Fate Grand Order - The Fragile World of Glass

VanceXentan

Gundam Meister
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Adept
  2. Advanced
  3. Adaptable
Preferred Character Gender
  1. Male
Genres
Mecha, Superhero, Anime, Adventure, Magical
Note: Any role currently not taken can be applied for and in the case of a reserved one already you can apply for it in case of a drop out.

Link for Collaboration post site that may be helpful to some: TitanPad

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In Character Link: OPEN SIGNUPS Fate Grand Order - The Fragile World of Glass - IC

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The world is a fragile place....for hundreds of thousands of years humanity as struggled through the ages to keep peace, and prosperity always falling back on war. Mages, heroes, and normal humans have struggled to reach out to grasp at fame, fortune, and prosperity. Fear of failure, of defeat, of destruction is always a constant thing. Something to be reminded of every time some single individual reaches out to grasp is the fact that things could go horribly wrong at any given moment. A single alteration, a single failure, a single deviation from the norm...it sends the world into a chaotic spiral, and a distortion is made upon an unsuspecting world. Mages are one of the more common reasons things go wrong.

Be it the Dead Apostles, or an overtly ambitious fellow with too much to gain, and not enough to lose the world tends to fall apart at the touch of fate's hand. Hatred, jealousy, justice, despair, honor, friendship, and other self destructive tendencies have been the cause of mages, and humans alike to fall, and break what should be set in stone. Guidelines, and history itself changing to suit the needs of the many, and the hopeless. Be it for good intentions, or for ill the time line of the world is easily disrupted...perhaps a young man wished for peace...perhaps they rescued a friend...or maybe they just wanted a bit more power...and everything went wrong.

This is Chaldea, The Organization for the Preservation of Human Order, Finis Chaldea is it's full name and we have been active for many years now in the Alps. For a time Chaldea held together the world as it stood for centuries. Perhaps correcting a small lapse in time here, or perhaps making sure the evil mages of the world were kept in check in present time. Regardless it seems that the world itself is rebelling against them at times. More frequently enemy magi have been showing up to check, and destroy Chaldea agents and bring doom upon the world. Many have been defeated. The enemy's true name is known. However distortions, and changes in time are becoming more frequent forcing the top team of Chaldea to summon servants in an attempt to stop it. This worked for a time...however the recent anomaly has caused an issue...a rift...the first team is lost...dead more than likely. An attempt to stop the destruction of the world is now in the hands of the second team now allowed to summon their servants they prepare for the worst yet to come.


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Rules:
1. All Standard Roleplay Rules Apply. Power Playing, God Modding, and other assorted non-sense is not allowed.
2. No over powered servants. Demi-Gods, and servants such as Gilgamesh, Beserker Hercules, and folks of that nature are not allowed. I can't have unkillable servants that make everyone else pale in comparison. Ask before you pick a servant, and I'll help you with them if need be.
3. I must approve of your characters personally before allowing them into the roleplay. Characters not approved do not get noticed in the IC. Post characters in the OOC before approval.
4. PVP is allowed and will be taken up in the arena, or through collab however BOTH parties must agree to the battle. Battles will be done more than likely in a controlled Chaldera environment.
5. Everyone starts with three command seals. Command Seals are renewed once per distortion travel.
6. 2-3 Noble Phantasm limit on Servants whom are not canon. This is to prevent power playing, and shenanigans. I may be considerate of three if the servant warrants it. Remember in the show at least the noble phantasm is suppose to be a defining aspect of the legend of the servant.
7. I reserve the right to gm to reject characters for any basis. Be it for personal conduct, or roleplay reasons.
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Currently Active Servants:
Servant


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Character List:
Leon Winchester - VanceXentan
Sabrina May - Cush
Bailey Rippyngham - Daed

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NPC List:
Director Orson Archibald ll
Head of Medical Wing Layla Lawson
Head of Distortion Analysis: Caster Archimedes
1st Squadron Head: Keiji Togami
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Character Sheets:

Magi Sheet:

Name:
Nicknames:
Age:
Gender:
Master of:
Command Seal Location:
Origin: Magecraft
Appearance:
-
Personality:

Biography:

-

Magecraft Section:

School of Magecraft: (what type of abilities do you study specifically see above magecraft link)

Skills/Spells List: (Please include how many times you can cast specific spells)

Amount of Magecraft Mana: (A-E) (A being top tier mages like Rin, and Kayneth. E tier being Shirou, and Shinji. D-C is average)

Other: (for anything that I may have missed)
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Servant Character sheet:
Servant

Class Name:

Nicknames:

Alignment:

Servant of:

Weapon(s):

Wish:

Abilities:

Skill

Skills (Custom ones are allowed Rate A-E):

Class Abilities:

Base Parameters:
(Rate them A-E. Normal Human (or humans that actually existed) Servants will rarely have certain attributes above C unless their history, or tales depict them of being able to use one of them very handily)
Strength: (筋力, Kinryoku?): Bodily might in terms of power.
Endurance: (耐久, Taikyū?): How much damage one can withstand.
Agility: (敏捷, Binshō?): Quickness and speed of reaction.
Magical Power: (魔力, Maryoku?): How much magical energy can be handled.
Good luck: (幸運, Kōun?): The quality of one's luck.
Noble Phantasm: (宝具, Hōgu?): The strength of the Noble Phantasm one owns. While the ranking will often match their strongest Noble Phantasm, it will sometimes only reflect a secondary Noble Phantasm, or display a ranking higher or lower than their available wares.

Noble Phantasms: (Noble Phantasm)
Name:
Quote:
Rank:
Type:
Range:
Description:

True Name: (can be put in hider for those who don't wish to show it to others, and you should link a bio if available)
 
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Leon Winchester (Basic Idea servant will change so technically WIP)
Name: Leon Winchester
Nicknames: None
Age: 24
Gender: Male
Master of: Rider
Command Seal Location: Right Hand
Origin: Calm
Appearance:
PhantomRequiemforthePhantom14.jpg

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Personality:
Respectful and honest Leon was raised to be a gentlemen by his parents. He always keeps it in mind to treat people fairly regardless of gender, or age. He doesn't tend to look down on people but he does occasionally feel the need to look down on certain people who he feels do not deserve respect. Contrary to this however he is very much an elitist mage and feels that people who look down on him as a magus, or to those can't properly control their magic are beneath him in this regard. He views talent, and hard work is better than prestige or glory. Though he seeks to be the best magus he could possibly be he doesn't intend to get there through ill gotten means however he believe the holy grail is his chance to increase the chances of him making breakthroughs in his skill even if it means using it as a crutch.

Leon as a leader is straightforward, level headed, and deadly efficient. He struggles with making choices though at times leaving it up to group choice which landed him in his current position. He considers loss of life on the team to be abhorrent, and disgusting not willing to live with it. Leon sometimes takes his job too seriously and puts himself in harms way to save his team. As a symbol of authority he is lacking but as a strike team coordinator he excels at fighting.

Biography:

Born in a rural town in the Midwest of America he was the son of a well known magus duo whose families hail from Ireland, and Scotland. His parents were teachers, and instructors of magical arts and worked for the Mage Association's American branch. His parents had great hopes for him, and knew he would be a strong mage someday if they instructed him properly. Though his grand father (mother's side) disliked the idea of forcing on him his parents' highly disturbing fondness for exploring Magecraft he was none the less forced to agree that his parents had the right to raise their child as they saw fit.

Growing up around magi scholars would be both a boon, and a disadvantage for young Leon whom would grow up with some social issues. He would be so used to magic that his parents would have to put spells on him when he was around normal humans to temporarily prevent him from using magic even accidentally. He also knew better than to talk about magic to others and lacking very few other hobbies Leon would make very few friends with normal people. He would also need to work on both normal school curriculum alongside his Magi training that his parents put him through since he was able to comprehend basic level spells. Despite this his parents did indeed very much care for their child, and wanted him to reach his full potential so that one day he could become a strong magus.

He would continue to have very few friends into his teenage years where his father, and grand father would both personally start to teach him their own specialized magical forms. His father was a masterful wind mage, and his grand father knew water magics as well as anyone. He had shown an affinity for both early on in his life and he appreciated his father pushing and leaning on him more than his grand father otherwise he may have never discovered his limits and how to stay within them. He had high ambitions of one day perhaps running his own guild within the magical community, and one of his friends, Gabriel Mackindley, would prove to be a worthy rival as he pushed on Leon to keep himself on his toes. He cherished what few close friends he had, and was grateful for them. Within time he started to develop a certain reputation within his circle of magicians, and even some others as 'The Black Hand Magus' after beating many opponents in a dueling arena while wearing his signature black glove on his left hand. It was not anything he had expected and he only wore the glove because it was a gift from his grand mother whom was also a duelist in her time.

Before he really knew it he was growing into a young adult, and his skills with magic were becoming stronger with each fight as he figured out new ways to use them. Though he was worried he was going to hit his limit soon enough. However destiny was set to change Leon. He was chosen by Chaldea for their attempt to recruit new mages into their organization. The group was led by an old friend of Leon's mother and when pressed Leon was hard pressed to join but after explaining the circumstances of the organization Leon agreed. Leon was tested in Chaldea by their head mages and was found as a talented mage in his own right. Though not top tier Leon was considered strong enough to compete with other mages of quality on his level by Director Orson. Deciding Leon would be best held up as a member of the second group of mages fielded by the organization, in other words the back up team, Leon performed well in the field, and in tests enough to eventually qualify as the head of the second team.
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Magecraft Section:

School of Magecraft: Water, and Air Elements

Skills/Spells List:

Wind Current Change - 4 Times
Powerful Gust - 4 Times
Concussive Bullet - 5 Times
Water Shield - 5 Times
Freeze Water - 5 Times
Hands of Water (ability to conjure hands from water sources) - 2
Liquid Manipulation - 6 Times

Amount of Magecraft Mana: B-


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The Crusader King

Class Name: Rider

Nicknames:
The King of Jerusalem, The Crusader King, Advocate of the Holy Sepulchre, Lord of Bouillon


Alignment: Neutral Good



Servant of: Leon Winchester



Weapon(s): A Pike, A Sword, A bow, and a shield



Wish: "To unite the shattered Middle East under christian rule."




Abilities:


Military Tactics: A



The Crusader King: Skill is the equivalent of - Bravery A, Charisma B



Protection of Faith: C+



Knight Tactics: A



Class Abilities:



Riding: B



Magic Resistance: B


Base Parameters:



Strength: A


Endurance: B


Agility: B


Magical Power: C


Luck: C.


Noble Phantasms:

Name: The First Crusaders


Quote: "Brothers I call upon thee once more. A new Crusade is called let us ride together!"


Rank: EX


Type: Anti-Army Noble Phantasm


Range: N/A


Description: One of the greatest members of the crusade
Rider
was crowned as their leader upon its end. People who defended the holy land once more are willing to fight for him once again. Though unable to properly be called a reality marble the heroic spirits of the first crusade arrive as a trump card to fight powerful enemies. The phantasm is less effective if called upon to take on a Christian enemy.



Name: The Blade of Boullion


Quote: N/A


Rank: C


Type: Anti-Unit Noble Phantasm


Range: N/A


Description: Boullion's sword is not known for any significant feats however it is a weapon of the first crusade, and wielded by a member of the first crusaders. Though not regarded as holy in legend being such a figure in history has granted it a holy nature allowing it to do more damage against certain foes.


True Name:
Godfrey of Boullion


Appearance:
latest
 
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Work In Progress

Class Name: Lancer - Shaka kaSenzangakhona

1587636997302.png
(Shaka wears the pelt of a lion as his clock and a cloth skirt of the same skin. He sports a necklace of teeth from assorted animals. His forearms and legs are also wrapped in pelts of wild dogs. He is usually barefoot but owns a simple pair of sandals.)

Height: 6'2

Nicknames: Shaka Zulu

Alignment: Chaotic Neutral

Servant of: N/A

Weapon(s): Assegi throwing spear, Iklaw short spear, Oxhide shield

Wish: "This may come as a shock to you...my wish is to lay in my mother's arms one last time. To see her smile one last time. To taste cooking and hear her stories. Just one day. My vengeance on thy mongrel brothers can wait."

Abilities:

Aptitude For Slaughter - C+
Shaka had spilled copious amounts of blood in his conquest for dominance. Even off the field of war, he's ordered the deaths of others for disrespecting him or dishorning the Zulu. Even at the funeral off his mother, he ordered the death of those who did not grieve enough. This has awarded him this skill. He doesn't mind it, rather he is grateful for it. With his Iklaw, he receives a plus modifier.

Eye Of The Mind - C (False)
Shaka has a natural sense of battle. Ever since his youth, he's been said to be born with the sense of a lion. A skill he was born with has been amplified as a servant. He can see the possible outcomes for him. Sometimes though, even this skill can't avoid a bad situation or defeat. This 6th sense is not Instinct.

Spirit Of Zulu
A composite skill consisting of Battle Continuation (C), Poison Resistance (C), and Toughness (B). This skill represents the life of the Zulu. This is the reward of their last great leader. A skill bestowed to a Zulu of such renown.



Class Abilities:

Magic Resistance - C

Madness Enchantment - D+

Base Parameters:

Strength: C+
Endurance: B
Agility: C
Magical Power: D
Good luck: D
Noble Phantasm: B

Noble Phantasms:

Name: Ukhafulela Ubuthi
Alt Name: Spiting Poison
Quote: "Here's a surprise. I play dirty."
Rank: D
Type: Anti-Unit
Range: 1-5
Description:
A toxin created through Shaka's saliva. Once a substance created by mixing poisonous herbs and spit. Now created simply in Shaka's glands, he can release the toxin at any time. It is a distraction technique targeting an opponent's eyes causing them to be blinded or visually impaired. This is an underhanded attack, the main reason why he likes it.

Name: iklwa - Yadonsela Igazi
Alt Name: Short Spear- Craving Blood
Quote: "Taunt us if you dear. This Iklwa only craves your flesh and blood."
Rank: C
Type: Anti-Unit
Range: 1-2
Description:
A shorter spear than the Assegi, a weapon of Shaka's creation. It is the ideal version of the Iklwa and the symbol of his anger natrual thirst for conflict and blood and his destain for the old ways of war. A short spear used with his shield for a close-range fight. The wounds it deals are harder to heal than your average wounds. When it's true name is called it will cause Shaka to be devoured by his anger and see all around him as a target, even his master runs the risk of being attacked. This is the last resort. A phantasm for when all else fails. This leaves him in the berserker class and he loses access to all his Lancer Noble Phantasms.

Name: Mfecane
Alternative Name: Crushing Spear Of Domination
Quote: "Fall under the Zulu's heel! Scatter or crushed!"
Rank: B
Type: Anti-Army
Range: 5-30
Description:
The weapon is a crystallization of The Crushing, the displacement of tribes in West Africa. Shaka's conquest and military aspirations cause a conflict that would last decades after his death. This show of force is considered his greatest achievement. It takes the form of a traditional Assegi spear rusted with blood.

This spear is thrown once it's name is called. Once it lands in the ground or in an opponent, it creates an area of effect that crushed those around it with gravity. It knows no allies and even Shaka himself in danger of its power. This can only be used as a throwing weapon.​
 
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I decided against Angela.


True Name: Bai Suzhen

Class: Assassin

Alignment: Chaotic Good

Appearance: A tall, willowy Chinese woman with pale features, black hair, and defined cheekbones. She has snakelike pupils. Normally, she is dressed in a long water-blue traditional Chinese gown.

3065105329_0660b1c2bc_b.jpg

(The one in white)

Stats -
Strength: E
Endurance: A
Agility: D
Magical Energy: B
Luck: B

Class Skills -
Presence Concealment: EX (A when using Leifang Pagoda; B when using Self-Modification; C otherwise)
Holy Mother B: The mother of a boy whose scholarship was the greatest and his veneration of his parents the highest. Fundamentally, a divinity gained not by birth but by love.


Personal Skills -
Innocent Monster C
White Serpent of the Lake A: The ability to tap into her original nature as a Gaia Terminal. Originally a Marble Phantasm, it is now simply “A control of water impossible to all physics.”
Self-Modification C

Noble Phantasm -
Name: Leifang Pagoda
Title/Alternative Reading: An Ancient Tower and an Ancient Prison
Rank: B
Type: Anti-Unit
Description: The tower that peers over West Lake surrounds Bai. This building is permanent and inescapable, but protects Bai from any and all attacks. However, Bai can create a link between it and any person she chooses, and a B or higher rank attack used on the Pagoda, shattering it, will free her and mirror the attack on that enemy.
“My love, I shall wait for you until the stars die!”
“——My son, know your mother’s love!”
“Leifang Pagoda!”

Wish: To be reunited with her husband and her son.

Legend: The White Maiden of Leifang Pagoda. Originally a serpent spirit who dwelt under the Broken Bridge in Hangzhou, meditating and cultivating in an attempt to achieve immortality, Bai Suzhen’s fate was tied with the boy Xu Xian. One day, the boy bought tangyuan, rice flour balls, from a vendor. Secretly, this vendor was the Immortal Lü Dongbin, and the rice balls are actually immortality pills. When Xu finds he no longer hungers, he asks the vendor, who laughs and smacks the boy, sending the pills into West Lake. Bai Suzhen found them, and ate them. Years later, she and her friend Xiaoqing turn themselves into humans, and encounter Xu Xian. He lends them his umbrella, and soon Bai Suzhen and Xu Xian fall in love, and are eventually married. Some time later, an immortality-jealous turtle spirit turned Buddhist monk Fahai tricks Bai into revealing her serpent form. Xu dies of shock, but Bai and Xiaoqing seek out and find a herb that restores him to life. They are still in love, and eventually Bai is with child. Shortly afterwards, Fahai tries to trap her in a temple, but she escapes with her magic over water. She returns to Xu, and gives him her child, before being trapped in Leifang Pagoda by Fahai. Close but yet separate, Xu and Bai pine for each other until their son passes the Imperial Examinations and returns to Hangzhou to free his mother with Xiaoqing’s help, and thus Fahai is defeated.
But then why isn’t she a Caster, anyway? Well, it’s hard being a snake.
 
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Alright while i'm a bit hesitant about allowing an instant death move I can more or less circumvent it with either high magic resistance, or just not destroying the tower entirely. How exactly does it relate to enemies? Or is it just a way to escape from enemies?
 
Alright while i'm a bit hesitant about allowing an instant death move I can more or less circumvent it with either high magic resistance, or just not destroying the tower entirely. How exactly does it relate to enemies? Or is it just a way to escape from enemies?
She can’t intentionally damage it, so it’s really just a method of sheltering-in-place (which isn’t very useful for a Servant, what with the fact that they’re kind of Magical Energy guzzlers). It’s actually more meant for team-efforts; i.e. she uses it, points it at somebody, then a teammate blows it to smithereens.
If you’d prefer, I can change it to mirroring the attack - that is to say, whatever damage is done to the Pagoda, if it breaks it, is also done to the designated target. That actually fits the legend better, I think.
 
I think that would work better for a number of reasons least of which it can just one shot any big bad.
 
I think that would work better for a number of reasons least of which it can just one shot any big bad.
Imposition of death is usually pretty easy for a Servant to resist, comparatively (it’s a weaponization of fate, which is generally pretty easy for all but the weakest servants/Cú Chulainn to avoid), but yeah, I’ll make the edit.

Also, I added a picture. Just FYI, White Serpent of the Lake is more-or-less waterbending, which - as far as Marble Phantasms go - is pretty lame. (Comparatively, Arcueid Brunestud’s usage of Marble Phantasm basically allows her to do anything, since Shinso are OP.)
 
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I figured which is why I wasn't worried about anything other than the fact that she could possibly cheese an enemy but I'll accept the character.
 
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I am so sorry. I'll send it in the morning. First thing!

EDIT: Forget morning. Doing it now.
 
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Highlighted a few sections where I thought it was getting a bit difficult to read. (mostly just titles)


Name: Bailey Rippyngham
Nickname: N/A
Age: 31
Gender: Male
Master of: Saber
Command Seal: back of left hand
Origin: Rejuvenation
Appearance:
height: 6’1”
weight: 200lbs
lanky frame

Cam RP character FGO pic.jpg

Personality: very cold and standoffish this results in being off-putting when he initiates interactions with others or showing gratitude and thanks. This is a result of him being one of five mage children in his immediate family and being sent away to study outside of the country for much of his life. This has only compounded his more prevalent and negative aspects. Combined with his clan’s vastly different method of approaching magecraft research has left the entire Rippyngham family pariahs with most of western mages.

Having spent much of his time in studies and practice, his social skill is lacking and prefers to watch others from a distance rather than involve himself.


History:

The Rippyngham family of mages practices a much different school of thought when it comes to their lineage: spread the developed circuits out among any and all children rather than giving it to a single heir. The goal behind this was to allow them to bolster future generations in case one or more lines of research for the Route were a dead-end. This has led to the individual magecraft being vastly inferior to the average mage.

For 12 years Bailey studied under his father in St.Ives in the far south west of England; along with his five siblings (two older brothers and two older sisters). Counting his extended family, each whom studied under their magus parent, there was no less than twenty-nine children all vying to be the most promising in hopes of garnering enough skill to earn a larger portion of their parent’s circuits (despite the strict adherence to even distribution to all offspring). Because of the cutthroat efforts his family expressed at their efforts to further themselves, especially with his naturally lesser mana reserve and being the youngest of five, Bailey became apathetic to it all but still continued his studies.

For a decade he struggled to keeping pace with his siblings with even the more simple spells. Because of it, he became cold and reclusive with his family.

At the age of 16, Bailey and several of his cousins were sent to study in Asia for ways to attempt to integrate elements eastern magecraft with western, each taking on different aspects. Once there he found he had an affinity for Taiji and breathing techniques (though his movements were shaky) to improve his rate of mana restoration. While his ultimate capacity was still far below that of his clan, the increased rate allowed him to remain in sparring matches for longer periods of time during the reunions with the rest of the Rippyngham members.

Having found a standing for his own magecraft during his journeys in China, Korea and Japan, Bailey was able to advance his development far faster than he would have having stayed at home as his magecraft is part of a modified of the eastern five-point system.

Chaldea Recruitment
When the Rippyngham family received the invitation by the Amusphere family, it was agreed by the various heads that someone need attend it, however each son and daughter of the heads of house managed to prove their "research was too vital" or "at a critical point" and were unable to attend. As Bailey had lost most of his western-style magecraft, he was selected against his will to move to the chilly and elusively veiled new headquarters known as "Chaldea" with the idea that he'd observe and report rather than master any abilities to be acquired there.

His standoff personality did little to advance his standing among the other mages however his breathing techniques which allowed him to replenish his mana at a faster rate than most magi. Because of this he would be more able to replenish any servant's mana in combat which is the primary goal of the master with direct combat being secondary. His lack of superb natural mana reserves prevented him from moving any higher than the second team for Chaldea.

School of magecraft: air, earth, water

Skills/spell list:
Mana tuning breath (continuous based on focus)
water manipulation (1-2 times)
body augmentation (continuous based on mana reserve and extensiveness)
water creation – condense available water in air (varies based on humidity – generally 1 time)
air displacement (5 times)
earth barrier (1 times)
flame creation (limited to small sparks – 2 times)

Amount of Mana: C+

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Class name: Saber – Lancelot

Nicknames: Lake Knight/ Knight of the Lake

Alignment: lawful good

Servant of: Rippyngham

Weapon: Arondight

Wish: To have never met Camelot's queen and serve Arthur faithfully

Abilities:
Knight of the Lake – A
He was raised from infancy by the Lady of the Lake. Due to that, he is constantly affected by her blessing.

Eternal Arms Mastership – A
Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.

Knight of Ownership – A+
An ability Noble Phantasm that grants the attribute to everything he holds, resulting them to become so called "Pseudo Noble Phantasms". Be it an iron pole or an aircraft fighter, it will be treated as a Rank D Noble Phantasm, even though it is considered a Pseudo Noble Phantasm, or Pseudo Phantasm for short. It will not however allow any skills linked to the legend of any heroic weapon he wields. The durability and strength of the core material remains.

Class abilities:
Magic Resistance – B
Riding – B

Base parameters:
Str – A
End – C
Agi – C
MP – D
Luck – C
NP – B

Noble Phantasm:
Name: Breaking all Restraints - Overloaded Light of the Lake
Quote: “Reach the edge of the world and go beyond its limit. O distant king, witness this light! Arondight Overload!
Rank: A
Type: Anti-personnel/Anti-unit
Range: 1
Description: Lancelot takes the power from the sword and keeps it harnessed close, unleashing it only as he cuts his target rather than sending it out in a beam. This makes any direct strike on a foe a near certain fatality but a successful parry renders the phantasm no more effective than a regular swing of the sword.
 
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You can do that, or you can ask me, or Daed to see if they want to double up on servants.
 
@VanceXentan i might bring back Sabrina or make a new Master. If Sabrina returns i think I'll improve her back story. Last time you thought it was lacking in areas.
 
I'm fine doubling. I'm also fine going single. Ultimately, whichever gets most votes for. If I'm tie breaker, then double.

Chaldea Recruitment
When the Rippyngham family received the invitation by the Amusphere family, it was agreed by the various heads that someone need attend it, however each son and daughter of the heads of house managed to prove their "research was too vital" or "at a critical point" and were unable to attend. As Bailey had lost most of his western-style magecraft, he was selected against his will to move to the chilly and elusively veiled new headquarters known as "Chaldea" with the idea that he'd observe and report rather than master any abilities to be acquired there.

His standoff personality did little to advance his standing among the other mages however his breathing techniques which allowed him to replenish his mana at a faster rate than most magi. Because of this he would be more able to replenish any servant's mana in combat which is the primary goal of the master with direct combat being secondary. His lack of superb natural mana reserves prevented him from moving any higher than the second team for Chaldea.
 
Alright that seems fair enough if you add it to the CS I'll accept it.