FeaRed - Chaos Upheaval [ Interest Check ]

What is the best way victory?

  • Go all out and Rush Them!

    Votes: 0 0.0%
  • Tire them out with Superior Agility!

    Votes: 0 0.0%
  • Become Their Friend!

    Votes: 0 0.0%

  • Total voters
    7

Ehb

Literal No One
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Intermediate
Preferred Character Gender
  1. Primarily Prefer Female
Genres
It's Easier to just Look at Below
Hello Everyone, Ehb Here!

While horribly late, here is another One Shot! A short term RP meant to resolve quicker than a traditional RP to test out a new idea. In this case, an RP whose format mimics that of an Arcade Fighter. If that inspired even an inkling of interest, read on if you'd like!

Forward

This RP was redeveloped form a very early RP I had all the way back when I started RPing. As such with some extra love, the setting has been a bit more fleshed out. But is still left semi-ambiguous for the colorful cast to fill in new and exciting details.

The purpose of this thread is to advertise the existence of this potential project and for people to poke holes in things that I might've missed in regards to the RP's planned setup. And clear up confusions my wording and bad spellcheck skill might've cause. Because of this, everything is subject to potential change.


The World of 'FeaRed' - The Twilight Days of a Dark Age

magitekgenius.jpg
Usagi Fubaraki - a Psykin and creator of the Mana Drive - lived over a hundred years ago. She was a Magitek Genius who wished for everyone to be able to use the helpful powers that Phenomenon could provide. She was among one of the first victims of the Psykin Prosecutions. Usagi and other Psykin were hunted down by the Companies mercilessly with the very technology she developed - weaponized into tools for unquestionable control.

During the Dark Age of the 22nd Century, the last vestiges of humanity teeter on the verge of dying out. Living underground and isolated, they are forced to live on whatever they had brought with them or scavenged beneath the Earth. They live short and miserable lives starving below the surface of a frozen planet. However, Among these people, special Humans let themselves be known. There were able to create PHENOMENON which allowed for water to form from the air, light to cultivate the crops below ground, and brought the energy back into the electricity deprived technological relics of the past. It is said that without these people - The PSYKIN - that humanity would have never made it through The Eternal Winter.

When humanity returned to the surface they reorganized. The Companies who moved to govern the land hunted down the PSYKIN to extinction - ensuring that they would be the sole masters of a new world order. The Psykin race and their knowledge were lost to time. To make up for the loss, they used the newly developed MANA DRIVE. An implant device that allowed normal humans to perform PHENOMENON much like the PSYKIN once did. Though it was supposed be highly regulated, the methods for making the MANA DRIVE were inevitably spread to the population. In this day in age, anyone willing to break the law or with the right connections can attain the a power that mimics that of the now extinct PSYKIN, access their secrets, and master mysterious and dangerous arts of creating Phenomenon - whether it be for peace or for war. MANA DRIVE users seek out the forbidden RELICA MANIKA, powerful artifacts from before the Dark Age that can enable them to obtain exactly what the Companies fear the most: the power to resist their iron-fisted control.

However, the price of installing a MANA DRIVE onto oneself is steep. While the passive effects of the MANA DRIVE immediately give impressive vigor and strength to its user. This allowing of Mana to flow through their very veins causes irreversible long term damage to their bodies. On average, their lifespan will be cut down to 1/3 its original length the moment the power seeps through their body for the first time.

Nonetheless, those who have the opportunity to acquire the MANA DRIVE accept these latent risks, so as to grasp the cusps of this ancient and exhilarating power. The live short but bright lives in the hope of shining brighter than anyone else. Just like the hopeful dreamers of one, "Gran Capita City."

768520.jpg
Surrounding the gleaming and clean streets of Pax Vici and the Rising Sun Districts, much of the island is a non-regulated maze of urban sprawl. Clusters of sky-high metal and heavy pollution the rest of the world thumbs their nose at. In yet, it is this same atmosphere that has made the island the destination for potential. A potential that everyone's chasing after as they try to escape the order imposed by the Companies.

'Gran Capita City - Isle of Crime and Opportunity'

In this world, massive climate change disastrously ravaged the Earths' Environment. Rising oceans completely rewrote the face of the Earth and the chaos that followed lead the collapse of the advanced civilizations that existed in the 21st century. Almost 80% of the all living organisms died, which included around 66.6% of the world's human population. The exact details of the misery experienced during the collapse is lost to time.

Humanity survives on. It is now the age of the Companies. These conglomerates regulate the movement of goods and material around the world. These new age Nobility are Zealously weary of how easily the Earth can again be tipped into a climate catastrophe. They enforce a massive resource bureaucracy that over the centuries has become rife with corruption and apathy. At times it fails to provide even the basic necessities to the people who need them.

One day, vast resources of the southern continent, Antartica, was discovered. The Companies sent their great airships to extract the vast untapped resources of these new Polar Colonies.

A lone island exists as the focal point of the most important trade routes of the this world. Gran Capita City is the largest human settlement that is under no official ruler-ship by any of the Continental Companies. Instead, this vital island port is solely ruled by the locals who live there. Most 'natives' having been inhabitants of the great prison colony that built on that island. Increasingly the island is seen all manner of individuals from the mainland causing competition between the locals and the immigrants moving in. Amongst their ranks are ambitious cutthroat Tycoons seeking to establish new and highly lucrative trade routes as well as downtrodden peasants of the continent seeking to start a new life. They all seek to carve their own fortunes and sometimes abandon everything in for that chance. Islanders, Immigrants, and all in between can be seen Taking advantage of whatever or whoever they can in order to get ahead. Sometimes even being get taken advantage of themselves.

In this metropolis of untold promises, there is no formal rule of law. Anyone who has the strength to stand on their own can do on their own as they may please. The Mob of each distinct district of the city punish anyone they catch with most spectacular but brutal sentences whose vivid and acute violence is enough to dissuade all but the most intense tendencies towards crime. Nonetheless, Greed and Possibility will lead you to untold riches and prosperity on this island. Beware chasing after empty promises. Because when you pull back the skyscrapers, the manors and the wealth... you'll see this whole place is built on the backs of the ugly truth. Hard work and crumbling hope teetering on the brink of collapse. Despite the risks - you keep going, or die trying.

crisis.jpg
A Mysterious Girl on Stilts with White Hair and Many Swords. She apparently took the 'Relica Manika - Imaginary Number' off of the Shipwreck for herself. In the wrong hands, such an artifact can cause unspeakable devastation.

The Crisis of This Story: 'Chaos Upheaval'

In Gran Capita City, the regular hustle bustle of commerce and criminality is broken by blockbuster news. From the Polar Colonies, a vessel filled with Mana Drives and compatible weapons bound for Company Armories has been smashed into a reef near the island. It has spilled it's treasure trove of precious cargo across the shore. Many pick them up to sell for handsome profit. For the Mana Drive Users of the city - it becomes the flash to ignite what has become a citywide free for all. Crime in the metropolis begins to skyrocket as criminals and lawkeepers, now armed with these unregulated implements, battle it out on the streets for control.

In the midst of this Chaos, rumors are spoken of the ship's most valuable prize: A genuine RELCA MANIKA : 'The Imaginary Number' has somehow made it into the hands of an individual who now walks the streets of the city. The only clue to it's whereabouts seem to lie with a mysterious young woman now running for her life from all who seek her. MANA DRIVE Users now rip the city apart to find this girl. More often then not ending up fighting one another in the mad rush to get to her first.

The person who can capture the 'Stilted Girl with White Hair and Many Swords' will gain access to the Fabled RELICA MANIKA which is purported to be an infinite power source for PHENOMENA that can rival the power that the PSYKIN once possessed. A prize that if sold, can leave the beneficiary with enough money live in luxury for a hundred years. But, for those more ambitious, 'Imaginary Number' set them onto the path of the becoming a god more powerful than all the other MANA DRIVE users combined.

To become the brightest flash in all the city, and never go out.


[ How far would you go to seize control of your future?
If so: REVOLT against FATE ]


- { Hexboat Function Vessel - Presents: } -

Chaos Upheaval Titles.jpg

Shameless RP theme that changed to fit.

How does a 'Arcade Fighter RP Even Work??'

FeaRed Chaos Upheaval EX is an RP that seeks to imitate an 'arcade' play-through of a fighting game as the structure of a roleplay. For those unfamiliar with this format - this form of storytelling involves the player choosing a character who is put through a gauntlet of fights against the rest of the roster. Cut-scenes between the fights follow this character's journey as they progress from round to round, and only by defeating the opponents they encounter will they be able to move their story forward.

How in the world does this translate into Online RP form, you ask?

The format of this RP is simple. Each player character has a unique Iwaku Personal Message Thread that represents their play-through of the story. The 'story' is comprised of the character moving through various locations in their search for the Relika Manika. In their search they encounter other player characters, converse with them and somehow end up fighting them. After winning the fight they eventually proceed to the final battle when they find the RP's 'final boss' played by the GM. Once this last foe is defeated. Done! You completed the RP!

The appeal of this format is that EVERY character is a main character in their own story.
The flip side however is that while your character will manage to defeat all the others in 'their' story. They'll be called upon to fight (and be defeated) in the stories of the other players' characters.

You will be able to fulfill many types of interactions for your character, you'll be able to get practice in writing some fights, and you'll be guaranteed that in at least one story you're most certainly the one in focus.


FAQ

How do I know who I'm going to fight?

You can either choose the characters you duke it out with yourself or have Ehb decide that roster for you. At the start of each battle you ENCOUNTER the opposing character in their home stage. You will exchange words with them ICly and that conversation will inevitably lead to a fight. The person who 'throws the first punch' is completely up to whoever wants to take that initiative. Please try not to jump directly into throwing punches at the start of an encounter and try to converse a bit. You might have fun coming up with ways to start a fight that escalated from a simple greeting.


Do I have to control my character in all the other 'threads?'
Yes. By participating in this RP you will have the obligation to roleplay them not only in the thread where they are the star, but to also get beaten up in the stories of other characters. I don't want to think about how I would need to discipline this so please be sure to reply to everyone else's' threads please!

What happens if my opponent isn't replying?
If your opponent isn't replying to your posts, raise the notice to the GM in Discord. In discord the GM will notify the missing player of that pending reply. They will have a week to come up with that reply. If that time expires, the 'Player Character' player of that thread is allowed to Wreck their Opponent with an instant ESKEW STRIKE and move forward unless you two come to some kind of agreement or understanding.

Can I lose a fight?
Within your character's story thread No. However, your performance in the final fight against the GM boss may affect the nature of your ending. Outside your characters' story thread. Yes, will will be expected to fight valiantly but ultimately be defeated in those encounters. Great writing exercise in going down dramatically, isn't it?

You going to do a discord thingy?
Yes. Discord will be mandatory in organization and coordination for these many threads that will be running. (To be clear, the IC threads will be done on Iwaku)

Are you awarding titles from previous RPs again?
In fighting game spirit the only alternative costumes for this RP is different color palettes. For this installment, no, it won't be necessary but participation in this RP will open up titles in other potential Ehb RPs down the line.

Does my Character Need to use a MANA DRIVE? Why can't the just be like super buff or something?
Yes. Canonically all player characters use the MANA DRIVE. Anyone not using one is HOPELESSLY outclassed by those who do.

Can my character be a PSYKIN?
No. Due to plot reasons PSYKIN characters are not available.

Will there be a character limit?
No. There will be a Soft limit of 4-5 characters. Due to how much more complex the RP will get with a new thread for each new character - after the 4-5 confirmed sheets there may be a need to limit your matches to a certain manageable number sich may mean your character won't encounter some other characters at all. Full details will be discussed on a case-by-case basis.

Does the GM Need to be the Final Boss of my Story?
The one unifying conflict of this RP is in how everyone is trying to capture the Relica Manika - Imaginary Number by defeating the GM's boss character. Diverging away from that ending is possible is possible in a later installment, but is beyond the scope of the story covered in this experimental run.

Hey Isn't This sort of like...
Yes. it is on purpose.

How are 'battles' fought?

Alright! It looks scary but it's simple, really!

During each of your battle posts, your character does something to attack the opponent. Simply write that out like you would in any RP fight. However you can say stuff like 'He Swung his Weapon at Them' or 'cast fireballs in their direction'. You must not perform auto hits as the effectiveness of the attack - whether it actually progresses to defeating your opponent will be decided by a coin flip.

To clarify:

After you make that post, you are to ROLL A 2 SIDED DIE to decide if the action was successful or not. If SUCESSFUL - (Rolls a 1), your opponent will be obliged to respond how they get damaged by that action. So stuff like 'I got slashed by the sword and it hurt' or 'the fireballs exploded right in front of them, throwing my character into the air and slamming into the ground with a thud.'

Otherwise, if the action was Not Sucessful - (Rolls a 2), the opponent can respond as if they blocked or avoided the attack. 'I parried the strike with my shield' or 'I slid forward, and let the flames pass over' Then they make a post to launch an attack themselves, repeating the process.


Each character has '3 hitpoints' in each battle against one another. As in, if they get smacked with a Sucessful attack three times, they go down.

However, it must be noted and stressed that your character in their own story will not go down. Instead, if they take that third hit, they are allowed to massively counter that strike with an instant finish 'Eskew Strike'. Please also show good sportsmanship by not just necessarily brushing off your opponent's sucessful hit. But otherwise, yes. Arcade mode grants you plot armor. At least until the end.


In Short your Posting pattern will go:

1: You Arrive to your opponent's stage.

2: You chat with them IC for a bit. Which will somehow lead a fight.


3: You fight them. (Whoever throws the first punch is completely to both of your discretion and boldness. Flip a coin on Iwaku or something if you can't decide) Again avoid being unsportsmanlike by just starting to fight right away.
a. During Each fighting action roll a die. If sucessful, your opponent must respond showing them taking damage. It also should be clear what their damage would be.
- if the player takes 3 hits, on their next post they defeat the opponent with an ESKEW STRIKE.
- if the opponent takes 3 hits, they go down.

4: Wrap up the fight with a closing conversation. Typically ending with the player leaving the area.

5: Repeat 1. Also, be sure to monitor Iwaku and the Discord Thread for other threads that are awaiting your reply!



rogue.jpg
[ MISSINGINFO:MISSINGINFO:INFOTEXTCORRUPTEDERROR(1042) ]

In a Nutshell:

FeaRed - Chaos Upheaval
  • Summary
    • Format: Experimental Group Multi-thread RP
    • RP Type: Magicpunk Anime World with Multiple 'Hero's Journeys' happening simultaneously
    • Expected Post Rate: 1 Per Week or more. Or at least enough not hold up whoever you're interacting with
    • Target Cast Size: 4
    • Character Limit: 1
    • Primary IC Location: Using the Iwaku Conversations(PM) System.
    • Mandatory Secondary Communication: Discord Server
    • Signups Opening Date: TBA


Thank you very much for reading through! I hope you found it somewhat interesting!
 
Last edited:
Okay, gave it a more thorough read-through. This is definitely interesting. I’d give it a shot.
 
  • Thank You
Reactions: Ehb
I'm in sounds neat
 
  • Thank You
Reactions: Ehb
Alright, I bite
 
  • Spicy
Reactions: Ehb
The R in Fea-Red is for Rithas is intrigued!

A Part - Personal Information

"The decision has already been made."

Name: Karabo Ikarus

Character Colour: Gold

Age: 27

Appearance: (!Anime) Appearance:

Ookurikara.full.2494433.png

Region of Origin: EuroAfrica - Cape Storm (Present Day - Capetown)

Characteristic Sin/Virtue: Diligence

Personality: Karabo has always struggled with understanding other people. One would say the seed of empathy never truly sprouted in his soul. He is inquistive of others, of what drives them and the emotions they feel. Carrying a deadfish stare that stares right through people and a faulted indifference sticks to him. Yet, He often finds himself struck by anger and cruelty for reasons unbeknownst to him. Encounters with Karabo are as likely to be philosophical as they are violent.

Bio: In a city state ravaged by storms and hurricanes. There was born a boy amongst a travestry. Karabo never got to know his family. They were wiped out by one of the worst hurricane the city had seen in years. Found amongst the corpses of his family, a corporation clear out gone wrong. He was put into the leading corporation of the city mandated work service. Raised to work for and guard the corporation's interest. He rose quickly in the ranks, much to the soaring carnage found in the city as the resources of metals that the Corporations had relied on for the city's stability became increasingly scarcer and scarcer. Work with orders were an simple fit for him. No matter what the details of the work entailed. Where Karabo was sent, death often followed.

Karabo didn't find much loyalty with his corporation despite his life in it. He even joined the side of a desperate city wide rebellion, to learn the emotions of those on the otherside of his mace, of the people desperate to turnaround the failing City. He felt like he did learn something as he rejoined the corporate reinforcements that came in and crushed the rebellion back to the precarious status quo.

But alas, the words were on the wall for Cape Storm, but in one last desperate attempt. Both Corporation and Rebellion each using their dregs of resources to send Korabo to Grand Capita City. Either to find valuable resources and weapons to put the city back on the map, or to find the final means to break free from the weakening mining corpoations of the city and become a true free state. Neither side aware that Karabo had come to a conclusion on what he was meant to do to help stop cycle of bloodshed by himself.

Raze it to the ground.

Goal: Sent to save Cape Storm. Karabo actually wishes to find The Imaginary Number to prevent more bloodshed. Even if it means killing everyone to do so.
----------------------------------------------------
B Part - Battle Information

Stage:
Portside District: Caswell Bridge Underpass.
"Knives in the dark and teeth in the deep."

A slum area developed in the shadow of one of the main bridges of the city. Rampacked and dirty air fills the tempory homes built to float when the water rises in monsoons. Whatever criminal doesn't start here comes to hide here once in their life.

slum-at-the-edge-of-the-city-26803-1920x1200.jpg

Music Theme:

Weapon:
The Great Atlas:
A black mace used to help Karabo greater control his Mana Drive abilities and used in his attacks. The ball at the top can detach and split into numerous fragmaents. Also a great stress ball!

Mana Drive:
The Weight of A Thousand Souls:
Karabo's Mana Drive allows him to alter the density of objects in close proximity along aside attract/repel things together/apart.

Techs:
Fastball:
Karabo Repels the atlas at a fast speed into the opponent, hitting with a crunch before returning to Karabo.
Air Shift: Increases the weight of air above the oppnent significantly. Smashing the foe into the ground.
Scattershot: Lifts the opponent into the air. Before shooting them with fragmented ball pieces at high speeds.
Weighted Smack: Karabo quickly drives up close to the opponent, before swinging the mace at them. Altering the weight of the mace at the last moment for a devasting hit.


Eskew Strikes -
Contiental Shift: Karabo warps the weight of the ground below the enemy. Causing the ground to split open as rocks soar into the air, piercing the opponent. Then Karabo brings down all the floating rocks back into the ground.
Oppressive beat down: Rushing forward, Karabo weights the opponents limbs to pin them to the floor as he mercilessly beats them with his mace. Not stopping till they're a bloody pulp.


Celestial Strike: -
Bloodied Skyfall:
Korabe quickly drives the Foe into the ground with the Atlas. Pulling away, Korabe pulls down airships flying overhead, sending them crashing to the ground in mass destruction upon the enemy.

----------------------------------------------------
C Part - Relationships and Impressions

Yin Wei: "Is it love or grief that drives her? If she so wants to reunite then she should slit her own throat where she stands."

Chris Rutherford: "Materialism was explained to me from a young age. I regonise the patterns in many of those I came across. His goals are too small-minded in nature to be allowed to be the one to bear fruit."

Sueko Fubaraki: "The words of her have travelled the world twice over. Who evades the grasp of time. Is it not her who upholds the status quo? I'll destroy every trace she has preserved in these lands."

Ishikawa Haru: "Is it an Artist's place to be here? She judges of factors I cannot see. The meaning of Art, I will ask before I take her sight,"

Julius Goddo: "I wiped many a crime family from the living. Even one with the moniker of God will not stop me."

Crisis: "Alone and running away with not a single ally to be found. A cornered animal, It is best I end her suffering. Even if I must rip it from her dead hands."
 
Last edited:
  • Creative
Reactions: Ehb
Guess I'm returning to live for this then, I'm taking the poison
 
  • Nice Execution!
Reactions: Ehb
Coo cool! Nice to see everyone!

Right now I'm working on finalizing the character sheet.
 
@Ehb
A Part - Personal Information

Yin Wei

Age: 29
Character Color: Cinnabar




Region of Origin: Indopacasia - Han
Characteristic Sin: Lust

Personality:
Unwavering and steadfast, Yin is a rather serious individual. As her goal-orientated mindset often gives the impression of a cold individual. Not that her lack of humour is helping. While willing to walk over corpses to get what she wants, Yin does have a certain sense of justice and can, at times, be pleasant to be around, though seems usually too busy drowning herself in work.

Bio:
From bribery, blackmail, sabotage, abductions, and turf wars to market manipulation, hostile takeovers and many other shady things. The Han aren't much different from other mega corporations, though focus on tradition, hierarchy and loyalty. Macro-economics with corporate wide currency, company cities containing faculties like schools, factories, shops and living spaces, a wide variety of jobs, and a multitude of incentives. All under the ever watchful eye of the Han.

Yin herself was born in the 'capital city', a large factory-like building spanning across a big chunk of what was once China. Her parents, simple rice-farmers, slang for jobs that were the most essential, yet had also nothing to do with what made the Han the Han. Enough incentives to make a relatively comfortable living, but ultimately insignificant.

Yin, however, was eager. Quickly distinguishing herself from others around her, and ultimately going down a career path much different than her parents. Entering in the world of low-ranking fixers, a kind of office worker taking on legal and not so legal jobs under the guidance of the Han.

There, Yin's goal-orientated mindset, skill, and work ethics allowed her to be promoted into higher positions. Only to be stopped once she had met her future husband — changing her, for better or worse. Trading career for love, essentially, even if it meant making more enemies inside the Han. Yin was now, much like her parents, content with what she had.

Happiness was cut short, however, as on one fateful day a tragedy happened. Yin's life went up in flames, quite literally, as the fire took away most of what she held dear...

Now, Yin has set her mind to retrieve the Imaginary Number, convinced it can do the impossible.

Goal:
Retrieve the Imaginary Number and resurrect the dead.


B Part - Battle Information

Stage:

Pax Vici - Gate Warehouse - Dock 7
One's own happiness is another misery
One of the several warehouses on top of the Pax Vici's Castle Walls serving as a loading station for Airships. Nowadays used for illegal activities by the Han.

Music Theme:

Mana Drive & Weapon:
Bloodstained Ignition Core
While the details are a little more complex, Yin's Mana Drive essentially allows her access to the creation of Flame and Metal, capitalizing on increased iron content and regenerative powers to strike her adversaries with down.

With that, she is able to create a variety of deadly weapons which quickly break under their own volatile nature.

The Bloodstained Ignition Core is embedded inside her chest, fused tightly with her heart into shining glowy spot when she uses her powers.
Naturally, the laws of Anime make sure that Yin's clothing is flame resistant until it isn't.

Techs:
Soar! - A short-ranged flame wave attack that solidifies into a spear for a long-reaching quick jab.
Rise! - Throw a single fiery weapon at an opponent.
Burning Flash - Rushes forward leaving a trail of flames behind before cross-cutting the opponent with two random weapons that break after use.
Single Point Stab - Delivers a quick, short-ranged punch with the fist that triggers a delayed explosion if the target was hit.

Eskew Strikes:
Raging Storm - Unleashes a weak shockwave followed by melting surroundings and a heating effect, before rushing towards the opponent and delivering an upward kick. Following this, a pillar of flames engulfs Yin and her adversary, with only their shadows visible as her adversary is turned to ashes.

Cascading Dragon - Jumping airborne before creating a variety of weapons in quick succession. Kicking, punching, and throwing those at the opponent to bury them in a sea of metal and flame.

Celestial Strike:
Manifest Destiny - Unleashes a flaming shockwave that sets the surroundings on fire. Yin can be seen with dragon-like features shaped out of flames as she forges a fancy looking sword, tempered by her own blood. With a stream of blood from her hands evaporating before even hitting the ground, she launches past her opponent. Fancy high into the air, breaking the sound barrier, before coming crashing down to deliver a singular, fatal, finishing strike.


C Part - Relationships and Impressions

Crisis - "I do not care about your story, forgetful girl, just hand over the weapon!"

Karabo Ikarus - "He reminds me some of my younger self. Quite saddening."

Chris Rutherford - "What will all this money do for you if you have nobody to spend it with?!"

Sueko Fubaraki - "A heartless wench where words can not even describe how much she infuriates me. Though can I really fault her?"

Ishikawa Haru - "A futile undertaking, you better stay down..."

Julius Goddo - "Goddo... The peace you're seeking is naught as long you carry that name."
 
Last edited:
  • Spicy
Reactions: Ehb
Time for my favorite game of "See how many shenanigans the GM will let me get away with."

Hidden content
You need to reply to this thread in order to see this content.
 
Last edited:
  • Useful
Reactions: Ehb
Alright I'm in

Editing to post CS draft


----------------------------------------------------
A Part - Personal Information

"... This Mana Drive power is nothing but a curse... The only ones who love it are people who treat Mana Drive users as pawns and fodders"

Name: Julius Goddo "God"

Age: 35
Character Color: Green

Appearance:

Sanchoumou.600.2875198.jpgSanchoumou.full.2819809.png
(Touken Ranbu - Sanchoumou)
credit: Shima

Region of Origin:
Gran Capita - Pax Vici

Characteristic Sin:
Wrath

Personality:
The ultimate fatherly figure that everyone respects, Julius possesses a natural charisma that draws people in and makes them feel comfortable despite being a man of few words.
His charisma is the reason why there are so many returning customers in "Homebase", despite not interacting with the customers himself.
Due to his tendency of being silent, he is often misunderstood of being cold and aloof while in fact, he cares a great deal about the people around him.
Generally a Mr. Nice Guy, he is dangerous when he is really pissed off, with a cold angry face and a piercing glare.

Bio:
A Capo of the Goddo crime family of Pax Vici, Julius was raised since a tender age by the family bosses in a hope to mold the most charismatic and powerful Godfather that can unite Pax Vici and eventually, to control Gran Capita itself.
He was no stranger to a life of crime and cutthroat occurings, but those very crimes that he committed eventually proved to be too much for him and weighed down on his consciousness.
After an unfortunate incident that claimed the previous Godfather's life, the Goddo family debated on whether to anoint Julius as an underboss, but Julius himself had a different plan.
He has grown tired of donning himself a ruthless persona for years and expressed his wish to withdraw from the life of crime, a decision that sent shockwaves throughout the major crime families of Pax Vici.
The family panicked and quickly scheduled a sitdown to get Julius back on track. Meanwhile, other major crime families capitalized on Goddo family's internal strife and raided their sitdown with a squad of Mana Drive users.
When backup finally arrived and drove away the raiders, it was a little too late, as the Goddo family's higher ups have all been killed, while Julius himself was in the brink of death with a stab wound through his heart.
As a last resort of a safe escape, the remaining members of Goddo family sought asylum on the Rising Sun district carrying Julius's body, hoping that the cutting edge technology of Rising Sun would be able to save him.

While saving Julius was beyond their technology, the Rising Sun's elites however, have amassed a bountiful amount of relics from the latest vessel outbreak near the polar colonies.
One of them was "God Incarnate", a relic that functions as an artificial heart, and was the only item that could save Julius's rapidly dying body.

A week has passed since the incident and Julius woke up to find that his body felt lighter than ever, and to find himself in an unknown environment.
While Julius was somehow relieved to be rid of his criminal life, he was devastated after learning the fate of his family and that he was no longer a normal human, that he became the owner of the Mana Drive "God Force", a supplementary unit to his artificial heart. Moreover, that the Rising Sun elites had a claim on his life after installing the relic in his body.
The elites of Rising Sun openly ran through their plans with Julius, that they want him to become their asset, as they noticed his charisma would serve well as a leading figure in their conglomerate. These shrewd elites fully expected Julius to abide by their terms, using the livelihood of the remaining members of Goddo family and their status as asylum seekers as a collateral to the agreement.

With a mixed feeling of elation, as he got free from a life of crime, and desperation, as he got chained to a new master instead with the lives of his family at stake, Julius begrudgingly serve as Rising Sun's information broker and becoming the guarantor of Goddo family's asylum in Rising Sun. He was given a cover identity as a bar owner by the elites and went by the moniker "God", with his bar "Homebase" located in downtown Rising Sun.

Eventually, Julius learned about the recent rumors regarding the fabled relic "Imaginary Numbers" that was supposedly able to grant power beyond belief, and the accompanying little girl that carried the relic. He went off to search for this little girl, hoping for her to be able to help him achieve a true life of peace.


Goal:
To become a normal human being again and live a normal life free of the influence of mana drive and away from conflict


----------------------------------------------------
B Part - Battle Information

Stage:
JonasDeRo.600.572378.jpg
Rising Sun - Downtown (credit: Jonas De Ro)
The bustling streets of downtown Rising Sun just in front of "Homebase", where God's customers can be found loitering around. God is popular enough that there is a crowd and people coming out of their car to spectate his fight. There are also members of the Goddo family cheering for their benefactor.

Music Theme:
"God's on the ground, harnessing the power of miracles
In this world of darkness, that power is what we have been waiting for"



Weapon:
"God Incarnate Alexandrius"

A star shaped relic that functions as an artificial heart. Legends said it was created to extend the life of the mythical God King of the old world, Alexandrius, and was also the reason behind his mythical prowess and constitution.
It gives the owner the ability to manipulate the entirety of their physiology and body mechanics. From pumping more blood and secreting more adrenaline to their enlarged blood vessels, joints and bone density manipulation, to complete muscular relaxation and contraction, to full control of their subconscious reflex, and other superhuman feats.
Also includes mundane feats such as sneezing with your eyes open.


Mana Drive:
"God Force"

Grants the user to harness their mana and manipulate life force in the form of mystic green-colored light beams.


Techs:
(will be using fighting game terminology to make things very simple)

"God Blow"
Dragon Punch - Anti-air
A projection of giant fist made of light, smashing the opponent upwards to the air.

"God Press"
Gap closer - Command grab
A quick dash followed by lodging a punch to the opponent's stomach, Julius will then continue dashing and dragging his opponent with him, slamming them to the edge of the screen, ending in an explosion of light.

"God Finger"
Parry-counter
A parry followed by quick palm to the opponent's face, grabbing their head from the front, followed by a sharp dive to slam them to the ground with Julius's full body weight. While doing this, Julius absorbs the opponent's life force from their mouth.

"God Shine"
Fireball (able to perform mid-air)
A swirling force of life energy in the form of a light beam shooting from his palm


Eskew Strike:

"Godhand Smash"

Command Grab
While charging up life energy on his fist, Julius lifts up the opponent by their neck using his other hand, followed by a close ranged powerful reverse thrust to the opponent's solar plexus that leaves an excess energy blast, dispersing from behind the opponent's back in the form of pillar of light. Drops opponents on their knees.
Despite its simplicity, Godhand Smash is a rigid body technique that locks up all of Julius's joints, enabling him to deliver a powerful blow without leaking any of his energy to other parts of his body.

"Godspeed Fist"
Invincibility during execution. Able to get past projectiles
Julius rolls up his sleeves to wind up a straight punch. He quickly accelerates towards the opponent with his fist forward bursting with light.
If the initial hit missed (eg. opponent was not in the ground when it hit), Godspeed Fist will turn to a multi hit combo instead until Julius stops on his tracks.
If his initial hit made full contact with the opponent, the fist will momentarily freeze them, as Julius walk past, leaving them to suffer the after effects of his unseen multiple blows.
The complete opposite of Godhand Smash, Julius's joints are accelerated to give him an ungodly speed and a corkscrew effect to his blows


Celestial Strike:

"God Unleashed"

Wide Area Attack
Julius engages the God Force into overdrive and overloads his surroundings with life force, swallowing nearby hostiles in a swirling storm of glimmering light.
The opponent will feel a sense of happiness and bliss, distant memories flashing in their mind, before succumbing to fatigue and total shutdown of their body from energy overload.



----------------------------------------------------
C Part - Relationships and Impressions

Yin Wei: "My condolences... I understand the pain of losing your family, but... you have to let go of the past"

Karabo Ikarus:
"I too, once possessed those eyes of yours... Tell me, what drives your actions?"

Chris Rutherford: "
I have heard of you, Money Shark... A hitman who was blinded by greed... Wanting more money when you have already amassed enough to last you more than a lifetime... Such is the life of a mafia, what a shame that you could not escape from that life..."

Sueko Fubaraki: "
Eternal mistress of the observation tower... You seek for power while I wish to get rid of mine... It's a pity that your powers could not cure me"

Ishikawa Haru: "
I... do not understand fashion... but I think I would be able to introduce you to some designers"

Crisis: "
Little girl, I mean no harm... Would you be able to give me the peace I have been longing for?"
 
Last edited:
  • Bucket of Rainbows
Reactions: Ehb
Here we go, the thingy thing.
A Part - Personal Information
"Let's make this world more colorful!"
Name: Ishikawa Haru "The Color Wizard"
Character Color : Whatever this purple/pink/magenta is (#F324DD)
Age : 24

vNzNRC1.jpeg


Region of Origin : Indopacasia - Shin-Harajuku

Characteristic Virtue : Humility

Personality : Haru is rather laid back, cheerful in tone. Yet carelessly crass when she talks. She prides herself in her fashion sense and will almost always poke fun at others when they don't look attractive to her. She also valued a rather typical heroic sense of justice.

Bio : Shin-Harajuku is the place where artistic designers were born. People there have become the gold standard creators when it comes to daily necessities of the world. While Haru is not at that level yet, she did come to Gran Capita City to test her artistic touch to make the city look better.

In Gran Capita City however, she saw how the City's law is basically that of a jungle. While she likes freedom, this amount of freedom is dangerous that she felt the need to have a formal order. Thus the reasoning behind her recent arts have that subtle messages in a support to insert Order.

With the chaos erupting in the city recently, Haru kept herself from being a victim to this free for all battle for control. Helping the victims to recover and rebuild their loss. And that's where she heard about the fabled Relica Manika 'The Imaginary Number'. Seeing that relic as a solution to end this chaos and restoring order. She set off on a search for 'The Imaginary Number' in this City.

Goal : Re-take Gran Capita City and instill Order for everyone's own good. Needing Imaginary Number's power to rule it. And also enforce good fashion rule along with reducing the crime spree.

B Part - Battle Information

Stage
: Rising Sun - Fashionista Street
A cyberpunk-ish street where various clothing stores of all styles were found. Unique and trendy outfits displayed in front of the store.

Music Theme :

Weapon : Artistry Sketcher - A paint gun that utilizes wind pressure along with multiple nozzles for multiple colors. Haru combined the usage of her gun along with her Mana Drive as a weapon and maneuver gear.

Mana Drive : Gust of Freedom - Allows Haru to control the wind around her, altering it's direction, pressure, among other things. While most believe that the wind would affect Haru's clothes. It seems that her drive made her immune to the harsh pressure that also extends to her clothes. So nothing of her blowing gusts around her clothes to reveal her panties or something else you pervs!

(The following sections would be how the move I imagine would be done if the character is made into a fighting game with terminology and stuffs)

Techs :
Paintball (Fireball) - Haru shoot her paintgun to her opponent's face. Blinding them for a good moment and made a fun stain on them if it hits
Paint It Blue! (Ground Zoning) - Haru shoot an excessive amount of paint on the floor around her opponent with the help of her Drive. Slipping her foes with the help of the slippery paint.
Caution:Hazardous to Breathe (Mix Up) - Haru flings a can of spray up and make it explode with massive wind pressure with her Drive. Fogging up the battlefield with a smoke of varying color. Hiding herself from their sight and strike at their blindside soon after.
Shotgun! (Command Grab) - Haru gets close and personal with her foe and prod her gun nozzle on them, she then shot an air pressure akin to a shotgun impact right after.

Eskew Strike :
Graffiti (Super Fireball) - Haru bombards her foe with spray of colors. Ending with an art piece made on a surface which she bombarded her foes on.
Haru was Here! (Super Command Grab) - Haru shot her foe upwards, quickly catching up to them with her drive. Taking out her pen and marked her foe with a quick "Haru Was Here" sign before trapping their neck with her thighs and drove them down to the ground headfirst.

Celestial Strike :
Rainbow Cyclone (Ultra Dragon Punch) - Haru forms a violent rainbow cyclone that drags her foe in and trap them in the middle of it. Flying around them, she struck at them relentlessly until the cyclone ends. Ending with the stage being made into a colourful mess.

C Part - Relationships and Impressions

Crisis:
"Sheesh, I know you're running away and all that, but can you at least take care of your appearance too? You look a little too messy you know!"

Yin Wei: "Oooh! That glowing chest looks so neat!--- Wait, that's your Relica Manika!? Whoa, totally rad!"

Karabo Ikarus: "Hmm, if looks could kill, that's a definite killer look... Wait what's with that look?"

Chris Rutherford: "Hmm, the hood is a bit of an eye-catcher for the wrong reason. I honestly don't like that, something to hide there? May I suggest a scarf?"

Sueko Fubaraki: "That's quite the smart look. I dig the whole... Dignified outlook. Fits the clothes so well. She do need to smile a little more though."

Julius Goddo: "Whoa, now ain't that a very dandy looking bad dad. If I'm a little more older I'd probably swoon hard~"
 
Last edited:
  • Bucket of Rainbows
Reactions: Luma and Ehb
Done!
Yamanbagiri.Kunihiro.full.1926488.jpg

A Part - Personal Information Name:
"I got a question for you. What gives men true freedom? It's money. Money will be my wings, my escape, my everything."
Character's Name:
Chris Rutherford
The Money Shark

Color: #2C82C9

Age: 24

Appearance: A hooded and suited man who carries a sword by his side after the incident. Under the hood the back of his neck contains his mana drive, complete with deep scarring around the site. His suits are crisp and he has a faint English accent, though some claim its purely to boost his reputation around the area.

Yamanbagiri.Kunihiro.600.1829926.jpg

Region of Origin: Masterville/Portside
Currently lives in Rising Sun but works in Portside

Characteristic Sin/Virtue: Greed (For money)

Personality:
Chris operates by three rules.
1: Do nothing for free.
2: When a job has been taken, complete it. Regardless of other circumstances.
3: Never take a job guaranteed to permanently injure himself or his reputation.

His nickname The Money Shark comes from both his greed, and his relentless pursuit of targets. His jobs vary in numerous ways, from assassination, theft, bodyguard, bouncer, anything that pays well. A 100% job completion rate might be impossible but rare is the day he fails outright. Chris has even been hired by Companies to take out other Mana Drive users.

Serious and rarely joking, Chris is only occupied with the current task at hand. If he's going to die at 40, he's going to die comfortable, and make no mistake. He's not going to die before then if he has any say in it. Politics of companies bore him, the worries of 'normal' people are dull, and all he wants is money and to quietly retire.
Yamanbagiri.Kunihiro.600.1911960.jpg

Bio:
Poor and begging children are no surprise to see on the streets near the docks, but Chris knew how to scrimp and save every penny he could from his parents who would take them and throw them away on frivolous and careless things such as gambling or drinking. So he saved. When they died from pollutants? He saved. He paid for things to ease his pain when necessary, but food was simple and cheap. Soon enough, he had enough stashed away to make life more comfortable, but he kept saving.

If he had a home he wouldn't have been kidnapped and forced into taking a Mana Drive and doing tasteless jobs for the crime family that took him as a child soldier. But he waited. He was finally allowed to be in the room with a bunch of high ranking members of the minor crime family and he activated his Mana Drive. The rumors of what happened end there.

Chris took the family's headquarters, money, clothes, and started his own mercenary business. The only memory that remains of the crime family is the scars of improper implanting of the Mana Drive on the back of his neck, which is why he wears a hood to disguise the scars. He kept working and saving until he became one of the top mercenaries in the island.

And he kept saving.

Goal: Retirement.
A certain client has requested the item in question, and while such a huge payday would normally set off alarm bells, Chris has plans to use the item to fund his retirement, and if the client is upset... well Chris doesn't need his reputation for completion after that job does he?

B Part - Battle Information Stage:
1627769390247-png.219561

"Do we have to fight in my home...?"

A modern but spartan apartment with necessary items and a couple of decent art items... some with blood on them. It's kept clean and neat, and seems a little empty for a place that one can find the infamous Money Shark. There's a rumor that there's a vault somewhere, but no one is brave enough to look.

Music Theme:
"Ugh. So be it. Don't let your blood stain the rug."

Weapon:
Shark Tooth- a sword seemingly made of a gold material, it cuts with unnerving ease through most objects.

Mana Drive:
Wind Blades-
An oval shaped computer chip-like object at the base of Chris' neck. The scarring possibly comes from incorrect implementation or a brand from the deceased crime family. Creates blades of wind that the user can manipulate freely within sight of the user. Over time, Chris has increased the number of blades he can use to six, from the one he could use when he began with the drive. The user can also grab and wield the blades. Opponents have a hard time seeing the blades, let along determining their length.

Techs:

Jab- Sends out two blades at the head and chest of the target. Knocks them down and back.​
Slice- Chris grabs two wind blades and cross slices at their torso.​
Skewer- Pulling out his sword and with two more wind blades stabbing straight forward.​
Rush- Dashes forward and slices upward with his sword. Four wind blades then stab down at the airborne enemy.​

Eskew Strike:
Dash and Slash- Runs through an opponent and slashes with all blades, both physical and wind.​
Ghost Drive- Moves fast enough to leave a temporary clone as he darts forward and stabs multiple times.​

Celestial Strike:
Invisible Dancing Blades- Chris stands straight up and starts a flurry of blades to swing across the opponent, turning the area into a blender, until the enemy can no longer stand. Chris then finishes with a casual walk to the opponent, and kicks them in the face.​

C Part - Relationships and Impressions

Crisis: "Well, I know where she's going and all it will take to trap her is set up an 'easy' out. A snare and trap in one. If I have to kill her I will, but frankly I just want to get my money and get out. I can even name a number for her to pay to get out of this whole situation."

Yin Wei: "... Justice? I'm never going to understand you, not going to even try. Justice has never existed. I wouldn't be here if it did, sweetheart. I even get a few charity cases from people who are desperate and who the police ignore. Easy money."

Karabo Ikarus: "Grand ambitions for a man who just wants to commit genocide. Ran into him a few times. Seems my last job is going to violate more than a couple of my rules, but worth it."

Sueko Fubaraki: "Oh. She's hired me a few times. Weird that a kids needs so many people dead, but she pays on time. Shame I'll have to kill her if she gets in my way. Would rather not."

Ishikawa Haru: "... She keeps rambling about my hood. I tried a scarf. Almost got strangled by it once. The hood is ratty enough it falls apart if that happens. That might not actually be a good thing actually..."

Julius Goddo: "A cold hearted manipulator. Just like every other mafia boss. Just like the man who made me into the Money Shark. Don't pretend to be a good person, you're just as bad as I am. Then again, despite rumors to the contrary I have an actual heart."
Etc.
 
Last edited:
  • Thank You
Reactions: Ehb
@Skyswimsky @LowDefinition @Love @Karyra @Luma @Rithas

A whole lot of the sheets have been conveniently worked through since everyone conveniently was already on the Discord. Very much appreciate seeing you all back!

Everyone, here is the character sheet skeleton, Loreful Notes to help with said sheet, and the completed GM Boss Character to be faced at the end of each character's 'arcade mode'. Please refer to the announcement in the Discord Channel for a couple of other things to discuss before beginning the RP.

Special Note: Please Be Sure to Tag @Ehb when you feel like your sheet has been satisfactorily completed.
You will also want to keep your 'relationships and impressions' Section C, updated.

A Part - Personal Information

Name: Character's Name, if they have a cool nickname that your prefer them to be known as, (Like 'The Grim Reaper' for instance) feel free to put that here too.

Age: Character's Physical Age. Note that the stress involved with having a mana drive installed on someone means that users beyond the age of 40 are exceedingly rare.

Appearance: (Anime) Appearance. You can also do it in text if you want.

Region of Origin: Where the character was born. Which can have implications on their background. (Refer to LORE if you want to help make your character loreful!)

Characteristic Sin/Virtue: Character's in this RP are built off of a theme to help with flavor. In this case it is one of the Seven Deadly Sins or one of the Seven Heavenly Virtues. There is NO sort of reservation on any of the sins/virtues but it would be neat if we someday had good coverage of all of them among the characters.

Personality: Description of how they act around strangers, friends, enemies, etc. Put some thought into this since they'll be having LOTS of first interactions!

Bio: Background detail of your character. Feel free to build onto details of the world. Lots about the background are left muddy to allow your character's backgrounds to enrich it with your creativity.

Goal: The primary driving reason as to why your character is pursuing the missing Relica Manika, 'Imaginary Number' in the story. Your driving force that should be worth putting some thought into.

B Part - Battle Information

Stage: Where your character is encountered in another player's story. This is the stage that will be associated with your character, so have fun with it! If you want to be loreful, be sure to be mindful of what 'District' of the island you choose to have your stage be located in. If you wish to stick to the formatting, be sure to list your stage out by ( District - Name of Stage ) for example: ( Portside District - Shanghai Market ). Consider putting in a picture too to really illustrate it!

Music Theme: This is that battle music that should play when your character is encountered and fought during other players' stories.

Weapon: The weapon that your character fights with. Most likely the RELICA MANIKA they posess. Note that the MANIKA enhances the effect of your Mana Drive, but isn't what allows your character to perform PHENOMENA (Magic).

Mana Drive: Your NAMED Mana Drive is a device that is installed on your character and gives them their power - like elemental damage for instance. Put how your character generally uses it and fights in this section.

Techs: (Required 4) - Drive Assisted moves your character uses. Mostly for flavor - you don't need to fight your battles using only these moves - but this section is here to make your really think about how they fight. In a fighting game, these would be the moves associated with special joystick and button combinations.

Eskew Strike: (Required 2) - This is a flashy finishing strike that is used on opponents.

Celestial Strike: (Required 1) - This is a FABULOUS finishing strike reserved for the final battle - used as a desperation strike in the context of this RP.

C Part - Relationships and Impressions

Character 1 - "What Your Character Thinks of them in their own words 1."
Character 2 - "What Your Character Thinks of them in their own words 2."
Etc.

This is your character's relationships or impressions of other characters in the roster. For the purposes of plot simplicity everyone sort of has heard of one another enough to sort of be able to recognize them at least. Completion of this section is required before being assigned your gauntlet of opponents. When the ideal target for character sheets is achieved, a courtesy call will be made in this thread to inform everyone to complete their sheets by completing this last section with the characters sheets present.

Please consider keeping it updated in the event others get added, just because lots of people are probably going to be interested in what your character thinks of theirs~!


The Loreful Guide
While lore is purposefully left a bit open to allow for players to fill in all sorts of details about the world, here are some things worth considering. These entries directly correlate with the character sheet entries for ease of understanding.


Personal Information - Region of Origin
Note that the developed world is generally divided into 3 major regions. There's the Americas, Eurafrica, and Indopacasia. However, most major human 'countries' are no more than walled off city states owing to the still hostile environment and wildlife. The human settlements are usually named after ancient cities that existed in the modern era, such as 'The Republic of Boston' which you can use to help illustrate your character's background. All these places are ruled by an iron grip thorough the world order known as the 'Companies'.

You character can also have been born native to the island. In that case you would put 'Gran Capita City' and specify the 'Disctrict' you reside in. See: Stages for more information.

Personal Information - Characteristic Sin/Virtue
For easy reference the Sin/Virtues are listed here.
Again feel free to pick one to build a themed character around. Or make your character and pick one that's kind of close.

Sin - Virtue
Chastity - Lust
Temperance - Gluttony
Charity - Greed
Diligence - Sloth
Patience - Envy
Kindness - Wrath
Humility - Pride


Battle Information - Stages
Stages occur solely in the area of Gran Capita City, where this RP takes place.
Feel free to put the Arc System Works Style Gibberish in. A picture even would be super neat if you're able to. But not required.

The districts of the city are:

1 - Masterville / Portside
If wealth is happiness then strife is surely bliss.
Urban Sprawl where crime, industry, and people are commonplace. The traditional look of Gran Capita as an unregulated cesspool of unchecked industrialism is reflected in these areas. Can be broadly described as being very steampunk. Most of the island, including the edges of the island, are considered part of this district. Some areas are very lively while there are also spots that have been abandoned, either due to the presence of inhospitable pollutants or general disuse.

2 - Rising Sun
Clean windows do not make a clean home.
New and Gleaming Towers and tidy urban neighborhoods where the wealthy have set aside space to remove themselves from the rabble of the rest of the island. A lot of nobles from the Continents have also chosen to set up offices and homes here given Gran Capita's close proximity to the Polar Colonies. Can broadly be described as Utopian Cyberpunk. Rising Sun sits on a large floodplain. The city's ground level is actually held above on stilts, meaning a massive cavernous region filled in with garbage dumped over the centuries exists just below.

3 - Pax Vici
The line between criminal and corrupt is drawn by whomever is in office.
Built upon the ruins of what was once the largest prison colony on the planet. This massive castle complex is the size of a city itself. A lot of the 'old money' of Gran Capita live within this very medieval looking acropolis. The old ruling class - the crime families, are directly in competition with the new money in Rising Sun. Can be broadly described as being one large medieval fortress complex on an Epic Scale (or medievalpunk if you like). The Fortress sits upon a plateau that allows it to command a view over the whole Island. The ancient prison complex is so massive that in the depths of the plateau there are still yet unmapped parts of the prison that have not been explored in these current times.


Battle Information - Weapon
Though it need not be so, your weapon is more than likely an a Named Relica Manika. By tradition, Relica Manika were made before the world calamity that froze over the Earth. New albeit inferior models were produced by the Companies after the development of the Mana Drive. However it is generally said that the ones built before the collapse of the civilization are more powerful, owing to their quality still present even after hundreds of years. These are only a tools. Their power comes from interacting with your characters' Mana Drive and how your character uses them in battle.


Battle Information - Mana Drive
For RP flavor, each character's Mana Drive is usually named. Either to hint at their powers or just to sound cool.
Mana drives are directly connected to a person's body. While the details on how it works is hazy to all but the people who actually install them, it is widely believed that when it is installed, Mana begins to flow from the device and starts to directly circulate through one's bloodstream - which understandably ends up being very destructive in the long run. However, with training, it will also allow the user to perform Phenomenon. How the phenomena manifest is entirely up to the individual. In the cases where the Drive Has been destroyed or overloaded, entire city blocks have been leveled flat from the explosion.

Side Benefit - Passive Strength
A couple of things that are well known about the Drive is that it greatly enhances a users' strength and vitality. For example, in the unlikely event that a very weak person on death's door survives the installation, they will likely come out the next month as healthy as an Olympic athlete. When installed on a regular person, they become neigh superhuman. Physically speaking, Mana Drive users are able to exchange physical blows on par with one another, and as such, the use of swords, gauntlets, or other physical implements are preferred in battles between them.

Side Benefit - Passive Defense
The Mana flowing through a person's body also seems to counteract the effectiveness of projectiles. For example, being shot at by normal anti-personnel ammunition becomes like being shot at with a BB. Only serious ammunition such as .50 BMG or exploding ammo can bring the odds back to being somewhat fair provided they can even hit the Mana Drive User.


A Part - Personal Information

"I.... I didn't ASK for this!"

Crisis
Age: 16
Character Color: #475577

crisis.jpg

Region of Origin: Eurafrican Republic of Cairoh
Characteristic Sin/Virtue: Sloth

Personality:
Wholly amnesiac from anything before the incident involving the Vessel Containing the Relica Manika. Crisis is distraught and dealing with the fact that she's currently being actively tracked down.

An avoidant and sometimes standoffish young woman. Currently being pursued by all manner of authorities and bounty hunters for her information on 'Imaginary Number' she is understandably weary if not hostile towards anyone who approaches her. If not for her somewhat intimidating array of swords attached to her, one would presume her as rather meek from her demeanor alone. Nonetheless, she has already had to fight off several would-be captors - and there is no shortage of those willing to take their chance to obtain the legendary Relica Manika - Imaginary Number.

While she remembers practically nothing about herself, she seems to have a keen intuition on Combat and on Mana Drives that seems to teeter towards it apparently being knowedge on such matters.

Bio:
She can only remember waking up on the beach before the massive metropolis known as Gran Capita.

Lacking any memory, she entered the city seeking information. Almost immediately she was pursued by Mysterious Agents, claiming to wish to restrain her in order to obtain 'Imaginary Number'. Based solely on instinct, she was able to fight them off. However the mess that she left quickly garnered her a reputation as being a very dangerous individual. The fact that the Corporations are after her quickly spread, and soon many began to join in the hunt.

Knowing only that the vessel was bound for the Republic of Cairoh, She seeks to escape the city to finish that journey in the deperate hope that there she'll be able to find the connections to regain her memories.

Goal:
Attempting to Escape Grand Capita Island and is actively avoiding all those who are chasing her.


B Part - Battle Information

Stage:

Masterville District - Old Skyway Harbor Tower CCS-06
A man falling from the sky is as blessed as a man sinking in the sea.
airshiptower.jpg
One of the several disused towering masts were used to anchor Airships for loading / offloading passengers and cargo.

Music Theme:

Weapon:
Long Blade Array - A Series of long swords attached to sheathes suspended with mechanical arms from her waist. Crisis is able to effortlessly draw and sheathe them for a rapid flurry of attacks. The sheathes themselves are articulated owing to the mobile and sturdy nature of their construction. Thanks to her Mana Drive she can manipulate them in attacks as well. Overall, Crisis posesses a balance between reach and reasonable speed in battle. Once caught in one of her moves, it is a little difficult to evade further once she starts hacking away.

Mana Drive:
Resplendent Recurrence
A Drive that seems to give her control over metal through some type of powerful resonance. The otherwise cumbersome swords can move and act to her will and are effortlessly drawn and sheathed. In some attacks the effect is so strong that the blade can even seem to attack on their own. It is thanks to this Resonance that she is able to detect other Mana Drive users more effectively through the senses that come with that resonance. Though conversely, she is also a bit more easy to detect thanks to her own resonance for people who know what to look for.


Techs:
Piledrive - A blade is drawn and it flies directly ahead handle first. When it smashes into an opponent the blade swings around and slashes down before returning.

Armta Embrace - Uses the sheathes suspended at her side as arms to swing forward and smash into a close opponent from all sides.

Figure Five - An advancing barrage of slices that attacks and opponent while charging forward in one fierce assault.

Stilt Spike - A fast, spiking upwards kick with longer than average reach due to her odd boots.


Eskew Strikes:
Calamity Cross Cut - Cuts and draws all her swords, first with a horizontal strike, and then with a punishing double downward draw. In the end, the foe is sliced with all five blades at the same time through controlled resonance before she delivers a final spear-like thrusting kick throwing the foe back.

Reciprocating Whirling Slash - Charges forward to grab the opponent, throw them up, and deliver a series of wide spinning slashes that send them flying skyward. When sufficiently airborne, a final sword is thrown with point bare directly to the foe which warps into a destructive negative orb that detonates.


Celestial Strike:
Abolishing Stagnation Field - Strikes the foe with a debilitating heavy slash. She then then tosses all her available blades into the air, where they land in a circle around the foe. A celestial pillar of negative light erupts the opponent into the air. As the foe falls back to the down the blades rise from the ground. Slapping her palms together she commands the blades orient their points into the falling foe. They immediately let fly and impale themselves into opponent in a brutal finishing strike.


C Part - Relationships and Impressions

Yin Wei: "'Imaginary Number' isn't going to grant whatever it is you're seeking! Leave me alone!"

Karabo Ikarus: "This pressure. A Relica Manika? I know exactly what you're doing! Stay away!"

Chris Rutherford: "Another mercenary? W-wait! The 'Imaginary Number' went THAT WAY, you see! You have the wrong person! ...Not going to work, huh?"

Sueko Fubaraki: "Ngh! 'Imaginary Number' is... resonating? Why? Just who are you!?"

Ishikawa Haru: "A paint gun? Are you really that desperate!?"

Julius Goddo: "A member of one of the 'crime families' ...I will make it home. Even if I need to cut down one more of you! I'll make it back home!"