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Hey everyone! Starting up a new fantasy RP set in a magical forest filled with mythical creatures, hidden secrets, and lots of action. If you're into epic adventures and a sprinkle of chaos, you're in the right place!
Backstory:
The Enchanted Forest has always been a peaceful, magical place—until recently. Something dark is creeping through the woods, twisting its magic and turning the creatures into dangerous monsters. Storms rage for no reason, the trees whisper warnings, and the ancient protectors of the forest have vanished without a trace.
Only a handful of heroes can save it. And yup, that's where we come in. Whether you're a wandering knight, a sneaky thief, or an unlikely hero, we have to join forces and figure out what's causing all this chaos. The future of the forest—and maybe the entire world—depends on it.
Setting:
The Enchanted Forest, once a place of beauty and magic, is now being consumed by darkness. Can we save it before it's too late?
Character Ideas:
A brave knight looking for redemption after failing their kingdom.
A mischievous fairy who's always causing trouble (and might've triggered some of this mess).
A wise wizard who knows a little too much about the dark magic.
A runaway prince/princess hiding their true identity but looking for a way to save the world.
My Character: Name: Elara Moonshadow Age: 16 Appearance: Elara is a petite elf with long silver hair, big blue eyes, and a simple purple dress lined with silver runes. She might look delicate, but don't let that fool you—she's got guts! Background: Elara was raised in a small village near the forest's edge. She was always a bit of a daydreamer, fascinated by the stories of magic and adventure. One day, she stumbled upon a talking rabbit (yep, it talks) named Marshmallow, who has been her companion ever since. Together, they've set out to protect the forest from whatever's causing all the chaos. Personality: She's playful, curious, and a little naive, but don't underestimate her—she's determined to do what's right. Can be a bit of a chatterbox (thanks to Marshmallow's constant input). Fun Fact: Marshmallow is her pet rabbit, and yep, he talks. Sometimes more than Elara. Oh, and she's secretly obsessed with hot cocoa, even in serious moments.
Rules:
Post at least once a week, please! (or let us know if you need a break, we get it, life happens).
PG-13—keep it clean, maybe some is allowed
Be respectful of other people's characters and plotlines. No power-playing or god-modding.
Max 3 characters per person—go wild with your creations, any kind of creature or being is welcome! Just don't forget to keep things balanced.
Collaborate! Let's build on each other's ideas to make this story awesome.
No controlling other people's characters without their permission. Your character is your own, but we're a team here!
Please stay on track with the plot (don't go too off-topic). We can get creative, but let's make sure the main storyline stays in focus.
Have fun, and let your creativity run wild!
How to Join:
Comment with your character idea and a little backstory below, and we'll dive right into the adventure! Looking forward to seeing what you all create!
Oh, one more thing!
Marshmallow the rabbit has one rule of his own: No boring characters! If your character is too bland, he might just hop into your story to sass them up.
(Just kidding... but not really.)
Finneas (Finny) Lodgen Age:
17 (But he tells everyone he's 109 and immortal)
Appearance:
Though his features are usually cover by a mysterious hood, Finneas is surprisingly good looking. He has grey green eyes and disheveled dark brown hair that seems to go wherever it desires. He has a pretty basic build, though he's on the shorter side. He has a piercing in one ear and dimples.
Background:
Finneas started learning magic from a young age. He spent most of his childhood in the university, where his grandfather worked. He got into trouble quite often, always managing to find his way to the restricted sections of the library, where all the dark magic was tucked away. He eventually left, and set off on his own adventure.
Personality:
Finneas is not the quiet type, so to speak. He's very proud and a tad childish, though he tries to hide it. He's always looking for something new to learn so he can show off his skills.
Fun Fact:
He always tries to appear taller by wearing heels or platforms under his cloak.
I would be open to hearing more. I want to revisit a character, technically two, that I created for an experimental "ChatGPT is the DM" rp.
He's what I call a Dreamweaver. Basically he can influence dreams and travel dreams and captures concepts from dreams to manifest in the real word as needed. Below was the original Character, but I can edit it to fit the purposes of this RP.
Race: Dreamweaver
Gender/Sex: Male
Birth Region: The Reflective Marshes
Age: 287
Appearance:
Quincy Safehaven possesses the distinct aura of a Dreamweaver, his presence marked by an otherworldly air. His tall and lean figure moves with an almost dreamlike grace. His skin, though human-like, has an ethereal and almost translucent quality, as if touched by the subtle glow of moonlight.
Quincy's silvery-white, shoulder length hair is ever wavering in an invisible wind. His luminous, ever-changing eyes, hold a profound and thoughtful gaze, often appearing lost in contemplation.
He adorns himself in attire that combines the practicality of the Reflective Marshes with an element of dream-catching. Over his traditional clothing, he wears a delicate netting-like garment. This netting serves both as an accessory and as a means to capture dreams as he moves throughout the world. It shimmers with a soft, iridescent glow, further emphasizing his connection to the dream realm.
Perched atop Quincy's shoulder, you'll often find his tiny dream familiar, Ennui. She is a personification of his locked-away social awareness, eternally bored and detached. Ennui hovers with an air of indifference, her tiny figure draped in the same netting-like material as Quincy's clothing. Her expression is perpetually bored, her eyes conveying a sense of disinterest in the world around her.
Background:
Quincy Safehaven's background as a Dreamweaver loner with an off-putting personality and social unawareness makes for an intriguing character. His loneliness, stemming from his difficulty in connecting with others, has driven him to seek solace and connection in the one place he feels most comfortable: the dreamscape.
In the Reflective Marshes, where he hails from, Quincy's unique abilities as a Dreamweaver have made him somewhat of a legend, albeit not always for the right reasons. With no real social circle to speak of, Quincy often spends his time venturing into the dreams of random people across The World, uninvited and with the best of intentions.
However, Quincy's well-intentioned dream interventions have a knack for spiraling out of control. His desire to improve or enhance dreams often results in unintended consequences, turning pleasant dreams into chaotic nightmares. These incidents have earned him a reputation as a well-meaning but utterly unpredictable Dreamweaver.
Most famously, Quincy drove King Arion of the Harmonious Archipelago to the brink of insanity with a month-long venture into the ruler's dreamscape. Believing that befriending the king could lead to a deeper connection with the inhabitants of the archipelago, Quincy embarked on his most ambitious dream intervention to date.
During that eventful month, Quincy inundated King Arion with a series of dreams that, instead of fostering friendship, left the king in a state of bewildered distress. These dreams included scenarios where the king found himself floating through a sky filled with dancing pineapples, attending a banquet where all the food spoke in riddles, and even an encounter with a towering, three-headed chicken who challenged the king to a game of moonlit chess.
By the end of this unintentional escapade, King Arion's mental state had unraveled to the point of insanity, leaving him debilitated and tormented by the irrational fear of his own digestive tract. Though, to be fair, each of these dreams did conclude with some kind of dream creature "harmlessly" devouring and excreting the king into a pile of rainbow-colored excrement…
No longer capable of serving, the King was usurped from power, resulting in consequences that would be felt throughout the Harmonious Archipelago for years to come.
Though Quincy may have caused permanent trauma for some individuals he has visited in the dreamscape, he remains unaware of the extent of his influence and the consequences of his actions. Despite the chaos he unwittingly brings to others' dreams, he persists in his quest for connection, yearning for a sense of belonging in a world where he often feels like an outsider.
Since the advent of the Abyssal Convergence, Quincy's life has taken an unfortunate turn. Before the convergence, he had a quaint little dream-conjured house that was more like a humble shed. To others, it appeared pitiful and shabby, but to Quincy, it was his world. In his eyes, that tiny abode was a palace of dreams.
Initially, the arrival of the Abyssal Convergence didn't bother Quincy much. He found the ravenous creatures it birthed strangely fascinating and even cute, despite their occasional, though adorable, attempts to bite his head off. Life continued, and Quincy paid the encroaching darkness no mind.
However, one fateful morning, he awoke to find that the Abyssal Convergence had taken his cherished dream house and infested it with tiny Abyssal transformed insect pests known as "Flittergnats." These Flittergnats were harmless but incredibly annoying, with their constant buzzing and habit of rearranging furniture in strange and inconvenient ways, such as hanging chairs from ceiling lamps.
That was the line that couldn't be crossed. Losing his beloved shelter left Quincy homeless and bereft.
Since that day, he's been wandering aimlessly, seeking refuge in the homes of others. This unconventional approach to hospitality often results in unfortunate encounters, such as the time he walked uninvited into a stranger's house and tried to rearrange their furniture to match the layout of his long-lost dream home. The homeowner was less than amused and promptly kicked him out.
Desperate to reclaim the essence of his dream house, Quincy now attempts to conjure it inside his unwitting hosts' residences. He carries a tiny dream-catcher at his side, fervently hoping that by summoning the dream house in just the right place, it might be cleansed of the Abyssal Convergence's taint. Unfortunately, seeing as this Abyssally Converged house has now become tainted with the Abyssally Convergence, one might imagine the unsatisfactory outcomes that this has led to, much to the hosts' chagrin.
Quincy Safehaven's suppressed social awareness and the creation of his tiny dream familiar, Ennui, can be traced back to a traumatic incident from his childhood. When he was a young boy, Quincy experienced a devastating loss that forever altered the course of his life.
As a child, Quincy was known for his boundless curiosity and inquisitive nature. He had a close-knit group of friends, including a girl named Elina, and they were always eager to explore the world around them. One sunny day, they ventured deep into the Reflective Marshes, a place filled with enchanting but treacherous reflective pools.
During their adventure, tragedy struck when Elina, Quincy and the rest of their friends accidentally fell into a seemingly harmless reflective pool. Unbeknownst to them, this particular pool was enchanted by a powerful and mischievous dream creature, which led to unforeseen consequences.
The reflective pool whisked the group of friends away into a nightmarish dreamscape, where they experienced an endless series of terrifying and surreal nightmares. Quincy, being the only dreamer in the group, found himself mostly unharmed by the creature's attempts to tamper with his own dreams; the others were not so fortunate.
Quincy was forced to make a choice. He could only manage to pull one of his friends out of the pool. He did not have enough time to save them all. Driven by his deep affection for Elina, his choice became an obvious one, but no less difficult. Determined to rescue her from this living nightmare he dove back into the pool and swam, one by one, through each of his friends' individual nightmares in order.
They pleaded and cried for his help. Grabbing onto him and threatening to pull him down into the dark abyss of their torments. In each dream, the nightmare creature taunted him. Dangling his friends before him, forcing him to watch as it tortured them. Time was growing short but at long last, Quincy found his way into Elina's dreamscape.
"You want her?" Said the creature in Quincy's mind. "Then you're going to have to break her for me."
The creature smiled as he licked his lips, revealing Elina, bound by glowing chains and being eaten alive by tiny maggots and flesh eating cockroaches. The clasps to the chains had keyholes on the interior of the clasps. The keyhole blocked by Elina's own corporeal form.
Elina whimpered softly. "Help me… please…"
The creature waved to the side showing a display of 10 jagged and sharpened keys. Sharp enough to pierce the skin.
"All you have to do is unlock her bonds." It said with a cruel smile.
With the positioning of the keyholes on the interior of the clasps. The only way to unlock the clasps would be to pierce each key, one by one, through Elina's body to reach the lock.
"I refuse to play your game, you monster!" Quincy yelled.
The creature smiled as Quincy charged as he shaped the nightmare to his bidding, launching attack after attack. The creature, much like Quincy, was largely immune to Quincy's onslaught. They drew to a stalemate, but Quincy had a back up plan.
As he distracted the creature in the fight, he had been mentally working on the dream chains binding Elina to her prison. He was close! So close! … but the creature grew wise. It countered his attempt to break the chains. And once again they were at a stalemate.
"She's running out of time." Said the creature smiling. Indeed, Elina's image had grown significantly fainter.
Quincy growled. He looked to the creature, and then to Elina, and then… to the keys. For a long time his eyes lingered on the keys.
"It hurts…" Elina cried. The insects had already ate through half an eye, an ear, and several of her fingers. "Please… make it stop…" She was growing weaker.
"What will you do? Will you just let her die?"
Reluctantly, Quincy grabbed one of the keys. He looked to Elina, and did all he could to close himself off to her screams.
Quincy emerged from the pool with an intact and still alive Elina, but sadly Elina was never the same. While Elina returned to the waking world, her mind was irreparably damaged. Quincy, her best friend, had become her torturer. His image haunted both her waking and sleeping dreams. Despite his best efforts, all of Quincy's friends died that day.
A part of Quincy died that day too. He was profoundly affected by Elina's tragic fate, the compromises and the sacrifices made that day. He blamed himself for the choices he had been forced to make and the trauma he had endured. Overwhelmed by guilt and grief, Quincy withdrew from his family, retreating into a world of dreams where he could escape the painful reality.
To cope with his trauma, Quincy suppressed his social awareness, locking away the memories of Elina's fate and his own role in it. He created Ennui, a personification of his suppressed social awareness, to protect himself from forming deep emotional connections that might lead to more heartache.
Ennui's perpetual boredom and detachment serve as a defense mechanism, preventing Quincy from fully engaging with others on an emotional level. Though he may seem socially unaware and eccentric to the outside world, deep down, he carries the weight of Elina's tragedy and the guilt of his own perceived failures.
Personality:
Quincy Safehaven is a Dreamweaver with an offbeat and socially unaware personality. He's a loner, seeking refuge in others' homes after losing his dream-conjured house to the Abyssal Convergence. Quincy often causes unintentional chaos with his chaotic dreamer magic. He's desperate to reclaim the essence of his dream home but in this personal quest he has developed an unfortunate habit of invading people's personal bubbles.
Quincy also brandishes a curious dream-measuring tape known as the "Oneiric Gauge." When he meets new people, he takes measurements of both the person and seemingly nothingness, taking exaggerated and ridiculous measurements such as diagonal measurements that extend beyond the person's body or measure seemingly nothing.
Quincy's Dream Familiar, Ennui, is the complete opposite of Quincy. She is the personification of Quincy's social awareness that has been locked away in the back of his mind. She often appears perpetually bored and uninterested in the going ons of the world.
Skills/Abilities:
Dream Magic Proficiency: As a Dreamweaver, Quincy possesses a deep understanding of dream magic. He can manipulate and shape dreams, enter the dreams of others, and even influence the dreamscapes he encounters. His dream magic is primarily used for capturing and manipulating dreams.
Dreamcatcher Mastery: Quincy's unique attire includes a netting-like garment that serves as a dreamcatcher. This specialized clothing allows him to capture and store dreams as he moves through the world. He can later call upon these captured dreams, manifesting them as dream objects in reality or using them to influence the dreamscapes he encounters.
Dream Familiar - Ennui: Quincy's tiny dream familiar, Ennui, is a personification of his suppressed social awareness. She possesses a deep connection to Quincy's mind and emotions, allowing her to sense his intentions and provide insight when necessary. While her primary role is to protect Quincy from forming emotional connections that might later end in tragedy, she can also interact with and influence dreams in subtle ways.
Dreamscape Navigation: Quincy has a natural talent for navigating dreamscapes. He can traverse the dream world with ease, moving from one dream to another and exploring the intricate tapestries of the subconscious. This skill is particularly useful for entering the dreams of others and influencing their dream experiences.
Dream Measurement: Quincy carries a unique dream-measuring tape called "Oneiric Gauge." This device allows him to take precise measurements of dreamscapes, objects, and even people's subconscious minds. He uses this tool to collect data about the dreams he encounters, providing him with valuable insights into the dreamers and their experiences.
Equipment/Inventory:
Oneiric Gauge: Quincy's most distinctive piece of equipment is his "Oneiric Gauge," a unique dream-measuring tape. This specialized tool allows him to take precise measurements of dreamscapes, objects, and even people's subconscious minds. It provides valuable data and insights into the dreams he encounters.
Dreamcatcher Garment: Quincy's attire includes a netting-like garment that doubles as a dreamcatcher. This specialized clothing allows him to capture and store dreams as he moves through the world. He can later call upon these captured dreams, manifesting them as dream objects in reality or using them to influence dreamscapes.
Tiny Dream Familiar - Ennui: Perched atop Quincy's shoulder is his tiny dream familiar, Ennui. She serves as a personification of his suppressed social awareness. While not a traditional piece of equipment, Ennui is an essential companion, offering insights and protection within the realm of dreams.
Dream Journal: Quincy maintains a meticulously kept dream journal. In this journal, he records his own dreams, as well as observations and notes about the dreamscapes he encounters. It serves as a valuable resource for his research and understanding of the dream world.
Travel Satchel: Quincy carries a simple but practical travel satchel to hold essential items such as food, water, and basic supplies. While he may not use it for combat or magic, it helps him survive his travels through the unpredictable and ever-shifting dreamscapes.
Mini Dreamcatcher (Containing Quincy's House): Quincy possesses a small, ornate dreamcatcher that contains a fragment of his long-lost dream-conjured house. This precious item is a constant reminder of his past and his enduring hope to one day reclaim the essence of his dream home from the clutches of the Abyssal Convergence.
Goals/Objectives:
Reclaim His Home From the Abyssal Convergence: Quincy's primary goal is to recover the essence of his dream-conjured house, which was lost to the Abyssal Convergence. He believes that by finding a way to purify it from the Convergence's taint, he can restore his cherished home and the sense of stability and comfort it once provided.
Find Belonging and Make a Friend: Quincy longs to overcome his social awkwardness and find a true friend who accepts him for who he is. He seeks to connect with someone who can provide him with a sense of belonging and help him navigate the complexities of social interaction in the waking world.
Ennui's Goals:
Merge Back with Quincy: Ennui, Quincy's tiny dream familiar, desires to merge back with her creator, Quincy. She hopes to find a way to move past Quincy's trauma so that he can be whole once again.
(Best fan art I could find sorry!)
Name: unknown (for now)
Race: Alternate
Age: 19 but to my race I'm about 1900 years old
Abilitys: able to disappear from sight,can take on someone's face imperfectly, meaning face may look strange
Back story: the enchanted forest dragged me from a world where my race was plentiful, and I seek people to seek friendship with, but due to my race making friends is not my strong suit, the enchanted forest has been my home for a year now, while I wander about looking for people who will take a chance on me
Gender: not known
Fun facts: I may look frightening but I'm a very nice entity and a very fun entity to have around!
{MY UPDATED CS} View attachment 262796
Name - Usagi Wisteria
Age - 16 (looks like an 8-year-old)
Gender - Female
Occupation - (Runaway) Princess/Holy Saintess
Appearance - Usagi has porcelain-like skin, gorgeous white hair, and beautiful ruby red eyes. She is also extremely short for a 16-year-old, considering the fact that she actually looks like an 8-year-old! When she is at royal gatherings, she would wear an extremely gorgeous lily-white ball gown adorned with red roses, along with a lily-white blindfold which is, yes, adorned with red roses. But she now tends to wear a lily-white over-the-shoulder flowy dress that is also adorned with red roses, still keeping her rose-adorned blindfold as stated earlier. Her floppy bunny ears are always pinned to symbolize her cuteness and beauty.
Backstory - Usagi was born as the heir to the throne in the kingdom of Wisteria. She was loved by everyone in her kingdom, as well as her parents. But then, one day, the darkness came, and the perpetrators who had caused this had started taking the entire kingdom of Wisteria hostage. As the perpetrators were making their way to the castle, Usagi's mother, Kiyoko, packed up all of her stuff and said to her, "Please...just run! Go hide in the neighboring village! I've already alerted them about what is happening! The pope watching over the village will keep you safe. I know this because he is my closet friend. Now go! Go, sweetheart! We'll take care of this!" The queen said with a tearful smile as tears started rolling down her face. Usagi nodded and, with her five guards: Haruto, Fuyuko, Tsukiko, and Takashi, who were ordered to go with her and stay with her and protect her, she ran through the secret exitway and escaped. She was crying softly as she ran through the enchanted forest that surrounded her kingdom. (I will update this as the roleplay progresses!)
Personality - Usagi is a intelligent and kind-hearted young lady. She is like an angel, always being ever so kind and gentle and sweet towards everyone she is close to. At first, she'll be very timid and shy and sensitive and pretty much a scaredy-cat sometimes. However, once she gets close to you, she'll start to reveal her angelic and cute side that will make you to want to just protect her! She can be innocent and naïve sometimes, as well.
Fun Fact(s) - Below are all of the facts about Usagi!
- She is actually blind, even though her eyes are that of a normal human's.
- She can sing and dance very elegantly and beautifully.
- She can actually understand animals and monsters!
- She can see spirits!
OMG, Usagi Wisteria is absolutely adorable! I'm loving her backstory and the whole princess vibe! Can't wait to see her join the chaos in the Enchanted Forest! What unique abilities does she have?
Age:
17 (But he tells everyone he's 109 and immortal)
Appearance:
Though his features are usually cover by a mysterious hood, Finneas is surprisingly good looking. He has grey green eyes and disheveled dark brown hair that seems to go wherever it desires. He has a pretty basic build, though he's on the shorter side. He has a piercing in one ear and dimples.
Background:
Finneas started learning magic from a young age. He spent most of his childhood in the university, where his grandfather worked. He got into trouble quite often, always managing to find his way to the restricted sections of the library, where all the dark magic was tucked away. He eventually left, and set off on his own adventure.
Personality:
Finneas is not the quiet type, so to speak. He's very proud and a tad childish, though he tries to hide it. He's always looking for something new to learn so he can show off his skills.
Fun Fact:
He always tries to appear taller by wearing heels or platforms under his cloak.
OMG, a wise wizard with a dash of mischief? I'm loving it! Finneas sounds like he'll bring so much fun to the adventure! I can totally picture him showing off his magic and getting into trouble with the dark stuff!
I would be open to hearing more. I want to revisit a character, technically two, that I created for an experimental "ChatGPT is the DM" rp.
He's what I call a Dreamweaver. Basically he can influence dreams and travel dreams and captures concepts from dreams to manifest in the real word as needed. Below was the original Character, but I can edit it to fit the purposes of this RP.
Race: Dreamweaver
Gender/Sex: Male
Birth Region: The Reflective Marshes
Age: 287
Appearance:
Quincy Safehaven possesses the distinct aura of a Dreamweaver, his presence marked by an otherworldly air. His tall and lean figure moves with an almost dreamlike grace. His skin, though human-like, has an ethereal and almost translucent quality, as if touched by the subtle glow of moonlight.
Quincy's silvery-white, shoulder length hair is ever wavering in an invisible wind. His luminous, ever-changing eyes, hold a profound and thoughtful gaze, often appearing lost in contemplation.
He adorns himself in attire that combines the practicality of the Reflective Marshes with an element of dream-catching. Over his traditional clothing, he wears a delicate netting-like garment. This netting serves both as an accessory and as a means to capture dreams as he moves throughout the world. It shimmers with a soft, iridescent glow, further emphasizing his connection to the dream realm.
Perched atop Quincy's shoulder, you'll often find his tiny dream familiar, Ennui. She is a personification of his locked-away social awareness, eternally bored and detached. Ennui hovers with an air of indifference, her tiny figure draped in the same netting-like material as Quincy's clothing. Her expression is perpetually bored, her eyes conveying a sense of disinterest in the world around her.
Background:
Quincy Safehaven's background as a Dreamweaver loner with an off-putting personality and social unawareness makes for an intriguing character. His loneliness, stemming from his difficulty in connecting with others, has driven him to seek solace and connection in the one place he feels most comfortable: the dreamscape.
In the Reflective Marshes, where he hails from, Quincy's unique abilities as a Dreamweaver have made him somewhat of a legend, albeit not always for the right reasons. With no real social circle to speak of, Quincy often spends his time venturing into the dreams of random people across The World, uninvited and with the best of intentions.
However, Quincy's well-intentioned dream interventions have a knack for spiraling out of control. His desire to improve or enhance dreams often results in unintended consequences, turning pleasant dreams into chaotic nightmares. These incidents have earned him a reputation as a well-meaning but utterly unpredictable Dreamweaver.
Most famously, Quincy drove King Arion of the Harmonious Archipelago to the brink of insanity with a month-long venture into the ruler's dreamscape. Believing that befriending the king could lead to a deeper connection with the inhabitants of the archipelago, Quincy embarked on his most ambitious dream intervention to date.
During that eventful month, Quincy inundated King Arion with a series of dreams that, instead of fostering friendship, left the king in a state of bewildered distress. These dreams included scenarios where the king found himself floating through a sky filled with dancing pineapples, attending a banquet where all the food spoke in riddles, and even an encounter with a towering, three-headed chicken who challenged the king to a game of moonlit chess.
By the end of this unintentional escapade, King Arion's mental state had unraveled to the point of insanity, leaving him debilitated and tormented by the irrational fear of his own digestive tract. Though, to be fair, each of these dreams did conclude with some kind of dream creature "harmlessly" devouring and excreting the king into a pile of rainbow-colored excrement…
No longer capable of serving, the King was usurped from power, resulting in consequences that would be felt throughout the Harmonious Archipelago for years to come.
Though Quincy may have caused permanent trauma for some individuals he has visited in the dreamscape, he remains unaware of the extent of his influence and the consequences of his actions. Despite the chaos he unwittingly brings to others' dreams, he persists in his quest for connection, yearning for a sense of belonging in a world where he often feels like an outsider.
Since the advent of the Abyssal Convergence, Quincy's life has taken an unfortunate turn. Before the convergence, he had a quaint little dream-conjured house that was more like a humble shed. To others, it appeared pitiful and shabby, but to Quincy, it was his world. In his eyes, that tiny abode was a palace of dreams.
Initially, the arrival of the Abyssal Convergence didn't bother Quincy much. He found the ravenous creatures it birthed strangely fascinating and even cute, despite their occasional, though adorable, attempts to bite his head off. Life continued, and Quincy paid the encroaching darkness no mind.
However, one fateful morning, he awoke to find that the Abyssal Convergence had taken his cherished dream house and infested it with tiny Abyssal transformed insect pests known as "Flittergnats." These Flittergnats were harmless but incredibly annoying, with their constant buzzing and habit of rearranging furniture in strange and inconvenient ways, such as hanging chairs from ceiling lamps.
That was the line that couldn't be crossed. Losing his beloved shelter left Quincy homeless and bereft.
Since that day, he's been wandering aimlessly, seeking refuge in the homes of others. This unconventional approach to hospitality often results in unfortunate encounters, such as the time he walked uninvited into a stranger's house and tried to rearrange their furniture to match the layout of his long-lost dream home. The homeowner was less than amused and promptly kicked him out.
Desperate to reclaim the essence of his dream house, Quincy now attempts to conjure it inside his unwitting hosts' residences. He carries a tiny dream-catcher at his side, fervently hoping that by summoning the dream house in just the right place, it might be cleansed of the Abyssal Convergence's taint. Unfortunately, seeing as this Abyssally Converged house has now become tainted with the Abyssally Convergence, one might imagine the unsatisfactory outcomes that this has led to, much to the hosts' chagrin.
Quincy Safehaven's suppressed social awareness and the creation of his tiny dream familiar, Ennui, can be traced back to a traumatic incident from his childhood. When he was a young boy, Quincy experienced a devastating loss that forever altered the course of his life.
As a child, Quincy was known for his boundless curiosity and inquisitive nature. He had a close-knit group of friends, including a girl named Elina, and they were always eager to explore the world around them. One sunny day, they ventured deep into the Reflective Marshes, a place filled with enchanting but treacherous reflective pools.
During their adventure, tragedy struck when Elina, Quincy and the rest of their friends accidentally fell into a seemingly harmless reflective pool. Unbeknownst to them, this particular pool was enchanted by a powerful and mischievous dream creature, which led to unforeseen consequences.
The reflective pool whisked the group of friends away into a nightmarish dreamscape, where they experienced an endless series of terrifying and surreal nightmares. Quincy, being the only dreamer in the group, found himself mostly unharmed by the creature's attempts to tamper with his own dreams; the others were not so fortunate.
Quincy was forced to make a choice. He could only manage to pull one of his friends out of the pool. He did not have enough time to save them all. Driven by his deep affection for Elina, his choice became an obvious one, but no less difficult. Determined to rescue her from this living nightmare he dove back into the pool and swam, one by one, through each of his friends' individual nightmares in order.
They pleaded and cried for his help. Grabbing onto him and threatening to pull him down into the dark abyss of their torments. In each dream, the nightmare creature taunted him. Dangling his friends before him, forcing him to watch as it tortured them. Time was growing short but at long last, Quincy found his way into Elina's dreamscape.
"You want her?" Said the creature in Quincy's mind. "Then you're going to have to break her for me."
The creature smiled as he licked his lips, revealing Elina, bound by glowing chains and being eaten alive by tiny maggots and flesh eating cockroaches. The clasps to the chains had keyholes on the interior of the clasps. The keyhole blocked by Elina's own corporeal form.
Elina whimpered softly. "Help me… please…"
The creature waved to the side showing a display of 10 jagged and sharpened keys. Sharp enough to pierce the skin.
"All you have to do is unlock her bonds." It said with a cruel smile.
With the positioning of the keyholes on the interior of the clasps. The only way to unlock the clasps would be to pierce each key, one by one, through Elina's body to reach the lock.
"I refuse to play your game, you monster!" Quincy yelled.
The creature smiled as Quincy charged as he shaped the nightmare to his bidding, launching attack after attack. The creature, much like Quincy, was largely immune to Quincy's onslaught. They drew to a stalemate, but Quincy had a back up plan.
As he distracted the creature in the fight, he had been mentally working on the dream chains binding Elina to her prison. He was close! So close! … but the creature grew wise. It countered his attempt to break the chains. And once again they were at a stalemate.
"She's running out of time." Said the creature smiling. Indeed, Elina's image had grown significantly fainter.
Quincy growled. He looked to the creature, and then to Elina, and then… to the keys. For a long time his eyes lingered on the keys.
"It hurts…" Elina cried. The insects had already ate through half an eye, an ear, and several of her fingers. "Please… make it stop…" She was growing weaker.
"What will you do? Will you just let her die?"
Reluctantly, Quincy grabbed one of the keys. He looked to Elina, and did all he could to close himself off to her screams.
Quincy emerged from the pool with an intact and still alive Elina, but sadly Elina was never the same. While Elina returned to the waking world, her mind was irreparably damaged. Quincy, her best friend, had become her torturer. His image haunted both her waking and sleeping dreams. Despite his best efforts, all of Quincy's friends died that day.
A part of Quincy died that day too. He was profoundly affected by Elina's tragic fate, the compromises and the sacrifices made that day. He blamed himself for the choices he had been forced to make and the trauma he had endured. Overwhelmed by guilt and grief, Quincy withdrew from his family, retreating into a world of dreams where he could escape the painful reality.
To cope with his trauma, Quincy suppressed his social awareness, locking away the memories of Elina's fate and his own role in it. He created Ennui, a personification of his suppressed social awareness, to protect himself from forming deep emotional connections that might lead to more heartache.
Ennui's perpetual boredom and detachment serve as a defense mechanism, preventing Quincy from fully engaging with others on an emotional level. Though he may seem socially unaware and eccentric to the outside world, deep down, he carries the weight of Elina's tragedy and the guilt of his own perceived failures.
Personality:
Quincy Safehaven is a Dreamweaver with an offbeat and socially unaware personality. He's a loner, seeking refuge in others' homes after losing his dream-conjured house to the Abyssal Convergence. Quincy often causes unintentional chaos with his chaotic dreamer magic. He's desperate to reclaim the essence of his dream home but in this personal quest he has developed an unfortunate habit of invading people's personal bubbles.
Quincy also brandishes a curious dream-measuring tape known as the "Oneiric Gauge." When he meets new people, he takes measurements of both the person and seemingly nothingness, taking exaggerated and ridiculous measurements such as diagonal measurements that extend beyond the person's body or measure seemingly nothing.
Quincy's Dream Familiar, Ennui, is the complete opposite of Quincy. She is the personification of Quincy's social awareness that has been locked away in the back of his mind. She often appears perpetually bored and uninterested in the going ons of the world.
Skills/Abilities:
Dream Magic Proficiency: As a Dreamweaver, Quincy possesses a deep understanding of dream magic. He can manipulate and shape dreams, enter the dreams of others, and even influence the dreamscapes he encounters. His dream magic is primarily used for capturing and manipulating dreams.
Dreamcatcher Mastery: Quincy's unique attire includes a netting-like garment that serves as a dreamcatcher. This specialized clothing allows him to capture and store dreams as he moves through the world. He can later call upon these captured dreams, manifesting them as dream objects in reality or using them to influence the dreamscapes he encounters.
Dream Familiar - Ennui: Quincy's tiny dream familiar, Ennui, is a personification of his suppressed social awareness. She possesses a deep connection to Quincy's mind and emotions, allowing her to sense his intentions and provide insight when necessary. While her primary role is to protect Quincy from forming emotional connections that might later end in tragedy, she can also interact with and influence dreams in subtle ways.
Dreamscape Navigation: Quincy has a natural talent for navigating dreamscapes. He can traverse the dream world with ease, moving from one dream to another and exploring the intricate tapestries of the subconscious. This skill is particularly useful for entering the dreams of others and influencing their dream experiences.
Dream Measurement: Quincy carries a unique dream-measuring tape called "Oneiric Gauge." This device allows him to take precise measurements of dreamscapes, objects, and even people's subconscious minds. He uses this tool to collect data about the dreams he encounters, providing him with valuable insights into the dreamers and their experiences.
Equipment/Inventory:
Oneiric Gauge: Quincy's most distinctive piece of equipment is his "Oneiric Gauge," a unique dream-measuring tape. This specialized tool allows him to take precise measurements of dreamscapes, objects, and even people's subconscious minds. It provides valuable data and insights into the dreams he encounters.
Dreamcatcher Garment: Quincy's attire includes a netting-like garment that doubles as a dreamcatcher. This specialized clothing allows him to capture and store dreams as he moves through the world. He can later call upon these captured dreams, manifesting them as dream objects in reality or using them to influence dreamscapes.
Tiny Dream Familiar - Ennui: Perched atop Quincy's shoulder is his tiny dream familiar, Ennui. She serves as a personification of his suppressed social awareness. While not a traditional piece of equipment, Ennui is an essential companion, offering insights and protection within the realm of dreams.
Dream Journal: Quincy maintains a meticulously kept dream journal. In this journal, he records his own dreams, as well as observations and notes about the dreamscapes he encounters. It serves as a valuable resource for his research and understanding of the dream world.
Travel Satchel: Quincy carries a simple but practical travel satchel to hold essential items such as food, water, and basic supplies. While he may not use it for combat or magic, it helps him survive his travels through the unpredictable and ever-shifting dreamscapes.
Mini Dreamcatcher (Containing Quincy's House): Quincy possesses a small, ornate dreamcatcher that contains a fragment of his long-lost dream-conjured house. This precious item is a constant reminder of his past and his enduring hope to one day reclaim the essence of his dream home from the clutches of the Abyssal Convergence.
Goals/Objectives:
Reclaim His Home From the Abyssal Convergence: Quincy's primary goal is to recover the essence of his dream-conjured house, which was lost to the Abyssal Convergence. He believes that by finding a way to purify it from the Convergence's taint, he can restore his cherished home and the sense of stability and comfort it once provided.
Find Belonging and Make a Friend: Quincy longs to overcome his social awkwardness and find a true friend who accepts him for who he is. He seeks to connect with someone who can provide him with a sense of belonging and help him navigate the complexities of social interaction in the waking world.
Ennui's Goals:
Merge Back with Quincy: Ennui, Quincy's tiny dream familiar, desires to merge back with her creator, Quincy. She hopes to find a way to move past Quincy's trauma so that he can be whole once again.
Hey, your character's backstory is super interesting, but it might be a bit long. Can we condense it a little? I hope you don't mind me asking, but did you use ChatGPT to help with your character description? If you did, that's completely okay! I just think it's really important to develop your own voice and style as a writer. I want you to shine with your unique ideas! I'm saying this because I really believe in your talent and want to see you grow.
View attachment 262934
(Best fan art I could find sorry!)
Name: unknown (for now)
Race: Alternate
Age: 19 but to my race I'm about 1900 years old
Abilitys: able to disappear from sight,can take on someone's face imperfectly, meaning face may look strange
Back story: the enchanted forest dragged me from a world where my race was plentiful, and I seek people to seek friendship with, but due to my race making friends is not my strong suit, the enchanted forest has been my home for a year now, while I wander about looking for people who will take a chance on me
Gender: not known
Fun facts: I may look frightening but I'm a very nice entity and a very fun entity to have around!
Age:
17 (But he tells everyone he's 109 and immortal)
Appearance:
Though his features are usually cover by a mysterious hood, Finneas is surprisingly good looking. He has grey green eyes and disheveled dark brown hair that seems to go wherever it desires. He has a pretty basic build, though he's on the shorter side. He has a piercing in one ear and dimples.
Background:
Finneas started learning magic from a young age. He spent most of his childhood in the university, where his grandfather worked. He got into trouble quite often, always managing to find his way to the restricted sections of the library, where all the dark magic was tucked away. He eventually left, and set off on his own adventure.
Personality:
Finneas is not the quiet type, so to speak. He's very proud and a tad childish, though he tries to hide it. He's always looking for something new to learn so he can show off his skills.
Fun Fact:
He always tries to appear taller by wearing heels or platforms under his cloak.
OMG, a wise wizard with a dash of mischief? I'm loving it! Finneas sounds like he'll bring so much fun to the adventure! I can totally picture him showing off his magic and getting into trouble with the dark stuff!
I hope you don't mind me asking, but did you use ChatGPT to help with your character description? If you did, that's completely okay! I just think it's really important to develop your own voice and style as a writer. I want you to shine with your unique ideas! I'm saying this because I really believe in your talent and want to see you grow.
I wrote the majority of it. I write the majority of most anything that I write. But for this particular RP that I created this character for, ChatGPT was the DM. So I did use ChatGPT a little extra here.
Edit (post putting the baby to sleep for the day): Some examples of how I used ChatGPT here can be seen in the background section. I wanted to build a specific history in the world ChatGPT created. I gave it a prompt along the lines of what I wanted (Such as driving a king insane and whatnot), and then it filled in the history details for me while I did the rest.
Everything else is pretty much mine, minus his appearance details and the description of his items - because I hate writing descriptions. Also a few bits I asked ChatGPT to make sound better. (There was a lot of experimentation with chatGPT at the time to improve my verbiage).
I'm sorry MumuRoleplay. Just joined the site and figuring things out. I'm realizing now that there is a big age gap between the rest of you and myself. So I think I'm going to bow out. Otherwise I think it will be a little.... weeeeeeeeeeelll... more than a little weird.
I hope you don't mind me asking, but did you use ChatGPT to help with your character description? If you did, that's completely okay! I just think it's really important to develop your own voice and style as a writer. I want you to shine with your unique ideas! I'm saying this because I really believe in your talent and want to see you grow.
I wrote the majority of it. I write the majority of most anything that I write. But for this particular RP that I created this character for, ChatGPT was the DM. So I did use ChatGPT a little extra here.
Edit (post putting the baby to sleep for the day): Some examples of how I used ChatGPT here can be seen in the background section. I wanted to build a specific history in the world ChatGPT created. I gave it a prompt along the lines of what I wanted (Such as driving a king insane and whatnot), and then it filled in the history details for me while I did the rest.
Everything else is pretty much mine, minus his appearance details and the description of his items - because I hate writing descriptions. Also a few bits I asked ChatGPT to make sound better. (There was a lot of experimentation with chatGPT at the time to improve my verbiage).
Ahh got it! It's cool how you used ChatGPT to help with some parts. Descriptions can be so annoying to write! I was just checking since your ideas are really awesome. And good luck with the baby too....
I'm sorry MumuRoleplay. Just joined the site and figuring things out. I'm realizing now that there is a big age gap between the rest of you and myself. So I think I'm going to bow out. Otherwise I think it will be a little.... weeeeeeeeeeelll... more than a little weird.
Heyy, don't worry about the age gap at all! No one here really cares about your age; we're all just focused on having fun and enjoying the RP together. It doesn't matter how old you are as long as you're contributing and having a good time with the group. Honestly, age isn't something that anyone even thinks about here. But if you still feel uncomfortable, I understand, and it's totally up to you. Just know that you're always welcome to come back whenever you want! And by the way, you can call me Mumu!