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Original poster
Appearance:
Name: Hassan of Serenity
Master: (Can be left blank for now)
Class: Assassin
Alignment: Lawful Evil
Height: 160cm
Weight: 49kg
Armament: 20 Daggers
Likes: Urban legends, poison
Dislikes: Lustful men
Wish: To be able to love a man without killing him
Stats:
Strength: D
Endurance: D
Agility: A+
Mana: C
Luck: A
Noble Phantasm: C
Class abilities:
Presence Concealment: A+
The capacity to hide one's presence as a Servant. It is possible to disappear completely and become almost impossible to be detected. However, efficiency will decrease once preparations to attack are taken.
Skills:
Independent Action: B
The ability to remain independent even when rejecting the prana supply from the Master. Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on her spiritual core.
Projectile (Daggers): B
The expertise for throwing projectile weapons; in this case, daggers. Thrown projectile weapons are now comparable to bullets.
Shapeshift: A
Refers to both borrowing bodies and appearance change. This skill allows her to disguise herself. She usually takes on the guise of a pure and innocent looking maiden and her appearance is extremely bewitching to men, who look at her full of lust and disregard caution just to go to her. Even in her Servant form, she is still shown to be extremely alluring.
Poison Resistance: A
Resistance to poisons, both of natural and magical origin. Assassin is immune to any modern poisons and even those from the Age of Gods will be weakened considerably.
Noble Phantasms
Name: Zabaniya: Delusional Poison Body
Rank: C
Type: Anti-Unit (Self)
Range: -
Maximum target: -
Description:
Delusional Poison Body makes the entirety of Assassins body poisonous to the touch and even the sweet aroma that emanates from her is poison in of itself. She prefers embracing her victims and kissing them on the lips, using the poison to fry their brains in a few seconds, but any form of contact with her is fatal, no matter how small.
Name: Hassan of Serenity
Master: (Can be left blank for now)
Class: Assassin
Alignment: Lawful Evil
Height: 160cm
Weight: 49kg
Armament: 20 Daggers
Likes: Urban legends, poison
Dislikes: Lustful men
Wish: To be able to love a man without killing him
Stats:
Strength: D
Endurance: D
Agility: A+
Mana: C
Luck: A
Noble Phantasm: C
Class abilities:
Presence Concealment: A+
The capacity to hide one's presence as a Servant. It is possible to disappear completely and become almost impossible to be detected. However, efficiency will decrease once preparations to attack are taken.
Skills:
Independent Action: B
The ability to remain independent even when rejecting the prana supply from the Master. Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on her spiritual core.
Projectile (Daggers): B
The expertise for throwing projectile weapons; in this case, daggers. Thrown projectile weapons are now comparable to bullets.
Shapeshift: A
Refers to both borrowing bodies and appearance change. This skill allows her to disguise herself. She usually takes on the guise of a pure and innocent looking maiden and her appearance is extremely bewitching to men, who look at her full of lust and disregard caution just to go to her. Even in her Servant form, she is still shown to be extremely alluring.
Poison Resistance: A
Resistance to poisons, both of natural and magical origin. Assassin is immune to any modern poisons and even those from the Age of Gods will be weakened considerably.
Noble Phantasms
Name: Zabaniya: Delusional Poison Body
Rank: C
Type: Anti-Unit (Self)
Range: -
Maximum target: -
Description:
Delusional Poison Body makes the entirety of Assassins body poisonous to the touch and even the sweet aroma that emanates from her is poison in of itself. She prefers embracing her victims and kissing them on the lips, using the poison to fry their brains in a few seconds, but any form of contact with her is fatal, no matter how small.
Appearance:
Name: Saisha I. Nazari
Servant:
Alignment: True Neutral
Age: 3
Gender: Female
Height: 165cm
Hair Color: Purple
Eye Color: Cyan
Blood Type: A
Likes: Alchemy, Astrology, Atlas, Perfection
Dislikes: Illogical behavior, Hesitation
Magecraft
Circuit Quality: EX
Circuit Quantity: E
Homunculus:
A creature given birth through Alchemy by combining of human genetic material with several special substances and making the resulting embryo develop without the use of a womb. Despite having the same form and life than humans, homunculi are ultimately different type of existences for possessing powerful Magic Circuits. Regardless how much of a fragile life-forms they are, their Magic Circuits makes possible for the homunculus to achieve powers that are beyond humans. Fundamentally different than the magi that are humans with Magic Circuits, homunculi are better defined as "Magic Circuits with a human form". Not "something made to be a magus", but rather "something made to be a Magic Circuit".
Alchemy:
The thaumaturgical school that aims at the study and manipulation of the flow of matter. Those of Atlas delve in the conversion of phenomena, applying it to the future. Differing from the original source of alchemy, the pinnacle of their work is creating a miracle by seeking out the optimal future. With alchemy, Saisha is able to coin homunculi, create mystic codes and change the configuration of noble metals and control them through transmutation. It also includes the Transference of Consciousness spell.
The two skills that are a absolutely needed by every alchemist of Atlas, are Memory Partition, the ability to partition their thoughts to form multiple independent thought processes and Thought Acceleration, the main magecraft of Atlas alchemists. Fast thought is only a prerequisite to it, and it is truly the ability to multi−expansion diagrams. Thought Acceleration is the proof of an alchemist, while Memory Partition is a proof of their facilities. Saisha is able to create five partitions at her current level.
Astrology:
The ability to discern future events and find answers through the relationship between astronomical phenomena and events in the human world. Differently from the astrology normal humans use, this one actually works, however it cannot give 100% exact answers and in order to discern something about a person, something that has a connection to said person is needed as a catalyst.
Etherlite System:
The product of the collaboration between the Vice-Director of Atlas and Saisha's creator. Her heart and nervous system are made of the Eltnams' very own Etherlite, making them a lot more durable than the standard homunculus heart made out of ether. Other than the fact that it allows her to manipulate her nervous system, her heart is also programmed to overload and explode in case she cannot fulfill her assignment anymore, causing great destruction in the area around her.
Effigy Creation:
By combining the knowledge of homunculus creation with a high skill in Alchemy, the caster can create a puppet shaped like a human. Furthermore the effigy can take on the appearance of any person the caster can clearly imagine, as long as he has the necessary expertise in transmutation magic. Since the effigy, unlike real homunculi, has no consciousness and can't work on its own, the magus has to gauge if it is really worth it, or just a waste of energy. Also, because it has the form of a normal human, it is fully capable of using any weapons or tools a normal human would be able to use.
General Magecraft:
Magecraft you should know if you're not a complete failure.
Skills
-Self preservation
-Science:From Astronomy to Geoscience, from Mathematics to Biology, Saisha is versed in all of them.
-Eidetic memory
-Quick learner
-Multilingual (Egyptian Arabic, English, Hindi, German)
-Modern technology user: Unlike many magi nowadays, Saisha knows how to operate such things as TVs, recorders and computers.
Equipment:
-Laptop with portable sattelite uplink
-Five vials with mercury
-Five vials with blood
-Ether clump harvester: A small mystic code the size of a briefcase which gathers Ether from the air and spits it out as Ether clumps.
-Catalyst for the summoning ritual
-2x100cm metal wire
-5000$
History:
Saisha was coined 3 years prior to the start of the Holy Grail War. As homunculi receive all necessary knowledge and reasoning at the moment of birth, Shahir began to teach her about the more refined arts, the human body and of course, as the main focus, alchemy from the moment she could properly walk. At the age of two her accelerated growth process stopped and she was already on par with some of the senior Alchemists of Atlas.
Deciding that the time had come, he told Saisha the reason why she was created in the first place: His dream of creating the perfect human being, free of flaws such as sickness or ageing, sort of a messiah, who would be able to prevent the end of the world. Shahir told her that she was the key to his plans, since she was, on the one hand in theory able to outlive him by many years and on the other hand she could give all her memories and knowledge to the next generation, should her body ever fail. At that moment, the master's dream became the students. From that day on, Saisha put all her effort into her alchemy studies, trying to discover the blueprints for the perfect human being.
In the end however, one failure chased the next.....oh yes, she was able to create homunculi, some of the best in the whole academy even, but still they would always be just that...homunculi. That was when she realized, that she would never be able to create something perfect on her own, no not even hundreds of alchemists would be able to do it. An emotion she hadn't felt before flared up inside Saisha: Anger. Anger at her inability to create the perfect human, anger at the first principal of Atlas, for predicting the end of the world, yes even anger at the world itself, for giving her such a meaningless existence. After the, at that point very welcome feeling passed, Saisha retreated to the vast library of the Academy, in order to find a way out of this mess.
A few days later, she had found her answers: Apparently there was a system called the "Heaven's Feel", better known as "Holy Grail War" installed in the city of Fuyuki in Japan. By using this system and winning the war, someone could make any sort of wish come true. However this time so it seemed, the Grail was located on the other side of the world, in a city in the United States. Even though it had never been proven that it actually works and this most likely wasn't the same system as the one created by the three families, Saisha's path from now on was clear: She would participate, win and create her perfect being with the help of the Grail. She started preparing herself right away, studying what records she could find of previous wars and after receiving a final gift from her master, she went to the city, where it would take place, as quickly as she could.
Wish: To create the perfect being in order to prevent the end of the world
Name: Saisha I. Nazari
Servant:
Alignment: True Neutral
Age: 3
Gender: Female
Height: 165cm
Hair Color: Purple
Eye Color: Cyan
Blood Type: A
Likes: Alchemy, Astrology, Atlas, Perfection
Dislikes: Illogical behavior, Hesitation
Magecraft
Circuit Quality: EX
Circuit Quantity: E
Homunculus:
A creature given birth through Alchemy by combining of human genetic material with several special substances and making the resulting embryo develop without the use of a womb. Despite having the same form and life than humans, homunculi are ultimately different type of existences for possessing powerful Magic Circuits. Regardless how much of a fragile life-forms they are, their Magic Circuits makes possible for the homunculus to achieve powers that are beyond humans. Fundamentally different than the magi that are humans with Magic Circuits, homunculi are better defined as "Magic Circuits with a human form". Not "something made to be a magus", but rather "something made to be a Magic Circuit".
Alchemy:
The thaumaturgical school that aims at the study and manipulation of the flow of matter. Those of Atlas delve in the conversion of phenomena, applying it to the future. Differing from the original source of alchemy, the pinnacle of their work is creating a miracle by seeking out the optimal future. With alchemy, Saisha is able to coin homunculi, create mystic codes and change the configuration of noble metals and control them through transmutation. It also includes the Transference of Consciousness spell.
The two skills that are a absolutely needed by every alchemist of Atlas, are Memory Partition, the ability to partition their thoughts to form multiple independent thought processes and Thought Acceleration, the main magecraft of Atlas alchemists. Fast thought is only a prerequisite to it, and it is truly the ability to multi−expansion diagrams. Thought Acceleration is the proof of an alchemist, while Memory Partition is a proof of their facilities. Saisha is able to create five partitions at her current level.
Astrology:
The ability to discern future events and find answers through the relationship between astronomical phenomena and events in the human world. Differently from the astrology normal humans use, this one actually works, however it cannot give 100% exact answers and in order to discern something about a person, something that has a connection to said person is needed as a catalyst.
Etherlite System:
The product of the collaboration between the Vice-Director of Atlas and Saisha's creator. Her heart and nervous system are made of the Eltnams' very own Etherlite, making them a lot more durable than the standard homunculus heart made out of ether. Other than the fact that it allows her to manipulate her nervous system, her heart is also programmed to overload and explode in case she cannot fulfill her assignment anymore, causing great destruction in the area around her.
Effigy Creation:
By combining the knowledge of homunculus creation with a high skill in Alchemy, the caster can create a puppet shaped like a human. Furthermore the effigy can take on the appearance of any person the caster can clearly imagine, as long as he has the necessary expertise in transmutation magic. Since the effigy, unlike real homunculi, has no consciousness and can't work on its own, the magus has to gauge if it is really worth it, or just a waste of energy. Also, because it has the form of a normal human, it is fully capable of using any weapons or tools a normal human would be able to use.
General Magecraft:
Magecraft you should know if you're not a complete failure.
Skills
-Self preservation
-Science:From Astronomy to Geoscience, from Mathematics to Biology, Saisha is versed in all of them.
-Eidetic memory
-Quick learner
-Multilingual (Egyptian Arabic, English, Hindi, German)
-Modern technology user: Unlike many magi nowadays, Saisha knows how to operate such things as TVs, recorders and computers.
Equipment:
-Laptop with portable sattelite uplink
-Five vials with mercury
-Five vials with blood
-Ether clump harvester: A small mystic code the size of a briefcase which gathers Ether from the air and spits it out as Ether clumps.
-Catalyst for the summoning ritual
-2x100cm metal wire
-5000$
History:
Saisha was coined 3 years prior to the start of the Holy Grail War. As homunculi receive all necessary knowledge and reasoning at the moment of birth, Shahir began to teach her about the more refined arts, the human body and of course, as the main focus, alchemy from the moment she could properly walk. At the age of two her accelerated growth process stopped and she was already on par with some of the senior Alchemists of Atlas.
Deciding that the time had come, he told Saisha the reason why she was created in the first place: His dream of creating the perfect human being, free of flaws such as sickness or ageing, sort of a messiah, who would be able to prevent the end of the world. Shahir told her that she was the key to his plans, since she was, on the one hand in theory able to outlive him by many years and on the other hand she could give all her memories and knowledge to the next generation, should her body ever fail. At that moment, the master's dream became the students. From that day on, Saisha put all her effort into her alchemy studies, trying to discover the blueprints for the perfect human being.
In the end however, one failure chased the next.....oh yes, she was able to create homunculi, some of the best in the whole academy even, but still they would always be just that...homunculi. That was when she realized, that she would never be able to create something perfect on her own, no not even hundreds of alchemists would be able to do it. An emotion she hadn't felt before flared up inside Saisha: Anger. Anger at her inability to create the perfect human, anger at the first principal of Atlas, for predicting the end of the world, yes even anger at the world itself, for giving her such a meaningless existence. After the, at that point very welcome feeling passed, Saisha retreated to the vast library of the Academy, in order to find a way out of this mess.
A few days later, she had found her answers: Apparently there was a system called the "Heaven's Feel", better known as "Holy Grail War" installed in the city of Fuyuki in Japan. By using this system and winning the war, someone could make any sort of wish come true. However this time so it seemed, the Grail was located on the other side of the world, in a city in the United States. Even though it had never been proven that it actually works and this most likely wasn't the same system as the one created by the three families, Saisha's path from now on was clear: She would participate, win and create her perfect being with the help of the Grail. She started preparing herself right away, studying what records she could find of previous wars and after receiving a final gift from her master, she went to the city, where it would take place, as quickly as she could.
Wish: To create the perfect being in order to prevent the end of the world
Hmmm, who to summon, who summon....