Fate/THE GREATEST COOL TITLE | In Character

Status
Not open for further replies.
Then yes I'm familiar with it I've seen all but the new movie that comes out soon and started reading some of the mangas.
 
http://media-cache-ak0.pinimg.com/736x/f6/44/80/f644804a9ca55c3db32bdfb3e9bb9dcb.jpg
Name: Saski

Class: Assassin

Identity: Saski Kojiro

Canon: Fate Stay night / Fate stay unlimited blade works

Personality/History:
Sasaki Kojirō - Wikipedia, the free encyclopedia

Parameters
STRENGTH:C
ENDURANCE:B
AGILITY:A
MANA:E
LUCK:C

Class Skills
Vitrification

Vitrification is a serene state of mind. A mental protection that nullifies mental interference.
B+: By limiting his fighting spirit as a martial artist, one can conceal his presence. (As he is not a true assassin, Kojirou cannot truly make use of the Assassin's Class Skill Presence Concealment. However, with this ability he is able to simulate its effects to some extent)

Personal Skills
Battle Continuation

Battle Continuation is the strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated.
A Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.

Eye of the Mind (False) is a natural talent to avoid danger on the basis of an innate 6th sense, intuition, or prescience, where accuracy of instinct has been augmented by experience -- somewhat overcoming the problem of visual obstructions that appear in the course of combat. The difference between Eye of the Mind (True) and Eye of the Mind (False) lies in that the former is an ability that humans can obtain through accumulation of experience. The 'False' version is superficially similar, but in fact represents a natural instinct that cannot be obtained regardless of effort or experience -- even though experience can refine its accuracy.[2]
A: (Assassin) The ability grants an effect of offering resistance against penalties caused by visual obstructions. (During the fifth Holy Grail War, in the battle with Artoria, Assassin crossed blades with an invisible sword numerous times. He was able to use this ability to gauge even the length and width of the sword, and see through the fact that Artoria was unable to use her Noble Phantasm attack due to a lack of mana. Seeing through the weapon and style of his opponent after crossing blades only a few times, the perception of his eyes is the best among Servants.)

Knowledge of Respect and Harmony

Knowledge of Respect and Harmony prevents any decrease in the effectiveness of a technique, regardless of how many times it is used against the same opponent.
B: Attacks cannot be perceived by the enemy.

Primary Noble Phantasm
Hiken: Tsubame-Gaeshi Concealed Sword: Swallow Return or Swallow Reversal, localized as Secret Technique: Turning Swallow Strike) is the fabled technique of the legendary swordsman Sasaki Kojirou, who was said to be able to cut down a swallow in mid-flight. He achieved a Mystery attained only with human techniques that rivaled the Noble Phantasms of Servants. It is not something recognized as a Noble Phantasm under the Fuyuki Servant system, but rather an intrinsic skill of the anonymous swordsman representing the legend of Kojirou. While still unranked, it is classified as a Noble Phantasm under the Grand Order system. This demonic sword technique, the utmost and sole technique used by Assassin, is not a Noble Phantasm or a magical phenomenon, but it has reached a level comparable to one out of pure godlike skill that "surpasses even Servants." It is a technique where three concurrent arching blades close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. While he downplays it as simply successive slashes, it is actually bending the laws of physics to multiply its existence. It starts with a flash from this world, followed by two absolutely simultaneous, over-lapping flashes that disregard the concept of time and space, producing a slash attack that arrives from three different directions by momentarily using the Multi-Dimensional Refraction Phenomenon of Zelretch's Second Magic to transcend speed, dexterity, feints, and many other elements. It is an extremely important technique to Assassin, who never takes up a stance, which can be seen by observing how he lifts his sword and swiftly launches the technique.

Secondary Noble Phantasms
NA


Name: Riken

Class: Lancer

Identity: OC character

Canon: NA

Personality/History: Riken was known as the Demon King and the king killer in Rikens young days he read up on all the others legends like King Arthur Alexander the Great and Gilgamesh he wants to be known as a great hero as well but went about it the wrong way and with the terrible things he's committed he was thought to be myth and not fact in his time as ruler he genicided one third of a race and had the rest turned into slaves he even attacked a country and had the land salted so that nothing would never grow there again one of his best kills was on a boat to boat battle he lighted his lance on fire and threw it and it hit the king of the other boat and the king fell into the boat lighting the gun powder on fire causing the ship to explode which gave him his noble Phantasm his biggest goal is to kill other kings to prove himself with his main target being Gilgamesh

Parameters
STRENGTH:B
ENDURANCE:B
AGILITY:C
MANA:D
LUCK:C

Class Skills
True Name Discernment

True Name Discernment Status information such as the true identity, Skill and Parameters is automatically revealed when directly encountering Servant. However Servants with hiding capacity depends on luck level to bypass this.

Personal Skills
Disengage A

Disengage is the ability to break away from combat.
Protection from Arrows B

Protection from Arrows is an increased defense against ranged attacks by predicting the projectiles' trajectories through exceptional means, such as hearing the sound of air being cut, or sensing the killing intent of the enemy.

Battle Continuation B

Battle Continuation is the strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated.
B: It somehow became a skill that permits him to turn up again no matter how many times he's defeated.
Eye of the Mind (True)

Eye of the Mind (True) B: is a heightened capacity for observation, refined through experience.
Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.


Primary Noble Phantasm
Soaring Spear that Strikes with Death

Noble Phantasm
Gáe Bolg
Gáe Bolg: Soaring Spear that Strikes with Death which is the true use of Gáe Bolg, is the largest and most powerful attack delivered using the spear. It is the "attack that unleashes countless darts at the enemy" that is spoken of in the legends. It is the attack that made him a hero which utilizes the full potential of the lance's curse, converting all of Lancer's magical energy into energy and releasing the accumulated power after the spear is hurled, detonating on impact with enough power to blow away a multitude of enemies.

Lancer prepares to use this ability by backing one hundred meters away from his opponent, taking a crouching position on all fours, and accelerating through an approach run by dashing fifty meters before taking to the skies. He arches his back as if drawing a bow and hurls it towards the ground with all his might. It distorts space to create a "tapestry of action" that splits into numerous spearheads that pour down over the enemy. It is said that it split into thirty in his legend.


Secondary Noble Phantasms
Lancer's weapon, the Gáe Bolg, a cursed spear which is said to inflict wounds that do not heal as long as the spear remains in the world.

http://images.wikia.com/typemoon/images/e/e8/Siegfried.png

Name: Siegfried

Class: Saber

Identity: Siegfried

Canon: Fate/Apocrypha.

Personality/History
Sigurd - Wikipedia, the free encyclopedia

Parameters
STRENGTH:B
ENDURANCE:B
AGILITY:C
MANA:C
LUCK:D

Personal Skills
Divinity A

Divinity is the measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level dec
 
Status
Not open for further replies.