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Dragonslayer Ornstein
Guest
Original poster
This is something I've been working on for a few weeks into a month to make, and it should be a fun ride. I was running through a few of those archetypes for VRMMORPG roleplays and I was kind of fed up with the usual game takes over lives of the players and becomes either death games, or coma patients (SAO and .hack basically) so I was planning a RL and GL storyline that we could do rather than the regular ones that are saturating not only the site but the media as well. I've only got little blurbs for the story and they only consist of a small paragraph each but they both will intertwine and intersect in various ways.
STORY
Real life: You've picked the game up after hearing many rave reviews on it, mostly hesitant due to the nature of VR games, how real they are, and the way some people play them. Grabbing some of the lat copies from your local game stores you rush home on this saturday morning and quickly insert the game into your DDIH (Dynamic Dream Immersion Headset)
Fantasy Quest Online story: Welcome brave new adventurer this is the land of Fantasy Quest Online (or FQO for short) the biggest continent there is the kingdom of Mozinskell-Nevarra, the monstrous and powerful Dragonkin first ruled this land with terrible might until the armies of the subjugated and the free rose and toppled their great empire millennia ago. Now the Humans, the shortest lived but hardest working race now rule over all from the Draconians old throne. The few Draconians left alive fled as far as they could hoping the long years would quell the bloodlust of the other races. Now that the humans have held power and the rest of the races joined an alliance that unified the whole world under the formidable armies of the humans, elves, and dwarves.
This is one aspect of the rp out of many, it will have stats, starting classes (think souls series classes where you can multitask later) and many other, I believe, cool concepts that should keep tabletop/gamingRPG fans with me here.
STORY
Real life: You've picked the game up after hearing many rave reviews on it, mostly hesitant due to the nature of VR games, how real they are, and the way some people play them. Grabbing some of the lat copies from your local game stores you rush home on this saturday morning and quickly insert the game into your DDIH (Dynamic Dream Immersion Headset)
Fantasy Quest Online story: Welcome brave new adventurer this is the land of Fantasy Quest Online (or FQO for short) the biggest continent there is the kingdom of Mozinskell-Nevarra, the monstrous and powerful Dragonkin first ruled this land with terrible might until the armies of the subjugated and the free rose and toppled their great empire millennia ago. Now the Humans, the shortest lived but hardest working race now rule over all from the Draconians old throne. The few Draconians left alive fled as far as they could hoping the long years would quell the bloodlust of the other races. Now that the humans have held power and the rest of the races joined an alliance that unified the whole world under the formidable armies of the humans, elves, and dwarves.
Human: The most widespread and powerful race within Mozinskell-Nevarra, humans hold the most power above ground and have made trade and peace arrangements with the other nations. Humanities emperors have held onto their dynasty for over three thousand years now. Human players, being the most versatile, get an extra attribute from special training they also get +1 to any 2 stats of their choosing. (Both cannot be used to boost one stat)
Elves: The second largest and most powerful race in Mozinskell-Nevarra they have lived in relative peace with the human dynasties since they rose from nothing, due to their low birth rate and smaller military they rely moreso on their plentiful lands and wondrous crafts to keep peace between them and the humans. Elven players get int and wis +2 as well as a +1 to SP
Dwarves: Dwarves are a stout hearted and powerful people. They tend to use human traders when dealing with any kind of surface world trading due to their belief that you could get "sky sickness" from being outside too long. Very few dwarves voluntarily leave their underground kingdoms, in terms of land the Dwarven kingdom is as large as the human one. Dwarven players gain an extra 10 hp, +2 to str and +2 to vit
Dragonkin: These people aren't born of dragons but have drank dragon blood and eaten dragon meat, turning them into either humanoid dragons or people with scales along their bodies, due to their sheer power they held the world in the grip of fear for millennia until the other kingdoms rallied against them, now humans rule their great nation, dragonkin characters will be seen with scorn or hatred from NPCs unless their dragon appendages/scales can be covered. They start with +2 to all stats but do not get a starting attribute as well as starting at level 0 meaning they can start with higher stats but they will need to level into them (will not get level up benefits other than talent points for leveling to level 1, meaning level 2 is where they get more stats just like everyone else.
Dravarn: The Dravarnian people are in effect any race that has undergone certain mutations to become immune to poisons and toxins. They are easily recognizable by their yellow eyes and silver-white hair. They are a cold and calculating bunch and thus will never do anything out of their way unless the transgressor/ors or whatever is going on is against their personal ideas of right and wrong. Seen by the world with veiled disgust due to their mutations, many stories were made about how they steal children and the like. Most stories are false save for the ones about their combat prowess. Dravarnian players start with +2 to str and agi as well as immunity to poisonous status affects.
Elves: The second largest and most powerful race in Mozinskell-Nevarra they have lived in relative peace with the human dynasties since they rose from nothing, due to their low birth rate and smaller military they rely moreso on their plentiful lands and wondrous crafts to keep peace between them and the humans. Elven players get int and wis +2 as well as a +1 to SP
Dwarves: Dwarves are a stout hearted and powerful people. They tend to use human traders when dealing with any kind of surface world trading due to their belief that you could get "sky sickness" from being outside too long. Very few dwarves voluntarily leave their underground kingdoms, in terms of land the Dwarven kingdom is as large as the human one. Dwarven players gain an extra 10 hp, +2 to str and +2 to vit
Dragonkin: These people aren't born of dragons but have drank dragon blood and eaten dragon meat, turning them into either humanoid dragons or people with scales along their bodies, due to their sheer power they held the world in the grip of fear for millennia until the other kingdoms rallied against them, now humans rule their great nation, dragonkin characters will be seen with scorn or hatred from NPCs unless their dragon appendages/scales can be covered. They start with +2 to all stats but do not get a starting attribute as well as starting at level 0 meaning they can start with higher stats but they will need to level into them (will not get level up benefits other than talent points for leveling to level 1, meaning level 2 is where they get more stats just like everyone else.
Dravarn: The Dravarnian people are in effect any race that has undergone certain mutations to become immune to poisons and toxins. They are easily recognizable by their yellow eyes and silver-white hair. They are a cold and calculating bunch and thus will never do anything out of their way unless the transgressor/ors or whatever is going on is against their personal ideas of right and wrong. Seen by the world with veiled disgust due to their mutations, many stories were made about how they steal children and the like. Most stories are false save for the ones about their combat prowess. Dravarnian players start with +2 to str and agi as well as immunity to poisonous status affects.