Info & Discussion Thread A Word For The Readers Final Fantasy is something that has been in my life for over twenty years, which is practically my entire life. It has inspired me from as early back as I can remember. Before the world had been seduced by the story of a little flower girl from Midgar, I was sitting in front of my sister's NES slaying hordes of goblins and wolves on a quest to save the world in the original Final Fantasy title. I'm not fucking around here... As a radical vintage Square fan, someone who not only enjoyed those games, but a young boy who was profoundly moved and inspired by those games, I'm promising you a beautiful, unforgettable story. I mean, if I were to credit my five biggest inspirations as a storyteller, they would be Xenogears*, Lost, FFVI*, FFVII*, Gundam Wing. You might be thinking that's not an impressive list of inspirations, but I encourage you to play Xenogears (PS1). Words cannot begin to describe how genius and masterful the storyline is. It's something my heart longs for everyone to experience, because it's so perfect. As a 13 year old boy, it moved me as a human being. It opened up my mind in a way that was indescribable, and I've been chasing that in a good story ever since, unable to find it anywhere. The concept of this story came to me pretty quickly when the initial idea was formed. But I've worked tirelessly on the details of fleshing out this story, world, and these characters. The result is, in my (obvious) opinion, the ultimate homage to not only (but primarily) Vintage Final Fantasy, but Vintage Squaresoft. I've included franchise staples like Cid, Biggs, Wedge, and the classic airship. I've also harkened back to some fan favorites. The Black & White Mage. I've also drawn a lot of inspiration from the Final Fantasy Tactics Job system, including Time Mages, and Monks. And for those who were itching for it this entire time, the Summons play a massive role in this world, it's lore, and the storyline of Final Fantasy, and Final Fantasy II, a role play you will have the chance to participate in and help dictate the outcome of. I've chosen to make the summons the deities of this world (I'll be getting directly into info on the primary set of summons right away, as they are at the core of this world and series of stories. I always felt the summons were shelved; sloughed off as backdrop spells who had story and character only in the eyes of the people who created them. FFVI was brilliant in that respect, with the Espers having real character and playing such a role in the plot of the game. I wanted to do that as well, but in my own way of paying tribute to FFVI) Mortals came to command their power centuries ago, and that helps form the premise of FFII. We'll dive into the story behind how and why that happened, and whether or not it was a good idea to go digging them up after centuries of being dormant, as well whether or not they should be buried once again. It's going to be everything you expect from a Final Fantasy, and hopefully more. This isn't your standard grade FF. It's probably going to be one of the more mature and complex Final Fantay stories you've digested. I've striven to make this story perfect, turning to Xenogears, FFVII & FFVI a lot when in doubt. I have a lot of confidence in this project, because in 7 stellar years of role playing, creating over 50 unique, interest capturing and successful RPs, this is the best story I've ever conceived by a sizable margin. I believe Square-Enix would be proud. I hope everyone enjoys this story, and I want to thank everyone who reads it ahead of time.