Overview Rules (This is a placeholder title that probably won't be replaced because this is an experimental Prototype Betatested Roleplay because but yeah I think I'll change the title at some point because I have a feeling that I can make this prototype a legit enjoyable roleplay) (This Roleplay draws inspiration from Fate/Grand Order with a good deal of inspiration from The Murder Games) The Chaldea Security Organization(CSO). An organization responsible for overlooking and preventing the extinction of mankind. However, the SHIVA system has detected that humanity will end in a mere year - 2017. The anomalies had spread throughout, and 8 Holy Grails had appeared across the Multiverse. As such, the CSO has decided to send a small team of 'Provisional Masters' to investigate. Using the FATE system, these Masters are capable of summoning up to 6 Servants(they usually stick to 5). However, due to the Multiversal Anomalies, the Servants summoned were not of this world. Unfortunately, the effects of the Multiverse have tainted the Grail, causing some Servants to be summoned in a different manner... This section about elaboration is under construction. Heavy Construction. Because I can't find screenshots of coolass backgrounds. Yeah. That's right. I can't find screenshots. I suggest you read it once I get it up, because there's a good deal of lore-building and terminology. Remember that there can be up to 5 to 6 Masters and each of them can have up to 6 Servants. Also, Masters must be from the Nasuverse. OCs, actual Magi, just stick to my statement. Masters don't skip dimensions. I'm actually still deciding if I should insert the FGO rock-paper-scissors thing. Master Applications (Insert Appearance Here) Name: Circuit Quality: Circuit Quantity: Personality: History: (Optional) Servant Applications (Insert Appearance Here) Class: Seven classes. SEVEN. Identity: Well? Who are you? Canon: Which series are you from? Personality: History: Class Skills: Well... this part of the Wiki is actually useful. Oh my, I got the goosebumps. And I'm a bird. Include Ranks and all. Personal Skills: Well? Include Ranks, descriptions and all. Primary Noble Phantasm: Well? Effectively your Signature move, like Excalibur or Tada, Ayamerunomi. Include Ranks, descriptions and All. Secondary Noble Phantasms: These are either Passive or can just be dished out like nothing. Include Ranks, descriptions and all. Hehe... I said Secondary. Here's some rules and notes 1. Iwaku rules 2. Knowledge is not required. Maybe it is. Read the Wiki but don't rely on it too much because Wikis are unreliable. Oh have you seen the damn Ben 10 Wiki? Oh yeah that's terrible man, that's terrible. 3. Yeah have fun 4. This draws inspiration from the Murder Games too, so yeah, have a look. 5. I know I'm missing the stats but yeah let's skip that because. OK jk here are the notes 1. You know the 7 classes - Saber, Archer, Lancer, Rider, Berserker, Caster, Assassin. In this roleplay, there'll be an eighth class that you would already have guessed if you read the main page - no it's not Shielder or Ruler - Traitor. You cannot choose it. I choose who becomes Traitor. Traitors are masked with the class the player chooses. Traitors have one weakness - they cannot use their Master's mana. 2. Traitors have a Class Skill - Treachery. It is an Active Skill. Every Traitor has E rank Treachery, which, once a 'round', they must kill an allied servant to absorb their mana, and they will succeed, as when this skill is activated, all Servants within the radius will temporary lose their 'presence' for the lack of a better word for whatever makes them Servants in the first place. Far-range Noble Phantasms are nullified if they get into this radius. Masters can be killed, but that is pretty risky. A Traitor's Treachery is deleted upon being busted. A Traitor will only have enough mana to activate a Noble Phantasm after killing a Servant or Master. 3. There are two ways to die - Traitor, and on the field. Both will send you into an... I'll keep it a surprise... afterlife of sorts where you must redeem yourself in order to get back into the games. When a Traitor gets busted and actually gets killed, they permanently stay. When a traitor dies without getting busted, they can redeem themselves. 4. Due to the above stated 'surprise', if you die in World 1, nothing happens. You're in a damn void until World 2.