Folly (Character Roster)

TheQueensGuard

Edgepeasant
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
  2. One post per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
Preferred Character Gender
  1. Male
  2. Female
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Please only post accepted characters
Magic Index ~ Cities ~ Bestiary ~ OOC
Character Sheet
Name:
Age:
Gender:
Appearance: (Detailed description, picture or both)
School and Class of Magic: (If any. If using magic, no expert-level mages)
Skills:
Equipment:
Personality:
Background: (2-3 Paragraph)
Relationships: (If any)
Other:


NPC Sheet
Name:
Gender:
Brief Description:
Occupation:


Accepted Character Roster
Asanii "Six" ~ the Shadow ~ Jhuton
Fayne Santilon ~ the Survivalist ~ Annyeong Bunny
Martika Naomi Maclane ~ the Gunbunny ~ Boo Girlie BoomBoom
Rhu and Koen ~ the Platonic Couple ~ Itarichan
Ryder Rowe ~ the Bounty Hunter ~ The Wanderer
Sebastian "Dirk" Santiago ~ the Gladiator ~ QueensGuard

Important NPC Roster

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    Gender
    Female
    Brief Description
    An elegant and self centered woman, she only seeks to further her own goals. She began her adulthood in a coup that overthrew her father and eldest brother, solidifying her spot as leader of Grimms Folly. She's said to be an immensely powerful Soul Renderer. Despite her powers, she prefers others too do her dirty work.
    Occupation
    Baroness of Grimms Folly

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    Gender:
    Male
    Brief Description:
    The younger brother in the shadow of his sister, Clint was given leadership of the Raiders after his and Jessica's older brother, Garrett, took the side of her father in the rebellion. Many see Clint as a place holder until Garrett comes too his senses, and feel as if Clint is weak compared too the other leadership possessions of Folly.
    Occupation:
    Leader of the Grimm Raiders
    Other
    While he boasts getting into a lot of fights, it's rumored he's actually a wuss that will run at the first sign of trouble.

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    Gender:
    Male
    Brief Description:
    While he tries too keep the appearance of a well dressed and sophisticated man, Christopher Wellsbee is a drug using, blood drinking mad man. Leader of the Blood Guzzlers after his particularly gruesome father passed away, Christopher had a hand in creating some of the more popular drugs in the city
    Occupation:
    Leader of the Blood Guzzlers

    Other
    Has an obsession with vampires.
    Is tied too several kidnapping accusations.
    Is a Blood Mage.

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    Gender:
    Male
    Brief Description:
    A big and sturdy soldier, Monty leads the mercenaries known as 'Marauders'. While he is getting older, he's still said to be a strong fighter. While he primarily focuses on handling the business side of things, it's thought he had a big part to play in the rebellion of Folly and the fall of Stoneview when he was a younger man.
    Occupation:
    Leader of Monty's Marauders
    Other
    Has a collection of various pre-portal weaponry, most of which is locked away in a warehouse.​

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    Gender
    Female
    Brief Description
    Her previous life is unknown too most. Most don't recognize her as the slave of the previous leader of Folly, nor do they know the part she played in overthrowing him. Now she runs both the Handlers and Pens, where she takes pride in showing the citizens of Grimms Folly bloody deathmatches.
    Occupation
    Announcer of the Pens and Leader of the Handlers
    Other
    She is never seen without her mask covering the bottom portion of her face, and is said that it's horribly scarred.​


Hit List

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    Gender:
    Male
    Brief Description:
    Krittius is a former shadowcasting master in the employ of Jessica Grimm. The two parted ways bitterly and he swore vengeance against the leader of Grimms Folly. Rumour has it that he's not only become part of a shady organization, but he's also taken a page out of Grimm's book and is working on a deadly new project to take her down.
    Occupation:
    Full time insurgent. He's also been known to pose as a merchant.​

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    Gender:
    Male
    Brief Description:
    Being a Stage Four Vampire, Malachai was known around the city as a bringer of chaos and death. His reputation is one of somebody who sees life as a game; to see how fun it is to toy with people's perception of reality. He is also a known expert in Illusion Magic, as he made sure that was known. When he was in Grimm's Folly, he was a well-known member of the Guzzlers before his power-hungry and ego-driven mentality pushed him to the point of slaughtering many of the members. Being that his actions would lead to his own death, he fled and was rumored to be plotting a mass extermination of the city as well as planning to take the Baroness' head as a trophy...
    Occupation:
    Full time scavenger and thief, though is often paid large sums of goods to assassinate for clients.​

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    Gender:
    Female
    Brief Description:
    A part of a group of scavengers, Lucy was a frequent trader in the city and was given a pass to trade in the city without any of the factions interference. One evening her and her group were traveling away from the city after a successful day of trading, when members of the Grimm Raiders robbed them. A small skirmish happened, and in the chaos Lucy's child was among the dead. How she came too be attached to Drenchwood and the other rebels are unknown.
    Occupation:
    Scavenger, trader and insurgent.​

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    Gender:
    Male
    Brief Description:
    A former bodyguard for Jessica Grimm, Tungsten was an orphan of the city. While most of the kids in Folly aren't smart, he was exceptionally dumb. After get into a fight with a pyromancer, it left him disfigured and most of his skin horribly burnt, though the pyromancer was killed with a broken neck. Taken in by the Grimm family bodyguards, he was trained too protect Jessica.
    Using illusion magic or other nefarious means, Malachai Drenchwood corrupted his mind and convinced Tungsten too
    Occupation:
    Bruiser

 
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Name:
Fayne Santilon

Age:
22

Gender:
Female

Appearance:
*Straight black hair that reaches her rib cage; pulled up when traveling/fighting
*Scar above and against right eyebrow
*Wears masks while in the city or a black leather eye patch when alone
*127 lbs.
*5'8''
*Scars from burn wounds (alchemy) and small animal attacks
*Forest green eyes with gold flecks

School and Class of Magic:
Nature Magic - Bestial - Novice

Skills:
+ Self Awareness
+ Stealth
+ Spear and knife combat
+ Alchemy
+ Adaptability
+Archery

Equipment:
+ Spear and knife
+ Hooded cloak
+ Leather tunic and pants; light in order to move around
+ Leather boots (though often times barefoot); light to cause less noise
+ Silver necklace holding a flat bloodstone
+Sturdy bow with custom-made arrows from the city

Personality:
+Cautious
+Persistent
+Observant
+Resilient
-Aloof
-Abrasive
-Caustic
-Cunning

Background:
Ever since she was a young girl, Fayne was an orphan. She never knew her parents or where she came from. All she knew was that she was always surrounded by trees in a forest, or interacting with animals. There was no bitterness in her unknown past, but at times when she was alone, she sometimes pondered the thought of why she was left in the hands of an older lady. The woman she was left with lived hidden in the Quaking Mines, deep in the dark foliage that some never dared to enter. As she was a Flora druid, she knew her way and was skilled. Fayne was left in front of the mines, a dangerous place for a toddler because of the creatures and people that roamed the area. Especially the people. The woman, Helenia, luckily found her and took her in despite her age.

As she grew older, Fayne was taught the was of Alchemy from Helenia, as she was a master in the art. She often made orders for people in the city and gave them to a messenger. That way she would be safe from any thieving or malicious people. Fayne learned all of this upon turning sixteen and soon began to take over small orders for the older lady. Then, once she began making deliveries for Helenia, Fayne had multiple run-ins with druggies and crazed customers. Upon having these encounters, small events would happen such as her fingers morphing into claws when fighting in defense and her teeth sharpening into canines of a wolf. After each event, she would tell her mentor who knew exactly what she was.

Soon enough, Fayne learned about what Beastial Druids were. It was during that time that she noticed she could hear voices from within the branches of the trees and muffled from inside the ground. She was hearing the voices of animals and could understand them. Her mentor tried to teach her the basics of nature and Beastial magic, though she was a Flora druid. Because of that, Fayne had a difficult time trying to understand the way in which she should train herself before one day, on her eighteenth birthday, and the last day she would see Helenia, she was gifted a book. A book on Beastial magic that was only for the Novice level, but was very much accepted. It was that day that Fayne was the most grateful to her mentor and forever held her close to heart. Ever since that day, up until the present age of twenty two, she had taken over Helenia's job as an alchemist and caretaker of the nature around her. She had also focused on honing her skills by using the small creatures near the small hut.


Relationships:
Helenia - Deceased Mentor (Female)
Beau - Bonded Musk Deer (Male)

Other:
When going into the city, Fayne often wears her cloak and a mask so as to protect her identity. The mask often resemble different animals and she won't hesitate to kill anyone who attempts to remove them. On her face she has a scar above and against part of her eyebrow from a time when she foolishly tried to charm a cougar. Fayne also has a musk deer as her first bonded creature. She raised him when he was a fawn and now they are inseparable.
 
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Sebastian Dirk Santiago Jr.
"You mean you HAVEN'T heard of me?"
Age:
25
Gender:
Male

Appearance:
Standing at a trim and relatively healthy 6'3, Dirk is a tad bit thin and lanky with a fair complexion. He has brown hair, brown eyes and a clean shaven face. His face has a good amount of scars, ranging from cuts on his cheeks and chin, to a large gash at the top of his head. His nose is slightly crooked, an injury obtained from a fight long ago.

He is normally seen with an unstable glint in his eyes, with a smile too match. His body also have some scars, a few burn marks, though no visible cuts. He has an enchanted tattoo on his right side of his chest, and a normal skull tattoo on the side of his neck. He has seven tally marks on his left forearm, most of which are sloppy lines as if he did them himself.
Most of the time he travels in his gear seen above, most of it is patched up and repaired. When camping or in town he chooses not too wear the top portion of the gear and sticks too wearing tank tops.

School and Class of Magic:
No magic, but is interested in the poison and explosive making of alchemy.
Does have two tattooed enchantments.
The first allows for faster regeneration from bullets, blades and blunt objects. This doesn't help stop wounds from magic, fire, acid and various other types of harmful effects.
The second dulls his pain receptors, allowing him too stay in a fight longer.

Skills:
+Close Quarters Combat
Excelling in close quarters combat, he's nearly useless at long range fights.
+Explosives
One thing that excites him almost as much as blades, are watching things explode. While he tries too not keep too many explosives on him because it "Makes things too easy".
+Poison Making
Likes too coat his blades with poison, just encase they stop the bleeding.
+
Resistant too pain
Thanks too his enchantment, he can stay in a fight longer than he is supposed too.
Faults:
-Brash
He doesn't get along well with strangers, making him the least charismatic in the room. He often teases others, or outright bullying those that show weakness.
-Somewhat dim-witted
He isn't the brightest in the room either. He doesn't know how to read, doesn't try too remember things and tends to ignore 'boring' conversations.
Aggressive and Reckless
He likes too rush into things guns blazing and is a tad too eager for bloodshed. He should be on a lease when trying too accomplish specific tasks, or else he might run off too do his own thing.


Equipment:
Armor (Seen above)
Spiked Knuckled Gloves
Sawed-Off Double-Barrel Shotgun (Fourteen Shells total)
Dual Pistols (Four Extra magazines)
Four knives
Hatchet
Various alchemy making plants.


Personality:
Dirk is far from shy. He often is striving too be the center of attention just for recognition. He likes to one up others and be the best of the best, making him fit perfectly into the Pens as a gladiator. He speaks his mind, be it too flirt with someone or to start a fight. In fact, he rarely stops talking. If he isn't talking too you, he's talking too himself. He loves too have a good time: be it fighting others, drinking beer or blood, or telling stories around a fire.
Background:
Born to a nomadic tribe of survivors on the edge of the Northern Desert, Sebastian Santiago Jr. was only six when his tribe ventured too close too Providence, a cult-following city that didn't like strangers near it's walls. After an altercation Sebastian Sr, along with other members of the tribe, were left dead. Sebastians mother, Camila, traveled south in search of a place too settle down. Ending up traveling to Grimms Folly where Camila had family, Sebastian began his long and unpleasant childhood in a city of criminals.
He had to learn how to fight and fend for himself while his mother did whatever she could too provide for him. As a young teen, his mother disappeared and was never seen again. Kicked out of his home, Sebastian was one of the various street urchins struggling too survive. He was caught by another child trying too steal his food. After the two fought, the other child drew a knife. After struggling for a moment, the child hesitated too stab Sebastian. Taking advantage of the brief moment, Sebastian freed himself and managed to get hold of the knife. He didn't hesitate. Found by the Raiders, by the laws of Folly he was forced too join one of the various groups in the city. He was forced into the Blood Guzzlers, a cannibalistic group of drug dealers and chem makers.
Dirk was born.
For the next few years Dirk gradually lost his mind. First he rejected the though of eating another person. Then the hunger pains grew worse and worse, and without any other option he gave in. He was the test subject for chems and new drugs, and he became addicted too a drug that dulled any sort of pain he felt. As a young man he got into a fight with another Guzzler, where Dirk killed the man. The leadership of the Guzzlers sent him to the Pens to fight for his life. While there, Dirk found his love of the arena. He fought better when he wasn't drugged up, but loved the feeling of being on the pain-dampening drug. So he got his first tattoo.
Since then he has killed seven people in the arena, each life marked by tallies on his left arm. He works as an enforcer for the Guzzlers.


Relationships:
Sebastian Sr. ~ Father ~ Deceased
Camila ~ Mother ~ Deceased
the Blood Guzzlers ~ Gang ~ Tolerated


Other:
Color Code: #BD2222
 
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Name: Ryder Rowe
Age: 25
Gender: Male
Appearance:
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Standing at about 6'0 and weighing in at about 165 Ibs, Ryder's body is covered with scars, tattoos of various types that one would find in Folly. Ryder's appearel is often that of a leather jacket, cargo pants, two gloves with one being fingerless to signify his gun hand and the other his punching hand, and boots motorcycle helmet that has been through several fights. Even used as a blunt weapon at some point. Ryder has a simple taste in clothes, so long as it can handle a fight or two, it's good enough for him.

School and Class of Magic: Conjuration - Intermediate: Ryder is able to create armor like skin that covers him. The longer the set-up of the spell, the more durable and stronger the armor is. However, it is more draining than the less durable version. But he can rush it and the armor is less durable, more rocky looking but doesn't consume too much energy. (If any. If using magic, no expert-level mages)
Skills: Ryder is known for being skilled in very few things, those being: Mechanic, hand to hand combat, driving and being a gunslinger. The skills one needs in order to be a successful bounty hunter and inhabitant of Folly.

Equipment: A Short-Barreled pump action shotgun and a revolver.

Personality: Ryder's a simple individual, not dimwitted or slow. He just prefers to keep things nice and simple, living in the moment rather than be caught up in the past or fearing the future. His moral compass is essentially: "Survival's your responsibility." Someone gets in the crosshair of a dragon or ogre, then it's their responsibility to get themselves out of it. Unless you're a close friend, or a bounty/person he was hired to protect/bring back alive. And you have to do what you need to do to survive, no matter how 'evil' it could be. Mind you, this doesn't mean Ryder's so crazy to be a Blood-Guzzler, or a sick bandit into selling people. He just doesn't mind riding to and fro to hunt someone down, whether or not they did something bad or not. Or if they're a monster. Even less so if the bounty was placed by the heads in Folly. Ryder would sooner jump into a swamp filled with mutant crocodiles than cross the Baroness.
Background: Ryder's childhood was somewhat basic given the standard of the new world. Grew up on a farm on the outskirts of Providence to some magic users. Sure, life was hard but the family managed, the farm life making Ryder a tough kid. Or at least they did until people from Providence showed up, and they weren't the usual people that came by to get their payment in crops. These people looked geared up for a fight, and with Ryder's father being ever prepared. Told Ryder and his siblings to get into the woods while their parents kept them distracted.

Running for their lives, they could hear the sounds of magic being thrown and chaos unfolding behind them. Ryder wasn't sure what happened to his siblings after awhile, he just kept running and split off from them. He probably should've slowed down or stuck with them. But something in him prevented him from sticking with them, he ran until his lungs burned and he almost choked on catching his breath. Alone, Ryder probably would've wandered about until a creature of the wastes claimed him. But he had the misfortune to run into a group from Folly, or rather they had the misfortune into running into him. As he did get a solid hit or more before they held him down, which he was expecting a quick bullet or whack to the head before whatever bad thing would happen to him.

The head of the group laughed a hearty laugh, liking the fact that a scrappy teen had probably broken someone's nose in the group, he asked Ryder his name and such. Wasn't long before he was part of the group. Granted, he was hazed and ridiculed, but after a few months doing jobs with the group. Ryder proved his worth time and time again. He wasn't sure what happened to his siblings, but as far he cared. They had their own problems to deal with, and maybe it was for the best they never met up.

By the time he was a young man, he struck out on his own, learning some magic on the side to create armor to give himself an edge in a fight when his fists nor guns could do the job, and creating a decent reputation in being a bounty hunter in Folly. Not the best nor the worst, but he would always deliver in some form.
Relationships:[Can be discussed.]
Other: N/A​
 
Name: Asanii (AKA Six)

Age: 19

Gender: Male

Appearance: Asanii has very dark skin with several white tattoos running along the length of his arm and chest. They are a sign of his former apprenticeship and were forced unto him by his teacher. His hair is shorn very close to his head and white from his time spent trapped within the shadows and his left arm is always hanging limply at his side. He is most often fully clothed in black, but can sometimes be seen going around shirtless, a callback to his days as a street urchin.

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School and Class of Magic: Dark Arts/Shadow-casting/Novice

Skills:
-Adept at wielding a knife
-Dabbles in poison alchemy
-Good listener
-Very agile
-Experienced thief

Equipment:
-A small store of various blades stashed under his clothes
-Small lapel for storing alchemic ingredients and water

Personality: Asanii’s personality is unique in the sense that he could be defined as two persons in one. More frequently than not, he’s very quiet and stoic. He’s analytical in nature because of his time spent as a homeless child in a city as tough as Folly and he’s not much for friendships or socialization. His other side is far more crazed in nature and will always be up for a bloody fight. This side of his personality manifests mostly within his own mind and occasionally in his powers, but night-time can bring about this change as well.

Background: Asanii had never known the love of parents. He was abandoned on the streets of Folly as a baby by parents he spent many years searching for and never found. He was raised, more or less, by the damp alleyways, bitter nights and unforgiving, steel blades of the streets. While many of the other street urchins formed bonds and made gangs, he was never one for comradery and so spent most of his time plotting ways to steal his own meals or improving his skills with a knife to defend himself from a city of criminals who saw a small child as an opportunity. As the years rolled by and he grew older, Asanii became increasingly vitriolic. Where the thought of harming another living being once seemed unthinkable to him, he grew to accept maiming and murder as not only a necessity, but just that little bit pleasurable.

It wasn’t long before his isolation and poor living conditions began to eat away at his mind. Madness seemed to be growing within him like a mold and it wasn’t uncommon to hear him muttering to himself at any given moment. This affliction soon grew into a full blown second personality that differed from him in many ways. Where he liked to remain calm, level-headed and a bit stoic, his affliction had created a side of him that was more manic, gratuitously violent and savage. This second personality saw him becoming more and more ostracized and feared by his young peers.

On his sixteenth birthday, Asanii was taken in by an old merchant who’d set up shop in Folly. What exactly he sold, Asanii wasn’t sure, but he was just grateful to finally have a warm bed at night and a warm meal in his belly. He was too blissful in his new circumstances to see the cracks in the wall. The man who had taken him in was no kindly, old merchant. He was a practitioner of the dark arts; a shadow mage seeking a young acolyte to pass on his trade to. Asanii soon discovered he was only the sixth in a line of children who had been used and discarded by the mage, who addressed him only as Six. Soon enough, he too was found lacking and shunted off into the shadow, where he was to stay until his mind and body eroded to nothing. But after a period of time that felt to him like hundreds of years, he was able to hone his own aptitude for shadow-casting and escape the darkness under his own power. His time spent there, however, was not without consequence. His left arm was rendered completely useless, his hair went white as snow and his crazed and manic personality took on a life of it’s own, seemingly becoming a demon of shadow nestled away within his mind.

Relationships: Asanii never knew his parents and the only other bond he ever experienced was an avuncular relationship with the merchant who led him to shadow-casting. That relationship eventually soured into one of hatred. He's been hoping to run into the old shadow mage ever since, so he could settle some debts.
 
~"PRISM"~

COLOUR: #B39DDB
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'MARTI' - Martika Naomi Maclane.

| 22 | Girl | 5' 10½" | 140lbs. | Blue Eyes | Silver, Violet, Black Hair |

<~<⭐>~>

Appearance:

Marti's hairstyle changes at least once a season, and her hair colour changes at least 5 times per month. This week's flavour is: silver, violet and black hair, one-side-shaved, pixie cut. Big baby blues stare out at the world with great wonder; lashes and lids coated in dark makeup. Tats and piercings? Yes, please! Of note are the Mother Dragon that runs from across her back from left shoulder to right hip , and, the Gems and Stars Shower that runs from her right breast to her right elbow. And above her right brow is shards of Drake tooth from her proudest take downs.​
Her body is strong and finely muscled after years of monster hunting. Dozens of scars line her body. Of note are the 3 bullet wounds and the Drake bite mark on her left thigh. Oh, and word to the uninitiated, watch out for that slow unfurling smirk, for it means some idea is about to be unleashed from that peculiar brain of hers. Careful because she seems quiet then... BOOOOM!! Your head explodes.​
Marti has a style all her own. Normally she scavenges and stitches together or coordinates 'set pieces.' Whether it be pre-Portal punk, Mod, cyberpunk/goth, dolly/spice girl or whatever, it seems to suit her moods and whims. When she walks or moves she likes to hear her trinkets and baubles clink and tinkle away; to Marti, it's like her own little mini orchestra.​
When casting spells, the girl's mettle hardens like diamonds and seems to refract light. Marti's eyes will swirl in rainbow marble colours and her skin will pulsate a shiny marbled rainbow . This is where her nickname 'Prism' comes from.​

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<~<⭐>~>

Equipment:
  • Dual Pistols and Ammo​
  • Prisms​
  • Journal and inks​
  • Jars to collect pigments​
  • Switchblade​
  • Trinkets and Baubles​
  • Weed, pipe and lighter.​

<~<⭐>~>

School and Class of Magic:
Psyconic | PSYCHOKINESIS | Intermediate ~She is more than well on her way to becoming an expert. She has been working on her own spells and tricks up her casting sleeves. True to her nickname, she is working on Prisms to store extra 'mental' Mana, but right now she uses them as 'familiarity foci' to find the holder to receive mental transmissions.​
Tattoo Art - Sense Draconic (Psychokinesis). ~The huge Mother Dragon tattoo allows her to sense Draconic thoughts within a 2km range. The closer she is to it, the better she will be at pinpointing its location.​
Tattoo Art - Hypnotic Veil (Illusion). ~The Stars and Gems Shower tattoos allow her to create a shimmering veil of illusory blinking and glowing stars and baubles that will fixate onlookers and pursuers.​

<~<⭐>~>

The Skills:

Fortes:
+Tattooist/Body Mods/Stylist. ~ This is her daily profession away from her other profession. Those that need her other skills, must accept negotiations whilst having a tattoo, piercing or hairstyle done by Marti.​
+Psychometric Profiling. ~ Not the interrogator, but their aid. She will watch the mark during questioning and she will get a good 'sense' of the interrogated's answers. Aids in mind reading too.​
+Gunbunny. ~ A very good shot with firearms and can pull apart and clean most weapons. Recognizes most ballistic shells too.​
+Monster Hunter. ~ Not exactly the best nor most reliable warrior to bring along when hunting monsters. And by no means is Marti a Master but she's been around the block a few times and knows how to survive in these situations. She is also a great early warning Drake or Dragon detector.​


Faults:
-Unclear Verbal Communication. ~ Mental communication is flawless and clear. Verbal communication though...? Well, coupled with being easily distracted is the fact that she does talk to herself and says things seemingly at random, yet in her brain it makes sense. But when speaking with her, others may just find themselves staring at her dumbfounded for a few seconds before attempting to clear the wtf from their brains. That and she's most likely high.​
-Easily Distracted. ~When she casts, she is rock solid. When not casting? Notsomuch. A lot of other things other than what she needs to focus on will compete for her attention. The prettier and shinier the better.​
-No Close Combat Prowess. At all. ~ She is quick enough to dodge some attacks, but after several years of coming to grips that she just cannot fight, she is now even quicker to get out of physical altercations altogether.​
-Spell disruptions. ~She is a prolific caster and talented artist; once she locks in it is so hard to break her mental concentration. But hit her physically and she is suspect to lose her spell rather easily.​

<~<⭐>~>

Personality:

Fortes:
+Artistic. ~ There is a certain flair about the girl, not only in attire and style but in the way she holds herself. Always seems to be posed for a photograph that will never be taken. On top of that is her keen eye for design and art styles. She can be found constantly doodling in her journal too when not spacing out.​
+Studious and Curious. ~ What makes her a great asset as a monster hunter is her penchant to study and glean information upon the mark. This goes hand in hand with her penchant to profile people; curiosity driven critical eyes coupled with studying them more than superficially is her strength. That and she can read minds is a true bonus.​
+Entertaining. ~ A very good companion to have around especially if you get bored. There is always something interesting she will be doing, saying or both, with or without an audience present.​
+Monster Hunter. ~ loyalty, teamwork, trust and execution. Marti is always waiting for the day she will be called upon to go on the hunt again. There is a rush and heated fulfillment she finds when she gets the memo to be part of a moving, purposeful, hunting machine again.​



Faults:
-Style over Substance ~ if it looks nicer or prettier she will choose it over the more practical option. Coupled with her penchant for distraction causes her to be easily manipulated when cutting deals.​
-Encroaches Boundaries. ~ Sometimes it's not how you say it but what you say. She can be rather blunt and offends others. But even more alarming is her lack of perception of personal space. You may find her sitting on your lap for no reason or sleeping in your space because it looked nicer.​
-Annoying ~ As entertaining as Marti is, she can be rather extra and random, but even more so, her incessant babble may drive some people bananas. Her habits and tendency to make improvised percussion pieces with her trinkets and baubles can be irrirtating as well.​
-Monster Hunter. ~ She can be fun and affectionate, but when it comes to Hunting, she becomes rather obsessive and loses most empathy. The Hunt is all consumingly important to her and no matter who gets hurt, or even killed, the end goal must be achieved.​


<~<⭐>~>

Marti-Small.jpg

Background:
Marti is one part Marauder and one part Handler.​
And a whole lot of messed up Psychokinetic.​
Her mother, Anika, was the Marauder, a smuggler that found herself for one night with her legs wrapped tight around her Handler father, Martin. One night and one night only was enough to conceive the girl. Much to Anika's dismay, she was pregnant yet again. Of course, mana treatment abortion was going to be expensive, but bearing child just could not slow her down. Again. But the explosion of ammo that nearly took Anika's leg, spared the child in her womb.​
The road to recovery would seemingly work hand in hand to have this child. And then sell it. Hey, if this thing had Mana potential then that would be worth almost a triple score. She could have earned more running around as a Marauder, but this birth-sale would have to do to cover her in-house expenses due to loss of work.​
But wind of the Marauder's pregnancy reached the Handler camp of the unborn's father. Yet it was all too late for litigation. By the time Martin heard of the birth, Anika was already in labour. There was no compromise. He owned half that child. And damned if he would let the smuggler whore take it from him. It went down. And hard.​
So many were lain out and wounded by the time the fighting was all said and done. And the climactic tug of war for the baby, nearly ripped it in half. Literally.​
But then they saw her open her eyes. And she screamed. And in that moment, they saw the rainbow marble swirl of her eyes and all became hushed. She was beautiful and she was theirs. And she had great Mana potential given the show at such an early, early indication. The truce began then and there. They would try to split care over the child as evenly as possible, however, both knowing full well, that even though more risk of becoming fatherless, it would be better if the baby, Martika (a merging of parental units' names) stayed in the Handler's camp.​
And so she was taught to be a Monster Hunter, but along the way she picked up her gun skills and 'people watching' skills. Marti blossomed into a woman with her mothers height, eyes and figure, but with her father's face and peculiarities. Casting spells came naturally to her as did her artistic endeavours but she still needed to hone them from a master. And so enter Corinna Buble.​
They all called her Bubby and they all feared her. She was a powerful Psychokinetic and known to be rather harsh on her pupils; rumour had it she even caused insanity in several of them. But for whatever reason Bubby took to Marti and taught her well. In fact, it was Bubby that helped commission the Mother Dragon enchantment tattoo for her pupil. The rites passed when they hunted the Drake and Marti survived the attack and managed to keep her leg.​
Then the days came when she took a bullet for each of them. One was a Marauder job gone wrong; Marti pushed her mom out of the way and got shot. Another one was when one of the Handlers decided to try to take apart and clean a gun with a bullet still chambered; Marti pushed her dad out of the way and got shot. And the final one was when Marti was being foolish in a Psychokinesis training exercise and could have wiped bother and her r mentor's minds and so Bubby shot her.​
But as soon as she recovered from the last gunshot wound, another gift was given to her from all three of those that raised her; the Hypnotic Veil tattoo.​
But all this training was not without its detriment. Marti was never properly socialized and it shows with her strange way of interacting with the world and all those in it. She seems like a wild and exotic, wondrous creature one moment, then next thing you know, she is so dialed in to her task that she will seemingly attempt to kill anyone preventing her from achieving her goal.​
And where this was most apparent was when she lost them. All of them.​
To no one's surprise, Martin, was killed in action, attempting to take down a griffon and its mate. Anika was on the wrong end of a double cross and had to flee the Folly; to this day, Marti does not know if she made it out or if her mom is still alive out there if she did get out. Bubby disappeared one day because she was taking on a new pupil. "Mastery level is not for you, Martika. You deserve something... else." Those were the last words she heard from Corinna Buble before she stole away into the night, never to be seen again.​
And so she was lost now. And so she did what she thought was the next course of action; find answers. They all told her who had the keys to knowledge savoury and otherwise to the Folly; all types of answers could be found there... if you could pay the price.​
And so the girl would go there to see how much the asking price would be. Martika Naomi Maclane wandered off to find the Grimms.​


<~<⭐>~>
Relationships:
  • Anika Maclane, Mother ~ Marauder, Missing.
  • Martin Grounded-Hawk, Father ~ Handler, Deceased.
  • Jaime Maclane, Half-Brother ~ Wheelman for Marauders, Alive.
  • Corinna Buble, Mentor ~ Psychokinetic Expert, Whereabouts Unknown.
  • The Mauraders ~ Gang ~ Tolerated but not Trusted.
  • The Handlers ~ Gang ~ Welcomed and Trusted.
  • Jerk Dirk ~ Part time Betting Rival and Part time Pain-In-The-Ass ~ Full time Frenemy


<~<⭐>~>

 
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Name:
Rhu

Age:
25

Gender:

Female

Appearance:
Rhu stands at 5'2". Her black hair is cut into a short bob just below her chin and shaved on the left side. Her skin is a dark bronze color and she has a tattoo on the back of her neck that enhances her vision and allows her to sense when people are behind her. Both to compensate for her deafness. Most often she wears a black halter crop top and pants and brown boots. Her eyes are a dark brown, almost black.

School and Class of Magic:
Dark arts - Shadowcasting - novice.

Rhu doesn't use her magic much and relies more on her physical skills than her magical ones. She can conceal herself and immobilize enemies for very brief moments of time but that's it

Skills:
-Hand to hand combat and combat with a staff
-Climbing and getting into hard to reach places
-Creative - good at improvising and thinking on the spot
-Stealth

Equipment:

retractable staff, one knife hidden in each boot.

Personality:
Rhu always has energy to spare, most often preferring to spend it by sparring, or climbing around the buildings in Grimms Folly. She is playful, and would definitely be loud if she wasn't deaf. She doesn't like to follow orders and often gets sidetracked during missions, though she does always finish them eventually. She's a terrible liar and is always looking for something new and exciting to do. She dislikes serious or strict people and finds them boring.

Background:

Rhu's mother was a prostitute and her father was a mercenary in Monty's Marauders. When she was 4, her mother was killed for stealing drugs. The brothel was originally going to simply throw her out on the streets, but to everyone's surprise, her father came to get her. With the Marauders, she was trained in combat from a young age, however, her magic skills were never developed because her father was magicless. The small training she did do with magic taught her to use it as simply another tool to supplement her other skills, but never something to be relied on. By the time she was 12, she was participating in jobs as a scout for smugglers. At 18, she began being hired out as a soldier. Life with the Marauders was difficult, especially because no one knew how to communicate for her.

Though she was taught how to read and write, many didn't have the patience. She and her father developed a few signs but other than that, she was alone. After Koen arrived though, the two of them developed a sign language for her to use. It was the firsttime anyone had mad an effort to have a normal conversation with her. Eventually, her father and a few others in the Marauders also learned how to sign. Rhu and Koen were sent on almost every mission together. Not only because Koen could interpret for her, but also because the two worked well together and Rhu knew how to stop Koen from making too much trouble.

Relationships:
Koen - the two are extremely close. They have known each other since they were children and there is no one who is or will ever be more important to her than Koen. The two are not exactly lovers though many believe they are, as their relationship has never been romantic or sexual. They care about one another immensely. They love each other but are not in love with each other. Rhu would do anything for him and vice versa.

Other:

Deaf, communicates through sign language

Name:

Koen

Age:
26

Gender:

Male

Appearance:

Koen is 6'0", though his thin and lanky frame can often make him appear taller than he actually is. His skin pale, bordering on sickly, and his hair often a tangled dark mess on his head. His grey eyes are often ringed by dark circles by lack of sleep. He is most often seen wearing simple dark clothing.

School and Class of Magic
:
None

Skills:

- Knife combat and throwing
-Has at least a basic knowledge of most things, due to reading so much. Most knowledgable in history.
-Lying and info gathering
-Quick on his feet
-Problem Solving

Equipment:

Various knives hidden on his body, an enchanted necklace that lets him pick out liars.

Personality:

Koen is the kind of person who always likes a good challenge. He gets bored easily and spends most of his day reading, solving puzzles, or at the brothel. He treats all his jobs as a puzzle to be solved and is notorious for making things more difficult than they have to be just for the fun of it. He almost never sleeps due to insomnia and stays awake for days at a time. He does, however, eventually crash and will sleep for several days straight. He likes to flirt and tease almost everyone and is always down to "have a fun night together." He enjoys causing trouble and, like Rhu, doesn't like serious or strict people. His favorite kind of person is the kind he can easily tease and make fun of.

Background:

Koen was born on the streets and was raised by his mother, who also lived on the streets. She taught him how to survive. how to steal and who to steal from. However, Koen liked to look for challenges and often got into trouble. One day, when he was 13, he was caught attempting to steal from Monty's Marauders. When asked why, he simply grinned and said, "To see if I could." Monty liked his attitude and brought him. Since Rhu was a similar age to him, the two were trained together.

Relationships:

See Rhu's above

Other:
Often acts as an interpreter for Rhu
 
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