Fists of the Goddess OOC

Discussion in 'THREAD ARCHIVES' started by Shiny, Jul 21, 2014.

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  1. [This RP is invite only]

    Long ago, this world was peaceful. And then the darkness rained from the sky, when the giants fell to Earth.

    The colossal beasts wandered, seeking destruction and laying waste to everything we once knew. But the human race is a resilient one. Over many years societies rebuilt, but hidden from plain view. And so life goes on... until you feel the tell-tale tremors. Then you fall quiet, turn out the lights... and pray.

    Fists of the Goddess
    It's time to fight back
    Darkness has a way of encroaching whenever it can, especially when a goddess is a bit too distracted by the infinite cosmos to notice a menace terrorizing the human race. At least, not until a fair amount of damage has already been done. But as they say, 'teach a man to fish.'
    The Goddess put in place a plan to let humanity defend itself. But of course, not just anyone can be trusted with such an important power.

    You are among the few chosen by the Goddess to defeat the giants. How? By controlling giant stone guardian statues! (think mecha, but with magic).

    Each one of these chosen people will, through fate, acquire a pair of gauntlets that will reveal their destiny.

    About the Stone Guardians:

    Your character will control them from a magical chamber within. e.g., throw a punch and the statue does too.

    Stone Guardians can receive battle damage, arms breaking off, hips crumbling, etc. When they're too damaged to fight they must return to Ayodele to recover.


    Basic stuff, don't godmod/be a jerk, all that jazz. I trust you guys know the deal.


    History: ( They should start off not knowing about their destiny as chosen ones. )
    Appearance: ( Picture or description )
    Stone Guardian Appearance: ( What does the statue you pilot look like? Humanoid shapes only please. Picture or description. )
    Weapon: ( Optional. The weapon your statue uses, if any )
    Power: ( Magical powers can be elemental or based on other magical themes. e.g., illusions. )

    @Auntie Phaz
    @Nino Notachat
    #1 Shiny, Jul 21, 2014
    Last edited: Jul 21, 2014
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  2. Ayodele, #408e56
    A safe haven for the chosen ones, and a resting/recovering place for the stone guardians. Ayodele is located over a great lake near the center of the continent. Deemed The Lake of the Goddess, it is considered sacred do to the constant rainfall over it's waters. This 'rain' actually falls from Ayodele, which is hidden from below by thick clouds.

    Wayra, #eabe3a
    A city located in a canyon in the east region of the continent, it's structures built into and alongside the cliffsides. A dam far up river regulates the flow of water, so flooding is rarely an issue. Above the canyon are sweeping, grassy plains that go on for miles. The general culture of the city is peaceful and fun loving. Every other day seems like a good day for a party to the people of Wayra. On the city's edges atop the canyon, guards keep watch over the vast plains.

    Isolde, #a0b7bc
    A city hidden among the snowy slopes of a frozen mountain range up north. They say the toughest of the tough live in this region, because you have to be so to live in such bitter cold. It's also known for its fine weaponry, thanks to high quality metal ore found in its mines. The people of Isolde are strong and loyal, with a passion for good sportsmanship.

    Janan, #746082
    The largest of civilization's strong-holds. Janan is located in a wide series of caves stemming deep into the earth, where extravagant buildings and homes have been built alongside the rushing waters that flow from an underground river system. Janan, for its large population, also has a large wealth divide, from wealthy, care-free socialites to those barely scraping by in the slums. These cave systems are located near the southwestern coast of the continent.

    Nereus, #03bfa3
    Outside of the sea facing cave entrance to Janan is the village of Nereus. This village of fishermen lays nestled between grand stone spires. The people of Nereus are hard working, and hold a deep love of the sea that embraces the cliffs of their village.

    Nomadic Lifestyle, #fcf5cf
    There are groups of people who choose not to settle down in any city, instead traveling between them in caravans, making a living by trading goods or gathering resources from the land. This life is a dangerous one. Caravans face threat of attack from wandering bandit groups, or possibly crossing the path of a giant. People looking to relocate to another town will usually hire one of these groups for help getting from A to B as safely as possible.

    Credit for images:
    #2 Shiny, Jul 21, 2014
    Last edited: Jul 21, 2014

  3. Name: Kaja d'Vacik
    Age: 19

    Personality: Kaja will quickly come across as a jaded type with little interest in anything that has nothing to do with her own interests, which is typically getting into trouble. This might seem like a rare attitude in the city of celebration, but to Kaja, all the parties seem like a cheap distraction from the much bigger problems of the world. She likes to pick fights, especially with other trouble-makers like herself, sometimes to the point of being just plain reckless. Despite this, she does have a strong sense of justice, and is known for hunting down bullies in her area. She also has a pretty good sense of humor, even if she comes across as permanently pissed most of the time.

    History: Kaja grew up in a cozy home with her mother and older brother, her father having passed away before she was born. She has fond memories of being a child, sitting on her brother's shoulders as they watched magic shows, or musical performances. At a point when money was short, her brother decided to risk joining the caravan business. All was well for while, and Kaja remembers thinking her brother was invincible, that even the giants couldn't take him down. But, a mother's concern is endless. She finally talked him into quitting, and he promised to after one more job... The job he never came back from. After that, part of Kaja never really stopped feeling frustrated. Frustrated at the untouchable giants, at the meaningless parties of the city, at being trapped in a narrow place when a wide expanse of land above the city was begging to be ran across.

    Appearance: Golden-brown eyes and chin-length white hair that's usually tousled around and never really styled. She tends to dress in outfits she thinks make her look badass, though mostly she just looks flashy.
    Stone Guardian Appearance: Zephyr (open)
    Minus the sword.

    Weapon: Twin short blades
    Power: Wind
    #3 Shiny, Jul 21, 2014
    Last edited: Aug 5, 2014
  4. Name: Lyrian Trevane

    Age: 23

    Personality: Gentle and soft-spoken, Lyrian's kind nature and lack of ruthlessness have made him a black sheep within his own family but endeared him to much of the rest of Janan. His compassion towards the less fortunate makes him stand out from his greedy and self-absorbed peers, although he lacks the experience to really relate to and understand the problems of Janan's poorer residents. Lyrian is well-meaning, almost to a fault, and can sympathize with almost anyone as long as he has the chance to truly listen to what they have to say. He believes most problems can be solved through honesty and diligent effort. As a result he often fails to realize the seriousness of some situations until he is in too deep.

    History: Born into a wealthy merchant family with ties to the caravan trade and high society within Janan, Lyrian was groomed from an early age to one day take over his father's business. He was a bright child who seemed to master most of the social graces necessary to be a part of Janan's elite, with the exception that he never looked down on anyone regardless of their social status.

    This was a lesson his father decided to teach him the hard way. One day, while playing with his best friend Muti, Lyrian's father separated the boys and told Lyrian he would never see Muti again. This was because Muti was the son of one of their house servants and it wasn't considered proper for someone of Lyrian's status to associate with him. His father explained that Lyrian would have to learn to make the right friends and see the lower class for what they were if he was going to get ahead in life. He arranged for Muti's family to be sent to work in Nereus, a place Lyrian would most likely never be allowed to go.

    Lyrian was devastated by the loss of his friend, and his father's cruel lesson in how the world worked kept him in line for most of the next several years. However, he never forgot his best friend and vowed to make up for the actions of his father and other people like him. When it came time for him to inherit the family business at the age of 18, he immediately started allocating funds to charities and other forms of assistance for the poorer, working-class residents of Janan. This was a move that upset many of his family members as well as his father's former business partners, but Lyrian's careful and astute management of his fortune insured they could find no justifiable reason to wrest control of the business from him.

    Over the next few years, Lyrian steered his business to great success and established himself as one of the preeminent merchants in Janan. Eventually, he began leaving more and more of the management decisions up to his trusted assistants and spending more time working on his philanthropic efforts. His controversial emphasis on helping people over making a profit made waves in Janan's high society circles that made him something of a novelty. Having grown in popularity, he now tries to make connections with other businesses and like-minded individuals that can help him continue to improve the lives of all residents of Janan.



    Stone Guardian Appearance:

    FULMINUS (open)

    Power: Lightning
    #4 Auntie Phaz, Jul 21, 2014
    Last edited: Jul 29, 2014
  5. Parka

    "I thought about telling you what it was made of BEFORE you ate it, but then I realized that everyone else's day would have been a little less hilarious."



    Young and maybe just a little too confident in himself. Still, there's no doubt that Parka is both charismatic and talented. Although he easily makes friends, only few could be called friends worth while. In Isolde, respect and loyalty are two very important lessons taught to all children and while Parka can be stubbornly loyal, his respect learning curve is more of a squiggle. He values justice over forgiveness. As a person who wears his emotions on his sleeve, emotionally constipated people annoy him. Even with these flaws, he's generally a fun and energetic guy who puts 100% into everything he does.

    Hails from Isolde. Parka is a bladesmith's apprentice and has been since he was eight winters old. Some might think that this is far too early for someone to begin learning a trade, but the people of Isolde would disagree. The mountain is cold and unforgiving. People need to be built up strong from an early age. And because it was discovered so early that he was a magic user, he was instantly accepted as an apprentice of the most prestigious bladesmith in Isolde.

    Flash forward seven years.

    Disease rocked the foundation of Isolde. A silent fever spread through the whole city, infecting one of every six people. And those it didn't kill were left weakened. The fever devastated Parka's section of the city and only one of his family members managed to fight the illness while he himself was left untouched. Some blamed the nomads for the fever. Some blamed bad food. Some said it was the Ice Giant that had been wandering near the city. Parka wasn't sure about any of those explanations but at that point, his frustration toward the Giants turned to hatred. There was already so much suffering in the world without these colossal creatures forcing such heaviness on everyone's hearts. If only there was a way to fight them...

    Five years later, the present. When Parka's not apprenticing or taking care of his last remaining family member, he's off exploring and searching for clues about the Ice Giant "Panoukla" who haunts Isolde's mountain from time to time.

    Appearance (open)

    Gelid (open)
    Prefers to settle things with his fists. He's made of a durable stone from the mountains and doesn't damage easily.

    Fine Isolde steel. A blade that rarely dulls.


    #5 Dawn, Jul 21, 2014
    Last edited: Aug 5, 2014
  6. Name: Chol Isidore
    Age: 23

    If there’s one thing life on the street teaches you it’s too keep you wits about you, head low, and if you see an opening, take it. Chol has learned all these lessons except the second. Brash, confident and not afraid to get tough when the going does. She HATES the nobility of Janan but isn’t stupid enough to speak out against them. She feels she’s better than the squalor she lives in, meant for something greater and maybe when she find it she’s show those pampered pansies how things get done.

    She usually avoids a fight but when she needs to she's a fast oppotunistic brawler. Getting in close and attacking knees, groins, throats, eyes, solar plexii... though Giants probably don't have the same weak points people do.


    The Noble houses of Janan are the perfect place to grow up. Servants to cater to your every whim, food, education, security… the perfect life. Until it all comes crashing down. The houses of Janan are jealous of each other, waging constant feuds and competitions to prove that they are better than the rest. But what happens when your family has everything taken? When their last friend whispers into your father’s ear that in the night guards would be coming and that he had been implicated in the treasonous plot, trumped up evidence already believed by the magistrates?

    You run.

    Telling his family to pack only what they could carry Herman Isidore, his wife and their young daughter fled into the night, arriving at the gates just before daybreak and buying passage to Wayra with a caravan leaving as soon as possible. They did not make it far before fate revealed it was not done with the Isidore family. The cries of “GIANT! GIANT!” echoed through the strung out procession… Chol had ward storied about the gigantic enemies of man, seen plays and puppet shows. They always gave the impression that they were lumbering beasts… slow and dull witted but the beast that appeared on that day was anything but slow.

    It crashed into the mass of men, pack animals and carts like a hurled boulder into straw and the last thing Chol saw of her parents was her mother trying to tell her father to run as he tried to pull a man out from under an overturned cart…

    The survivors were a sorry sight as they reentered Janan, their story not unheard of in this age… they were left to fend for themselves, Chol was alone.

    Life on the streets was tough, the first lesson Chol learned was that dressing richly made you a target, the second was how to steal. At first it was food, clothes, and basic necessities but the 7 year old took to the craft like a duck to water. She grew to hate the ‘bad men’ her parents had told her the day they left their comfortable home and with the poor houses full of men more than willing to try and take advantage of a young girl with noble features she lived on the streets, staying out of sight, taking what she needed growing more and more hateful of the nobility who had gotten her parents killed.



    Stone Guardian Appearance:
    big picie (open)

    Weapon: ( Optional. The weapon your statue uses, if any )
    Power: Earth
    #6 Vay, Jul 25, 2014
    Last edited: Jul 25, 2014

  7. Name: Canis Jade Cole

    Age: 20

    Years of being responsible had welled-up inside, causing quite an uproar of laziness. She was never able to exorcise her rights or even lift a finger because of her overbearing mother; being of noble blood and filthy rich, she chose the most disappointing path. Completely unsure of her future, Canis dallied her way through life; traveling outside of Janan and taking odd jobs. Being the failure of the family throughout generations is something she does not exactly strive for, but nevertheless, she has it in spades.

    Canis is withdrawn and quiet; spending most of her free time reading, or in the garden. Even though her mother begs to differ, she is quite brilliant-- a natural strategic planner. Speaking with others, it's hard to distinguish between her general snarkiness and sincere thoughts. Sarcasm is one of the ways she defends herself, it's not as messy as when she has to actually use her fists. Being given power by the Goddess, left her with little to no option of running from the supposed "greatness" her father said she was destined for.

    Born to a delegate mother and weapon smith father, Canis is the second eldest out of five. Narcissa and Kyo Cole spend a good deal of time working, so it was Canis's job to watch over her brothers. As her father's work became more renowned, things began to change-- much to her mother's liking, a rise in social-status, money and the options for the family to succeed.

    Being the only girl, pressure was put on her by both parents; continue her father's profession, or become a political figure.

    At the age of 17, she was finally released from her mother's clutches and given the opportunity to venture on her own. No longer shielded by Janan's walls, she had her fair share of turmoil due to the giants; things happened that she didn't even tell her family about. 3 years weathered and worn the girl; picking up handy skills and even learning how to fight, she felt confident in the decision she had been mulling over. Finishing her travels, she returned home; bent on telling her father that she would continue his work, until...

    Canis Jade Cole (open)

    Stone Guardian Appearance:
    Arroh (open)

    Weapon: Sword

    Power: Fire
    #7 Nino Notachat, Jul 25, 2014
    Last edited: Jul 28, 2014
  8. Hey guys, I'm gonna try to have the IC up tomorrow(Sun.) night. Hopefully. I dunno. We'll see. Woo!
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  9. Okay guys, sorry for the wait after promising this a couple weeks ago. But here is the In Character! Feel free to introduce your character any way you'd like, but you should be finding your magic gauntlets and getting transported to Ayodele at some point in your first posts, so character interaction can begin :3
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  10. Okay, so Dawn brought up some good questions earlier and I forgot to share the answers to said questions here until now. So here they are, just so everyone's on the same page.

    Wild Life
    I'm giving everyone creative freedom on the type of wild life in this world. I trust no one will make anything too crazy or non-fitting.

    Magic is known of in this world, (though not super common) but like my first post said, a human's magical ability could never equal what the Guardians are capable of. So feel free to make your character's able do a little magic fitting their theme (whether they're aware of it or not).

    If anyone thinks up any other questions, or suggestions, feel free to drop it here, PM, or you know, catch me bumming around Cbox.
  11. Name: Lumisun Ton
    Age: 28

    Personality: Deeply possessed by a sense of duty, Lumisun consequently suffers from an excessive and arbitrarily defined moral code. The trifecta of her her guiding lights through the darkness is her meticulously laid out map of honorable conduct. She disciplined herself to be a woman of action, believing that in a time of marauding giants it is humanity that must stand together with the bonds of righteousness, and kinship.

    While she does her best to live up to her romanticized version of a sword for hire, the entire façade crumbles once a ne'er-do-well learns how easy it is to strum her heartstrings. As much as a sob story will grant a culprit leniency from her, a badly worded phrase that imply a less pitiable character turns Lumisun from magnanimous saint to iron-fisted demon.

    History: Born in Wayra into a family of three elder siblings, four younger siblings, and both sets of her grandparents living under their roof. Lumisun willingly took to the role of supporting and helping to provide for her family. Her eldest sister married when Lumisun was 9, then her second eldest sister left to strike her fortune as a jeweler in Janan while Lumisun was 13, and so when the last of her elder siblings decided to apprentice under a blacksmith in Isolde, Lumisun then decided to accompany her elder brother to the icy mountains. Finding profitable work in helping her elder brother's smithy make deliveries and general upkeep, Lumisun was treated to various stories and tall tales from caravan escorts day in and day out. It is from those accounts from caravan escorts that sparked Lumisun onto the warrior's path.

    But everything changed when the plague struck Isolde.

    Ilumon, Lumisun's brother, nearly had his forge decimated by the plague. With one death in the smithy's family, those that survived the disease were left weakened as many like them were. News traveled fast of Ilumon's forge's plight and with a heavy conscience Lumisun's brother took himself out of the weapons forging and repair business, instead choosing to help supply in minor tools and trinkets. Saddened by her brother's choice, and driven by the need of their large family back home Lumisun took up one of her brother's last forged swords and made herself a student to one of the many caravan guards who would visit her brother's forge for repairs and upgrades. Though admonished by her brother about the tribulations of caravan guardian life, Lumisun found the tales of valor and glory and the present need for her to take up a a trade of her very own too much. After certain under-the-table dealings, with newly modified body parts, Lumisun devoted herself wholly to the defense of innocents. Or however innocent they chose to be in order to buy her services.

    The fourth Ton daughter now lives her life as an idealistic yet valiant security guard for the trading caravans. With no inkling whatsoever about what her drawn sword will face next.

    artwork by: YONG (seobibaby); via awesomedigitalart

    Stone Guardian Appearance:
    Sinava, the Stone Guardian of Light
    artwork by: Dan Scott; from Magic: the Gathering

    Weapon: A long, flexible sword and two curved daggers sheathed at her back.

    Power: Light
    #11 Kooriryu, Oct 14, 2014
    Last edited: Oct 14, 2014
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  12. Not to rush or pressure anyone or anything. But are we all still on board for this?
  13. I am o____o
  14. I will post soon X.x
  15. So I mentioned this before in chat, but basically, I don't wanna call this dead. I just like the idea too much. But with this slow down I'll just call it on hold for now. On the back burner, if you will. I'll start it back up later, in the Spring maybe. So, save yo' bios!
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