Fate_Grand Order: Chaldeas Defense Force

Servant CS

"My darling Oichi. I'm sorry."

True Name: Nagamasa Azai
Class: Lancer
Alignment: Lawful Neutral
Appearance:
Yato.%28Noragami%29.full.1679496.jpg


Stats
Strength: C+
Endurance: B
Agility: B+
Magical Energy: C
Luck: E

Class Skills:
Magic Resistance: C
Riding: D

Personal Skills:
Affection Toward the Beyond: C+

Weapon:
japanesenaginata.jpg

Noble Phantasm(s): (Can have two)
Name: Oichi's Knight
Title: The Last Battle of Odani Castle
Rank: B
Type: Anti-Personnel
Description: Nagamasa summons his legendary lance, and passes lightning through an enemy with a chance to stun.

latest

Personality: A noble man who values honor and respect, Nagamasa is polite and well mannered. With great resolve, and one who would rather pick his own fights carefully, as a Servant he will do what he must to protect his Master and do what he must to get the best outcome in any battle with his Master's safety in mind. His love for Oichi and their children knows no bounds.

Legend: A daimyo of the Sengoku Period, Nagamasa is mostly known for the battle of Anegawa and the eventual seige of Odani Castle. Once the brother-in-law to Oda Nobunaga, Nagamasa was known for his strategic prowess.

Although wanting to remain neutral to a conflict that rose between the Azai clan's allies the Asakura and Nobunaga's forces in 1570. In the end Nobunaga broke the peace agreement between the Oda and Azai clans, and led to a divide between the Azai. Nagamasa was forced to choose sides between the Asakura and Oda, which would eventually lead to his downfall.

From 1570-1573 he was an enemy of Oda Nobunaga, and was under constant threat. In 1573, having no hope of winning the battle for Odani castle after the Asakura were destroyed, Nagamasa sent Oichi and their children away under the protection of Nobunaga and committed Seppuku.

Summoning Catalyst: Scabbard of the Tanto used to commit Seppuku.

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WIP (there's likely going to be many edits in the near future)

Master CS

"You'll have to earn my trust before I call you a comrade."

Name: Nanami Tsurugi
Age: 24
Alignment:
Appearance:
Bort.%28Houseki.no.Kuni%29.full.2208328.jpg


Magic Circuits
Number: C
Quality: B

Magecraft/Abilities:(Spells and/or powers your Master has with a limit of up to 3 per master)

Other Abilities:(Skills not related to magecraft)

Mystic Codes:(Potions, mana replenishers or trinkets)

Weapons/ Other Belongings: Staff/Lance

Personality:

Short History:

@Takumi
I'm liking the Servant and everything looks good. If you can, could you give your personal skill a description as to how they affect the enemies/allies of your servant such as increased speed or what have you. Other than that I think Nagamasa is good to join the crew. If you need any help with the Master just let me know and I'll see what all I can do to provide some assistance.


Master CS

WORK IN PROGRESS
Name: Diana Jay
Age: 23
Alignment: Lawful Good
Appearance:
86c51a6b41b8b7f22da16c171fe26fa4.png

Magic Circuits
Number: A
Quality: C

Magecraft/Abilities:
Bolt - Can create a blast of lighting in the form of a bolt.

Electrification - Can charge electricity into her hands and shook someone to death upon physical conduct.

Impulse Control - Her most used skill is her Impulse Control. She can affect her reaction time and reflexes by speeding up the electrical impulse from her brain to her muscles. Combine with her instincts she becomes quite a dangerous foe.

Other Abilities:
Good at Surveillance
Can operate multiple modern day firearms
Can use bow and arrows.

Mystic Codes:
Family Crest In the form of a ring (located on ring finger)

Weapons/ Other Belongings:
Two 9mm pistols
Hunting Knife

Personality:
Sabrina is an extremely confident, and persistence women with strong spirit. She isn't afraid to disagree with her superiors and refuses to do anything she doesn't agree with. She usually wears her emotions on her sleeves and doesn't hold things back. She's playfully and likes to tease the members of Chaldea, including the Servants. A few of the things she can't stand are traitors, liars, and thieves. She can trust people who can't act honestly. She also dislikes cowardly behavior but understands some people aren't fighters.

On missions, she at times will drop her playful demeanor and becomes very serious. She is always on her toes and surveying her surroundings. She doesn't like being caught off guard by anyone. At times she can make cold-hearted decisions on behave of the team and can take a life at the drop of a hat. Years of jungle warfare has given her the mental resilience of steel. She also has the tendency to react on instinct and prefers too anyway.

Short History:

Sabrina's father was a talented mercenary who took jobs mostly in war-torn countries of Africa. He did anything for his client asked of him, no matter how gruesome or evil. Her mother, who was an actual mage was a member of the Church. The two meet when he was hired to assist in killing a group of Dead Apostles. After that, the two had a short fling and conceived Sabrina.

Sabrina mostly lived in England her entire early life. Her mother took Sabrina as her apprentice and trained her the best she could in Magecraft. Her mother was kind to her and always encouraged her to improve. Being the daughter of someone that was a member of The Church, she received the best education in England. Her mother one day showed Sabrina her family crest and explain upon her untimely death that she would inherit this and all its knowledge. This was weeks before her mother went on a mission to exterminate a large nest of Dead Apostles and met her end. Her mother died when she was 12 years old and Sabrina was taken to live with her father. She had never met the man before then and he put her to hell the first week she arrived in Africa.

He began by making Sabrina run miles every day and night, no matter the conditions. She would have to sleep on the dirt, hunt, and skin her own meals and learn to shoot weapons. After a year of that, he starts teaching her the art of jungle warfare and how to kill effectively. She learned to wait and move with making as little noise a possible. She proved to be a precocious girl and learned how to move and fight like mercenary by the age of 14.

Sabrina and her father moved around a lot while working for different people and groups such as warlords, villages, politicians, and Magus, even a Dead Apostle of all things. Her father was a callous man, Sabrina often questioned why he even took her with him sometimes, she guesses it had to do with her magecraft. She could produce electricity and do a few interesting things with it, always helped to have Magus around anyway. She has seen a lot of terrible things working with her father and did them too. She's tortured and killed her fair share of people, anyone she considered bad or her father said was bad. Over time it became easy to do what needed to be down to complete a mission.

When she turned 17, her father sent her first solo contract as a mercenary. She would be traveling to the Congo kill a magus who hiding out there from the Mages Association. She managed to track him down and found he too was experimenting with vampirism and had hoards of ghouls chained up. Once managing to kill the magus after a long fight she made sure to set his facility ablaze, destroy the ghouls before they can enter the Vampire stage and his research. She told her of Dead Apostle and anyone looking into the subject should be exterminated like they were the creature itself.

When she returned home she found her father gone, he had moved again and hadn't told her where. From then on she was on her own, making her own decisions and what jobs to take. Unlike her father, she only took jobs that she felt comfortable doing, escort mission, surveillance and taking down rouge Magus and Dead Apostles. She expanded out of Africa and into middle east and Europe taking on tougher jobs that involved not being caught by the authorities. Places like Europe weren't in constant strife to shroud one's actions.

At age 20 Sabrina eventually meet her father again, unfortunately, he was knowingly helping human traffickers. She was surprised to find him doing these things even when she knew he'd do anything for enough money. She put an end to her father in when she got close enough to stab him directly in his chest. In his final moments, Sabrina cradled his head and talked to him until he died. He wasn't upset about his fate, rather surprised he live so long and trained his child to be even better than him. She later freed the people being trafficked and buried her father in a shallow grave. Killing him didn't hurt like it should of, not like when her mother died. She felt very little after killing him, content with the fact she did it and not someone who would relish in his death.

Servant CS


True Name: Khawla Bint Al-Azwar
Class: Lancer
Alignment: Lawful Neutral
Appearance:
full

Stats
Strength: B
Endurance: C
Agility: B+
Magical Energy: C
Luck: C

Class Skills:
Magic Resistance B

Personal Skills:
Vow To The Lord A
She has vowed to slay all Romans and Greeks who encroached on Islamic territory. She gains an advantage when fighting Roman and Greek related figures. Best uses against Romans.

Recuser B
As in her legend, she rescued her older brother from captive under the Byzantines(Romans). She has the ability to rescue people from bad situations such as people who have been captured. Depending on her luck, and how much she likes someone. If she were to rescue her brother her skill would be A rank. Increases Endurance, Agility, and Luck when rescuing someone.

Bravery B
the ability to negate mental interference such as pressure, confusion, and fascination. It also has the bonus effect of increasing melee damage. This skill stims form her charging into a battlefield in armor and confronting multiple enemies knowing full well she could die, all to rescue her beloved brother.


Weapon: Anazah

Noble Phantasms:

Name: Anazah
Rank: B-
Type: Anti-
Range:1-30
Description:
A weapon wielded by the prophet but has found its way into Khawla hands. This weapon has the ability to drill into its opponent and any solid substance. When thrown from a high vantage point after a prayer, it becomes Rank B+ NP. It creates a twister around it and capable of shredding the target and leaving a hole in their chest.

Name: Never Touch Me Heathen...
Rank: B
Type: Anti Unit
Range: 1
Description: Derived from when she was captured by the Byzantines. She was going have a night of 'Pleasure" with one of the commanders who found her irresistible. She killed him for this and freed the other woman captured by the Byzantines. When she thrusts her orange-gold lance at her opponent, it creates 5 dimension refractions, each targeting a limb and the center of the chest. The refraction is relative to the number of people she killed that night

Personality:
Usually holds a cold disposition to most people and things. She is straightforward and judgemental. She carries herself with much pride and will ask the same of those she works with. She is a respectful, loyal and reliable servant. If given an order, Khawla does it without a moment of hesitation.

Legend:
Sister to a famed Islamic warrior, Khawla learned all she knew from him. She was never meant to be a warrior, but when her dear brother needed saving, she was there. When asked by her brother of who she was, she proudly revealed herself as his sister. Her skill in battle was compared to that of a famed general.

Another defining part of her legend is when she fell off her horse and was captured. She was taken to the enemy camp and held captive. Their leader's intention was to rape her, but Khalwa escaped and freed her sisters. Together they laid waste to many in the camp, including her would be rapist. The total number of lives they took is estimated to be 30.

Summoning Catalyst:
The worn fabric of her Hijab.
Or
Class: Saber
Alignment: Lawful Evil
full

Stats
Strength: B
Endurance: A
Agility: B+
Magical Energy: C
Luck: D

Class Skills:
Magic Resistance A

Riding C

Personal Skills:

Last of Five Hegemons B
After the fall of the Zhou dynasty, he was one of the 5 great rulers who brought his state to prominence in the Spring and Autumn period. Goujian led Yue to victory against Wu and defended it time and time again while leading his army. His soldiers were so loyal they would commit suicide all to intimidate the enemy. This skill is similar to Military Tactics and Charisma of the same rank. Since isn't always credit as one the rank was reduced to B instead of A.

Sleeping on Sticks and Tasting Gall A
Known for his perseverance and the humiliation he suffered in slavery. He can withstand any conditions such as weather, living condition, and food. This also applies to mental fortitude and battle. You cannot stop him from achieving his goal, pushing through critical injuries to win a battle. Everything is left to the mind and ignores mental interference of the same rank.

Structural Evaluation C+
This skill derives from his talent in blacksmithing. He can look at a weapon and judge it structural composition and weak points. This skill best works on swords but can be applied to almost any man-made structure.

Noble Phantasm(s):
Name:
Sword Of Goujian, Nintai-ryoku (Perseverance)
Quote: "I spent days forging this sword to protect my land as a true Emperor would!"
Rank: C
Type: Anti-Unit
Range: 3
Description:
A decorative bronze sword that cuts cleanly and is untarnishable. Its sharpness is unnatural and cuts the very air with each swing. The items used to create this weapon came from his advisor and court Mage Fan Li. This gave the sword a mystic nature making a low-rank mystic sword. When it's true name is spoke it edges become so sharp they become able to cut through anything, even higher ranked NP. Even magic will suffer the same effect, this ability last for 60 seconds. He can even extend his slashes through the air like blade beamed made of refracted light.
51eHgRU-cqL._SY355_.jpg


Personality:
Goujian or Go(u) is a man with honor yet still can be called a bastard. He possesses much pride and once it is harmed, he will seek revenge, no matter how petty. He likes to argue and enjoys a fight, in court on the battlefield. His sense of humor is dark and can be inconsiderate of others feelings. Those he respects he keeps at arms reach, seeing them as valuable people to him. He likes to insight fear in others and loves psychological warfare. He can be selfish and likes to take glory all for himself. He is no deceiver, and only tells lies when absolutely needs too.

Legend:
A tale that begins with a war between Wu and Yue over a Princess. Goujian took the throne when his father died and defeated the current ruler of Wu. His son took the throne like Goujian and he defeated Goujian three years later. Goujian than served as his servant until he was allowed to return home. When he returned home, Goujain was a different man, a stronger man with little need for lavish things. He ate the food of peons and tasted bile on a day to remind him of his humiliation.

Upon resuming his rule, King Goujian quickly appointed skilled politicians as advisors, such as Wen Zhong and Fan Li, to help build up the kingdom. During this time, his ministers also worked to weaken the State of Wu internally through bribes
and diplomatic intrigue. He soon went to war with Yue and won in 3 years and annexed the kingdom. Once conquering the kingdom, he forced suicide on many of Wu's scholars and even had Wen Zhong do the same. Fan Li seeing the type of man Goujain became in the end, left the Wu and vanished into history.



Summoning Catalyst: His personal broken bowl he ate from.

@Cush Almighty
Diana and Gou both look good to go based on what I can tell. I like your detailed bio for Diana and I love how we finally have a character that's a bit more on the darker side when it comes to alignment so that will be fun to watch play out.

I'll add these to the completed character sheets tab once I get done with work tomorrow as I need to get some rest tonight. Thanks again for all your interest folks and I think once we get the next few sheets in we should be set up enough to get an IC started. Again, if anyone needs help or explanations just let me know.
 
@MixedUpGuy where is Martha's picture? Show saint Martha some love.
 
I might be interested in making an assassin or caster if there is still room for it!
 
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Assassin and caster are still available as far as slots are concerned @Ailucia so you're welcome to join in. We are having archer tentatively saved but those two are open.

And I'll definitely look to find a good pic of Martha in a bit there @Cush Almighty. Haha!
 
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I'll see which one clicks with me after a nice sleep! I know I want a master to be related to the eastern methods of spell casting, but that's about it so far.
 
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Okay, so I finished editing Nagamasa! My grill Nanami is gonna be worked on slowly, but I'll definitely ask for help here and there @MixedUpGuy
 
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@MixedUpGuy I am officially claiming the Archer for the idea we talked about. I'll try to have him done before they end of the weekend if I can. I already have some stuff started, but I also have some IRL work that I need to do by Monday so I'm going to try to get both done as fast as possible without phoning it in. :)
 
Pictures are done too now, I think I'm good to go!

Master CS

Name: Xiao Xiuying
Age: 25
Alignment: Chaotic Good
Appearance:
1460044021862.jpg

Magic Circuits
Number:B
Quality:B+

Magecraft/Abilities:
Taiji [Fire - Water - Wood Proficiency] :
The Chinese philosophy towards magecraft, practitioners are taught of the different elements to try to learn what they can. As opposed to the western elements of Fire, Water, Earth, Wind and Void, Xiao was taught of Water, Fire, Earth, Wood and Metal. This in turn leads her to be incompatible with western magecraft. Xiao was able to learn to harness fire, water, and most proficiently wood, along with knowing how to use them as opposing and helpful forces to emphasize her magic in three different ways. Using these basic principles, there are a multitude of ways to use these three elements limited only by imagination.

Water extinguishes Fire
Wood feeds Fire
Water Nurtures Wood

Other Abilities:
Northern Shaolin training:
The temple Xiao was raised at taught the group more than just magic, but also how to fight in hand-to-hand combat and the use of the main four weapons, of which Xiao only being confident in her spear work.

(Nominal) Cooking skills
Xiao can cook foods that can be discerned as "edible". The taste however, has much to be desired for anyone's taste buds but hers.

Mystic Codes:
Other than some average resistance enforcement on her clothing and her spear, Xiao relies mostly on her magic at hand, which is very versatile in its use.

Weapons/ Other Belongings:
Spear (An enchanted relic to be used on demons and malign spirits)

Personality:
Rash and unlady-like, she is one who doesn't think twice about speaking her mind. This is because she doesn't see the point in hiding what she truly thinks, and that people who don't know their place should quickly learn it. That said, if she thinks people are trying their best, she won't be upset even if it ends in a failure. Because of the temple she was raised and trained in valuing the best of their skills (as long as they were a male) rather than their bloodline, she finds the elitism of the Western mages to be a silly and worthless effort.

Despite the training, during a battle she can end up being very cocky and wordy, leaving her open to attacks from places she isn't aware of, or underestimating

Short History:
Born to a normal magus family, Xiao was born as the sole child. Her gender however lead to her parents raising her how to act like a boy so she could be taught at the local prestigious boarding school for future magi at a young age where only males were allowed to enter. Within, she was able to achieve a high status within the school, to the point where once her identity was known, the master wouldn't be able to deal with the loss of face by sending her out. Her routine became more difficult, but she came out of it stronger than before. Her life then on was fairly uneventful, merely travelling around until she could find magical work to do, such as monsters to slay or evil do-ers causing a panic.


Servant CS

True Name: Cao Cao
Class: Caster
Alignment: Lawful Good
Appearance:
24edb98a872035fa9fb2902177c5c67f.jpg

Stats
Strength: C+
Endurance: C
Agility: B
Magical Energy: A
Luck: A

Class Skills: (Skills your Servant possesses that are tied to their class with a limit of up to two, three under discretion)

Territory Creation - Rank A

Capable of creating a war room where he can designate an area as the battle field, giving him limited control over the terrain and hazards in the area to suit his needs.

Command of the Strategist - Rank B

Maximizes the power of allied troops as an army, including oneself.

Personal Skills:(Skills your Servant has because of their identity with a limit of up to three)

Charisma - Rank B

Cao is able to lead armies with great efficiency, this is due to her leading one of the strongest militaries in his time

Migraine - Rank C

At the end of her life, Cao Cao experienced splitting headaches due to a form of rheumatism. This causes her charisma skill to periodically be ranked down to D, as well as her Command of the Strategist skill down to D.

Military Tactics - Rank B

This is a skill that directly affects battles where many are mobilized. A fitting skill that should befit any who was given station as captain of cavalry.

Weapon: Jian - A double edged straight sword as typically used by commanders and generals during the time. A last resort self-defense tool, as a general should never let himself be in the midst of a clash while he should be busy giving orders.

Noble Phantasm:
Name: Flood of Xiapi
Title: The Conqueror of Xu
Rank: A
Type: Anti-Army
Description: The very waters that lead to the defeat of the legendary Lu Bu and his generals, Cao Cao calls down the waters of the Yi and Si rivers to wash over her enemy. With the power to even bring the General of Repetition to consider surrender, Caster lowers the parameters of every enemy servant hit by the water, and causes huge damage to any constructed enemies or objects in the way of the conquering water.

Personality:
In modern times, there are many who consider Caster to be a merciless and cruel tyrant at heart. While it is true he has done some things that can be seen as extremely negative, with the state of chaos within China at the time, Caster believed he would never be able to achieve the peace and stability the land needed if he had never done them. While ambitious, Caster is also generous. A strict teacher, but a fair and forgiving one.

Legend:

Cao Cao was the Chancellor of the Han Dynasty who laid the foundations for the future kingdom of Wei. She was loved and feared for her perceptiveness and swift retaliations, as well as her very close relationship with many of her retainers. The legend of the Romance of the Three Kingdoms famously villainizes her to be a hot-blooded, sly, yet occasionally dumbfounded schemer who sometimes survived her hardships on luck alone, said to be from the heavens themselves being right beside her. While never achieving her dream of unifying China, she was post humorously given the title "Grand Ancestor Emperor Wu of Wei" by her son when he became the first emperor of the state of Cao Wei.


Summoning Catalyst: A piece of the stone tablet found from inside of his tomb, inscribed with "King Wu of Wei", very tablet that was found by grave robbers let the world find her brilliantly hidden tomb.
 
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@Ailucia tbh, if someone had chosen Caster and didn't know who to chose, I would have suggested Toru Iwatani (creator of Pacman)
 
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Since it doesn't seem like anyone is really interested in being Master of Rider, I made up a (heavily Tsukihime-inspired) Master. Take a gander if ya like.
Master CS

"Aw, cheer up, everyone! God's with us!"

Name: Angela du Motier
Age: 17
Alignment: Neutral Good
Appearance:
latest


Magic Circuits
Number:(A-E with C being average) C (22)
Quality:(A-E) D

Magecraft/Abilities:(Spells and/or powers your Master has with a limit of up to 3 per master)
Key Materialization: Like most Executors, Angela can use her Prana through the Church's Thaumaturgical Theory to materialize the Black Keys of Providence from basic hilts.
Edelfelt Thaumaturgical Crest: An inheritance from her father, this allows her to easily utilize her family's best Mysteries - the disease spell Gandr and the common skill Reinforcement - along with aiding in Prana output. This crest bears a powerful Sorcery Trait, Ore Scales (Sisters), which allows the duplication of the crest for two heirs. However, due to the fact that it treads dangerously close to heresy, Angela is loathe to use the Crest, bearing it more in tribute to her father than for any real usage. Thus, she doesn't really know how to do anything other than Reinforcement.

Other Abilities:(Skills not related to magecraft)
Executor of the Eighth Sacrament: After many years of training with the Church, Angela was given the right to practice the Eighth Sacrament, the False Sacrament, which protects her from falling to heresy though she interacts with (and can use) Magecraft.
Trained Exorcist: Though by no means as skilled as the Burial Agency, she is a talented exorcist, especially with the Black Keys. She also picked up the Penumbral Rite - the ability to immobilize opponents' shadows.
Mystic Codes:(Potions, mana replenishers or trinkets)
Shroud of Jeanne: A Holy Shroud - a type of Conceptual Weapon closely tied to a Saint - inherited from her ancestors that boosts Magic Circuit quality by one level, but in return causes a phantom burning sensation that, while doing no permanent damage, feels exactly like that which Jeanne d'Arc suffered during her death.

Weapons/ Other Belongings:
Hundreds of Black Key Hilts
Arvid's Guide to Magecraft: A book on Magecraft written by her father to abide by his deal with the Church. She keeps it with her, though she rarely reads it.

Personality: Most of the time, Angela is extremely energetic, finding quite a bit of fun in just about everything. It is considered unwise to give her sugar, let alone caffeine. However, she gets quite furious whenever somebody speaks bad of the Church. Though she is rarely by-the-books about anything - often caring only about the spirit of a rule if she cares about it at all - she is paralyzed by even the thought of treading the line of heresy for any reason. However, she doesn't particularly care about others following it, and indeed has made quick friends even with the most closed-off of Magi.
Short History:
Angela was born to two parents of very different backgrounds: her mother, Louise du Motier, was a French exorcist from a long line of exorcists, one of whom even fought at the Battle of Orléans near Jeanne d'Arc, while her father, Arvid Edelfelt, was the second son of one Edelfelt clan head. Arvid, bearing the Edelfelt Crest like his brother due to Ore Scales, chose the path of a combat Magus instead of research, eventually joining the Seal Designation Enforcers. When dealing with a Dead Apostle hopeful, he encountered Louise, who was also hunting the Apostle, and fell in love immediately, and - much to the displeasure of his father and brother, not that he cared - he later joined the Church and married Louise. As part of his conversion, he negotiated with the Church that if he would reveal the Edelfelt Mysteries, he would be given the Eighth Sacrament and brought in as an exorcist like his wife.
As such, Angela was born to fight heresies for the Church, and began training almost as soon as she could walk. She never really took to Magecraft training - though she was guaranteed the Eighth Sacrament - as she didn't want to tread the line of heresy. By the age of ten, just after her mother's death, she was officially given the Sacrament, and left the Vatican for Apostle hunts soon after.
When rumors - planted by the Animusphere, a family that had profited greatly from Arvid's whistleblowing - made their way through the Moonlit World that the Singularities Chaldea dealt with would be centered around Holy Grails, Angela, due to her ability to Rayshift and work as a Master far better than any other Executor - due to her Magus background - was chosen to represent the Church's interest in the Grails. She was shifted to Chaldea Backup when her father passed away, as she would be unconscious for a time while the Crest was implanted, and the doctors at Chaldea Main needed to be ready for any injuries in Singularity F.
Thoughts?
 
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Wait, I thought Rider was already taken. It's Hannibal isn't it
 
Rider is, but the master isn't. On that topic, if anyone wants to be the servant or master to any of my duo (when they become finished) just let me know. Wasn't sure when we were supposed to decide that.
 
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Oh, I was just making a Servant-Master duo that I was planning on using.
 
Wait, I thought Rider was already taken. It's Hannibal isn't it
Yup - by yours truly. I originally only made a Servant - I figured it would be more interesting playing just a Servant, but since nobody seems interested in making just a Master, I made one myself.

Rider is, but the master isn't. On that topic, if anyone wants to be the servant or master to any of my duo (when they become finished) just let me know. Wasn't sure when we were supposed to decide that.
That might be a good idea in general - i.e. the Servant I play has a Master played by somebody else, and vice versa. @MixedUpGuy, what do you think?
 
I was planning on a system like that @Shiki yeah, and I was also reserving a master just in case since we seemed to have so many people taking up Servant roles rather than Masters in the early going of the CS makes.

So everyone, probably what I'll do is I'll take all the servants and list them with a random number (1-7) and when everyone is good to go they'll pick a number and whatever master that player plays, that number will be the servant they'll be connected to. If you'd rather play both of the characters you made just let me know and we'll exclude those from the "raffle" I suppose you can call it.

In the meantime, I'm saving that picture @Takashi. XD
 
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I'd kind of like Jason and Teddy to remain a team if that's okay. I do like the idea and I might change my mind down the road, but I kind of have a few planned things with them both.

The other reason is because I have a system set up for Teddy's weapons that I wanted you to check out if you could, @MixedUpGuy , to see if you like the idea. I would understand apprehension with it though.
 
I was planning on a system like that @Shiki yeah, and I was also reserving a master just in case since we seemed to have so many people taking up Servant roles rather than Masters in the early going of the CS makes.

So everyone, probably what I'll do is I'll take all the servants and list them with a random number (1-7) and when everyone is good to go they'll pick a number and whatever master that player plays, that number will be the servant they'll be connected to. If you'd rather play both of the characters you made just let me know and we'll exclude those from the "raffle" I suppose you can call it.

In the meantime, I'm saving that picture @Takashi. XD
Just to clarify, are we still playing both our characters no matter what? It's just that they won't (necessarily) be paired as Master/Servant, right?

EDIT: My God, I just realized something. While everyone else is angry over summoning Black Keys en masse, Angela will be completely over the Moon that she's got a seemingly infinite source of Keys.
 
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Also gonna ask early now because I know it will destroy me in the future, but can we get a neat list once it's all decided of who is who and the pairings.
 
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