Fate/Grandiose Delusion

Appearance:
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Name: Hassan of Serenity
Master: (Can be left blank for now)
Class: Assassin
Alignment: Lawful Evil
Height: 160cm
Weight: 49kg
Armament: 20 Daggers
Likes: Urban legends, poison
Dislikes: Lustful men
Wish: To be able to love a man without killing him

Stats:
Strength: D
Endurance: D
Agility: A+
Mana: C
Luck: A
Noble Phantasm: C

Class abilities:

Presence Concealment: A+
The capacity to hide one's presence as a Servant. It is possible to disappear completely and become almost impossible to be detected. However, efficiency will decrease once preparations to attack are taken.


Skills:

Independent Action: B
The ability to remain independent even when rejecting the prana supply from the Master. Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on her spiritual core.

Projectile (Daggers): B
The expertise for throwing projectile weapons; in this case, daggers. Thrown projectile weapons are now comparable to bullets.

Shapeshift: A
Refers to both borrowing bodies and appearance change. This skill allows her to disguise herself. She usually takes on the guise of a pure and innocent looking maiden and her appearance is extremely bewitching to men, who look at her full of lust and disregard caution just to go to her. Even in her Servant form, she is still shown to be extremely alluring.

Poison Resistance: A
Resistance to poisons, both of natural and magical origin. Assassin is immune to any modern poisons and even those from the Age of Gods will be weakened considerably.


Noble Phantasms
Name: Zabaniya: Delusional Poison Body
Rank: C
Type: Anti-Unit (Self)
Range: -
Maximum target: -
Description:
Delusional Poison Body makes the entirety of Assassins body poisonous to the touch and even the sweet aroma that emanates from her is poison in of itself. She prefers embracing her victims and kissing them on the lips, using the poison to fry their brains in a few seconds, but any form of contact with her is fatal, no matter how small.



Appearance:
Fe2LHFa.jpg


Name: Saisha I. Nazari
Servant:
Alignment:
True Neutral
Age: 3
Gender: Female
Height: 165cm
Hair Color: Purple
Eye Color: Cyan
Blood Type: A
Likes: Alchemy, Astrology, Atlas, Perfection
Dislikes: Illogical behavior, Hesitation

Magecraft
Circuit Quality: EX
Circuit Quantity: E


Homunculus:
A creature given birth through Alchemy by combining of human genetic material with several special substances and making the resulting embryo develop without the use of a womb. Despite having the same form and life than humans, homunculi are ultimately different type of existences for possessing powerful Magic Circuits. Regardless how much of a fragile life-forms they are, their Magic Circuits makes possible for the homunculus to achieve powers that are beyond humans. Fundamentally different than the magi that are humans with Magic Circuits, homunculi are better defined as "Magic Circuits with a human form". Not "something made to be a magus", but rather "something made to be a Magic Circuit".


Alchemy:
The thaumaturgical school that aims at the study and manipulation of the flow of matter. Those of Atlas delve in the conversion of phenomena, applying it to the future. Differing from the original source of alchemy, the pinnacle of their work is creating a miracle by seeking out the optimal future. With alchemy, Saisha is able to coin homunculi, create mystic codes and change the configuration of noble metals and control them through transmutation. It also includes the Transference of Consciousness spell.

The two skills that are a absolutely needed by every alchemist of Atlas, are Memory Partition, the ability to partition their thoughts to form multiple independent thought processes and Thought Acceleration, the main magecraft of Atlas alchemists. Fast thought is only a prerequisite to it, and it is truly the ability to multi−expansion diagrams. Thought Acceleration is the proof of an alchemist, while Memory Partition is a proof of their facilities. Saisha is able to create five partitions at her current level.


Astrology:
The ability to discern future events and find answers through the relationship between astronomical phenomena and events in the human world. Differently from the astrology normal humans use, this one actually works, however it cannot give 100% exact answers and in order to discern something about a person, something that has a connection to said person is needed as a catalyst.


Etherlite System:
The product of the collaboration between the Vice-Director of Atlas and Saisha's creator. Her heart and nervous system are made of the Eltnams' very own Etherlite, making them a lot more durable than the standard homunculus heart made out of ether. Other than the fact that it allows her to manipulate her nervous system, her heart is also programmed to overload and explode in case she cannot fulfill her assignment anymore, causing great destruction in the area around her.


Effigy Creation:
By combining the knowledge of homunculus creation with a high skill in Alchemy, the caster can create a puppet shaped like a human. Furthermore the effigy can take on the appearance of any person the caster can clearly imagine, as long as he has the necessary expertise in transmutation magic. Since the effigy, unlike real homunculi, has no consciousness and can't work on its own, the magus has to gauge if it is really worth it, or just a waste of energy. Also, because it has the form of a normal human, it is fully capable of using any weapons or tools a normal human would be able to use.

General Magecraft:
Magecraft you should know if you're not a complete failure.


Skills
-Self preservation
-Science:From Astronomy to Geoscience, from Mathematics to Biology, Saisha is versed in all of them.
-Eidetic memory
-Quick learner
-Multilingual (Egyptian Arabic, English, Hindi, German)
-Modern technology user: Unlike many magi nowadays, Saisha knows how to operate such things as TVs, recorders and computers.

Equipment:
-Laptop with portable sattelite uplink
-Five vials with mercury
-Five vials with blood
-Ether clump harvester: A small mystic code the size of a briefcase which gathers Ether from the air and spits it out as Ether clumps.
-Catalyst for the summoning ritual
-2x100cm metal wire
-5000$


History:
Saisha was coined 3 years prior to the start of the Holy Grail War. As homunculi receive all necessary knowledge and reasoning at the moment of birth, Shahir began to teach her about the more refined arts, the human body and of course, as the main focus, alchemy from the moment she could properly walk. At the age of two her accelerated growth process stopped and she was already on par with some of the senior Alchemists of Atlas.

Deciding that the time had come, he told Saisha the reason why she was created in the first place: His dream of creating the perfect human being, free of flaws such as sickness or ageing, sort of a messiah, who would be able to prevent the end of the world. Shahir told her that she was the key to his plans, since she was, on the one hand in theory able to outlive him by many years and on the other hand she could give all her memories and knowledge to the next generation, should her body ever fail. At that moment, the master's dream became the students. From that day on, Saisha put all her effort into her alchemy studies, trying to discover the blueprints for the perfect human being.

In the end however, one failure chased the next.....oh yes, she was able to create homunculi, some of the best in the whole academy even, but still they would always be just that...homunculi. That was when she realized, that she would never be able to create something perfect on her own, no not even hundreds of alchemists would be able to do it. An emotion she hadn't felt before flared up inside Saisha: Anger. Anger at her inability to create the perfect human, anger at the first principal of Atlas, for predicting the end of the world, yes even anger at the world itself, for giving her such a meaningless existence. After the, at that point very welcome feeling passed, Saisha retreated to the vast library of the Academy, in order to find a way out of this mess.

A few days later, she had found her answers: Apparently there was a system called the "Heaven's Feel", better known as "Holy Grail War" installed in the city of Fuyuki in Japan. By using this system and winning the war, someone could make any sort of wish come true. However this time so it seemed, the Grail was located on the other side of the world, in a city in the United States. Even though it had never been proven that it actually works and this most likely wasn't the same system as the one created by the three families, Saisha's path from now on was clear: She would participate, win and create her perfect being with the help of the Grail. She started preparing herself right away, studying what records she could find of previous wars and after receiving a final gift from her master, she went to the city, where it would take place, as quickly as she could.


Wish: To create the perfect being in order to prevent the end of the world

Hmmm, who to summon, who summon....
 
Here it is revised
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Name: Arisa Senmatsu aka Mai

Servant: Soon To Be Summoned

Alignment: Chaotic Neutral

Age: 18

Gender: Female

Height: 5'3"

Hair color: Black

Eye color: Blue

Blood type: B-

Likes: Fame. Followers. Attention.

Dislikes: Haters. Being Ignored. Other idols.

Magecraft:
-quality: A
-quantity: B

Skills:
General Magecraft

Elemental Affinities: Arisa has affinities for the water and wind element. Magic under the water and wind elements has been in her favor and her family has been using magic using water and wind for a while. She can combine the elements for water manipulation, and use the spells that fall under those elements

Mystic Code:She has a mystic code which is a dagger that can disrupt the flow of prana through a magus's magic circuts if a magus gets either stabbed or sliced with it. This dagger obviously can't be used on servants.

Physical Endurance/Strength: Due to having to practice like crazy in order to become a successful star, she had gained endurance more than the average person. She also have some upper body strength caused by the flips and stunts she does on stage to make her performances more interesting. If she can land a punch, it can do some damage.

The Money Ability: (not really a skill, but I'll just put it here) Due to being an idol, she has a massive amount of money in her bank account. She can buy almost anything she wants when she wants it.

History: She was born and raised into the idol industry. That was the sole purpose she was born. Her mom was a manager and her father was a magus that was part of the magic association. She has been training and learning on how to become an idol since age 5, but now she is able to make her debut and is slowly rising her way to stardom using the stage name Mai. It hasn't been easy trying to reach stardom since there are competitors which ticks Arisa off since she should be the only one in the limelight in her mind.

Her father was a magus which allowed her to learn magic. At first, her father was reluctant, but her mother pushed her father. Her mother's reasoning was protection and at some performances it could make a great act. She learned magic under the water element just like her father since she had an affinity for it. The Holy Grail was something that came about when she looked through her father's mail. It was a letter from the magic association that was confidential, but Arisa thought it was something she could take advantage of being the selfish and conceded person she is. She recruited her mother's help and is now preparing for the Holy Grail War. Her father doesn't know about this.

Wish: For all competition to "disappear"

Question! Is profanity a thing?
 
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Faye Jiang
Servant: ???
Alignment: Lawful Neutral
Age: 26
Gender: Female
Height: 184 cm
Hair Color: Red
Eye Color: Pale lavender
Blood Type: B

Magecraft
Circuit Quality: B
Circuit Quantity: B

Skills
God's Holders: Kanshou and Bakuya

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A rare sorcery trait which, in Faye's case, has allowed her to inherit and maintain the legendary weapons Kanshou and Bakuya, the married swords of Spring and Autumn period of China. The two swords are complementary weapons forged with the purest metals from the seven mountains and the essence of a human sacrifice. Their performance and quality as swords are exceptionally high due to this, and though they are not attributed with a specific wielder they are noble phantasms nonetheless. The swords were crafted more for the sake of crafting itself, as if to reflect on the nature of crafting rather then for any real sense of purpose found in other swords. They contain no fighting spirit to defeat others or competitive spirit to beat other weapons, and they contain neither the desire to be famous nor the faith to accomplish great deeds. They are merely pure representations of smithing at its zenith: a form of expression undiluted by any sort of selfish purpose. Both swords are completely identical in shape, differing only in color scheme. The swords have a powerful attraction to each other, and it is said that if one is lost, it will inevitably return to the other, for they represent the inseparable bond between Gan Jiang and Mo ye, hence their title as married swords. It is possible to utilize the swords like boomerangs in this manner, as one sword will always return to the other. Wielding both swords at once improves physical and magical resistance, with magical resistance of D rank being constantly applied while physical resistance equating to being immersed by rock being applied. Due to their nature of being enchanted by human sacrifice, the blades have a potent anti monster effect to them. Faye does not have complete mastery over these swords, merely being able to access a fraction of their passive effects. She is also incapable of performing a two blade throw and making both swords come back.

General Magecraft: The ability to detail and perform mundane magecraft.

Taiji: The Chinese philosophy of the Supreme Ultimate. Covers the ability of Breathing and Walking, a connection of the inner world to the outer world, though Faye is not at the level of being able to use this for nature interference. Physical capabilities such as bodily strength and reflexes utilized through martial arts though are amplified with weapons, especially so with Kanshou and Bakuya.

Perception: By achieving a calm and steady mental state, Faye is able to perceive the world around him at a much greater level than can the regular distracted mind. She is able to notice minute differences and details with ease and discern emotions, feelings and intents by analyzing facial features and subtle bodily hints. This functions almost like a heightened instinct in combat, but requires much more mental dedication to maintain and is prone to causing tunnel vision by focusing overly on one aspect of combat.


Self Suggestion
The ability to trance oneself into higher levels of aptitude or skill under certain conditions. When wielding Kanshou and Bakuya, Faye is able to trance herself into attaining far superior levels of technical swordsmanship than her already superbly experienced level. Additionally trances her inner state to be more compatible with the philosophies of the Supreme Ultimate, granting her an aura of imperturbable calm and focus in effect.

Swordsmanship
Faye is an excellent swordsman versed in many armed teachings of Chinese origin, increasing her compatibility with Kanshou and Bakuya significantly. Her base level of skill augmented by a vast well of talent, allowing her to be rightfully titled as a master. When augmented with self suggestion, Faye becomes a supernaturally skilled swordsman capable of zoning in on the slightest of mistakes an opponent makes all the while holding perfect footwork, guards and precisely calculated offenses so fluidly and naturally so as to appear as if they were being performed on mere instinct.

Blacksmithing
Faye comes from a rare line of blacksmithing magi in China much like the smithing mystics of Malaysia. However, her aptitude for blacksmithing is horrible and she has not learned much more than the absolute basics.

Combat Experience
As an enforcer, Faye has significant experience in dealing with heretical magi. Although she has not taken down one with a true sealing designation, she has smudged out countless deviant magi and from those experiences has gained a significant amount of combat experience. The combat experience in turn has sharpened her instincts and conditioned her mentality to fighting against magi superbly well, allowing her to both outmatch targets in the thick of combat and maneuver capable plans to outwit her opponent.

Equipment:
-Kanshou and Bakuya
-Traditional Chinese clothing blessed with protective spells and made of kevlar, retaining flexibility and comfort while possessing firm strength and tensile resistance all perfectly meshed in together through spells. The clothing is capable of resisting bullet fire and most slashing force, but thrusting and piercing force must be defended against. The clothing is also heat and freeze resistant to a large extent, capable of largely ignoring heat reaching the levels of fire while resisting freezing temperatures quite easily.
-Cash in good amounts( Around 2500$ for comfortable living).
-Suitcase filled with materials for general magecraft
-First Aid materials
-Two crossed sheathes meant to hold Kanshou and Bakuya.
-Mystic code familiars that take the shape of locusts that track down enemies

History:
Faye was born into a family of secluded magi that specialized in crafting specialized mystic code weapons through traditional blacksmithing techniques passed down from generation to generation, starting most prominently with Gan Jiang. It was a mundane existence to be born into a family that existed solely to carry on a fading tradition even among magi, which Faye realized from a young age. Although primed to be the heir to the family's secrets and techniques in forging mystical weapons, Faye herself had no aptitude for the art. To Faye, the true beauty of smithing lay in the final creation: the weapons created that were the culmination of all the efforts poured into the processes. The process itself was but a minor light amid the greater scintillation of the product. As such, Faye primed her body and mind for the art of the sword itself, and not the art of creating them. In contrast to her aptitude for smithing, her talent for swordsmanship was beyond the excellent, further emphasizing her incompatible nature with her tradition. The beauty and elegance of the sword encompassed Faye's entire being, and it can be said that her life revolved around it. Anything related to the sword, she whole heartedly digested and understood, recognized and applied. The sword was part and parcel of her intrinsic nature in of itself. Showing an obstinate and stubborn nature unable to bent, Faye was allowed to leave the confines of the family's tradition, which was handed down to her younger brother who was notably more suited to the task. Faye herself set out on her own after inheriting the famed swords Kanshou and Bakuya. She attempted to enter the Mage's Association but found herself incompatible with its structure as her skills were not particularly valued. However, she did find herself a niche as an enforcer and avidly took up the lifestyle as a means of embracing the world anew. Life fell into a routine after that characterized by the same old hunting of heretical magi now and then while lounging around the rest. Faye found herself unable to attach herself to an instructor for the long term due to her inability to express effort or listen carefully, which further lent to her growing boredom. She now enters the holy grail war to mostly alleviate her inactive life and to experience her one and only wish: to become truly understanding of the inherent philosophy behind the sword itself.

Wish: To understand the inherent philosophy behind the concept of the sword.

Oh! Another Mage Hunter! This will be fun!
 
Appearance:
David_i.png


Name: King David
Master: (Can be left blank for now)
Class: Archer
Alignment: Lawful Neutral
Height: 171 CM
Weight: 62 KG
Armament: a sling
Likes: God, Women, Harp Playing, Psalms
Dislikes: Conquerers, Saul,
Wish: I don't know? For Israel to be a great nation again?

Stats: (See the following link for information http://typemoon.wikia.com/wiki/Parameters)
Strength: C
Endurance: D
Agility: B
Mana: C
Luck: A
Noble Phantasm: B

Class abilities: (http://typemoon.wikia.com/wiki/Skill)
Name, Rank and Description of the skill

Magic Resistance: Rank A
David was a man of God, so God protects him from Magic. Though, this leaves him vulnerable to Church sacraments.

Independent Action: B
David was always an independent King, making his own decisions, and Even going to extreme measures such as killing one of his best soldiers to gain his wife. He only trusted God, and his General Joab.


.

Skills: (See the previous link)
Name, Rank and Description of the skill

Divine Protection: N/A
The form and flesh of a man prophecized to be king, bearing the quick-wittedness and brute strength to defeat beasts unaided. Though he has been resurrected by the power of the Grail, Servant does not regard himself as a vessel to the soul of his original -- merely as an instrument of God. He does not terribly mind this existence, content merely to feel the grace of his Lord.

  • Harp Performance: A
In life, the Servant is said to have exorcized evil spirits on the behalf of King Saul of Israel with use of his harp alone. His skill with the instrument is such that he is capable of purging mental interference and restoring psychological stability to those who listen to his music. However, the accuracy of projectiles and polearms suffer a large Rank Down within hearing range. The Servant's act of exorcism may have a modern analogue in musical therapy.

  • Divinity: E
Though the Servant was originally a mere shepherd in life, as an ancestor of Christ, he qualified weakly as a being of divine nature -- perhaps equivalent in rank to Joseph of Nazareth. He possesses some defense against the action of conceptual relics and Noble Phantasms based in the divinity of Christ (though not those based in the divinity of God) -- for example, "holy shrouds," "the stakes of the Crucifixion," and "the Lancea Longini"; possibly even "the Holy Grail."

  • Charisma: B
A prodigy of military tactics and command in life, the Servant called to arms a force of 320 thousand men to seize the city of Jerusalem. For the long path of bloodshed that he wrought as a military leader, he later deemed to seek the forgiveness of God by building a place of worship in his capital. (Due to certain circumstances, it was not built until the reign of his son, Solomon.)


Noble Phantasms (http://typemoon.wikia.com/wiki/Noble_Phantasm)
Name: Hamesh Avanim: The Five stones
Quote: The Five Stones .
Rank: D
Type: Anti-unit
Range: 10-40
Maximum target: 1
Description: The slingshot that defeated the giant Goliath. A Noble Phantasm that consists of five decorated stones bound by the line of a sling, normally carried behind the Servant's waist. Hamesh Avanim expresses David's generosity: As projectiles, the first four stones are used as warning shots as the Servant attempts to persuade his opponent to lay down arms. If said opponent fails to comply, the fifth stone may be launched -- a rapid, nonlethal attack that is extremely difficult to evade. Normal Heroic Spirits are rendered unconscious on impact, and their belongings are "redesignated" to the possession of the user of the Hamesh Avanim; that is, even if they take hold of their former Noble Phantasms, usage is disallowed by divine authority. The sling itself is the true Hamesh Avanim, and the five projectiles are merely normal stones that have undergone transfiguration; they may be unendingly replenished.

Name: Sacrifice
Quote: Flames upon the Altar
Rank: B
Type: Anti-Army
Range:1-30
Maximum target: 200
Description: The "flame that carries the hottest heat, shinning brightly, which flared up by God's commands" which appears in the Book of Numbers of the Old Testament. A phantasmal incense burner in deactivation. Ketoret is burned within, and when the violet fumes that issue have enveloped the target, thunderclouds and mist gather overhead -- giving the impression of Mount Sinai; from them, a fire descends from the heavens, incinerating without a trace all those who would oppose the will of God. The flames are shaped like an altar

Name: Ark
Quote: The Chest of the Covenant
Rank: A
Type: Anti-Army
Range: 0
Maximum target: 1
Description: A wooden box that contains the original engravings of the Ten Commandments issued to Moses by God. As a Noble Phantasm, its effect is narrow but absolute; besides the Servant that carries them, all those who would deem to touch the box without authorization are drained of their prana unto death. Upon seizure of Jerusalem and the removal of the Philistines, King David of Israel appointed the city as his capital, and situated within it the Ark of the Covenant


Name: Aaron White AKA The Fourth Horseman
Horseman

Servant: Saber

Alignment: Neutral good (Formerly Chaotic Neutral)

Gender: Male

Age: 27

Height: 6' even

Hair color: Black

Eye color: Gray

Blood type: AB (universal taker. This may get bloody, so I want as much as possible.)

Likes: science, things being neat and orderly, History, His girlfriend, Blades

Dislikes: Things out of order, His mother, blood, hypodermic needles.

Magic:
Quality: A
Quantity: C

Abilities:

Mastery of the Kaballah

I.e. He can Create golems, the Kaballah is also used for understanding God and heaven, so I guess he can use holy spells?

Element: wind and fire (really wanted to go for the band name here, but sadly I couldn't)

Western Alchemy

Judo,

Israeli Knife Fighting.

Aviation

Oh, and his Charisma

History: Born to a Family who was opposed to the Churches combining. (don't know if in Fate if the Reformation ever happened, and the the Church recombined, but I'll assume it did.), He was raised Orthodox, until the Church combined. His brother lives his life shut in to the family's house for "training" The family kept magic a secret from Aaron after his Grandpa, a third Grail War participant, was hit by a falling Mage. Aaron went to College for Nuclear Physics, until he met a man, This man told him he was an Descendant of the reverend Cotton Mather, the reverend who instigated the Salem Witch Trials. The man trained Aaron in magic, and finally Aaron took it upon himself to finish the job his ancestor set before him, and to use his newly discovered powers to fight Fire magic with Fire magic. He took a job as a freelance Witchhunter who killed corrupt mages. He was given his nickname when three Executors who went to kill a magus disguised as a priest witnessed his murder of the aforementioned "priest"He know works as a Charter Pilot, and is almost done with his studies of Nuclear Physics (He took some time off for his um, "Cleansing" as he called it.) He was recently accepted by the Mage's Association after a change of heart he had one day with his girlfriend. He recently discovered the Grail War, and wanted to be involved with it, so he looked for a historical hero, and used it's artifact and the rest is history! (Note, if the Church was always one Church, I'll change this.)

Supplies:
A small Pocket Bible
A Copy of a Spellbook
$700
A Visa Black Card
A covert phone
A Laptop
Keys to his airplane.
Two small blades he keeps on him.

Wish: For his past to be erased.
David is best King!
 
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You mean Gilgamesh, you mongrel

Well, David is the best King in this war.

Also: I'm noting some similarities between this and Fate/strange fake.
 
I never read Fate/Strange Fake so I know nothing of it.
 
It's not really a book. It was a proposed idea, and a bonus story about an American Mage organization going against the British one, and starting their own Grail War, but everything wasn't copied exactly, and that led to problems like strange servants being created, and a Mage being killed right after he summoned his servant, and no Saber Class.
 
Sounds cool. Did it ever become an actual thing?
 
Btw, I made a whole bunch of Biblical related servants.

Berserker: Samson
Avenger: Adam and Eve
Saver: Jesus
Caster: Solomon
Saber: Peter (He cut off some guy's ear.)
Assassin: Judas Iscariot, or Ehud Ben Gera
Lancer: Saul
Archer: Esau
Rider: Noah
Ruler: Augustus Caesar
Shielder: I'll get back to you on that.
If you disagree with these or have better ideas, change what you want.
 
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I'm not much for joining rps where characters die, but I totally want to post some servants. This is a very conflicting feeling that I feel right now.
 
It's fine, just try to befriend all of the enemy Masters, team up and attack the association.

I'm sure it'll work.

Probably.
 
It's fine, just try to befriend all of the enemy Masters, team up and attack the association.

I'm sure it'll work.

Probably.

It will most not definitely work. Probably. We can try.
 
So, I propose we all meet in the old Mansion to talk and meet, much like the way Saber, Gil, and Iskandar met and had wine.
David is hosting.
 
I'd willingly get khufu to self destruct nuke the place if so many people were there -
I mean sure why not.
 
Can't we just have some food and talk like civilized people without trying to kill each other? Sheesh, even in WWI they had the Christmas truce and gave presents to each other, and didn't kill each other for a day or two.
 
Can't we just have some food and talk like civilized people without trying to kill each other? Sheesh, even in WWI they had the Christmas truce and gave presents to each other, and didn't kill each other for a day or two.
King of Israel is a natural enemy for the Pharaoh of Egypt.