In the land of Fuyuki, seven Masters and seven Servants battle for a long tainted prize But amidst the chaos of the Fifth Holy Grail War Nine individuals gather on the other side of the world To fight for a miracle of their own. The date is February 4th, 2005 The location is La Mancha, California, a modest city with its own history of war And the prize... Is a single wish. Rules and Words of Warning, white DO NOT REPOST REVISED CHARACTER SHEETS PLEASE. EDIT ANY REVISED SHEETS INTO THE ORIGINAL POST. THANK YOU. Don't be a bully, we're here to have fun and also kill each other. No godmodding, autohitting, controlling other peoples' characters, etc. We should all know how this works by now. Along with your own characters, you can control some NPCs like your character's parents and such, but don't abuse this. This is an elimination game, meaning your character will likely die. However, everyone try not to end the RP without getting past day 1, and especially don't manage to die without summoning a Servant. The Holy Grail War and the supernatural world are supposed to be kept secret. While you can kill civilians in broad daylight, destroy every building in your path, and stand at the top of a tower cackling madly about how you've enslaved the local populace, you're going to have to deal with the consequences. The setting runs on Nasuverse mechanics/rules, so if you have something that contradicts the Nasuverse, it probably won't be allowed unless it's super minor and inconsequential. For those lacking in information, feel free to ask and such. We're all nice people, and I'm sure we have a panel of experts somewhere. You're not always right, and I'm not always right. Keep that in mind. Please note that the aforementioned panel of Nasuverse experts may or may not call both you and I out on any lorebreaking shenanigans. Now that the OOC is officially up, I will no longer advise players with weak characters to strengthen them. It's up to you to make them powerful enough to take on the challenges presented to them. That said, no Dead Apostle Masters, Masters with guns, or Masters who are canon characters. It makes it too easy to be powerful. If you wanna be strong you have to be creative about it in a way that makes sense. Canon Servants are acceptable, except for the ones who are just woefully unbalanced or ones with stat sheets that lack stats, skills, or Noble Phantasms. Everything in your CS is what you have and can use. If it isn't there, you can't use it unless you obtain it in game or it's a day-to-day skill like literacy. That includes general magecraft, which is listed below. Magecraft Shields: Protection, however one’s senses are amplified. Eg Protecting against blinding will make your eyes water, protection against suffocation will increase the smell, etc. Night-vision: The ability to see in the dark. Basic familiar creation: Creating familiars. These familiars are only for spying. They cannot speak, use magecraft or fight. Formalcraft: Drawing magic circles and using catalysts to perform rituals. Basic suggestion: Suggestion using the eyes to make magical energy flow into the targets body. This magical energy is stagnant. Basic Bounded Fields: Intruder alert, Soundproofing, Taking control of the mana in area. Basic Bounded Field Removal: Removal of intruder alert, soundproofing, and taking in the mana in the area. Locking: Locking doors with magecraft. Threads of Consciousness: Using one’s consciousness for scouting. Basic magus detection magecraft. Make body lighter: - Make body heavier: - Floating: Manipulation of mass and air currents. Looking through familiar: Transferring one’s consciousness to a familiar Basic clairvoyance: X-ray vision, operation of a crystal ball Geis: Officially a type of curse of coercion. Basically makes someone do what you want them to do unless that action threatens their life. A black magic. Fixing glass: Fixes glass, up to a couple of hours. Making a mystic pass: What it sounds like. Contracting: Making a contract with something. No you don't need to put the list, you can just put down "General Magecraft". Also to anyone better than me at this, if I missed anything in that list please inform me. Setting, white The setpiece of this Grail War is La Mancha, a fictional American city (whose name is completely incidental I swear) located somewhere along the coast of California. It is a reasonably large city split into two sections, an island and a mainland, by the Pacific Ocean. The halves are connected to each other by two bridges located on the north and south ends of the island. The mainland is the oldest part of the city with all the things you'd usually expect to find in a town - general stores, standard fast food restaurants, seedy motels, etc - and is typically treated as nothing more than a short rest stop before entering the 'real' city. It is surrounded by wilderness and fenced in by mountains to the east, making the only entrance to the city via the highway running north and south. The island on the other hand is fairly and fairly modern. Lots of skyscrapers, apartment complexes, hotels, and all sorts of specialty shops and attractions line its streets - even the adult kind, if you're into that stuff. Places of Note on the Mainland (Move your mouse to reveal the content) Places of Note on the Mainland (open) Places of Note on the Mainland (close) The Church: The place where you go to ask questions about the war or take refuge in when your Servant kicks the bucket. Center of town, just before the renovated section of downtown. The first of the city's four fallen leylines. City Hall: Located a few blocks east of the Church, built over the corpse of the old city hall. Go here if you want to argue about government policies or some such. The Airport: Located on the south end of the city. Not a big international-type airport by any means, but definitely a reasonably sized airport that connects to a good deal of bigger airports. Paciencia Town: A residential district with lots of old refurbished houses due to its status as a former mining community. It isn't actually a second town, but instead could be called a suburb of sorts, one of La Mancha's two. Located along the edge of the wilderness. Has an overgrown path leading directly to both entrances of the mine. The Wilderness: As mentioned previously, shortly to the east of the city is a long stretch of forest leading towards mountains. Abandoned Mansion: Formerly the home of the resident town eccentric, this old mansion has long since then been abandoned to the elements due to being hidden deep in the forest outside La Mancha. Its interior has not been touched in any way, old furniture and paintings and such still remain. Rumored to be haunted, and most people are driven to turn back once they step through the gates. Spooky. Second of the city's leylines Paciencia Mine: An old, decrepit gold mine dug in the closing days of the Gold Rush, nestled in the mountains past the forest. It has managed to somehow withstand the test of time and not collapse into itself. It has two entrances, one located at ground level and one located a bit higher. La Mancha Underground: After the town was left in ruins back at the dawn of the 20th century, city officials decided to build over the ruins of the old town. These ruins have now become a veritable network of basements and passages nestled underneath downtown. Entrance to the renovated section of the underground is via the daily tours, while entering the less scrupulous areas can be done by going through the basements of older buildings and using certain manholes. It also smells really bad and floods somewhat during high tide. Places of Note on the Island (Move your mouse to reveal the content) Places of Note on the Island (open) Places of Note on the Island (close) The Bridges: The aforementioned two bridges connecting the island to the mainland. La Mancha Radio Tower: The single tallest building in the city, positioned right in the center of the island. The top floor is open for anyone to visit, and has a view of the whole city, even some of the mainland. If you have enough change for the binoculars, that is. North Point Lighthouse: Located on the north tip of the island and situated nicely atop the town's focal leyline. Also right beside the lighthouse is a cliff that's a fine place for dates and watching the sunset if you're into that sort of thing. Or duels to the death framed by the rising and setting of the sun. La Mancha Central Park: A large park located on the island's northeast. It's your typical large park with hot dog stands and park benches among all the plants. The fourth and final leyline. The Harbor: A bit south of the lighthouse you'll find a harbor full of boats. It also has one of those pier amusement parks, if that was relevant. The Beach: Located along the west and southwest edges of the island, Not much special about it. It's just a beach. A pretty long beach, but a beach nonetheless. Long View Cove: It's a suburb that looks almost exactly like the ones you see on TV. It is located on the southernmost point of the island and is the last and largest of the two suburbs in the city. Might draw up a shoddy map on paint later. We'll see. Character Sheets, white Consider these a rough guideline on how it should look. As long as you have all the mandatory fields in your CS, it doesn't matter how you arrange it or if you add anything to it. Master (Move your mouse to reveal the content) Master (open) Master (close) Appearance: Name: Servant: Alignment: Age: Gender: Height: Hair Color: Optional Eye Color: Optional Blood Type: Optional Likes: Optional Dislikes: Optional Magecraft Circuit Quality: Circuit Quantity: List magical and supernatural abilities here Skills List mundane skills here Equipment: List possessions here History: Wish: Optional Servants (Move your mouse to reveal the content) Servants (open) Servants (close) Appearance: Name: Master: Class: Alignment: Height: Weight: Optional Armament: Likes: Optional Dislikes: Optional Wish: Optional Parameters Strength: Getting tired of saying this. No A or A+ STR without enhancement skills. Endurance: Agility: Mana: Luck: Class Abilities Name, Rank and Description of the skill Personal Skills Name, Rank and Description of the skill Noble Phantasms Name: Title: Rank: Type: Range: Maximum Number of Targets: Description: Character List, white Team Saber Servant: Yamato Takeru Master: Aaron White Team Lancer Servant: Guan Yu Master: Ryudia Wolf Team Archer Servant: David of Israel Master: Loek von Wallstein Team Rider Servant: Hercules Master: Charles Dorvain Team Berserker Servant: William Wallace Master: Arisa Senmatsu Team Caster Servant: Moses Master: Saisha I Nazari Team Assassin Servant: Hassan of Serenity Master: Marice Gottwald Team Shielder Servant: Sir Galahad Master: Team Avenger Servant: Ravana Master: Mankur Nakir Team Surviving Servant Servant: Pythagoras of Samos Master: ???