TESTING flowers (ง'̀-'́)ง



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roses and stars

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In the first installment of RoNaan's Realm,

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Etiam et augue in ipsum tempus mattis nec varius libero. Proin tempus mauris non nisi aliquam, at faucibus augue euismod. Praesent tristique odio justo, ut viverra dolor accumsan eget. Donec ligula mi, consequat sit amet diam tempor, ultricies pharetra dui. Integer id euismod ante, sed pulvinar est. Donec lectus ligula, lacinia vel elit ac, pharetra interdum est. Quisque venenatis ex et egestas elementum. Quisque a feugiat odio. Etiam elementum sit amet lorem non blandit. Mauris finibus nibh elementum dictum pellentesque.

one character per role



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roles open to multiples




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The Pagan Deitiesxxx


ARNE
> King of Gods

> Arne is the King God, or so the Pagan religion claims. He is interpreted to be massive man that hovers over seven feet tall with dirt covered skin as if he just stepped away from a war zone. Arne is depicted with having two ocean blue eyes with flowy beard and hair to match in length that goes down to his back and stomach on the two. They are braided in the style of the Pagan's, with beads and colors.

In the Legend of Arne it is stated he had fought a war against his two brothers for the spot and title of King. The war was bloody and long with Arne coming out on top, but the brothers were at a crossroad with the outcome. One swore fealty to Arne and became the God of Thunder and War, known as Aatrox. The third brother swore he would take the crown and would never surrender, and was therefore banished with his name wiped from the annals of history.

Arne married the Goddess of Love and Fertility, and made her the Queen of the Gods. She went by the name Harra and loved her King, having several children to rule over the mortal world below them. The King and Queen had together a total of six children, all who have there own stories to tell.


HARRA
> Queen of Gods, Love and Fertility

> Harra is the Goddess of Love and Fertility and it is thanks to her that the Mortals are able to feel love within their hearts and reproduce to populate the world. It was her gift to mankind and to the very gods. She had met Arne during the War and had fallen in love with the powerful God who smited all those that stood between him and his crown. He was strong but merciful to those that begged for forgiveness. She saw the kind heart in him and once he took the crown they wed and began to have children.

Her firstborn became the God of Knowledge and Intellect, known as Arkum. After Arkum was born it took a hundred years before they conceived a daughter, the second born. Llandra was beautiful and became the Goddess of the Sun and Plants. Third born was the God of Moon and Ocean, Xerx. Fourth born was the Goddess of the Hunt and Harvest, Gwenavere. Fifth born was the God of Forges, Harx. The final child, which is the frailest and weakest in terms of physical size was the Goddess of Protection and Welfare, Eeva.


AATROX
> God of Thunder and War
> Aatrox is brother to Arne and the banished one who will not be named. Aatrox is considered the best tactician and warrior out of every God and Goddess, but it was not enough to win the war against his brother Arne. Arne had charisma and an aura that just drew everyone around him into his world and vision. Aatrox gave a valiant fight but in the end was spared for such a strong effort and given his new position as the General of the deities armies.




ARKUM
> God of Knowledge, Wisdom and Intelligence
> Arkum was the firstborn child and only child for a hundred years. His loneliness and isolation from his busy parents gave him the opportunity to study the mortal world and his own. He wrote and memorized everything that he could and gifted the power of knowledge to the mortals down below when they were but cavemen.

Arkum is credited with writing the first religious books that the Pagans worship and have stashed away to keep the leather bound parchment preserved from the harsh climate.


LLANDRA
> Goddess of Sun and Plants
> Llandra always admired the intensity of the stars that the mortals saw up in the sky. The one they called the Sun was a fiery ball of warmth that kept the planet from going cold, but the sun began to die and through Llandra's will she restored the sun and its heat, saving the planet from going cold. This is what the legend states, after all.


XERX
> God of Moon and Ocean
> The bright blue oceans of the planet were always cool and refreshing underneath the hot waves of his sisters rays. The water of the Ocean was essential to the mortals but dangerous because of the large amounts of salt, so he created fresh water lakes for the mortals to drink from. Rivers that ran with clean water. How he came to also be known for the Moon is he also gave light in the darkness, coming from the sky now known as the moon. Before him and the moon every night was pitch black and even with the fires they could only pierce a few feet of the blackness in front.




GWENAVERE
> Goddess of Hunt and Harvest
> Gwenavere was always interested in the animals that a minor god had created for the Mortals. How all these animals lived with the mortals and even killed them at times. She taught the mortals with her gift on how to hunt animals and that they can supply food. She taught the mortals that the plants her sister grew could as well be used for food and energy.


HARX
> God of Forge and Fire
> Fire had been around before Harx existed, but he was the God that tamed the wild and deadly flames to be used as a weapon and as a resource. With the fire he had tamed, he found a way to forge swords and spears for the mortals.


EEVA
> Goddess of Protection and Welfare
> The mortals had everything they needed except one thing that no other god thought of giving. Eeva was a frail, small Goddess but her family protected her very well and always will, so she promised to the mortals that if they prayed for safety in a fight, she would give it if they deserved the protection.



 
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Devyn Rose

Name: Devyn Marion Rose

Age: 25

Gender: Female

Sexual Orientation: Bisexual

Species: Human // Radiation Immunity

World and Universe they are from: Earth // (Fallout: Requiem)

Appearance: Full figured and just under 5'10", Devyn is a woman grown and she has no problem letting that be known (or showing off any assets, especially if it gets her a free drink). She often wears cut-off shirts and cut-up jeans, preferring comfort above all else. She has light change-color blue eyes and wavy dark blonde hair. Her build is somewhat athletic, though it's hard to tell just how strong she is by sight alone.

Personality: Feisty. Flirtatious. Devyn can be loud, a jabber mouth, and definitely annoying. She's not for everyone, and that's okay by her. Not everyone needs to like her. Devyn's got a bit of a temper and doesn't know when to back down once she gets riled up. While some may think she's all bark and no bite, Devyn prefers to keep expectations low so folks will intentionally underestimate her.

Biography: Devyn was born somewhere in the Mojave, though her mother couldn't give her specifics before dropping her off in the lap of some distant not-relative and disappearing forever. Rajesh, the not-relative who raised her did so on the back of his brahmin, as he walked from town to town to town. Devyn couldn't tell you if he was part of some caravan company or if he was a freelance merchant, but they traveled incessantly until Devyn was about 14, when her luck ran out. Heading out from town one evening Rajesh and Devyn encountered a small band of feral ghouls, seemingly attracted to something nearby.

They took a few shots from up the hill and thought they were all dead. When they neared the spot, however, the ghouls rose back to life after a blood curdling scream from a glowing ghoul that'd been hidden the entire time. They were swarmed and Devyn barely managed to survive— and only because Rajesh had screamed at her to run. And so run she did.

For years.

Until finally she settled down in a small town, one that had a nice little general store, a bar that was open every night, and even a doctor that stopped by every few weeks while doin' her rounds. Raiders seemed scarce as well, though the frogs turned out to be a nuance. After awhile she got tired of stayin' all couped up and decided to become a prospector and bring her spoils back to town. It was good, prosperous, until she got 'scattered' and flung from her world to another.


Powers

A —— Radiation Immunity: The human body is miraculous and it seems several centuries worth of radiation exposure has led to a select few individuals becoming immune to ionization (no radiation sickness or ghoulification).

Limitations:

Unlike some of the Ghouls she's met, feral and sentient, Devyn cannot be healed by radiation any more than she can be hurt by it. Due to the rarity of this ability, a few people in the wasteland have come after her— some to study, some to worship, and some to kidnap.


Skills

(D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster)

S —— Strength
D —— Perception
C —— Endurance
A —— Charisma
D —— Intelligence
B —— Agility
SS —— Luck


C —— Barter
B —— Energy Weapons
D —— Explosives
B —— Guns
S —— Lockpick
D —— Medicine
S —— Melee Weapons
A —— Repair
B —— Science
C —— Sneak
S —— Speech
SS —— Survival
A —— Unarmed


Weapon(s) / Equipment:

— .45 Auto Pistol
— .357 Magnum
— Laser Rifle
— (2) Spiked knuckles
Bear trap fist

— Rations and her lucky canteen
— Pipboy that she managed to get workin'
— Lockpickin' gear
— Repair kits
— Deck of cards
— Aviator hat
— About 2800 bottlecaps


Strengths: Her malleability. Devyn is quick to adapt, to adjust strategies on the fly. The moment things aren't going her way she readjusts her attack and does her best to improve. She is a lot stronger than she looks and she often plays into the damsel-in-distress trope, especially if the folks intend to do harm. No one expects a bear trap fist to the balls from a whiny little brat after all. She is quite lucky.

Weakness: Devyn ain't exactly the smartest of the bunch and folks tend to think she's a bit wishy-washy, and there's some truth to that; like a leaf on the wind Devyn does what she has to to survive, and that includes making bad (and impulsive) decisions. She is presumptuous and assumes that she's always right. (It doesn't help that her assumptions and guesses are often correct either, leading to an inflated sense of self.)

Fears:
  • Glowing Ghouls
  • Starving to death
  • Deathclaws


 
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Aineira Werifesteria
Knight Radiant

Basics


Full Name: Aineira Nenet Werifesteria

Nickname: Aine or Neiri

Age: 27

Gender: Female

Sexuality: Bisexual

Class: Radiant

Rank: Knight


Appearance


Hair: Light golden brown, long, wavy

Eye Color: A bright olive green

Height: 5'10" (177.8 cm)

Body Type: Lean and lithe. Attempts androgyny in dress and style, but her hips and facial structure betray her.

Scars: Two jagged scars on each arm, from wrist to grivet

Tattoos/Piercings: N/A


Personality


Positive Traits:

Negative Traits:

Brief Personality Description:

Fears:

Motivations: Her family, past, present, and future— full blooded or otherwise. (What is it that drives your character to action? Power? Friendship? Money? Why is your character motivated by this specifically? How does it tie into their personality and background? This is really important, so take some time to think about it.)


Life


Hometown: Werifestra, the winding river town

Werifestra is a rather large town— a few more successful generations and it might just become a city —one that produces a large amount of foodstuff for the Crystalline Dominion. River fish, rice, and leafy vegetables are the main exports, though onions, potatoes, and wild berries grow in abundance as well. The Lord of Werifestra takes great care of his lands and people, though he isn't without secrets. While the commoners and minor nobility enjoy their relative safety, they're a hardworking bunch, hardy and tough, and take great pride in being among the main producers for the Crystalline Dominion.

Marital Status: Single, never married

Family:

Other Relationships: (Feel free to make up characters here! Who knows? They may show up somewhere in the story. ^^)

Background:


Powers & Abilities


Primary Discipline: Path of the Lightweaver

Secondary Discipline: Path of the Enchanter

Arcane Abilities Description: (Describe in a fair amount of detail what your character is capable of doing with their abilities. While you do it, consider how your secondary discipline interacts with your primary discipline and class).

Weapons of Choice:

Skills of Note: Aineira is a front line specialist, imbuing the front of her resplendent golden armor with shining gold light to attract and blind her foes.


Miscellaneous

Minor spoilers for Brando Sando's Mistborn era 1 below.

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Like the nobles on Scadriel who would purposefully expose and abuse their children in order for them to 'snap', Lord Werifesteria fathers as many children as he can in an attempt to produce blessed children. In his eyes this an honorable pursuit; Werifestra gains protectors and purifiers, the Order of the Crystal and potentially, the Luminary Council, gains new members, and his line will "forever" influence those upon Ethrys.

One tiny little problem, however: Lady Werifesteria.

For all intents and purposes, the match was strong, unexpectedly so— and beneficial in the long run. It secured allegiance with another great house who specialized in trade and transportation of goods across the Dominion. Together, they control a decent amount of trade and profit greatly in tariffs, licenses, and subsidies— due to the merging of these two major houses they have much sway within the Luminaries and the Order, provided cards are played right.

Lady Osana Werifesteria plays a key role in these political maneuvers. In fact, she's absolutely integral to them— except she was born with an illness that keeps her flush, fevered, and weak. She is bedridden half of the time and unable to bear any sound or light. When she was younger, the healings performed by Liferender's lasted longer and left her robust. As she grows older, however, they've become triweekly visits to simply alleviate pain and fatigue. Still, her mind is as sharp as her failing body.

And so Osana concocted a tolerable solution to her husband's incessant desire for blessed children.

The contract states:
  • That each dalliance must be consensual, with a woman over the age of twenty, who is in full awareness of what this contract states. Additionally, before and after each visit, a Liferender will cleanse away impurities from both parties to ensure cleanliness.
  • That under no circumstances may a dalliance occur with an indentured servant. If Lord Werifesteria deigns to dally with an indentured servant, all of her debts must be paid by Lord Werifesteria's currently generated funds, up front and in totality.
  • There may be no more than four suitors within a year and no more than one suitor at a time. Additionally, every three years Lord Werifesteria will cease current and future dalliances in the attempt to father a true-born heir.
  • No more than three blessed children may be born from any one suitor and no more than five children in total.
  • All fathered children will be fed and cared for with Lord Werifesteria's currently generated funds and connections in totality until their maturity, even if they aren't blessed.
  • Mothers of blessed children will receive a modest monthly tithe until their children reach their maturity. This can be paid in full, if the suitor decides to give up their maternal rights, of which they have up to five years to decide upon, and knows conditionally, that if done so, blessed children will be legally and officially adopted by Lady Werifesteria.
  • Children whose mother's die in childbirth will be legally adopted by Lord and Lady Werifesteria, regardless of their status.
  • No child born outside of the legal Werifesteria marriage may be considered the Heir Apparant of Werifestra unless directly appointed by Lady Werifesteria, who deigns to immediately and irrevocably null and void any appointment made prior to the birth of any true-born children, regardless of gender, and under any circumstance that which may call for such a decision.
  • All blessed children will receive a monthly allowance, half of which will be put into savings to be delivered in full upon their maturity, provided they help Werifestra and the Crystalline Dominion in some capacity, regardless of whether or not they're raised by the Lord and Lady Werifesteria or their birth mother.
  • While the Lady Werifesteria understands talk is cheap, any and all dalliances will cease posthaste under intense scrutiny from the Order of the Crystal, the Luminary Council, or any of the established noble houses



 
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LOREM LOREM LOREM

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Interdum et malesuada fames ac ante ipsum primis in faucibus. Sed cursus erat suscipit diam condimentum accumsan. Aenean auctor odio in faucibus pulvinar. Phasellus auctor feugiat libero, vel sollicitudin diam tristique vel. Vivamus convallis erat id libero rhoncus, vitae imperdiet lacus congue. Nam et diam et nisl mollis facilisis eu ut ipsum. Donec vel mi et tellus mattis dictum. Maecenas tristique ornare magna vitae ultrices. Nullam mattis lacinia ligula, non malesuada mi malesuada in. Duis eu augue auctor, vehicula libero et, tincidunt arcu. Etiam in erat et justo malesuada laoreet a et nisl. Curabitur luctus enim nec massa placerat elementum. Donec nec commodo lorem. Ut lorem ante, ultricies a arcu sit amet, placerat ultrices augue.


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to: ren
from: selma
Ren,

It's been a while since I last wrote to you, I'm so sorry it's been this long.

Thing's have just been… well, a bit crazy around here. I miss you more and more every day, if that's even possible. Everyone said it'd fade with time— the grief, the yearning, the anger —but it never did. My heart still breaks knowing I can never get you back, that Hyacinthe grew up without you, without her father.

I laughed when my sisters tried to get me to remarry, you know. "It'd be good for Cin! She deserves a father! You can't hold on to his memory forever! You have to live your life!" Didn't take me long to remind them that you were irreplaceable to the both of us. That your memory cannot and will not be replaced. They fought me so hard on it, but I snapped and destroyed half the manor and well— I don't regret it, cause it got them off my back, but it did cut into that year's budget. Had to work overtime for six months after that— and kiss my mom's ass. You know how much I hate doing that.

There's so much to fill you in on, I don't even know where to begin.

Cinthe's still cursed, despite all our effort, and I'm nowhere close to breaking it.

I feel like such an awful mother. An awful human being. She doesn't complain, not really, but I know she misses it. The fresh air, the rain. The park we used to go to as a family. She still talks about you, you know, and she's added so much to your grimoire.

I was a little jealous, I'm sure you remember, when she took to your spatial magic so quickly. I'm glad though, it gives her an ounce of freedom that my light magic simply cannot provide… but I can't lie. I've been loving spending time hunched over our shared grimoire, in the kitchen or the conservatory, watching her sputter little flecks of light from the palms of her hands. I get it now, the pride and the joy at passing on your ancestral magic. Looking back, I'm glad it worked out that way. I'm so glad she has those memories of you.

I'm glad I still have memories of you as well. I don't think I'd be where I am now if I didn't. I miss you, Ren, more than anything in this world. I wish you were here. For me, for our daughter. For the life we missed out on.

Cin has another gala tonight that I need to get ready for, so I'm going to wrap this up. I don't want to be teary eyed while meeting guests... I'd go and put this letter on your grave like I used to, but... I haven't been there in years. It hurts too much. I'm so sorry. I do make sure your headstone is clean though, I pay the cemetery every month, as well as the florists, so there's always a bouquet of hyacinths and tulips there for you. I love you Ren and I miss you desperately. I'm sorry I'm such a coward... But once Cinthe's curse is broken, I promise you'll we'll come and visit. We'll have a picnic, just the three of us...

I love you.

Yours forever and always,
Selmy
 
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Title: "The Pale Mother"
Word Count:
Chosen theme(s): Imagination, deja vu
Chosen format: Journal logs, short-story-thing

Trigger Warnings: foul language, mild horror, stuff-and-things

 
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ONE.

It was mid morning perhaps, when Headmistress Greystone descended from the rose-pink skies. She plummeted in a flurry of silk, charmeuse, and chiffon, of wisteria, grey-violet, and pale dogwood cream and hovered above the pygmy Yggdrasill tree in the center of the forecourt, surveying the growing crowd of students. Galactic-sized wings sprouted from her gown then, the very fabric altering and reshaping itself to fit her needs as she pranced away, to all corners of the campus, those wings ever visible. When she returned, she landed en pointe.

A soft, excited murmur rippled through the crowds. They were segmented by nothing more than age and familiarity. Oohs and ahs were whispered and hollered about, a soft but growing trill that stirred the pink and yellow songbirds into melodies of their own.

"Welcome, students, to Wolpurgiswora University."

Though she did not yell, her voice was heard all across campus. No matter where, no matter who, Headmistress Greystone could be heard... even felt. It was most noticeable for the new students, perhaps, to feel the hope that radiated from her voice— from her very presence that felt vaguely familiar to all Magical Guardians. Enthralled by the emotional tug in her melodic cadence, one that put the songbirds to shame, first and second years unconsciously made their way towards the pygmy Yggdrasill tree, which Greystone stood before, arms outstretched to either side, projecting herself across the World Between.

Minutes, she explained to the crowd, there were only minutes before the Betwixt Celebrations began.

New students looked around confused, the forecourt was a sprawling garden with green, shrubbery, and matching fountains dappled across it, along with pink flagstone slabs and some kind of melted white-rock between. The stones were all smooth, well worn slabs and sometimes, when the white-rock caught the sun just right, it sparkled— but nothing screamed celebratory. In fact, outside of the startling rose-pink beauty, there was a certain kind of thrum that was one part excited and two parts anxious.

Elder students, recognizable by their long hooded robes, did not mill about. They walked, strutted, and sashayed with purpose— first to the four dubiously large bulletin boards in front of the main hall and then onwards, into its mysterious bosom. When the small fragmented crowds started to get restless, there was a small all-knowing smile from the Headmistress, her eyes soft but deceptively astute. If one found themselves holding her gaze for longer than a moment they felt a strange calming sensation, not unlike being swaddled as a child by a loved one you knew would do anything to keep you safe.

There was a delicate clap from the headmistress and the entire forecourt transformed. Booths, benches, and covered cabanas erupted all across the massive three-tiered forecourt. Corner workshops were set up between garden intersections, though they were careful to keep the tables and chairs levitated above the grass. Bunting was strung up across booths, flags that wiggled gently in the southwestern wind were everywhere, along with fairy lights that danced with pink, yellow, and blue.

"Today is a special day. For students new and old, as well as the faculty here at Wolpurgiswora. Today is the beginning of your magical enlightenment, the beginning of your career as Magical Guardians." Greystone paused for dramatic tension and then spoke with such tenderness a few of the youngest students simply began crying, unsure why her words held so much weight within their hearts. "Today is the beginning of the rest of your life… and I'm so happy to be here to experience it."

The headmistress took a couple steps forward, towards the crowd, and continued, her hands rhythmically moving, conjuring and altering the space between her hands. When she spoke, her own memories and far-sight blossomed before them all, giving them their first sneak peek at the massive grounds that would be their temporary home for the next eight academic years.

"The Betwixt Celebrations is an orientation and a party, all in one, where faculty and older students welcome the younger years into our protective embrace. Until a little before dusk, you're free to roam the campus grounds, take tours by different Academy Guides, collect your student visas, visit the Tailory, the library, the flying pitch, the Mysteriatium, the gardens…"

"It will be a long day. There will be refreshments in the Main Hall all day long, as well as an early dinner for all, before you go find your homeroom classes and sleep soundly in your new rooms." While there was no hesitation in her words, there was a subtle downturn of her lips as her eyes sought out the very few young men milling about. "If you've any questions, now or in the future, please, do not hesitate to find me or one of the professors."


UNDER STVENA'S WISHING TREE
"And this," the young woman said enthusiastically, "Is Stjvena Circle." She made a face after three seconds of admiration, "It's actually an octagon though, see the 8 sides?"

Two first years glanced at each other and devolved into a fit of giggles, but the 5th year guide didn't notice. Nor did she seem to care, admiration and glee simply radiating off her.

"You'll recognize it, of course," she guided them down another flight of stairs, to the very last tier of the forecourt where a large swathe of green dominated the space. On either side were tall sloping walls and old stone buildings connected to the main hall and behind it, was a gate that led to somewhere else. At this vantage point the circle wasn't nearly as visible, being shaded and dominated by the tree in the center of the green. "It's where you and every other guardian soul-transports into the World Between!"

And as if on cue, light spewed from the circle, pulsing, and previously unseen runes of a script undecipherable (despite the magical auto-translate affects written into the very fabric of the world) rose off the surface of the blue-grey stone and burned with a minty green brilliance. A few heartbeats later a young woman clutching her soul-brooch landed with a wobbly shuffle in the center of Stvena's Circle.

"Did you see?" the tour guide asked, "Did you see the star that just bloomed?" She made to continue but movement caught her attention and instead cringed as the new student bent over and retched. "Oh no… Well, there's some professor's down there… and I've got to take y'all to the library next! We'll just skip the Tailory, since that one'll be going there next."
SOUL BROOCH IDENTIFICATION
"Well, hurry it on up, I ain't got all day!"

Fern stood there dubiously, unsure whether to feel affronted or comforted. The aggression reminded her of home. Of her mother's stern but loving words, the jabs (physical and emotional) from her older brothers, the dry, sage advice from her older sisters. So far everyone here had been cheerful, perhaps a bit anxious, true, but there was a pep in almost every step and a gleeful glint behind every eye. It was unnerving, really, to be around so many happy-go-luckies at once.

She shivered but stepped beyond the threshold, white knuckling the soul brooch in the palm of her hands. Fern didn't like the idea of anyone else touching it, but since she had to she relented, placing it down on the counter a bit too hard. She flinched at the sound ricocheting around the small private room. The elderly woman behind the desk only chuckled.

For a moment absolutely nothing happened. Fern stared at the woman staring at her brooch, growing more and more self conscious the longer she did. She didn't understand why this was necessary anyways, her soul-brooch was like every other one she managed to take a peek at in the few hours she'd been here. Palm-sized, gold, had a few pretty different-colored gems affixed to it.

Nothing really special, despite her family's insistence.

The woman stared at Fern's soul brooch, seemingly lost in thought, until finally— finally pink flames erupted around it. Fern screamed, reaching for it instinctively and getting caught in the fire.

"Why'd you go and do something so dumb for?" the elderly lady said through her shock, dipping out of sight to search through a bottom drawer behind the counter.

Fern clutched her hand, staring at it in shock and then back to her soul brooch that was no longer on fire. It hadn't hurt or anything, but it felt odd, and seeing it aflame just didn't sit right with her.

"It's just part of the printin' process," the woman behind the desk said with a huff, tucking a lock of silver-white hair behind her elongated ears. "Come," she motioned, pointing towards Fern's hand. "This should take away the pain within moments, and then speed up the healin' process. Shouldn't be longer than three days. More than like won't scar either; Qwik Fix is a life saver."

"Uh, right," Fern said as she offered her hand and a glob of lavender cream was deposited onto her hand. "So I just, what, rub this in?"

"Yep, but go do it outside and send the next one in. Here's your student visa. You'll find that it will self-destruct at the end of the year. Always does. We do it as a roll call of sorts, anyways, don't forget your brooch. I'll see ya' next year, prolly."

"Well, thank you, I guess. Coulda told me it was gonna burst in flames, but I appreciate the aloe."

"Most people don't stick their hands into fire, young one, but you're welcome. Now stop wastin' my time and get goin'."
THE BULLETIN BOARDS OF FATE
The crowd around the bulletin boards did not lessen, no matter how long one waited. If anything, it simply surged larger every so often— an undulating black and grey-violet crowd with varying level of excitement, disgust, and unbridled glee. A hundred hushed conversations could be heard within the mass of students vying to see their classroom numbers and Homeroom Supervisors. Old students and new were conversing without abandon, though two older students seemed to be the loudest:

"I can't believe they gave the 1st years Supervisor Miwa again!"

"Did they? Ugh. It's just not right—"

"Ugh, whatever," said the huffy 5th year, her Providence-colored tassel swishing as she turned on her heel. "Let's go."

Despite the talk and the angst surrounding the new placement of homeroom teachers, advisors, and professors, be they known or unknown, there was a hum of contentment. Eventually, despite the lingering, everyone would get a chance to peek and find their name and reveal the final portion of the Betwixt Celebration: a class meeting an hour before dusk that would include a full guided tour of the campus, introductions to better acquaint oneself with fellow students and the diverse faculty, a few presentations and lectures about magic, strength of will, and the university's rules and regulations.

DON'T BE LATE!

MIWA AMAMIYA
Homeroom Supervisor

LYSITHEA ERMENGARDE
Class Advisor

OVIDIA SAULE
Student Counselor

MYLARA STER
Classroom Attendant
PHILOMELA TWIST
Homeroom Supervisor

DUAN WEAVER
Class Advisor

AIKATERINE STRAVOSI
Student Counselor

AGRIPPINA GLIPTHYA
Classroom Attendant


Welcome to Wolpurgiswora and the World Between. I hope you enjoy your stay! If you're interested in joining us, peep the first post and head on over to the sign up thread! Otherwise, without further ado...

ok i'm gunna try and keep this short and sweet since yall've already read enough:

- the first post here, responding to "ONE.", is mAnDaToRy; I would like you all to introduce your characters, set them within the world and get a taste for them. if you'd prefer to do your orientation all in one post, feel free to do so! but if you'd like some npc and player character responses sprinkled throughout, reply & tag baby.

also: feel free to create npcs as necessary for your characters to fit within the world and derive the vibe:tm: from the foundations i've laid in place. like i mentioned in the sticky post above; describe and create your own worldbuilding to your hearts consent, especially in regards to your character's home world! the worst i'll do is ask you to edit something that strays beyond my envisioned lore

- have FUN sorry it tOOK so lONG I BEEN LOWKEY DYING

- if you have any questions or would like to collab (or just request a small npc response) feel free to hit me up! i'm sorely regretting my choice of no discord server for this. ive seen no less than three wolpy memes in the past few days //but its so hard sharing stuff on iwaky cryyy
 
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Etiam dignissim ultricies mi. Mauris blandit quis velit id gravida. Ut nec libero sed quam porttitor interdum. Nullam placerat cursus risus sit amet varius. Sed eleifend ex in turpis ultrices convallis. Phasellus vulputate auctor nulla, mollis hendrerit sapien accumsan non. Pellentesque pretium sapien turpis, a cursus augue aliquam et. Sed porttitor, mauris non tempor tincidunt, odio nisl iaculis ligula, eget mollis ante diam consectetur nulla. Aliquam erat volutpat. In ornare orci metus, sit amet convallis erat sagittis id. Curabitur mollis, neque in egestas auctor, nulla leo eleifend libero, a dictum turpis lacus a odio. Quisque sagittis ultricies eros, sed cursus metus. Donec condimentum lectus eget nulla consequat, vitae varius dolor viverra. Curabitur maximus ipsum non orci eleifend sodales. Suspendisse sodales facilisis tincidunt.

Curabitur auctor odio a lorem malesuada, id feugiat lectus egestas. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia curae; Aenean vitae interdum nisl. Curabitur congue erat sem, vitae mattis nisl ultricies sed. Sed at fringilla augue. Ut accumsan ligula id odio interdum, id luctus erat finibus. Pellentesque velit augue, aliquet a fermentum vel, commodo eu leo. Fusce ac nisi sit amet tellus lacinia vestibulum. Morbi convallis venenatis est, gravida mollis massa. Nullam congue nulla ipsum, vehicula viverra magna egestas dapibus.

Curabitur pretium lacinia urna a placerat. Aliquam condimentum dolor non lorem ultricies, eget dapibus turpis tristique. Vestibulum pulvinar orci non erat accumsan tempor. Nullam purus sem, elementum sit amet libero suscipit, consectetur luctus nibh. Morbi tempor leo eu blandit placerat. Mauris interdum mauris vel ultricies dapibus. Nullam vitae neque quis sem interdum porta. Aenean viverra interdum ipsum, et imperdiet dolor auctor et. Quisque euismod, dolor nec sodales fermentum, lacus lorem tempor purus, et commodo dolor neque id enim. Integer bibendum blandit eleifend.

Aenean eleifend mollis nisl dictum lobortis. Nam pellentesque commodo ante, eget porttitor est egestas et. Quisque tempor ante id mauris sollicitudin, nec euismod velit consectetur. Sed ultricies porta ex id faucibus. Nulla sagittis urna a maximus aliquet. Phasellus auctor dolor ac augue accumsan porttitor. Aenean id varius ex.

 
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crow

RHEYA CROW

ELY, NEVADA


MjePYvz.png
general data


Full Name: Rheya Elisabeth Crow

Age: 16.5347

Sex: Female

Date of Birth: August 2nd 2001

Height: 5'7 | Weight: 128

Hair Color|Style|Length: Dark blonde, lackluster, barely reaches her shoulder blades and is habitually messy. Prone to waves when wet.

Written Appearance: [spoili]
Crow is a peculiar sight: Tall and lanky, almost giving the impression her limbs and torso have been stretched out. Despite her young features, there is a palpable sense of awareness that exudes from Crow. Young though she may be, her experiences litter not only her psyche, but her physical body as well. Seemingly permanent dark marks mar the flesh beneath her grey-green eyes. A splash of freckles adorn the bridge of her nose, her cheekbones, and the tops of her shoulders. An assortment of precise scars litter her frame, but none as curious as the crescent shaped scar on her left shoulder.
[/spoili]



personality
Crow is a cautious, paranoid creature, one who requires inner calm and outer control. Lacking the latter, Crow hides a massive amount of justifiable rage for everything that's happened in her few short years. She hides it behind sarcastic remarks, a dark humor, and a pessimistic outlook on life.

That's not to say, however, that she's able to ignore or completely compartmentalize what's happened to her. Tough as nails though Rheya Crow is, there are moments in life when strength of will just isn't enough.

Crow is quick to anger, judgmental, aggressive, brutally blunt, and can get quite petty when her mood sours. She prefers to remain neutral, or more accurately, indifferent, to the people around her. They never seem to last long and it hurts too much to get attached. On top of that, Crow lacks a refined set of social skills. She often doesn't understand what certain scenarios entail due to her lack of experience.

Regarding the more positive aspects of her personality, Crow is inherently protective, intuitive, absolutely loyal to those she deems worthy, determined, and passionate to her core. Her determination (though this could easily be described as stubbornness) and strength of will has kept her sane. Crow has a fiery disposition, one that has the potential to inspire and terrify, and has no qualms expressing what bothers her. Overall, Crow is just a scared little girl, trying her damnedest to survive.
biography
Crow was born in the bustle of the French Quarter, to a father who fished for a living and a mother who quit her job to raise her growing family. On the outside, the Crow family seemed to have their gears in the right order: they seemed happy, bills were paid on time, the children were respectful and did well in school.

Nothing is ever as it seems, however. As her mother's mental state deteriorated, her father brought the family of seven to a small brick house in the country, where they could hide the episodes from nosy neighbors. It was the wrong thing to do, however. Perhaps... Perhaps if they had neighbors, they'd have been able to save her younger brother and sister from the accidental clutches of her mother.

When she was seven years old, another episode overtook her mother. Thinking there were intruders in her house, Crow's mother started attacking both Crow and her younger sister. Desperate and close to death, Crow's powers manifested for the first and her mother was blown backwards, away from the pair. Nearly two years after this incident, the family was visited by what she knows now as SPME.

Taken from her family under the false pretense that she "needed medical help". Crow was kidnapped and held for years while being tortured and experimented upon. The pain of the situation hasn't left... but Crow has found ways to make her heavy heart lighter. About a week ago, after an incident she can't recall clearly, Crow was finally able to break free. A small explosion left a gaping hole in the side of a building and she fled without a moments hesitation.
powers
Personal Energy Manipulation

Note: Do to rigorous [REDACTED] Crow's powers are extremely unstable. Though she is capable of everything on this list, the chance of her doing it on command is highly questionable. The only exception to this, is life or death situations, where like most powers, act seemingly on their own accord. Even though control tactics have been at the forefront of her [REDACTED] accidental emissions of her power during high-stress situations are still common.

As a byproduct of her energy manipulation, Crow's strongest and most-used power is telekinesis. Over the years many "sub-abilities" have been forcefully brought to the surface, yet none are as strong as her ability to create force-fields. Her force-fields come in two varieties:

Suit and Dome

Suit based force-fields occur when Crow wraps a protective layer of energy just above her skin. This costs less of her own energy to maintain than it's counterpart and has the potential to last much longer. It's nigh impenetrable and has been regularly tested for it's potency. So far, needles, bullets, and even a truck have yet to penetrate it. To some extent, Crow can still feel the force behind whatever is attacking her, and results have yielded both bruises and breaks of bone.

Dome-fields have the potential to encase multiple people and expands directly from her suit-field. When this occurs, the energy usually "explodes" in all directions, pushing back whoever she doesn't want near. On average, the size of the dome-field is usually three feet in all directions
  • This ability is one of the driving forces in her accidental emissions. As stated above, dome-fields will blow back anyone she doesn't want near -- however, during emissions, her power overrides this and anyone in the vicinity is blown away from her.

Sub-abilities stemming from her telekinesis:
  • Levitation/Hovering
  • Augmented Strength

Coalescing
Crow has the ability to coalesce the energy around her. When this happens, the energy becomes volatile and turbulent. As the energy becomes charged, it turns amethyst and she refers to this as "burning her telekinesis". In future years, she will be able to create spherical orbs of explosive energy.

Weaknesses
Overusing her powers can easily result in death. During her [REDACTED] this was monitored heavily. Due to the nature of her powers, she's mainly limited to her own personal execution and creativity. Most of her common weaknesses include: splitting headaches, nose bleeds, and loss of consciousness.

Due to [REDACTED] Crow's eyes are known to glow amethyst while under high-stress circumstances, life or death situations, or extreme power usage. At this point in her life, it happens frequently.




 
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5.png

CLASS BEGINS.


The main campus was a sight to behold, truly, with its breathtaking vistas of the World Between and the unfamiliar magical architecture that dominated all that the eyes could see. It did, however, lack the passionate and impractical touch of sentimental value— of the manic and decidedly abstract reality of womankind. The room the first year students found themselves in could not be farther from that truth and practicality. They passed through three separate thresholds, not including the door that led them through.

The first was a curtain of beads that seemed to be hovering in midair, as there were no strings affixed to the ceiling above to keep them aloft. Curiously, if one were to tug, they would notice no budge— they were firmly affixed to something. Keen eyes would notice the mosaic the red and yellow and white beads created and it was only in subtle sway did it come alive— a story in minute motion of a great leviathan attempting to swallow a world whole, only to be thwarted by eight weapon-wielding angels.

The second threshold was one of fabric; tangles and knots and twists, with colors opposite the first, all complementary. It told no story, at least not one of obvious make, although it did cause a spike of anxiety that one would never make it through— the strands of fabric seemed to braid themselves around the students as they passed through, like silk snakes constricting and refusing further entry. Yet, as one's anxiety truly spiked they would release and unfurl their stitched grasp.

The third was a pair of French doors, wooden and immaculately carved with runic symbology and filigree, swirling down and along each exposed grain. The handles too were wooden and finely carved— though there was something menacing about them, like a weighted gaze that followed the movement of one's thoughts, one's actions. When the handles were grasped, an electrifying buzz traveled through whoever gripped the handle. It did not hurt but it left one feeling exposed.

One by one new students arrived, passing through the thresholds into a world unknown.

Despite the large span of windows facing the entryway, the classroom barely felt illuminated— which made a bit of sense, as the room was large, vaulted, and had the center carved out to accommodate the curved pew-like benches and desks that layered and tiered their way downwards. While it dominated the space, there were plenty of other oddities and curiosities sprinkled about the room. A large floating orb that hovered above it's stand, rotating on end every now and then. On the opposite side, there were cushions and long stalks of carved wood, too far away to really discern the exact nature and what it'd be used for. Students could tell, however, by the radiating aura from the four railings that encircled the carved-out center of the room that that was where they were meant to go.

They resembled wrought-iron but they seemed to collect the light from around them. Seemed to call for your hand as you passed. The tiny metal gargoyles at the end of each railing seemed to track your movement and beckoned you forward with their beady, onyx eyes. One foot down and there was a sudden and violent shift in perspective. One foot was all it took. One step into the circle yanked students from this realm and yoinked them elsewhere. To step within the circle was to step into Miwa's inner world.

─── ・ 。゚☆: *.☽ .* :☆゚. ───​

"Welcome, students, to Wolpurgiswora University."

The woman before them was perhaps unlike most— especially one considered to be an instructor of academia. Her physique was thin and athletic, and though she hovered six feet above the ground with her legs crossed, it could be inferred the woman was tall. Made more so by the horn-like bark that sprouted from her head. To gaze into her eyes was an easy revelation— this was Instructor Miwa and this was her world.






@Cwispy @PolyesterH @Meleck @SilverPaw @Hyphae @Lyrikai @littlekreen

mission objective / goals: introduce your character, set them in the scene, interact with fellow students, vote on a flying pitch timeslot (homeroom classes attend flying lessons together but are not THE homeroom class), start brainstorming ic about the mysteria totem and what kind of electives and programs your character would like to take.

have fun. ask questions if ya got em. in and out of character. intro round will prolly go on for a bit so be sure to interact with your fellows; there is no post limit between big gm posts like these. i'll pop in here and there with necessary quips and responses for miwa and the other npcs until the scene concludes and we transition towards what yall choose and decide upon!

the promised goods ( miwa's compass.net to tour the campus) will be delivered in the next gm post, which will signal the end of this class and the end of your characters first day at wolpurgiswora university! i did it this way so the academy dorm entrances are still "hidden" and so i could give each of you an opportunity to send me a "boog" of what specifically your character would be looking for/at and or written description/collab from me! a general description will come of course, just to give an outline, but the opportunity is there to customize your journey.
 
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  • Your Invitation
    Welcome to another year at Wolpurgiswora University, where young women (and recently, men) come to learn, harness, and develop their Guardian Share— the powerful magic that lies deep within each and every Guardian; the power behind their Epithet; their sliver of Grace.

    While all Magical Guardians begin as mid-tier witches power wise (or worse), Wolpurgi alumni graduate with exclusive and tailor-made skill sets, weapons, armor, and magical paraphernalia that was conceptualized and customized for (and sometimes by) each guardian. By the end of their training, both their gear and knowledge (be it history, spell theory, or hex-tech construction) is a perfect representation of their niche expertise and general preferences and proclivities; effectively transforming students into creative, educated, and well trained killing machines in order to face the forces of pure incorrigible evil.


    If you would like to register for entry, visit the deputy headmistresses office with your soul brooch in hand for magical identification and an advisory meeting on academic placement.

    Admissions: Always Open


    Summer nears its end as the school year begins anew, ushering in several new faces, several new phases, and for the students in Years 1 through 3, several curriculum alterations that may prove Wolpurgiswora University to be more dangerous than it's been in many betwixt years.

    Beyond the uncanny existence many now face and the drama that's been stirred into action, the Magical Guardians of the World Between can feel it; the Breath of the Halted Nigh drawing near. The time has come to set aside differences, philosophies, and creeds... but not everyone is so keen on relenting, despite the fact that everyone whose been there longer than five years has felt the sporadic, anxious, paranoid feeling crawling up their spine.

    A normally peaceful space, the World Between has begun to change— altered by the emotions, the intents, and the overall wellbeing of those within. On the day Minister Marsden Scarheart made the plea that they should rip the Guardian Share out of the young men who'd been given Grace the ground shook for hours, steadily, shifting the World Between. The very next day, when Minister Cunningham proclaimed she'd crush any who attempted, the rose-pink sky erupted, a violent storm born and releasing mint-green lightning for hours on end.

    At the beginning of the new school year, with the World Between's summer season coming to an end, the warm air just a tad sticky when not under shade, the ground lies still and the sky unbroken, both waiting patiently to see what would come.

    As both were but echoes and manifestations of the silent, private voices from those living within.
  • Etiquette & Expectations​


    When posting IC please use the following:

    A header that includes character name, location, and a tag (ie. @rissa) for direct interactions with fellow characters/players. If you would not like to be tagged, let it be known!


    All the basic roleplaying "rules" apply here (and all Magic Unbound IC threads), with the caveat that due to the very nature of the roleplay, all characters will inevitably get the "main character treatment" once or twice throughout the narrative. Don't hate the playa, hate the game, baby.

    On the flipside: many characters (even NPCs) come into Wolpurgiswora as the 'chosen one' of their home world— this is 100% absolutely acceptable IC behavior, one that's often expected by the administration. One that often doesn't fully "break" until 3rd year. So— if that's the route you'd like to take, please feel free to do so! OOCly, however, you're all equal minions for me to emotionally torque. Needless to say, just roleplay with respect and you'll be gucci!

    I'll be the one supplying these spotlight moments, but I'm continually inspired by posts and the development of characters and their relationships therein. If you'd like to play a certain trope, scene, or concept out, feel free to bring it up in the OOC or message me privately!


    Collaboration. Co-creation. The creation of player lore. I absolutely adore all of these things. One of my favorite things about being a GM/DM is being presented with characters, their choices and beliefs, and then designing challenges to overcome, emotions to unpackage, and foils, be it environmental or social.

    So go ham. You've an entire world at your fingertips and I eagerly await to discover them.

    The worst that'll happen is that I ask you to edit something back within lore constraints.

    This, however, also applies to interactions (perhaps not so much this thread as the IC Class threads, unless otherwise stated) between characters and posts in general; attempt to move { something } along in each reply. Be it the narrative as a whole, a conversation between you and another player, etc. Not every post needs to be several paragraphs long, though please don't feel the need to trim posts if they end up chonky (ima eat em up either way).

    If another player can't respond within a week or two, don't fret, we're just gunna move on until they can hop back in or we get a replacement student. I tried to base the Class rosters off a couple factors: characters that felt best for the concepts I wanted to play with, their preferred posting speed, boog refinement responses, and some [redacted] stuff I shan't talk about just yet. :devil:

    That's about it for now, but I'll tag everyone in the OOC if any major additions or alterations are made.
  • Rewards? Why yes!

    There's a couple reasons why though— so let's go over those first.

    The Wolpurgiswora University thread is a "hub" for and betwixt the separate class threads.

    The words, scenes, and chapters within will be considered "canon" but it will not follow the typical reply-response-reply of a plot driven thread. Nor will everything posted in this thread be mandatory for you to respond to. Two parts CYOA and one part random encounter, this thread is meant to be a catch-all for fun, spooky, or tense interactions that happen outside of the structure and plot of the separate classes, but still pertain to the overall story we're trying to tell.

    Think of it like this: Wolpurgiswora University is quite large. At any given time there's at least 500-800 students, not including the faculty and alumni that sometimes loiter about. There are a TON of interactions that happen throughout ones day or week that don't get spotlighted or even remembered once the experience is through, and that's essentially what's going on here.

    Sometimes it will be simple day-to-day interactions. Sometimes it may be an obstacle to overcome. 9 times out of 10 these "prompts" will be solo-driven, meaning you'll only need to respond however many times it takes you to fulfil the achievement. (Kinda like an IC boogaloo!) Other times, it'll be a group detention scene or a 3v3 in the hallway after lunch.


    Due to it's quasi-optional nature, I'll be handing out small, 'random' rewards over time. First posts. 10th. So on. Take a peek at the types of rewards below:


    Common Uncommon Rare
    Gemhearts
    Amount: 1d4
    Gemhearts
    Amount: 1d6
    Gemhearts
    Amount: 1d8
    Old Coin Purse
    Amount: 1d10+5
    Old Coin Purse
    Amount: 2d10+5
    Old Coin Purse
    Amount: 3d10+5
    RPC or "Roleplay Credits"
    Amount: 1d4+1 OR 2d4+1
    RPC or "Roleplay Credits"
    Amount: 1d6+2 OR 2d6+2
    RPC or "Roleplay Credits"
    Amount: 1d8+3 OR 2d8+3
    Magical Trinkets
    Varying in amount, quality, and home world design. Like a
    • Painted wooden key whose teeth change configuration every day at dawn
    Magical Trinkets
    Varying in amount, quality, and home world design. Like a
    • Opalescent conch shell that giggles when you hold it to your ear
    Magical Trinkets
    Varying in amount, quality, and home world design. Like a
    • Thimble that helps you daydream when worn

    *RPC can be turned into Crystal Tears with the current exchange rate being: 10 RPC to 1 CT
 
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[font=Saira Semi Condensed grit jadel[/font]

Name: Grit Marcellus Jadel
Codename: Blitz
Age: Twenty-Seven
Gender: Male

Personality: Grit is a culmination of everything he's been through. He's the epitome of how adaptive human beings can be. From the wreckage of one life, to his current one, Grit is a man of many faces, many styles and yet there are a few traits he exhibits that no matter what happens to him, he just can't shake. Compassion, loyalty, and the weight of responsibility follow him in every aspect of life.

Despite this, Grit is known to have a cool temperament, a stillness about him that's not easily shaken. Relaxed and calm minded, he's able to see past the moment and grasp the bigger picture. Though not a man of too many words, he's still able to communicate comfortably and effortlessly. He prefers to think things out, but the realist in him is too well aware that sometimes you have to act on instinct. And that's probably what got him here - in the hands of BIOTECH, attempting to right his wrongs.

Biography: Truth be told there's not much that Grit remembers after his accident. And what he does remember makes his skin crawl with grief and disgust. BIOTECH saved his life, but as time continues on he can't help but think their only reason was to gain another slave in their war of superiority. Half of him wishes they left him on that street, bloodied and broken.

He remembers being a kid living in the Edge. A broken shack of a place that held far too many occupants than what should have been allowed. Both parents were Strays. Both of them drug addicts. Grit had two older brothers and three younger sisters. From the hazy memories of that time, he can't be sure how he managed to survive. He remembers being groomed by his older brothers, warm hands and words that comforted him and urged him to follow down a path that while not being morally just, protected and provided for the family.

Memories that physically hurt to think of include the death of his older brothers, only a few years apart from one another. One had witnessed the murder of their father, shortly after being murdered himself for witnessing the act. And the other was imprisoned to the Outlands for thieving in Salvation City. By then he was almost a man, hardened but still pure at heart from the love and tutelage he'd received from his older brothers.

By the grace of God and the bit of money his brothers had managed to save up, Grit took his sisters and fled to Salvation City. A one room apartment was all he could afford, even with the odd jobs here and there and his inherited thieving ways, Grit just managed to keep up. Years slip by in this dark cycle before Grit impulsively decides to join a heist against BIOTECH itself. A small group of highly skilled thieves were being paid to steal tech that would help finalize the construction of a biological weapon. He should have known that they couldn't win.

Most of his fellow thieves were killed as they fled the building. Grit himself had been shot multiple times, though thankfully by normal bullets. He remembers falling unconscious, two blocks away from the towering BIOTECH tower. When he woke he was no longer bleeding and they offered him life or death, enslavement or black rain.

Augmentations

+ Basic Augmentations - Both eyes were replaced with mechanical ones. His eyes glow fluorescent blue, giving everyone an indication of the S.E.D. located along his spine. Like most firefly's, his eyes were given the means to record everything he sees, alongside thermal optics and a zoom ratio that produce stunning clarity even from great distances. Self-repairing nanites were introduced to his system when BIOTECH saved his life, but they were upgraded when he agreed to undergo experimentation. Clean wounds will now heal in less than half the average time. With the upgrade in nanites his entire cellular structure was altered in order for the S.E.D. to work without killing him.

+ Prosthetics - His right arm and both legs have been replaced with prosthetics. They're dark grey in color, accented with a textured matte black, dulling the glow of the neon-red fibers beneath. The digits on his prosethtics are just as dexterous as his former ones. Along with that, the hand itself was designed after Grit's preferred weapon of choice: a blade. With the help of Grit's self-contained energy device, his hand is capable of morphing into a blade-like weapon that glows the same color as his eyes. It's capable of slicing through most common material. There are boosters in the bottom of his leg prosthetics that grant him the ability to launch himself in the air. It can be used in a multitude of ways, but it is not meant for sustained flight and will lead to disastrous effects if used in such a manner.

+ I.H.I. & H.D.D. - Powered by his S.E.D. this Integrated Human Interface and Holographic Display Device, located in the wrist-portion of his arm prosthesis grants Grit various tools. His H.D.D. can produce a holographic 3D display of any area he's been through and recorded with his eyes. It is the same fluorescent blue that radiate from his eyes. There's a comm device and a tracker located within, so BIOTECH and his superiors will always know his location. Along with the ability to access the Web and VR, his I.H.I is capable of taking and displaying biological and mechanical vitals.

+ S.E.D. - The transdermal self-contained energy device creates a soft ridge against his spine. It works in tandem with the nanites that altered his cellular structure. Like his prosthetic limbs, the textured matte black also dulls neon-red fibers. These fibers transmit the energy throughout his body and into his prosthesis. BIOTECH is keeping tight-lipped on this technology and he's summoned bimonthly for maintenance. If this device were to become faulty, the energy contained within his body could overwhelm him, resulting in death.

Appearance: Standing a hair over 6'3, Grit is both muscular and lean. Even from a young age his physique was always well suited for the criminal activity he pursued. His pre-augmented eyes were a startling green against his wavy, dark brown hair. But now his eyes glow a fluorescent blue, hair cut short with an undercut that reveals scars behind both ears from cranial implants. He's unable to remove any of his weaponized prosthetic limbs and they function just as well as his previous ones, enabling him to be just as, if not more nimble and precise than before. There are ridges along his spine, the same color and texture as his prosthetics.

[/div]

Name: Grit Marcellus Jadel
Codename: Blitz
Age: Twenty-Seven
Gender: Male

Personality: Grit is a culmination of everything he's been through. He's the epitome of how adaptive human beings can be. From the wreckage of one life, to his current one, Grit is a man of many faces, many styles and yet there are a few traits he exhibits that no matter what happens to him, he just can't shake. Compassion, loyalty, and the weight of responsibility follow him in every aspect of life.

Despite this, Grit is known to have a cool temperament, a stillness about him that's not easily shaken. Relaxed and calm minded, he's able to see past the moment and grasp the bigger picture. Though not a man of too many words, he's still able to communicate comfortably and effortlessly. He prefers to think things out, but the realist in him is too well aware that sometimes you have to act on instinct. And that's probably what got him here - in the hands of BIOTECH, attempting to right his wrongs.

Biography: Truth be told there's not much that Grit remembers after his accident. And what he does remember makes his skin crawl with grief and disgust. BIOTECH saved his life, but as time continues on he can't help but think their only reason was to gain another slave in their war of superiority. Half of him wishes they left him on that street, bloodied and broken.

He remembers being a kid living in the Edge. A broken shack of a place that held far too many occupants than what should have been allowed. Both parents were Strays. Both of them drug addicts. Grit had two older brothers and three younger sisters. From the hazy memories of that time, he can't be sure how he managed to survive. He remembers being groomed by his older brothers, warm hands and words that comforted him and urged him to follow down a path that while not being morally just, protected and provided for the family.

Memories that physically hurt to think of include the death of his older brothers, only a few years apart from one another. One had witnessed the murder of their father, shortly after being murdered himself for witnessing the act. And the other was imprisoned to the Outlands for thieving in Salvation City. By then he was almost a man, hardened but still pure at heart from the love and tutelage he'd received from his older brothers.

By the grace of God and the bit of money his brothers had managed to save up, Grit took his sisters and fled to Salvation City. A one room apartment was all he could afford, even with the odd jobs here and there and his inherited thieving ways, Grit just managed to keep up. Years slip by in this dark cycle before Grit impulsively decides to join a heist against BIOTECH itself. A small group of highly skilled thieves were being paid to steal tech that would help finalize the construction of a biological weapon. He should have known that they couldn't win.

Most of his fellow thieves were killed as they fled the building. Grit himself had been shot multiple times, though thankfully by normal bullets. He remembers falling unconscious, two blocks away from the towering BIOTECH tower. When he woke he was no longer bleeding and they offered him life or death, enslavement or black rain.

Augmentations

+ Basic Augmentations - Both eyes were replaced with mechanical ones. His eyes glow fluorescent blue, giving everyone an indication of the S.E.D. located along his spine. Like most firefly's, his eyes were given the means to record everything he sees, alongside thermal optics and a zoom ratio that produce stunning clarity even from great distances. Self-repairing nanites were introduced to his system when BIOTECH saved his life, but they were upgraded when he agreed to undergo experimentation. Clean wounds will now heal in less than half the average time. With the upgrade in nanites his entire cellular structure was altered in order for the S.E.D. to work without killing him.

+ Prosthetics - His right arm and both legs have been replaced with prosthetics. They're dark grey in color, accented with a textured matte black, dulling the glow of the neon-red fibers beneath. The digits on his prosethtics are just as dexterous as his former ones. Along with that, the hand itself was designed after Grit's preferred weapon of choice: a blade. With the help of Grit's self-contained energy device, his hand is capable of morphing into a blade-like weapon that glows the same color as his eyes. It's capable of slicing through most common material. There are boosters in the bottom of his leg prosthetics that grant him the ability to launch himself in the air. It can be used in a multitude of ways, but it is not meant for sustained flight and will lead to disastrous effects if used in such a manner.

+ I.H.I. & H.D.D. - Powered by his S.E.D. this Integrated Human Interface and Holographic Display Device, located in the wrist-portion of his arm prosthesis grants Grit various tools. His H.D.D. can produce a holographic 3D display of any area he's been through and recorded with his eyes. It is the same fluorescent blue that radiate from his eyes. There's a comm device and a tracker located within, so BIOTECH and his superiors will always know his location. Along with the ability to access the Web and VR, his I.H.I is capable of taking and displaying biological and mechanical vitals.

+ S.E.D. - The transdermal self-contained energy device creates a soft ridge against his spine. It works in tandem with the nanites that altered his cellular structure. Like his prosthetic limbs, the textured matte black also dulls neon-red fibers. These fibers transmit the energy throughout his body and into his prosthesis. BIOTECH is keeping tight-lipped on this technology and he's summoned bimonthly for maintenance. If this device were to become faulty, the energy contained within his body could overwhelm him, resulting in death.

Appearance: Standing a hair over 6'3, Grit is both muscular and lean. Even from a young age his physique was always well suited for the criminal activity he pursued. His pre-augmented eyes were a startling green against his wavy, dark brown hair. But now his eyes glow a fluorescent blue, hair cut short with an undercut that reveals scars behind both ears from cranial implants. He's unable to remove any of his weaponized prosthetic limbs and they function just as well as his previous ones, enabling him to be just as, if not more nimble and precise than before. There are ridges along his spine, the same color and texture as his prosthetics.
 
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  • Bucket of Rainbows
Reactions: Nemopedia
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Magic Unbound: The Academy Between Worlds
INDWELL BETWIXT ALL WORLDS IN WHICH MAGIC EXISTS...

Lies an ancient, everlasting, and immemorial place, where magic— at its most concentrated —lives. Nestled between every existence with a potential for magic is the World Between, a magical space ever changing, ever forming and adapting to the whims and fears of its inhabitants.

For millennia untold, the young women who've been graced with the Guardian Share have been invited in to study and understand the powerful magic they wield. When they graduate as Magical Guardians, fit to protect the Universum against forces of negative energy, they graduate with elite and exclusive skill sets tailored to their magical epithet and a vast array of knowledge from every magical girl that'd come before them.

A new school year is about to begin at Wolpurgiswora University, and it will be one fit for the history books. For the first time ever, the World Between welcomes in a new generation of Magical Guardians— a graduating class that contains both young women and young men. As the cultural shock reverberates throughout the World Between, professors and ministers that govern Wolpurgiswora's different academies ready their campuses for the foreign inclusion of men into spaces that had never conceived it was possible. After all, the Guardian Brooch uses soul transport to take Guardians betwixt their home worlds and the World Between.

Only a few of the ministers have refused young men entry into their academies, outraged that they would even be asked to do so. However, the rest... they know, deep, deep in their hearts that something must be horribly unbalanced in the Universum for men to start receiving Grace. It began with the few who had read the signs two-betwixt years ago, but now whispers of the Breath of Halted Nigh are everywhere.

Doubt creeps into the World Between, darkening her rose pink skies. The end of the Universum is nigh.


wolpy.png


A brief look at magic, setting, and culture

Magic Glossary

AURIC COLORS

Auras are predominantly used in the process of healing, doctoring, and taking stock of one's fundamental core— their magical epithet and wellbeing. Despite the many different teachings, in the World Between specifically, foundational auras only change during the course of one's life or under traumatic circumstances. Everyone has a dominant color and one to two auxiliary colors that define them. It's not always representative of their personality or beliefs, but rather how they interact with the world on an instinctually and subconscious level and where their ideological heart meets their Guardian Share.

RED - Energy, passion, leadership

ORANGE - Creativity, collaboration, positivity

YELLOW - Charismatic, confident, harmonious

GREEN - Nurturing, manifesting, compassion

BLUE - Insight, tranquility, motion

INDIGO - Empathy, power, intuition

WHITE - Protection, grace, truth

BROWN - Negativity, depression, fear

BLACK - Blocked energy


Magic gab explained!

Breath of Halted Nigh - Colloquially used for the end of the universum as well as a tangible threat attempting to breach the World Between, something never before considered, as the only form of entry is soul transport via the guardian brooches.

Guarded Worlds - Worlds that have the potential for magic and thus a magical guardian. These worlds are protected against negative forces, be they

Guardian Share - Every magical guardian has been imbued with a portion of the overwhelming magic connected to the World Between. For some it was at birth. For others it was after a traumatic or religious experience. Regardless of the genesis, receiving a "guardian share" is traditionally seen as being "graced" by this potent magical energy, to uphold the positive forces of the Universum.

Magical Guardian - An honorific coined by the late Handler Rejes, "magical guardian" refers to the occupatio



Universum - A term for all of the worlds combined or spoken of as a whole.


The World Between


Fusce sapien orci, efficitur sollicitudin facilisis eget, posuere nec lorem. Maecenas sagittis mauris neque, id posuere quam molestie elementum. Cras sagittis porttitor sodales. Vivamus lacinia dolor ac eleifend consectetur. Cras suscipit turpis at quam vestibulum ornare. Etiam ut enim ac mauris faucibus porttitor. Nam vel accumsan arcu. Morbi tincidunt porttitor turpis. Nam et lorem sed eros dapibus tincidunt a at lectus. Phasellus a odio quis purus tempus ornare sollicitudin et ipsum. Praesent eu tortor venenatis, posuere eros at, pretium turpis. Fusce sit amet metus elit.
The Culture Shock

Magic is believed to be feminine in nature.

Feminine by design.

Thus why no man, child or grown, had ever been Graced.

Sure, there are plenty of male warlocks, sorcerers, and wizards throughout the myriad of worlds, but none have ever been given access to the Guardian Share. A magic born of and kept preserved, every adapting, by those in the World Between.

Until now, that is.

In the past two-betwixt years (Common phrase/reminder that time moves differently on the myriad of worlds, and two-betwixt years means anywhere from 2 to 20 years. Three-betwixt years is 3-30 years, etc.) a handful of teenage boys and
Sororities


Fusce sapien orci, efficitur sollicitudin facilisis eget, posuere nec lorem. Maecenas sagittis mauris neque, id posuere quam molestie elementum. Cras sagittis porttitor sodales. Vivamus lacinia dolor ac eleifend consectetur. Cras suscipit turpis at quam vestibulum ornare. Etiam ut enim ac mauris faucibus porttitor. Nam vel accumsan arcu. Morbi tincidunt porttitor turpis. Nam et lorem sed eros dapibus tincidunt a at lectus. Phasellus a odio quis purus tempus ornare sollicitudin et ipsum. Praesent eu tortor venenatis, posuere eros at, pretium turpis. Fusce sit amet metus elit.

WHAT I'M LOOKING FOR

- A post a week or so.

- 1 to 3 paragraphs per post. More or less is welcomed. I think short, quippy posts that move every interaction forward could be a fun way to start things off, but either way, quality over quantity; try and give your fellow writers something to work with each post and I don't care how long or short your post is!

- Active players who take initiative in the narrative and move interactions / scenes forward. Players who enjoy collaboration, as well as players who can go with the flow of the narrative, be it breezy or longwinded. Those not afraid to make problems for themselves and others within the narrative (within reason and with consent (for the most part)).

- This will be probably be an #Always Open roleplay, allowing people and characters to jump in and out. To that point, I think I'll allow 2 "main characters" at start up, if this gets enough interest.


Creation Reminders

Due to Professor Zinnia's campaigning over the past few decades, no magical guardians under 16 are given a broach to activate their latent powers and begin channeling their Guardian Share, even with the Breath of Halted Nigh upon the guarded worlds.

The vibe of your home world can be anything, as long as the root of it remains within "magical girl" territory. I'm not here to police your desired aesthetics-- except for when you're on campus. :^) IE. Want mecha magical girls? Go for it. Wanna play as a Sailor Guardian? Go for it. Want a non-combatant who stays in the World Between and never leaves, practicing and shaping the Guardian Sphere? Go. For. It.

Make the vibe your own, and then remember...

When on campus grounds, all students must be wearing one of their four uniforms or risk being carded! Customization is of course allowed, but don't get caught breaking the rules, or you'll find yourself with a detention card-- or worse, a hex.

EXAMPLE CS, SO YOU CAN BROADEN, DEFINE, AND HONE YOUR BREWING CHARACTER CONCEPTS - FEEL FREE TO ASK QUESTIONS HERE

Subject to change. :^)

Name:
Guardian Name:
Magical Epithet: (Do not reveal publicly; only to mEEE)

Appearance: Images are preferred, along with a short description clarifying any discrepancies with the faceclaim. Special Grade submissions include "Normal" and "Transformed" versions of their characters.

Auric Colors:

Academic Affiliation:

3 Sentence Vibe Check: Broil your character down to three sentences. Include their age, personality, power (including its strengths, weaknesses, tools, and clever usages), home world vibe, who they are, what they want out of life, and core motivations and fears.

Your ideal posting speed:

-- Optional --

Companion: Can be magical, mechanical, spiritual, or a suggested alternative relating to your home world vibes.

clicky me for a filled out example
Name: Piper "Pip" Delaney

Guardian Name: Grail Warden

Magical Epithet: Hope

Appearance: I will unabashedly use Akko from Little Witch Academia. You can't stop me. Pre Transformation, Post Transformation.

Auric Colors: Green dominant, Yellow and Blue auxiliaries

Academic Affiliation:

Vibe Check:

Posting Speed: Once a week for my "main" character. A couple small NPC replies throughout the week. One big GM Post to move the narrative or scene(s) forward once a month or whenever needed.

Companion: Horatio Elam Ignatius Dor Elifur, a butterfly dragon that's the size of a very large house cat.

Art by Ink
 
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Orbitron Inconsolata

AMARANTH L'YSANDAR

mara || dogwood || 178 [28] || female || fae


appearance(s)


Amaranth has unnatural looking red-gold hair and green eyes of the startling variety. Sharp cheekbones, pointed canines, and elongated ears make up a part of her distinguishing features, as well as the three runic tattoos that have a tendency to glow a dull white beneath both of her eyes. She's tall, hard, and lean, and despite the toddler often sitting on her hip, it's not hard to see why she has


Etiam consectetur scelerisque dui, scelerisque vestibulum massa lacinia euismod. Maecenas porttitor justo a mi tincidunt, vitae iaculis sapien eleifend. In diam purus, aliquet ac justo sed, egestas viverra magna. Aliquam commodo metus id ligula blandit, at auctor purus fringilla.

Etiam consectetur scelerisque dui, scelerisque vestibulum massa lacinia euismod. Maecenas porttitor justo a mi tincidunt, vitae iaculis sapien eleifend. In diam purus, aliquet ac justo sed, egestas viverra magna. Aliquam commodo metus id ligula blandit, at auctor purus fringilla.



history to current


[1982] - Amaranth is born in another plane of existence, one that is parallel to what we know as Earth. Her parents perform a tricky spell to transport themselves away from the dying realm.
[2002] - Naught but a child, Mara is found near Savannah, Georgia, hidden away within a wall at a particularly heinous crime scene. Due to supernatural suspects being involved, Invictus was responsible for keeping the scene away from mortal eyes. Agents from Facility 287 found Mara within the wall and made the choice to have Invictus raise her as an agent.
[2022] - Nearing the end of her training, Invictus and Amaranth alike are surprised at how finessed her physical skills and magical repertoire are becoming. After a few more short years of rigorous training, Mara is promoted to Junior rank.
[2082] - Mara is transferred to the Egyptian branch for a mission. While here, she meets Alessander, an Egyptian metahuman who's repertoire includes breaking curses on thousand-year-old tomes. Despite being younger and outranking her greatly, he took an interest in Amaranth during her time in Egypt, and it was well known that the feeling was mutual. The mission comes to a completion nearly a year later and Amaranth departs to Facility 287 the moment it calls.
[2087] - Alessander and Amaranth become romantically involved when his transfer to Facility 287 is realized. Seven years later, he asks her to marry him under a dogwood tree in Florida. She says yes and they marry before the year ends.
[2127] - Her loyalty and prowess in the field is rewarded when she's promoted to Senior rank.
[2136] - Alessander is killed nearly six months before Mara's due date. Olivine is born happy, healthy, and with a head full of red-gold hair. In response to her grief, as soon as Medical deems her fit, Amaranth returns to active field duty.
[2150] - Current day || Craving to spend her vast accumulated vacation time.

RANK: SENIOR
DIVISION: FIELDWORK
CLEARANCE: LEVEL FOUR


Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer luctus nisi nibh, id vestibulum sapien venenatis vel. Morbi tempus, ipsum non consectetur convallis, quam ipsum gravida neque, a blandit lectus massa vel dui. Praesent in dolor convallis, sagittis sem id, pretium diam. Etiam quis lacus arcu. Aliquam nunc lorem, dictum nec volutpat ut, accumsan auctor tellus. Mauris sodales malesuada est at convallis. Vestibulum purus massa, ullamcorper id orci ac, viverra varius odio.


Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer luctus nisi nibh, id vestibulum sapien venenatis vel. Morbi tempus, ipsum non consectetur convallis, quam ipsum gravida neque, a blandit lectus massa vel dui. Praesent in dolor convallis, sagittis sem id, pretium diam. Etiam quis lacus arcu. Aliquam nunc lorem, dictum nec volutpat ut, accumsan auctor tellus. Mauris sodales malesuada est at convallis. Vestibulum purus massa, ullamcorper id orci ac, viverra varius odio.

Proin ut justo ante. Aenean elementum ex nulla, vel fringilla dolor viverra eu. Morbi pellentesque vulputate orci, ac sagittis arcu. Maecenas eget tellus mollis, pretium est vel, ultrices tellus. Fusce elementum non nulla non elementum. Mauris feugiat dui et pharetra consequat. Sed hendrerit dui eget commodo egestas. Curabitur pretium porta consectetur. Vivamus scelerisque in ligula at aliquet. Maecenas eget tellus mollis, pretium est vel, ultrices tellus. Fusce elementum non nulla non elementum. Mauris feugiat dui et pharetra consequat. Sed hendrerit dui eget commodo egestas. Curabitur pretium porta consectetur. Vivamus scelerisque in ligula at aliquet. Maecenas eget tellus mollis, pretium est vel, ultrices tellus. Fusce elementum non nulla non elementum. Mauris feugiat dui et pharetra consequat. Sed hendrerit dui eget commodo egestas. Curabitur pretium porta consectetur. Vivamus scelerisque in ligula at aliquet.









 
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Code 4 Dusk
Code:
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margin: auto;
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/*GIF AND TITLE*/
height: 150px;
width: 550px;
box-shadow: 0 0 2px 2px #000000, 0 0 3px 2px #F6859A, 0 0 5px 3px #FCB9C5;
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background-size: cover;
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margin-top: 20px;
height: auto;
width: 550px;
padding-right: 5px;
font-size: 13px;
font-family: times new roman;
color: #E7B9C0;]Edited from a wren template tytytyty. For Dusk.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur maximus mauris neque, id aliquet nunc tincidunt ac. Vestibulum congue dapibus lacus volutpat sollicitudin. Pellentesque suscipit est sapien, et dictum nisi consectetur in. Etiam ultrices eros nec egestas egestas. Maecenas tempor ullamcorper ligula quis condimentum. Pellentesque interdum venenatis lectus ut aliquam. Aliquam a tristique augue. Nunc ut urna luctus, maximus ligula non, tempus enim.

[/div][/div][div=margin-top: 5px; text-align: center; font-size: 8px;]credits[/div]
Code 4 Sele
Code:
[div=
margin: auto;
height: auto;
width: 550px;][div=
/*GIF AND TITLE*/
height: 150px;
width: 550px;
box-shadow: 0 0 2px 2px #000000, 0 0 3px 2px #F6859A, 0 0 5px 3px #FCB9C5;
background: url(https://i.ibb.co/VqBPsMy/Nellie.png);
background-size: cover;
background-position: 0% 30%;
padding-top: 130px;
padding-left: 08px;
font-variant: small-caps;
text-shadow: 2px 2px 2px #312010;
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color: white;][/div][div=
/*TEXT BOX*/
margin-top: 20px;
height: auto;
width: 550px;
padding-right: 5px;
font-size: 13px;
font-family: times new roman;
color: #E7B9C0;]Edited from a wren template tytytyty. For my use.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur maximus mauris neque, id aliquet nunc tincidunt ac. Vestibulum congue dapibus lacus volutpat sollicitudin. Pellentesque suscipit est sapien, et dictum nisi consectetur in. Etiam ultrices eros nec egestas egestas. Maecenas tempor ullamcorper ligula quis condimentum. Pellentesque interdum venenatis lectus ut aliquam. Aliquam a tristique augue. Nunc ut urna luctus, maximus ligula non, tempus enim.

[/div][/div][div=margin-top: 5px; text-align: center; font-size: 8px;]credits[/div]

 
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cinsbdayabsh.png

"When I sleep my spirit slips away from my body and dances naked with the devil." Thomasin, 'The VVitch'


Halloween has never looked so good.


YOUR INVITATION
cinsbdaybash.png
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Cin is at it again, hosting a Halloween birthday bash - and everyone is invited!

While the weather may be all doom and gloom on this side of Cervia, don't let that stop you from attending one of the finest events this year! Invitations have been sent out across the country, and nearly everyone between Black City, Jasper Town, and Hollowstead have received personalized and custom invitations— hand delivered by yours truly, the one and only Pux Puck. Worry not about passing through districts; Selma Puck has arranged passage for partygoers from the Bureau of Mythical Affairs and every invitation comes with a seal imprinted upon the back. So don't wait, R.S.V.P and head on over to the Puck Residence for an evening of foul fun.


LOCATION: Hollowstead, Washington. Puck Residence.

DATE: October 31st, 2035. Sunday.

TIME: All day. *See the itinerary breakdown below.

WEATHER: 42.8°F (6°C) Chilly, with dark clouds overhead. Expect rain in the evening hours. The manor is of course perfectly comfortable and temperature controlled.


ITINERARY BREAKDOWN - READ ME FIRST


MORNING & AFTERNOON Between 8am and 5pm children are basked in luxurious fun.

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A get together that started with the Al Nuaimi children has become tradition— Cin invites all of the kiddo's from around Hollowstead and Black City to celebrate not only her birthday, but the kiddos that have birthdays within the two weeks surrounding Halloween as well.

Typically, these children have their own "booths" wherein birthday cakes (or cupcakes! Cin typically reaches out to the parents to see what the individual children would prefer), presents, and a variety of party favors are laid out for them, always free of charge. This year, the room is bouncy, there's a ball pit the size of an Olympic pool, an arcade room, a musical chair and charades room, as well as a home theater.

Meanwhile, before during and after the festivities, parents (though most typically mothers) are treated to their own little surprise; an all inclusive trip to the Puck Spa. A day of relaxation and pampering. Cin hires a multitude of workers, including but not limited to massage therapists, hair stylists, nail technicians, and chiropractors to ensure the parents are having just as much fun as their kiddos.



EVENING: Between 6pm and 10pm the festivities begin with a costume party and dinner.

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WITCHING HOURS: Between 11pm and 4am the headlining band and the winners will be revealed.

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As preparations begin...

The Puck Residence was ablaze. As the sun dipped below the horizon and the temperature began to drop, the estate thrummed. Life had been breathed into the empty halls— the squealing peals of laughter from over excited children had given way to the hustle and bustle of preparation. Cin elongated the kitchens, giving every chef and sous chef ample room to create the feast of a lifetime. She'd already contacted three soup kitchens in the magi slice who'd take the leftovers in the morning, so she had little fear of them making too much.





Night arrives and so too do the guests...

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Immortality. A lonely, frigid beast. Juniper knew worse, though. She'd become worse. Night after night, feeding or sleeping or fucking, it never ended. Immortality. It's incessant thirst. Her thirst. It never ceased, quelled or abated. It was unending. Permanent. Powerful. Just like her.

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