing.

Syndicate

A group with a seemingly endless amount of resources and funding has gained enough traction to put their secret plan into action. After all, money can get you anything in life.

Below the city streets, there exists their base of operations. A twisting collection of tunnels, steeled door rooms, and laboratories - all for the sake of creating a legion of unbeatable meta-humans. Their reason? You’ll have to find out yourself.




Global Defence Force: (0/2)
The Global Defence Force was first created to handle the turbulent discovery of Meta’s. Now it is the leading organization for training and managing Meta’s who have a desire to aid the world and its inhabitants. A conglomerate of united nations and privatized enterprises, all with a special interest in developing that many advantageous advantages that Meta’s could provide. With the GDF's vast resources, they possess technology and science not available to the average person. Such as a warning system that alerts Meta’s of potential threats against the world. The GDF’s greatest achievement is in building the world’s most powerful Meta Hero’s team, the Watchdogs.

The Watchdogs (0/6)
As the world's most elite team of Meta’s, the Watchdogs are admired like celebrities, as influential as politicians, and even sometimes worshiped like Gods. With all that power, comes a lot of responsibility. When they decide, they can do amazing things for humanity. But, actions don’t always have clear consequences when you are unaware of the truth.

The Syndicate (0/6)
Not much is known about the Syndicate beyond rumors, but with the discovery of the sigil it seems there is some truth beyond simple speculation. While they remain largely unknown and operating out of the shadows, these Meta’s have been specifically chosen to create an unbeatable team that can rival the Watchdogs. Even though their objectives and activities have yet to be discovered, one thing is for certain; nothing will ever be the same.

The Vigilantes (0/4)
Those who refuse to sign a contract to work for the GDF or join the Syndicate are known as Vigilantes. While some might work in pairs or small groups, they are largely considered to be the lone wolves of the Meta world. Without recognition from local governments, they work without the assistance of other law enforcement agencies. By refusing to hold allegiance to anyone, it means that they have the freedom to make decisions based solely on their own morals or desires. While some may use this autonomy for good, others might have more wicked intentions.

Double Agents (0/2)
Be careful who you trust. You never really know someone, and sometimes the people you least expect can deceive you. While some might call this a betrayal, for others it is simply the price of securing the victory for their own cause.

- For every strength, there must be an equal or greater risk/weakness. Power is not without error. For example, a character who has super speed, might need to eat an excessive amount of food to create energy, and need to take naps after using their powers.

- If a power alters the physiology of any type, there must be a limit of some sort. Whether it’s time limit or physical limit.

- While characters are allowed multiple powers, they must all be the same type. For example, someone with a psychic ability shouldn’t also be able to manipulate fire.

- Even though characters are allowed multiple related powers, do not make your character OP. This determination is up to the Gm’s discretion. However, if you are found to have an OP character, you will be asked to tone it down a given a warning.

- Overall just use common sense. If it seems overpowered, then it probably is. And, if you are unsure, you can always ask!

Each player is allowed a maximum of three characters.
All characters must be at least eighteen years old.
Character deaths are highly accepted and highly encouraged.
Face claims must be realistic illustrations or written descriptions. No anime or celebrity photos.

Name
Meta name
Age
Faction
Day Job

Appearance: (Hair, eyes, build, ect…)

Costume Description

Personality: (Strengths, weaknesses. At least two paragraphs total)

Likes/dislikes, Fears, Motivation

Biography (At least three paragraphs)

Respect the GM’s. We have the final say in all matters.
Respect your fellow roleplayers.
No Godmodding, power playing, etc.
Keep IRL drama out of any chats.
This Roleplay will feature Mature Content that may not be suitable for all players.
All Mature Content, such as violence, drug use, sex, or mental health illness must be hidden behind a spoiler and tagged with the appropriate Trigger Warning.
This is an adept level roleplay. You will need to be literate and proficient in the English language. Along with being able to write several paragraphs. No one-liners. Please give enough information for others to work with and respond to.

  • As a member, you will be expected to post for at least one of your characters a week. For example, if another player interacts with your character, you will have at the very least 7 days before the next Monday 1200NN (GMT+8) to reply. The deadline always falls on a Monday
  • You must always have one active character to be considered an active player.
  • If you are unable to meet this deadline, you are expected to communicate this to one of the Gm’s beforehand.
  • If you fail to meet the deadline, and you are not on hiatus, you will be docked a star.
  • Each member has a total of three stars. They are reset every two months.
  • If a player loses all three stars, they will be removed from the group.
  • Members who need to go on a hiatus can absolutely do so. Just be sure to let us know. Please do not just disappear and leave people hanging.
  • If a player is inactive for three consecutive weeks without notice, you will be moved to inactive and removed from the group. Although we might allow you to rejoin later, this is at the discretion of the GM’s.
  • If you decide to drop out from the group voluntarily, you can always come back eventually.

Co Gms: @SamVurai & @MiharuAya
Code and Tech Support by @Kuno
Special Thanks to @Ardent for their posting spreadsheet
 
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MiharuAya

Memento Mori
Original poster
Posting Speed
  1. 1-3 posts per week
  2. One post per week
Online Availability
My timezone is PST
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Futanari
Genres
Homosexual, Romance, Fantasy, Scifi, Magic, Vampire, Werewolf, Supernatural, Angels/Demons, Superhero, Zombies

Peacekeeper
Name
Ansel McClemons

Faction
Watchdog

Age
29

Birthdate
May 28th
Gender
Cis Male

Sexuality
Bisexual

Day Job
Author/Public Speaker

Power
Telekinesis


Appearance


Height: 5'11"

Weight: 170lbs

Hair: Blonde

Eyes: Blue

Complexion: Healthy, Smooth, Fair

Build: Athletic, Slender, Toned

Distinguishing features: Due to years of experiments, and dangerous fighting as part of the Watchdogs. Ansel has a body of scars that tells the painful tales of his past.

Costume: Ansels Meta outfit consists of a blue spandex bodysuit, with a red peace sign on his chest. His shoes and gloves are both whiles, along with a white utility belt. Lastly, he has a long red flowing cape.​

Personality


Confident, Logical, Articulate, Perceptive, Charming, Persuasive, Discreet, Irrational, Decisive, Hardworking, Proud, Enigmatic, Possessive, Fraudulent, Vindictive, Impulsive, Domineering, Dishonest, Passionate

Strengths
Charismatic: Even people who just meet Ansel for a moment can tell instantly that he is a person that draws others towards him. It is as if he is the light in the room, causing people to flock to his side. He is a skilled conversationalist and gentleman. Even in awkward or difficult moments, he is able to calm the room and crack a joke. He exudes a light-hearted spirit that people just enjoy being around.

Perfectionist: Ansel is the type of person that needs everything to be neat and orderly to function properly. Even something as small as his bed not being made a certain way can cause him to fly into a fit, and not be able to concentrate until it is fixed. In many ways, this attention to detail can be helpful when commanding many members of his team and other law enforcement officers. But, it can also put him in a sour mood if people disrupt his flow.

Luminary: Not only was Ansel groomed to take over the Watchdogs, but he also has many helpful leadership traits. In all aspects of his life, he is self-assured and assertive, while in combat he is calm and collected. He is a courageous person, who easily inspires others to follow him.

Weaknesses
Neurotic: While Ansel can be calm in high-stress situations, at other times he can have a difficult time regulating his emotions. He can experience extreme highs and very low lows in a matter of moments. Ansel has never truly been able to trust the people around him and is often paranoid that it is only a matter of time before someone tries to stab him in the back. Both literally and figuratively.

Apathetic: Despite how he might appear in media, Ansel is uncensored about the people around him. Whether someone lives or dies, or anything in between is wholly uninteresting to him. The only reason that he goes out of his way to save people, is due to the fanatical attention he receives after. He will even put himself in harm’s way if he thinks that it would help him gain for fans and supporters. It’s a genuine thrill when the public praises him for his heroic actions.

Possessive: In Ansel's mind, he does not view people as human beings in the way that many well-adjusted individuals might. Instead, they are chess pieces that he can manipulate and use. For the most part, these people are easily discarded when he no longer has a use for them. However, on very rare occasions, he takes an interest in someone. In that situation, he can become very controlling and demanding of that person. He views them as his belongings, and he won’t allow someone to touch what is his.

Likes: Training, Target Surveillance, Paparazzi, Heights, Cloud Gazing, Star Gazing

Dislikes: Disobedience, Doctors, Gossip Blogs, Animals, Losing

Hobbies: Martial Arts, Language Acquisition. Military Strategy and Tactics

Fears: Ansel likes to have control in all aspects of his life, the thought of losing that in any way is something he just couldn't accept.

Motivation: To become the most famous and strongest Meta human in history.​

Health


Narcissistic personality disorder:
Even though Ansel has never been diagnosed, he exhibits many symptoms of this condition. Ansel has a general disregard for other people’s feelings or well-being. Furthermore, he is in constant need of validation and admiration from the people around him and is unable to handle any form of criticism.

Obsessive-compulsive disorder:
Many people have commented in the past that he might suffer from OCD, but because he has always rejected these claims, they have always been quickly dropped. Ansel has an obsessive need for his belongings to all be neat and tidy and arranged in a specific way. And, if it isn’t, he isn’t able to focus. Furthermore, he is perfectionist tendencies that often leak into all aspects of his life. If something doesn’t go exactly how he wants, this can often trigger an excessive emotional response.

Borderline personality disorder:
Another undiagnosed condition that Ansel seems to exhibit many of the signs for. Those close to him often witness his significant mood swings, and his unstable relationship dynamic with many members of his team. He has a major fear of abandonment, which can often lead him to either try to possessively keep people close, or push them away before they have a chance to potentially leave on their own. Despite his narcissistic tendencies, he has low self-worth and deep insecurities.​

Powers


Telekinesis
Ansel has the ability to move and control objects (or to generate and apply physical force on a target) both from a distance and without physical contact and generate and manipulate telekinetic force itself. The ability is connected to the mind of the user, it can either be activated and controlled through conscious effort and concentration or through willpower and emotion of a particular level of intensity.

Limit
- Due to this power being mental, it requires deep concentration. If Ansel becomes too emotional, he can lose control over his power and make it easy to unintentionally hurt people around him.
- Ansel’s telekinesis reach is about 500 feet, and he can lift weights up to 10 tons. If he pushes himself beyond these limits, he is liable to get a bloody nose, intense migraines, and pass out from exhaustion.
- An opponent with greater physical strength than the user's mental strength may break free from his hold.​

Background


While Ansel doesn’t know the full details surrounding how he came to be, it is only with his scattered memories and the ostensible words of his guardian. But, from his understanding, he was a test tube baby born in a secret laboratory. Although he was one out of a million eggs fertilized, he was the only one to survive. Though, whether that was due to outside influence or not remains unknown.

As Ansel was growing in the lab, his cells split and he began developing into a twin. However, just a few weeks later, it was discovered that the twin had become parasitic. By the time that Ansel was born, the only trace of this twin left was a strange scar-like mark on his chest that seemed to be slightly bumpy from touch.

Ansel doesn’t remember much of his early childhood. Though, he often has dreams of sleeping in a crib inside a plain white room. A picture of a smiling family sat on a table next to him, that he always had the gut feeling wasn't his own. And, a creepy clown toy sat in the crib with him. Although he remembers having a revolving door of nannies caring for him, he can’t even remember their faces and gets a cold feeling when thinking about them.

When he started to get older, he was placed in many different classes with tutors. From the moment he woke up in the morning until bedtime, he was expected to study and learn. It wasn't just simple subjects such as reading or math, but languages, military strategy.

As he reached puberty, his guardian was doing his weekly evaluation of Ansel. Although he doesn’t remember what it was now, something upset him and he started arguing with his guardian. Suddenly, a coffee cup when flying towards the man’s head. Although he thought that the man would become angry, Ansel was praised and given a hug for the first time in his life.

The next day, he was sitting in his plain white room reading “The art of war” when his guardian came to bring him a stuffed teddy bear. He remembers being extremely happy about this and has kept the bear to this day. This was also the day that he was allowed to start living with his guardian, and was unofficially adopted as his son.

From that day forward, his life consisted of constant training. Whether it was furthering his education, becoming physically capable, or practicing his newfound Meta power, he was kept busy. The only time he would receive affection was when he made great improvements, which kept him motivated. Though, when he wasn't able to live up to expectations, he would become severely depressed.

When the GDF started experiments of their own, his guardian pulled some strings to allow Ansel to participate in the grueling training. He was actively being groomed to become the next leader of the Watchdogs, and it was believed that this would be a good stepping stone. Although Ansel excelled on paper, his mental stability continued to stay rocky.​





Animalia
Name
Ezra Branigan

Faction
Vigilante

Age
18

Birthdate
July 14th
Gender
Genderfluid Male

Sexuality
Homosexual

Day Job
Zookeeper

Power
Animal Morphing


Appearance


Height: 5’2”

Weight: 110lbs

Hair: White

Eyes: Amber

Complexion: Pale, Blushing, Clear

Build: Delicate, Lithe, Scrawny

Distinguishing features: Ezra has both of his earlobes pierced.

Costume: Ezra wears a black bodysuit with trim along the seams of a mix of zebra and giraffe print. It has puffs of white feathers around his feet and hands and coming off his collar. His mask is a simple black lace with leopard print embroidery.​

Personality


Compassionate, Naive, Idealistic, Generous, Emotional, Reserved, Cooperative, Agreeable, Loyal, Timid, Forgiving, Humble, Uncomplaining, Self-conscious, Unaggressive, Impressionable

Strengths
Selfless: A large part of Ezra is his giving nature. He is the type that will go out of his way to help even a stranger. It is like a compulsion that he can’t seem to resist. He will often forget about his own needs or wants and focus only on others. Because he is so used to helping others, when the roles are reversed he tends to feel awkward. It is hard for him to accept help or have the attention on himself, and can even feel guilty that he is being a bother.

Empathetic: Ezra cares deeply about people and is full of compassion. He is the type of person whose intuition always helps to alert him to when the people around him are struggling. He often calls this his second superpower. Because of his sensitive nature, he always tries to reach out and help in any way that he can. When others are hurting, it truly feels as if he is hurting as well.

Friendly: Although Ezra might be considered slightly shy, his caring nature pushes him to reach out to others. If he ever sees someone down or alone, he is the first to try and cheer them up. Socializing may sometimes cause him anxiety but he is willing to put that aside to make others feel welcomed. Once he gets close to people his personality will become more bubbly as his nerves fade away. He is a good listener and is always willing to offer advice or a shoulder to cry on.

Weaknesses
Private: Even though Ezra is more than willing to help others with their problems, he isn't the type to share his own. He has built up his own walls to keep his happy facade from troubling those around him. He often feels like if he can help enough people or make others happy, it will, in turn, fix himself. Even when he is deeply hurting he isn’t someone to say anything and often keeps things bottled up.

Complacent: Even though he wants better for his friends, when it comes to himself he is resigned to keep going. He is often unhappy but refuses to share any negative emotions with anyone. In the past when people have intentionally or unintentionally hurt him, he will just allow it without speaking up for himself. He has no will to fight when it comes to himself and is fine with things staying the same. His optimistic attitude only applies to others, but when it comes to himself he would rather just not think about it. Since he feels like things could always have been worse, he tries his best to just tell himself that everything is alright, even when that is a lie.

Likes: Animals, Nature, Fresh Air, Arts and Crafts, Stargazing, Romance Movies, Music

Dislikes: Animal Abuse, Meat, Thunderstorms, Horror Movies, Crowded Places,

Hobbies: Gardening, Hiking, Photography, Camping, Urban Exploring

Fears: Heights, Insects, Swimming, Fire, Explosions

Motivation: Ezra wants to help vulnerable and helpless people.​

Health


Epilepsy: Ezra suffers from both generalized seizures and focal seizures. The most common ones that occur are absence seizures or complex focal seizures where he will appear dazed and confused and e unable to respond to questions or directions for up to a few minutes. But, he has also had a handful of tonic-clonic seizures, where he can lose consciousness, fall to the ground, and have muscle jerks or spasms. These are usually triggered by poor health, over-exertion, stress, and flashing lights.

Asthma: Due to his underdeveloped lungs as a baby, it has caused a lasting effect on Ezra. He often has trouble breathing and can have coughing fits or need to use an inhaler. Some triggers include intense exercise and allergens like dust and pollen.​

Powers


Zoolingualism
Ezra is able to understand the speech or emotions of animal life forms around him in a similar manner as telepathy. With his power, he is able to communicate with animals and ask for their help in various ways.

Limit:
- This power doesn’t allow him to control animals
- Some animals may be of too low of intelligence to communicate
- Only is applicable to animals inside of a 50 feet radius
- The constant chattering of animals in his mind often gives him severe migraines, that can lead to nausea and passing out.​

Animal Intuition
Ezra is highly intuitive when it comes to dealing with animals, being really good at reading, understanding, and staying in tune with their body language, able to solve many of their behavioral problems in an effortless way, and having unique insights into their psychology and behavior. By nature, he has an amazing rapport with animals, a connection with them spiritually, a natural ability to handle them remarkably well, an uncanny ability to communicate with them on a direct level, and is automatically granted a genuine love and empathy for them as well.

Limit:
- While animals might help him due to their affection for him, he cannot control their behavior.
- He has a better time understanding animal behaviors than humans.​

Animal Morphing
Ezra can transform into animals, as well as use the abilities, traits, and appearance/physiology of animals while in that form by rearranging their own DNA structure.

Limit:
- This transformation requires concentration on the animal that is desired. As such, transforming into something like a cat is far easier than something he has only ever seen a handful of times. Furthermore, he is unable to transform into something he has never seen before.
- He cannot transform into animals that don’t exist, alien animals, and/or animals that are extinct, such as Dinosaurs
- If he stays in his animal form for too long, he runs the risk of losing his humanity and can make it harder to transform back.
- When transforming into non-humanoid animals, it is often painful as he rearranges his bone structure and can take several moments.​

Background


When Ezra was born, he was left at the front door of a local hospital. Not much was known about where he came from, but due to his many health complications, it is believed that his mother simply didn’t have the means to take care of him. He was clearly born premature, with underdeveloped lungs and neurological developmental issues.

Ezra was quickly taken in and adopted to a loving family. Even though his health was never very good, and he continued to need medical attention throughout his life, his parents never made him feel like a burden. He was loved, and well cared for.

At around the age of twelve, Ezra suddenly fell to the ground and began shaking uncontrollably, and when he awoke his mind was filled with a cacophony of voices. The loudest voice was his pet hamster, and he suddenly realized he could both understand and communicate with animals.

When Ezra told his family, they were very hesitant at first. Not because of prejudice, but because they were worried that having this Meta power would affect his health. However, Ezra instantly knew that he was blessed with this power and that he wanted to use it for good.

As Ezra got older, he practiced his skills and soon learned that he could even transform into animals if he focused hard enough. Although it was true that these powers were difficult for his body, he enjoyed being able to help people.​




Reaper
Name
Morrigan Hughes

Faction
Syndicate

Age
23

Birthdate
Augest 5th
Gender
Cis Male

Sexuality
"Straight"

Day Job
Con Artist

Power
Necromancy


Appearance


Height: 5’8

Weight: 120lbs

Hair: Natural Brown; Dyed Blonde Tips

Eyes: Grey

Complexion: Tanned, Bruised, Soft

Build: Wispy, Lean, Defined

Distinguishing features: Morrigan is constantly covered in cuts and bruises, along with many old scars. He has a raven tattoo on his chest and several ear piercings.

Costume: Morrigan wears a black leather biker jacket, with a random graphic tee undershirt. His pants are dark blue jeans with black military boots. The mask that he wears is a plague doctor, made from black leather with a steampunk style.​

Personality


Confident, Anarchist, Eccentric, Solitary, Reluctant, Enigmatic, Pessimistic, Complex, Passionate, Clever, Impatient, Sarcastic, Persuasive, Uncooperative

Strengths
Individualistic: Even before Morrigan developed his power, he has been someone who likes to stand out from a crowd. He liked to think he was special, even before he was. He is artistic, and that is shown through his many tattoos. His body is his canvas. He also likes to experiment with his clothes and hair, liking how they can change with his mood. He thinks that traditions and uniformity are bad and that expressing yourself is natural. He doesn’t care about what is fashionable or popular and instead stays true to what he likes.

Reluctantly Compassionate: In a way, Morrigan could be described as an anti-hero. He isn’t someone who will do nice things because he feels like he has to or because someone asked, but when he finds people who truly need his help he with soften up. He prefers to hide his altruistic tendencies, feeling embarrassed that his hardcore image is being broken.

Outspoken: Anyone that has spent any time with Morrigan knows that he isn’t afraid to speak his mind, or about anything really. The youth is sarcastic and has no problem giving people a hard time with teasing and jokes. Morrigan follows his own morals and beliefs but has no issues putting his foot down when he feels them being broken. If he thinks someone is being mistreated, or someone is doing something wrong, he will say it loud and proud.

Weaknesses
Impulsive/Emotional: Ever since Morrigan was a kid, he has always thought with his emotions first ad they often cloud his judgment. He is quick to anger and he is the type to get physical or to escalate first. But he also likes to be snarky and make passive-aggressive comments. Though he isn’t afraid to yell. His actions are often unpredictable and when he gets worked up he can become unreasonable. When he is in a bad mood, or feeling rebellious, he can make rash decisions without thinking them through.

Deceptive: Over Morrigans troubled life he had learned how to lie. It's hard for him to be open and honest to people and will lie without giving it a second thought if it makes things easier. He doesn’t like it, but it’s something he can't really help. He's gotten used to playing with people when it came to his power and he has become far too good at it.

Likes: Fighting, Drinking, Drugs, Manicures, Cheap Thrills, Ravens, Crows, Black Cats,

Dislikes: Rules, Authority Figures, Sports, Math, Country Music, Reading,

Hobbies: Martial Arts, Clubbing, Bird Feeding, Body Modification, Seance’s, Gambling,

Fears: Not being able to bring his brother back, Being stuck as a spirit, Losing the people he cares about, Being alone

Motivation: To become powerful enough to bring his brother back to life and to cause as much chaos as possible.

Religion: Pagan​

Power


Mediumship
Morrigan is able to see and communicate with the spirits of the deceased who remain in this earthly plane for one reason or another. Though, typically they have unfinished business. This allows him to gather knowledge from ghosts, or even repel them away in the case of an unwanted haunting.

Limits:
- These spirits are attracted to Morrigan, and often visit him against his will. This can lead to him being haunted by ghosts, who aren't always benevolent. Sometimes he will be attacked by them, with his belongings being destroyed.
- If he ever becomes too weak, he can end up being possessed.
- Morrigan is always at risk of attracting demons, who can attach themselves to him and cause him to become sick or have bad luck.​

Necromancy
Morrigan has the power to manipulate the dead by using his own life force. This power allows him to communicate with the dead by summoning their spirit as an apparition or raising them bodily as a reanimated corpse. By doing this, Morrigan is able to commune with spirits or use them as a weapon or servent. However, currently, Morrigan can only reanimate animals.

Limits:
- Robots and Mechanical Beings are immune to necromancy as they have no souls or life force.
- The user can only control and command the undead they create or summon.
- A summoned soul must remain within 500 feet of the user. If separated beyond that the souls would be sent back from where it came from, and if it was an animated corpse it will drop dead again.
- Because souls often have minds of their own, it can be difficult to control them. If a soul doesn't want to be summoned or doesn't want to do the thing they are being commanded to do, they might try and resist the summoning. Keeping command over an unwilling spirit costs much more energy from the user.
- Without precautions, the undead may turn against their summoner. Summoned undead may become uncontrollable and put the summoner in danger.
- Echos of the deceased may be overpowering. The user could be driven insane. Ghostly thoughts may haunt the user.
- Reanimation costs more energy than conjuring or summering a spirit. At this point, Morrigan can only reanimate things the size of a dog for s short period of time.
- Summoned, conjured and reanimated corpses are only able to remain in the earthly plain while the user is able to maintain them. To first bring the spirit into this realm costs a certain amount of energy and sometimes requires a ritual depending on the spirit.
- If the user tries to use their power too much they risk losing control or passing out, which leaves them at the spirit's mercy.​

Background
[/INDENT]

Morrigan was born the second oldest in his family. Although they lived a simple life, they were happy. His parents were in love and would shower their children with all the love and affection they could.

When he was ten years old, his father went to work on his normal night shift. However, several hours later, his mother got a call that would change their life forever. Morrigan’s father had been in a terrible car accident and was pronounced dead on the scene.

That night Morrigan remembers his father visiting him in his room, telling him how much he loved him and asking Morrigan to look after his siblings and mother. But when the morning came, his mother told him the news and he was confused, telling her he had just seen their father hours before. Although he was adamant about what he saw, his mother firmly said that it wasn't possible, and must have been a dream

After that incident, spirits seemed to be drawn to Morrigan. They would appear in his bedroom or follow him down the street. It got to the point where he would have to do a double-take to decide whether the person he was seeing was real or a ghost.

At the time, many people thought he was insane, or using this as a way to deal with the grief of losing his father. It was frustrating that no one ever believed him, and he would occasionally act out because of it.

Sometime later, his mother found another man and remarried. In the beginning, the man seemed to help lift the family out of the darkness that had been looming over them since the death of their father. But, that quickly changed when he started to notice Morrigan’s power.

The man was originally a very religious person, but soon he was offering sermons in their living room. He would make promises that they would be able to speak to dead loved ones or get answers to existential questions. Most of it was all lies, however as more money started pouring in, the more obsessed he became.

Soon, he would buy a ranch upstate and move the entire family there. He converted it into a compound where his most devout followers would live and worship at a barn he had turned into a chapel. Morrigan was kept locked above the chapel in a small room, without any visitors. The only activity he would be allowed was to help his stepfather to fool a room full of people into believing he was some kind of mystic who could perform great feats.

During these several years, Morrigan was required to train and hone his skills. As he grew older and stronger, he was able to do more than commune with spirits. He would often find dead rats and mice, and be able to bring them back to life. The only time he was able to see his family, was when his brother would sneak in to see him. Though, if their stepfather ever found out, they would both be beaten.

With all this newfound income, Morrigans stepfather started using it to buy illegal weapons and drugs. His mental state was deteriorating, and he started believing that the “end of days” was approaching.

After some time, the police became aware of some of the criminal activity that his stepfather was doing and decided to raid the ranch. However, the night before, their stepfather decided that he wouldn’t let the family leave him.

After calling all his followers to the chapel, he set fire to it with everyone inside. Morrigan was trapped in the attic, desperately banging on the door as smoke filled the air. His stepfather then went after their mother, stabbing her twenty times in the stomach.

While he was occupied with their mother, Morrigan’s brother managed to sneak the other little siblings away. However, when he came back for Morrigan, their stepfather caught them climbing down from the chapel window, and shot Morrigans brother in the back. As Morrigan held his brother in his arms, he flew into a fit of rage. The people who their stepfather had let burn alive in the barn, and their mother began attacking him and tearing him into pieces.

When the police finally arrived, all that was left was Morrigan and his two younger siblings. Morrigan soon passed out from exhaustion and smoke inhalation and awoke in the hospital. Although he hoped he would see his brother, he was gone.

As time went on, Morrigan adopted his siblings and began working to support them. But, he was never able to move on from losing his older brother. One day, he decided to attempt a ritual that he had found in an old book. Although it was supposed to bring his brother back to life, instead it tied his spirit to Morrigans. Now, his brother is unable to rest in peace. It is a painful experience and one that his brother didn’t want.

Even so, Morrigan is adamant that he will find a way to bring his brother back.​

Extras


Pagan:
Morrigan is a practitioner of Paganism. He has various paraphernalia about the religion in his room and even tattooed on his body. He has a shelf of vials filled with rare roots, bones, and mixtures that he uses to help when he uses his power. Around his room are different scripts and symbols that represent this religion, along with a bookshelf for old Pagan texts that he collects.

Ouija:
Although Morrigan will sometimes use aboard when he is trying to communicate with spirits, he gets pissed off when others use them. Because of his intense relationship with the spirit world, he finds it highly and personally disrespectful for people to utilize this object. In his mind, he feels people are making a mockery of the dead and his power. And he knows firsthand that things like spirits shouldn’t be taken lightly or messed with.​






Doctor Enigma
Name
Casimir Duplantier

Faction
Syndicate

Age
27

Birthdate
Nov 5th
Gender
Trans Femme

Sexuality
Homosexual

Day Job
Doctor

Power
Cell Manipulation


Appearance


Height: 5’4”

Weight: 110

Hair: Light Blonde

Eyes: Green

Complexion: Smooth, Ivory, Hairless

Build: Skinny, Petite, Short

Distinguishing features:- Casi has a mole above the right side of his lip.

Costume: Casi wears a black sweater and black pants, with a white lab coat over top. For a mask, he wears a thin lace mask that hardly covers his face.​

Personality


Seraphic, Pragmatist, Jealous, Eccentric, Observant, Sadistic, Sensualistic, Defiant, Self-Assured, Perceptive, Obsessive, Aloof, Coy, Brilliant, Vengeful, Possessive, Complicated, Logical, Captivating

Strengths
Realistic: When dealing with what most would consider stressful or high-pressure situations, Casi is able to respond in a calm and clear-headed manner. Many times, he can seem as if he is detached because he doesn’t let emotions cloud his judgment, however, this only helps him make quick and decisive decisions. He has no delusions about what he is able to accomplish as a medic, which keeps him from having any false hopes or creating any fallacies.

Brilliant: Even as a child Casi always stood out among his peers. Although he always led people to believe that it came naturally, he had to work hard to gain the amount of knowledge that he possessed. While at work he is meticulous, almost to the level of obsessive. He is dedicated to his job and performing his duties to the best of his ability. This has led him to be one of the most skilled doctors from his medical school. He is ambitious in his goal to be the best and never stops in his pursuit to reach it.

Charismatic: Even though Casi isn’t naturally charming, he will often make an effort to act overly friendly and approachable. He has found that it is easier to work when people like him, finding that people believe him to be more trustworthy. Although he doesn’t consider this to be his true personality, viewing it as a type of act, he can't deny that he can easily flip a switch in his mind. He will sometimes use this as a persuasion tactic when he is trying to convince someone of something. Many believe him to be sweet and innocent when they first meet, which helps him get his way. However his antisocial personality comes more naturally, and acting this way is much more draining for him. People are usually surprised when he finally drops the act after a while.

Weaknesses
Idiosyncratic: Most would describe Casi as strange, and not like any type of doctor they have met before. Although he would state that his true nature is asocial, that would not be the truth. For the most part, Casi's real personality is quite neurotic. He is known to be erratic, bouncing between trying to act friendly, and to this intense whimsical state. Only when it's time to work does he get serious. Normally he is spontaneous with his actions since he is often looking for some type of entertainment from his patients. He enjoys messing with people to see different kinds of reactions, which are part of his curious nature. Talking to people who annoy him, he is frequently sarcastic, and generally not taking things seriously, especially if someone is acting like a child.

Aloof: Although most would think that being a doctor would mean that someone would have good interpersonal skills, that is not the case with Casi. Most would describe him as enigmatic as he prefers to keep most people at a distance. Many people will see his cool attitude as apathetic and cold.

Dissident: When it comes to following the rules, Casi leaves much to be desired. He doesn't do too well with taking orders, which is part of the reason he was motivated to excel. Since if you're at the top, there's no one above you to tell you what to do. He has a rebellious nature that drives him to do the reverse of things, whether that is rules, laws, or societal standards. He prefers to go opposite of the grain, and his stubborn nature causes him to plant his feet and hold firm. It is clear that he has his own opinions about things, and is unwilling to relent to others. He is often reluctant to accept help, preferring to figure things out on his own rather than admit that he doesn’t know something.

Hedonistic: Almost everything that Casi does is based on his constant search for enjoyment. He is extremely intelligent, however, that often means he is left feeling bored. To keep himself amused he likes to tease and harass the people he is close to. Although he is highly motivated by pleasure, he has a strict policy about sleeping with people. In fact, even though most would call him a whore for the activities he engages in, he has only ever had sex with one other person due to his commitment issues. When playing with others, he will always be clear that it is just a casual fling until he gets bored.

Pretentious: There is no doubt that Casi is a great doctor, and the man is well aware of that fact. He is confident in his abilities both medical and powers to be able to handle anything life may throw at him. He has worked hard and believes that he deserves all the praise possible. Sometimes this takes the form of overconfidence, though if you ask him he deserves the right to gloat. However deep down, since he has never received any praise from his family, he supplements it with his own boasting.

Likes: Photography/Cinematography, Working, Night sky, Reading, Rain, Horror movies, Cats, Plants, Painting, Chess, Books, Classical music, Wine

Dislikes: Old people, Team Sports, Crying, The Cold, Kids, Rom-coms, Over-sharers, Video Games, Social Media, Parties, Pop Music, Dull Colors

Hobbies: Floriography, Chess, Dissection, Gambling, Archery, Collecting old books, Calligraphy, Billiards

Fears: Never living up to his family's expectations, and ending up alone.

Motivation: To understand Meta’s so that he can make a superior Meta Army, and do what his father couldn't.​

Powers


Cell Manipulation
The user can shape and manipulate the cells of any sort of organism, including the functions of the cells in the organism. They can help to circulate oxygen in the body, make cells heal any sort of wounds, or fight off disease. They can even rejuvenate their cells, thus preventing them from growing old. They can either increase or decrease the speed of cellular functions, increasing physical attributes such as speed and healing, or accelerating them with enough speed and energy to produce heat, destroying them. With this same power, the user is able to make the opposite effects occur, causing the disease to speed up, or slowing the healing process.

Limit
-When using the power it creates a mental link between the user and the patient. This means that for the time that it takes to achieve the user's goal, whether that be to heal or hurt, they experience the same sensations as the patient. So, if the patient has a broken bone and the user has to twist it back into place, the user feels that pain. If the user is trying to cause a tumor to grow in the patient, they will feel the effects of that as well.
-When accelerating cellular functions (especially cellular division), it can shorten the user's lifespan by causing telomeres to shorten faster. Meaning that the power should be used sparely.
-To use this power takes a lot of concentration. The user has to focus themselves, leaving them vulnerable to attacks. If they are not focused, there is a chance that the action will backfire.
-Depending on the desired result, it can take a lot of energy from the user. They are often left feeling weak and tired after use, and because of the mental link, they will often still feel residual pain and soreness hours after it has finished. Eating and sleeping help to replenish the lost energy.​

Passives:
Anatomical Intuition: The user has immense knowledge of anatomy and body functions. They can also gauge a subject’s level of health or gauge the level of a subject’s bodily damage, as well as any adverse effects that illnesses or injuries may pose in the future.

Science Intuition: The ability to have extraordinary skills and knowledge in the area of science. The user has extraordinary skills with the study and utilization of the field of science to produce mass inventions, conduct experimentation, and perform accurate calculations. They have a vast knowledge of a variety of branches of science as well.​

Background


Casi was born the youngest of three sons. His father was the owner of a large pharmaceutical company and also worked for the GDF as their lead researcher. Although he was the youngest, his parents still expected great things from him and would often promote unhealthy competition between his siblings.

By the time he was a young child, he was already expected to be in advanced classes, with music lessons, sports, and art classes. It was a lot for someone like Casi, who was a free spirit and would much rather just play outside all day. Due to this grueling schedule, he didn't have many friends and was unbearably lonely. With his parents always away at work, and his siblings at odds with each other, he didn't have anyone to feel close to.

Even when he developed his Meta powers, his parents just used it as another way to pit him against his siblings who also had powers. Despite how hard he worked, he was never good enough and always came in last to his older brothers.

When Casi entered college, this was the first time he was able to live somewhat freely. Although he still took the advanced classes his parents wanted, he was able to live by himself. As long as he maintained his grades, he was allowed to do what he wanted.

Casi immediately bonded with one of his professors, and their friendship quickly turned into a secret love affair. Although it was taboo, Casi didn't care. He finally felt cared for and heard, and he refused to let that feeling slip through his fingers because of his parents' prejudices. Casi had every intention to run away with the man and live the rest of their lives in peace. However, it wasn't meant to be

As news spread of the relationship, the professor denied any connection to Casi that wasn't strictly professional. And, cut all ties without a word. Casi became the target of bullying. Distraught, Casi quickly returned home to his parents. But, somehow word had spread to them as well. After a long argument, Casi finally stood up to his father and received a slap. From then he was disowned and called a disappointment and embarrassment to the family.

Since then, Casi has bounced around from job to job, earning enough to finish his college degree far away from home. Though, he never attempted to date or make friends again. Eventually, he was able to get a job as a doctor.

When the Syndicate came to him offering him a chance to finish his father's work, he agreed and became their head researcher.​

[/indent]

Code by @DANAsaur
 
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Wolf_Morgue

Wolfie Mans
Invitation Status
  1. Looking for partners
Posting Speed
  1. 1-3 posts per day
Online Availability
Always Available
Writing Levels
  1. Intermediate
  2. Advanced
  3. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Nonbinary
  4. Transgender
  5. Primarily Prefer Male
  6. Nonbinary
Genres
Fantasy, sc-fi, slice-of-life, romance, apocalyptic
Cinderella Van Bandt
location mentions interactions

nickname- Cinder/ Ella
pronouns - she/her
age - 27
gender - Cisgendered Feminine
zodiac- Taurus
sexuality - Biromantic Bisexual
relationship status- Single

Meta name

Spitfire

Faction

The Watchdogs

Day Job

Doggy Daycare Attendee

Costume Description

Fire-resistant, dark marroon spandex, with black accents and a robin-esque mask

Personality:

Cinder is what her meta name suggests; a bit of a massive spitfire. She is stubborn, sassy and overall a independent person. She takes no shit from anyone and will argue/debate till shes is as red as her hair. With a short fuse, her powers meld into her emotions, but she is a very dedicated person as well. Loyal to the core, she tries her best to be supportive and open-minded but still has some bias about certain things. Cinder has a dirty sense of humor, and often likes to crack less than tasteful jokes, but she has a large heart and can be sensitive when it comes to teasing or jokes about her. Overall, she is a hard worker and always follows through with her word.

Likes/dislikes

+ Monster Energy is her jam
+ She absolutely adores dogs
+ Constiancy is best for Cinder
- Hates water; will not drink or be in it unless to shower
- Not a huge fan of birds
- Laziness in people

Fears

-Hydrophobia
-Heights
-Failure
-Abandonment

Motivation

-She originally joined the Syndicate because of money issues within her family. She thought she could help out around the house but soon came to love helping people in general.

Biography

Cinder was born as the oldest sibling to two younger sisters and three younger brothers. Her parents weren't fully in their lives growing up as they worked full time positions within the city to keep them afloat. So, Cinder had to grow up pretty quickly in life and help raise her siblings to the best of her ability. It was quite the struggle growing up for her that she had eventually dropped out of highschool to be home for them.

When Cinder was at the ripe age of ten years old is when her parents, and siblings alike, began to find strange happenings in their home. Burnt wood, small fire starting both inside and outside the house, and the increase in frustration with Cinder. Her angry began to unfold with young teenage hormones, and it became rather aparent that Cinder was born with strange abilities. They were wild and seemed to have absolutely no control, running rampent and nearly burning down the house at some instances. While the rest of the Van Bandt children seemingly were not born into the chaos that Cinder was, her parents quickly vetted her out.

The amount of time, energy and multiple professionals was expensive for the lower class family. Yet it was either shell out thousands of dollars to help Cinder with her anger issues and newly ripened powers, or loose their home in a fire. It wasn't all in vain however as Cinder learned to control her powers to an extent. Many professionals found that her mutation was built directly into her cortex that controlled emotion, so no amount of therapy or breathing exercises would completly cure the spitfire child but more so make it so she could manage it on her own. For a while it took Cinder many tries of deep breathing, relaxation and what not to be able to simmer her inner fire.

Till one day a group had found speical interest in her. They were just a rag-tag group of others with elemental powers like herself. Naive Cinder joined their ranks almost instantly; wanting so badly to be part of something. At first everything was fine, everything seemed normal and she had high hopes of helping people. Though that reality was shattered about a year and a half into her time in the group, Four Nations, that they wanted nothing to do with helping others. They only cared for money or causing chaos for others instead of actually helping them. So, she bailed on the group of viligantes and was in a limbo for a long while.

An unexpecting group of people that had been watching her in the ranks of the Syndicate. Each with their own power, their own limitations and the same expierence she had had growing up. The Watchdogs became a home quickly for Cinder, and she signed on upon merely a week into things. Finding a purpose for her chaos, harnessing her strengths and weaknesses when it came to her power. A place she truly felt she belonged and instead of destroying what was in her wake, she could help. All Cinder has ever wanted was to help.


POWERS/LIMITATIONS
Cinder has the ability to control/create/manipulate fire. Though her power is intertwined with her emotions, so it can flare up when she is angry/upset/ or any other extreme emotion.

She has quite a few limitations to her powers;
-Excessive use can burn her out; her burn outs consist of her becoming like charcoal. Her hair turns black, she is down for days at a time, and can be both a mental exhaustion burnt out or physical. Usually it is both due to the power it takes for her to burn out.
-Water can kill her; think of Charmander from Pokemon. Once the flame is out, its over
-Her power can burn her/she has burn scars on her hands and arms from her power
-Making extremely hot/blue flames can knock her down for days at a time

HEADCANNONS
- She is the oldest of six children
- Her birthday is May 12th
- Her big three are Taurus sun, Aries moon, Aries rising
- Cinder owns a great dane mix named Tumble
- Her fire manipulation can cause burns to her body if use too often/too much
- Her hair sometimes catches fire

 
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Wolf_Morgue

Wolfie Mans
Invitation Status
  1. Looking for partners
Posting Speed
  1. 1-3 posts per day
Online Availability
Always Available
Writing Levels
  1. Intermediate
  2. Advanced
  3. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Nonbinary
  4. Transgender
  5. Primarily Prefer Male
  6. Nonbinary
Genres
Fantasy, sc-fi, slice-of-life, romance, apocalyptic
Keola Mahoe
location: text
mentions: text here
interactions: text
tags: text
Nickname-

None

pronouns -

He/they

Age -

29

gender -

Non-binary Masculine

Zodiac-

Aquarius

sexuality -

Asexual

Relationship status-

Single


Meta name

The Doctor

Faction

Vigilante

Day Job

Nurse Practitioner

Costume Description

Wears a long, white coat with black rubber gloves. Goggles adorn his face to keep his identity hidden, and rubber boots. Sort of looks like a mad scientist

Personality:

Keola is a fairly reserved and quiet person, often keeping to himself and not really speaking that much. He is highly intelligent and a very blunt person; not entirely understanding social cues or that emotion is needed when speaking to not upset others'. Keola is very rational and thinks extremely logically. Though he has a guilty pleasure of having a large heart and being a bit of a hopeless romantic, he reads a lot of romance novels, and is a gentle giant.

Likes/dislikes

+ Romance novels
+ Sharing his Hawaiian culture
+ Fun facts
- When people aren't straight-forward
- Emotional situations
- Questioning his doctorate

Fears

- Fear of many holes
- Loosing his culture
- Loosing his brother
- Fear of the number 13

Motivation

- With the rise of the meta-humans, the idea started off as just causing havoc for them. Making things just slightly harder for them to do their jobs, but then it turned into actually being more of an anti-hero that morphed into viligante adventures.

Biography

The mutation gene is a strange one. It is so specific on what can and cannot be done power wise, who can be born with it and the like. Imagine the surprise of young couple Kalani and Alana when they had not only twins, but twins born with the mutation. For them it was a blessing to have two children of such a Godly creation, but little did they know of the hardships that came with meta-humans.

For one of the twins, Keola, he had struggled in life from birth. Being both smaller, weaker and less developed as his brother, Noelani, he spent many weeks in the NICU to grow stronger and hopefully make it home. To which he infact did make it home 3 weeks later. Growing up, Keola seemed to be behind in developmental milestones. Walking came late, talking came late and there was a sneaking suspcion from the age of four that Keola was autistic.

It wasn't until he was about 10 years old that Keola suddenly blossomed and surpassed many children. School was a hyperfixation of his from a young age, books were his comfort zone and that was when his own powers came to light. Though his powers were extremely subtle at first as they were only shown when around his brother. Then it grew into sickly children with the flu, a broken arm, or some sort of aliment that came along he began to be able to use his hands to help. Healing wasn't a flashy power, but it was certainly something his parents were proud in.

Keola eventually graduated school early, at the ripe age of 16, and quickly went into college schooling. His hyperfixation focusing itself into medical books, medicine and that was when he decided to become a family medicine doctor. While Keolas' power would be most useful in that of surgery or anything else, he found solice in just being a simple doctor. It wasn't until his brother suggested it that the two paired together to become the viligantes, Keola preferres the term anti-hero, that were hell bent on being better than the Watchdogs. It is something Keola believed his brother could do, and he would be there to heal every cut and bruise every step of the way.


POWERS/LIMITATIONS

Keola has the ability to use healing aura.

-Keola WILL FEEL PAIN from anyone he heals, and this can open small sores in the general area of the patient wound.
-It requires a lot of focus for Keola to use his healing power and this can cause a migraine for a few days after.
-Requires physical touching of the wound to be able to heal.
-The healing aura uses part of Keolas' own life force to work, so with each use of his healing aura it shortens his lifespan by an hour or more. Depending on how severe the wound is and if the person is likely to survive.

HEADCANNONS
- Twin brother to Noelani
- Birthday is February 21st
- Loves cats
- His power comes in handy for his day job
- Rather be an anti-hero than a viligante
- Autistic

 
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Absinthe

makes the heart grow fonder
COMMUNITY DEPARTMENT
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  5. One post per week
Online Availability
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Genres
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ALLEN, ELENA
Known Aliases: cipher

Age: 30


Faction: Global Defense Force

Day Job: Officially employed as a senior security engineer; unofficially, she heads up technical operations for the watchdogs.

Appearance: Ms Allen is a woman appearing to be in her late twenties, of average build. Her hair is its natural black, shoulder length and wavy in texture. She has deep set, light blue eyes. She stands at five feet six inches in height, but be aware that Ms Allen is usually seen in high heeled shoes. Despite her department's relaxed dress code, she herself maintains a polished, professional style in the work place.

Personality: Ms Allen has a reputation for being direct, not stemming from malice, or a lack of social skills, but likely stems from her ability to work with machines. To interface with a computer, her thought process has to be straight forward, and leave little room from ambiguity, a process which carries over to her interactions in the real, human world. She has taken measures to temper her bluntness with a level of tact in recent times to avoid alienating people - to somewhat limited success. She appreciates the same level of directness from her friends, colleagues and acquaintances. Sugar coating or obfuscating bad news easily frustrate her.

Ms Allen is a fastidious individual, in both her appearance, and her work. She has a plan for the day, week and month, and dislikes last minute changes and spontaneous plans. She has long given up on expecting the same level of care and attention from her colleagues and is regularly exasperated when her attempts to maintain a process are ignored or evaded. New hires and those who don't make a habit of it are treated with a surprising level of patience, regulars are reprimanded and requests are frequently ignored.

She also possess a strong sense of curiosity, a trait which when combined with her abilities has caused trouble for Ms Allen in the past.

Likes:
> Coffee
> Well Maintained Documentation
> Occult themed accessories
> Secrets

Dislikes
> Acting as a walking IT help desk
> Last minute plans
> GDF's policy of keeping certain files out of her reach, on paper.

Fears:
> A system breach on her watch
> Losing her job; she feels that she knows too much to be let go via conventional means.

Motivation(s)

Ms Allen's outward motivations are benevolent - she wants to use her abilities to empower the EDF to protect innocent lives. She also has a monetary incentive - she has also been known to joke that 'crime doesn't pay, but the EDF sure does'. While all this could very well be true, there is another motivation at play.

The EDF itself was a target of Ms Allen's teenage experiments, detailed in files
[REDACTED]
through
[REDACTED[
, which resulted in her accepting the EDF's offer of employment, rather than the promise of incarceration. She has expressed gratitude for this opportunity in the past.

Ms Allen shares a strong bond with her family, and has expressed her desire to keep them safe 'no matter what' in the past.

Biography
Elena Allen was born to John and Elsa Allen, the last of four children. She grew up on her family's farm in what she refers to as 'a little south-west of the middle of nowhere', before the family moved to a larger town after the sudden death of her father. Her eldest brother is also a meta-human [
Allen, Stefan File #[REDACTED]
]. Elena was 11 when the family moved to be closer to her mother's sister Ingrid Müller, and it wasn't until this time that it was confirmed that she was a meta-human able to 'talk' to machines.

Elena was an above average student at school, attending several extracurricular clubs and taking up a part time job at 'We-Fix Repair Shop'. She claims it was here that she claims she was first inspired to do more with her abilities beyond hacking gaming consoles. She began her teenage vigilante career as 'cipher' shortly afterwards, targeting companies, corporations and public figures who had some wrongs to right, in her eyes. She was apprehended three years later by GDF, and joined shortly afterwards, as a security consultant. All files on Ms Allen and her family were subsequently moved to paper only.

In recent years, her role has shifted more and more towards protecting the Watchdogs from cyber attacks, and their own IT mishaps.

"You'd think a team of superheroes would at least be able to use a password manager."

Powers:
Ms Allen is a Technopath, giving her the power to communicate with machines. Her strength lies in computers, but she has shown an aptitude for working with any technology. Her powers usually require physical contact with a machine, but can circumvent this with the use of a device with wireless capabilities, e.g a phone or tablet. Even so, the device she is targeting must be connected to the network, or connected to the internet with vulnerabilities she can exploit. This makes her a formidable hacker and defender of GDF's internal systems.

Ms Allen is not capable of making a machine do anything it is not capable of doing, e.g she can't turn Bluetooth on on a device that does not have a Bluetooth receiver, or run a high end video game on an Arduino. Extended use of her powers can cause nosebleeds, migraines, nausea and fainting. It is theoretically possible for a machine to attack her, resulting in what can only be described as an allergic reaction. Of course, her powers don't grant her any physical benefits or improvements.

index11-jpeg.224292
index111-jpeg.224291

ALLEN, ELENA
Known Aliases: cipher

Age: 30


Faction: Global Defense Force

Day Job: Officially employed as a senior security engineer; unofficially, she heads up technical operations for the watchdogs.

Appearance: Ms Allen is a woman appearing to be in her late twenties, of average build. Her hair is its natural black, shoulder length and wavy in texture. She has deep set, light blue eyes. She stands at five feet six inches in height, but be aware that Ms Allen is usually seen in high heeled shoes. Despite her department's relaxed dress code, she herself maintains a polished, professional style in the work place.

Personality: Ms Allen has a reputation for being direct, not stemming from malice, or a lack of social skills, but likely stems from her ability to work with machines. To interface with a computer, her thought process has to be straight forward, and leave little room from ambiguity, a process which carries over to her interactions in the real, human world. She has taken measures to temper her bluntness with a level of tact in recent times to avoid alienating people - to somewhat limited success. She appreciates the same level of directness from her friends, colleagues and acquaintances. Sugar coating or obfuscating bad news easily frustrate her.

Ms Allen is a fastidious individual, in both her appearance, and her work. She has a plan for the day, week and month, and dislikes last minute changes and spontaneous plans. She has long given up on expecting the same level of care and attention from her colleagues and is regularly exasperated when her attempts to maintain a process are ignored or evaded. New hires and those who don't make a habit of it are treated with a surprising level of patience, regulars are reprimanded and requests are frequently ignored.

She also possess a strong sense of curiosity, a trait which when combined with her abilities has caused trouble for Ms Allen in the past.

Likes:
> Coffee
> Well Maintained Documentation
> Occult themed accessories
> Secrets

Dislikes
> Acting as a walking IT help desk
> Last minute plans
> GDF's policy of keeping certain files out of her reach, on paper.

Fears:
> A system breach on her watch
> Losing her job; she feels that she knows too much to be let go via conventional means.

Motivation(s)

Ms Allen's outward motivations are benevolent - she wants to use her abilities to empower the EDF to protect innocent lives. She also has a monetary incentive - she has also been known to joke that 'crime doesn't pay, but the EDF sure does'. While all this could very well be true, there is another motivation at play.

The EDF itself was a target of Ms Allen's teenage experiments, detailed in files
[REDACTED]
through
[REDACTED[
, which resulted in her accepting the EDF's offer of employment, rather than the promise of incarceration. She has expressed gratitude for this opportunity in the past.

Ms Allen shares a strong bond with her family, and has expressed her desire to keep them safe 'no matter what' in the past.

Biography
Elena Allen was born to John and Elsa Allen, the last of four children. She grew up on her family's farm in what she refers to as 'a little south-west of the middle of nowhere', before the family moved to a larger town after the sudden death of her father. Her eldest brother is also a meta-human [
Allen, Stefan File #[REDACTED]
]. Elena was 11 when the family moved to be closer to her mother's sister Ingrid Müller, and it wasn't until this time that it was confirmed that she was a meta-human able to 'talk' to machines.

Elena was an above average student at school, attending several extracurricular clubs and taking up a part time job at 'We-Fix Repair Shop'. She claims it was here that she claims she was first inspired to do more with her abilities beyond hacking gaming consoles. She began her teenage vigilante career as 'cipher' shortly afterwards, targeting companies, corporations and public figures who had some wrongs to right, in her eyes. She was apprehended eighteen months later by GDF, and joined shortly afterwards, as a security consultant. All files on Ms Allen and her family were subsequently moved to paper only.

In recent years, her role has shifted more and more towards protecting the Watchdogs from cyber attacks, and their own IT mishaps.

"You'd think a team of superheroes would at least be able to use a password manager."

Powers:
Ms Allen is a Technopath, giving her the power to communicate with machines. Her strength lies in computers, but she has shown an aptitude for working with any technology. Her powers usually require physical contact with a machine, but can circumvent this with the use of a device with wireless capabilities, e.g a phone or tablet. Even so, the device she is targeting must be connected to the network, or connected to the internet with vulnerabilities she can exploit. This makes her a formidable hacker and defender of GDF's internal systems.

Ms Allen is not capable of making a machine do anything it is not capable of doing, e.g she can't turn Bluetooth on on a device that does not have a Bluetooth receiver, or run a high end video game on an Arduino. Extended use of her powers can cause nosebleeds, migraines, nausea and fainting. It is theoretically possible for a machine to attack her, resulting in what can only be described as an allergic reaction. Of course, her powers don't grant her any physical benefits or improvements.

 
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OniiBitez

Local Clown Imp
Invitation Status
  1. Look for groups
  2. Looking for partners
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. Multiple posts per week
  4. 1-3 posts per week
Online Availability
Since this virus started- 24/7
Writing Levels
  1. Advanced
  2. Adaptable
Preferred Character Gender
  1. Male
  2. Nonbinary
  3. Transgender
  4. Primarily Prefer Male
  5. Nonbinary
Genres
Fantasy, Sci-Fi, HONESTLY anything. My primary source of inspiration is DnD


Playfair Display Cardo [font=][/font]


Kane Avery


QUIET // RESERVED // STEADFAST

This time I might just disappear

Soldier - Watchdogs second in command - Ghost


| Kane Avery | 30 | Male | 5’6” | Watchdogs / Ex-Military | Meta-Human |

| ISTJ | Chaotic Good |
+ + + + +

Kane, believe it or not, was born without access to his meta gene. His parents both had access to theirs, so to have a child without the gene was nothing short of expected. They knew it was a possibility and yet we’re still disappointed when he reached age ten and showed no signs of an awakened meta-gene.
He grew up knowing that those born with access to their meta-genes were destined to be the heroes he looked up to and he yearned to be seen the same way. While he realistically knew that it was unlikely he’d ever obtain any meta-powers, he figured he could at least do the next step down. So, after turning 18, he joined the military. He excelled in every sense of the word, making sure to push himself to the limits to obtain high praise and honor from those above him. He was going to be seen, he was going to be remembered.

it wasn’t until three years later, he was approached by a strange man claiming to be part of something known as the GDF. There was no way that someone who worked for the Global defense force was approaching him, he had nothing that would interest them. Though, when the man propositioned him a spot in their secret super-soldier project, he didn’t hesitate to accept. The man explained they’d use experimental drugs and supplements to awaken his meta-gene and help him hone it. Testing was brutal, the drugs more damaging than anything. Though, one day, he found himself slipping through his bed...and then the floor...and then the ceiling of the room below his. Intangibility...his first power. As he learned his limitations and expectations, those at the lab he resided in for testing, decided to train him using up and coming heroes...where he met someone he’d discover a lifelong friendship in.
Around age 24, he was finally asked to join the Watchdogs with his friend Anse, taking the title of second in command.
+ + + + +

| G H O S T |

Portal Generation | Intagibility
Kane possesses the ability to create and maintain portals to areas he’s previously been. If he can imagine the spot in his mind, he can open a portal to it. The more familiar he is with a spot, the easier it is to open and maintain the portal. The more unfamiliar he is with the place, the riskier his portals and their use become.
He’s successfully transported five people and himself, as that’s his limit. If he were to attempt to transport more, they could end up displaced.
Most have described going through one of Kane’s portals as the feeling of free-falling and coming to an abrupt stop. Most get sick immediately after.
His intangibility is by will, he can simply phase through walls, doors, anything that a person wouldn’t normally be able to go through. It takes some concentration and focus to maintain it, something he’s had to learn over a number of years.
His intangibility use can leave him with intense migraines, blurry vision, brain fog and even burst blood vessels in his eyes, as well as the occasional nose bleed.
He’s discovered that any change to the area he’s phasing through will leave him suddenly stuck there. He once got himself stuck halfway through an automatic door because of a power surge. This can be dangerous for him. The more solid the object, the more likely he is to end up with crush related injuries.

+ + + + +

| ABILITIES |

Martial arts
Strength training
hand to hand combat
melee combat
cooking

| LIKES / DISLIKES |
Likes; Spicy food, savory food, black coffee with honey, green tea, reading, photography, teaching others, Ansel

Dislikes; Attitude, sweets, lying, not being remembered



+ + + + +

| PERSONALITY |


Newer watchdog members may describe Kane as serious, boring and rather annoying with his tendency to micromanage their every move during training. Older members will say he’s just got the military mindset and can’t shake it. Personal friends will find he’s a rather gentle and welcoming person, just tired and ready to leave the hero life behind.
However, if you were to interview him, he’d casually mention how he thinks he’s a good mentor to the younger watchdogs members. He’d mention that he enjoys taking time for himself, reading and training occasionally. He hardly mentions that he enjoys fighting, or how his powers drain him after use. Kane isn’t one to focus on the negative, especially when it comes to himself. He doesn’t want to burden others with that knowledge.
He‘s very steadfast, strong willed and a little stubborn. After all, he was in the military and often finds himself falling back into those routines.
He’s confident in himself and his abilities and often falls back on physical combat in battle instead of using his powers.

+ + + + +

| RELATIONSHIPS |


| Ansel |A friend he made when he was younger, a strong individual with a nice smile and charming personality. He enjoys the others company.

| Ying | He befriended her shortly after she joined the watchdogs, finding her ability and personality both intriguing. She seemed so shy yet stood out when she felt the need to. She’s started hanging around him more, something he’s confused by, yet hasn’t declined any of her attempts to cook or bring him coffee. He finds her charming, enjoys talking to her when he can.

| Kat | Fellow watchdogs member.

| Arie | Fellow watchdogs member.

| Arianna | Fellow watchdogs member.

| Ella | Fellow watchdogs member.

| Elena | GDF member, he’s rarely spoken to her.

| Edward | GDF member, he’s rarely spoken to them.

| Angela | She’s interesting. Young. Fellow watchdogs member.

| E X T R A |

His costume consists of A dark blue-grey tight fit body suit, fitted with a capelet and hood as well as cloth face mask that covers the lower half of his face.

He doesn’t have a day job, considering he has government money from retirement from the military.
He does, however, dabble in photography and finds he rather enjoys it.

He’s motivated to do the best thing for others, whatever it takes and by whatever means.

He’s got a tattoo on his lower back that, surprisingly, only Ansel knows about and he‘d rather keep it that way.

He cannot hold his alcohol.

His birthday is January 15th








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Jason Choi


CLEVER // FRIENDLY // INDIFFERENT

"Villain is a harsh word-"

Syndicate member - Bartender - Mirror


| Jason 'Jace' Choi | 25 | Male | 5’10” | Syndicate | Meta-Human |

| ENTP-A | True Neutral |
+ + + + +

Jason grew up as his father's main outlet for frustration. He always had to be the one with the best grades, the best awards. Hell, his father signed him up for sports when he was hardly interested. He wished his sister garnered a fraction of the pressure his father put on him. He got his wish around his freshmen year of college.
His father introduced him and Riley to a meta-scientist. A woman who explained the exact situation the twins would be put in, and yet he still didn't quite understand. He and his sister already had activated meta-genes, so why would they need to see a meta-scientist? What was the point of this place anyway?
Months passed, his father showing his true colors as a member of the syndicate. Jason had always figured he was part of something nefarious..though he figured the government title was nefarious enough and he was probably just having an affair with how much he disappeared.

He's grown accustomed to being part of the syndicate, though truly he hasn't done much evil. He hasn't killed, hasn't spontaneously attacked random citizens...like Riley. He's only followed orders and only gone out with Riley as her lookout. While he is labeled in society as a villain, he's taken to falling into the background. He'd rather let his sister outshine him. He'd rather fade into the scene and not be picked out of a crowd.
While Riley has taken it upon herself to become the focus of attention, he's decided to ever so slightly pull away from the syndicate and pick up bartending at various clubs for money.
+ + + + +

| M I R R O R |

Illusion Manipulation | Minor Mind Reading

Jason has coined himself the name Mirror amongst other members of the syndicate. His meta-power allows him to dive into the part of someone's subconscious that holds their fears. With this information, he's able to create an illusion of that fear. Though the illusion can't be any bigger than himself and can only exist for up to five minutes. He can only focus on one person's fear at a time, finding it IMPOSSIBLE for him to be able to create more than one fear illusion.
The stronger someone's fear, the stronger the illusion.

The ability to read one's fears has taken its toll. He suffers from chronic insomnia, finding it difficult to sleep as he ends up dreaming of others' nightmares.
The longer he attempts to hold the illusion, the weaker it will become
He is not immune to other psychic attacks, in fact, his defense mentally against other telepathics/psychics is rather weak.

+ + + + +

| ABILITIES |

Melee combat
Hand to hand combat
Bartending
Minor mind reading

| LIKES / DISLIKES |
Likes; Sweet teas, sweet coffees, pastries, writing, bartending, music

Dislikes; Attention, being viewed as a villain, pressure, spicy food, Riley



+ + + + +

| PERSONALITY |


Jason is often described by others as being a rather friendly and approachable individual. His intimidating image is often overshadowed by his friendliness. He comes off as a smart-ass, occasionally, as he openly questions authority figures. He would rather frustrate someone with a god complex, enjoying the way they react. He finds it amusing.
He prefers to play devil's advocate, willingly choosing to listen to both sides without actually making a move to place himself on either side. He doesn't agree with some of the syndicate's ideals and often will openly question and even point out flaws in their logic. He's knowledgeable, a quick thinker, charismatic and friendly.
He's been punished by leaders of the syndicate more than once, considering he's argumentative, insensitive, intolerant, and impractical.


While Jason will listen to others' points of view, he can't exactly understand why they think the way they do. Especially his sister. He prefers to not make a name for himself amongst the syndicate as he hates the attention it draws from Vigilantes and Watchdogs alike.

+ + + + +

| RELATIONSHIPS |


| Riley | His twin sister and someone he regularly combats in personality. He finds her too eager to hurt others.

| Morgan | Fellow Syndicate member.

| Francine | He openly questions their decisions just to hit a nerve. He also refuses to call them Frani.

| Morrigan | He finds him rather annoying. Thinks his meta-power is terrifying.

| Cherry | Fellow syndicate member, he thinks she's annoying simply because she's friends with Riley.

| Ezra | He met him on accident, running into him while Jason was rushing to get back to the syndicate headquarters. Though, as days went on he would continually run into this kid.

| Isaac | Another he openly questions during meetings. Though, his meta-power also terrifies him.


| E X T R A |

His costume consists of a black tight-fit turtleneck, black cargo pants, combat boots, and a mask that has no features. The mask itself is rather reflective and seemingly is the reason he garnered the name 'Mirror".

His sister is one inch taller than him and she holds it over his head.

The sport he played in high school was baseball and when not using his meta-power, chooses to use a metal bat.

He and Riley were born on February 14th.

He likes strong, bitter drinks in comparison to his love for sweet foods.

He has Hemophobia, which is rather a problem in his line of work with the syndicate.









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Riley Choi


ARROGANT // CRUEL // SUPERIORITY

"Know I'm all bite, no bark-"

Syndicate member - Field Agent - Beast


| Riley Choi | 25 | Female | 5’11” | Syndicate | Meta-Human |

| ISTJ-A | Neutral Evil |
+ + + + +

Riley grew up in the shadow of her brother. Her twin who, because he held different biology, was placed above her. It drove her mad as she grew up, choosing to act out negatively to achieve the attention she so desperately craved. She started fights in high school, stole from stores, joined street gangs, etc. She possessed a long criminal record that was regularly sponged clean because of her father's high rank in the government.
Yet, her father regularly focused on Jason.
It wasn't until they were introduced to this syndicate meta-scientist that she garnered the attention she so desperately craved. She was focused on, this scientist helping her enhance her power and truly hone it in. She was dead-set on proving she was more useful to her father's wishes than her brother. After all, what was a mental meta-power compared to a physiological one? She could kill and intimidate...all he could do was make stupid little projections of one's fears.
She serves, currently, as a field agent and interrogator of meta-humans who have gained the attention of the syndicate. She's been responsible for several disappearances and several deaths. (Including those of some former watchdogs.)
+ + + + +

| B E A S T |

Berserker Physiology

While she never gave herself an Alias, she's gained the name 'The Beast' from news stations and police, alike.
Her physiology has a fifteen-minute time limit. Within these fifteen minutes, she gains above-average speed, abnormal strength, Suppressed pain reception, and enhanced instincts. To activate this said power, she has to inflict injury upon herself or have someone else do it. Because of this, she keeps her fingernails sharpened and regularly wears metal finger claws.

This ability exerts an immense amount of energy. Any injury obtained in her beast state will take full effect when she comes out of that state. She's unable to tell friends from foe while in this state and rather chooses to go after the first thing she sees.
This ability has taken a toll on her already weak mental stability.

+ + + + +

| ABILITIES |

Melee combat
Hand to hand combat
Manipulation
Strength training


| LIKES / DISLIKES |
Likes; Sparring, challenging others to prove her strength, experimenting with her ability, attention

Dislikes; Jason, being accused of having an inferiority complex, non-meta's, Watchdogs, Vigilantes



+ + + + +

| PERSONALITY |


She definitely has an inferiority complex and compensates for it by being aggressive and using intimidation tactics to be seen as powerful. She openly seeks risk as well as seeks validation without asking for it. She's a known antagonizer and will openly look for trouble where it isn't. She lives for conflict, especially conflict between other syndicate members. She feels that if these people show their emotional weakness then she can be seen as stronger in her father's the leader's eyes. She refuses to settle for second best and will strive to be number one in rank.
She's heavily anti-social, observant, judgy, and incredibly assertive.

+ + + + +

| RELATIONSHIPS |


| Jason | Her idiot twin. Useless. Useless Useless Useless

| Morgan | Fellow Syndicate member. She finds him incredibly annoying.

| Francine | She does anything in her power to be seen by Frani. She is the strongest. She will be number one in rank.

| Morrigan | What an annoying individual.

| Cherry | Fellow syndicate member, she's got strength and Riley admires it. She supposes this could be a friendship.

| Isaac | She doesn't interact with him, much.


| E X T R A |

Her costume consists of a long black trench coat, a black compression sports bra, cargo pants, and combat boots. She wears a Korean theater mask when not in Berserker Mode.

She holds her inch of height over her brother's head.

To gain favor with her father, she willingly picked up softball. Though she was kicked off the team after assaulting another teammate with her bat.

She and Jason were born on February 14th.

Unlike her brother who fears blood, she has a bloodlust.










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Kendrick Griffith


ARROGANT // RUDE // LONER

"Causing problems makes you famous-"

vigilante - Hitman for hire - Circuit


| Kendrick Griffith | 27 | male | 5’11” | Vigilante | Meta-Human |

| ISTP-T| Neutral |
+ + + + +

Kendrick was the only son of Ex-watchdog, Mist and her husband [redacted]. He had four sisters, two older and two younger. They each had exceptional meta-powers that popped up early, earning brownie points from his parents for showing such amazing power at such a young age. Yet, his power didn’t emerge at age ten. He waited....and waited. Still nothing.
It wasn’t until he was sixteen that ‘the event’ occurred. His parents paid large amounts of money to put him and his siblings in a prestigious private school. Of course, with this came other prestigious asshole kids who made it their goal to prove they were so much better than he was. It pissed him off.
It was morning, Thursday, meaning that the weekend was soon and he could be left alone in his room and wouldn’t be bothered by anyone. Homeroom was boring, he usually sat in the back of the class and ignored most of the kids who also attended his same home room.
As the day went on, he could feel kids staring and pointing and he could hear them whispering. Annoying. All of them. It wasn’t until he got outside for their free period that he finally realized why kids were pointing at him. A stupid paper taped to his back with that word. The word used to insult someone like him. He felt anger bubble up inside of him, like a pressure growing and reaching the point where it would burst. He noticed a group of boys, laughing...and he assumed immediately that of course it had to be them. The anger got bigger, the pressure worse and the next thing he knew...he was staring at bodies collapsed on the ground....and anybody left standing couldn’t get close enough..it was as if he was surrounded by a field of electricity.
He had a power. Finally...yet it was awoken at the worst time. Horrified and yet amazed at this new discovery....he ran. Every call and text, he ignored. He wouldn’t go back...he couldn’t.

As he grew up, he picked up odd jobs. He resorted to petty thievery, assisting in drug deals, amongst other things. He slowly started to use his power to gain momentum amongst petty criminals and low level vigilantes. Kendrick figured his power could be used for gain, figured that he could gain a name for the right price. That’s just what he did. He’s willingly worked with the syndicate multiple times to carry out hits.
+ + + + +

| C I R C U I T |

Electrokinesis

The ability to create and manipulate and absorb electricity. He can direct and use electricity to benefit himself, IE; defense, offense, etc.
Can be applied to electronics.

While he can generate his own electricity using the amount that his own body generates, he prefers to use sources that already exist. Bodies only naturally produce around 100 to 300 watts of electricity and at most can put out a burst of 2,000 watts.
using outside sources is better for him, not only does it use less energy but it’s less strain on his body. If he’s forced to use his own generated amount, he risks cardiac arrest and minor burns.
The stronger the wattage and amp, the riskier the use.

He cannot use lightning as a source. A strong magnetic force can hinder his electric output. He can exhaust his power and may ’short out’, aka his power will have to recharge. (It usually takes about 24 hours.)
His output can also be influenced by his emotions, though he does his best to not let it.
He can be shorted out with water, magnets, and EMP’s.

+ + + + +

| ABILITIES |

Minor hacking knowledge
Can short out electronic devices
Produces immense amounts of static electricity
Sleight of hand tricks
Brawler fighting style



| LIKES / DISLIKES |
Likes; Gambling, money, flashy things, being alone, sleight of hand magic tricks, energy drinks, savory foods

Dislikes; Magnets, airports, police, losing, being intimidated, sweet foods, elevators.



+ + + + +

| PERSONALITY |


A true introvert, he hates interacting with most people simply because he finds them unpleasant. The only time he will willingly interact is for business and exchanges. He’s very good at faking an extroverted personality when it’s needed. He’s always been a smart individual, picking up little tricks and tips here and there. This is how he accomplished so much, at least that’s how he thinks he did it.
He’s an avid people watcher, enjoys alone time to do this. He thinks the way other interact is very interesting. He would never dare go out and openly interact himself, but he thinks others way of socializing is nice.
He lives for breaking rules and seeking out adrenaline rushes, he’ll resort to petty crime for it occasionally.
While he seeks out adrenaline rushes and comes off as irresponsible, he knows when to put on a facade to accomplish jobs and gain trust from others. He’s grown to become quite the liar and actor.
Kendrick is very stubborn, private and can become easily bored.

+ + + + +

| RELATIONSHIPS |


| Morrigan | An annoying thorn in his side.
.


| E X T R A |

His costume consists of a matte black biker helmet, a leather biker suit with purple and yellow accents, steel toed biker boots. The top of his biker suit is modified with minor shell armor, the back contains a small handheld electric generator that’s set into the back. From it are two wires that connect to the wrist area of his gauntlets. This allows him to use electricity generated by something other than his body when he needs it.

His birthday is July 6th

Kendrick Griffith is not his real name.

Don't ask him how many phones he’s had to replace.

Starting at his finger tips and ending at his shoulders are lightning-esque scars from his power.

He knows his power has created heart issues. He chooses to ignore them.

His motorbike is his baby and he baby talks to it sometimes









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S A M U E L


EXPLOSIVE // ARROGANT // STUBBORN

Fire In the Heart leads to Smoke in the Head

Test Subject Serial No. 00007 - Status; Meta Gene Active - Responsive - Ice Manipulation


| Samuel Osta | 25 | Male | 6'2" | Ex-College Student | Escaped Test Subject | Meta-Human |

| ISTJ | Chaotic Good |
+ + + + +

Why can't he remember? He remembers being a college freshman. He remembers walking home. Who was he walking home with? Val. Who? Val.Why can't he remember the name? He knows the voice...it's familiar. He's heard it before. But he can't imagine their face. Was it a them? Valerian.

While he is unable to recall just who he was with when he was grabbed off the sidewalk, he remembers every detail after it. Well, almost every detail. It seems every memory has a human-shaped hole in it, as if missing a key presence he was unable to put a name to. The only thing he had was the number eight carved into the back of his hand. He was unsure of its significance but he knew it had to be important.

When Sam was twenty years old, he'd been walking with his brother . They had been on their way home, somewhere downtown he thinks. They were grabbed, he couldn't remember why. What was it? Why were they grabbed? His question was answered soon, the man he would grow to hate soon reared his head. Who was this stranger...
As the testing began, he soon found flickers in his memory. Testing...experiments...what was the end goal here? It was painful, annoying, it left him with scars on his face...at least that's what he thinks. He couldn't remember what they were from. He couldn't remember why his anger grew and grew...he couldn't remember why his temper was so short or what triggered it. He remembered fighting back, a drive to kill this man Casi . He remembered...being heavily drugged. It seemed his memory became spotty there.
Next thing he knew, he was above ground and running.
+ + + + +

| I C E M A N I P U L A T I O N |

Ice Generation | Expert Manipulation
He is able to create, shape, move, control, and manipulate ice. He is able to create ice from moisture in the air, moisture in his own body, and any type of moisture on the ground or nearby. He can potentially freeze another person to death but has never tried it. He is also able to form ice under his feet to move faster, as well as form ice shields. With Expert level manipulation, he can drop the temperature around him for about five-ten minutes in order to give himself an advantage.

Because of his unique manipulation level, his ability can cause him to develop frostbite. He can not create ice out of thin air, instead, he must rely entirely on moisture in his environment and in the air. Should there be no moisture in his environment, he cannot create strong enough ice.

Ice is just as it is, no matter what is applied to it. It can be melted, it cannot freeze vibrations, it is a conductor for electricity.

Because of his meta-power, his body temperature is lower than normal. Thus, the more he uses his ability the more affected he is. His skin may develop a blue tint, he may develop frostbite.
It is very easy for him to overheat.

While he possesses expert manipulation, he hardly has control over it. His meta-power heavily relies on emotion and can be set off depending on his emotional state.

He is easily exhausted from his meta-power.

He suffers from the feeling of brain freeze, or rather extreme headaches after his powers use.

+ + + + +

| ABILITIES |

Agility | He used to be in sports, but also was subjected to training with his meta-power.
Combat | He was forced to learn combat skills with the use of his meta-power while being tested on.
He hardly remembers much of anything from before five years ago. He used to cook for his brother and himself.
He was skilled in Volleyball as well as track.
He was also pretty smart, still is. He was in college to become a lawyer and knew what he needed.


+ + + + +

| PERSONALITY |
While he once would have been described as a kind and caring older brother, that description doesn't fit him now. He's angry, hurt, paranoid, and rather explosive. While his metagene resides on the cooler side of things, his personality is far from it. His fuse is short, temper explosive, and ready to go off at any moment.
He's constantly thinking others are out to get him, to bring him back to the labs below ground for more testing...why else would they be following him down the street or approaching him with fake smiles and friendly demeanors? It was all an elaborate ruse to get him. It had to be. He didn't know these people when he disappeared.
He becomes frustrated very easily, getting worked up when he doesn't understand something or when things don't go the way he wants them to. Once frustrated, it can quickly blossom into anger and bring his power forth.

Underneath this angry shell is someone who's truly just extremely out of touch with the world and is rather terrified by it. Not only that, but his memory is failing him and he can't remember this person who belonged to the number 8. Why would he have even carved it on his own hand if it wasn't important? He's confused, he's scared and he masks it with anger and an explosive temper. He can't be vulnerable with people...he could end up underground again.


+ + + + +

| RELATIONSHIPS |


| Casi | The man who performed these experiments. He's hell-bent on finding him...maybe he can tell him about what this #8 means.

| Valerian | - His younger Brother. Valerian was 15 when they were both snatched and brought to the syndicate's labs. ✟

| E X T R A |

He and his brother were born without meta-genes. They were normal, run-of-the-mill civilians.

While he got into college on a sports scholarship, he wanted to be a lawyer.

His missing-persons flyer has been up for five years but the case was deemed closed in federal records.
His brothers' case has also been closed.

They have no living relatives.

The white stripes in his hair are the product of using his power to the extremes.

Since he hasn't seen the outside world in five years, his eyes are rather sensitive to the sun and he finds himself needing sunglasses more often than not.





 
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DANAsaur

obsessed and lonely
Invitation Status
  1. Look for groups
  2. Looking for partners
Posting Speed
  1. One post per day
  2. Multiple posts per week
  3. One post per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
Preferred Character Gender
  1. Male
  2. Female
Genres
fantasy, modern, magical, romance, libertine


I'll trust you on this one so DO NOT let my father see this -Ying
File S5/23 84982 00 Ying Yue Chen



NAME: Ying Yue Chen
ALIAS: Puppeteer Marionette
AGE: 23 24
FACTION: Watchdogs
DAY JOB: Singer Mechanic

PHYSICAL CHARACTERISTICS: Ying is a small (5'2), almost doll-like girl with long black hair and chocolate brown eyes. She has pale white skin, weighs 130 123 lbs and commonly seen wearing black. She has a long jagged scar on her ribs due to an accident. She also has multiple scars on her knees and arms because of her day job. Her hands are callused and her fingers are often wrapped in bandages or gauze.

COSTUME DESCRIPTION: Her costume is fairly simple. It consists of a black cheongsam with gold embroidery and a white mask smiling mask. She's always accompanied with a black guzheng hard case where she stores her puppets creations

PERSONALITY: Due to her upbringing, Ying has difficulty opening up to others, except to those she truly trusts. She's hardly interested in other people unless they're related to a friend or someone her friends takes interest in. Actions where someone is kind and caring to her makes her very confused and shy.

Because Ying is used to being treated poorly, she never talks nor fights back if someone badmouths or even hurt her, and merely accepted it calmly.

Beneath her timidity, Ying is strong-willed, bravely stand up against her enemies in battle. She's willing to put her life on the line, facing danger head on without hesitation.


ABILITIES: Doll Manipulation/Puppet Mastery. User can create, shape and manipulate dolls, puppets, marionettes, etc., shaping and combining them as needed, or moving them with telekinesis.

Ying can control and manipulate dolls using telekinesis. Black thin string-like strands would appear at her fingertips whenever she's utilizing her creations.

The so-called strands are not a wire but energy. It can be severed and reconnected a few times though it takes a toll on Ying's mind. Ying's ability is based heavily on her focus and concentration.

Ying can only control the dolls that she constructed. These dolls are usually three feet tall made out of wood or metal. She can manipulate taller dolls but with difficulty.

Using her abilities drains her energy thus, she's in constant need of sugar. Ying also needs extreme focus and concentration which means, she is not always aware of her surroundings.

Using her abilities to the limits may result in nosebleeds and passing out.


LIKES: dolls, clothes, puppets, dumplings, woodwork tinkering, motorcycles, rain, Kane, Mr. Avery Kane

DISLIKES: violence, rude people Mr. Avery, training, cats, Jia

FEARS: small spaces (claustrophobia), deemed as useless, being discarded or betrayed

MOTIVATION: To help others feel safe and make the city a safe place for everyone To make Mr. Chen proud and bring honor to the family

BIOGRAPHY: Ying was once a girl named Fen, a meta-human living at a poor orphanage.

She was a subject of bullying from her peers due to her uncanny ability to control dolls. Most kids at the orphanage found her abilities creepy, while adults deemed she was useless. Due to this, she received little to no support to hone her abilities. She had to work at an early age. She used her dolls to entertain the masses, thankful for the few coins she received as payment. It didn't take long for the orphanage to catch wind of her little shows. They immediately demanded payment for Fen's food and lodging, taking away most of her daily earnings.

The vicious cycle continued until she met Mr. Chen at age twelve. Mr. Chen was traveling around the world when Fen caught his attention. Thirsty for affection and longing for a family, Fen immediately agreed to be adopted by him.

Saved from poverty, Fen became the first daughter of the Chen clan and changed her name to Ying.

Ying was raised to be its heiress.
Her adoptive father expected great things from her. But even at a young age, Mr. Chen realized that Ying was not suited for the role of heiress, as she struggled under his gruesome training regime, on top of him also believing that her timid personality prevented her from truly excelling. When Ying's adoptive sister, Jia, started displaying superior talent, Mr. Chen began to reconsider Ying's selection as heiress.

Mr. Chen was forced to pit the two siblings against each other to determine who would one day lead the family. Because Ying was unwilling to harm Jia- a hesitation Jia did not share - she was defeated. Disappointing her father.
She joined the Watchdogs per her father's request. Along with the desperation of proving herself. She's part of the faction for years now and is constantly doing everything to not disappoint father again.

NOTES:
  • Mr. Chen is an investor of GDF
  • She has two adoptive siblings: Jia and Tao. Both of them are meta-humans as well.
  • Ying is usually seen tinkering away and building dolls on her free time.
  • She can play the guzheng.
  • Used to be a singer but found being a mechanic more entertaining and fun
  • has a doll named Yang who's an exact replica of me.








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DANAsaur

obsessed and lonely
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File A12/23 7359 01 Kenji Takeda



NAME: Kenji Takeda
ALIAS: Pain
AGE: 26
FACTION: Vigilante
DAY JOB: Bartender

PHYSICAL CHARACTERISTICS: Kenji stands at 179 cm with a patchwork face and heterochromia eyes. His left eye is dark blue and his right eye is gray. He has long grayish-silver hair that reaches past his shoulders. Along with his face, Kenji has stitches all across his body that give him the appearance that he was sewn together.

He normally sports a plain white shirt and denim pants.

COSTUME DESCRIPTION: Kenji doesn't have a specific costume though he wears an oni mask to hide his identity.

PERSONALITY: Kenji is a laid-back, aloof, and fun-loving man who is insightful and gives wise advice. He can also be mildy perverted but apart from some harmless "flirting", he never acts on it nor does he seem to genuinely serious about it. He also likes pushing other people's buttons, not out of maliciousness, but because he finds entertainment in it. He's also extremely selfish, sly, and self-serving man who only cares about himself and what he wants. He can also be very cunning, manipulative, and deceptive. He is willing to use and hurt others to achieve his goals with no remorse or regret.

When something or someone caught his attention, Kenji immediately obsesses over it. His obsession can last for a day up to a year depending on how interesting his subject of affection is.


ABILITIES: Kenji is known as a human voodoo doll. He has injury transference, an ability to direct pain and physical damage to another when the injury is inflicted on oneself. When the injury occurs to him, it instantly heals as the damage is transferred to another body. The pain of the injury is also transferred allowing Kenji to inflict grievous injury upon himself and experiencing nothing while the victim experiences excruciating pain.

For his ability to work, Kenji needs to possess any item owned by the target. Bodily fluids and hair can also be used. Without any said items, injury inflicted to him and by himself will reflect on his body. He can also feel pain. Also, the target must be within a 5 yard (15 ft) radius for his ability to take effect.

LIKES: going out, dating, social events, alcohol, cigarettes, tattoos, pain, self-harm

DISLIKES: being bored, sharing things, know-it-alls

FEARS: cages, not paying his bills on time, being poor and homeless

BIOGRAPHY: Kenji was born into a poor family.

His life was a happy one until the strain of money began to emotionally and psychologically affect his parents. His father stayed at work until the late hours and barely interacted with them.

Turns out his father was having an affair and had multiple debts. When his mother discovered it, his father ran away and left Kenji behind.

Kenji's mother began to abuse him out of fear that he would run away too. His mother eventually locked him in a cage and timed everything she did, from sleeping to eating. His mother went to the extreme, leaving Kenji to starve and at times force-feeding him inedible materials.

He learned about his abilities when he tried to take his own life. He was unaware of ingesting a strand of his mother's hair when he slit his wrist. Startled that the cut immediately healed, he then heard his mother screaming with a wound on her wrist.

Kenji's mother took extra precautions and the abuse became worse after that.

It took years but eventually, Kenji snapped and managed to imprison his mother in the cage as punishment. He tried to make things work and get the family back to normal. While her mother was caged, Kenji looked for a job and started earning money for the family.

He would be out for days due to his work. He became so busy, rarely going home, that he neglected to check on his mother. His mother died due to starvation.

Kenji spiraled after that. He stayed home for months, not removing the corpse from the house. He acted like his mother was still alive and talked to her in the dark since his home's electricity cut off due to unpaid bills.

When authorities found him, he was sent to the mental hospital. Kenji met a good doctor there who cared for him until he got better. The doctor was also nice enough to help Kenji out when he was finally out of the hospital.

Now 26, Kenji is doing better than ever. He's got money, works at a club as a bartender, and has his own apartment.

Notes:
  • Kenji is secretly a masochist.
  • He goes to therapy every week with the doctor who helped him.
  • The stitches all over his face and body was made by him.
  • He can eat anything. ANYTHING.
  • He always carry a knife with him





[/div
 
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DANAsaur

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File T3/23 30016 82 Cherry Maraschino



NAME: Cherry Maraschino
ALIAS: Persephone
AGE: 24
SEXUALITY: Bisexual
FACTION: Syndicate
DAY JOB: Florist

PHYSICAL CHARACTERISTICS: Cherry is a twenty four year old girl with a slim body shape, around 5'6" tall. One of her most notable features is her bubble-gum pink hair that's often left unkempt if not straightened. She used to have long blonde hair but cut it off after the incident. She also has gray eyes, full lips, and rather pale skin littered with freckles. Undeniably, her full pink lips is her greatest asset. She dresses in very fashionable clothing which show off her slim figure.

COSTUME DESCRIPTION: Cherry wears a floor length black velvet cloak to hide her identity.

PERSONALITY: Cherry's personality is similar to a chameleon: it adapts to the environment. She usually change her personality depending on who she talks to but her usual persona is the so called "caring older sister". She's thoughtful, loving, and incredibly sweet.

But Cherry's true personality is beyond that. Raised in a rich household, it's not fully Cherry's fault she embraces the typical mean girl/queen bee persona, as she was neglected by her parents during her childhood. She often walks around as if the world belongs to her, and she won't hesitate to contest anyone who believes differently, thriving off the fear and intimidation she traffics in from people she can easily intimidate. Perhaps Cherry's more notable personality traits typically consist of her being shallow, vain, and conceited. Not to mention she is unquestionably self-absorbed. She does try to be kind at times, though most of the time, when she is kind, she uses her kindness to use people to her advantage.

ABILITIES: Cherry can manipulate plants including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. She can cause plants to grow, move/attack or even revive a withered but not dead plants. She use her power to bloom flowers and plants instantaneously, manipulate tree branches to use them as whip-like weapons, and bring withered plants back to life and make them sprout seeds/fruits/berries.

Cherry cannot create plants, being limited to manipulating only from already existing sources. She can however, as mentioned before, grow plants from seeds. She also can't revive a dead plant.


LIKES: girls, pretty and expensive things, wine, flowers, gardens, rain, plants

DISLIKES: tree huggers, hippies, sunny days, happy people, squirrels

FEARS: aging, dying not wearing a pretty outfit, squirrels

MOTIVATION: To spread awareness that pretty things could be dangerous too

BIOGRAPHY: Cherry was born in a château in Rennes-le-Château, a small commune south of Couiza in the Aude department in Languedoc in southern France, to a wealthy family known in the pharmaceuticals industry. But despite coming from a wealthy family, Cherry's life was problematic.

Her parents barely had time for her. Her father always put their company first while her mother always tended to her ill younger brother. Her older brother, a scientist, would always be locked up in a lab doing God knows what.

Cherry began acting out to gain her family's attention at a young age. She would always create a fuss: making ridiculous and spoiled requests. Yet no matter what she does, her family won't give her any attention. They're too busy with their own lives to even care. To pacify her, her family would give her materialistic gifts. She spent her entire childhood with butlers and nannies fussing over her.

When her abilities manifested, her family finally gave her attention.
Her father would bring her to the company's labs, educating her about the ins and outs. Her older brother also gave her attention. Cherry went in and out of his lab for years, testing her powers and honing her abilities. But after her older brother got a far more riveting test subject, she was set aside.

Hurt, Cherry did the unthinkable. She used her abilities to poison a fifteen-year-old boy and disposed of his body by letting the carnivorous plants on her greenhouse feast on its remains.

Her family sent her overseas after that. She bounced from one country to another until she settled in New York. She then started her own business: a flower shop.

It's been six years since Cherry moved to New York. She and her family don't talk anymore. She now has her own business: a flower shop.



NOTES:
  • Highly knowledgeable about poisonous plants
  • Has her very own greenhouse.
  • She owns the building where her apartment and flower shop was located
  • She always carry seeds with her.
  • Cherry didn't feel any remorse or guilt when she disposed of the test subject.
  • During her first year in New York, she sold poisons to housewives who wanted to kill their husbands. The Syndicate caught wind of this and resulted in her joining their ranks.
  • Her family still sends her a hefty allowance monthly. Cherry doesn't use it.








[/div
 

coyote.

should i really be joking at a time like this?
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SCRATCH, KICK, LET GRAVITY WIN LIKE
FUCK THIS, LET GRAVITY WIN LIKE
YOU COULD LEAVE IT ALL BEHIND
FRANCINE LP.
SHE/THEY
23
OCT. 30
SCORPIO
CORVIDAE
FULL NAME. Francine Ira Larson-Pitts
nickname(s). Frani, Fran, Franci
GENDER. No label, feminine | AFAB
AGE. 27
SEXUALITY. Gynesexual
romantic preference. Demiromantic
relationship status. single

FACTION. Syndicate (co leader)
DAY JOB. Nude art model

APPEARENCE.
➵ Stands at 5'7"
➵ Light skin with more of a rosy undertone
➵ No freckles/beauty marks, rosy cheeks
➵ Hair is cut just so it brushes the top of her shoulders, dark almost black 'feathery' hair, forehead bangs
➵ Eyes are a dark silvery-brown color
COSTUME.
➵ Long black dress with slits on both sides exposing legs, long sleeved covering chest. (ref)
➵ Black feathered shoulder pads with a golden chain connecting (ref)
➵ Gold chain headpiece (ref)

PERSONALITY.
Francine can be noted as a very stoic and strict person. While typically she can be very hard and strict on people, occasionally stubborn as well, she knows when to let up and go easy on others. She hasn't depended on anyone in a long time and it'll more than likely take a good minute for her to be so open and trusting to be dependent on somebody or anybody in general. While she's a very independent person, stubborn on occasions, and young too, she knows how to work as a team and tries to be as transparent as possible with the people she leads -- although, there are the occasional secrets she needs to keep hidden.

When not doing her duties as one of the 'aloof' Syndicate leaders, you can find Frani in an art studio, modeling or window shopping for something new and shiny to add to her pockets. Similar to crows, Francine likes to collect little odd shiny trinkets and on occasion, she'll pass them off to a person she seemingly likes. When comparing Francine to the birds she works with and adores, she can be compared to the birds personality and mannerism wise as well.

POWER. Can talk to and can control any bird of the corvid family.
-- While there are several birds in the corvid family, you can mainly find Franci working with crows or blue jays as they are the most common birds to have around.​
-- Can talk to and understand what corvids are saying to her​
-- Has a sort of "mental link" with these birds and somehow they can and will do her biding. Due to having this link to birds, her head seems to be never quite which causes severe migraines to the point where Frani will try to sleep the day away to calm the raging head pains.​
--- This ONLY applies to the birds of the corvid family ((please refer to the hyperlink above))​


STRENGTHS.
+ Communication
+ Stealthy/Almost seems like they glide whenever walking?? You never hear her coming
+ Teamwork
+ Intelligent
WEAKNESSES.
- Hand to hand combat
- Strict
- Occasionally gets distracted by shiny objects
- Stealing shiny things

LIKES.
CROWS | BIRDS | FEATHERS | HORROR MOVIES | BLANKETS | SMALL TRINKETS | GIFT GIVING | BEING OF HIGH POSITION | WOMEN | ART | WATERCOLOR PAINTINGS | SOFT MUSIC | WIND | CLIMBING TREES
DISLIKES.
RAIN | CATS | DOGS | MEN | GETTING MUDDY | BEING CALLED "PRINCESS" | BEING LOOKED DOWN ON AS A YOUNG LEADER | HATES THE WORD 'YOGURT' | HONEY | PHYSICAL FIGHTING | GETTING BLOOD ON HER CLOTHES
FEARS.
➵ Drowning
➵ Airplanes & Flying
MOTIVATIONS.
➵ Spite. Frani lives and works for the Syndicate purely out of spite. Her parents despised meta-humans so she wants to be something and the person they hated.

BIOGRAPHY.
Francine was born to an unknown human man and woman who despised meta-humans with a burning passion. When born, it was un known Frani was a meta-human, yet when she was born, her mother had a strange feeling. Growing up, as a young child, she can remember her mother having a strange resentment towards her, and her father? Francine hardly remembers him being around.

Once in school, they don't really remember having much friends, so Frani would sit alone in the dirt on the playground making friends with the curious crows interested in her PB&Js. Francine can vividly remember a time when she made acquaintance with on peculiar crow who later followed her home that day and as she talked to it, it seemed to understand her by giving off soft caws and hoped around. Seeing that, her mother knew something wasn't 'right' with her. So, doctor appointments ensued and Francine had blood drawn time after time, and soon the genetic test came in. Francine Larson-Pitts was, in fact, a meta-human. Her mother was livid. At a mere thirteen years old, Francine was kicked out of her home with a backpack full of the bare necessities. Wondering the streets now as a young girl was dangerous and lonely, but Frani had her crow following her every step of the way.

On a particularly very overcast day, the sky practically threatening to fall, a strange man who'd been watching the dark haired girl for a few days now thought it was the perfect time to strike. But, the moment he had his hands on her ad Francine began to panic, a large murder of crows swooped in and attacked, driving the man away and possibly taking out one of his eyes. The crows had saved her.

Francine doesn't know how she ended up in the Syndicate, but they were quickly taken in under the wing of the previous leader of the organization. He treated her like a daughter and after mysteriously passing after Francine turned twenty, seeing her as his "heir", his title was passed off to her.


made by zenith

 
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Wolf_Morgue

Wolfie Mans
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  3. Nonbinary
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Genres
Fantasy, sc-fi, slice-of-life, romance, apocalyptic
Meredith Windsor
location: text
mentions: text here
interactions: text
tags: text
Nickname
Mer, Mere, Queen

Pronouns

She/they/it

Age

30 years

Gender

Agender Feminine

Zodiac

Taurus

Sexuality

Pansexual Panromantic

Relationship status

Single


Meta name

Queen Bee/Bee

Faction

Syndicate

Day Job

Mental Health Therapist

Costume Description

A black and yellow body suit with black tight underneath, her hair usually goes up in pony tails with a black mask to cover her face and nose. She wears faux inredescent wings on her back and black flats.

Personality:

Meredith is a very confident and ego-centered person; tending to rather save herself than think of another person. She had be extremely agruementative and never likes to be wrong in any sense; she will argue till the cows come home. Adevnturous, she is always rearing for the thrill and always has the scars or injuries to show for it as well, she can be extremely clumsy sometimes and never watches where she is going. Though below this sort of wild exterior Meredith seems to have, is a rather intellgient person. She has all kinds of facts about sleep and the brain stored in her noggin.

Meredith is also a rather insecure person, and the definition of fake it till you rmake it type of person. She is a horrible neat freak and it borders on complusive. She is also extremely easily discourage as one wrong thing can send her mind spiraling downwards, so she tends to seek approval from anyone and anything. Even if they're not the greatest people to want approval from. With her training as a therapist, she is extremely critical in the way she speaks and holds herself, but also can be caring as it comes with her job as a therapist. Otherwise she is always up for going with the flow and onto the next adventure.

Likes/dislikes

+ Wildly, found edible mushrooms
+ Tropical climates/places
+ Kettle cooked popcorn
- Movies
- Random dance numbers/song numbers
- Spiders

Fears

Heights, her parents, wasps (strangely enough), dying

Motivation

To follow in her parents footsteps, get her siblings back, to be the best meta-human possible

Biography

Meredith was born as the eldest of four children to Daphne and Simon Windsor. The two secret identities being that of Black Widower and Sonic Speed; two meta-humans known for their bad behavior and superiority complex over non-metas. While her three siblings had also been born with meta powers as well, some lesser than others, Meredith was born with the strongest power out of them all with her ability to make sleep paralysis demons. This was fantastic news to her parents and they had plans for her to join the Syndicate and become that of one of the major supervillians out there.

Though when Meredith was about to join the ranks of Syndicate, at the ripe age of 18 years, her power had backfired horribly on her. During a job with her parents, as she was under their wing as a villian to start off with, she had tried to use her powers but was ambushed from behind by a Watchdog. Knocking her out cold and setting her up for a two week long coma from the fight. This is what lead to her ability morphing to which now it backfires on her almost 50% of the time, and limiting the ability to only making bees as a paralysis demon.

This was a huge blow to her ability to join the Syndicate, and her parents ultimately disowned her for no longer being as strong as she once was. This has lead to a lot of insecurity for Meredith and a lack of wanting to use her power, which she still struggles with today, but also fueled her determination. Wanting to prove she could be as strong as before and bring her parents back to seeing her as what she was; a villian.


POWERS/LIMITATIONS

Ability to conjour sleep paralysis demons, usually made of bees

Limitations up to and include;
--Meredith HAS to be asleep in order for her to be able to use her powers
--Her ability has a 50/50 of backfiring and attacking her or dismantling entirely
--The demons she makes can be from something silly like butterflies to something horrifying like a poltergiest
--The demons can only last as long as Meredith remains in a deep sleep

HEADCANNONS

--Bees?
--Definitation of fake it till you make it
--Absolute menace
 
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  • Bucket of Rainbows
Reactions: Dvyniai

Absinthe

makes the heart grow fonder
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MÜLLER, SOPHIE
Known Aliases:
Titanium

Age: 19

Faction: Vigilante

Day Job: Student [Environmental Science], part time library assistant

Appearance: Sophie Müller stands about five foot eight, with an athletic build, appearing in her late teens to early twenties. She is a natural blonde, but regularly dyes her hair - her favorite is a pastel pink, but she's been known to wear other pastel shades too. She usually wears her hair in a ponytail or messy bun, the wave in her hair is unruly and stubborn - it's the easiest way to keep it out of the way. Her eyes are a light, clear blue, and she has a fair complexion. Her style lies somewhere between punk and grunge, featuring lots of ripped jeans, and oversized hoodies.

Costume: Titanium wears a black balaclava over her head, covering her face with a black mask, with silver detailing. She wears a reinforced leather jacket, a black turtleneck, and snug fitting leggings with lace up combat boots.

Personality: Sophie comes across as a well mannered, respectful young woman. She is somewhat introverted but has a handful of friends, and does well in her classes - she is set to start university this fall - and on initial glance, she looks like any other student at the school. However, one look at her disciplinary file turns this illusion on its head. For the past three years, Sophie has been reprimanded for various outbursts and incidents of fighting with other students. She is certainly short tempered, but seems to be angry at the world and everybody in it. She wants to fix all the problems in the world, and can't see why more people don't do more to help. Where most of her peers fuel their dreams for the future with optimism, Sophie is fueled by a pessimistic outlook where only she can change the world.

In Sophie's defense, her incidents of fighting have not always been entirely unprovoked. She has expressed a loathing for bullies, and demonstrated a willingness to stand up for victims when she feels the system is failing. Unfortunately, she rarely gives the system time to work. She is working to take a less aggressive stance on creating change - she has become a vegetarian and participates regularly in awareness weeks for various causes, but only time will tell if this is enough to dull her temper.

-- [REDACTED}, High School Councillor

Likes:
> Plant based food
> Thrifting
> Rooftop gardens
> Herbal tea

Dislikes
> Waste - of food, of resources, of money.
> Fast fashion
> Unsolicited advice, most commonly from her cousins.

Fears:
> Failure in her self appointed duties
> Getting her family or friends hurt, or killed
> Irrelevance

Motivation(s)
Too many books and movies featuring a gifted and plucky young girl destined to save the world? Overexposure to the horrors of the world, the looming threat of climate change? Perhaps. Ask Sophie herself and she expresses dissatisfaction with the Watchdogs and the GDF and the gulf that seems to exist between them and ordinary people. They're not going to bother with the low level violence in the city, so someone has to step up

Biography
Sophie is the youngest of two children, notably perhaps, younger by fifteen years. She was born shortly before the Allen family - her aunt and three of her cousins - moved into the same building. With her parents busy with their careers, she spent more time with her cousins than she did with her parents or older brother. Accounts of the time indicate she idolized Elena in particular, taking pride in the work her cousin was doing with real life super heroes to protect the world.

Her parents were not expecting Sophie to manifest metahuman abilities, and while good intentioned, struggled to find ways to support their daughter. To complicate matters, she was a witness to the death of a classmate during a robbery that remains unsolved [NYPD Case Number --REDACTED--] which fostered a distrust of the judicial system, and a loss of faith in the Watchdogs. The discovery that her cousin was the vigilante known as cipher, who did some visible good in her eyes, 'cashed out' for a safer, more secure role within the GDF also strained her relationship with her cousins.

Sophie has been patrolling as Titanium for just over a year. She takes great measures to conceal her identity, hiding her hair and using padding and reinforcements in her 'uniform' to obscure her true height and build.

Powers:
Sophie is a Metal Mimic, capable of transforming her body into metal. She is capable of only changing a small fraction, such as a single finger, or her entire body if circumstances call for it. The metal she transforms into has not yet been studied, and remains something of a mystery. What is known, is that activating her ability increases her body weight, grants her extra strength, and effectively makes her bulletproof. This comes at the cost of slowing her reaction time and agility due to the extra weight of her limbs. She is also not entirely immune to damage - fire and electricity deal as much damage - if not more - to her metal form. Over use of her powers results in the metal softening, creating injuries when she returns to her normal form. Her diet also requires her to take supplements - she requires a higher amount of trace metals and minerals in her diet than average to sustain her abilities.


315fec4ebaf66d76b286030cf6a5-jpeg.224503


MÜLLER, SOPHIE
Known Aliases: Titanium

Age: 19


Faction: Vigilante

Day Job: Student [Enviromental Science], part time library assistant

Appearance: Sophie Müller stands about five foot eight, with an athletic build, appearing in her late teens to early twenties. She is a natural blonde, but regularly dyes her hair - her favorite is a pastel pink, but she's been known to wear other pastel shades too. She usually wears her hair in a ponytail or messy bun, the wave in her hair is unruly and stubborn - it's the easiest way to keep it out of the way. Her eyes are a light, clear blue, and she has a fair complexion. Her style lies somewhere between punk and grunge, featuring lots of ripped jeans, and oversized hoodies.

Costume: Titanium wears a black balaclava over her head, covering her face with a black mask, with silver detailing. She wears a reinforced leather jacket, a black turtleneck, and snug fitting leggings with lace up combat boots.

Personality: Sophie comes across as a well mannered, respectful young woman. She is somewhat introverted but has a handful of friends, and does well in her classes - she is set to start university this fall - and on initial glance, she looks like any other student at the school. However, one look at her disciplinary file turns this illusion on its head. For the past three years, Sophie has been reprimanded for various outbursts and incidents of fighting with other students. She is certainly short tempered, but seems to be angry at the world and everybody in it. She wants to fix all the problems in the world, and can't see why more people don't do more to help. Where most of her peers fuel their dreams for the future with optimism, Sophie is fueled by a pessimistic outlook where only she can change the world.

In Sophie's defense, her incidents of fighting have not always been entirely unprovoked. She has expressed a loathing for bullies, and demonstrated a willingness to stand up for victims when she feels the system is failing. Unfortunately, she rarely gives the system time to work. She is working to take a less aggressive stance on creating change - she has become a vegetarian and participates regularly in awareness weeks for various causes, but only time will tell if this is enough to dull her temper.

-- [REDACTED}, High School Councillor

Likes:
> Plant based food
> Thrifting
> Rooftop gardens
> Herbal tea

Dislikes
> Waste - of food, of resources, of money.
> Fast fashion
> Unsolicited advice, most commonly from her cousins.

Fears:
> Failure in her self appointed duties

> Getting her family or friends hurt, or killed
> Irrelevance

Motivation(s)
Too many books and movies featuring a gifted and plucky young girl destined to save the world? Overexposure to the horrors of the world, the looming threat of climate change? Perhaps. Ask Sophie herself and she expresses dissatisfaction with the Watchdogs and the GDF and the gulf that seems to exist between them and ordinary people. They're not going to bother with the low level violence in the city, so someone has to step up


Biography
Sophie is the youngest of two children, notably perhaps, younger by fifteen years. She was born shortly before the Allen family - her aunt and three of her cousins - moved into the same building. With her parents busy with their careers, she spent more time with her cousins than she did with her parents or older brother. Accounts of the time indicate she idolized Elena in particular, taking pride in the work her cousin was doing with real life super heroes to protect the world.

Her parents were not expecting Sophie to manifest metahuman abilities, and while good intentioned, struggled to find ways to support their daughter. To complicate matters, she was a witness to the death of a classmate during a robbery that remains unsolved [NYPD Case Number --REDACTED--] which fostered a distrust of the judicial system, and a loss of faith in the Watchdogs. The discovery that her cousin was the vigilante known as cipher, who did some visible good in her eyes, 'cashed out' for a safer, more secure role within the GDF also strained her relationship with her cousins.

Sophie has been patrolling as Titanium for just over a year. She takes great measures to conceal her identity, hiding her hair and using padding and reinforcements in her 'uniform' to obscure her true height and build.

Powers:
Sophie is a Metal Mimic, capable of transforming her body into metal. She is capable of only changing a small fraction, such as a single finger, or her entire body if circumstances call for it. The metal she transforms into has not yet been studied, and remains something of a mystery. What is known, is that activating her ability increases her body weight, grants her extra strength, and effectively makes her bulletproof. This comes at the cost of slowing her reaction time and agility due to the extra weight of her limbs. She is also not entirely immune to damage - fire and electricity deal as much damage - if not more - to her metal form. Over use of her powers results in the metal softening, creating injuries when she returns to her normal form. Her diet also requires her to take supplements - she requires a higher amount of trace metals and minerals in her diet than average to sustain her abilities.

 

BlueVanishingDrive

Sports Geek
Posting Speed
  1. 1-3 posts per week
  2. One post per week
  3. Slow As Molasses
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Nonbinary
  4. Transgender
Genres
I like all kinds of genres. Romance, Fantasy, Horror, Comedy, Mature, Sports, Action, Supernatural, Anime, Drama,...
I like canon, AU and original idéas. As for canon, check random notes.

Edward Lannis

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Basics
Name: Edward Lannis

Nickname(s): Lannis. He is not a fan of nicknames, yet some people insist on calling him "Ed" or "Lanny".

Meta Name: Latrocinium, although some call him Larcin

Age: 23, although Lannis struggles to remember that.

Gender: Nonbinary - He/They

Sexuality: Androsexual - Greyromantic

Faction: Global Defense Force

Occupation: GDF-worker | Professional Ice-skater

Appearance & Personality
Appearance:
Built; Thin and feminine
Height; 5'2
Hair; Frosty white
Eyes; Pale ice or pale gold depending on his power level
Skin; Pale/Fair
Body alterations; Tiny "GDF" tattooed on the palm of his left hand
Noticeable features; Albino

Personality:
Diligent | Strict | Objective | Loyal | Obedient | Forgetful | Gullible | Meticulous | OCD

To say that Lannis is obedient is an understatement. If other GDF-people tell him to jump, he asks how high. It doesn't matter if he puts himself in danger. If it puts someone else in danger, however, Lannis will hesitate a bit. He isn't heartless, but he will do what is required of him. For good and for bad, Lannis is loyal to a fault. He is also someone who prefers to look at things objectively when making decisions. His emotions don't get much say in important matters.

Due to his emotionally distant and overall serious personality, he doesn't make friends easily. Lannis wants to make friends, but it's so difficult to acquire and maintain a friendship. Lannis is no good in romantic settings either. Affectionate gestures generally fly over his head.

Due to the consequences of his power, people find Lannis to be forgetful. He can forget the most basic things, like other people's names and you can usually see when he is struggling to remember something. He has even struggled to remember his own name a few times. Aside from forgetfulness, he can also be very tired and sickly at times. These are also drawbacks from his power.

Likes:
Organizing | Cleaning | Sharp outfits | Bravery | Ice-skating | Playing violin | Frappinos | Drugs

Dislikes:
Invasion of personal space | Dirt | Bullies

Fears:
Germs | Spiders | Losing his memory completely | Rulers | Getting kicked out of GDF | Overdosing

Motivation:
Approval | Being useful

Power & Biography
Power
Power Absorption - The power to absorb/steal powers from others. Lannis focuses on a person nearby and absorbs their power so they end up temporarily powerless while he either simply contains their power or uses it himself. While this superpower is amazing, it has many drawbacks.

Drawbacks:
- Power Absorption is normally temporary. The person who lost their power should regain it within 5-30 minutes depending on how powerful they are. Similarly, Lannis should lose his stolen power after the same amount of time, or even sooner. There have been cases where people haven't regained their stolen power at all and where Lannis has borrowed a power longer than normal (but that information is classified).
- There are certain powers Lannis cannot use or even absorb in the first place, such as immortality. There are also powers he shouldn't absorb or he might get really sick, disfigured or even die.
- Physical powers are painful to absorb.
- Lannis may be unable to control his absorbed abilities.
- His absorbtion has a fairly short reach, about 5 meters.
- He cannot give his stolen power to someone else.
- Possible after-effects when stealing a power are fatigue, memory loss, sickness, injuries, addiction,...
- Currently, Lannis can only absorb 1 person's power at a time.
- The stolen power will have every limitation that the abilities would possess, ex fire manipulation would still be powerless against fire immunity.

Biography:
Lannis grew up an only-child in a wealthy family. His parents pushed him from a young age, trying to make him someone worthy of the Lannis-name. Some of their methods were unconventional and unethical. They forced him to study for unhealthy lengths of time and occassionally connected him to an IV with energy supplements when he got exhausted.

Lannis didn't get much free-time and the little time he had was spent with his dog or with his only close friend from school. His friend was a meta-human with a levitation-power. When Lannis turned 10, an incident occurred where he accidentally stole his friend's power. This friend never regained their power nor forgave Lannis.

Terrified of his new-found power, Lannis tried to keep it dormant, but incidents kept happening that affected not only his memory and health, but also people around him. They all started to avoid him and he became even lonelier than before. When the GDF caught wind of a prodigy with a power absorbtion superpower, Lannis was dragged into their world. With help, he learned to control his superpower and he has become an important member of GDF, doing both clean and dirty jobs.

Inspirational music:
Tears for Fears/Gary Jules - Mad World (Cover)
Green Day - Wake Me Up When September Ends
JubyPhonic - Perfectionist Complex (English Cover)

Costume:
Lannis doesn't work on the field that much, but when he does, he wears suit-inspired ice-skating outfits and a face-mask. Outfit-examples:
28b1a99b0b9679c2d1e0aeaccbd36cc0.jpg
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Extra info:
- Lannis secretly struggles with drug-addiction.
- There is a hunger for power within him which he tries to ignore.



Kyle

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Basics
Name: [HIDDEN]

Nicknames/Aliases: Kyle, Angel

Meta Name: Phoenix

Age: 24

Gender: Male - He/Him

Sexuality: Homosexual - Homoromantic

Faction: Vigilante

Occupation: Hawker | Prostitute

Appearance & Personality
Appearance:
Built; Slim and athletic
Height; 5'5
Hair; Blonde
Eyes; A mix of sunshine and polished gold
Skin; Ivory
Body alterations; Red wings on his back, black eyeliner-markings
Noticeable features; Eyes, hair, wings

Personality:
Witty | Competitive | Playful | Secretive | Flirty | Moody | Sarcastic | Curious
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Even though he seems very open and outgoing, there's a limit to how much Kyle is willing to reveal about himself. He can pladder on about many things, but the moment you bring up a touchy subject, he'll clam up or dance around said subject. Truth be told, he is dying to let someone in and have someone to vent to, but he has his reasons for pushing others away.

Even though he doesn't let people get too close to him, he has an easy time making friends. His witty humour and charming smile usually draw people in and most of them find his playfulness endearing. Sometimes Kyle can act a bit too flirty though and accidentally lead people on.

Aside from leading people on, another less charming trait is his nosiness. Kyle enjoys getting juicy information about others-- ironic considering he doesn't like it the other way around. Sometimes his nosiness gets him in trouble, especially when he bothers heroes and villains.

Likes:
Flying | Playing guitar | Dancing | Boba-tea | Alcohol | Chocolate | Chick-flicks (guilty pleasure) | Chess | Music | Taking risks | Video-games | Sunflower seeds

Dislikes:
Himself | Personal questions | Spicy food | Losing | Too much praise or attention | Total silence

Fears:
His own imagination | Losing his friends | Hurting his friends | The past catching up | Rejection | Guns | Nightmares

Motivation:
Redemption | Compensation | To be able to sleep at night

Power & Biography
Power
Imagination Manifestation - The power to bring things from one's imagination into existence. With great power comes great drawbacks though, right?
b6be333ec44d4eb95e52303b546877c7.jpg

Drawbacks:
- He is limited by his imagination. He cannot create what he cannot imagine.
- He is limited by his knowledge as he needs to know what something is made of in order to create it. For instance, he needs to know what materials a flashlight is made of in order to create one.
- Kyle cannot create life. He tried once. It did not go well.
- He cannot undo what he has created. If he ever wants to get rid of the wings he's given himself, he needs to get them removed through ex surgery.
- The more complex something is, the more focus he needs in order to make it manifest.
- The biggest thing he has ever managed to create is a van.
- He cannot create things that are too 'unreal', such as time-machines and invisibility cloaks.
- Possible effects from using his power are insomnia, nightmares, fatigue, nausea, nosebleeds, hallucinations,..
- He can create things by accident if he thinks about them too hard.
- Kyle's imagination can spin out of control and get people hurt or even killed.

Biography:
[HIDDEN] grew up in a bad neighborhood. It was just him, his big brother and his father since his mother died giving birth to him (something he got blamed for).

[HIDDEN] wanted nothing more than to impress his father who was busy leading a branch of the mafia. The constant neglect and abuse he recieved was all he ever knew at home where his father only had eyes for his big brother. Until [HIDDEN]'s superpower manifested. He finally got his father's attention then, but only because his father saw him as a potential money-maker. [HIDDEN] was put to use right away in the mafia.

[______________________HIDDEN______________________________]
[______________________HIDDEN______________________________]
[______________________HIDDEN______________________________]

Following that incident, [HIDDEN] fled to America and tried to make a new, quiet life for himself as 'Kyle'. However, he found it hard to live with himself after what he'd done and he constantly tried to drown his feelings with alcohol. He considered checking out for good, but then, one day, Kyle stumbled across a new purpose in life. He stopped a robbery and saved lives. It made him feel really good for a moment. Multiple vigilante-actions followed that event and he's quickly gained popularity in spite of trying to keep a low profile.

Inspirational music:
Relient K - Be My Escape (Cover)
Nightcore - Hearing Voices
Relient K - Be My Escape
The All-American Rejects - Dirty Little Secret
Ellen Benediktson - Insomnia

Costume:
While doing heroic acts, Kyle is rocking an aviator-inspired outfit with a pair of cool headphones and an over-sized visor:
Ea9feMmWkAA5II8
a82fd246305f93f08b4deda5c84078ac.jpg


Extra info:
- Has a slight height-comlex
- Is an insomniac
- Secretly dreams of joining the Watchdogs
- Is a missing person in Europe



Angie

32e417e45f9b17ac7cae98b7ec116fdf.jpg
Basics

Name: Angela Adler

Nickname(s): Angie

Meta Name: Aurora. She started out as Aero.

Age: 20

Gender: Female - She/Her

Sexuality: ?

Faction: Watchdogs

Occupation: Influencer/Hairstylist

Appearance & Personality

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Appearance:
Built; Hourglass
Height; 5'7
Hair; Frosty white
Eyes; Mix of violet and grey
Skin; Sun-kissed
Body alterations; Pierced ears, [HIDDEN]
Noticeable features; Eyes, Lips, Hair, Flower-petal drawn on her forehead

Personality:
Helpful | Polite | Clutzy | Stubborn | Loyal | Sweet | Friendly | Outgoing

Angie is the type of person who can brighten up a room with her gentle smile and kind words. She usually knows what to say and do in tricky situations and she always puts other people's feelings ahead of her own. However, cross the line with her and she will go from zero to 100 in seconds, showing you her feisty side that's usually hidden underneath her gentle demeanor.

Not only can she be feisty,but Angie can be surprisingly stubborn at times when she puts her mind to something. If you tell her she can't do something, she'll try til she succeeds or til someone drags her away.

Some people have a tendency to stumble over thresholds, drop items, stub their toe, bite their tongue, etc... Angie is one of those people. It's usually overlooked as long as it doesn't lead to total disaster. She doesn't mess up much when she has her game-face on, but it's still something to keep in mind when you work with her.
a1d11528128aad8253d9066e8285731a.jpg

Likes:
Fashion | Accessories | Make-up | Animals | Flowers | Hot cocoa | Windy weather | Swords | Martial Arts | Food

Dislikes:
Coffee | Math | Animal cruelty | Uneven stairs and roads | Broken nails

Fears:
Needles | [HIDDEN] | Being a disappointment

Motivation:
[HIDDEN]

Power & Biography

Power
Air Manipulation - The power to create, shape and manipulate air. It is a power filled with potential if you are creative and open-minded enough. Since it cannot be seen by conventional methods, it is an invisible and versatile weapon that is very difficult to block and dodge.

3a4337e5d8f2e5d8b7fbd1affc8e7a6a.jpg
Drawbacks:
- Demands gestures in order to create winds. She can't just 'will' a whirlwind into existence.
- Using her power drains her energy.
- The stronger the winds are which she plays around with, the harder they are for her to control. She is powerful enough to create tornadoes, but once the tornado reaches the 'violent' category, it's definitely out of her control.
- Angela is both a close-range and a long-range fighter, but her power reaches no longer than 50 meters at most.

Biography:
Angie grew up with a older twin-sister, Mary, in a middle-class family. Their mother was a prejudiced person who hated meta-humans more than anything else, not allowing Angie or her sister go near 'those freaks'. It was a deep-seated hatred due to their father having been killed by a meta-human shortly after their birth.

Then the day came when her sister's power awakened. Angie's sister could manipulate earth. That night, when Angie left her bed to go and check on her sister, she caught her mother suffocating her sister with a pillow.

In the midst of this horror, Angie's power awakened and she killed her own mother, suffocating her by pulling the air out of her lungs. Following that nightmare, [__________________________________________HIDDEN____________________________________________]

Angie tried to make a life for herself, hairstyling and influencing during the day and doing vigilante heroics at night. One day, she ran into people from the Watchdogs while doing heroics and, impressed with her, they gave her a chance at becoming a Watchdog.

Inspirational music:
t.A.T.u. - Perfect Enemy
Amy Studt - Just A Little Girl
Nightcore - Whatever It Takes
Elise Estrada - Lipstick

Costume:
She has one light version and one dark version:
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2f7c844a62ab15a572d3ce8f4bb9122b.jpg



Extra info:
- Angie mixes her air manipulation with martial arts and sword skills.
- She is less shallow than people think.
- She prefers to eat food with chopsticks.



Hiroko Higuchi

b6a23fed4df9c2f601d4c07d095a83a5.jpg
Basics

Name: Hiroko Higuchi

Nickname(s): Higuchi | Hiro

Meta Name: Vision

Age: 30

Gender: Transgender female (amab)

Sexuality: Pansexual - Panromantic

Faction: N/A

Occupation: Informant | Assassin (formerly)

Appearance & Personality

Appearance:
Built; Slender
Height; 5'8
Hair; Silver-white
79443460cc83204c885777301a228b02.jpg
Eyes; Left eye is 50 shades of grey with a touch of blue-green
Skin; Milky white
Body alterations; dragon-tattoo on her back | traces of healed cuts on her body
Noticeable features; Eyes

Personality:
Calm | Calculative | Distrusting | Pragmatic | Introverted | Shy | Protective | Secretive | Worrywart

Hiroko is a very distrusting individual who doesn't generally let people get close to her. She knows how complicated things get when she actually lets people in. She starts to care for them and worry about them. What a pain. It's annoying enough to look after the people who've already wormed their way into her heart.

She is calm and collected in most situations as she has gotten used to being under pressure. However, make romantic advances at her and you'll see a lot of fidgeting and an uneasy facial expression. Underneath her calm and stoic demeanor is a shy introvert who can't handle flirty situations or any of that romantic crap.

Hiroko has a mysterious aura about her and she has been through a lot. It makes her seem very mature (maybe even a little intimidating) and people don't often joke around with her. This bothers her a bit. She would joke around more herself if she wasn't shy.

78e961f4f0d82fd5f47dcbd329d5c1f8.jpg
Likes:
Cigarettes | Alcohol | Her nephew | Music | Manicures | Reading | Writing | Dogs | Disney | Sweets | Chai latte

Dislikes:
Tomatoes | Big parties | PDA | Washing dishes | Big crowds | Early mornings

Fears:
Rejection | Losing people she cares about | Social pressures

Motivation:
To protect those she cares about

Power & Biography

Power
Precognition - The power to percieve future events, both short-term and long-term, from seconds into the future to days to even months.

Drawbacks/Limits:
- Hiroko's precognition automatically activates in life-threatening situations and allows her to percieve a few seconds into her immediate future.
- She can see visions of the future of other people, but since she can't read their thoughts, she can misunderstand their intentions.
- Some visions are set in stone while others are possible to change-- but at what cost? There are usually consequences.
- While seeing visions that are further into the future than mere seconds, Hiroko goes temporarily blind.
- Some visions get sought out by Hiroko herself while other visions come to her unexpectedly (and sometimes without her wanting them to).
- Visions cause great strain to her mind. She often gets migraines.
- Sometimes visions come to her in her sleep which means she can't trust her own dreams to be 'just dreams'.

Biography:
97eb012ca20a9a4627ef795290d3c577.jpg

"Our lineage stands on a pile of corpses"
Hiroko comes from an ancient lineage of wicked people obsessed with power, specifically meta-power. If you weren't born with the right gene and couldn't contribute to the lineage in some other way, there was no place for you in the family. Luckily, Hiroko (at the time a 'he') was born with the right gene so, unlike some family members, she was given a chance to be raised as a powerful meta-male. She had to work hard to keep her place in the family though. No fucking mercy.

As a naive child, she thought she would get sent away if she failed the family. The truth was much worse though. She realized the truth of what happened to those who didn't follow the family code when she had a grisly vision of what awaited her powerless sister Himari. So she warned her. Told Himari to run away and never come back.

Fast forward 9 brutal years.

After going through an identity-crisis, a 19-year-old Hiroko decided that she wanted a different life for herself. So she ran away, changed her identity (becoming a woman in the process), and decided to use the skills she had learned at home to earn her keep out in the world as an assassin.

Then one day, at age 26, Hiroko had another grisly vision of what awaited Himari. When she finally found her sister, she was too late. Himari was dead and so was her husband. Their newborn child Hitoshi was the only survivor, forgotten by the killer. Hiroko had no choice but to take Hitoshi with her and look after and protect him from then on.

Inspirational music:
Nightcore - Enemy
Lisa Miskovsky - Still Alive
Utada Hikaru - Chikai -Oath-

Extra info:
- Higuchi is not her real last name, and Hiroko is not her given first name.
- Is an insomniac
- Prefers not to meddle in other people's affairs
- Collects weapons
- Stopped working as an assassin to look after her nephew


Coming soon
 
Last edited:

Vinn

Edgepeasant
KAT VON LEICHTENBERG
the IMP! - 26 - WATCHDOGS
| IMP!: New York's Hell Girl ♥
A celebrity icon — The IMP! has cultivated a mass following in pop culture. As a brand ambassador, her face has become a status symbol for her sponsors. However, the public has mixed feelings about her as a sell out to capitalism. Despite her media presence, The IMP!'s battle prowess earns her idolized reputation.

| Demon Physiology ! |
Internal Hell Mechanism (IHM) — The IMP!'s source of power. Harbours an inferno inside her body that incites physiological change. Similar to a furnace, the IHM must first be activated and strengthened (aided by smoking a cigarette). The IMP!'s key characteristic are her horns that grow with the IHM activation. The larger her horns, the more outlandish her behaviour and stronger her abilities. When over exerted, her horns break and are shed. The IMP!'s powers include regenerative abilities and superhuman speed, strength and durability. Her secondary abilities (with full grown horns) create explosive impact and the growth of monsterous appendages. Physical changes include the colour of her hair and skin texture. As IHM reaches its full potential, molten-lava cracks appear on her skin. The IHM drawbacks -- time limits, demonization, loss of sanity, and shortening of lifespan. It's predicted that she will only live for another decade or so.

| REGALIA !: Identity |
The IMP! is best recognized for her horns and signature sunglasses. The public has never seen her eyes and her identity has been kept hidden. However, she devotes her daily life to being the IMP! and its brand. She has no designated costume, but her ensemble consists of streetwear from her sponsors. The IMP!'s weapon preference include blunt objects such as a bat, or even the nearest street lamp.

| Origin Story |
The existence of Meta beings has not always been so publicly accepted or known. During the 16th century, the persecution of Metas were held in the form of witch-hunts. Although these practices have ceased, it was common for these ideologies to be carried into the 19th century. This was the case of Adal Hoffman, a man who discovered the stone children in the family home he received as an heirloom.

Upon GDF investigation, these stone children were collected in the last three centuries by a line of Metas. With the ability to petrify, they had taken occupation in preserving lost ideologies. Such incidents were quite common; therefore, little delegation was made before the decision to release the children from their petrified states.

A total of eighteen children were recovered from the Hoffman home. The GDF had taken the liberty to rehabilitate these persons into modern society. Of the eighteen, six have adjusted into the livelihoods of citizens while the other twelve work under the organization.

| Kat Von Leichtenberg |
Kat was born in the early 1800s with hardly any recall of her previous life. Presumably, she was ten at the time of her petrification. Despite the black holes in her memory, she believes she may have suffered through an impoverished life. How does she know this? Because she's a fucking glutton with a disgusting love for consumerism.


| Miscellanious ! |
Fears: Capital Loss, Stock Market Crash, The Deconstruction of Economic Civilization, Communism
Motivation: Financial Incentive
Likes: tobacco, motorcycles, her PR team
Dislikes: sweets, her PR team




made by zenith


| IMP!: New York's Hell Girl ♥
A celebrity icon — The IMP! has cultivated a mass following in pop culture. As a brand ambassador, her face has become a status symbol for her sponsors. However, the public has mixed feelings about her as a sell out to capitalism. Despite her media presence, The IMP!'s battle prowess earns her idolized reputation.

| Demon Physiology ! |
Internal Hell Mechanism (IHM) — The IMP!'s source of power. Harbours an inferno inside her body that incites physiological change. Similar to a furnace, the IHM must first be activated and strengthened (aided by smoking a cigarette). The IMP!'s key characteristic are her horns that grow with the IHM activation. The larger her horns, the more outlandish her behaviour and stronger her abilities. When over exerted, her horns break and are shed. The IMP!'s powers include regenerative abilities and superhuman speed, strength and durability. Her secondary abilities (with full grown horns) create explosive impact and the growth of monsterous appendages. Physical changes include the colour of her hair. As IHM reaches its full potential, molten-lava cracks appear on her skin. The IHM drawbacks -- time limits, demonization, loss of sanity, and shortening of lifespan. It's predicted that she will only live for another decade or so.

| REGALIA !: Identity |
The IMP! is best recognized for her horns and signature sunglasses. The public has never seen her eyes and her identity has been kept hidden. However, she devotes her daily life to being the IMP! and its brand. She has no designated costume, but her ensemble consists of streetwear from her sponsors. The IMP!'s weapon preference include blunt objects such as a bat, or even the nearest street lamp.

| Origin Story |
The existence of Meta beings has not always been so publicly accepted or known. During the 16th century, the persecution of Metas were held in the form of witch-hunts. Although these practices have ceased, it was common for these ideologies to be carried into the 19th century. This was the case of Adal Hoffman, a man who discovered the stone children in the family home he received as an heirloom.

Upon GDF investigation, these stone children were collected in the last three centuries by a line of Metas. With the ability to petrify, they had taken occupation in preserving lost ideologies. Such incidents were quite common; therefore, little delegation was made before the decision to release the children from their petrified states.

A total of eighteen children were recovered from the Hoffman home. The GDF had taken the liberty to rehabilitate these persons into modern society. Of the eighteen, six have adjusted into the livelihoods of citizens while the other twelve work under the organization.

| Kat Von Leichtenberg |
Kat was born in the early 1800s with hardly any recall of her previous life. Presumably, she was ten at the time of her petrification. Despite the black holes in her memory, she believes she may have suffered through an impoverished life. How does she know this? Because she's a fucking glutton with a disgusting love for consumerism.


| Miscellanious ! |
Fears: Capital Loss, Stock Market Crash, The Deconstruction of Economic Civilization, Communism
Motivation: Financial Incentive
Likes: tobacco, motorcycles, her PR team
Dislikes: sweets, her PR team​
 
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Dvyniai

yes all my fcs are bts don't @ me
Invitation Status
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Posting Speed
  1. 1-3 posts per week
  2. One post per week
  3. Slow As Molasses
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
Preferred Character Gender
  1. Male
  2. Female
  3. Transgender
  4. Primarily Prefer Male
Genres
supernatural, fantasy, scifi, romance, magic, apocalyptic
ANA KERMAN
BASICS
[Name] Ana Kerman
[Meta Name] Void
[Age] 29
[Gender] Female (she/her)
[Sexuality] Bisexual Biromantic
[Ability] Power Nullification
[Faction] Syndicate
[Day Job] Librarian

APPEARANCE
Ana is tall, with long dark hair that comes down to her mid-back when straightened - only goes down to her shoulders when allowed to have it's natural curls. She normally keeps it braided or in a bun. She tends to dress in neutral colors, or soft blues.

[Costume Description] Skin-tight black suit with blue-grey accents. The suit even comes up over her head, keeping her hair safely out of reach. She's got a little blue-grey mask that covers her eyes. It's not very flashy or flattering but it's not supposed to be. She prefers to do most of her work unseen.

PERSONA
[Traits] quiet, polite, strong, calm, disciplined, kind, stubborn, complacent, passive-aggressive
[Moral Alignment] Neutral Good
[Likes] books, reading, writing, quiet, cherries
[Dislikes] parties, loud people, the syndicate, making a scene, pineapples
[Fears] Dying without purpose.
[Motivations] She just wants to build a peaceful, happy life for herself, but she doesn't know if she can have that anymore.

Ana is the last person you'd expect to be a supervillain. She's quiet, and, reserved, soft-spoken, and kind. She's patient with the old ladies at the library, helping them find just the right book even though it'll take hours. She's good with the kids who come in for storytime, enthralling them without having to raise her voice or make exaggerated gestures. She carefully captures spiders to release them into the wild, and occasionally fosters cats when her local shelter is overflowing. And yet, under the cover of night, she works for the Syndicate.

While she is bothered by violence, she doesn't often show it and fights through it anyways. She prefers the more passive route than the aggressive one, and mostly has only stayed with the Syndicate because she can't find a way out. Not to mention she has trouble standing up to authority. But even though her morals don't quite align with the Syndicate, and she is more passive than assertive, it doesn't mean she's bad at what she does. Despite her quiet, polite, demure exterior, Ana has a spine of steel and hidden spikes just waiting to come out.

She's a very introverted person, preferring her own company over interacting with others. She'd much prefer to listen rather than talk, particularly in group settings. Neither would she like to take the lead, much preferring to follow. Those that are able to get close to her though, they'd find an exceedingly loyal friend.

ABILITIES
[Ability] Power Nullification

Her saliva, tears, and sweat have the ability to null another metahuman's ability. Her targets often describe it as feeling like they've lost a limb, like there's a void where their power once was - which is how she got her alias. The duration of this depends on how much of her 'venom' was administered, the size and body make-up of the person, as well as how it was administered. Typically, she coats darts, knives, and arrows in her saliva, and the average duration of power nullification for one of these weapons is half an hour. Should she, say, kiss someone, it would probably be shorter. A full syringe might last hours.

She hasn't yet encountered any metahuman that is resistant to her ability, although there are some that are more resistant than others, or who can fight it off easier - such as those that have enhanced metabolisms. It's not impossible though, for someone to be immune. She's immune herself, to her own ability, although she isn't immune to other means of power nullification (although if her power was nullified, any venom she'd produced previously would still work, she just wouldn't be able to produce more).

As her ability is restricted to her saliva, tears, and sweat, she's somewhat restricted as her ability isn't very spontaneous. Should she run out of coated weapons, and is unable to coat more, she's shit out of luck in the power department. Her venom cannot be absorbed through the skin, it must make it into the body somehow (such as through a wound, by being swallowed, administered with a syringe). As such, she's trained extensively with throwing knives, bow and arrows, and dart guns.

BACKGROUND
-- She's lived a fairly normal life. Two loving parents, a brother and a sister, both younger. She got excellent grades in highschool and college, and went on to get a job as a librarian.
-- Her ability probably manifested when she was much younger, but it wasn't till she was sixteen that she realized what she could do. She was kissing her boyfriend for the first time, who was a metahuman, and he got freaked out when he couldn't feel his ability anymore. When he tried several times, and still couldn't "reach it", as he claims, he ran off. They still tried dating after that, but when they kissed for the second time, and he once against lost touch with his ability, he dumped her.
-- Her second boyfriend confirmed what she thought - that her saliva somehow counteracted the ability of other metahumans. She didn't really do anything with this information for a while.
-- Her third partner got her involved with the Syndicate when she was in her early twenties. Convinced her it was a good choice, that she'd be fighting for a good cause, that she could be useful. And she believed them. Until they broke up with her shortly after she officially started training, and she started to learn what the Syndicate really was. But she couldn't easily get out of the mess she had gotten into and became confused about what she really wanted.
-- As of now, she's reluctantly still with the Syndicate - she's trying to get herself out of being assigned in the field as violence and fighting make her stomach turn.

MISCELLANEOUS
-- Her other bodily fluids can also nullify metahuman abilities, but very few people know this, and she refuses to use anything other than her saliva, sweat and tears (because gross).
-- Right now she's fostering two cats: Sprite and Fanta.




JESSE SANTOSO
BASICS
[Name] Jesse Santoso
[Meta Name] Shadowman
[Age] 25
[Gender] Male (he/him)
[Sexuality] Asexual Panromantic
[Ability] Shadow Manipulation
[Faction] Vigilante
[Day Job] Limo/Uber Driver

APPEARANCE
He's got black, shoulder-length hair that's generally pretty messy, and that he often throws up into a little bun to keep out of his face. If you look closely, sometimes when he's not in a brightly lit space, you can see his hair move, touseled by shadows. He's average height, average weight. Tends to dress very eccentrically.

[Costume Description] He technically wears no costume; he'll just go out in whatever he's wearing. Usually, he's covered in shadows anyways, so it's hard to see him at all.

PERSONA
[Traits] flirtatious, chaotic, witty, dark, morally grey, outgoing, fickle, anarchist, independent, restless, free-spirited, goofy, kind, selfish
[Moral Alignment] Chaotic Neutral
[Likes] having fun, rollercoasters, the dark, alcohol, carrots
[Dislikes] the sun, dark chocolate, being serious, being restricted, the quiet
[Fears] Hurting someone he loves. Again. Also snakes. Clowns are pretty creepy too.
[Motivations] Who fucking knows. He certainly doesn't. He does whatever he feels like in the moment, which is difficult to predict.

Jesse radiates high-key Slytherin energy and he is not ashamed of it in the slightest. He's an arrogant, rebellious, free-spirit, morally grey and chaotic neutral, with no respect for authority and no qualms about lying or breaking the law to suit his own needs. He's been known to toe the line of the legal and illegal in his business a fair amount of times.

It's rare for anything serious to come out of his mouth. Life is, more often than not, a joke to him; his disrespect for authority doesn't just stop there, he doesn't have respect for anything, really. He's unreliable and fickle, only looking out for himself and his own. He's a sarcastic spit-fire with a sharp tongue when angered.

It should be noted that he isn't particularly cruel or destructive, just someone with his own self-interests at heart. Once you've gained his loyalty (which is, admittedly, difficult) it's hard to lose it, and know that he'll do anything and everything for you. His trust is similarly hard to gain, but he can be surprisingly kind and open towards those that he does trust.

He should barely be considered a vigilante. He saves people and fights "bad guys" because he finds it fun, not out of any moral obligation. He's just as likely to pick a fight with the Watchdogs as he is with the Syndicate.

ABILITIES
[Ability] Shadow Manipulation

Jesse can control shadows - or more accurately, communicate with them. Around Jesse, shadows come alive, becoming reaching tendrils, and they can have a physical presence. He can use them to grab things, move things, like extra sets of arms. They can become whips, a shield, a disguise. However, he does not have complete control over the shadows - sometimes they can have a mind of their own around him. They can seem to move autonomously, can refuse to do what he wants them to do, and can attack without his express permission. They can even attack him. It's technically unclear whether this is genuinely true - the shadows having a mind of their own - or if this is a result of his own lack of control and instability. In order to keep the shadows happy, he often talks to them.

He is not completely powerless during the day - wherever there are shadows, he is capable of reaching them. But he is much weaker during daylight hours, especially during midday when shadows are at their weakest, and he is much stronger at night/in the dark. Pointing a huge light directly at him might dissipate any shadows directly surrounding/attached to him, but he can still control shadows in the area. It's if he were to end up in a setting with a lighting scheme that got rid of all the shadows in the room, he'd be completely fucked. He can't create shadows on his own and he hasn't got any skills beyond shadow manipulation.

His abilities have a limited range - within fifteen feet around him, although he's actively working on expanding this. The shadows get weaker the further away they are from him. He can use the shadows to move (i.e. they carry him, like a spider or octopus), however, he cannot go where the shadows cannot go (where light is directly pointing). This is useful at night, but pretty much useless during the day.

BACKGROUND
-- His ability manifested when he was seven. His parents thought he was talking to his imaginary friends. For a long time, they didn't believe that he was actually talking to the shadows, until his mother saw them wrap around him one day. She was terrified that the shadows attacked him somehow. They were actually giving him a hug.
-- His ability was fairly harmless the first few years. Shadows only came alive around him, they didn't realize he could control them, until the night he accidentally killed his whole family. He was eleven. He had a nightmare. The shadows lashed out with his fear, and slaughtered every living thing in the house in a misguided attempt to protect himself.
-- He ended up in foster care. Bounced between a couple of homes, before he was old enough to take care of himself.
-- Decided to (sometimes) be a vigilante when he was at a corner store one day when he was 20, buying a soda, and a robber pulled a gun on the cashier - pretty standard stuff. He beat up the guy, and the cashier called him a hero. He kind of liked it. So he decided to do it some more. Joining the Watchdogs seemed too repressive, so he hasn't bothered with them, although they didn't particularly like him either. And he isn't enough of a dick to want to join the Syndicate.

MISCELLANEOUS
-- Lives in a loft apartment in the city, alone.
-- Works part-time with a limo rental company as a driver, and then fills the rest of the time as an Uber driver. He likes the flexibility and variety of doing both. Deals with very different clients.
-- Despite what some might suspect, he's actually not fully nocturnal. Although he definitely stays up later than the average healthy person and pulls an all-nighter on occaision.
 
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Zarko Straadi

Edgenoble
Posting Speed
  1. 1-3 posts per day
Writing Levels
  1. Adaptable
Preferred Character Gender
  1. Female
Genres
Sci-fi, fantasy, magical, modern, Steampunk
1642737785466.png
Name: Signy Abrahamson
Meta Name: Bubbles
Age: 18
Faction: Vigilante
Day Job: High School Student
Appearance: Signy has brown eyes, fair skin, and a petite build, standing at 5' 1". Her hair is bubblegum pink, and her style of dress is extra girly, extra frilly, extra kawaii clothing in pastel tones with lots of accessories.

Costume Description: Bubbles' costume is a sleek D3O armored bodysuit that provides impact protection, but cannot stop bullets. It is white with dark green accents and neon green piping that matches the color her eyes turn when she's using her power. The bottom surfaces of her gloves and boots are designed to be permeable to her bubblegum emission power so that she can use bubblegum to "wall-crawl" as well as shoot bubblegum from her hands and feet.

1642737008887.png Personality: Signy is bright and upbeat (some might say too much so). She retains a childlike sense of wonder that is dialed up to 11, and innocence (some might say naivete) to go with it. She finds joy in small things. Soft touch for children and fluffy critters.

Strengths: Signy is clever and creative. She has a positive outlook on life, and a helpful attitude towards others. She can laugh at herself and forgives easily, which is helpful since she doesn't have the most fearsome or imposing superpower. She does her best to make up for it with determination and grit. She is graceful and athletic, with good running speed and stamina.

Weaknesses: She has the attention span of a gnat. Her mind is constantly flitting from one thing to the next, and is easily distracted by the next shiny object. She is too trusting of others, and prone to fall for a cunning lie or trap. Signy is also physically weak, able to lift maybe 45 lbs.

Likes: Bubblegum, sweets, upbeat music, dancing, bright colors and pastels, animals (the fluffier, the better)
, anything cute, learning new things and having new experiences, puns. Signy loves being part of the "Super" scene, and meeting new Metas--even "villains" as long as they're not murderous and scary. She'd like to have a nemesis someday.

Dislikes: Mean people, angry or depressing music, ugliness (in art, architecture, etc.), litter (a bit ironic, seeing as her own power can be rather...messy), spicy foods (of the burn-your-tongue sort), boredom.

Fears: People (especially villains) with "better" powers, other people suffering or dying because she failed to save them, being a complete laughingstock in the Meta community (she can accept some laughter and dismissal, especially from the more powerful, as long as the rejection and contempt aren't total).

Biography: Signy is the youngest of five children, and the only Meta in her family. She had a happy childhood and loves her family, but her suburban life is almost too ordinary. When her Meta power manifested itself, of course she wanted to be a superhero when she grew up. Her parents, especially her over-protective father, were reluctant to let her take that path, but she proved determined, and persuasive. They enrolled her in gymnastics, parkour, and martial arts (aikido and wing chun), so that she could at least defend herself if she was attacked by Meta bullies at school.

Entering her teens, she got a job at an ice cream shop and saved up to buy her super-suit. She applied to join the Watchdogs, but their response was along the lines of "Eeeh, don't call us, we'll call you." Not one to give up easily, she struck out on her own. She sneaked out one night to "go on patrol," and got herself in a little over her head with some street punks, until The Hero Known as Paperboy joined in and helped her subdue them. To her pleasant surprise, he praised her for taking such an active interest in hero work at her age, and offered to show her the ropes.

Her parents and older siblings were not happy with her for sneaking out, though they were somewhat relieved that a more experienced superhero was willing to take her under his wing. They would have preferred one of the more powerful and imposing Watchdogs, but as long as The Hero Known as Paperboy keeps "their little girl" from getting hurt...

Motivation: Of course Signy wants to help people and make the world a better place; that goes without saying. If she can light up a child's face with a display of her powers, that's great too! Then there's the fact that 'being super' is sooooooooooo excitiiiiiiing! Going on adventures, meeting other 'supers,' there's nothing like it! The fighting part, especially against people who are genuinely out to cause pain and suffering or even death isn't fun at all, but she's resolved to be the best hero she can be.


Power: Bubblegum emission: Signy can shoot bubblegum from her hands in sticky strands, streams of bubbles, or single large bubbles. She can also reel her strands back in and pull stuck objects with them, limited by the tensile strength of bubblegum. She can shoot globs of bubblegum with her kicks. In addition, she can emit bubblegum from her hands and feet and use it to "wall-crawl." She might be able to save herself from a fall if she can shoot a thick stream and stick it to something, and it doesn't break or come unstuck before she can slow her speed of descent, but she can't lift her weight from the ground this way.

She must be chewing bubblegum while using her power, and it needs to be fresh (still have flavor). Her power weakens as she grows tired or sleepy.
 
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coyote.

should i really be joking at a time like this?
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Posting Speed
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  2. Multiple posts per week
  3. 1-3 posts per week
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COME TO THE LAND OF THE LOST AND LONELY
DON'T BE AFRAID, WE'LL BE ONE BIG FAMILY
OF FREAKS LIKE YOU AND ME
NOELANI M.
HE/HIM
29
FEB. 22
PISCES
ARSENEL
FULL NAME. Noelani Koa Māhoe
nickname(s). Noel, Lani
GENDER. Cis male | AMAB
AGE. 29
SEXUALITY. Pansexual
romantic preference. Demi-Panromantic
relationship status. Single


FACTION. Vigilante
DAY JOB. Bouncer at a bar/club

APPEARENCE.
↣ Stands at 6'1"
↣ Buff and muscly, larger frame with broad shoulders
↣ Dark, tanned skin
↣ Tattooed right arm
↣ Short chocolate brown hair that is noticeably wavy/curly
↣ Wears jewelry such as necklaces and rings, has nails painted black.
COSTUME. Noelani doesn't have a costume exactly. If he did have a costume it'd probably be comfortable and breathable. Possibly a pair of dark colored joggers, a t-shirt and a hood, or just simply a pair of joggers and a hoodie.

PERSONALITY.
Noelani is generally a kind and caring person. He's notably a protective and helpful person in general as well, finding comfort and appreciation in being able to help just about anyone. He likes to help others as much as possible and all the while he's extremely respectful doing it. Lani is probably a proper 'himbo'. Not being exactly smart like his brother is, but definitely the kind of person to be respectful towards woman and seek out and support folk in need.

Although, something lies within Noelani that might be a little dark and could be something to take advantage in. Yes, he's extremely in touch with his emotions and very protective of his family and those he loves, but occasionally Noelani can find himself feeling...lost and a bit too angry at times, seeing red almost.

POWER. Strength Embodiment.
Users become the physical manifestation or personification of strength. Users gain the ability feed off of the strength of others or themselves in order to get stronger. The user can also induce large amounts of strength to others whether physical, emotional, mental, or spiritual.

While Noelani is a very strong person naturally, being rather built and broad, he can, with the proper motivation and energy, somehow channel the strength of many others to make himself so much stronger than an average person. Although, he is limited a tad bit with only being able to take the energy of those that have consented, and of course, Noelani is still a man at the end of the day.
-- Similar to godly-like strength, Noelani can lift up to 5 tons (equaling to 10,000lbs)
STRENGTHS.
↣ Physical strength
WEAKNESSES.
↣ Mortality. Can still get injured and die.
↣ Doesn't know his own strength at times
↣ Slight anger issues

LIKES. KEOLA | KAIPO | HIS CULTURE | SHARING HIS CULTURE | SPAM MUSubi | TATTOOS | WHISKEY & BOURBON | SOUR CANDIES | CATS | RAIN | WOMEN | THE BEACH
DISLIKES. THE COLD | SNOW | SAND | SUNSCREEN | SCI-FI MOVIES | BEING CALLED A "MEATHEAD" | TSKING ADVANTAGE OF PEOPLE
FEARS.
↣ Losing his son and Keola
↣ Getting hurt so badly, he dies
MOTIVATIONS.
↣ The knowledge of being able to help people

BIOGRAPHY.
Born February 22nd, minutes after midnight struck and minutes after his brother, Keola, was born and quickly taken away to get care within the NICU. Some were quick to assume that maybe Noelani took all the nutrients from his brother when in the womb, that's why Keola was born so much weaker, but their mother and father were quick to shut down the rumors and speculations, especially when both were home from the hospital. Although, as the twins grew and aged, rumors began to pop up again.

Noelani filled out a lot more than Keola did; even without having to go to the gym and work out. Althought, Noelani worked a lot slower than his brother in school, he did random sports here and there, moreso baseball than anything, but there were still those damned stupid rumors. Noelani must've been switched at birth or that Alana and Kalani stole him from the hospital when they found out something was wrong with Keola. Noelani could ignore the things about himself, but when it came to the nasty things spoken about his brother, he lost it. He got into countless fights over them, but on one specific day and one specific fight, his powers showed. Incredible strength coursed through his veins and although he came out if the fight with a bloodied and possibly fractured nose, it seemed to be a mere scratch compared to the other kid. So, maybe Lani was a meta-human --which was a surprise to his parents and himself as for he hadn't met anybody personally that was-- and perhaps he had slight anger issues as well. And while Keola graduated school two years earlier than him, Noelani went on to graduating from school] with a full ride to any college of his choosing due to some dumb baseball scholarship.

To his parent's surprise, Noelani didn't take the scholarship and didn't go to college like Keola. Instead, he took up random and odd jobs, liking the feeling of being able to help when he could, though the title 'hero' made him uneasy. So, he proposed to Keola they should work together and join the ranks as vigilantes.

Ana Kerman and Noelani have a bit of history. They started dating in their early twenties and everything was great! Well, up until Noelani found out about Ana's involvement with the Syndicate. To say the least, he felt a bit betrayed by his own girlfriend and by the time he had come to terms with breaking it off with the woman, she announced her pregnancy with his child. Noelani didn't know how to feel. He was anxious and excited about being a dad, but apart of him didn't want it to be the way it was. Despite that and Ana working with the Syndicate, Lani decided he'd continue their relationship, not for Ana, but for their son, Kaipo.


made by zenith

 
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Kuno

Django Jane
SITE SUPPORT
DONATING MEMBER
Posting Speed
  1. One post per day
  2. 1-3 posts per week
  3. One post per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Adaptable
Preferred Character Gender
  1. No Preferences
Genres
Fantasy, Sci fi, Romance, Historical, Modern, Supernatural


paper boy

O V E R V I E W

Name: Michael J. Young
Meta Name: Paper Boy
Age: 28
Faction: Vigilante
Day Job: Health Inspector

Appearance:

Michael Young is the archetypal “boy next door.” Bearing average height and average weight - 5’10” and 170 lbs respectively - there is nothing extraordinary about his build to draw more than the usual eye. Brown hair, brown eyes, and an overwhelmingly monochromatic, neutral wardrobe keep him a specter amidst a crowd, forgotten with the blink of an eye.

Costume Description: A true hero needs no costume to save the day…nevertheless, Michael dons a full facial mask to hide his identity.



P E R S O N A L

PERSONALTIY​

Michael presents the strange and complex psyche of a man deeply devoted to what he believes is true selflessness. Heroism is not, in his humble opinion, merely an occupation, but both a lifestyle and state of mind. While genuine kindness exudes from every fiber of his being, there is an arrogance in the way he clings to what he believes are the morals of true civilized society. He is idealistic; perhaps, as one might argue, to the point of delusion, and he is wholly invested in the merits of chivalry, charity, and the symbolic nature of heroes.

His peers can find him hopelessly pedantic. While he does not claim to know everything, what he does know is backed by a massive well of self-confidence and his own innate intelligence; it’s hard to shut the man up once he feels there is a point to be made to his hapless audience. He can be impossibly stubborn once he’s made his mind up on an issue, even to the detriment of his allies. He considers it a sign of strength that none can conquer the spirit of the mighty Paper Boy.

Likes/dislikes:
+ JUSTICE
+ The Great British Bake-Off show
+ sardines in a can
- hooligans & fake heroes
- crime
- salacious advertising

Fears:
- that the rot of corruption and villainy will one day overtake society
- opening biscuit cans

Motivation: An overwhelming need to do good in the world.

BACKSTORY​

Michael found an unremarkable start in Queens, New York, as the youngest of three. His mother Sheila ran a neighborhood laundromat, and his father was a truck driver. Oftentimes the boys were left to their own devices, and David, Michael’s older brother by three years, took great delight in taking his young sibling on “adventures” - grocery runs, alley romps, or anything really that took them out of the house and into whatever world his imagination concocted. The two boys were particularly close, and Michael grew to idolize his older brother even into adulthood.

The boys eventually separated once David left for the military. Michael was a several weeks out of graduation when they received the terrible news - David had been killed in a bombing in Iraq, just shy of his deployment date to return home. It changed Michael’s perspective of the world; really, of himself. He reevaluated what he wanted most in life and came to the startling realization that he was not doing all he could to make a difference in the world.

So like his brother David, Michael set out to be a hero.




A B I L I T I E S


PAPER MANIPULATION​

At age seven, Michael discovered that he had the ability to telekinetically control paper and paper-related products. The scale of how many articles, or sheets, of paper he can control at one time is unknown. The more paper that he exerts power over, the less control he has over the precision of their movements. Michael is able to move the paper at remarkable speeds, though not for long; the length of time that he can control paper is entirely dependent on his own reserve of stamina, and the personal drawback is that he can not generate his own paper.

Additional: To make up for his somewhat lacking power, Michael is proficient in hand-to-hand combat, though it is largely centered on defensive movements such as in jiu jitsu and wrestling.

[/COLOR]



O T H E R


  • Michael's younger sister Emma is also a meta, and Michael has been strongly encouraging her to use her powers for good. Unfortunately, the moody teen only seems interested in modeling, so he's resigned himself to begrudgingly helping her go to gigs - though that's not to say he doesn't include a moralizing lecture or two every now and then.
  • Paper Boy is not without his own responsibilities. He's recently taken on a pupil by the name of Signy or "Bubbles" as her meta name is. She's enthusiastic and young, and she's just the sort of person the world needs to show them what true heroism is all about. While still green, her heart is in the right place. Michael is convinced he can help her become the greatest hero the world has ever seen.
  • Health inspectors are paid well. Michael owns a loft in the heart of the city, though he contends this is so that he can have a "greater view of the city and its troubles." Admittedly, the view alone is quite nice.


 
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Zarko Straadi

Edgenoble
Posting Speed
  1. 1-3 posts per day
Writing Levels
  1. Adaptable
Preferred Character Gender
  1. Female
Genres
Sci-fi, fantasy, magical, modern, Steampunk
1642827620442.png
Name: Ahmose Dubois
Meta Name: Solidarity
Age: 32
Faction: Vigilante
Orientation: Cis Male
Day Job: Community Organizer
Appearance: 6' 3", wiry build, dark skin and hair, hazel eyes.

Costume Description: Underneath a voluminous hood, he wears a bodged-together armored battlesuit with servos that offer a degree of strength enhancement (when they work...), This gives him more powerful punches and kicks, and the ability to jump higher or land from a greater height without injury. At peak performance, he can bound over a car, but cannot lift or throw one.

The suit has a helmet/mask that includes infrared and night vision, and a computer HUD. The suit as a whole offers protection against chemical and biological attack, provided the substances aren't highly reactive. It also offers impact protection, and tactical bulletproof protection (comparable to SWAT armor). 1642827686945.png He has also incorporated short-range radar with haptic vibration feedback that allows him to "feel" his way through an environment or sense movement within 10 feet of his body. One of his gloves can shoot a grappling hook, and his utility belt contains various gadgets, tools, throwing weapons, and homemade grenades (smoke, tear gas, frag). The suit works most of the time, but its performance is limited by the fact that its components are usually salvaged or second-hand.

Personality: In his "daylight" persona, Ahmose is friendly and charismatic; he's good at making inspiring speeches, and he's always there for the people of his community. Though, sometimes he seems aloof and remote, as if that's something he has to fight past to get close to people. He can also be "twitchy" if someone comes up to him unnoticed, or when there are sudden, loud noises.

As Solidarity, he is silent and grim, striking from the darkness with no mercy for the merciless. He does not allow himself to kill, but he will set out to completely wreck a hardcore criminal or supervillain and render them incapable of causing further harm for the rest of their life.

Ahmose is a cunning strategist and tactician who aims to always be several steps ahead of his enemies.

Strengths: High intelligence, strong will, skilled in hand-to-hand combat and marksmanship. He is extremely resourceful, and can build just about anything provided with a decent workshop, tools, and materials.

Weaknesses: He is not a Meta, so he has no powers apart from what he can build within the limits of the resources available to him. He has PTSD which can strike at inopportune times.

Likes: His community, nature, ecological design, inventing and building things.

Dislikes: Criminals and bullies, corruption, authority, Capitalism, conventional urban design, traffic.

Fears: Bad things happening to The Block and the people who live there.

Motivation: Sure, Ahmose would like to save the world. But he knows his limits, so he dedicates himself to saving the patch of it he calls home: The Block. While he hopes that the achievements of his fellow residents will inspire other areas to adopt ecological and communalist principles, especially to combat climate change and ecological destruction, he doesn't hold an expectation that the world will go his way.

Biography: Ahmose was born in a poor tenement project called "The Block" by the people who lived there. As a boy he wanted nothing more than to get away into the big wide world and make something of himself. Violence was common in his neighborhood and the schools he attended, so he became a scrappy fighter at a young age. As soon as he was old enough, he joined the Marines, full of patriotic idealism and hopes for the future.

Then he got deployed to Iraq. The things he saw there shattered his faith in his nation. When the US pulled out, Ahmose ditched and joined the Kurdish enclave in northern Syria as a member of the Rojava Internationalist Commune. He set out to help Rojava fight against the rising menace of the Islamic State. To the combat skills he'd learned as a Marine sniper, he added the guerrilla strategies and tactics of the Kurds.

When he wasn't fighting, he enthusiastically threw himself into helping them build their community, learning about ecological design, and the work of Murray Bookchin and Abdullah Öcalan, which led him to support Rojava's ecologically-oriented libertarian socialism. For the first time in his life, he felt like he'd finally found his place in the world. It was not to last.

Just as the threat of the Islamic State was dealt with, Turkey invaded northern Rojava, Ahmose was wounded in combat and captured. They might have locked him up in prison and threw away the key, except that he was a U.S. citizen, so they deported him instead. After some time in the hospital, he found himself back home at The Block without a penny to his name. The residents there helped him get back on his feet, and in return, he poured his efforts into using everything he'd learned to help them face their struggles.

He helped them build community solidarity, leading them in tenant strikes, protests, sit-ins, and other sorts of direct action against the slumlord who owned the place, corrupt cops, and politicians. Eventually, they were able to pool their resources, sue the slumlord, and settle the case with a provision that allowed the tenants to take over ownership after a modest buy-out.

With his fellow tenants contributing their own talents and skills, Ahmose was able to start community gardens and set up a Makerspace and "tool library." They retrofit The Block with rooftop gardens and solar, a "Living Machine" waste-treatment and water filtration system, and turned it into an oasis of nature in the middle of the city with over 250 trees integrated into the sprawling structure.

However, The Block's increased prosperity drew criminals, Meta villains, and grifters who wanted to get a "cut" for themselves. Knowing they couldn't count on the police or the Watchdogs, Ahmose and the residents pooled their resources once again to develop their own defenses, foremost of which was their very own superhero: Solidarity.

The Block:


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Though it is still a poor urban neighborhood, The Block has been transformed by its residents into a showcase of ecological design and natural beauty in the middle of the city. The Block generates its own energy, collects and stores its own water, and treats its own waste. Fruit trees, gardens, hydroponic and aeroponic systems supplement the residents' diets with nutritious organic food. It has its own Waldorf school, and older students are able to apprentice with adults and learn a range of practical skills including the use of workshop tools in the community's Makerspace.

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Ahmose is fiercely loyal to The Block, and will stop at nothing to protect it.
 
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Kuno

Django Jane
SITE SUPPORT
DONATING MEMBER
Posting Speed
  1. One post per day
  2. 1-3 posts per week
  3. One post per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Adaptable
Preferred Character Gender
  1. No Preferences
Genres
Fantasy, Sci fi, Romance, Historical, Modern, Supernatural


gridlock

O V E R V I E W

Name: Arianna Coleman
Meta name: Gridlock
Age: 21
Faction: Watchdogs
Day Job: Part-time Barista/Student

Appearance:

At only 5’4”, Arianna proves that some of the smallest packages can hold some of the biggest punches. Thin and lean, the girl is of a good athletic figure, and the brightness of her smile radiates the enthusiasm bubbling up from within her. She likes to keep her hair up even outside of patrol, and her dress attire borders on comfortable chic. A typical college student.

Costume Description: A bright orange, high-collared jacket with an all-white bodysuit underneath and paired with fingerless black gloves. She keeps a pair of goggles perched atop her mane for debris, and her boots are reinforced white combat style.


P E R S O N A L

PERSONALITY​
Joy is embodied in Arianna’s flesh. Not a day nor an hour goes by where she’s not laughing or smiling. Cheerful and bubbly, her constant, youthful optimism is what has dubbed her the team’s unofficial cheerleader. Endowed with a spritely and vivacious spirit, Arianna is not one to remain stagnant in her persona. Loving both life and all that comes with it, he lives each moment to the fullest, with a heady energy linked to women her age. She is a passionate woman, whether it be in her love, her work, or anything else she sets her attention too. Perhaps a little too passionate; this can cause her to dive headfirst into situations, and she can be impulsive when it comes to decision making.

Another double edged sword is her kindness. Coming from a giving upbringing, Arianna finds it hard to say no to those in need, and she forgives the sins of others easily. This earned the moniker of a “bleeding heart,” which the girl takes as a compliment. However, it’s easy to pull at her heartstrings. Arianna has not yet felt the better sting of betrayal to caution her to the cruelties of the world, and this makes her see the good in everyone - whether they contain an ounce of it or not.

Likes/Dislikes:
+ Historical period pieces such as “Pride and Prejudice”
+ Eating. The girl can eat ALL day
+ Rollercoasters
- Museums
- Horror movies
- Sriracha

Fears: DOGS. And small spaces; yes, the claustrophobia is real.

Motivation: She was always taught to be the best version of herself that she can be, and since she’s equipped with such a great power, her best solution is to help others with the Watchdogs!


BACKSTORY​

Arianna was the result of a high school prom night that…let’s just say went a little further than either parent expected. Nevertheless, buoyed by the love and support of both their parents, Lamont and Ana Coleman sought to give their only child the best life she could have. Her early childhood was spent being babysat by her grandparents as both parents pursued their separate careers. Lamont eventually entered the fire department, and Ana finished nursing school as Arianna entered kindergarten.

It was a love-filled childhood. The Coleman’s doted on their daughter, and when her powers began to manifest, they encouraged her to nurture her skills, with her father especially envisioning a lucrative career in construction for his baby girl. But all that changed when Arianna saw the Watchdogs in action.

It was October 17th during her junior year of high school. She was downtown in the city with her friends when a car was suddenly thrown their way by a rampaging villain. She froze - then, miraculously, a hero stopped the car from hitting them in the nick of time before rushing forward to confront the criminal. Arianna and her friends watched him save the lives of everyone on the block, and it was at that moment she realized that that was what she was meant to do with her powers. Not just to make money off of it, but to help protect those who lacked her abilities.

Her parents were staunchly against it. After much needling, they finally conceded, but on one condition: Arianna would have to go to college and get her degree, else she would no longer have their approval. The Watchdogs officially added her to the ranks over a year ago, and Arianna is eager to please as Gridlock.





A B I L I T I E S


CUBED DISASSEMBLY​
In essence, Arianna can disassemble or “break down” material objects through touch into 1 ft by 1 ft cubes - or smaller, depending on the object size. The cube size is roughly 5% of the object’s unaltered state. Immaterial objects can be left permanently disassembled in the cubes, or Arianna can reassemble them in the same order it was broken down. If any of the cubes are destroyed or misplaced more than 100 feet from its source position, it will render the object either defunct or structurally incomplete once reassembled. Arianna can only manipulate the cubes through touch. In addition, the action itself is not instantaneous. Her disassembly works as a pervasive power, if you will, that gradually permeates the entire object. The larger the body of work, the more layers that Arianna will have to work through to disassemble. This eats away at her stamina much like exercising would.

Biological organisms are a different matter. Unlike inanimate objects, the willpower of the mind plays a huge part in her ability to control the form in its broken state. A palpable life force constantly pulls against her and tries to pull the cubes back into reformation. She must exert three times the amount of control over the cubes of a living thing as she would something lifeless, and she must put far greater care into controlling the cubes and keeping them close to their source position. If any of the cubes are damaged, it could render undue harm on the cubed subject, or worse; kill them. Additionally, stronger psyches, while essentially disembodied, can buck against her control and eventually break free, which would allow their separated body to reconstitute itself once more. She has only ever used this ability as a last resort to contain a dangerous criminal once before, and the subsequent battle to keep him contained almost drained her entirely.


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O T H E R


  • Arianna stays in a tiny studio apartment generously paid for by her parents. She shares it with her pet albino snake, Edward.
  • While she’ll never admit to it, Arianna is frightened of dogs. She was badly bitten by a neighbor’s dog as a child, and while she could very easily deal with that threat as an adult, the sight of them still sets her heart racing.
  • Arianna works at a small cafe by her college on the evening shift. Her growing excuses to explain away her “absences” from shifts have her on the verge of being fired. She is doing her best to desperately hold onto the job; after all, who doesn’t like having their own source of income? Even if it’s only $10 an hour.
  • Arianna is currently majoring in Journalism.