Final Fantasy: Vitreus renovamen

M

Metus

Guest
Original poster
The world of Orliensia, A lush vibrant world. (Roughly three times the size of earth.)

The reigning king of the continent the characters start on is wise and benevolent, openly happy and careing for his subjects but his health is waining his son a dark and cruel man looks to be the next to ascend the throne, though unseen theres more than one force at work controlling the tide of things, War is brewing, and there is no way to stop it Save ofor those chosen by the crystals. ( yes i'm useing the crystals from the original 5 FF's). As the world descends into darkness and the tides of war being their fires of total and absolute corruption the chosen one head out with thier companions to right the wrongs of this world. And stem the tide of destruction before war consumes their home land.


Stats


All characters start off with a base stats of 50 points per stat, this is modified wit the races they choose as well as the limitations on their classes.

HUMAN:
Endureance - 50
Strength - 50
Magic - 50
Speed - 50
Accuracy - 50
Defence - 50
Magic defence - 50


Races other than human:

VIULI
Claiming homage to the southern continent of (insert name here) are the Viuli. Having been secluded from most of the world until a few centuries ago, the Viuli evolved from a small predator, native to the land. While they are now much larger than their beastial ancestors, the people still very much resemble their animal forefathers. Their ears a very large, suited for cooling their bodies while the desert sun is high. Their eyes are also large, reminiscent of their hunting nature, with long lashes to keep out the desert sand. Their body is covered in a short, thin fur coat, save for their tail, which is covered in long, fluffy fur, used to help keep warm when the moon rises at night. While originally thought of as savage and beastial, the Viuli have spent many, many years with civilized, close relationships to the rest of the world, though their are still a few small packs of Viuli who keep to the old traditions.
http://xxxhitori-ja-naixxx.deviantart.com/#/d56f2py - pic of race.

Endureance - 70
Strength - 50
Magic - 20
Speed - 50
Accuracy - 50
Defence - 30
Magic defence - 70

The Viuli are restrected from magic classes, in other words THERE ARE NO VIULI MAGES OF ANY SORT!


ETHRIAM:
The Ethriam are an old race, maybe even older than the humans. Their ancestral home is located in the very heart of the (insert name here) forest, and is not an easy place to travel to or from. Ethriam people are peaceful for the most part, and shy away from any form of war or fighting. This does not mean they are weak, however, as they have very strong roots in magic. They can and would hide their people behind a barrier, and be able to hold off attacks indefinitely, assuming supplies last. Ethriam people are also very musical, as their native language is spoken through singing. The Ethriam people are long lived, able to live almost a thousand years, though they have a very poor birth rate, making them a rare sight, unless in their forest home.
http://xxxhitori-ja-naixxx.deviantart.com/#/d56f6d9 - pic of race.

Endureance - 50
Strength - 30
Magic - 70
Speed - 50
Accuracy - 50
Defence - 30
Magic defence - 70

Ethriam are not physical combatants so any SOLEY physical class they cannot be. Eg warrior or monk.






The stats determine how you do in battle as well as what your tactics shoud be as thers no point in engaging head on combat with 20 def and 20 str when you could run circles around them with 80 spd




Classes


In all FF games ther are classes this Rp will be no differnt.
Characters are allowed 1 of each basic specialist and mix or 1 basic and 2 specialist


HOWEVER
Heros are allowed to take one extra specialisation or mixed class.
Villain henchmen get 4 the same as the heros
and the main Villian gets 5 classes either an extra spec or an mix.

Heroes gain one extra class' bounses not debilities.


Description: a description of the class.


Attributes: Bonuses the class provides. The attribute effects can be positive or negative.


If it says high you at ten points (+10 ) to the stat it mentions, if it says low, you reduuce it by ten points ( - 10)
this multiplier is only for the starting three classes, the heros will have the negative effects waved on any new class.


Equipment: This effects the character, in what their armour is or what weapons they can use.


Certain classes will thave thier own Skills list. ( to be added shortly.)

(note: Speed is both evasion and agility)

[SPOILI]

Basic classes :



WARRIOR:
The Warrior usually has few abilities and no magic, but can equip a majority of the weapons the party comes across, including large swords.

ATTRIBUTES: High strength, high defense, low magic, low magic defense.

EQUIP: Any armour, any weapon.


THIEF:
The defining characteristics of the thief are its green rag-tag clothing and the ability to steal items from the enemy, which usually has success.

ATTRIBUTES: High agility, low magic, low magic defense

EQUIP: Knives, daggers, boomerrang, armour light.


ARCHER:
Archers equip bows and arrows and often resemble Robin Hood. Their high accuracy and ranged attacks make them effective from a distance or the back row.

ATTRIBUTES: High accuracy, high speed, low magic, low strength

EQUIP: Bows, cross bows. Light to medium armour.


MONK:
Monks are known for their weaponless approach to fighting, relying on the way of the fist (later, it switches to claws). What they lack in strength, the make up for in endurance.

ATTRIBUTES: High endureance, high speed, low magic, low magic defense

EQUIP: Light armour. Tonfa, unarmed, claws, three section staff.


CHEMIST:
Chemists increase the potency of the party's items, usually being restricted to healing items such as potions and ethers.

ATTRIBUTES: High endureance, low magic.

EQUIP: Knives, staffs, flail, mace, Armour Light - med.


WHITE MAGE:
White Mages are the direct opposite of Black Mages. Instead of using their magic to hurt, they use it to heal or protect. As such, most white mages are portrayed as females.

ATTRIBUTES: High magic defense, low magic, low strength

EQUIP: Staff. Armour: clothing / robes


BLACK MAGE:
Black Mages are the opposite of White Mage. Black Mages have the ability to cast Black Magic, which is defined as magic intended to harm or enfeeble the target.


ATTRIBUTES: High magic, low strength


EQUIP: Armour either clothing or robes. Weapon Knife or staff.


RED MAGE:
Red Mages can cast two vastly different kinds of magic - white and black, making them a "jack-of-all-trades". The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none.

ATTRIBUTES: High magic, low endureance, low strength

EQUIP: Armour - clothing to Light


Specalist casses:


GAMBLER:
These characters and jobs are based on games of chance, such as slots, cards, and dice. They can do great damage, little damage, heal, or even kill everyone in the party, all on a random whim.

ATTRIBUTES: High accuracy, high magic defense, low endureance, low physical defense,

EQUIP: Armour - clothing, knives, gambleing equipment.


BEASTMASTER:
Beastmasters exert control over monsters, commanding them to do their bidding and attack. Usually, Beastmasters need to wear down the enemy first, then either capture them or use them right away.

ATTRIBUTES: High strength, low magic

EQUIP: Whips, axes, Armour - clothing to light armour.


SCHOLAR:
A mage similar to black Mage. Their spells can also be charged consecutively rather than requiring a charge each time.

ATTRIBUTES: High magic, low endureance, low evasion.

EQUIP: Armour - clothing to robes, rods, books.


DEVOUT:
A Devout is the natural evolution of a White Mage as they gain higher levels of healing and white magic like "Seal" and "Holy".

ATTRIBUTES: High magic defense, low magic power, low strength

EQUIP: mace, flail, armour- robes


SUMMONER:
Summoners add the most flavor. Instead of fighting for themselves, they summon giant monsters to either fight for them or support the party at a cost.

ATTRIBUTES: High magic, high magic defense, low evasion, low strength, low defense

EQUIP: Staff, rod, flute, Armour - clothing to robes.


SAMURAI:
Samurais are more defined by their outfits than their abilities, they often equip a long samurai sword or katana, and wear traditional samurai armor. Their abilities also tend to include a way to instantly kill an enemy, and the ability to paralyze enemies.

ATTRIBUTES: High strength, high endureance, low magic

EQUIP: Great katana, katana, armour - medium to heavy


DRAGOON:
Dragoons have an affinity for dragon killing through their spears and polearms, and often wear dragon-related gear. Their main characteristic is the Jump ability.

ATTRIBUTES: High strength, high agility, low magic

EQUIP: Spears, Armour - heavy.


NINJA:
Ninjas are usually associated with the staple of being able to equip a sword in each hand, doubling their attack power.

ATTRIBUTES: High strength, high speed, low magic

EQUIP: Katana, daggers, armour - clothing-light.


BERSERKER:
Berserkers have one simple motivation - fight! Dressed in animal skins, and wielding axes or claws, Berserkers are true to their name - they can only fight.

ATTRIBUTES: High Endureance, high speed, low magic power, low magic defense.

EQUIP: Armour - Nothing, axes, claws.


MACHINIST
The Machinist,Gadgeteer, Tinker or Engineer job is focused on using mechanical devices which allows them to use tools to damage enemies.

ATTRIBUTES: High accuracy, high evasion, low defense, low magic defense.

EQUIP: Armour - light, tools, spears.

Mixed classes


DARK KNIGHT:
The Dark Knight's look is characterized by a predilection towards dark combat. Like a knight, this class focuses on strength-based attacks, but also uses black magic to harm the enemy, though this leaves its defense low.

ATTRIBUTES: High endureance, high strength, high magic, low speed, Low magic defence.

EQUIP: Scythe, two-handed greatsword, Armour - medium to heavy.


PALADIN:
Paladins are much like Knights, except for one key difference - they have white magic. Though their power in this tends to be low, it works well for certain tight situations.

ATTRIBUTES: High defense, high endureance, High strength, low magic, low speed,

EQUIP: Shields, Great shields, Swords, armour - Heavy


MYSTIC KNIGHT:
Magic Knights combine great strength with the ability to assign elemental affinities to their weapon (such as Fire, Water, Holy, etc.) In effect, it allows you to make a physical attack and a magic attack at the same time.

ATTRIBUTES: High endureance, high strength, high defense, low magic defense, low speed,

EQUIP: Swords, Great swords, armour - medium to heavy.


SAGE:
The Sage is a combination mage who can cast both black and white magic spells, like Red Mages. Unlike Red Mages, however, Sages eschew physical combat in favor of increased spellcasting proficiency.

ATTRIBUTES: High magic, high magic defence, low endureance, low strength

EQUIP: Armour - clothes to robes, staves, rods, books.


BLUE MAGES:
It is the first job class of its kind to be able to cast spells and abilities of other monsters. These spells range from very weak to very powerful, but they are difficult and time-consuming to obtain. In most cases, the Blue Mage has to be attacked with the spell in order to learn it, which becomes a problem with powerful spells and spells meant for healing.

ATTRIBUTES: High magic, low strength

EQUIP: Armour - robes to light, rod, knife, whip.


GEOMANCER:
Geomancers use attack magic primarily, but instead of having a set list of spells, their magic is determined by the setting they are fighting in.

ATTRIBUTES: High magic, high defense, low strength, low speed

EQUIP: Poles, swords, armour - None to clothing.


BARD
The bard's primary job is support through singing songs which affect either the party's or enemies' status through their equipped harps.

ATTRIBUTES: High magic defence, High speed, low strength, low magic

EQUIP: Harp, armour - clothing.


DANCER:
Dancers cast a random effect on their enemies, much like a bard.

ATTRIBUTES: High strength, high speed, low defence, low magic defence

EQUIP: Armour - clothing, nothing.


GUNNER:
Gunners equip guns (what else?) and do a great job of combining heavy physical attacks with status effects. Like archers, they typically have great accuracy and marksmanship, and offset their weak defense with their distance attacks.

ATTRIBUTES: High speed, high accuracy, low magic, low magic defense

EQUIP: Pistols, rifles, armour - clothing.
[/SPOILI]


COMBAT SYSTEM AND PROBABILITIES!
FULL credit to LuluRS for this >.> she's a damned hard worker

[SPOILI]OK! So, the first thing you need to know about combat is how each stat matches up, and how they affect each other.


Stats match up in together in this order during combat:


You VS Opponent


Accuracy vs Speed


Strength vs Defence


OR


Magic vs Magic Defence




Your Endurance x10 will act as your HP, or Health.




How Combat Works:


First, lets make two example characters (Hearby known as Charas)




Stat​
Chara A(attack)​
Chara D(defend)​
Endurance​
50​
80​
Strength​
60​
70​
Magic​
30​
20​
Speed​
80​
50​
Accuracy​
60​
50​
Defence​
50​
60​
Magic Defence​
40​
40​

<tbody>
</tbody>




In this scenario, let's say that Chara A is attacking Chara D.


First we look at Chara A's accuracy compared to Chara D's speed, which are 60 and 50 respectively. Since Chara A's accuracy is higher than Chara D's speed (evasiveness), Chara A's attack has a high probability of hitting. To be exact, there is only a 17% chance to miss, but that involves a lot of math that will be explained later on. For now, we'll say that since the chance to miss is so small, that the attack hits.


Which moves us on to the next step. We look to Chara A's Strength compared to Chara D's Defence. Coincidently, they are both 60. Since they are on par, Chara A's attack will do damage, but also has no chance of doing critical damage. Critical attacks will do 2x normal damage.*Note: For magic based attacks, you would substitute Strength for Magic, and Defence for Magic Defence*


Since we established that Chara A's attack has done damage, we look to see how much damage it has inflicted on Chara D's Health. For this, we look to Chara A's Strength compared to Chara D's Endurance, 60 and 80 respectively. When the math conversion has been done, we find that Chara A has inflicted 20 points of damage to Chara D's Health. Chara D's health is now sitting at 60, and we now have the knowledge that Chara A will inflict 20 damage each time they land a successful hit on Chara D. *Note: A math conversion will need to be done for each character you enter combat with.*


Now, you don't need to include the numbers in your posts. That would make things very technical and not appealing story wise. But it is good to know the numbers while in combat with another player, as this will help you understand how a battle between you two would commence. Stats will change as the story progresses, and may be altered by equipment.




THE MATH!!!


When comparing stats (i.e. Strength vs Defence)


Chara A's Stat = A Chara D's Stat = D


1. A/D = N


2. Nx100 = X%


This number (represented by X) is the percentage used. In the case of Strength/Defence, it is the percentage that an attack will do damage. If X is higher than 100 (whether negative or not), there is no chance that you will not do damage.


In the event that X is higher than 100


X-100 = C


C represents your critical percentage. This is how high a chance you have to place a critical attack on your opponent. As stated before, critical attacks will do 2x the damage of a normal attack. If C is greater than 30, you'll be able to dice roll for a critical.






Health and Damage


A = Chara A's Strength/Magic E = Chara D's (magic)Defence




1: A/E = Y


2: [(yx100) / 2] / 2 = Q
[/SPOILI]


Character Sheet




Name:
Age:
Gender:
Personality:
Appearance: (picture optional)
Classes:
Stats:




Equipment: ( one set of armour, and three weapons no stronger than steel.)
Profession:
Bio:


Character slots: each person gets three characters max but only one of those will be a hero if any, and no you dont get to choose it's decided at random. By me ;p






Characters ( users ):
Villain: Endgame (metallic soap)
Villian's left hand man: Lyth (lulu)
Villian's right hand man: Sylke (NYX)


Heroes:
Loric (liro)
Pristine ( schatten)




Friends:
rich'ki (lulu)
velishia (lulu)
Nivalis (liro)
Fuyu (levi)
coeli (levi)
vulpasha (levi)
Consettina (silent)






Posting order : Liro
Lulu
Schatten
Levi
Nyx
Silent
Metallic
 

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Name: Lyth
Age:
21
Gender:
Male
Personality: Lyth is a bit of an emotional roller coaster, flying from a manic hysteria into a blazing rage at the drop of hat. This makes him rather difficult to control, and he will only listen to one who imposes their dominance upon him. Lyth loves chaos and revels in watching people turn against one another.
Appearance:
[SPOILI]
lyth_by_xxxhitori_ja_naixxx-d56ffp1.jpg
[/SPOILI]

Classes:
Thief, Ninja, Gunner, Samurai

Stats:


Endurance- 60
Strength - 70
Magic - 10
Speed - 80
Accuracy - 60
Defense- 50
Magic defense - 30

Equipment:
Weapons - Two high powered pistols, Dark Katana, dual daggers. Armour - Light

Abilities:
Hamstring (disables physical attacks *roll 3 or higher* 3 post cool down),
Cheap Shot
(attack an enemy, ignoring defence *roll 3 or higher* 6 post cool down),
Vanish
(become invisible. Cannot be ended in same post. Cooldown of 2 posts),
Dismissal
(halt an enemy's attack *roll 4or higher* 4 post cool down)

Limit - Shadow Bullet Rain

Lyth becomes invisible, using his speed to appear in random areas of the battlefield, letting off bursts of shots that focus on one target. The attack is designed to immobilize, and incapacitate.

Profession:
Left-Hand Man


Bio:
TBA (Just getting placeholders in)







[GLOW=#D0A9F5]
Name: Aydlex
Age: 21
Gender: Male

Personality: Most people are quick to give Aydlex a wide berth, as the man has a cold and indifferent exterior that is shown to the world. Engaging him in conversation is not an easy experience, and most give up the challenge rather easily.

Appearance: (picture optional)

Classes: Archer, Paladin, Dragoon



Stats:


Endureance - 60
Strength - 60
Magic - 20
Speed - 60
Accuracy - 60
Defence - 60
Magic defence - 50


Equipment: Armour - Medium, Weapons: Strong Yew bow, Steel Sword, Shield



Abilities:

Aim - Negate an enemies speed to hit without miss. (Cooldown of 2 posts)
Camouflage - Hide from enemies (Lower all enemies accuracy by 10. Lats 2 posts)
Advice - "You know, it'd be better if you did it this way." (Target's next attack automatically rolls for a critical. Cooldown of 4 posts)
Shield Bash - Hit enemy with a 1/2 strength attack. Chance to stun (roll die. Higher than 3, enemy is stunned for one post. Cooldown of 3 posts)


Spells:

Haste - Raises his speed by 10 (lasts 2 posts)
Silence - Seal an enemies magic (Roll 4 or higher for success. Lasts 2 turns)
Shell - Increase Magical Defence by 10 (Lasts 2 turns)
Esuna - Heal most status effects from target (Must roll 3 or higher. Cooldown of 2 posts)


Limit - Broken Knight

The knight, filled with the rage of his fallen king, takes his bow in hand and fires a series of holy infused arrows over the enemy. Each enemy is hit by three arrows at full damage, with a small amount of holy damage each time.




Profession: Royal Knight of Cilentia


Bio: TBA



[/GLOW]


Name: Rich'Ki
Age: 24
Gender: Male
Personality: Rich'Ki, while not inherently evil, has never been one to stay on the right side of the law. He'll do anything short of murder if it means turning a profit for himself. A true opportunist, he'll take whatever he can, and lives his life by his own set of rules.
Appearance: [SPOILI]
rich__ki_by_xxxhitori_ja_naixxx-d56jl4n.jpg
[/SPOILI]
Classes: Thief, Gambler, Beastmaster


Stats:

Endurance - 60
Strength - 60
Magic - 0
Speed - 60
Accuracy - 60
Defense - 20
Magic defense - 70


Equipment: Weapons - Basic leather whip, short knife, pair of dice. Armour - Clothing

Abilities:
Copycat (Repeat the last action of an ally [not limits or summons])
Steal shield
(Roll 3 or higher)
Full Cure
(Cure all status ailments *roll 5 or higher*)
Stall
(Persuade an enemy to waste its turn *roll 4 or higher*)

Limit - Call of the Wild

Rich'Ki rolls a pair of die, and depending on how high or low the roll, a random gaggle of monsters native to the land will charge in and trample over the enemy, or his party members.


Profession: Con-Man


Bio: TBA



[GLOW=white]Name:[/GLOW] [GLOW=cyan]Velishia[/GLOW]
[GLOW=white]Age:[/GLOW] [GLOW=cyan]76[/GLOW]
[GLOW=white]Gender:[/GLOW] [GLOW=cyan]Female[/GLOW]
[GLOW=white]Personality:[/GLOW] [GLOW=cyan]Velishia is peaceful in nature, skirting away from people and causes which might bring her into conflict. She'd much rather spend her time spreading music and cheer. However, she cares about others, and will not hesitate to help others in anyway she can, as long as it doesn't put her in immediate danger. [/GLOW]
[GLOW=white]Appearance:[/GLOW] [SPOILI]
attachment.php
[/SPOILI]
[GLOW=white]Classes:[/GLOW] [GLOW=cyan]White Mage, Devout, Bard
[/GLOW]

[GLOW=white]

Stats:
[/GLOW]


[GLOW=cyan]Endurance - 50
Strength - 0
Magic - 40
Speed - 60
Accuracy - 50
Defense - 30
Magic defense - 100[/GLOW]

[GLOW=white]Equipment: [/GLOW][GLOW=cyan]Weapons - Staff, Simple Harp. Armour - Robes[/GLOW]

[GLOW=white]Abilities:[/GLOW]
[GLOW=cyan]Life's Anthem (Restore party Health. Cooldown of 2 posts)
Vigor (restore small amount of Health to self)
Divine Seal (Enhance power of next healing spell)
Martyr (Sacrifice health to party member *roll 3 or higher. One use*)[/GLOW]

[GLOW=white]Spells:[/GLOW]
[GLOW=white]Cura (heal party members)
Dispel (Remove status ailments)
Shell (Protect against Magic attacks)
Esuna (Cure simple status ailments)
Raise (Revive Party member)
Protect (Protect against physical attacks)[/GLOW]

[GLOW=limegreen]Limit - White Song

Singing a beautiful melody, the music from her harp and lips revitalize her comrades, healing them all slightly (5 points). Party members are invincible for one post. Velishia is incapacitated for two posts.
[/GLOW]

[GLOW=white]Profession:[/GLOW] [GLOW=cyan]Bard


[/GLOW]
[GLOW=cyan]
[/GLOW][GLOW=white]Bio:[/GLOW] [GLOW=cyan]TBA[/GLOW]
 
Character 1

[GLOW=white]Name:[/GLOW] [GLOW=lime]Loric Vindiciae[/GLOW]


[GLOW=white]Age:[/GLOW] [GLOW=lime]21[/GLOW]


[GLOW=white]Gender:[/GLOW] [GLOW=lime]Male[/GLOW]


[GLOW=white]Appearance:[/GLOW] [GLOW=lime]He stands at 6'6", he has long brown hair and deep jade green eyes.
[/GLOW]

FDHln.jpgside oTbeU.jpgfrontkn13H.jpgfull armour


[GLOW=white]Personality:[/GLOW]

[GLOW=lime]He's crude and blunt but he is kind, his nature of being a friendly man has often lead him into trouble even though his imposeing appearance leads people to belive that he is a cold person.
[/GLOW]

[GLOW=white]Classes:[/GLOW] [GLOW=lime]Monk, Summoner, Samurai, Paladin.
[/GLOW]



[GLOW=white]Stats:[/GLOW]


[GLOW=lime]Endurance - 80
Strength - 70
Magic - 30
Speed - 50
Accuracy - 50
Defense - 60
Magic defense - 50[/GLOW]


[GLOW=white]Abilities:[/GLOW] [GLOW=lime]
Nonpareil ( increases both speed and accuracy by 10 pts. [two post cool down. Lasts for three posts.]),
Flash of steel( ignores opponents speed stat. [2 post cool down]),
Aura bolt (Holy-elemental blast, chance to cause confuse [ roll 3 or higher]),
Climhazzard (deal damage twice as strong as a normal attack, three post cool down.[roll 4 or higher for success]).
[/GLOW]


[GLOW=white]Magic:[/GLOW] [GLOW=lime]
Cure ( cures 10 end),[/GLOW]
[GLOW=lime]
Protect ( creates a physical barrier that raises def by 10),
Shell( creates a mystical barrier that raises mag def by 10),
Dia (holy damage to target),
[/GLOW]
[GLOW=lime]Blink ( raises speed by 20 pts for two turns).[/GLOW]

[GLOW=white]Summons:[/GLOW] [GLOW=lime]
Alexander.
Ifrit. [/GLOW]


[GLOW=white]Limit break:[/GLOW] [GLOW=lime]
Deliverance

[/GLOW]
[GLOW=lime]Cloaking his hands in holy light the user bull rushes their opponents attacking with a large amount of holy infused punches. (3-4 attacks in quick succession, with 1/2 str + 1/2 mag = att pow )[/GLOW]


[GLOW=white]Equipment: [/GLOW][GLOW=lime]Weapons - Great katana, Great shield, Sword. Armour - Steel armed mail coat.[/GLOW]


[GLOW=white]Profession:[/GLOW] [GLOW=lime]Royal Guard.[/GLOW]


[GLOW=white]Bio:[/GLOW][GLOW=lime]Before the events that unfoled into the beginnings of a cataclysmic war, loric was a guard for the imperial palace. having been a guard he is a good judge of character, working and daily life was a simple task, but when the fires of war erupted his life was thrown into chaos suddenly he had to become one, of the trainign guard, he wants to stop this war, as if this happens an all that he holds dear will be swept away by the tide of war and burned to ash in the fires. [/GLOW]


[GLOW=white]Themes:[/GLOW] [GLOW=lime]
Soft theme ( normal actions )
Hard theme ( battle and bad ass stuff).[/GLOW]


______________________________________________________________________________________________


Character 2

[GLOW=white]Name:[/GLOW] [GLOW=purple]Nivalis Tenebra[/GLOW]


[GLOW=white]Age:[/GLOW] [GLOW=purple]20[/GLOW]


[GLOW=white]Gender:[/GLOW] [GLOW=purple]Female[/GLOW]


[GLOW=white]Appearance:[/GLOW] [GLOW=purple]She stands at 5'2", she has long black hair and deep honeycomb brown eyes.
[/GLOW]

6kfmb.jpg


[GLOW=white]Personality:[/GLOW]

[GLOW=purple]She's methodical highly analytical. Her magical prowess leads to an air of arrogance and superiority
[/GLOW]

[GLOW=white]Classes:[/GLOW] [GLOW=purple]Warrior, Dragoon, Sage.
[/GLOW]



[GLOW=white]Stats:[/GLOW]


[GLOW=purple]Endurance - 40
Strength - 60
Magic - 40
Speed - 60
Accuracy - 50
Defense - 60
Magic defense - 50[/GLOW]


[GLOW=white]Abilities:[/GLOW] [GLOW=purple]
Chain spell (Allow faster casting of spells [cast and launch in the same turn]),
[/GLOW]
[GLOW=purple]Scream( raise speed and magic by 10 points each),
Cherry Blossom ( raise next attacks power by 25%),
Lancet ( Absorb Hp from enemy [half of normal damage, is absorbed as Hp]) .
[/GLOW]

[GLOW=white]Magic:[/GLOW] [GLOW=purple]
Cura ( restore 20 End),
Blink ( raises speed by 20 pts for two turns),
Quakera ( Earth element damage),
Fira ( fire element damage),
Blizzara ( ice element damage),
aera ( air element damage).
[/GLOW]

[GLOW=white]Limit:[/GLOW][GLOW=purple]
Elemental fang.

The user swings their sword sending out a wave of , air which is then imbued with one or two spells for extra elemental damage. ( Strength + 1/2 mag + 1 spell = attack power)
[/GLOW]


[GLOW=white]Equipment: [/GLOW][GLOW=purple]Weapons - Great sword, Book, Spear. Armour - Steel (like pic).[/GLOW]


[GLOW=white]Profession:[/GLOW] [GLOW=purple]Mercenary.[/GLOW]


[GLOW=white]Bio:[/GLOW][GLOW=Purple]TBA [/GLOW]

[GLOW=white]Themes:[/GLOW]
[GLOW=purple]Soft theme
Hard theme[/GLOW]


______________________________________________________________________________________________


Character 3

[GLOW=white]Name:[/GLOW] [GLOW=navy]Ovatio Labecula[/GLOW]


[GLOW=white]Age:[/GLOW] [GLOW=navy]32[/GLOW]


[GLOW=white]Gender:[/GLOW] [GLOW=navy]Male[/GLOW]


[GLOW=white]Appearance:[/GLOW] [GLOW=navy]He stands at 6'2", he has Golden brown fur and piercing shocking ice blue eyes.
[/GLOW]

UTu3e.jpg


[GLOW=white]Personality:[/GLOW]

[GLOW=navy]He's quiet, calculating , yet he exudes an air of pure power. He doesn't speak much but he acts more.[/GLOW]

[GLOW=white]Classes:[/GLOW] [GLOW=navy]Warrior, Dragoon, Machinist.
[/GLOW]



[GLOW=white]Stats:[/GLOW]


[GLOW=navy] Endurance - 70
Strength - 70
Magic - 00
Speed - 60
Accuracy - 70
Defence - 30
Magic defence - 50
[/GLOW]


[GLOW=white]Abilities:[/GLOW] [GLOW=Navy]
Climhazzard (deal damage twice as strong as a normal attack, three post cool down.[roll 4 or higher for success]).

Cherry Blossom ( raise next attacks power by 25%),
Lancet ( Absorb Hp from enemy [half of normal damage, is absorbed as Hp]),
Flash (Attack with physical skill and cause blind on enemies. [+10 str for attack and lower enemy acc by 10]).
[/GLOW]


[GLOW=white]Limit:[/GLOW][GLOW=navy]
Savage Roar.

The user sucks in a deep breath, and bellows out an empowering roar that bolsters his speed and attack whilst causing damage to his opponent. ( Strength + 50%= attack power, also raises own strength and speed by 20 pts)
[/GLOW]


[GLOW=white]Equipment: [/GLOW][GLOW=navy]Weapons - Great sword, Spear, Great axe. Armour - Steel (like pic).[/GLOW]


[GLOW=white]Profession:[/GLOW] [GLOW=Navy]body guard.[/GLOW]


[GLOW=white]Bio:[/GLOW][GLOW=navy]TBA [/GLOW]

[GLOW=white]Theme:[/GLOW]
[GLOW=navy]Soft theme
Hard theme.[/GLOW]

____________________________________________

Character 4

[GLOW=green]Name:[/GLOW] [GLOW=red]Radictus Immisericordes[/GLOW]


[GLOW=Green]Age:[/GLOW] [GLOW=Red]27[/GLOW]


[GLOW=green]Gender:[/GLOW] [GLOW=red]Male[/GLOW]


[GLOW=Green]Appearance:[/GLOW] [GLOW=red]He stands at 6'6", he has long black hair and deep crimson red eyes. [/GLOW][GLOW=red]
[/GLOW]

CzSCo.jpg


[GLOW=green]Personality:[/GLOW]


[GLOW=red]He's vicious, cold cruel. The closest thing to heartless that will ever be found.Still he is not evil to everyone, the only person he remains kind too even i some small manner is his sister. [/GLOW]


[GLOW=green]Classes:[/GLOW] [GLOW=red]Warrior, Beastmaster, Mystic knight, Dark knight.[/GLOW][GLOW=red]
[/GLOW]


[GLOW=Green]Stats:[/GLOW]


[GLOW=red]Endurance - 60[/GLOW][GLOW=red]
Strength - 90
Magic - 40
Speed - 30
Accuracy - 50
Defense - 70
Magic defense - 20[/GLOW]


[GLOW=green]Abilities:[/GLOW] [GLOW=red]
Dark Wave - (sacrifices 1/8 health to do 1.75x damage, 3 post cooldown)
Poison Blade - Damage and may inflict Poison. ( roll if 4-6 inflict poison, 10 dam across 5 posts. 4 post cool down.)
Warcry - Raises Strength and speed ( raises both strength and speed by 20 points , lasts two turns does not work with either berserk or defender. Base level)
Darkness - User sacrifices HP to inflict physical damage to target party. ( 10 hp = 1 extra point fo strength for this attack.)
[/GLOW]


[GLOW=green]Magic:[/GLOW] [GLOW=red]
Drain - Steals 50 points of health from target (Cool down of 4 posts)
Bio - Inflicts poison on an enemy, taking 10 health every turn. (Cool down of 2 posts)
Stun - Prevents an enemy from attacking (Lasts 2 posts, 3 posts cool down)
Blind - Reduce a target's accuracy by 25% (lasts 2 posts, cool down of 2 posts)
[/GLOW]


[GLOW=gren]Limit break:[/GLOW] [GLOW=red]
Ruthless


Radictus coats his blade in dark energy, and chargeds past one lopponent, the enemy thinks ther alright untill an explosion of black energy envelops them. ( strength + mag = attack pow)
[/GLOW]


[GLOW=green]Equipment: [/GLOW][GLOW=red] Weapons -sword, great sword, Two handed great sword. Armour - as in pic.[/GLOW]




[GLOW=green]Profession:[/GLOW] [GLOW=red]Renegade.[/GLOW]




[GLOW=green]Bio:[/GLOW][GLOW=red]TBA [/GLOW]
 
Pristine

Age: 22

Gender: Female

Height: 5'6"

Weight: 132 lbs

Pristines Picture Appearence [spoili]
3703.jpg
[/spoili]
Pristine Written Appearence

Pristine goes around wearing all black, stylishly, yet stealthy, shes a force to be reckoned with at night, and in the shadows when she has the element of suprise on her side. The armour, which appears to be normal clothing, yet makes not a sound when she is sneaking about. Belts hold up her two wakizashis across her backside in opposite directions, a tanto blade is wrapped securely around one of her black, tied up, heeled combat boots. Finally, a katana is strapped to her side.

The dual wakizashis have red handles, have 27 inch long steel blades , with black sheathes and gold hilts, the left wakizashi sheathe has a gold inlay of a dragon, the right wakizashi sheathe has a very angry looking dog. (Left: Ichiryu ; Right: Inu-Shigeru)

The fauchard is similar to the dual wakizashis, the pole is red lacquered steel with a golden lower end, a curved steel blade. There are white bandages wrapped around the middle of the pole arm for better gripping purposes. This bad boy is strung around her back, blade up in the air. It is around 7 ft in length, from butt to the tip of the blade. (Ni-Ryu)

The katana has a black handle, a steel blade as long as 36 inches, black sheathed with no inlays, and has a steel hilt as well. (Totenstille)


Two dogtags hang from her neck, most of the time they are tucked away in between her tightly concealed breasts. When hidden, she appears to be a normal, free-lancing assassin type mercenary. Though the dogtags may be out of sight, they are never out of mind, for having of stowing away her past, she keeps them as a remembrance for a brighter future.

A mask covers both her mouth and nose, it acts to hide the scar travelling on the side of her lip straight down to her chin and a bit past her upper lip as well, it has healed over, but the lightness of the healed skin is clearly visible when the simple, partial facial mask is taken off. Pristine feels as if it is a mark of her fraility, and refuses to display it out to the public (if ever she is pubically out and about.)

Besides having strikingly dark, brown hair that is tied in a somewhat loose pony-tie, pale skin, black masscara, dark brown eye shadow, and then neatly trimmed eyebrows. This young woman has golden eyes, quite an uncommon trait for one who is human, predatorial even, they take in what is seen and turn the information about quickly, relying on reflex and hand-eye coordination, or in her case, body-coordination.



Technical Stuff

[SPOILI]

Classes

Thief - Dragoon - Ninja - (Blue Mage)

Stats

Endurance - 50
Strength - 70
Magic - 40
Agility - 80
Accuracy - 50
Defence - 50
Magic defence - 30

Skills


Sprint - Increases ones speed ( +10 pts to speed. )


Jump - Leap into air and drive weapon into enemy ( 10pts damage, 1 post cooldown.)

Thrust Kick - Single kick for powerful damage (10pts damage, 1 post cooldown.)

Vanish - Become invisible (Start on 1 post, carry into 2nd, then requires a 2 post cooldown.)


~

Aero - Inflicts wind damage ( Math conversion, 1 post cool down.)

Regeneration - Gradually restores casters HP (Works across 5 posts, 9 HP per post.)


Limit Breakers


Swift Silence - a flurry of katana strikes ( 3-4 hits for 1/2 strength )

Equipment


2 Steel Wakizashi (dual-wield)

1 Steel Katana

1 Steel Fauchard

Light Armor (picture above.)

Profession: Travelling Mercenary/Assassin

[/SPOILI]


Personality

Quiet, analyzing, Pristine accepts nothing but the best of her abilities and casts out her weaker attributes with a mere wave of a hand. Refusing to acknowledge she has weaknesses, thus so, making her rather arrogant to those around her. When befriended, she will not regard you as another potential canidate to kill when offered money to do so, instead she would turn the offer down politely and without giving her employer a real reason as to why she would do such a thing.

Though she may seem "imposing" to those sensitive to her silence and unresponsiveness, simple hand-gestures, nods, and even the crinkle of her eyes, she is NOT a bad person, she is no villian. What she does is simply "buisness" to her, she has no personal quells with anyone but those connected to her past. Those who claim to have known her at a certain date that involves her past, she will brutally (attempt to) murder in cold blood, she wishes for her story, her history to never resurface in front of her eyes again.

Being head-strong in the perfectionist depo, she understands what she is weak in, but ignores it when troubles butt in. Such as dealing with magic users, she is terribly awful with magic, and shes suspectable to be damaged by it easily. What does she do? She ignores those facts and continues on, relying only on her strengths to get her through such trouble.

Most times it's her way, or the high-way, she wants to be right, she believes she is right. Mainly because when she agreed to be a follower and instead of the leader, many things went wrong during such times, missions, these events taught her that being the sheep of the group, a dilligent little follower is not the right way for her to go and will exhert her self-proclaimed authority on others whether subtly or bluntly. Pristine will not accept being a follower under anothers authority willingly.

(This is only when she has to communicate with others to get a point across, and will state her opinion and veiws when she feels like it, most times suprising those she rarely talks to that get to know her, her voice will be rough, but feminine, muffled by the mask as well. Pristine is a very hard character to get along with most times, but shes loyal enough once you win her over, yet even when you have, she is still very difficult to get along with.)

Bio

Pristine is a defect of a foreign army, her past has caused her to live the life of a travelling assassin like mercenary as her skills are more geared towards stealth instead of brute force. Reasoning as to why she has chosen this path on her own voliation remains unknown to anyone she meets, it is highly kept secret as she regrets every single bit of it. Forcing herself to move on, she now travels around indescriminately and unchecked, offering her services to survive in these times of war. Still she refuses to join any military option due to her past, making her services desirable to anyone looking for a job to be done (since most mercs tend to take the army up as employers.)

The Story ​[SPOILI]
Once, there was a time Pristine wasn't the arrogant and silent woman she is currently.

Though her story remains largely unknown, she once had a family, like any normal person would have had.

They were not poor, nor rich, they lived life at ease and moved at a comfortable pace.

Pristines family was large and sometimes over-bearing, there were the black sheep and then the true of heart.

Being taken away from her family, in a split second of a greedy family member decision.

Pristine was sent to be trained to work for the army, to become a machine of war.

Sold to be precise, a slave to the whims of the military and their plans.

At a young age, she worked tirelessly to gain her superiors praise and confidence, constantly under harsh scrutiny.

it wasn't long when a certain captain came to realize she had great potential, he bartered and compromised with his own superiors to have her as his own child.

The captains family adopted her, trained her, in hopes of not being too late in saving her already waning spirit, her humanity.

What ever happened to the captain and his family, is unknown, Pristine exhiled herself willingly and began a new life.. In hopes of forgetting her past, and its troubles.

The scar upon her face only to serve as a reminder of what had happened, the second dog tag to feed her will to go on.​
[/SPOILI]

Pristines Scar [SPOILI]

Prstinescar1_2.jpg
[/SPOILI]




Adreanna Mystifiq

Age: 28

Gender: Female

Height: 5'4"

Weight: 127 lbs

Picture Appearence
[SPOILI]
zA0I7.jpg
[/SPOILI]

Adreannas Theme Song

Adreannas Battle Theme

This small woman stands at five feet and four inches tall, her contours are not wildly curvy but give off a hint of an apple shaped physique mixed in with an hour-glass shape, hidden underneath her armor besides her upper body which obviously eccentuates her breasts. The red hooded cape is more of a fashion style rather than for royal status, protection or warmth, though the hardened leather shoulder pads do offer protection of her upper half from any incoming shots from the sides. The other bits of hardened leather armor upon her body seem to be a bit choppy, belts here and there, but offer free movement and light stepping. Beneath the leather armor is her white shirt, completing both necessary colors to signal to others she is apart of the Kings Snipers, garbed mostly in red, the white shirt completes the job. Next are the high heeled, red, seductive boots with the flaps on either side, papryus colored laces and edging.

Underneath Adreanna's red hood, shoulder length, snow white hair is coiled about her noggin in a loose bun. The strands which fall in front of her face are always pushed to the sides when the hood is down, next to these strands there are two glowing orbs for eyes. Litterally.

Adreannas eyes are completely white and give off an ethereal glow from under the hood, usually not too bright when not activated, you can see a liquid sloshing about the orbs. They are extremely fragile and even the mildest of impacts to her head cracks the opticals, forcing her to be balanced on her feet no matter what and will always gaurd her head with her arms if ever thrown, or falling. Blows to the head are often, and with much effort, avoided as best as possible, she refuses to let her sight be broken. If her eyes break, ever, it will take aproximately about a week for them to repair themselve with the liquid frothing about the hollow opticals. They are covered with a bandage wrap to avoid revealing her secret, but at the same time, maximizing her sights.

When activated, Adreanna will need to take her hood down, remove the bandages wrapped around her eyes and then reveal them with much difficulty, annoyance and irritation laced about her facial features.

They will begin to glow either a cold ice blue, a strikingly dark purple or finally a gravitating moon yellow. When they do so, the liquid in her eyes will splatter against the walls of her opticals to create a shadow pictured silhoutted sigil in the air to summon her monsters. The sigil will take form in the air, spin quickly, and brightly till the monster steps through and enters this world before the gate dissapears with a fading shatter.

Technical Stuff

[SPOILI]

Classes: Archer - Summoner - Sage

Stats

Endureance - 40
Strength - 20
Magic - 60
Speed - 50
Accuracy - 60
Defence - 40
Magic defence - 70

Skills

Eagle Eye Shot - Powerful ranged attack (damage strength, +1/2 strength, 2 post cool down)

Sharpshot - Increased accuracy (+10 accuracy for 3 posts )

Barrage - Shoot several shots at once ( shoot 5 arrows at 1/2 strength )

Camoflauge - Grants the user the effect of vanish ( lasts 3 turns, 4 turn cool down.)

Summon - Call forth a monster from another dimensional plane.

1. Fenrir ( Sigil )

2. Diablos ( Sigil )

3. Shiva ( Sigil )


~

Fire - Deals fire damage, black magicka ( 1 post cool down )

Blizzard - Deals ice damage, black magicka ( 1 post cool down )

Thunder - Deals thunder damage, black magicka (1 post cool down )

Dispel - Remove all status effects, white magicka ( 2 post cool down )

Healing Wind - Recover a majority of HP, white magicka ( 2 post cool down )

Barrier - Raise defences, white magicka ( lasts 2 posts )

Limit Breaker

Sinister Precision - Carefully aimed, charged shot of magically iced over arrows ( temporary +10 accuracy, 4 arrows at 1/2 strength and magicka; 160 damage total )


Equipment

Light armor

Bow and arrows

1 short sword

1 dagger

Profession: Imperial Sniper​
[/SPOILI]



Personality

Adreanna is complicated.. To say the least.

First of all, she is a workaholic and takes pride and joy into what she does, frequently aquiring headaches because of the newer recruits into the Imperial Sniper forces; simply, she takes her work very seriously and will give nothing but her best in hopes of prooving that those who seem to be "blind" can be useful to soceity. She has had to over-come much scrutiny from her peers, her teachers, her parents, and sadly anyone and everyone her whole life when she was younger, this has hardened her to the thought of giving in to others expectations and only works to exheed them, utterly, to suprise them and earn the praise she craves for her triumphs.

She accepts authority of those higher than her, and will not go against their word or will, she will follow dutifully when on the job.

When shes not on the job, she can be rather flirty, arrogant, and enjoys the game of stratedgy, more often than not she can be found prowling the shadows around the city in hopes of catching trouble off-gaurd. Though she is not apart of the gaurd force, she likes to ridicule and humiliate the lesser and newer bodys of hired flesh of gaurds for having done their job instead of them. Practically infamous for her ability to get the better of the gaurd forces, she sometimes is able to blackmail them depending on the situation they put themselves in (begging to not be ridiculed puts Adre in a position where she can blackmail the poor bloke/broad later on.)

On a lighter note, did I mention she was flirty? Yes, yes I did.

Adreanna also likes to flirt with those who seem fun, whether they be male or female, gaurd or archer, commoner or royalty; she does not discrinimate against them.


Bio
Tba


[DASH=blue]
Soulmen "Bandit King" Slasher

Age: 21
Gender: Male
Height: 6'7"
Weight: 170 lbs

Picture Appearence[SPOILI]

883fa4afb751dca7cd0240bd43c1458a.jpg


[/SPOILI]

Wife and Daughter [SPOILI]

Technical Stuff

[SPOILI]
Classes: Warrior, Samurai, Dancer

Stats


Endurance - 60
Strength - 80
Magic - 30
Speed - 60
Accuracy - 50
Defence - 50
Magic defence - 30
[/SPOILI]

[SPOILI]
Abilities

Berserk
- Gain a bonus to strength but lose defence for a set time ( +50 strength for base level, -50 defence for base level. Lasts 2 turn. )

Defender - The reverse of berserk, lose strgnth but gain def ( +50 defence, strength -50 Lasts 2 turns. Base level.)

Fireworks - Inflicts physical damage to all enemies, ignoring defence ( 4 turn cool down.)

Hayate - Raises speed of user ( lasts 3 turns +30 to speed, 4 turn cool down. )

Limit Breaker

Sporadic Reflexes -
Movement of direction becomes randomnized and even willowy, volatile, making him rather hard to hit ( +70 speed for 6 posts.)

Equipment

Light Clothing
1 Katana
Pack of Regular Cigarettes
Small Pack of Medicinal Herbs
Whiskey Canteen


Profession

Unofficial-Bandit King (self proclaimed title)
[/SPOILI]

Personality

Crude and rough, Soul has a firey temper to match his eqaully volatile nature and will become excrutiatingly violent towards everyone and everything that has earned his quickly created ire. Just about anything can send him in a rage, this has caused him many problems in the past as well as in the present (though he is not a Beserker, he has the beserk ability with his warrior class.)

When hes not in a rage, he appears to be grumpy and constantly annoyed; prone to throw a punch at anyone trying to get him to rage at everything (whether or not they meant to) but to date- he has not once hit a woman or child after the incident a few years back and thus refuses to fight women. Other times he can be relaxed and joking, maybe even a little teasing, as well as hands on flirty.

There are only a few ways that can quell his fueled rage, one of the foremost things is his cigarettes (his alcohal doesn't help, it makes it much worse) and medicinal herbs meant for keeping him calm when he is needed to be. Thus always, he will carry a small pack of them and pays a good ammount of gil to get them, he only uses them when he has to be diplomatic or staying in his wifes village.

Of course, there is another side to this most wicked and sinful man, he can appear philosphical when in the right mood, in anothers presence who he calls a trusted "friend" sometimes he may even become depressed, quiet, anxious, he is just a man after all... A man with many problems eating away at him.

Bio
[/DASH]
 
Age: 20

Gender: Female

Alignments: Ice, Water

Personality: Fuyu's overriding goal is to always be competitive. She's a born saleswoman. treasure-hunter, and deal-maker. Every situation is analyzed for its profit potential. A well executed deal is second only to the thrill of the dice. Fuyu is logical, practical, rational and realistic. On the negative, she is definitely greedy, can be be rigidly dogmatic as well as unmerciful and precipitous.

For Fuyu, enough is never enough. She has an enterprising attitude and is unfailingly ambitious.
She's been known to wade into dangerous territory in search of lovely trinkets or rare goods.

It is difficult for Fuyu to separate business from her personal life; no matter how close they may be, anyone is a potential customer/sucker.

She is often seen making calculations on her trusty abacus in her spare time (what she is calculating, no one knows.)
Appearance: Yue.jpg Often, Fuyu is mistaken for a child; she is barely five feet tall and her clothing obscures most of her feminine figure, besides her legs. Fuyu is always covered in pretty baubles and frills; she takes great care that her skin remains milky white, and wears pins and combs in her dark, straight hair.

Classes: Chemist, Gambler, Dancer

Endurance- 50
Strength - 60
Magic - 40
Speed - 60
Accuracy - 60
Defense - 30
Magic defense - 50

Abilities:
Pharmacist (passive, effect of all items doubled)
Two Dice (Roll 2 dice, 4x damage of result, 3 post cool down)
Tantalize (Inflicts Confusion, roll 3 or higher, 2 post cool down)
Samba of Silence (Inflicts Silence as long as Fuyu is dancing, roll 3 or higher, canceled when hit)

Limits: Status Reels (user throws a vial of failed experimental tonic at the opponents feet, and attempts to inflict all negative status effects)

Equipment:
Armour- Clothing
Two steel daggers
Dice Set

Profession: Merchant

Bio:

Coeli


Age: 27

Gender:
Female

Alignments: Fire, Earth

Personality:
Coeli lives to fight. There is a constant, simmering rage boiling just beneath her skin; through years of practice, she has learned to harness and control it. Coeli has the ability to go from a stone-cold poker face to a snarling, blood-lust induced rage in seconds. Though she carries weapons, Coeli truly prefers to fight with her bare hands; to her, nothing compares to the feeling of her enemy's flesh giving way beneath her fists. Once her berserker rage has been loosed, Coeli cannot and will not reel it in until either her or her opponent are completely incapacitated. She frankly only respects one thing; power. Coeli has little time or respect for anyone that she feels is weak; the best way to earn her loyalty is to best her in a no-holds barred beatdown.

Coeli has adopted quite an icy demeanor, partly to control her anger and partly as an intimidation factor. Her sentences are short and to the point, spoken in a rough, husky voice that is slightly deep for a female. Despite her seemingly expressionless face, Coeli does have a quirky sense of humor, and secretly loves cute things and sappy romance. She is extremely sensitive about her age, and mentioning it is a surefire way to receive a swift kick to the genitals.

Appearance:
lion.jpg Coeli cuts a fine figure, lean, well muscled, and standing at five feet seven inches. Her large ears add nearly a foot to that height. She is covered completely in a fine layer of sandy brown fur, with a cream colored belly and black ear tips. As a berserker, Coeli wears either nothing at all (which often gets her in trouble with the law) or a thin leather breastband and loincloth, with a belt to hold her pistol.

Classes:
Monk, Berserker, Gunner

Endurance - 90
Strength - 50
Magic - 0
Speed - 80
Accuracy - 60
Defence - 30
Magic defence - 40

Abilities:
Berserk (raises Attack 50, lowers Defense 50, cannot use abilities for duration)
Hundred Fists - The monk attacks dramatically fast delivering 2 strikes ( 3 post cool down)
Boost (takes one turn to double Strength for next attack, canceled if hit)
Dark Shot (inflicts normal damage and Blind, roll 3 or higher, 3 post cool down)

Limits:

Cloud Render (user has a burst of adrenaline and rushes the enemy, raising Accuracy by 20 and striking four times at 1/2 strength, causing normal and air elemental damage)


Equipment:
Steel claws
Pistol

Profession: Prize-fighter

Bio:
Vulpasha

Theme
Battle Theme

Age: 74

Gender:
Female

Alignments: Water, Thunder

Personality: Vulpasha couldn't be more different than her sister Velishia in demeanor; she's confrontational, loud, and frankly a bitch. She is willing to do a lot of things for the sake of knowledge, though she isn't sure of her limits yet. Vulpasha is frequently annoyed by her sister's peaceful ways, and often feels constrained by them. She lives by no such code, and has begun practicing the darker side of magic, having learned how to sacrifice her own blood in order to boost her damage output. She'd never admit it, but she really does love her sister, as boring and tedious as she finds her.

Appearance:
1332954845.alanscampos_ice_magic.jpg

Classes:
Red Mage, Summoner, Dark Knight

Endureance - 50
Strength - 20
Magic - 100
Speed - 30
Accuracy - 50
Defence - 20
Magic defence - 70

Abilities:
Sticky Fingers- (passive, user catches all thrown items (rocks, knives, shuriken) and places in their own inventory, roll 3 or higher)
Pray- (heals entire party 50 hp, 2 post cooldown)
Soul Eater- (sacrifices 100 health for 10 Magic, 2 post cooldown)
Dark Wave- (sacrifices 1/8 health to do 1.75x damage, 3 post cooldown)
Spells:
Watera (2 post cooldown)
Thundara (2 post cooldown)
Poison ( roll 3 for sucessful poison)
Shell (raises Magic Defense by 10 for 2 turns, 2 post cooldown)
Cure (restores 100 health)
Silence (roll 4 for successful silence)

Summons
:
Leviathan
Ixion

Limits: Bio Strike (user coats their blade in a vile, poisonous magical aura and strikes the enemy four times for 7.5x magical damage, inflicting Poison, and absorbing enemy health)

Equipment:
Steel Scythe
Steel Rapier
Dark Spellbook
Armour- Light

Profession: Magic Scholar

Bio:
 
Name: Consettina Moretti
Age: 23
Gender: Female
Personality: Multiple Personality Disorder
Appearance:[SPOILI] 4f99ae2007464.jpg[/SPOILI]
Classes: Monk, Gunner, Machinist
Stats:
Endureance - 60
Strength - 50
Magic - 30
Speed - 80
Accuracy - 70
Defence - 40
Magic defence - 20


Equipment: Shot-gun, Sansetsukon (Three section staff), Naginata, Monk Garb
Profession: Assassin, Mercenary
Bio: Consettina Moretti is comparable to what one would call Italian. Though that is an OOC reference entirely. She's a pretty face who loves to work with guns and machinery and she's no slack off when it comes to hand to hand combat and being sneaky. She makes for a very good mercenary and assassin.

Not much is really known about her, only that she's a trained assassin and mechanic. She's a mercenary meaning money is her best friend and will work for anyone willing to give her a good penny for her pocket. However, she does her job well and makes it into more of an art than anything. Because of this, she may be a little pricy.

Alignment: Neutral
Quote by Consettina "Time is money and money is money." (Merc. 2 Jennifer Mui)
"Hey, you spoiled my new jacket!"
"I can fix anything with an engine."
"Don't touch that!"
 
Name: Sylke
Age: 22
Gender: Male

Appearance:

RhNb3.jpg


Personality: Sykle is just as his name implies, smooth and suave as silk but underneath lies a ruthless mage that will do whatever is needed to gain power and to a lesser extent pleasure. He can be a smooth talker and seem like a nice all around guy, but do not underestimate him. He has a cold and calculating glint in his eye and will not hesitate to kill.

Classes: Thief, Ninja, Scholar, Geomancer

Endurance- 40
Strength - 50
Magic - 50
Speed - 50
Accuracy - 50
Defense - 60
Magic defense - 40

Armour: One set of light steel mail
Weapons: One steel katana, one staff, one dagger set

Profession: The Right Hand Man
Bio: To be announced

Skills:
Copycat-Repeat the last action of an ally (with exception of Overdrive, Summons, or equipment change). One use per battle
Terrain- Uses and controls natural surroundings
Ignore Terrain/Any Ground- gives ability to walk over water environments and lava
Soul Blade- Imbues blade with soul behind it. 3 post cooldown

Spells:
Aero- Deals small amount of wind damage. (Magic 50 + 10 wind, 2 post cooldown)
Fira- Deals good amount of fire damage. (Magic 50 + 20 fire. 3 post cool down)
Quake- Deals small amount of earth damage. (Magic 50 + 10 earth. 2 post cool down)
Thundara- Deals good amount of lightning damage. (Magic 50 + 20 lightening. 3 post cool down)
Cura- Caster gives 100 HP to targeted ally. (2 post cool down)

Limit Break: Aero's Fury
Sylke likes to call this his trump card, playing this move only when absolutely necessary. Summoning forth his full strength, a mass of air and lightning form at the end of his staff which he sends forth towards the enemy group in a massive arc, cutting through all enemies before it comes before dissolving. All targets are dealt with wind and lightning damage. (Magic 50 + 50% strength dealt to each target. One use per battle.)
 
Name: Endgame

Age: 24


Gender: Male


Height: 6 feet


Appearance:
T1322389513581408152c64f4b8f225a0cd4f9e31b226.jpg

Clothed


draw_manga_anime_010.jpg

Armored


Personality: Endgame has two visible emotions. Calm cold and stoic, and violent fiery rage. He has an extremely short fuse and, when his mood turns for the worst, he takes it out on whoever is nearest to him, usually in the form of physical harm. The only times he ever seems happy is when fighting and killing someone and when a plan appears to be coming together. While he would rather his henchmen do the work for him, he is not one to shy away from a fight for no good reason. When he is in an exceptionally good mood, he tends to gloat. He views himself as, in many ways, the typical storybook villain and actually strives to be that way.


Classes: Warrior, Beastmaster, Geomancer, Dark Knight, Mystic Knight


Stats:
Endureance - 70
Strength - 80
Magic - 50
Speed - 20
Accuracy - 50
Defence - 80
Magic defence - 20


Abilities:
Beast Tongue (allows the use of speech skills)
Climhazzard (3 post cooldown time, roll a 4 or higher to successfully cast)
Doublehand (wield a sword in both hands, plus 20% attack damage; lasts 2 posts)
Last Haste (cast Haste on self when in critical condition)
Lavawalking (walk on lava)


Spells:
Abyssal Sword (HP is sacrificed to deal darkness damage to foes; cannot be used if HP is under 30%)
Darkwave (1/8 current HP is sacrificed to create a darkness shockwave that damages foes; 1 post cooldown)
Demi Sword (+15 Strength; deal gravity damage with sword; 1 post cooldown)
Entice (make an opponent fight for the user; must roll a 6)
Flametongue (+10 fire damage added to attacks; deal fire damage with sword; lasts 3 posts)
Magic Break (deal damage and reduce foe's magic by 10 points over 2 posts)
Rock Throw (throw a rock a a distant target; must roll 3 or higher)
Terrain (Geomancy, deal damage using whatever is around user)


Limit Break:
Black Mass
Endgame's weapon is shrouded in darkness. Anything he hits is damaged with darkness, gravity, and fire elements


Equipment:
Suit of custom armor
Black steel longsword
Black steel scythe
Steel zweihander


Profession: Villain


Bio: TBA
 
Summons:


Summons work by attacking instead of the user they also absorb damage but only last for a set number of posts based on the characters magic skill.


Once a summon had ben depleted in it's time to be active a summoner may not summon again for 3 posts.






20091105161225!XIII-Ifrit.jpg


Skills:
Burning Strike (Moderately powerful single hit physical attack, dealing damage that is both blunt and fire-elemental. [normal damage just fire element attached])
Double Punch (Two-fold physical attack dealing blunt damage. [ two attacks in one turn])
Crimson Howl (Grants party members within area of effect the Warcry status. [Warcry = strength + 20 pts lasts two turns, three turn cool down.])
Flaming Crush (Three-fold physical attack, dealing damage that is both blunt and fire-elemental. [Three attacks in the same turn with fire element damage at 2/3ds strength])
Inferno Howl (Grants party members within area of effect the haste status. [speed + 20 for two turns cannot be usedat the same time as crimson howl])




Spells:
Fira (Fire-based magical damage to a single target.)
Firaga (Fire-based magical damage to a single target.)
Firaja (Fire-based magic damage to a single target.)
Meteor Strike (Powerful fire-based magical damage to a single target.)
Inferno (Massive, area-of-effect Fire Damage.)




LIMIT - Hellfire
he bathes the enemy party in a ball of rising flame and then throws a chunk of earth at them, causing Fire damage. ( magic + Strength = attack power)






Endureance - 50
Strength - 90
Magic - 80
Speed - 60
Accuracy - 80
Defence - 50
Magic defence - 40




Lasts 1 post per 10 pts of magic

Alexander_concept.png


Skills:
Steelcrusher (Inflicts physical damage on one opponent. [25% exra str stat])
Soaring Uppercut ( Inflicts physical damage on one opponent and launch them in the air while staggered. [50% extra str stat])
Explosive Fist (Inflicts physical damage on opponents within a wide radius. [ignores Spd stat])
Obliterator (Inflicts major physical damage on one opponent. [2xstr stat])
Purification (Deal physical damage and inflict Deshell. [mag def -10 pts two posts])




Spells:
Earthquake (Deal magic damage, launching staggered enemies; [Ignores mag defense.])
Brutal Sanction (Deal magic damage to nearby and falling enemies)
Retributive Blast (Deal magic damage to enemies in a wide area, launching staggered foes and inflicting Deprotect. [def - 10 pts for two posts.])




Limit break

Divine Judgement

Alexander opens his shoulder guards releasing a set of pure holy bolts that crash into the oppoenent explodeing on impact. Holy element. ( Strength + magx3 =attack pow)




Endureance - 100
Strength - 100
Magic - 50
Speed - 20
Accuracy - 90
Defence - 60
Magic defence - 40




Lasts for 1 post per 15 pts of magic


Shiva_ffta.jpg


Skills
Axe Kick (single physical attack. [50% stronger than normal])
Double Slap (Hits twice with a physical attack. [two hits full strength])
Rush (Five-hit hand-to-hand physical attacks. [5 hits at 1/2 strength])




Spells
Shiva's Favor (Increases Magic of all allys. [+ 20 mag ])
Blizzara (Ice-based Elemental Spell.)
Frost Armor (increases ally's defence by 20 pts for 3 posts.)
Blizzaga (Ice-based Elemental Spell .)
Blizzaja (Ice-based Elemental Spell .)
Heavenly Strike ( Ice-based Elemental Spell. [mag + 50%])




Diamond Dust Massive Ice Damage
shiva causes a chilling wind to blow freezing the battle ground, then with a snap of her fingers the ice cracks and forms tiny ice blades to cut the opponent.
( Mag + Summoner mag + 20 = dam)


Endureance - 20
Strength - 40
Magic - 100
Speed - 80
Accuracy - 90
Defence - 60
Magic defence - 70


1 post for every 10 mag


fenrir-werewolves-24506177-813-1075.jpg


Skill
Moonlit Charge (Deals damage and inflicts blindness. [reduces Acc by 10 pts 2 turns])
Crescent Fang (Deals damage and inflicts paralysis. [ Speed - 10 Pts for 2 turns])
Ecliptic Growl (Raises the Str, Spd, and Mag, by 10 pts each for two posts.)
Ecliptic Howl (Raises the accuracy and evasion of all allys. [ raised by 10 pts each for 2 turns])
Eclipse Bite (Delivers a threefold slashing attack dealing massive damage.)




Spells
Fenrir's Favor (Raises the magic Def of all allys.[ 20pts for twhree posts])
Lunar Cry (Lowers the accuracy and evasion of one enemy [ speed and accuracy - 10 pts each for three turns cannot be used with either moonlit charge or crecent fang])
Lunar Roar (Dispels two enhancing effects from enemies within range. [ take off your opponent's two most potent stat bonuses])
Lunar Bay (Massive dark-element magic damage to a single target. [ mag + 50%] )




Limit Break
Howling Moon
Holwling to the moon fenrir sends out a sigil of night over the enemies dealing massive dark-element damage to enemies within area of effect. ( str + mag + 1/2 summoner mag)




Endureance - 30
Strength - 70
Magic - 70
Speed - 120
Accuracy - 90
Defence - 70
Magic defence - 70


Fenrir lasts 1 turn for every 10 mag points


Type-0Diablos.jpg


Skills
Camisado (Deals physical damage [50% extra Str]).
Noctoshield (Gives all allys + 10 to defence).
Somnolence (Deals minor dark magic damage. [decreases enemy speed by 20 for 2 turns])
Diabolos's Favor (Causes Mag raise by 20 pts for all allys, but weakens Diabolos' Mag by 10.)
Nightmare (Deals dark damage, and inflicts sleep.[sleep = -20 to both speed and accuracy])



Spells
Ultimate Terror (Decreases all stats of one enemy by 10.)
Dream Shroud (Enhances magic and magic defense for allys by 10 pts.)
Nether Blast (Delivers a magical attack dealing dark damage. ignoring mag defence stat.)
Night Terror (Deals powerful dark magic damage to a target. Damage receives a significant bonus when used on a sleeping target. [+ 50% mag on normal, inflicted by sleep makes mag X3 normal.])




Limit break
Ruinous Omen
Calling darkenss to seep forth from the ground into a jet black sigil. ( Mag + str X2)


Endureance - 40
Strength - 50
Magic - 90
Speed - 80
Accuracy - 90
Defence - 90
Magic defence - 90


1 post for every 15 mag points


leviathan_display.jpg


Skills
Barracuda Dive {Minor slashing damage. [25% extra strength])
Tail Whip (Deals damage and lowers Mag. [magic lowered by 20pts])
Leviathan's Favor (Enhances magic of all allys by 20 pts. For two posts.)
Spinning Dive (Accurate slashing attack dealing massive damage. [+ 10 acc and +50% str ])
Tidal Roar (Lowers attack of enemies within area of effect. [enemy attack power lowered by 20pts])




Spells
Watera (Deals water magic damage,)
Wateraga (Deals major water magic damage,)
Spring Water (Large end restoration [ heals 20pts] and removes a status ailment for all allys members in area of effect.)
Wateraja (Deals massive water magic damage.)
Grand Fall (Deals monstorus water magic damage to one target.)




Limit break
Tidal Wave
Leviathan pulls out the tides of water before calling them back in sending a towering wall of water towards the enemy causeing mega water damage to enemies within area of effect. ( Str + [Mag X2])


Endureance - 50
Strength - 60
Magic - 70
Speed - 90
Accuracy - 80
Defence - 80
Magic defence - 70




1 post per 10 pts of magic


Final_Fantasy_X___Ixion_by_wynahiros.jpg


Skills
Skyward Buck (Inflicts physical damage on opponent. [+25% str])
Seismic Strike (Inflicts physical damage on opponents within a large radius. [Ignores speed])
Crushing Blow (Inflicts physical damage on one opponent. [+50% to str])
Storm Horn (Attack single target with Ixions horn. [+ 75% to str])
Lightning Strike (Attack target with a thunder coated hoof. [Str + 1/2 mag])




Spells
Thundara Inflicts lightning magic damage on opponents within a small radius.
Thundaga Inflicts lightning magic damage on opponents within a large radius.
Penetration Ignores target defence when attacking.
Razor Gale Attack repeatedly with the rear kicks then with a thunderbolt.
Thunderfall Deal lightning damage to all enemies.
Aerospark Deal massive thunder damage to enemies.


Limit Break


Thor's hammer


Ixion chages a a blast ov electricity over his horn befroe swing hind head around and launching at the enermy, calling down a tower of thunder from above. ( mag X2 + 1/3 str)




Endureance - 30
Strength - 60
Magic - 100
Speed - 90
Accuracy - 100
Defence - 80
Magic defence - 40


1 post per 10 pts of magic



358px-Titanffxiii.jpg


Skills
Rock Throw (Deals long-range, minor blunt damage. [+ 10 str])
Rock Buster (Deals blunt damage and may inflict Bind.[ - 20 opponenet speed])
Megalith Throw (Deals long-range, moderate blunt damage and may inflict Slow. [+50% str, lowere enemy speed by 20 pts])
Mountain Buster (Deals massive blunt damage and may Bind the enemy. [str X2
Titan's Favor (Grants a Defense Bonus to all party members near Titan. Weakens Titan's offensive strength. [ lowers titans strength by 20pts to raise allys def by 10 pts each for three turns.])




Spells
Stonra (Deals minor earth magic damage.)
Stonga (Deals minor earth magic damage.)
Stonja (Deals moderate earth-element magic damage.)
Earthen Ward (Grants a long-lasting Stoneskin effect to party members within area of effect.[ def + 10 for 5turns])
Earthen Armor (Mitigates the damage attacks for party members within area of effect. [Increases Def by 30 pts for three turns])
Geo-crush (Deals massive earth-element magic damage to a single target.)


Limit break
Earthen Fury
Titan hauls up a huge mountain sized slab of earth before throwing it at his opponents causeing massive earth-element damage to enemies within area of effect. ( str + mag X2 = attack power)




Endureance - 100
Strength - 100
Magic - 60
Speed - 20
Accuracy - 70
Defence - 50
Magic defence - 40


1 post for every 15 pts of magic.


Garuda-ffxiv.jpg


Skills
Claw Physical slashing damage
Predator Claws (Three-hit physical attack dealing massive slashing damage [three hits at full power Str stat])
Fleet Wind (Grants allys within area of effect the status.
Garuda's Favor (Enhances accuracy of all allys [ + 20 pts for two turns])




Spells
Aera (Deals minor wind magic damage)
Aeraga (Deals moderate wind magic damage)
Aeroaja (Deals heavy wind magic damage)
Aerial Armor (Gives all allys the effect of Blink, [+20 spd for 3 turns])
Whispering Wind (Restores some HP to all party members in range.
Wind Blade (Deals massive wind magic damage to one target


Limit break


Aerial Blast


Soaring high into the skyy caruda channels the air into a funnel before dropping a huge tower of air onto the nenmy for massive wind damage. ( magX2 + 1/2 str = Att pow)


Endureance - 30
Strength - 60
Magic - 90
Speed - 80
Accuracy - 90
Defence - 60
Magic defence - 60


lasts for 1 post per 10 pts of magic.



* still under construcion*
 
[GLOW=blue]
Aine Ragil


[/GLOW][GLOW=blue]Age:[/GLOW]21
[GLOW=blue]Gender:[/GLOW]Male
[GLOW=blue]Personality:[/GLOW]Aine has a sadness in him, unfathomable in its depths, and only assuaged by the presence of his animal companions, or the occasional person that he comes to trust. Most, however, avoid him as he seems to move with an almost ethereal step, much of the time he passes through a crowd without a ripple, easily moving in and around them all. He often seems to have his mind on a different plane and barely recognizes his surroundings.

He has however has come to terms with his emotions, he cannot escape his sadness, but he can have the occasional reprieve from it, and he takes every opportunity for it, often finding comfort in the presence of others.

[GLOW=blue]Appearance:[/GLOW]
15079-anime-paradise-anime-hot-guy.jpg
[GLOW=blue]
Technical
[/GLOW] [SPOILI]
[GLOW=blue]Classes:[/GLOW] Monk, Beastmaster, Samurai
[GLOW=blue]Stats:[/GLOW]
Endureance - 70
Strength - 70
Magic - 20
Speed - 60
Accuracy - 50
Defence - 50
Magic defence - 40




[GLOW=blue]Equipment:[/GLOW]
Weapons-Chain whip (steel), 3 part staff (steel)

Armor- A white silk robe with hide armor hidden underneath

[GLOW=blue]Profession:[/GLOW]


[GLOW=blue]Skills:[/GLOW]
[SPOILI]
Counter- Obviously(Must roll 4-6 to work)
Murasame- Cast a protective veil over an ally
Last haste- Raises speed when hp critical
Limit- The barbed path (Whips the target repeatedly slowly pushing them back and peeling flesh from bone. 'hits anywhere from 4-6 times dealing 1/4 of Strength and magic)
[/SPOILI]
[/SPOILI]

[GLOW=blue]Bio:[/GLOW] TBA