Fire Emblem Roleplay (Private Roleplay)

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ElBell

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Seeing as I've been struggling to type up a proper thread introduction for this over the last several days, I decided I would simply post this now as a start since the plot doesn't need to be posted too badly. Please note this is a roleplay that has been planned in a group PM, so all information such as plot, character sheet skeletons, and class limitations are in the PM. If you wish to join but are not in the PM, please message me so I can add you and catch you up. But please, do not post here for that.

Well, you all are free to post character sheets now! Sorry again for the terrible wait for this poorly formed into... <.< I do intend to come fix this up when I am more free to get into it and make it actually interesting.
 
The Garnet Armband Comapny

Name: Jiro
Age: 31
Gender: Male
Class: Mercenary
Home country: Valm
Appearance:


Jiro is a medium sized man of thin muscular build. He has hair that reaches down to the end of his neck which is greyish black in color. He has a somewhat handsome face but he isn't considered especially attractive in terms of facial features. He has thin eyebrows that match his hair color. He wears a black leather coat, and a simple white shirt underneath it with a chain mail over his shirt. He wears a pair of standard brown combat boots while traveling or a simple pair of shoes while in a casual environment. He wears two steel shoulder pads and two leg guards with fingerless gloves as well when traveling. He stands at 5'10 and is a rather imposing figure. He has a rather broad nose and his eyes are dark green which gives him a spooky look at times. His company's signature armband is on the left shoulder.

Personality:

Jiro is a simple man whom has no problem adjusting to most things in life. He is normally very calm and jovial when he is around people he knows about. However he is also known to be very serious and very blunt when the need arises though he dislikes being completely serious all of the time. He is very protective of his companions Zaku and Isabelle; willing to risk his life to save them both if need be and refuses to let anyone harm them.

Though he will make them fight their own battles when he thinks it is better for them to do so. He has disgust for cold weather and prefers warmer climates. He naturally is distrustful of people he doesn't know but he gives most people a chance to prove themselves and it is very unlikely for him to be caught off guard. He is not one to break under any sort of pressure and takes challenges in stride. Despite his age loves to screw around with people but does his best not to do it often and mostly only when he's bored.

When in combat he is a deadly individual having no qualms about playing dirty to win though he finds it unsatisfying if he has to play dirty and does indeed enjoy fighting people despite feeling bad about taking another's life. At the end of the day however Jiro is hardly a man of faith like the rest of his party. He practices the basic rights of Naga's worship to not get bothered by priests and he also knows the basic rights to the Plegia worshipers as well but he finds that much more distasteful. He has no interest in holy matters otherwise outside of mild curiosity. In regards to his job he only takes jobs from people whom pay him in advance by at least half and has prided himself in never backing down from a job.

Backstory:
Jiro was born in the Valm City of Nero's Cross, a small city near the coast but still prospers due to it being a prime trading location between the coast and Chon'sin. His father was a locksmith and a thief by trade earning money by anyone whom would hire him and his mother was a simple merchant whom met his father by chance on a festival and had fallen in love with the rogue. His father despite his profession was very protective and supportive of his son in childhood often bringing him presents while he learned to read from his mother whom loved to teach her son new things. As a young child he wasn't very energetic or curious but he was able to climb really well and put things together easily. His mother encouraged his exploration in the house and even took him for walks with family friends around.

His father would really start to take interest in him when he grew old enough to hold a sword and found out that the boy was very talented in that regard. But his mother disliked him practicing with sharp weapons so he was forced to use wooden weapons and even that was pushing it because his mother was very protective of Jiro. He received bumps and bruises but Jiro took it in stride and instantly took a liking to the nature of sword fighting even though it hurt and he was taught many valued lessons by sparring with his dad in his off time. He still continued to help his mother around her stall and later her business when it started to increase in size.
Later when his father was caught by the local mayor's aide for stealing from the local bank Jiro was left without a father for a time. However before Jiro's dad was sent to jail he had already picked up most if not all of the basics of sword play and became a natural at it quickly. Though he disliked his father's imprisonment he never really begrudged the local police as it was his dad's fault for being a thief. His mother on the other hand was miserable for a time and clung to her son for a time.

Jiro's life after that is one he prefers not to talk about but he states that he found another man whom he trained with for sometime before he became a mercenary much to his mother's disapproval. His father got out around this time and congratulated his son for his hard earned talents and stated he was proud of Jiro. As a mercenary he started out serving with a local sellsword group where he earned his keep at the age of ninteen. He would work with the sellswords for a couple years before going solo and earning a name for himself in the local area before branching out and going through Valm taking work where he could get it. He has seen many legends and learned many tricks while doing so. He often worked as a foot soldier as he disliked horses as combat tools seeing them as just another limb to worry about.

However his life took a strange turn as around the age of twenty five. On his way to another town he came across a slaughter where a group of men were fighting a caravan and curious he went to check it out. Most of them men were dead by the time he arrived. However he saw one brave young man fighting a great knight and he was clearly tired as the larger man eventually forced him down. But before the final blow was given Jiro saved the boy, for what reason he still doesn't know, and killed the great knight after blocking the blow. Then Jiro heard out the boy whom called himself Zaku and said he was the son of a bard traveling with the group and that his dad died in the battle. Jiro felt bad for the kid and offered him the chance to join him. Zaku didn't even hesitate and joined Jiro.

Zaku and Jiro would get along extremely well as the boy spoke little, ate little, and was very polite and well mannered. Jiro hadn't intended to work with a official partner but he found one in the seventeen year old boy. In fact Jiro found that the boy had the works of a skilled myrmidon and took him as an unofficial protege. The two worked for many a lord in both Valm and the nearby land of Akaneia under anyone whom would pay well for both of these men. On the way back to a local Ferox Lord whom has been looking to settle a 'debt to a Plegian Wyvern Rider' they ran into a group of sellswords under attack by a group of shadowy men. They had come across this by taking a short cut across an abandoned castle. Most of the sellswords ran away and Jiro felt disgust in the matter and was about to turn away when Zaku pointed out a strange sight, a young girl in a fancy dress holding a healing stave whom was hiding from the group of men. Jiro decided to get the young girl out of there despite Zaku's protests to leave them and that this was none of their business.

However Jiro pointed out that Zaku would be dead if not for that line of thought being tossed aside from Jiro years ago. Jiro saved the young girl and killed the assassins with Zaku in tow cutting a bloody swathe and saving the girl. The girl was shaken but she held her composure surprisingly well. Zaku immediately dismissed the assassins from a lack of skill having been killed by two swords for hire. The girl thanked them and tried to explain herself before Jiro dismissed her saying this was a 'freebie' and that she should be more careful from now on. Zaku was glad to be finally moving on but the girl followed them. Despite Zaku and Jiro flat out ignoring her for two hours she finally wore them down and she explained that she was a runaway from a local lord's hideaway saying that she had taken company in the service of the sellswords before being attacked.

She figured that she was now a free agent and asked to join them seeing as they had no cleric on their side and stating that she herself was a cleric with a skill and aptitude for healing people. She also knew a variety of other skills. Zaku objected immediately but Jiro felt a strange sympathy for the young girl whom was no more than sixteen or fifteen at the time and agreed to take her in. Together they would work together and since they were now considered a larger group Jiro declared that they were the Garnet Armband Company after the armbands that Jiro had purchased for them with money given to them by their latest job. Jiro had become a leader much to his own disbelief but was oddly happy that he now had a family of sorts and two years had past since then.


Weapons: Steel Sword (Bastard Sword)
Items: Elixir



=
Name: Zaku
Age: Twenty Three
Gender: Male
Class: Myrmidon
Home country: Valm
Appearance:
He wears a light brown hard leather vest when fighting as a way of protecting his body with minimal hindrance to his own movement. He wears his armband around his right arm just tight enough for it not to slide around his arm.


42a20e71e772725da20d92a4d919ac4e.jpg


Personality:
Zaku is a very calm and very collected individual whom is described by those around him as frighteningly polite. Zaku is not one to show his emotions and is normally seen with a very simple smile on his face and or is otherwise seen as dull. He rarely ever takes the prerogative to talk to someone unless he has to and is very much silent as a whole. However he has no qualms with talking with people and can be shockingly charismatic when he wants to be. He is the first one to suggest the more practical option in a matter and isn't afraid to get his hands dirty if no one else chooses it. However he says he is no leader and almost always refuses leadership possessions unless he is directly hired for the role. Despite this he is competent in regards to being in the position where he needs to choose for the group. He also walks along a fine line between telling the truth and lying often blurring the lines when he wants to. He laughs at trying to get along with others and often stays in the shadows reading books and preferring the company of animals to men and women.

He refers to Jiro has his direct superior and views Isabelle as a burden and at worst he outright refuses her aid. Though he will still rush to her aid normally. He has no interest in romance though enjoys reading novels about it. He outright loathes any attempts at people to try and get him to attend a religious event or practice the rites. He is not afraid to take the unpopular stance on a matter though he will at times be disgusted with certain choices and outright refuse to let them happen.

He has no compassion for those who beg or feel sorry for themselves viewing them as weak willed fools whom should take care of their own problems but doesn't voice this vocally. He will outright mock people however if they try to mock him back. If he is in the fault or he is wrong he has no problem with admitting to this.​

In combat Zaku is known to be a ferocious machine of death killing people with calculated and deadly slashes of his swords. He is at his 'most human' when he is fighting and views combat as a means to an end and an experience unlike any other. He is outright terrifying with how calm he gets and the simple smile he wears never goes away when he is winning and when he is challenged by another. Though he also outright loathes all kinds of magic he doesn't deny it's usefulness.

Backstory:
Zaku has outright refused to describe or detail his past merely stating that he is the son of a bard and that is all. He also states that he is from Valm but gives no details from where exactly he was born and if he was raised in a certain city. He also refuses any questions on how he was trained to fight other than that he was trained by a very deadly man. He was saved by Jiro after he personality held off and killed a group of men whom proved to much for all those around him only being overcome from fatigue and when a larger enemy forced him back. He is a close friend of Jiro having been with him for over six years now.

When he first joined Jiro he was still young but he was not much different than he was before hand. His skill in sword combat and his ability to overcome even lance wielding enemies solidified him in the mind of his employers as one of the deadliest young men they had even seen. Jiro taught him points that he was lacking making him even more of a threat then he was before. He has taken down enemies much more experienced then him in singles combat. Though he has not made a name for himself Zaku is by no means an ordinary swordsman. Surrounded by an air of mystery he has found himself in the arms of many women all of whom he had rejected almost immediately preferring the singles life to any sort of romance. Jiro and Zaku were hired by many Valm lords including a Dynast at one point on the western coast of Valm. After finding little interesting work in Valm it was Zaku's idea to go find jobs in another land.

Zaku distinguished himself by easily defeating a barbarian war chief and a Feroxi knight during his time there. However his life changed when he happened across a young lady named Isabelle when he and his friend Jiro saved her from a group of assassins much to his own protest. Worse yet Jiro agreed to take her in after some time. The group became a company shortly after taking on a name as the Garnet Armbands which Zaku felt was amusing as Jiro had told him that they weren't going to take on a name before meeting Isabelle. The next two years would have Isabelle and Zaku clashing over almost everything as the cheery young girl annoyed the myrmidon to no end.

Weapons: Custom made Silver Sword with ornate hand and grip and a silver pommel (Named Sangue Bevitore or Blood Drinker)
Items:


=
Name: Isabelle
Age: 17
Gender: Female
Class: Cleric
Home country: Ylisse
Appearance: Isabelle is a young thin girl whom wears a fancy yet elegant robe of green color. She wears her armband around her left leg. She has curly platinum blonde hair that is shortly cut. Her dress is hexed to prevent dirt from clinging to it when in direct sunlight. She has gorgeous, crystal clear blue eyes. She wears a pair of simple shoes and stockings. She has been known to dress in simpler garb at times but prefers to wear her dress at all times.
Personality: Isabelle is a cheerful and sarcastic young girl whom has a fondness for romance. Though she has been known to flirt with people it's only with people she knows personally and it is usually in a joking manner. She loves messing with people with off handed jokes and has been known to make light of people while keeping a completely serious tone. She is hardly ever shy and speaks her mind openly only keeping her mouth shut when Jiro tells her too to do or whenever she feels it's not right to. She is also known to be undying loyal to Jiro and Zaku despite the disagreements with the latter.


She loves nature and she especially loves nearly all animals no matter how they look except vermin and bugs. She doesn't like blood but she has no problem with it and happily offers her services as a cleric to anyone who asks for it. When upset she hides it away behind jokes. When angered she shuts herself away from others, except Zaku for some odd reason, and when in combat she tends to be straight forward and composed except when she's alone in which case she tends to hide away due to her lack of actual combat prowess more so than any sense of actual cowardice though she has been known to be a coward at times.

Backstory:
Isabelle like her companion Zaku refuses to answer any questions relating to her life before meeting Jiro but is more open in saying that she was the cleric in training under a lord whom was known to be angry often. He was going to send her to war to fight for Ylisse which caused her to run away from the castle. It was only a week before she met Zaku and Jiro that she ran away from her home. In truth she decided to go with the duo on a whim and to protect herself from harm. She became the heart of the group often chastising them and cleaning their clothes for them despite protests that she wasn't their mother and that she should make them do it. She also makes them food even when Zaku offers to do it saying she doesn't trust them with cooking an egg let alone a whole meal. She has been with them for two years and has grown very close to the older gentlemen despite finding them to be brutish at times.
Weapons: Mend Staff
Items: Vulnerary
 
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I can't get Jiro and Zaku into spoilers for whatever reason so they'll just have to look sloppy.
 
I have a tablet again so I'll do up a quick digital reference before I post the CS. Shouldn't take too long.
 
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I can't get Jiro and Zaku into spoilers for whatever reason so they'll just have to look sloppy.
No problem at all~

I need to get to work on my characters <.< I may end up cutting down to 2 for now so I can focus on getting things rolling, but we'll just need to see ^.^
 
Name: Uwu
Age: 1127
Gender: Female
Class: Manakete
Home country: Plegia (though she doesn't have any allegiances with anyone)
Appearance:
drvvih3.png
Traditional Sketches
She has very young and childlike appearance as her race ages slowly. Her hair is short and messy and is a pink/red gradient, with two "fronds" sticking out like antennae. Her eyes are a bright green and she has fair pinkish skin. She dresses in pale purples and pinks and usually has her hood up when traveling alone. She has a small pair of wings hidden under her cloak.
Personality: Generally upbeat and cheerful with a distaste for senseless fighting and destruction. Cares greatly about nature and others. But has a really bratty pincess-like/himedere side
Backstory: WIP
Weapons: Dragonstone
Items: years of draconic wisdom Kris's Confect (or just sweets depending on if you mean actual in-game items or not)
Other: Slow to rise and hates being woken up

I hope that's good enough for now.
 
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Name: Orako Leythine
Age: 17
Gender: Male
Class: Myrmidon
Home country: Regna Ferox
Appearance:
th

Personality: Orako is, despite his appearance, far more clever than he appears. As being a fine example of the Ferox, he prefers solving problems by the sword. Other options Orako sees as "slower". Adventurous and outgoing, yet intelligent enough to be cautious, Orako is always ready to go on some quest or simply be the hero. However, a rather large portion of him is tormented by the fact that he never had a mother to be there for him. Orako's subconscious tries its best to keep down any deeper emotion, especially those relating to his family.
Backstory: Orako was born in Eastern Ferox to an unwed couple, though oddly enough it was mainly his father to raise the young Orako. Taking after his favorite heroes from ancient myths, he decided to become an expert in the art of sword fighting. Like any true Ferox, Orako was quick to enjoy fighting. Whether recreational or defensive, he is no coward. His father saw his destiny as a Myrmidon during the time of his training. By the time Orako was ready to leave his home, he knew that he wanted to travel the world and find the most dangerous of adventures. With a sword in his hand 24/7, Orako plans to achieve this goal; no matter the risk.
Weapons: Steel Sword, Bronze Sword
Items: Elixir, Bullion (S), Seed of Trust
Other: Particularly embarrassing for Orako is his infatuation for dancers, especially those from Ylisse. While not a dancer himself, sometimes Orako's more flirtatious side leads to trouble when travelling abroad.
 
Name: Phoenix Weiss
Age: 30
Gender: Female
Class: Enchanter (Dark Magic/Swords)
Country: Ylisse
Appearance: Phoenix stands at about five foot five inches, around average height. Her hair is long, falling several inches past her shoulders. It is moderately curly and dark black, always carefully and neatly brushed. Her skin is pale, a result of long hours spent inside studying by candlelight. Her eyes are bright green, standing out in stark contrast to her skin and hair. Her features are somewhat angular, and she has prominent cheekbones. Her face is usually obscured by the heavy hood of her loose black and purple robes, leaving just her hair spilling out. There is an inscribed purple glyph on the backs of her hands (supposedly charms), although her hands are usually engulfed by her long sleeves. She carries a leather satchel that holds her books and other supplies, in addition to the plain sword sheath at her waist. Her expression is usually unreadable and neutral, but irritation paints her features quite frequently.
Personality: Phoenix is quiet, secretive, and irritable. She only shares as much information as others need to know, leaving out details she considers unimportant to them. She dislikes it when people question her, usually responding with "If you needed to know, I would have told you." She is not very social and views most other people as tools, becoming annoyed if they approach her about anything repeatedly. That is not to say she dislikes people; she simply sees little need to interact with them. If a person doesn't question her, shows generally good sense, and earns her trust, she can make a friend, although she still only really talks about business.

While combat isn't quite a game to her, she sees it as a test of strategy and isn't bothered by bloodshed and death, approaching battle with a clinical, detached view, carefully planning her actions in her head before taking them. While this makes her very effective when she has a moment to decide, it also means that she's slow to reäct. She commonly uses companions as cover and has no problem with running away or repositioning if she deems it necessary. She always fight to kill unless her enemy has information she needs. She has an almost unnatural pain tolerance, able to shut out all distracting sensory input to keep moving forward.

When pursuing an objective, researching, or enchanting, she is determined, steadfast, and operates with a single-mindedness that's almost frightening. While this makes her efficient, she tends to neglect the little things--like sleeping, or eating. She talks even less when focused in such a way, pushing people away in favor of her work. Instead of resting when she finishes, she usually moves onto another project. She subscribes to the credo "you can sleep when you're dead."

Phoenix is very superstitious and is apt to look for a paranormal explanation for something puzzling than a naturalistic one. Her interests are many and often esoteric, prompting her to approach people and ask odd, seemingly trivial, questions without explanation. She believes in the power of wards and charms, as a result carrying a variety of trinkets on her person that are meant to protect her against curses and evil spirits.
Backstory: Phoenix was born to an Ylissean priestess and a former mercenary, and her parents originally intended her to go into the clergy, so she was brought up in the faith, raised in the Church. However, Phoenix was aggressively disinterested in Ylissean doctrine, finding herself increasingly bored with the stories of Naga and the Exalt. She was no good at Staff magic, and didn't then have the patience to sit through the sermons. When she was a teenager she simply refused to continue, spoiling her relationship with her parents. Inspired by her father's past, she took up swordplay, sacrificing other interests to train with the blade. When she came of age, she began to travel, being competent enough to fight off the occasional bandit attacks on the road. She arrived in Plegia and found herself fascinated by their culture and religious beliefs that were so opposite of Ylisse's. She eventually came to study under a Plegian dark mage, delving into hexes and curses. After returning to Ylisse with these abilities, she was branded a heretic when she was found out. However, convinced that she could carve out a niche in her own society, she began studying how hexes could be used in the creation of magical items, particularly in the blending of magic and weaponry, and after a few components blowing up in her face, learned the basics of the art, soon becoming proficient in crafting wards, charms, and basic arcane devices, such as Light Runes. When she was twenty three, she found income was still sparse and decided to branch out. While Ylisseans weren't interested in magic items, crime was still rampant in the halidom, and Phoenix decided that curses could be put, perhaps, to a more practical use. She began using divination, hexes, and crafted items to track criminals, hiring her services out to anyone who needed to find somebody who had wronged them, or find where bandits were camped, or where a stolen object had gotten to. Her services were especially prized when magic was involved in the crime, as it was a simple matter to trace it back to its caster.
When the war started, she was still in Ylisse, but found that her occupation was rather negatively impacted. Everyone had gone off to war, and in battle the skills of an arcane investigator were not so prized. Phoenix has been hiding in the safest cities she could find since then, leaving covertly whenever word of enemy forces nearing them came to her. She is on neither side and only desires for the war to end, no matter who wins.
Weapons: Nosferatu, Silver Sword
Items: Vulnerary, Light Rune x2, Mine
Other Notes:


Cut it a little short, but this was the best I could manage right now. Will revise it when I'm less mentally exhausted.
 
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won't lie Bell it is really discouraging how long this rp is taking to start up. I understand real life comes first but it's been almost a week now.
 
[BCOLOR=transparent]Name: Tumel Radcliffe [/BCOLOR]
[BCOLOR=transparent]Age: 18[/BCOLOR]
[BCOLOR=transparent]Gender: Male[/BCOLOR]
[BCOLOR=transparent]Class: Soldier[/BCOLOR][BCOLOR=transparent][/BCOLOR]
[BCOLOR=transparent]Home country: Ylisse[/BCOLOR]
[BCOLOR=transparent]Appearance:
suikoden-iv-20050105102609984_640w.jpg
[/BCOLOR][BCOLOR=transparent][/BCOLOR]
[BCOLOR=transparent]Personality: Tumel is rather earnest. He strives to be the best soldier he can be. Unfortunately for him and his dreams, he himself is rather at odds with that. He is very brash, rushing into situations without thinking. He is also inexperienced, and is also a chronic narcoleptic, falling asleep at the most inopportune times, but when awake, is quite efficient. Usually is lethargic and air-headed, but houses a keen sense of observing others. Can be quite childish and useless sometimes.[/BCOLOR]
[BCOLOR=transparent]Backstory: N/A (for now)[/BCOLOR]
[BCOLOR=transparent]Weapons: Steel Lance[/BCOLOR]
[BCOLOR=transparent]Items: Vulnerary[/BCOLOR]
[BCOLOR=transparent]Other: N/A[/BCOLOR]

Name: Pesh Akraide
Age: 29
Gender: Male
Class: Pirate
Home country: Valm
Appearance:
Nash01.jpg

Personality: Pesh has an unsoldierly personality and strives to avoid fights. However, when pushed he shows his strength. He is quite intelligent and persuasive, unlike what you may expect from one calling himself a pirate. He prefers to get others to fight for him, or at least to aid him in his fights.
Backstory: N/A (for now)
Weapons: Iron Axe, Hand Axe
Items: Gaius's Confect
Other: Currently in Ylisse.
 
Sorry this took a while. I wanted to try my hand at drawing a character from scratch.

Name: Sergeo Ornitier
Age: 26
Gender: Male
Class: Mage
Home country: Regna Ferox
Appearance:
jgP3qbN.jpg

Personality: Outwardly, Sergeo is a very sardonic individual who seems to resent the fact his talent for magic seem to always put him in
career of trial and danger. No matter it be friend or foe, Sergeo will always speak openly about the situation with a sarcastic remark or blunt truthfulness, but that's what also make Sergeo an adamant solider. He will always live his life earnestly and won't let things like
low moral or a hopeless situation keep him from completing his goals. And even though he won't openly admit it, he will always help anyone who is looking for his particular brand of help or insight.
Backstory: Sergeo life for the most part has been a whirlwind of trouble. Born into a group of bandits, Sergeo was taught at an early age the importance of being one step ahead of everyone else. However, life was rough for Sergeo's teenage years where he struggle to develop most of the physical traits of being a fearsome bandit outside of some agility and basic athleticism. Frustrated at there son's lack of physical talent, his parents were contemplating what to do with the boy when they discovered after a raid against a Ylissean caravan that Sergeo had a natural talent for using tomes and magics. Sergeo's parents where unfamiliar of the finer points of the arcane arts, but they were excited at the possible prospects of having a mage a part of the bandit troupe enough to discreetly bring Sergeo across the Ferox-Ylisse border and enroll him into the Ylisse military to both hone his magical talents and to learn the in's and out's of the Ylisse military operation. It was a win-win situation, Sergeo would be able to develop his magical talents, and the bandit clan back in Ferox would have valuable information that they could use to better ambush the Ylissean caravans that would come into Ferox from time to time. However, near the end of Sergeo's education, he received a anonymous letter saying that the bandit clan that he knew as family at had been dispersed amongst constant pressure from the Ferox Military and rising tensions among the bandits. Strangely thou, Sergeo didn't feel angry or even sad about the events. Maybe he was aware that his eduction was just a convienent excuse to plant a mole in Ylisse. Maybe he always resented being a bandit. Who can say for certain? After Sergeo's graduation, he became something of a Mage for Hire, aimlessly wandering from countryside to countryside taking any job that would hire him, this vagabond life style however makes Sergeo restless as he is uncertain what to do now with himself as he has no home to go back to. All Sergeo want's now above all else right now is a goal.
Weapons: Arcfire, Wind
Items: Concoction, Luck Tonic
 
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