I dislike that idea, It emphasises some characters over others. I run a lot of TTRPGs and have found that when a player finds that their character is being under emphasized or superseded by other players characters, they tend to feel disinterested or undervalued. which leads to a lack of engagement and often enough dropping out. I think that it depends on how meany players turn up, If its a lot of players, we can diversify the weapon array to include staffs of magic ect ect. If we get say 4 or 5 we can keep the 'masters' idea. Yah know, if you've got 6 players, 4 of whom are masters and the other 2 characters are just camp-makers and healers, hangers on if you will the 2 'support' players will very quickly feel superfluous to the plot.